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<p>[QUOTE="Bhil, post: 14016143, member: 55312"]</p><p style="text-align: center"><span style="font-size: 12px"><strong>Custom Fighting Styles</strong></span></p> <p style="text-align: center"><span style="font-size: 12px"><strong></strong></span></p> <p style="text-align: center"><span style="font-size: 12px"><strong></strong></span></p> <p style="text-align: center"><img src="https://31.media.tumblr.com/tumblr_mc7lalzxrQ1rwgj3ko1_500.gif" data-url="https://31.media.tumblr.com/tumblr_mc7lalzxrQ1rwgj3ko1_500.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span><strong><span style="font-size: 12px">Black Leg Taijutsu</span></strong></p><p><strong></strong>[SPOILER]</p><p></p><p><strong>1. ( Kuro-Ashi Taijutsu: Hakaizu ) - Black-Leg Taijutsu: Destruction Spin</strong>[SPOILER]Rank: A</p><p>Type: Offensive - Defensive</p><p>Range: Close - Short</p><p>Chakra cost: 25</p><p>Damage points: 50</p><p>Description: Black-Leg taijutsu technique which is designed for Taijutsu user against weapon fighter. The technique is used in a way where user first covers his/her feet in chakra. Then if this jutsu is used for defense user will quickly make 360 degree spin to gather up strength. When the spin ends user performs a kick done with the heel part of user's foot. Once the enemy attacks with blunt weapon the user will deliver the kick on its side, breaking it ( If not indestructible weapon ), Causing damage to it ( Nearly indestructible ) or kick it out of opponent's grasp with the strength of kick ( For indestructible weapons ). If the jutsu is used for attacking it'll be strong enough to break bones or dislocate limbs. </p><p>Note: </p><p>- Can be used only once</p><p>- Cannot use Genjutsu or Kenjutsu on the turn afterwards</p><p>- Defensive version will kick the blunt type weapon out of its course.[/SPOILER]</p><p></p><p><strong>2. ( Kuro-Ashi Taijutsu: Hazumu ) - Black-Leg Taijutsu: Dodge Haze</strong>[SPOILER]Rank: A</p><p>Type: Supplementary - Defense</p><p>Range: Short - Close</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: Dodge Haze is a special jutsu that only the ones that have fully mastered Black-Leg taijutsu and are using Kick Course can use. This jutsu works by user using the chakra boosted legs to make fast sidesteps and/or leans to avoid incoming projectile/taijutsu/weapon attacks. After avoiding the attacks user can attack with another jutsu, giving him/her the upperhand. </p><p>Note:</p><p>- Can be used only twice</p><p>- Must wait three turns before using it again.[/SPOILER]</p><p></p><p><strong>3. ( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course</strong>[SPOILER]</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Self</p><p>Charka cost: 15 ( - 5 per turn )</p><p>Damage points: N/A ( + 10 to leg taijutsu )</p><p>Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.</p><p>Note:</p><p>- Stays with user whole battle</p><p>- Consumes chakra every turn</p><p>- No hand taijutsu can be used while this jutsu is activated.[/SPOILER]</p><p></p><p><strong>4. ( Kuro-Ashi Taijutsu: Ago Yakusuru ) - Black-Leg Taijutsu: Jaw Crusher</strong>[SPOILER]Rank: B</p><p>Type: Offensive</p><p>Range: Close</p><p>Chakra cost: 5</p><p>Damage points: 45</p><p>Description: User encases own feet with chakra and literally sprints with huge speed at opponent and jumps in air when opponent is nearby. When the user has jumped user will land on the opponent's shoulders while preparing the muscles in user's own feet and perform spinning somersault backwards, landing hit on opponent's chin that's powerful enough to break opponent's jaws. The downside of this technique is that user will lose 1/2 speed on running and any movement done with feet for one turn.</p><p>Note:</p><p>- Can be only used once[/SPOILER]</p><p></p><p><strong>5. ( Kuro-Ashi Taijutsu: Extra Haché ) - Black-Leg Taijutsu: Highest-rate Mincemeat</strong>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short - Close</p><p>Chakra cost: 30</p><p>Damage points: 60 (- 10 to user)</p><p>Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).</p><p></p><p>Can be used twice per battle with three turn interval between each usage.[/SPOILER]</p><p></p><p><strong>6. ( Kuro-Ashi Taijutsu: Armée de L'Air ) - Black-Leg Taijutsu: Air Force</strong>[SPOILER]Rank: B</p><p>Type: Offensive - Supplementary</p><p>Range: Short - Close</p><p>Chakra cost: 25</p><p>Damage points: N/A (+ 40)</p><p>Description: Air Force is a Black-Leg taijutsu technique designed for a counter attack or an opening. The technique itself is a chakra infused kick which takes form of 360 crescent kick. The kick itself is strong enough to send opponent flying away from the user. The kick can also be used to send allies flying into other ranges, though once a strong(er) kick is attempted user must spend more time concentrating before kicking. This can also be used quickly in openings to deal a quick hit to the opponent and then expose them for further combinations.</p><p>Can be used twice per battle</p><p>If you attempt on sending your ally to other range, the ally must jump on your leg just as you're kicking to guarantee the strength of kick to send him/her away.[/SPOILER]</p><p></p><p><strong>7. Black Leg Taijutsu - Collier Coup - (Trachea Turnover Surprise)</strong>[SPOILER]Type: Offensive</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 30</p><p>Description: The user gets ready and quickly jumps up into the air. This jump could be considered as a high jump, or a low jump, but a jump must be made. Using gravity as a helper the user can either kick side ways towards the opponent's neck, or downwards against the neck area of the opponent, close to the collar bone. If used properly this technique is capable of pushing the opponent down making them off balance, or down to their knees for more powerful attacks.[/SPOILER]</p><p></p><p><strong>8. Black Leg Taijutsu - Parti Tableau - (Party Table)</strong>[SPOILER]Type: Offensive</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 30</p><p>Description:The user quickly plants their hands down along the ground and begins to spin rapidly. The user's legs are spread out in the splits as they spin with great speed to slam into the opponents that may be surrounding the user. The user spins with such speed and strength the user is capable of hitting the opponents, or whatever is hit by this technique into the distance of sixteen meters. With this technique the user is capable of moving around with their hands while still spinning. Some users spin around in a small radius moving in a circle to ensure that they hit their targets if need be.[/SPOILER]</p><p></p><p><strong>9. Black Leg Taijutsu - Cours Parti Coup Tableau - (Party Table Kick Course)</strong>[SPOILER]Type: Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:The user jumps up into the air as they slam their hands against an opponent's shoulders. Doing so stuns the opponent for one round as a brief moment to ensure the user is capable of using the opponent's body as a form of stand to kick all other opponents that may be near by. Some practitioners of this technique spin rapidly hitting all opponents around the user kicking them off into the distance of up to thirty two meters. Some practitioners somewhat juggle around the opponent's shoulders kicking in all directions in one fluent movement in a break dancing like form in that of a windmill. In a final movement the user quickly slams a final kick into the opponent. This could be used against the opponent's chest, across the opponent's face, or anywhere else that may have the opponent open capable of sending the opponent flying off into the distance of thirty two meters.[/SPOILER]</p><p></p><p><strong><span style="color: #333333"><span style="font-family: 'Tahoma'">10. ( Kuro-Ashi Taijutsu: </span></span>Diable Jambe <span style="color: #333333"><span style="font-family: 'Tahoma'">) - Black-Leg Taijutsu: Devil's Leg</span></span></strong></p><p>[SPOILER]<span style="color: #333333"><span style="font-family: 'Tahoma'">Rank: Forbidden</span></span></p><p><span style="color: #333333"><span style="font-family: 'Tahoma'">Type: Mode</span></span></p><p><span style="color: #333333"><span style="font-family: 'Tahoma'">Range: Self</span></span></p><p><span style="color: #333333"><span style="font-family: 'Tahoma'">Chakra cost: 50 ( - 15 per turn )</span></span></p><p><span style="color: #333333"><span style="font-family: 'Tahoma'">Damage points: N/A</span></span></p><p><span style="color: #333333"><span style="font-family: 'Tahoma'">Descript</span></span>ion: Black-Leg taijutsu master can activate a mode which will double their speed. The mode requires user to be at least Sannin rank and to be trained in other Black-Leg taijutsu techniques. To activate this technique an user below Kage rank must stop and spin while guiding fire chakra into their leg, granting temporary speed boost. User that has already reached Kage orf higher rank can activate this technique while battling without stopping moving. Once activated, the technique'll increase user leg's strength momenarily and Leg taijutsu damage done by user will be multipled with 1.5 with the leg this is activated on. Using this technique for longer duratons will cause painful cramp and muscle strain if used for four conscutive turns. This also decreases user's speed by 25% of the original speed upon the first usage. Second usage will drop the speed from 75% that was left to 35% of the original speed before using this technique for the first time and the feeling of pain in the leg becomes overwhelming, making it almost impossible to walk. This technique can be used on one leg and can be maintained for max four turns. User's leg looks as if it were on fire when this mode is activated and is covered in chakra. Getting hit by this causes also nerve damage to opponent, giving slight sensation of burning to the nevers and opponent once hit due fire chakra in leg.</p><p></p><ul> <li data-xf-list-type="ul">Causes strain to user's muscles and leaves user limping if used for long durations.</li> <li data-xf-list-type="ul">Can be activated twice per battle and the second usage will be extremely painful and second usage will last only two turns.</li> <li data-xf-list-type="ul">Costs 15 chakra per turn.</li> </ul><p>[/SPOILER]</p><p><strong>11. ( Kuro-Ashi Taijutsu: Venaison Shoot ) - Black-Leg Taijutsu: Venison Shoot</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short - Close</p><p>Chakra cost: 40</p><p>Damage points: 60 (- 20 to user)</p><p>Description: Before using this technique, one is required to have knowledge of how using Highest-rate Mincemeat and DiableJambe. Combining these two attacks, Black-Leg taijutsu user is able of using a technique that is powerful on closer ranges. First, one must have activated Diable Jambe. After that the user jumps above opponent and starts spinning horizontally in a position where user's leg is pointing down at their opponent, he/she starts furiously kicking with one of their feet at opponent's chest and belly area as already activated Diable Jambe increases their strength. The kicks aren't dealing internal damage but are extremely fast and the places where hits are dealt can be seen through opponent's back as the user's ignited leg lands kicks on the target. After the spinning stops, user finishes with a powerful axe kick on the opponent's head/shoulder area which is capable of shattering bones. This technique is strong enough to deal considerable damage even to small to medium-sizedsummoning creatures. </p><p></p><ul> <li data-xf-list-type="ul">This technique disables Diable Jambe after using (without strong cramps/leg strain to user that would come from DiableJambe).</li> <li data-xf-list-type="ul">Can be used once per battle, and like after every fast paced attack, user requires few seconds to let their leg muscles relax.</li> </ul><p>[/SPOILER]</p><p><strong>12. ( Suterusu wōku ) - Stealth Walk</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 25</p><p>Damage points: N/A</p><p>Description: Stealth Walk is a technique which is used to jump higher in air and to move faster underwater. The technique consists two different variations that can both be used for quick escaping and to give user upper hand in fight. First variation, Blue Walk, can be used underwater by user focusing chakra into their feet as if they were walking on water's surface and this would also prevent them from sinking into water. Then, user can kick water to the direction he/she wants and repeat this four times. Second variation is called Sky walk and using it will give user chance of jumping five times mid air. Upon jumping, user concentrates Wind chakra to their feet and kicks it down in form of air, lifting user up. </p><p></p><ul> <li data-xf-list-type="ul">Both of the technique's variations can be used once per battle.</li> <li data-xf-list-type="ul">Only five jumps can be made with this technique.</li> </ul><p>[/SPOILER]</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Bhil, post: 14016143, member: 55312"] [CENTER][SIZE=3][B]Custom Fighting Styles [/B][/SIZE] [IMG]https://31.media.tumblr.com/tumblr_mc7lalzxrQ1rwgj3ko1_500.gif[/IMG][/CENTER] [SIZE=3] [/SIZE][B][SIZE=3]Black Leg Taijutsu[/SIZE] [/B][SPOILER] [B]1. ( Kuro-Ashi Taijutsu: Hakaizu ) - Black-Leg Taijutsu: Destruction Spin[/B][SPOILER]Rank: A Type: Offensive - Defensive Range: Close - Short Chakra cost: 25 Damage points: 50 Description: Black-Leg taijutsu technique which is designed for Taijutsu user against weapon fighter. The technique is used in a way where user first covers his/her feet in chakra. Then if this jutsu is used for defense user will quickly make 360 degree spin to gather up strength. When the spin ends user performs a kick done with the heel part of user's foot. Once the enemy attacks with blunt weapon the user will deliver the kick on its side, breaking it ( If not indestructible weapon ), Causing damage to it ( Nearly indestructible ) or kick it out of opponent's grasp with the strength of kick ( For indestructible weapons ). If the jutsu is used for attacking it'll be strong enough to break bones or dislocate limbs. Note: - Can be used only once - Cannot use Genjutsu or Kenjutsu on the turn afterwards - Defensive version will kick the blunt type weapon out of its course.[/SPOILER] [B]2. ( Kuro-Ashi Taijutsu: Hazumu ) - Black-Leg Taijutsu: Dodge Haze[/B][SPOILER]Rank: A Type: Supplementary - Defense Range: Short - Close Chakra cost: 30 Damage points: N/A Description: Dodge Haze is a special jutsu that only the ones that have fully mastered Black-Leg taijutsu and are using Kick Course can use. This jutsu works by user using the chakra boosted legs to make fast sidesteps and/or leans to avoid incoming projectile/taijutsu/weapon attacks. After avoiding the attacks user can attack with another jutsu, giving him/her the upperhand. Note: - Can be used only twice - Must wait three turns before using it again.[/SPOILER] [B]3. ( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course[/B][SPOILER] Rank: C Type: Supplementary Range: Self Charka cost: 15 ( - 5 per turn ) Damage points: N/A ( + 10 to leg taijutsu ) Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that. Note: - Stays with user whole battle - Consumes chakra every turn - No hand taijutsu can be used while this jutsu is activated.[/SPOILER] [B]4. ( Kuro-Ashi Taijutsu: Ago Yakusuru ) - Black-Leg Taijutsu: Jaw Crusher[/B][SPOILER]Rank: B Type: Offensive Range: Close Chakra cost: 5 Damage points: 45 Description: User encases own feet with chakra and literally sprints with huge speed at opponent and jumps in air when opponent is nearby. When the user has jumped user will land on the opponent's shoulders while preparing the muscles in user's own feet and perform spinning somersault backwards, landing hit on opponent's chin that's powerful enough to break opponent's jaws. The downside of this technique is that user will lose 1/2 speed on running and any movement done with feet for one turn. Note: - Can be only used once[/SPOILER] [B]5. ( Kuro-Ashi Taijutsu: Extra Haché ) - Black-Leg Taijutsu: Highest-rate Mincemeat[/B][SPOILER]Rank: A Type: Offensive Range: Short - Close Chakra cost: 30 Damage points: 60 (- 10 to user) Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest). Can be used twice per battle with three turn interval between each usage.[/SPOILER] [B]6. ( Kuro-Ashi Taijutsu: Armée de L'Air ) - Black-Leg Taijutsu: Air Force[/B][SPOILER]Rank: B Type: Offensive - Supplementary Range: Short - Close Chakra cost: 25 Damage points: N/A (+ 40) Description: Air Force is a Black-Leg taijutsu technique designed for a counter attack or an opening. The technique itself is a chakra infused kick which takes form of 360 crescent kick. The kick itself is strong enough to send opponent flying away from the user. The kick can also be used to send allies flying into other ranges, though once a strong(er) kick is attempted user must spend more time concentrating before kicking. This can also be used quickly in openings to deal a quick hit to the opponent and then expose them for further combinations. Can be used twice per battle If you attempt on sending your ally to other range, the ally must jump on your leg just as you're kicking to guarantee the strength of kick to send him/her away.[/SPOILER] [B]7. Black Leg Taijutsu - Collier Coup - (Trachea Turnover Surprise)[/B][SPOILER]Type: Offensive Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description: The user gets ready and quickly jumps up into the air. This jump could be considered as a high jump, or a low jump, but a jump must be made. Using gravity as a helper the user can either kick side ways towards the opponent's neck, or downwards against the neck area of the opponent, close to the collar bone. If used properly this technique is capable of pushing the opponent down making them off balance, or down to their knees for more powerful attacks.[/SPOILER] [B]8. Black Leg Taijutsu - Parti Tableau - (Party Table)[/B][SPOILER]Type: Offensive Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description:The user quickly plants their hands down along the ground and begins to spin rapidly. The user's legs are spread out in the splits as they spin with great speed to slam into the opponents that may be surrounding the user. The user spins with such speed and strength the user is capable of hitting the opponents, or whatever is hit by this technique into the distance of sixteen meters. With this technique the user is capable of moving around with their hands while still spinning. Some users spin around in a small radius moving in a circle to ensure that they hit their targets if need be.[/SPOILER] [B]9. Black Leg Taijutsu - Cours Parti Coup Tableau - (Party Table Kick Course)[/B][SPOILER]Type: Offensive Rank: B Range: Short Chakra Cost: 30 Damage Points: 60 Description:The user jumps up into the air as they slam their hands against an opponent's shoulders. Doing so stuns the opponent for one round as a brief moment to ensure the user is capable of using the opponent's body as a form of stand to kick all other opponents that may be near by. Some practitioners of this technique spin rapidly hitting all opponents around the user kicking them off into the distance of up to thirty two meters. Some practitioners somewhat juggle around the opponent's shoulders kicking in all directions in one fluent movement in a break dancing like form in that of a windmill. In a final movement the user quickly slams a final kick into the opponent. This could be used against the opponent's chest, across the opponent's face, or anywhere else that may have the opponent open capable of sending the opponent flying off into the distance of thirty two meters.[/SPOILER] [B][COLOR=#333333][FONT=Tahoma]10. ( Kuro-Ashi Taijutsu: [/FONT][/COLOR]Diable Jambe [COLOR=#333333][FONT=Tahoma]) - Black-Leg Taijutsu: Devil's Leg[/FONT][/COLOR][/B] [SPOILER][COLOR=#333333][FONT=Tahoma]Rank: Forbidden[/FONT][/COLOR] [COLOR=#333333][FONT=Tahoma]Type: Mode[/FONT][/COLOR] [COLOR=#333333][FONT=Tahoma]Range: Self[/FONT][/COLOR] [COLOR=#333333][FONT=Tahoma]Chakra cost: 50 ( - 15 per turn )[/FONT][/COLOR] [COLOR=#333333][FONT=Tahoma]Damage points: N/A[/FONT][/COLOR] [COLOR=#333333][FONT=Tahoma]Descript[/FONT][/COLOR]ion: Black-Leg taijutsu master can activate a mode which will double their speed. The mode requires user to be at least Sannin rank and to be trained in other Black-Leg taijutsu techniques. To activate this technique an user below Kage rank must stop and spin while guiding fire chakra into their leg, granting temporary speed boost. User that has already reached Kage orf higher rank can activate this technique while battling without stopping moving. Once activated, the technique'll increase user leg's strength momenarily and Leg taijutsu damage done by user will be multipled with 1.5 with the leg this is activated on. Using this technique for longer duratons will cause painful cramp and muscle strain if used for four conscutive turns. This also decreases user's speed by 25% of the original speed upon the first usage. Second usage will drop the speed from 75% that was left to 35% of the original speed before using this technique for the first time and the feeling of pain in the leg becomes overwhelming, making it almost impossible to walk. This technique can be used on one leg and can be maintained for max four turns. User's leg looks as if it were on fire when this mode is activated and is covered in chakra. Getting hit by this causes also nerve damage to opponent, giving slight sensation of burning to the nevers and opponent once hit due fire chakra in leg. [LIST] [*]Causes strain to user's muscles and leaves user limping if used for long durations. [*]Can be activated twice per battle and the second usage will be extremely painful and second usage will last only two turns. [*]Costs 15 chakra per turn. [/LIST] [/SPOILER] [B]11. ( Kuro-Ashi Taijutsu: Venaison Shoot ) - Black-Leg Taijutsu: Venison Shoot[/B] [SPOILER]Rank: S Type: Offensive Range: Short - Close Chakra cost: 40 Damage points: 60 (- 20 to user) Description: Before using this technique, one is required to have knowledge of how using Highest-rate Mincemeat and DiableJambe. Combining these two attacks, Black-Leg taijutsu user is able of using a technique that is powerful on closer ranges. First, one must have activated Diable Jambe. After that the user jumps above opponent and starts spinning horizontally in a position where user's leg is pointing down at their opponent, he/she starts furiously kicking with one of their feet at opponent's chest and belly area as already activated Diable Jambe increases their strength. The kicks aren't dealing internal damage but are extremely fast and the places where hits are dealt can be seen through opponent's back as the user's ignited leg lands kicks on the target. After the spinning stops, user finishes with a powerful axe kick on the opponent's head/shoulder area which is capable of shattering bones. This technique is strong enough to deal considerable damage even to small to medium-sizedsummoning creatures. [LIST] [*]This technique disables Diable Jambe after using (without strong cramps/leg strain to user that would come from DiableJambe). [*]Can be used once per battle, and like after every fast paced attack, user requires few seconds to let their leg muscles relax. [/LIST] [/SPOILER] [B]12. ( Suterusu wōku ) - Stealth Walk[/B] [SPOILER]Rank: B Type: Supplementary Range: Short - Mid Chakra Cost: 25 Damage points: N/A Description: Stealth Walk is a technique which is used to jump higher in air and to move faster underwater. The technique consists two different variations that can both be used for quick escaping and to give user upper hand in fight. First variation, Blue Walk, can be used underwater by user focusing chakra into their feet as if they were walking on water's surface and this would also prevent them from sinking into water. Then, user can kick water to the direction he/she wants and repeat this four times. Second variation is called Sky walk and using it will give user chance of jumping five times mid air. Upon jumping, user concentrates Wind chakra to their feet and kicks it down in form of air, lifting user up. [LIST] [*]Both of the technique's variations can be used once per battle. [*]Only five jumps can be made with this technique. [/LIST] [/SPOILER] [/SPOILER] [/QUOTE]
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