[CJ] Sandy Stuff

Houdinii

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*tis here*
Heres my jutsu, you know how it works

(Rā, Tenpi no Kami)- Rā, The Sun God
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user will form five hand seals, using an existing source of Sand to form the familiar Rā within short range. Rā is a sentient humanoid creation standing over 7 feet tall with the head of a falcon, he is entirely composed of Sand and is able to manipulate his body’s shape and size at will for movement, attack or defense. For example he could manipulate his arms into whips with which to lash his enemy but this is a small application of his abilities and is able to be done passively with little effort.

Rā shines in his production of Sand jutsu as well as his interactions with them, for he is able to create and manipulate any Sand jutsu that the user knows without hand seals, including those of its composite natures while following the jutsu’s restrictions which naturally he maintains. In this way Rā holds similar traits to the canon Sand Clone technique and can assist the user in their battles, however Rā’s true abilities lie in his interactions with such jutsu.

Due to his sandy composition Rā is able to reform from any damage that does not destroy him completely, as all of the Sand he is composed of and manipulates is linked together through chakra, allowing the addition of traits and letting him regenerate to previous condition from even small clumps. His greatest defense lies in his ability to absorb both friendly and enemy sand, techniques based on his rank and the strength and weaknesses of Sand, including Sand itself. In this way he is able to nullify these jutsu, and feed upon the chakra that fuels them to sustain himself. This allows Rā to absorb traits from these jutsu with which to alter his Sand, which is especially noticeable with friendly Sand techniques as he may fuse with any Sand source that is available. By absorbing these techniques this refreshes Rā on the battlefield and allows him to further assist his creator.

Note:
~Lasts for 3 turns
~Can only be used 2 times
~Cannot use Sand jutsu for two turns after deactivation
~Can only be taught by Houdinii
 

Typhon

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That I do.

And here is my heat sink, any questions?

(Suna no Jutsu: Hītoshinku) - Sand Technique: Heat Sink
Type: Defense/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This technique is based on sand's ability to absorb and retain high levels of heat for long periods of time. When a heat-based element is used within short range of a source of sand, the user will focus chakra into the sand and have it rapidly absorb the heat from the technique. This can completely destroy a technique if it is a-rank or lower, or reduce the rank by two for higher ranked techniques. Absorbing high amounts of heat also causes the sand to rise in temperature as well, to the point that it becomes scalding to the touch. This gives the sand an added element of danger. Cosmetically, the occasional flame can be seen rising from the sand and distortions of the air around the sand can be seen. If the sand used is a technique, then the sand technique will gain one rank if s-rank and lower, or twenty points of damage if f-rank. If the sand used is a normal mass of sand (e.g. sand just hanging out on the ground), techniques formed from that source after using this technique will gain twenty points of damage.
-Can be used twice per battle.
-Two turn cool down between uses
-Sand retains the heat for up to three turns.
 

Typhon

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Next one:

(Suna no Jutsu: Subakupusshu) - Sand Technique: Desert Push
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A (+10 to taijutsu)
Description: This technique requires trace amounts of sand to have found its way into the nooks and crannies of a person's clothing, hair and body to be effective. Once that is done, the user can take control of that sand and forcefully push it off the target in a specific direction, producing an effect similar to the target being hit by a sudden burst of wind. This can be used to interrupt basic movements, slightly alter trajectories, or create openings for attacks. While a full body usage is more common, the user can also target specific body parts like arms or legs. The user can also apply this to themselves. By using the push to supplant their own movement they can exaggerate a jump or leap in a direction, though this is a simple one time burst which cannot be sustained for increased speed. By using the single-limb variant the use can increase the speed and strength of a strike in close quarter combat. This technique can be set up in several ways. The obvious method is by simply using one's ability to control sand to stealthily plant sand on the target or themselves. Second, a large scale technique that spreads sand such as a sandstorm would be sufficient should the target have been in it for a turn or more. Third, simply battling on a sand-covered field for a turn or more.
-Cannot be used on consecutive turns.
-Can be used 4 times.
This one is pretty straight forward. Just get sand on the guy, then push it off. Or push yourself.
 
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