"Our deaths are all but assured," he replied, voice seeped in supreme confidence and absolute resolve. "HA!" Basel flexed his power to an even greater degree, golden energy morphing into a burning red column of flame that erupted upwards from his body to consume all of short-range around him. The column of flame served two purposes: protection and empowerment. It intercepted the Sea of Life, turning it to a helpless mist of flame as it was pulled inward into the intense heat of the Dragonfyre. The empowered column further enhanced Basel's already incredible speed to remarkable levels. Once the wave of Tiamat's former Authority had all but fizzled out the Dragonkin, still encased in the column of flame, launched himself upwards like a ballistic missile. Quickly closing the gap he channeled Dragonfyre into his left leg, slamming the searing appendage downwards with incredible force on Lucifer's head.
"How strange, the prophecy foretold my coming but not your going? Maybe your prophet was worried you wouldn't follow his plans if he told you this was your grave."
Lucifers black markings swirled, covering his entire body as a small horn sprouted between the two already atop his head, appearing almost like a crown now, he had heard more than enough prophecies lately. Energy thrummed between the child of Tiamat's finger tips but he knew that it was nothing in the face of the divine. Placing his faith in the old man and the weapon given to him by the very enemy that stood before him Lucifer would activate the caster spec active ability, enhancing the next handful of ninjutsu techniques he performed.
( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
- Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
- Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn
Light of the Pantheon (Active):At the cost of a move and a slot in the timeframe the user is able to empower their next three Ninjutsu with an additional 30 damage and the ability to interact with Divinity.
With a wave of his hand Lucifer unleashed a gargantuan torrent of the sea of life from his body that would span the full length and width of the battleground before them, covering everything in the corrupting influence of the Amino-Geis, he did however heed the monks warning to be careful of the others and covered only the area in which he and Basel stood. Enhanced with the power of the light of the pantheon and red karma the sea of life was abnormally powerful tearing the earth apart as it travelled and threatening to crush Basel beneath it's mass.
(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100 +30 (Red Karma) +30 (Light of the pantheon) = 160
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
The mothman creation would use the distraction to take to the skies and circle around Basel to the mothmans left, attempting to get behind him.
Health: 260
Chakra: 1600 - 160 = 1440
Tracking: 14 x2 (Secondary spec) + x3 (CoT) = 70
Speed: 10 x3 (Red Kama 2) = 30
Sacred Arsenal roll failed
(Doragon Shinzoku no Ikari) - Wrath of the Dragonkin
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short
Chakra: 60
Damage: 120 + 35 + 30 = 185
Description: Wrath of the Dragonkin is a technique derived from Dragonfyre. It causes a towering pillar of the flame to burst from Basel’s body and consume up to short-range around his position. Targets that are within short-range of Basel upon its activation are pulled in due to Dragonfyre’s space-warping capability. The flame also serves to empower Basel, releasing it from each of his corrupted Tenketsu as it increases his damage by an additional thirty points and increases his speed by 3x.
Note: Lasts for four turns upon activation.
Rank: A
Range: Short
Chakra: 60
Damage: 120 + 35 + 30 = 185
Description: Wrath of the Dragonkin is a technique derived from Dragonfyre. It causes a towering pillar of the flame to burst from Basel’s body and consume up to short-range around his position. Targets that are within short-range of Basel upon its activation are pulled in due to Dragonfyre’s space-warping capability. The flame also serves to empower Basel, releasing it from each of his corrupted Tenketsu as it increases his damage by an additional thirty points and increases his speed by 3x.
Note: Lasts for four turns upon activation.
Type: Offensive
Rank: B
Range: Short (-Long)
Chakra: 40
Damage: 100 + 30 + 35 = 165
Description: Cosmic Kick is a technique derived from Dragonfyre; Basel empowers either of his legs with the potent space-warping flame, causing it to glow red hot. Through typical Taijutsu movement he can strike with his leg, slamming it into a target to inflict massive physical based flame damage. Because the kick is empowered with Dragonfyre, it bends space around it according to Basel’s will. Upon impact the kick will cause the heat to radiate outwards, pulling any within short-range toward his searing leg. When used in a different form its range is increased, proportional to Basel.
Rank: B
Range: Short (-Long)
Chakra: 40
Damage: 100 + 30 + 35 = 165
Description: Cosmic Kick is a technique derived from Dragonfyre; Basel empowers either of his legs with the potent space-warping flame, causing it to glow red hot. Through typical Taijutsu movement he can strike with his leg, slamming it into a target to inflict massive physical based flame damage. Because the kick is empowered with Dragonfyre, it bends space around it according to Basel’s will. Upon impact the kick will cause the heat to radiate outwards, pulling any within short-range toward his searing leg. When used in a different form its range is increased, proportional to Basel.
- +35 Damage
- +21 base speed
- +35 Damage Mitigation
- +35 Health Point regeneration per turn
Iavid's Progression: 20%
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