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Basic Information
Name: sasori
Nickname: sasori of the red sand
Gender: male
Age: 35
Clan: N/A
Looks:
Personality:As a child, Sasori always seemed sad, due to the lack of parental love. When introduced to the art of puppetry by his grandmother, Chiyo, he grew a little happier. He eventually created puppets with the likeness of his parents, but when the puppets couldn't give him the parental love he desired, he became cold and aloof. This led to him having little regard for human life, and he went so far to state that he would feel nothing if Chiyo died, as he claimed that his heart had become like his puppet body: without any emotions. Despite his cruelty, Sasori also had been shown to possess a very down-to-earth outlook on life, rarely growing worked up over obstacles that came his way. He also rarely showed any extreme emotions, and even these instances were short-lived.
Sasori was also known for his impatience, as he repeatedly noted that he did not wish to wait or keep others waiting.[6] Despite his impatience, he took his time with his first battle against Kankurō due to seeing interest of fighting against his old creations used by the next generation, making Deidara wait.
Sasori and his second partner in Akatsuki, Deidara, both had conflicting views of art, and they frequently argued about their different views.[7] Deidara maintained the opinion that art was something transient that departs quickly, where as Sasori believed that fine art is something wonderful that is left long into the future. This reflected their individual natures; Deidara made clay sculptures which exploded, while Sasori created long-lasting puppets out of humans. Nevertheless, Deidara outwardly seemed to respect Sasori's beliefs, although Sasori never respected Deidara's.
Village Info.
Village of Birth: Sunagakure
Village of Alliance: Lock
Rank//Chakra Info.
Ninja Rank: S-class ninja
Specialty: Puppets
Elements: Raiton: B-rank, Suiton: C-rank, Fuuton: C-rank, Katon: C-rank
Your ninjutsu:
Puppetry jutsu:
Background Info.
History:At the start of Part II, Sasori, hidden in his puppet, Hiruko, returned to his former village, Sunagakure, with Deidara to capture the One-Tailed Shukaku's jinchūriki, and the Fifth Kazekage, Gaara. Both the Akatsuki members easily penetrated Suna's defences, as the village was betrayed by one of Sasori's own subordinates, Yūra. After Deidara captured Gaara, the latter's elder brother, Kankurō, attempted to stop the Akatsuki duo from fleeing. But Sasori confronted him so that Deidara could go on ahead unopposed, and made quick work of Kankurō, poisoning and nearly killing him, and easily destroying his puppets, as he had pre-existing knowledge of their secrets. After the Akatsuki members extracted and sealed the One-Tailed Shukaku from Gaara at the Akatsuki hideout, Sasori and Deidara were left in charge by their leader of defeating the pursuing Team 7 and Sasori's grandmother, Chiyo. As Deidara led Naruto Uzumaki and Kakashi Hatake away, using Gaara's dead body as bait, Sasori was left to face Sakura Haruno and Chiyo.
Soon after the battle began, with Chiyo controlling her as a puppet, Sakura was able to destroy Sasori's puppet, Hiruko. As Sasori emerged from Hiruko's remains and revealed his true self, Chiyo and Sakura were shocked to see his youthful face, considering he had left Sunagakure over twenty years ago. Not wasting any time, however, Sasori brought out his Third Kazekage puppet, who he revealed to be his favorite, as the Third was the hardest to kill and add in his collection. Since the Third Kazekage was a human puppet, Sasori was able use its various Iron Sand abilities to attack and overwhelm Chiyo and Sakura. To try and combat the Kazekage, Chiyo brought out Sasori's parents' puppets. Although Chiyo had since equipped them with extra weapons and defences, the Kazekage's puppet's Iron Sand quickly disabled the two puppets. Acting on her own, Sakura demolished the Kazekage puppet after picking up on its movements and using herself as bait to lower Sasori's guard.
With the loss of the Kazekage puppet, Sasori revealed the reason behind his eternal youth: his own human puppet body, which itself was fitted with numerous weapons and traps laced with poison. When Chiyo brought out her own ten puppets in an attempt to level the playing field, Sasori used his Red Secret Technique: Performance of a Hundred Puppets, allowing him to control ten times as many puppets as Chiyo. Since Chiyo's puppets were designed to work together, a trait lacking with all of Sasori's puppets, her puppets fared far better than his, although they were eventually overwhelmed by sheer numbers. During the battle, Chiyo attempted to seal Sasori's chakra with a special orb from one of her puppets, but missed his heart - the only living part of his body and the source of his chakra - and only trapped his puppet body. As Chiyo and Sakura were distracted by his summoned puppets, Sasori was revealed to have transferred the cylindrical container housing his heart into another one of his own puppets, possessing his own face's likeness, before the seal nailed his original body to a wall.
Using the seal as a distraction, Sasori, in his new puppet body, attempted a sneak attack on Chiyo. However, Sakura took the sword's attack from Sasori for Chiyo.
Other
Picture:
Theme Song and Background Music:
Battles
Won: 5
Lost: 5
dropping shino in sig
~Approved~ removed the collection of Chikamatsu
Name: sasori
Nickname: sasori of the red sand
Gender: male
Age: 35
Clan: N/A
Looks:
You must be registered for see images
Personality:As a child, Sasori always seemed sad, due to the lack of parental love. When introduced to the art of puppetry by his grandmother, Chiyo, he grew a little happier. He eventually created puppets with the likeness of his parents, but when the puppets couldn't give him the parental love he desired, he became cold and aloof. This led to him having little regard for human life, and he went so far to state that he would feel nothing if Chiyo died, as he claimed that his heart had become like his puppet body: without any emotions. Despite his cruelty, Sasori also had been shown to possess a very down-to-earth outlook on life, rarely growing worked up over obstacles that came his way. He also rarely showed any extreme emotions, and even these instances were short-lived.
Sasori was also known for his impatience, as he repeatedly noted that he did not wish to wait or keep others waiting.[6] Despite his impatience, he took his time with his first battle against Kankurō due to seeing interest of fighting against his old creations used by the next generation, making Deidara wait.
Sasori and his second partner in Akatsuki, Deidara, both had conflicting views of art, and they frequently argued about their different views.[7] Deidara maintained the opinion that art was something transient that departs quickly, where as Sasori believed that fine art is something wonderful that is left long into the future. This reflected their individual natures; Deidara made clay sculptures which exploded, while Sasori created long-lasting puppets out of humans. Nevertheless, Deidara outwardly seemed to respect Sasori's beliefs, although Sasori never respected Deidara's.
Village Info.
Village of Birth: Sunagakure
Village of Alliance: Lock
Rank//Chakra Info.
Ninja Rank: S-class ninja
Specialty: Puppets
Elements: Raiton: B-rank, Suiton: C-rank, Fuuton: C-rank, Katon: C-rank
Your ninjutsu:
Puppetry jutsu:
(Hitokugutsu) - Human Puppet
Rank: E
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description:The user creates a puppet out of a living person.The puppet can be the user and well retain all jutsu the original knew.
NOTE: Only Sasori or a custom character who has been taught this by Sasori can use this.
(Kugutsu Kei Rendan) - Puppet Whip Combo
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: Sasori whilst in his puppet body will grab the enemy with the whip around his waste and then flips them down behind him, before kneeing the target in their back.
Note: Can only be used by Sasori
(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.
(Chakra No Tate) - Chakra Shield
Rank: C
Type: Defensive
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: The puppets arm will pop out in four different directions in almost an umbrella-like manner. The arm segments will surround the puppets hand, and from those segments, chakra will emit, each one making one fourth of an entire circle, making a shield of pure chakra.
(Senbon Ame) - Endless Rain of Senbon
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes.
(Doku Kemuri) -Poison Smokescreen
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.
(Misairu Senbon Hara no Jutsu) - Missile Needle Field Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Sasori while in Hiruko form, fires a missile covered in blunt projections toward his opponent, hitting them into the air. The missile then splits into various components and sprays senbon everywhere, damaging the opponent and covering the ground of the arena in needles. He then uses his iron tail to slam the opponent onto the needles on the ground.
Note: Can only be used by Sasori
(Kugutsu no Jutsu: Gishu Senbon) - Puppet Technique: Prosthetic Arm Needles
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Sasori whilst in his Hiruko puppet will launch his torpedo-shaped left arm towards the enemy target. The arm rotates at high speed, launching the wooden cylinders attached to it. The cylinders then open releasing a large amount of senbon from each one, creating a quick rain of poisoned needles in all directions.
Note: Can only be used by Sasori whilst in Hiruko puppet.
(Doku Misairu no Jutsu) - Poison Missile Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 25
Description: Sasori as Hiruko slams the opponent around with his tail and shoots a poison missile at the opponent, leaving them poisoned.
Note: can only be used by Sasori
(Karasu) Crow
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Crow is the very first puppet we see in the series. It was created by Sasori, but is later used by Kankurou. Crow is a three eyed, four armed humanoid. Crow is one of the more basic puppets, but he is able to detach any of its body parts for deadly attacks, almost every joint having a blade at the end, allowing Crow to shoot his arms towards the opponent, and then have them return back to it. Even his head has a blade that can be extended out from the bottom of its neck when detached. This ability made it and Black Ant a very deadly combination. It also has the ability, like most puppets do, to release poison-tipped darts and smokescreens, which sometimes have poisonous gas mixed with them.
(Kuroari) Black Ant
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Black Ant, created by Sasori, is a puppet that is often used in conjunction with Crow and, later on, Salamander. It has a bucket-shaped face with two red horns and a total of six arms. It, like Crow, has three eyes. Its body resembles a very large barrel, and it is hollow on the inside, making its main use to be that of trapping, while weapons enter the many slots on its body. At any time, Black Ant can literally open its stomach, and trap an opponent, able to extend the two halves of its stomach so that it stretches out and over the opponent from a very fair distance (approximately mid range) and then retracts the stomach back to its original form, closing it with the opponent inside. Its arm segments contain hidden saw-blades. Like Crow, Black Ant can detach its arms for attacks.
(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
(Chi Te Ayatsuri) - Thousand Hands Manipulation Military Art
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The puppet will extend its arm out, and then the arm will open in several compartments, revealing summoning seals in them. These summoning seals call forth a large torrent of extendable puppet arms, which will extend from the puppet’s original arm that will follow the opponent and then slam down on them, releasing poisonous gas after slamming down.
Note: Only Usable by the Third Kazekage puppet.
(Kugutsu Kasui Ori no Jutsu) - Puppet Spike Cage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Sasori whilst using the third Kazekage puppet controls it to move above the enemy target. Then the puppets arm turns into many spikes that extend and impale the opponent.
Note: Can only be used by Sasori
Sasori’s Parents
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: After Sasori’s parents were killed by Sakumo Hatake, he created these two puppets to fill the void left by their deaths, though they were not human puppets. At first, they were simply meant for Sasori to fill the void left by the death of his parents, but later, after Sasori left Sunagakure and left these puppets behind, Chiyo enhanced both of them, adding weapons to them to make them usable for battle. Both have chakra shields installed in them, and they also have steel wires that link together with their fingers that are usable for cutting. The mother puppet has a katana while the father has a chain of kunai.
Note: Usable only by a Sasori or Chiyo character.
Note: Can be summoned separately.
(Kurohigi: Sanshōuo) - Black Secret Technique: Salamander
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user hides Salamander under ground, and then when positioned under the opponent, it emerges and captures the enemy inside of it.
(Kuroi Kikai Ichi Tama) - Black Secret Technique Machine One Shot
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: This is a combination including Crow and Black Ant. Black ant will first capture the foe by opening the latches that hold its stomach together and then taking the opponent in before closing it. Afterwards, the latches will lock, trapping the opponent inside while Crow detaches itself. The sharp blades on Crow’s legs, arms, and neck will all enter slots inside of Black Ant, stabbing the foe from all directions. After this, Black Ant can possibly explode.
Note: Only usable if both Crow and Black Ant are out.
Hiruko
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Created by Sasori, Hiruko is the ultimate defensive puppet, hence why Sasori often stays inside of it, being hollow on the inside. From the inside of the puppet, Hiruko can still be freely controlled. Hiruko looks a lot like a normal human when wearing the Akatsuki outfit, his eyes even seeming realistic. Hiruko’s most notable feature is his extremely long iron tail, that Sasori, from inside the puppet, can extend, questionably allowing it to reach an opponent from almost all ranges. The tail extends from the mouth of what seems to be a mask on Hiruko’s back. Hiruko rarely moves in battle, however, during the brief fight with Kankurou, it has been shown that he has decent speed, though it is short-lived, having had sidestepped his attack easily. Hiruko cannot be broken by normal weapons. When he had been impaled by approximately eight of Crow’s knives, they failed to make even a scratch on him. When outside of the Akatsuki uniform, when he seems to take a more spider-like appearance, Hiruko’s speed is greatly increased, allowing him to scurry across the battlefield. Hiruko can only be destroyed by an attack of at least A rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s. Hiruko’s left arm is shaped like a torpedo, and can be shot out towards the opponent, exploding and releasing needles in all directions when it does so.
Note: Only Usable by a Sasori character.
Doku Kiri Jigoku - Baribari Hyaku Renpatsu) - Poison Mist Hell - 100 Countious Tears
Rank: A
Type: Supplementary
Range: Short-MId
Chakra Cost: 30
Damage Points: 60(- 5 per turn for 3 turns if the target was caught in the mist)
Description: The user send out two puppets.One of the puppets will send out multiple poison bombs.Next both puppets will launch an array of needles that pierce the opponent.
NOTE:Must know puppet jutsu
Sandaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.
Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
Note: Only usable by a Sasori or Kankurou character.
Sasori’s Hundred Puppet Army
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This is a group of 100 of Sasori’s puppets, out of the 298 total. Every one of these puppets are made from humans he defeated, creating them into puppets. All of them hold some type of weapon, some have katanas, some have chains of kunai, others with large claws, etc. Sasori is said to have destroyed an entire country with these puppets. Sasori opens the compartment in his right chest, revealing a hundred chakra strings that each connect to one of these puppets. Though they lack teamwork, they make up for it by barraging their opponent to wear them down.
Rank: E
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description:The user creates a puppet out of a living person.The puppet can be the user and well retain all jutsu the original knew.
NOTE: Only Sasori or a custom character who has been taught this by Sasori can use this.
(Kugutsu Kei Rendan) - Puppet Whip Combo
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: Sasori whilst in his puppet body will grab the enemy with the whip around his waste and then flips them down behind him, before kneeing the target in their back.
Note: Can only be used by Sasori
(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.
(Chakra No Tate) - Chakra Shield
Rank: C
Type: Defensive
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: The puppets arm will pop out in four different directions in almost an umbrella-like manner. The arm segments will surround the puppets hand, and from those segments, chakra will emit, each one making one fourth of an entire circle, making a shield of pure chakra.
(Senbon Ame) - Endless Rain of Senbon
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes.
(Doku Kemuri) -Poison Smokescreen
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.
(Misairu Senbon Hara no Jutsu) - Missile Needle Field Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Sasori while in Hiruko form, fires a missile covered in blunt projections toward his opponent, hitting them into the air. The missile then splits into various components and sprays senbon everywhere, damaging the opponent and covering the ground of the arena in needles. He then uses his iron tail to slam the opponent onto the needles on the ground.
Note: Can only be used by Sasori
(Kugutsu no Jutsu: Gishu Senbon) - Puppet Technique: Prosthetic Arm Needles
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Sasori whilst in his Hiruko puppet will launch his torpedo-shaped left arm towards the enemy target. The arm rotates at high speed, launching the wooden cylinders attached to it. The cylinders then open releasing a large amount of senbon from each one, creating a quick rain of poisoned needles in all directions.
Note: Can only be used by Sasori whilst in Hiruko puppet.
(Doku Misairu no Jutsu) - Poison Missile Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 25
Description: Sasori as Hiruko slams the opponent around with his tail and shoots a poison missile at the opponent, leaving them poisoned.
Note: can only be used by Sasori
(Karasu) Crow
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Crow is the very first puppet we see in the series. It was created by Sasori, but is later used by Kankurou. Crow is a three eyed, four armed humanoid. Crow is one of the more basic puppets, but he is able to detach any of its body parts for deadly attacks, almost every joint having a blade at the end, allowing Crow to shoot his arms towards the opponent, and then have them return back to it. Even his head has a blade that can be extended out from the bottom of its neck when detached. This ability made it and Black Ant a very deadly combination. It also has the ability, like most puppets do, to release poison-tipped darts and smokescreens, which sometimes have poisonous gas mixed with them.
(Kuroari) Black Ant
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Black Ant, created by Sasori, is a puppet that is often used in conjunction with Crow and, later on, Salamander. It has a bucket-shaped face with two red horns and a total of six arms. It, like Crow, has three eyes. Its body resembles a very large barrel, and it is hollow on the inside, making its main use to be that of trapping, while weapons enter the many slots on its body. At any time, Black Ant can literally open its stomach, and trap an opponent, able to extend the two halves of its stomach so that it stretches out and over the opponent from a very fair distance (approximately mid range) and then retracts the stomach back to its original form, closing it with the opponent inside. Its arm segments contain hidden saw-blades. Like Crow, Black Ant can detach its arms for attacks.
(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
(Chi Te Ayatsuri) - Thousand Hands Manipulation Military Art
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The puppet will extend its arm out, and then the arm will open in several compartments, revealing summoning seals in them. These summoning seals call forth a large torrent of extendable puppet arms, which will extend from the puppet’s original arm that will follow the opponent and then slam down on them, releasing poisonous gas after slamming down.
Note: Only Usable by the Third Kazekage puppet.
(Kugutsu Kasui Ori no Jutsu) - Puppet Spike Cage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Sasori whilst using the third Kazekage puppet controls it to move above the enemy target. Then the puppets arm turns into many spikes that extend and impale the opponent.
Note: Can only be used by Sasori
Sasori’s Parents
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: After Sasori’s parents were killed by Sakumo Hatake, he created these two puppets to fill the void left by their deaths, though they were not human puppets. At first, they were simply meant for Sasori to fill the void left by the death of his parents, but later, after Sasori left Sunagakure and left these puppets behind, Chiyo enhanced both of them, adding weapons to them to make them usable for battle. Both have chakra shields installed in them, and they also have steel wires that link together with their fingers that are usable for cutting. The mother puppet has a katana while the father has a chain of kunai.
Note: Usable only by a Sasori or Chiyo character.
Note: Can be summoned separately.
(Kurohigi: Sanshōuo) - Black Secret Technique: Salamander
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user hides Salamander under ground, and then when positioned under the opponent, it emerges and captures the enemy inside of it.
(Kuroi Kikai Ichi Tama) - Black Secret Technique Machine One Shot
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: This is a combination including Crow and Black Ant. Black ant will first capture the foe by opening the latches that hold its stomach together and then taking the opponent in before closing it. Afterwards, the latches will lock, trapping the opponent inside while Crow detaches itself. The sharp blades on Crow’s legs, arms, and neck will all enter slots inside of Black Ant, stabbing the foe from all directions. After this, Black Ant can possibly explode.
Note: Only usable if both Crow and Black Ant are out.
Hiruko
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Created by Sasori, Hiruko is the ultimate defensive puppet, hence why Sasori often stays inside of it, being hollow on the inside. From the inside of the puppet, Hiruko can still be freely controlled. Hiruko looks a lot like a normal human when wearing the Akatsuki outfit, his eyes even seeming realistic. Hiruko’s most notable feature is his extremely long iron tail, that Sasori, from inside the puppet, can extend, questionably allowing it to reach an opponent from almost all ranges. The tail extends from the mouth of what seems to be a mask on Hiruko’s back. Hiruko rarely moves in battle, however, during the brief fight with Kankurou, it has been shown that he has decent speed, though it is short-lived, having had sidestepped his attack easily. Hiruko cannot be broken by normal weapons. When he had been impaled by approximately eight of Crow’s knives, they failed to make even a scratch on him. When outside of the Akatsuki uniform, when he seems to take a more spider-like appearance, Hiruko’s speed is greatly increased, allowing him to scurry across the battlefield. Hiruko can only be destroyed by an attack of at least A rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s. Hiruko’s left arm is shaped like a torpedo, and can be shot out towards the opponent, exploding and releasing needles in all directions when it does so.
Note: Only Usable by a Sasori character.
Doku Kiri Jigoku - Baribari Hyaku Renpatsu) - Poison Mist Hell - 100 Countious Tears
Rank: A
Type: Supplementary
Range: Short-MId
Chakra Cost: 30
Damage Points: 60(- 5 per turn for 3 turns if the target was caught in the mist)
Description: The user send out two puppets.One of the puppets will send out multiple poison bombs.Next both puppets will launch an array of needles that pierce the opponent.
NOTE:Must know puppet jutsu
Sandaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.
Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
Note: Only usable by a Sasori or Kankurou character.
Sasori’s Hundred Puppet Army
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This is a group of 100 of Sasori’s puppets, out of the 298 total. Every one of these puppets are made from humans he defeated, creating them into puppets. All of them hold some type of weapon, some have katanas, some have chains of kunai, others with large claws, etc. Sasori is said to have destroyed an entire country with these puppets. Sasori opens the compartment in his right chest, revealing a hundred chakra strings that each connect to one of these puppets. Though they lack teamwork, they make up for it by barraging their opponent to wear them down.
Raiton No Jutsu (Lightning Technique)
Type: Defence/Attack
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: Small static bolts for attack and defense.
(Raiton: Raikou Oonami) - Lightning Release: Lightning Surge
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra and slam their hand on the ground to release a surge of lightning across the ground to the opponents feet to shock them.
(Raiton: Shichu Shibari) -Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short -Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs a single hand seal the user summons Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.
Raiton: Raijingu Sanda (Lightning Style: Raging Thunder)
Type: Attack
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user hits the opponent with an electric field shield that covers the users body.
Raiton: Sandaa Saaburu (Lightning Style: Thunder Saber)
Type: Attack
Rank: D
Range:Short
Chakra cost: 10
Damage Points: 20
Description: Hits opponent with an electric field shield that explodes and can blow back the enemy.
(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
(Raiton: Raikyu) - Lightning Release: Lightning Ball
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.
(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.
(Raiton: Rai Ryouken) - Lightning Release: Lightning Hound
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: TThe user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting.
(Raiton: Hiraishin) – Lightning Release: Flying Thunder God
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user raises their hands to the air to draw in lightning chakra from the sky and then shoot the lightning energy at the enemy target.
(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.
Type: Defence/Attack
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: Small static bolts for attack and defense.
(Raiton: Raikou Oonami) - Lightning Release: Lightning Surge
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra and slam their hand on the ground to release a surge of lightning across the ground to the opponents feet to shock them.
(Raiton: Shichu Shibari) -Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short -Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs a single hand seal the user summons Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.
Raiton: Raijingu Sanda (Lightning Style: Raging Thunder)
Type: Attack
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user hits the opponent with an electric field shield that covers the users body.
Raiton: Sandaa Saaburu (Lightning Style: Thunder Saber)
Type: Attack
Rank: D
Range:Short
Chakra cost: 10
Damage Points: 20
Description: Hits opponent with an electric field shield that explodes and can blow back the enemy.
(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
(Raiton: Raikyu) - Lightning Release: Lightning Ball
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.
(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.
(Raiton: Rai Ryouken) - Lightning Release: Lightning Hound
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: TThe user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting.
(Raiton: Hiraishin) – Lightning Release: Flying Thunder God
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user raises their hands to the air to draw in lightning chakra from the sky and then shoot the lightning energy at the enemy target.
(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.
(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.
(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility.
(Mizu Bunshin) - Water Style: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: The user creates a clone of themselves made of water.
(Suiton: Suigandan) - Water Style: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: The user gathers water in his/her mouth and then shoots out multiple spherical projectiles.
Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active) Damage Points: N/A Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu
(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Can only be performed if there is a water source near by.
(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there.
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.
(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility.
(Mizu Bunshin) - Water Style: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: The user creates a clone of themselves made of water.
(Suiton: Suigandan) - Water Style: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: The user gathers water in his/her mouth and then shoots out multiple spherical projectiles.
Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active) Damage Points: N/A Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu
(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Can only be performed if there is a water source near by.
(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there.
Fuuton: Fuusajin (Wind Style: Dust Wind)
Type:Attack/Supplementary
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: A gust of wind with added sand from the environment capable also of throwing away objects towards the opponent. Requires handseals and some time for the user to collect the sand. The user will form the handseals and as the Fuusajin rises, it will collect the dust or sand before it gets directed towards the opponent.
Fuuton: Sensougouheki (Wind Style: Rumbleing wind wall)
Type:Attack/Defence
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the
spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
(Fūton: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.
(Fūton: Reppushou) - Wind Style: Wind gale
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A strong gust of wind capable of blowing away your opponent. If a weapon like a kunai or shuriken is used in conjunction, the speed of the weapon gets increased. The jutsu requires handseals.
(Fūton: Kaiten Shuriken) - Wind Style: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The user will first focus on his Wind chakra and create spinning air gusts. When the air gusts are ready, he will throw up to 4 shurikens, which will engage with the gusts through the air as spinning disks. These disks are controlled by the user can be thrown individually towards the opponent..
(Fūton: Daitoppa) - Wind Style: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: The user channels his wind elemental affinity to his throat and after bringing his hands to his mouth, he will blow a large blast of wind capable of destructing trees and wooden objects.
(Fūton: Kamaitachi) - Wind Style: Cutting Whirlwind
Rank: C
Type:Attack
Range:Short
Chakra Cost:15
Damage Points:30
Description: User creates a whirlwind of slicing wind. Originally used by Temari with her fan, there is a way to create this jutsu without a weapon. Performing quickly handseals, the user will gather his Fuuton chakra into the lungs to blow out a sharp gust of wind, which in conjunction with the handseals will create a gust of violent slashing wind. The wind created is strong enough to push the opponent back or create 2 inch deep slashes to his body, however the user cannot direct slashes.
Type:Attack/Supplementary
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: A gust of wind with added sand from the environment capable also of throwing away objects towards the opponent. Requires handseals and some time for the user to collect the sand. The user will form the handseals and as the Fuusajin rises, it will collect the dust or sand before it gets directed towards the opponent.
Fuuton: Sensougouheki (Wind Style: Rumbleing wind wall)
Type:Attack/Defence
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the
spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
(Fūton: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.
(Fūton: Reppushou) - Wind Style: Wind gale
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A strong gust of wind capable of blowing away your opponent. If a weapon like a kunai or shuriken is used in conjunction, the speed of the weapon gets increased. The jutsu requires handseals.
(Fūton: Kaiten Shuriken) - Wind Style: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The user will first focus on his Wind chakra and create spinning air gusts. When the air gusts are ready, he will throw up to 4 shurikens, which will engage with the gusts through the air as spinning disks. These disks are controlled by the user can be thrown individually towards the opponent..
(Fūton: Daitoppa) - Wind Style: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: The user channels his wind elemental affinity to his throat and after bringing his hands to his mouth, he will blow a large blast of wind capable of destructing trees and wooden objects.
(Fūton: Kamaitachi) - Wind Style: Cutting Whirlwind
Rank: C
Type:Attack
Range:Short
Chakra Cost:15
Damage Points:30
Description: User creates a whirlwind of slicing wind. Originally used by Temari with her fan, there is a way to create this jutsu without a weapon. Performing quickly handseals, the user will gather his Fuuton chakra into the lungs to blow out a sharp gust of wind, which in conjunction with the handseals will create a gust of violent slashing wind. The wind created is strong enough to push the opponent back or create 2 inch deep slashes to his body, however the user cannot direct slashes.
(Jiton: Satetsu No Jutsu) - Magnetism Release: Iron Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand
(Jiton: Satetsu Shigure) - Magnetism Release: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy.
(Jiton: Satetsu No Tate) - Magnetism Release: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: 30
Description: A shield made of iron that is perfect for defense from lesser attacks.
(Jiton: Satetsu Supaiku) Magnetism Release: Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.
(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mi
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.
(Jiton: Satetsu Sousou) - Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand
(Jiton: Satetsu Shigure) - Magnetism Release: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy.
(Jiton: Satetsu No Tate) - Magnetism Release: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: 30
Description: A shield made of iron that is perfect for defense from lesser attacks.
(Jiton: Satetsu Supaiku) Magnetism Release: Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.
(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mi
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.
(Jiton: Satetsu Sousou) - Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.
Background Info.
History:At the start of Part II, Sasori, hidden in his puppet, Hiruko, returned to his former village, Sunagakure, with Deidara to capture the One-Tailed Shukaku's jinchūriki, and the Fifth Kazekage, Gaara. Both the Akatsuki members easily penetrated Suna's defences, as the village was betrayed by one of Sasori's own subordinates, Yūra. After Deidara captured Gaara, the latter's elder brother, Kankurō, attempted to stop the Akatsuki duo from fleeing. But Sasori confronted him so that Deidara could go on ahead unopposed, and made quick work of Kankurō, poisoning and nearly killing him, and easily destroying his puppets, as he had pre-existing knowledge of their secrets. After the Akatsuki members extracted and sealed the One-Tailed Shukaku from Gaara at the Akatsuki hideout, Sasori and Deidara were left in charge by their leader of defeating the pursuing Team 7 and Sasori's grandmother, Chiyo. As Deidara led Naruto Uzumaki and Kakashi Hatake away, using Gaara's dead body as bait, Sasori was left to face Sakura Haruno and Chiyo.
Soon after the battle began, with Chiyo controlling her as a puppet, Sakura was able to destroy Sasori's puppet, Hiruko. As Sasori emerged from Hiruko's remains and revealed his true self, Chiyo and Sakura were shocked to see his youthful face, considering he had left Sunagakure over twenty years ago. Not wasting any time, however, Sasori brought out his Third Kazekage puppet, who he revealed to be his favorite, as the Third was the hardest to kill and add in his collection. Since the Third Kazekage was a human puppet, Sasori was able use its various Iron Sand abilities to attack and overwhelm Chiyo and Sakura. To try and combat the Kazekage, Chiyo brought out Sasori's parents' puppets. Although Chiyo had since equipped them with extra weapons and defences, the Kazekage's puppet's Iron Sand quickly disabled the two puppets. Acting on her own, Sakura demolished the Kazekage puppet after picking up on its movements and using herself as bait to lower Sasori's guard.
With the loss of the Kazekage puppet, Sasori revealed the reason behind his eternal youth: his own human puppet body, which itself was fitted with numerous weapons and traps laced with poison. When Chiyo brought out her own ten puppets in an attempt to level the playing field, Sasori used his Red Secret Technique: Performance of a Hundred Puppets, allowing him to control ten times as many puppets as Chiyo. Since Chiyo's puppets were designed to work together, a trait lacking with all of Sasori's puppets, her puppets fared far better than his, although they were eventually overwhelmed by sheer numbers. During the battle, Chiyo attempted to seal Sasori's chakra with a special orb from one of her puppets, but missed his heart - the only living part of his body and the source of his chakra - and only trapped his puppet body. As Chiyo and Sakura were distracted by his summoned puppets, Sasori was revealed to have transferred the cylindrical container housing his heart into another one of his own puppets, possessing his own face's likeness, before the seal nailed his original body to a wall.
Using the seal as a distraction, Sasori, in his new puppet body, attempted a sneak attack on Chiyo. However, Sakura took the sword's attack from Sasori for Chiyo.
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Battles
Won: 5
Lost: 5
dropping shino in sig
~Approved~ removed the collection of Chikamatsu
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