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<p>[QUOTE="Scarface, post: 18685763, member: 4965"]</p><p style="text-align: center"><strong><u><span style="font-size: 26px"><span style="color: #FFFFFF">[GLOW=black]~Hasashi~[/GLOW]</span></span></u></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>earth style: crushing earth (doton: assai tsuchi)</strong></p> <p style="text-align: center">rank: A</p> <p style="text-align: center">type: attack</p> <p style="text-align: center">range: short-mid</p> <p style="text-align: center">chakra: 30</p> <p style="text-align: center">damage: 60</p> <p style="text-align: center">description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under</p> <p style="text-align: center">~3 times per battle</p> <p style="text-align: center">_____</p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>wind style: protection shield (fuuton: bouie tate)</strong></p> <p style="text-align: center">rank: S</p> <p style="text-align: center">type: defense</p> <p style="text-align: center">range: short</p> <p style="text-align: center">chakra: 40</p> <p style="text-align: center">damage: n/a</p> <p style="text-align: center">description: the user will focus his chakra throughout the air around him causing the wind to form into an invisible shield the shield is strong enough to block any lightning attack (including kirin if the shield is created b4 chidori is fully charged) and any other element or attack A rank and down besides fire however if fire is used on the shield (B rank and higher) it will cause anything protected by the shield (inside it it is a 360 degree shield) to completely burn</p> <p style="text-align: center">~once per battle</p> <p style="text-align: center">~lasts 4 turns</p> <p style="text-align: center">~no fire jutsu inside the shield</p> <p style="text-align: center">_____</p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>lightning style: lightning manipulation: (raiton: denkou soujou)</strong></p> <p style="text-align: center">rank: S</p> <p style="text-align: center">type: attack/supplementary</p> <p style="text-align: center">range: short-long</p> <p style="text-align: center">chakra: 40</p> <p style="text-align: center">damage: 80</p> <p style="text-align: center">description: the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases</p> <p style="text-align: center">~the lightning must be already created</p> <p style="text-align: center">~once per battle</p> <p style="text-align: center">~lasts 2 turns</p> <p style="text-align: center">_____</p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>earth style: death trap (doton: zetsumei kansei)</strong></p> <p style="text-align: center">rank: S</p> <p style="text-align: center">type: attack</p> <p style="text-align: center">range: short-mid</p> <p style="text-align: center">chakra: 40</p> <p style="text-align: center">damage: 80</p> <p style="text-align: center">description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent</p> <p style="text-align: center">~no earth jutsu for 3 turns after</p> <p style="text-align: center">~no fire jutsu 3 turns after</p> <p style="text-align: center">~once per battle</p> <p style="text-align: center">~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge</p> <p style="text-align: center">_____<strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>reflection binding (touei baindingu)</strong></p> <p style="text-align: center">rank: S</p> <p style="text-align: center">type: attack</p> <p style="text-align: center">range: short-mid</p> <p style="text-align: center">chakra 40</p> <p style="text-align: center">damage: 80</p> <p style="text-align: center">description: this technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the users chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear if you looked at the reflection that there are millions of small ropes holding on to the opponent completely sealing his movements. then the user will say ''rip'' and in the reflection the strings will rip through the opponents flash all over killing him</p> <p style="text-align: center">~once per battle</p> <p style="text-align: center">~no ninjutsu for 3 turns afterwards (not including elemental jutsu)</p> <p style="text-align: center">~no taijutsu three turns afterwards</p> <p style="text-align: center">~no other jutsu can be used by the user in the same turn</p> <p style="text-align: center">~the user must have amazing chakra control to use this jutsu</p> <p style="text-align: center">_____</p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>(Naibun Fuu zonokiri)-Heavy Mist</strong></p> <p style="text-align: center">Type:Supplementary</p> <p style="text-align: center">Rank:A-rank</p> <p style="text-align: center">Range:Short/Mid</p> <p style="text-align: center">Chakra Cost:30</p> <p style="text-align: center">Damage Points:N/A</p> <p style="text-align: center">Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.</p> <p style="text-align: center">Note: Can only be used 3 times per match</p> <p style="text-align: center">Note:The mist stay denser and heavier for 2 turns after use of this jutsu</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><u><span style="font-size: 26px"><span style="color: #FFFFFF">[GLOW=black]~Mera-Mera~[/GLOW]</span></span></u></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>mera-mera bodi (flame-flame body)</strong></p> <p style="text-align: center">rank: A</p> <p style="text-align: center">type: supplementary</p> <p style="text-align: center">range: short</p> <p style="text-align: center">chakra: 30</p> <p style="text-align: center">damage: N/A</p> <p style="text-align: center">description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all pours he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. B/c of this all Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire.</p> <p style="text-align: center">~can only be activated for maximum 2 turns at a time and a maximum of three times per battle</p> <p style="text-align: center">~all fire jutsu go +20</p> <p style="text-align: center">~no water jutsu in the form</p> <p style="text-align: center">~opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace.</p> <p style="text-align: center">~all of Ace's wind jutsu lose half their power</p> <p style="text-align: center">~No EIG or any other mode while in this form</p> <p style="text-align: center"></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>flame flame whips (mera-mera shiranui)</strong></p> <p style="text-align: center">rank: S</p> <p style="text-align: center">type: attack</p> <p style="text-align: center">range: short</p> <p style="text-align: center">chakra: 40</p> <p style="text-align: center">damage: 100 (80+20 for mera-mera)</p> <p style="text-align: center">description: Ace launches two long lances made of fire at his opponent's chest. The lances have the combined effect of simultaneously burning an opponent while piercing their chest.</p> <p style="text-align: center">~only when mera-mera is active</p> <p style="text-align: center">~Twice per battle</p> <p style="text-align: center">~no wind jutsu same turn</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>mera mera jiten (flame flame spin)</strong></p> <p style="text-align: center">type: Attack</p> <p style="text-align: center">rank: S</p> <p style="text-align: center">range: short-long (depending on the speed and power of the spin)</p> <p style="text-align: center">chakra: 40</p> <p style="text-align: center">damage: 100 (+20 for mera-mera mode)</p> <p style="text-align: center">description: Much similar to the Hyuga clan rotation Ace spins top speed. Because of his body of fire the spinning releases a wave of fire that burns everything in it's path(goes in all directions) at high speeds (the same speeds as pressure damage). When the technique ends the entire battlefield is left in ruins and the ground in a near-lava state. No more ice jutsu can be used for the duration of the battle, Furthermore all water sources previously on the field are evaporated, thus in order to perform most water jutsu the opponent first has to create a source however water jutsu that don't require a source are usable. All fire jutsu (for the user and opponent) go up +10 due to the heat in the air. Since the jutsu is made originally from Ace's own body he can choose if he wants to appear at the end of the wave by traveling the fire or remain in the same position.</p> <p style="text-align: center">~1 times per battle</p> <p style="text-align: center">~only fire jutsu in the same turn as usage</p> <p style="text-align: center">~only 2 jutsu in the same turn and the next turn</p> <p style="text-align: center">~no fire jutsu 2 turns after mera-mera ends because of this</p> <p style="text-align: center">~the opponent takes +20 damage instantly due to the heat in the air after the technique ends and whenever the user ends mera-mera mode he takes the same damage (+20)</p> <p style="text-align: center">~only water jutsu of the same rank (either S with a boost or forbidden b/c the jutsu equals in power with forbidden due to mera mera technique) can stop this jutsu. If a water jutsu on a lower rank is used it will just be evaporated</p> <p style="text-align: center"></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>mera-mera koudo atsusa (flame-flame advanced heat)</strong></p> <p style="text-align: center">rank: Forbidden</p> <p style="text-align: center">type: supplementary</p> <p style="text-align: center">range: short</p> <p style="text-align: center">chakra: 100 (requires intense concentration of chakra)</p> <p style="text-align: center">damage: +50 to all fire jutsu and 100 damage to the user after the technique ends</p> <p style="text-align: center">description: The ultimate mera-mera technique, by focussing an intense amount of fire the user will enter mera-mera however the flames that make up his body are 10 times hotter than normal. So hot that the user can literally sit in a pool of lava and act as if it were normal. The justu advances all his fire jutsu greatly however it has major drawbacks.</p> <p style="text-align: center">~lasts only one mera-mera mode</p> <p style="text-align: center">~mera-mera can't be used 3 turns before usage</p> <p style="text-align: center">~only fire jutsu in this form of mera-mera</p> <p style="text-align: center">~does 100 damage to the user after mera-mera advanced heat</p> <p style="text-align: center">~no more fire, water, or wind jutsu after mera-mera advanced hea</p> <p style="text-align: center">~ and no more A, S or forbidden ranks after mera-mera advanced heat</p> <p style="text-align: center">~no more taijutsu for the rest of the battle</p> <p style="text-align: center">~no more jutsu that require hand signs for the rest of the battle</p> <p style="text-align: center">~any water jutsu that comes within close range of the user will evaporate</p> <p style="text-align: center"></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>mera-mera fenikkusu tama (flame-flame phoenix bullet)</strong></p> <p style="text-align: center">rank: S</p> <p style="text-align: center">type: attack</p> <p style="text-align: center">range: short-long</p> <p style="text-align: center">chakra: 40</p> <p style="text-align: center">damage: 100 (80+20 for mera-mera)</p> <p style="text-align: center">description: The user releases a small bullet of fire that travels at great speeds towards the opponent. At about 5 feet infront of the opponent the user focuses his fire chakra and the bullet turns into a phoenix of fire (about twice the size of the normal phoenix) hitting the opponent a bunring him to a crisp</p> <p style="text-align: center">~once per battle</p> <p style="text-align: center">~only one other jutsu in the same turn</p> <p style="text-align: center"></p><p>[/QUOTE]</p>
[QUOTE="Scarface, post: 18685763, member: 4965"] [CENTER][B][U][SIZE=7][COLOR="#FFFFFF"][GLOW=black]~Hasashi~[/GLOW][/COLOR][/SIZE][/U][/B] [B]earth style: crushing earth (doton: assai tsuchi)[/B] rank: A type: attack range: short-mid chakra: 30 damage: 60 description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under ~3 times per battle _____ [B] wind style: protection shield (fuuton: bouie tate)[/B] rank: S type: defense range: short chakra: 40 damage: n/a description: the user will focus his chakra throughout the air around him causing the wind to form into an invisible shield the shield is strong enough to block any lightning attack (including kirin if the shield is created b4 chidori is fully charged) and any other element or attack A rank and down besides fire however if fire is used on the shield (B rank and higher) it will cause anything protected by the shield (inside it it is a 360 degree shield) to completely burn ~once per battle ~lasts 4 turns ~no fire jutsu inside the shield _____ [B] lightning style: lightning manipulation: (raiton: denkou soujou)[/B] rank: S type: attack/supplementary range: short-long chakra: 40 damage: 80 description: the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases ~the lightning must be already created ~once per battle ~lasts 2 turns _____ [B] earth style: death trap (doton: zetsumei kansei)[/B] rank: S type: attack range: short-mid chakra: 40 damage: 80 description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent ~no earth jutsu for 3 turns after ~no fire jutsu 3 turns after ~once per battle ~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge _____[B] reflection binding (touei baindingu)[/B] rank: S type: attack range: short-mid chakra 40 damage: 80 description: this technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the users chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear if you looked at the reflection that there are millions of small ropes holding on to the opponent completely sealing his movements. then the user will say ''rip'' and in the reflection the strings will rip through the opponents flash all over killing him ~once per battle ~no ninjutsu for 3 turns afterwards (not including elemental jutsu) ~no taijutsu three turns afterwards ~no other jutsu can be used by the user in the same turn ~the user must have amazing chakra control to use this jutsu _____ [B] (Naibun Fuu zonokiri)-Heavy Mist[/B] Type:Supplementary Rank:A-rank Range:Short/Mid Chakra Cost:30 Damage Points:N/A Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist. Note: Can only be used 3 times per match Note:The mist stay denser and heavier for 2 turns after use of this jutsu [B][U][SIZE=7][COLOR="#FFFFFF"][GLOW=black]~Mera-Mera~[/GLOW][/COLOR][/SIZE][/U][/B] [B]mera-mera bodi (flame-flame body)[/B] rank: A type: supplementary range: short chakra: 30 damage: N/A description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all pours he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. B/c of this all Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire. ~can only be activated for maximum 2 turns at a time and a maximum of three times per battle ~all fire jutsu go +20 ~no water jutsu in the form ~opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace. ~all of Ace's wind jutsu lose half their power ~No EIG or any other mode while in this form [B] flame flame whips (mera-mera shiranui)[/B] rank: S type: attack range: short chakra: 40 damage: 100 (80+20 for mera-mera) description: Ace launches two long lances made of fire at his opponent's chest. The lances have the combined effect of simultaneously burning an opponent while piercing their chest. ~only when mera-mera is active ~Twice per battle ~no wind jutsu same turn [B] mera mera jiten (flame flame spin)[/B] type: Attack rank: S range: short-long (depending on the speed and power of the spin) chakra: 40 damage: 100 (+20 for mera-mera mode) description: Much similar to the Hyuga clan rotation Ace spins top speed. Because of his body of fire the spinning releases a wave of fire that burns everything in it's path(goes in all directions) at high speeds (the same speeds as pressure damage). When the technique ends the entire battlefield is left in ruins and the ground in a near-lava state. No more ice jutsu can be used for the duration of the battle, Furthermore all water sources previously on the field are evaporated, thus in order to perform most water jutsu the opponent first has to create a source however water jutsu that don't require a source are usable. All fire jutsu (for the user and opponent) go up +10 due to the heat in the air. Since the jutsu is made originally from Ace's own body he can choose if he wants to appear at the end of the wave by traveling the fire or remain in the same position. ~1 times per battle ~only fire jutsu in the same turn as usage ~only 2 jutsu in the same turn and the next turn ~no fire jutsu 2 turns after mera-mera ends because of this ~the opponent takes +20 damage instantly due to the heat in the air after the technique ends and whenever the user ends mera-mera mode he takes the same damage (+20) ~only water jutsu of the same rank (either S with a boost or forbidden b/c the jutsu equals in power with forbidden due to mera mera technique) can stop this jutsu. If a water jutsu on a lower rank is used it will just be evaporated [B] mera-mera koudo atsusa (flame-flame advanced heat)[/B] rank: Forbidden type: supplementary range: short chakra: 100 (requires intense concentration of chakra) damage: +50 to all fire jutsu and 100 damage to the user after the technique ends description: The ultimate mera-mera technique, by focussing an intense amount of fire the user will enter mera-mera however the flames that make up his body are 10 times hotter than normal. So hot that the user can literally sit in a pool of lava and act as if it were normal. The justu advances all his fire jutsu greatly however it has major drawbacks. ~lasts only one mera-mera mode ~mera-mera can't be used 3 turns before usage ~only fire jutsu in this form of mera-mera ~does 100 damage to the user after mera-mera advanced heat ~no more fire, water, or wind jutsu after mera-mera advanced hea ~ and no more A, S or forbidden ranks after mera-mera advanced heat ~no more taijutsu for the rest of the battle ~no more jutsu that require hand signs for the rest of the battle ~any water jutsu that comes within close range of the user will evaporate [B] mera-mera fenikkusu tama (flame-flame phoenix bullet)[/B] rank: S type: attack range: short-long chakra: 40 damage: 100 (80+20 for mera-mera) description: The user releases a small bullet of fire that travels at great speeds towards the opponent. At about 5 feet infront of the opponent the user focuses his fire chakra and the bullet turns into a phoenix of fire (about twice the size of the normal phoenix) hitting the opponent a bunring him to a crisp ~once per battle ~only one other jutsu in the same turn [/CENTER] [/QUOTE]
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