Scientific Ninja Tools

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Lord of Kaos

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Scientific Ninja Tools
( Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.


( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.


( Iyashi Fomu ) - Healing Foam
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.


( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.


( Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a custom Cyborg.


( Mikagami Dorōn ) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery).


( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


(Goshiki Shinobigote ) - Type 5 Shinobi Gauntlets
Type: Tool
Rank: S
Range: N/A
Chakra: Equal to Jutsu used + 10 chakra per use
Damage: N/A
Description: A prosthetic arm attachment, the Type 5 Gauntlets allow the user to replace his arms with gauntlets made to fire Ninjutsu through the center at high rates and power. Differentiating from the normal Absorption Arm by having only three claw-like fingers and a central cannon, the Type 5 Gauntlet is also able to be used to release projectile and streaming Jutsu from its center within reason. The advancement over normally releasing Jutsu comes in the form of not requiring handseals for this, instead implementing a charge system taking as much time as it generally takes to perform the required amount of seals.
Note: Can only be used by custom Cyborgs and can have up to 2.
Note: Firing S rank Jutsu requires a break of at least 1 turn before reuse.


( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by custom Cyborgs and Delta. For custom Cyborgs, requires Mechanic Specialty.


( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Custom Cyborgs and Boro.


( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.

( Gekirin ) - Reverse Scale
Type: Supplementary/Defensive/Offensive
Rank: B- Forbidden
Range: Short - Long
Chakra: 20 - 70 ( -5 per turn )
Damage: 40 - 120
Description: These are microscopic Scientific Ninja Tools developed by Amado which are integrated into an individual, allowing them to manipulate the soft body tissues of certain appendages in a variety of ways, including triggering rapid cellular division and undergoing spontaneous hardening and softening. The soft tissues can even be shed, leaving behind a sort of hardened husk. Wielders can use these augmentations to quickly heal injuries or even regenerate the limb if it is lost, or to transform the affected limbs ( Kawaki's right arm and Delta's legs ) into weapons of various shapes and sizes, including blades, claws, shields, and throwable projectiles. These transformed appendages give off a colored subdermal glow for each of the users when energy is used through them; orange for Kawaki and pink for Delta. When used as projectiles, they can range in power and speed. These creations move with 1 additional speed per rank than Lightning Jutsu. The altered appendages can also amass and release chakra; Kawaki is able to gather chakra in his forearm and fire blasts from his palm, while Delta's legs can split open vertically and release a continuous stream of chakra in a manner similar to jet propulsion, allowing her to fly. This beam can be fired from Kawaki's arm at speeds equal to Lightning Jutsu and are neutral to Elemental Jutsu.
Note: Can only be used by Kawaki and Delta Biographies.
Note: S Rank ( 100 damage ) and Forbidden rank use can only be done once every 2 turns and S ranks and higher can only be used 3 times in total.
Note: When used to heal damage, the user must spend twice the amount of chakra to heal damage done and this can only heal the aforementioned affected limbs through this method. Healing/restoring limbs also does not restore lost health.

( Deruta Mikagami Dorōn ) - Delta's Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Delta's unique Scientific Ninja Tool, her drone detaches from her back and records her consciousness should she be destroyed, allowing it to be restored in another Delta cyborg body. It cannot be detected by chakra sensing as it doesn't use chakra, allowing it to spy more effectively, and it can track invisible targets unseen by normal ninja or tracking abilities. Should the user be defeated in battle, this droid is capable of returning back to a predetermined location and restoring the user in another Cyborg body of Delta. The droid is programmed to summon one in battle as well, albeit limitedly, and can do this immediately after Delta has been defeated.
Note: Summoning a new Delta body can only be done once per fight and 3 times per fight. This requires her to have already released the drone from her at least 2 turns before her death and prevents its functions from working.
Note: After being used, the droid has to reattach itself and cannot be detached for 10 turns.

( Suishin Būtsu no Jutsu ) - Propulsion Boots
Type: Tool
Rank: C
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: This Scientific Ninja Tool utilizes power surges to release energy that shoots out of her boots to propel herself in a linear direction, greatly increasing her speed by three times. The user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend an energy unit to sustain flight, spending a move to keep active.
Note: Each 1 turn use counts as 1 unit. Can use up to 6 units per fight.
Note: Can only be used by Delta.

( Jiko Chiyo Shinzō ) - Self Healing Core
Type: Supplementary
Rank: S
Range: Short
Chakra: Half the Amount of Damage Healing
Damage: N/A
Description: The user's body can rapidly regenerate to heal all recent injuries, leaving no lingering traces of said wounds. This technique can also negate the effects of poisons or adverse effects on the user's body from techniques such as poisons, toxins, venoms, etc. With the aid of a special core roughly half a foot wide made from Scientific Ninja Tools, the technique can be augmented to activate instantly and even restore the person from the most maiming of damage, including getting their head obliterated, restoring them to their original form within seconds. The core can be moved around the body via hand seals, lowering the chances of its destruction.
Note: This technique can be triggered without the user of hand seals as long as the user's Healing Core is not destroyed.
Note: The user is capable of moving his Core at the cost of a move per turn and can do this at the same time he heals damage through the use of a hand seal though it must be clearly stated where this core is now located.
Note: Should the user's Core be destroyed, the user will suffer 20 damage per turn that cannot be healed via his passive healing or this technique. At this point, no version of this can be utilized.
Note: Can only heal a max of 150 damage per turn, requiring more turns or usages to heal more damage. The user can make use of this up to 4 times, though he can only heal 150+ damage twice and must wait two turns in between any usages.
Note: Can only be used by Boro.

( Kuroi Moya ) - Dark Cloud
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A ( 60 )
Description: Boro is able to unleash a dark mist that eats away at the bodies of those exposed to it, sapping their strength and gradually rendering them paralysed. The mist serves as an effective deterrent to keep opponents from approaching, and cannot be cleared even through the use of Wind Release techniques. Additionally, since the mist is a form of physical matter rather than a chakra-based substance, it cannot be absorbed by Kāma or similar means. Though Boro uses hand seals to produce it, the dark mist's true nature is that of a fast-acting virus created by scientific ninja tools. Boro has antibodies in his body that grant him immunity to the virus, and by acquiring his blood, it is possible to harvest and culture these antibodies in order to inject them into others. The mist can also be mixed with gunpowder, which can be detonated with the slightest spark or when the user causes it to, destroying the existing mist.
Note: This can only be used up to 3 times, each use lasting 3 turns on it's own.
Note: For every turn the opponent is exposed to the mist, his base speed drops 2 levels. In addition to this change, he suffers a 25% Chakra reduction as well as a weakness in power, his Jutsu dealing 20 less damage.
Note: Can only be used by Boro.
 
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