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Name: (Never Stated) Third Kazekage / Sandaime Kazekage (風の三影)
Nickname: Strongest Kage of Sungakure, Iron Sand Monster, Iron Sand Sage. Sage of Iron Sand
Gender: Male
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Age: 30's
Clan: Magnet Release (Sunagakure) - Iron Sand
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:
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(Hard to find a picture of him not as a puppet.)
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: Studious and strong with his people. Probably often time would protect the village and fought to defend it during the era he lived in. He was praised by Chiyo, a village elder, so most likely was praised by many others during his age. He also appeared to have possessed a high level of intelligence as he was able to comprehend One-Tail's unique powers and produce his own version of the same. He is usually very quiet and wants to keep the bodies of those he fights so that he can study their abilities.
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: Village of Birth: Sunagakure
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Village of Alliance: Missing-Nin
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: Ninja Rank: Sannin
Specialty:
Medical training in progress
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Iron Sand / Magnet Release
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RaitonAble to do in reduced amounts of handseals due to the amount of electricity and electromagnetism he has studied. Spending loads of time on his study of magnetism and electrical properties has allowed him to become a Raiton specialist.
Suiton
Able to do Suiton jutsu in less handseals. Example: Able to do Water Dragon, which has 44 handseals, in ten handseals.
Due to his extensive amount of time studying and observing Taijutsu fighters, he learned to keep up with their movements and perceive their movements almost as well. He also worked his body and mind with a group of monks from the Land of Fire which had put him through a rigorous training regiment that involved strengthening his hands to feel just like Iron.
(Aiansandopamustairu) - Iron Sand Palm Style
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A (+5 to Fist-based Taijutsu)
Description: This is a type of taijutsu that was developed by the Third Kazekage during his journeys throughout the Ninja World. At one point during his travels, he encountered a group of monks that practiced an extensive training regiment they know as the "Iron Palm". While watching the monks develop their hands to be as tough as Iron, the Third Kazekage studied and wanted to recreate this style of Taijutsu but didn't want to have to go through the work of working his hands so extensively and for so long. Instead of training, he would add a light coat of Iron Sand around his hands. This would give the illusion that he had hands as tough and as hard as Iron itself. Due to the light coat of Iron Sand, this wouldn't hinder his handseals nor would it slow down his rate of handseals.
Restrictions:
-This only affects fist-based taijutsu.
-After using 5 fist-based attacks, the Iron Sand will wear off.
-Lasts until deactivated or five fist-based attacks.
-Usable once.
(Aiansandopamustairu) - Iron Sand Palm Style
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A (+5 to Fist-based Taijutsu)
Description: This is a type of taijutsu that was developed by the Third Kazekage during his journeys throughout the Ninja World. At one point during his travels, he encountered a group of monks that practiced an extensive training regiment they know as the "Iron Palm". While watching the monks develop their hands to be as tough as Iron, the Third Kazekage studied and wanted to recreate this style of Taijutsu but didn't want to have to go through the work of working his hands so extensively and for so long. Instead of training, he would add a light coat of Iron Sand around his hands. This would give the illusion that he had hands as tough and as hard as Iron itself. Due to the light coat of Iron Sand, this wouldn't hinder his handseals nor would it slow down his rate of handseals.
Restrictions:
-This only affects fist-based taijutsu.
-After using 5 fist-based attacks, the Iron Sand will wear off.
-Lasts until deactivated or five fist-based attacks.
-Usable once.
Iron Sand
Magnetism Release
Magnetism Customs:
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(Satetsu No Jutsu) - Iron Sand: Iron Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand
(Satetsu Shigure) - Iron Sand: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy.
(Satetsu No Tate) - Iron Sand: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: 30
Description: A shield made of iron that is perfect for defense from lesser attacks.
(Satetsu Supaiku) Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.
(Satetsu Dokusutoraiku) Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
(Satetsu Supaikumori) Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.
(Satetsu Sousou) - Iron Sand: Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.
(Jishaku Ninpō:Kaiho) Magnetic Ninja Arts: World Order
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40 (- 10 to user)
Damage Points: 80
Description: This technique collides two identical spheres of gigantic iron sand of opposing polarities together in order to merge and cause the magnetic forces to instantly increase and repel each other. The mass sand then scatters across the entire field, branching out in spikes of irregular patterns which makes evading them almost impossible. The iron sand blocks any escape routes and makes it hard for the opponent to clearly view the user and also serves as a medium for other iron sand techniques.
Iron Sand Customs:
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand
(Satetsu Shigure) - Iron Sand: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy.
(Satetsu No Tate) - Iron Sand: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: 30
Description: A shield made of iron that is perfect for defense from lesser attacks.
(Satetsu Supaiku) Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.
(Satetsu Dokusutoraiku) Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
(Satetsu Supaikumori) Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.
(Satetsu Sousou) - Iron Sand: Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.
(Jishaku Ninpō:Kaiho) Magnetic Ninja Arts: World Order
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40 (- 10 to user)
Damage Points: 80
Description: This technique collides two identical spheres of gigantic iron sand of opposing polarities together in order to merge and cause the magnetic forces to instantly increase and repel each other. The mass sand then scatters across the entire field, branching out in spikes of irregular patterns which makes evading them almost impossible. The iron sand blocks any escape routes and makes it hard for the opponent to clearly view the user and also serves as a medium for other iron sand techniques.
Iron Sand Customs:
(Satetsu Atsumari) - Iron Sand Gathering
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The User uses a magnetic field that expands outwards to Long-Range and begins to draw in Iron Sand from iron deposits in the nearby area. The Iron Sand isn't as fast as the user's normal Iron Sand as it is much denser and heavier then normal Iron Sand
.~Can be done at the start of a battle to gather large amounts of Iron Sand.
~Takes two turns for all the Iron Sand to accumulate
(Satetsu Rabu) Iron Sand: Iron Sand Armor
Rank:C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A (-10 to opponent using Taijutsu against user)
Description: Armor of iron sand that looks like its not being worn but protects from damage.
Note: Only lasts 3 turns
Note: User will be vulnerable to lightning because its a conductor & fire will melt it away.
Note: Can only be taught by Nagato..
(Satetsu Bunshin) - Iron Sand Clone
Type: Supplementary/Defensive/Offensive
Rank: C
Range: Short
Chakra Cost: 20 (+10 to rebuild)
Damage Points: N/A
Description: The user creates a magnetic field in their shape and gather Iron Sand in it. They then change the sand's appearance to look like the user. (The clone looks exactly like the user but grayed so it's easy to tell apart.) The clone can have any C or lower Iron Sand techniques used from it's body, i.e. a spike protruding from its torso.
~No A-Rank or higher Iron Sand jutsu after using for three turns.
~Only lasts three turns.
~Clone can only use Iron Sand jutsu.
(Satetsu Nami) - Iron Sand Wave
Type: Offensive
Rank: B
Range: Short-Range - Mid-Range
Chakra Cost: 25
Damage Points: 40
Description: After gathering a substantial amount of Iron Sand from Satetsu Atsumari, the user sends it as a wave at the opponent.
~No S-Rank Iron Sand jutsu after using this jutsu for three turns*
(Satetsu no Shotto / 砂鉄のショット) - Iron Sand Shots
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 50
Description: The user takes their Iron Sand and fires multiple shots of Iron Sand that can punch through B-Rank Doton jutsu. The user fires the shots of Iron Sand by changing the polarity of small amounts of Iron Sand so that they repel against other forces and shoot out with speed that creates a large force.*
~Only usable 3 times.
(Satetsu Āmu) - Iron Sand Arm
Type: Offensive / Defensive / Supplementary
Rank: B
Range: Short
Chakra Cost: 25 (50)
Damage Points: N/A (If used to crush, 40)
Description: The user creates an arm of Iron Sand that appear out of their sleeves and can be used to grab your opponent's. The Iron Sand Arm's grip is as strong as the rank of the user so if the opponent is stronger then the user, they can break out of the grip. The arm can regenerated but won't be as strong as before. Two can be made simultaneously but the chakra cost is doubled.
~Can't use handseals while using as the arm covers your hand.
~Can be used as medium for Iron Sand.
~No A-Rank jutsu while using.
~Can only be used 5 times per match.
(Satetsu Disku) - Iron Sand Disc
Type: Attack
Rank: B
Range: Mid-Range
Chakra: 20
Damage: 40
Description: The user will gather Iron Sand create a disc of Iron Sand. He will then refine the edges and shoot it off towards the enemy by changing the magnetic forces inside of the disc to send it flying.
Note:
-Can only be used three times in a battle.
-Can be sent with a spin or without.
(Satetsu: Ame kattingu) - Iron Sand: Cutting Rain
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a field of Magnetism with Magnetism Release above his opponent and gathers Iron Sand from his gourd or somewhere else in it. As the cloud is formed, the user performs the needed handseal and several senbon come at high speed out of the cloud, raining down on the opponent.
Note: Can only be used with the permission of Yoshi..
Note: Can only be used 4 times per match.
Note: One must have a Sandaime Kazekage bio.
(Satetsu no ki) - Tree of Iron Sand
Rank: A
Type: Offensive
Range: Mid
Chakra Cost: 30
Damage: 60
Description: The user sends his Iron Sand through the ground and then launches it as a spike that emerges from the ground below the opponent. The spike then separates into many more branches with razor sharp spikes that come off of it.
~The spikes only reach short-range of where they come out at.
~Only usable once.
~Tree of Iron Sand can be used as a medium for other iron Sand jutsu.
~One must have a Sandaime Kazekage bio and needs the permission of Yoshi.. and ~Xanthe~
(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)
(Satetsu Hana) - Iron Sand Flower
Type: Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user draws in their Iron Sand around them in a circular form. The Iron Sand forms multiple layers that form a flower when seen from and aerial view. The Iron Sand can only block up to B-Rank jutsu. After creating the jutsu, the Iron Sand then shoots outward as projectiles that reach up to mid-range.~Only blocks up to B-Rank jutsu.
~Doesn't block aerial jutsu.
~No A-Rank or higher Iron Sand jutsu for two turns after use.
~Can only be used 3 times per match.
(Satetsu Dōbutsu) - Iron Sand Animal
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms their Iron Sand into animals of their choosing and the Iron Sand animals take on the physical qualities of the animal, teeth, fangs, and horns. (No internal qualities.) The animals can be made in a small form, 5 of each, medium, 3 of each, and large, 1. The large one is only capable of being sustained while in Short-Range.
~Can only be formed where a large amount of Iron Sand is.
~No S-Rank or higher jutsu after use for four turns.
~The large animal can stand to about 8 feet high.
~The large animal moves much slower then the other sizes but can take one A-Rank jutsu. (After being hit, it will lose it's form.)
~Can only be used 3 times per match if creating small or medium animal, or 2 times if creating a large animal. It is impossible to use this jutsu to create a large animal if it was used twice before to create small or medium sized animals.
(Satetsu Fuyū) - Iron Sand Suspension
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn active)
Description: The user creates a magnetic field around their feet and draw in Iron Sand. They move the magnetic field around in the air causing the Iron Sand to move them as well. The magnetic field has to be very strong to carry the user.
~Only lasts 3 turns.
~No B-Rank or higher Iron Sand jutsu while using this jutsu.
(Satetsu: Airon Bunshin) Iron Sand: Iron Clone
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: (-10 to target using Taijutsu)
Description: An identical clone formed by iron sand. The iron sand clones can recover by absorbing more iron sand.*
Note: Can only be used twice per match
Note: Maximum of two clones can be created.
Note: Can only be taught by Nagato..
Satetsu Supiasupureddo / スピアスプレッド) - Iron Sand Spear Spread
Rank: A
Range: Long
Chakra Cost: 30
Damage: 60
Description: The user condenses his Iron Sand into a large cone, the first spear. The spear is then shot at the opponent. While travelling, the spear breaks up into more spears of smaller volume. The end result is four spreading spears that are launched.
Restrictions:*
~Usable twice.
(Teppeki no baria)-Iron Sand: Iron Wall Barrier
Type: Defense/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user forms a wall of iron, 3 meters thick and . Can be protected 220 degrees around the user. Only strong S-rank combinations can break through. The thickness of the barrier is proportioned to the amount of Iron sand the user uses.
Note: Advance Lightning will harm the user because its a conductor and Fire will melt it away.
Note: Can not perform any Iron jutsu for the rest of the turn.
Note: Can only be taught by Nagato..
Note: Needs one round to prepare
(Satetsu: Rōringu iwa) Iron sand: Rolling boulders*
Type: Attack/Defense*
Rank: S*
Range: Short-Long*
Chakra cost: 40*
Damage points: 80*
Description: The user condenses iron sand into up to three boulders (the size of the boulder on up to three boulders (the size of the boulder on Indiana Jones). These boulders are controlled, and can be made with spikes and other various forms. The user can also.use them as a shield. forms. The user can also.use them as a shield.
- Can only be used 3 times
- No S rank or above Iron Sand Techniques the following turn.
- Stays on the field for 3 turns
- If used by 3rd kazekage puppet/Sasori the sand is poisonous.
- Can only be taught by Black Uchiha
(Satetsu Chūsha) - Iron Sand Injection
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+20 for 3 turns after activation)
Damage: N/A
Description: After cutting an enemy with an Iron Sand technique, the user can send Iron Sand into their wound and into their body. The Iron Sand then creates a magnetic field inside the targets body after the Iron Sand has spread throughout their body. The magnetic field is used to guide Iron Sand attacks and cause them to follow and move faster when targeting the opponent.
~Only lasts 3 turns after activation.
~Activates after 1 turn.
~Used immediately after an Iron Sand jutsu that cuts, Ex: Iron Sand Spike Forest.
~No Iron Sand jutsu for three turns after expiring.
~No S-Rank jutsu after using this jutsu for the remainder of the battle.
(Aiansandopamustairu) - Iron Sand Palm Style
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A (+5 to Fist-based Taijutsu)
Description: This is a type of taijutsu that was developed by the Third Kazekage during his journeys throughout the Ninja World. At one point during his travels, he encountered a group of monks that practiced an extensive training regiment they know as the "Iron Palm". While watching the monks develop their hands to be as tough as Iron, the Third Kazekage studied and wanted to recreate this style of Taijutsu but didn't want to have to go through the work of working his hands so extensively and for so long. Instead of training, he would add a light coat of Iron Sand around his hands. This would give the illusion that he had hands as tough and as hard as Iron itself. Due to the light coat of Iron Sand, this wouldn't hinder his handseals nor would it slow down his rate of handseals.
Restrictions:
-This only affects fist-based taijutsu.
-After using 5 fist-based attacks, the Iron Sand will wear off.
-Lasts until deactivated or five fist-based attacks.
-Usable once.
Tetsu suna no ha) - Blade of Iron Sand
Type: Weapon
Rank: S
Range: N/A (Mid-Range for Wave.)
Chakra: 40 (-10 each turn and -20 to change form. 20 to use wave.)
Damage: N/A (30 for wave.)
Description: The Tetsu suna no ha is a blade that was forged by the Third Kazekage and was made from Iron Sand that was loosely held together. The blade itself is a normal blade except for it's ability to change its form into near any kind of weaponry. The reason it has the ability to change it's form is because it can be extended with Iron Sand and have its shape change via the user's magnetism. When changing the shape of the blade, the user will hold the hilt as the Iron Sand from the original blade is added upon. The blade can also exert a small wave of Iron Sand when the user swings it.
Note:
-The form of the sword can only take onto weapons that are one-handed due to their being only one hilt.
-The user has a moment in which they change the form that the weapon will be useless.
-The wave of Iron Sand is only C-Rank.
(Satetsu no Gādian / 砂鉄のガーディアン) - Guardian of Iron Sand
Rank: Forbidden
Type: Offense / Defense / Supplementary
Range: Short
Chakra Cost: 50 (-20 per turn.)
Damage Points: 90 (-30 every turn to user.)
Description: This jutsu is a style that was created by the Third Kazekage in order to fend off invaders of Sunagakure. After gathering an immense amount of Iron Sand, he begins to create a gigantic "armored" warrior that holds a spear and shield. The guardian is formed behind the user and exposes the user. The spear can be launch from the guardian's hand by changing the polarity of the Iron Sand. The spear loses shape once passing mid-range however. The shield can block one focused A-Rank and then it will dissipate. The guardian himself loses shape after being hit by an A-Rank jutsu.
~The user must have used Iron Sand Gathering twice.
~The user can use the Iron Sand from the guardian for a medium for his Iron Sand. (No Iron Sand jutsu used without using him as a medium unless it's with a detached part of him.)
~The guardian lasts three turns and then loses shape.
~The guardian causes so much strain on the user's Kekkai Genkai that it renders it unusable after using the guardian.
~The user's guardian makes the user have to use only magnetism jutsu or Iron Sand jutsu while the Guardian is active.
~If the guardian grabs onto the opponent, the guardian can destroy an opponent with its hands. (Iron Sand Burial)
~While using, the user's speed drops and the user's reactions are much slower and after expiring, it drops even further.
~Usable only once per battle.
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The User uses a magnetic field that expands outwards to Long-Range and begins to draw in Iron Sand from iron deposits in the nearby area. The Iron Sand isn't as fast as the user's normal Iron Sand as it is much denser and heavier then normal Iron Sand
.~Can be done at the start of a battle to gather large amounts of Iron Sand.
~Takes two turns for all the Iron Sand to accumulate
(Satetsu Rabu) Iron Sand: Iron Sand Armor
Rank:C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A (-10 to opponent using Taijutsu against user)
Description: Armor of iron sand that looks like its not being worn but protects from damage.
Note: Only lasts 3 turns
Note: User will be vulnerable to lightning because its a conductor & fire will melt it away.
Note: Can only be taught by Nagato..
(Satetsu Bunshin) - Iron Sand Clone
Type: Supplementary/Defensive/Offensive
Rank: C
Range: Short
Chakra Cost: 20 (+10 to rebuild)
Damage Points: N/A
Description: The user creates a magnetic field in their shape and gather Iron Sand in it. They then change the sand's appearance to look like the user. (The clone looks exactly like the user but grayed so it's easy to tell apart.) The clone can have any C or lower Iron Sand techniques used from it's body, i.e. a spike protruding from its torso.
~No A-Rank or higher Iron Sand jutsu after using for three turns.
~Only lasts three turns.
~Clone can only use Iron Sand jutsu.
(Satetsu Nami) - Iron Sand Wave
Type: Offensive
Rank: B
Range: Short-Range - Mid-Range
Chakra Cost: 25
Damage Points: 40
Description: After gathering a substantial amount of Iron Sand from Satetsu Atsumari, the user sends it as a wave at the opponent.
~No S-Rank Iron Sand jutsu after using this jutsu for three turns*
(Satetsu no Shotto / 砂鉄のショット) - Iron Sand Shots
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 50
Description: The user takes their Iron Sand and fires multiple shots of Iron Sand that can punch through B-Rank Doton jutsu. The user fires the shots of Iron Sand by changing the polarity of small amounts of Iron Sand so that they repel against other forces and shoot out with speed that creates a large force.*
~Only usable 3 times.
(Satetsu Āmu) - Iron Sand Arm
Type: Offensive / Defensive / Supplementary
Rank: B
Range: Short
Chakra Cost: 25 (50)
Damage Points: N/A (If used to crush, 40)
Description: The user creates an arm of Iron Sand that appear out of their sleeves and can be used to grab your opponent's. The Iron Sand Arm's grip is as strong as the rank of the user so if the opponent is stronger then the user, they can break out of the grip. The arm can regenerated but won't be as strong as before. Two can be made simultaneously but the chakra cost is doubled.
~Can't use handseals while using as the arm covers your hand.
~Can be used as medium for Iron Sand.
~No A-Rank jutsu while using.
~Can only be used 5 times per match.
(Satetsu Disku) - Iron Sand Disc
Type: Attack
Rank: B
Range: Mid-Range
Chakra: 20
Damage: 40
Description: The user will gather Iron Sand create a disc of Iron Sand. He will then refine the edges and shoot it off towards the enemy by changing the magnetic forces inside of the disc to send it flying.
Note:
-Can only be used three times in a battle.
-Can be sent with a spin or without.
(Satetsu: Ame kattingu) - Iron Sand: Cutting Rain
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a field of Magnetism with Magnetism Release above his opponent and gathers Iron Sand from his gourd or somewhere else in it. As the cloud is formed, the user performs the needed handseal and several senbon come at high speed out of the cloud, raining down on the opponent.
Note: Can only be used with the permission of Yoshi..
Note: Can only be used 4 times per match.
Note: One must have a Sandaime Kazekage bio.
(Satetsu no ki) - Tree of Iron Sand
Rank: A
Type: Offensive
Range: Mid
Chakra Cost: 30
Damage: 60
Description: The user sends his Iron Sand through the ground and then launches it as a spike that emerges from the ground below the opponent. The spike then separates into many more branches with razor sharp spikes that come off of it.
~The spikes only reach short-range of where they come out at.
~Only usable once.
~Tree of Iron Sand can be used as a medium for other iron Sand jutsu.
~One must have a Sandaime Kazekage bio and needs the permission of Yoshi.. and ~Xanthe~
(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)
(Satetsu Hana) - Iron Sand Flower
Type: Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user draws in their Iron Sand around them in a circular form. The Iron Sand forms multiple layers that form a flower when seen from and aerial view. The Iron Sand can only block up to B-Rank jutsu. After creating the jutsu, the Iron Sand then shoots outward as projectiles that reach up to mid-range.~Only blocks up to B-Rank jutsu.
~Doesn't block aerial jutsu.
~No A-Rank or higher Iron Sand jutsu for two turns after use.
~Can only be used 3 times per match.
(Satetsu Dōbutsu) - Iron Sand Animal
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms their Iron Sand into animals of their choosing and the Iron Sand animals take on the physical qualities of the animal, teeth, fangs, and horns. (No internal qualities.) The animals can be made in a small form, 5 of each, medium, 3 of each, and large, 1. The large one is only capable of being sustained while in Short-Range.
~Can only be formed where a large amount of Iron Sand is.
~No S-Rank or higher jutsu after use for four turns.
~The large animal can stand to about 8 feet high.
~The large animal moves much slower then the other sizes but can take one A-Rank jutsu. (After being hit, it will lose it's form.)
~Can only be used 3 times per match if creating small or medium animal, or 2 times if creating a large animal. It is impossible to use this jutsu to create a large animal if it was used twice before to create small or medium sized animals.
(Satetsu Fuyū) - Iron Sand Suspension
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn active)
Description: The user creates a magnetic field around their feet and draw in Iron Sand. They move the magnetic field around in the air causing the Iron Sand to move them as well. The magnetic field has to be very strong to carry the user.
~Only lasts 3 turns.
~No B-Rank or higher Iron Sand jutsu while using this jutsu.
(Satetsu: Airon Bunshin) Iron Sand: Iron Clone
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: (-10 to target using Taijutsu)
Description: An identical clone formed by iron sand. The iron sand clones can recover by absorbing more iron sand.*
Note: Can only be used twice per match
Note: Maximum of two clones can be created.
Note: Can only be taught by Nagato..
Satetsu Supiasupureddo / スピアスプレッド) - Iron Sand Spear Spread
Rank: A
Range: Long
Chakra Cost: 30
Damage: 60
Description: The user condenses his Iron Sand into a large cone, the first spear. The spear is then shot at the opponent. While travelling, the spear breaks up into more spears of smaller volume. The end result is four spreading spears that are launched.
Restrictions:*
~Usable twice.
(Teppeki no baria)-Iron Sand: Iron Wall Barrier
Type: Defense/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user forms a wall of iron, 3 meters thick and . Can be protected 220 degrees around the user. Only strong S-rank combinations can break through. The thickness of the barrier is proportioned to the amount of Iron sand the user uses.
Note: Advance Lightning will harm the user because its a conductor and Fire will melt it away.
Note: Can not perform any Iron jutsu for the rest of the turn.
Note: Can only be taught by Nagato..
Note: Needs one round to prepare
(Satetsu: Rōringu iwa) Iron sand: Rolling boulders*
Type: Attack/Defense*
Rank: S*
Range: Short-Long*
Chakra cost: 40*
Damage points: 80*
Description: The user condenses iron sand into up to three boulders (the size of the boulder on up to three boulders (the size of the boulder on Indiana Jones). These boulders are controlled, and can be made with spikes and other various forms. The user can also.use them as a shield. forms. The user can also.use them as a shield.
- Can only be used 3 times
- No S rank or above Iron Sand Techniques the following turn.
- Stays on the field for 3 turns
- If used by 3rd kazekage puppet/Sasori the sand is poisonous.
- Can only be taught by Black Uchiha
(Satetsu Chūsha) - Iron Sand Injection
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+20 for 3 turns after activation)
Damage: N/A
Description: After cutting an enemy with an Iron Sand technique, the user can send Iron Sand into their wound and into their body. The Iron Sand then creates a magnetic field inside the targets body after the Iron Sand has spread throughout their body. The magnetic field is used to guide Iron Sand attacks and cause them to follow and move faster when targeting the opponent.
~Only lasts 3 turns after activation.
~Activates after 1 turn.
~Used immediately after an Iron Sand jutsu that cuts, Ex: Iron Sand Spike Forest.
~No Iron Sand jutsu for three turns after expiring.
~No S-Rank jutsu after using this jutsu for the remainder of the battle.
(Aiansandopamustairu) - Iron Sand Palm Style
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A (+5 to Fist-based Taijutsu)
Description: This is a type of taijutsu that was developed by the Third Kazekage during his journeys throughout the Ninja World. At one point during his travels, he encountered a group of monks that practiced an extensive training regiment they know as the "Iron Palm". While watching the monks develop their hands to be as tough as Iron, the Third Kazekage studied and wanted to recreate this style of Taijutsu but didn't want to have to go through the work of working his hands so extensively and for so long. Instead of training, he would add a light coat of Iron Sand around his hands. This would give the illusion that he had hands as tough and as hard as Iron itself. Due to the light coat of Iron Sand, this wouldn't hinder his handseals nor would it slow down his rate of handseals.
Restrictions:
-This only affects fist-based taijutsu.
-After using 5 fist-based attacks, the Iron Sand will wear off.
-Lasts until deactivated or five fist-based attacks.
-Usable once.
Tetsu suna no ha) - Blade of Iron Sand
Type: Weapon
Rank: S
Range: N/A (Mid-Range for Wave.)
Chakra: 40 (-10 each turn and -20 to change form. 20 to use wave.)
Damage: N/A (30 for wave.)
Description: The Tetsu suna no ha is a blade that was forged by the Third Kazekage and was made from Iron Sand that was loosely held together. The blade itself is a normal blade except for it's ability to change its form into near any kind of weaponry. The reason it has the ability to change it's form is because it can be extended with Iron Sand and have its shape change via the user's magnetism. When changing the shape of the blade, the user will hold the hilt as the Iron Sand from the original blade is added upon. The blade can also exert a small wave of Iron Sand when the user swings it.
Note:
-The form of the sword can only take onto weapons that are one-handed due to their being only one hilt.
-The user has a moment in which they change the form that the weapon will be useless.
-The wave of Iron Sand is only C-Rank.
(Satetsu no Gādian / 砂鉄のガーディアン) - Guardian of Iron Sand
Rank: Forbidden
Type: Offense / Defense / Supplementary
Range: Short
Chakra Cost: 50 (-20 per turn.)
Damage Points: 90 (-30 every turn to user.)
Description: This jutsu is a style that was created by the Third Kazekage in order to fend off invaders of Sunagakure. After gathering an immense amount of Iron Sand, he begins to create a gigantic "armored" warrior that holds a spear and shield. The guardian is formed behind the user and exposes the user. The spear can be launch from the guardian's hand by changing the polarity of the Iron Sand. The spear loses shape once passing mid-range however. The shield can block one focused A-Rank and then it will dissipate. The guardian himself loses shape after being hit by an A-Rank jutsu.
~The user must have used Iron Sand Gathering twice.
~The user can use the Iron Sand from the guardian for a medium for his Iron Sand. (No Iron Sand jutsu used without using him as a medium unless it's with a detached part of him.)
~The guardian lasts three turns and then loses shape.
~The guardian causes so much strain on the user's Kekkai Genkai that it renders it unusable after using the guardian.
~The user's guardian makes the user have to use only magnetism jutsu or Iron Sand jutsu while the Guardian is active.
~If the guardian grabs onto the opponent, the guardian can destroy an opponent with its hands. (Iron Sand Burial)
~While using, the user's speed drops and the user's reactions are much slower and after expiring, it drops even further.
~Usable only once per battle.
(Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.
(Jishaku Ninpou: Mugen Inseki) - Magnetic Ninja Art: Infinite Meteorites
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will magnetize a spot behind the target ans break up nearby earth.Then the earth will attack the use since he/she is in the filed of he magnetically charged spot.
(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.
(Jiton: Jishaku Shuriken no Jutsu) - Magnetisim Release: Magnet Shuriken Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After magnetising shuriken, The user throws them at the opponent. Anything that is hit by the shuriken is magnetised, as such it is important that the opponent dodges all of them as even deflecting them will cause their bodies to produce a powerful magnetic field, making them an easier target. Each time the magnetism is transferred it weakens. Then when the user will throw a larger square shuriken that is magnetised at their target with then can hone in on them and even follow them if they move.
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.
(Jishaku Ninpou: Mugen Inseki) - Magnetic Ninja Art: Infinite Meteorites
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will magnetize a spot behind the target ans break up nearby earth.Then the earth will attack the use since he/she is in the filed of he magnetically charged spot.
(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.
(Jiton: Jishaku Shuriken no Jutsu) - Magnetisim Release: Magnet Shuriken Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After magnetising shuriken, The user throws them at the opponent. Anything that is hit by the shuriken is magnetised, as such it is important that the opponent dodges all of them as even deflecting them will cause their bodies to produce a powerful magnetic field, making them an easier target. Each time the magnetism is transferred it weakens. Then when the user will throw a larger square shuriken that is magnetised at their target with then can hone in on them and even follow them if they move.
(Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will release his magnetic chakra into the air around him, magnetising any nearby metallic objects allowing him to not only control this metallic object but be able to reach his hand out and manipulate his Iron sand to grind the metallic object to make more Iron Sand for sand techniques.
Note: Can only be used 4x per battle
Note: Can only be manipulated for 1 Full turn
Note: Cannot use magnetic arts techniques for 1 turns after this jutsu is finished.
Note: Can only be taught by Nagato..
(Jishaku Ninpou: Jiki parusu) - Magnetic Ninja Art: Magnetic Pulse
Rank: A
Type: Defense/Supplementary
Range:Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user gathers magnetic chakra in their palms and releases it giving a forceful push to metallic objects.*
Note: Affects metallic objects only
Note: Can only be used twice per battle
Note: Can only be taught by Nagato..
Note: Only small, medium and big sized objects are pushed away.
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will release his magnetic chakra into the air around him, magnetising any nearby metallic objects allowing him to not only control this metallic object but be able to reach his hand out and manipulate his Iron sand to grind the metallic object to make more Iron Sand for sand techniques.
Note: Can only be used 4x per battle
Note: Can only be manipulated for 1 Full turn
Note: Cannot use magnetic arts techniques for 1 turns after this jutsu is finished.
Note: Can only be taught by Nagato..
(Jishaku Ninpou: Jiki parusu) - Magnetic Ninja Art: Magnetic Pulse
Rank: A
Type: Defense/Supplementary
Range:Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user gathers magnetic chakra in their palms and releases it giving a forceful push to metallic objects.*
Note: Affects metallic objects only
Note: Can only be used twice per battle
Note: Can only be taught by Nagato..
Note: Only small, medium and big sized objects are pushed away.
Elements:
Your ninjutsu:
Ninjutsu - D
Genjutsu - Mastered
Taijutsu - Mastered
Kaito's Taijutsu – C-Rank
Izuna's Kenjutsu - Applied
The Third Kazekage (三代目風影, Sandaime Kazekage; Literally meaning "Third Wind Shadow") was once the leader of Sunagakure and is hailed as the village's strongest Kazekage.
After studying the host of the One-Tailed Shukaku of the time, he recreated its sand-manipulating powers by combining his own magnetic chakra and iron powder, which produced the Iron Sand technique. It was for this very ability that he was noted as the strongest Kazekage in the entire history of Sunagakure.
The Third Kazekage had disappeared and left the village immediately before the Third Shinobi World War. Sunagakure did not know this and searched earnestly for his whereabouts. Their actions are suggested to have sparked the Third Shinobi World War. With the war's outbreak the village was forced to give up the search and choose a Fourth Kazekage, though there would be other search attempts in later years.
While alive, the Third Kazekage was hailed the strongest in the village's history, and even a very powerful shinobi like Sasori claimed that he had trouble killing him. He also appeared to have possessed a high level of intelligence as he was able to comprehend One-Tail's unique powers and produce his own version of the same.
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Raiton - Mastered |
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Suiton - Mastered |
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Doton - Mastered |
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Katon - Mastered |
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Fuuton - MasteredYour ninjutsu:
Ninjutsu - D
Genjutsu - Mastered
Taijutsu - Mastered
Kaito's Taijutsu – C-Rank
Izuna's Kenjutsu - Applied
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The Third Kazekage (三代目風影, Sandaime Kazekage; Literally meaning "Third Wind Shadow") was once the leader of Sunagakure and is hailed as the village's strongest Kazekage.
After studying the host of the One-Tailed Shukaku of the time, he recreated its sand-manipulating powers by combining his own magnetic chakra and iron powder, which produced the Iron Sand technique. It was for this very ability that he was noted as the strongest Kazekage in the entire history of Sunagakure.
The Third Kazekage had disappeared and left the village immediately before the Third Shinobi World War. Sunagakure did not know this and searched earnestly for his whereabouts. Their actions are suggested to have sparked the Third Shinobi World War. With the war's outbreak the village was forced to give up the search and choose a Fourth Kazekage, though there would be other search attempts in later years.
While alive, the Third Kazekage was hailed the strongest in the village's history, and even a very powerful shinobi like Sasori claimed that he had trouble killing him. He also appeared to have possessed a high level of intelligence as he was able to comprehend One-Tail's unique powers and produce his own version of the same.
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Iron Sand Gourd:
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Carries a gourd made entirely of Iron Sand that carries a large amount of Iron Sand. The gourd stretches from below his waist to above his shoulders
Blade of Iron Sand:
The Third Kazekage wields a blade made of loosely held Iron Sand and he has it on his left side and usually wields it in his right hand but he is proficient and wielding with both hands.
(Tetsu suna no ha) - Blade of Iron Sand
(Tetsu suna no ha) - Blade of Iron Sand
(Tetsu suna no ha) - Blade of Iron Sand
Type: Weapon
Rank: S
Range: N/A (Mid-Range for Wave.)
Chakra: 40 (-10 each turn and -20 to change form. 20 to use wave.)
Damage: N/A (30 for wave.)
Description: The Tetsu suna no ha is a blade that was forged by the Third Kazekage and was made from Iron Sand that was loosely held together. The blade itself is a normal blade except for it's ability to change its form into near any kind of weaponry. The reason it has the ability to change it's form is because it can be extended with Iron Sand and have its shape change via the user's magnetism. When changing the shape of the blade, the user will hold the hilt as the Iron Sand from the original blade is added upon. The blade can also exert a small wave of Iron Sand when the user swings it.
Note:
-The form of the sword can only take onto weapons that are one-handed due to their being only one hilt.
-The user has a moment in which they change the form that the weapon will be useless.
-The wave of Iron Sand is only C-Rank.
Type: Weapon
Rank: S
Range: N/A (Mid-Range for Wave.)
Chakra: 40 (-10 each turn and -20 to change form. 20 to use wave.)
Damage: N/A (30 for wave.)
Description: The Tetsu suna no ha is a blade that was forged by the Third Kazekage and was made from Iron Sand that was loosely held together. The blade itself is a normal blade except for it's ability to change its form into near any kind of weaponry. The reason it has the ability to change it's form is because it can be extended with Iron Sand and have its shape change via the user's magnetism. When changing the shape of the blade, the user will hold the hilt as the Iron Sand from the original blade is added upon. The blade can also exert a small wave of Iron Sand when the user swings it.
Note:
-The form of the sword can only take onto weapons that are one-handed due to their being only one hilt.
-The user has a moment in which they change the form that the weapon will be useless.
-The wave of Iron Sand is only C-Rank.
Iron Ninja Tools:
The Third Kazekage carries around a large amount of Kunai, Shuriken, and other ninja tools.
Keas:
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The Third Kazekage is a signer of the Kea contract and has a tattoo on his left shoulder for it.
(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
(Kea Mo-do) Kea Mode
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
(Kea Mo-do) Kea Mode
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user gains a speed boost comparable to rock lee without weights, though not close to gates. The user will also gain stronger reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-The user loses -5 in taijutsu based damage
-The user is unable to perform higher than A-rank fire while the mode is active
-After the end of the mode, the user will be exhausted, leaving an opening for an attack
-After this mode ends, the user is unable to perform higher than B-rank wind and basic ninjutsu for 3 turns.
-Can only be taught by Gin-San
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user gains a speed boost comparable to rock lee without weights, though not close to gates. The user will also gain stronger reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-The user loses -5 in taijutsu based damage
-The user is unable to perform higher than A-rank fire while the mode is active
-After the end of the mode, the user will be exhausted, leaving an opening for an attack
-After this mode ends, the user is unable to perform higher than B-rank wind and basic ninjutsu for 3 turns.
-Can only be taught by Gin-San
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract
-Must be taught by Gin-San
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract
-Must be taught by Gin-San
Theme Song and Background Music:
Won: A Few
Lost: A Couple
~Update from
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~~Approved~
_____________
-Added the medical training note-
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