[HA] Scaze's Sound Training

Detective L

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Very good, and yeah, I should do that more >_>.


Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.



Focus your Sound based chakra into each of your hands, and slam them together. This creates a sound similar to two heavy cymbals slammed together. As they slam together, it releases a high pitched, high frequency sound wave which resonates in the opponent's ear, and causes instantaneous muscle paralysis, upon hearing it. This would also trap anyone else under muscle paralysis, which heard the sound, and causes their ear drums to bleed. The paralysis lasts one turn, but you can't use Sound for two turns. Very overpowered.
 

System001

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Basically you clap your hands and use your sound chakra to alter and enhance the sound waves produced, changing them into high frequency sound waves. These sound waves will reach the opponent and negatively affect them to cause paralysis. I'm assuming that it works by pressure waves conducting through an opponents skull and causing some part of an opponents brain to vibrate? With said vibration influencing bodily function to induce paralysis.
Really cool technique, definitely strong and is pretty much game over if you use a technique that needs to be dodged because it's too strong to defend against conventionally against someone who doesn't have space time.
 

Detective L

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Indeed. Next.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

A powerful Genjutsu, triggered through any Sound the user wants to use, by focusing your Sound chakra into said Sound. This triggers the illusion once the opponent hears it, and simply causes pain. Unimaginable amounts of pain will be felt, which could cause the opponent to vomit, and lose control of their chakra flow. The opponent's body will spasm, as they curl to escape the pain. The longer the illusion, the more the pain. However, the sound which triggers the Genjutsu has to be sustained. If its a scream, you have to keep screaming, if its a whistle, it has to be continuous. Thus, you can't use anything else whilst using this. If the user stops this technique, the opponent would easily recover.
 

System001

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Nice technique, basically allows the user to alter the sound waves that they're about to produce so that it'll inflict a genjutsu upon being heard by the opponent. The illusion stimulates pain, except the pain has no discernible source and is merely raw and extreme pain. The pain is incapacitating and therefore is incredibly effective if one were to use this technique with a clone, since the clone could sustain this technique, trapping an opponent within the illusion, while you're free to attack.
Just to be clear though if you're sustaining this technique and the opponent releases the Genjutsu through some method, will they immediately be plunged back into the illusion as long as the sound persists or will it just end? o-o
 

Detective L

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As long as the sound persists, the Genjutsu would be initiated once more, even after releasing a surge of chakra/whatever method use to break it.


Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns



A greater and skilled version of Echo Assault Skill, where you will gather a large amount of Sound based chakra in your throat, and inhale. You will then exhale as you scream/yell, or roar. This releases forward a massive shockwave of low frequency, high amplitude that aims to level whatever is in its path. This technique though, depending on the range, the angle will differ. 180 to 90 degrees in short range, 90 to 45 degrees, mid range and 5 to 45 degrees, long range. If used with Water, it receives +20 damage.
 

System001

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Yeah that's really broken...
Pretty cool technique, really not much to say about it as it's basically just a stronger version of it's predecessors. The adaptable range/size thing is pretty cool though. Also pretty impressive that it can reach 100 damage if used underwater, pretty strong, pretty cool. o-o
 

Detective L

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Indeed, very nice. Second last one.


Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.



This technique is initiated by stomping on the ground, and releasing a massive amount of Sound based chakra. This amplifies the "stomp" sound, and releases it as a wave of low frequency through the ground, and air, in an omni-directional sound explosion. The ground cracks open, up to mid range and sends massive sound vibrations through the air. This is able to stop most techniques, and would disable any attack moving or coming through the ground, following Strengths and Weaknesses of Sound.
 

System001

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Really cool technique. Basically the user stomps and uses their sound chakra to amplify the vibrations produced to an extent that they become destructive, tear apart the ground and creates a repulsive wave in the air around you.
Really nice technique to defend against ground based attacks, and also useful for unbalancing/removing the footing of your opponent.
 

Detective L

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Awesome, now we move on to the last technique.


Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.



A technique which is a combination of Sonic Fist and Divinity, the previous two Sound/Tai techniques we covered. You will gather a large amount of Sound chakra in one of your limbs, and deliver a single powerful blow to an opponent. The limb becomes engulfed with an aura of vibrations and destructive low frequency waves, and when it comes into contact with the opponent, causes vibrations to ripple through the opponent. A massive shcokwave blasts outwards on contact, which cause massive destruction in Short range (creates crater, and sends opponent into long range). The effect is amplified by Sound vibrations sent into targte, which ripple through them, and cause damage from within. Very useful against liquids and highly dense solids.
 

System001

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Awesome technique. Basically the same as the two techniques you previously mentioned but incorporates aspects from both of them and is far stronger.
Allows the user to utilise sound chakra so as to create vibrations that'll surround their limbs as they strike, the vibrations will transfuse outwards and into the struck object to cause massive devastation - both internal and external, and send whatever was struck blasting back, if not outright shattering it.
One day I'm going to use this against Great Stone Golem, would look cool as ****.
 
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