Sam's Stash

Cyber

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Custom Weapon and Custom Weapon Jutsu

(Girugamesshu) Gilgamesh
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Gilgamesh is a pair of Gauntlets and boots.The Gauntlets reach the users forearms, the boots reach the middle of the users calves with saw like blades on the inside and outside the the users ankles (see pictures below). The Gauntlets are excellent heat conductors and allow the user to coat them in fire (b rank) to augment their taijutsu. The boots hold electric properties, being able to conduct electricity very well. The boots hold a second ability, that is being able to make the saw blades (located on the ankles of the boots) spin and coat them in Lightning chakra, giving them A rank cutting power. Protects the users legs or arms from 1 rank per match, after which they will be destroyed.

Restrictions
☆ Can only use 1 ability per turn
☆ Can only use each ability thrice per battle
☆ Can not use abilities in consecutive turns
☆ Must have Lightning and Fire completed to use
☆ Abilities count toward one of the users 3 moves per turn

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Taught to me
Elucidator
Type:Weapon
Rank:S
Range:Short
Chakra:40 for moonlight empowerment
Damage:N/A
Description:
The Elucidator is a night-black sword which can be wielded using one or two hands. It is double edged, is a standard 67 centimeters in length, and weighs 4.5 pounds. The handle and hilt of the sword are also black, with the cross guard taking the form of a single sided gear-like object. In theory, the blade appears to be a somewhat odd looking, but relatively simple, sword. The sword is actually quite the opposite. It actually has multiple unique abilities, each different from the last.

The Sword:
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Abilities of the Elucidator:


Immortal Object:
The Elucidator's metal is a powerful chakra steel. It can take up to S-Rank damage before being destroyed. Or rather, dispersed. The sword actually acts somewhat like a summon, returning to a sheathe on the user after being destroyed. However, even if it is not broken, the sword cannot be drawn until the next battle if it is dispersed. The sword itself can cut through techniques of hardness equal to that of B-Rank or lower. If the material is harder than Doton, and the sword can only cut through C-Rank of it.

Flawless Cut:
The Elucidator's edges are sharp enough to cut a human being and draw blood if they so much as tap the blade. This makes the sword especially unaffected by air resistance, as it is able to flawlessly cut through the air surrounding the blade during a strike. This means its cuts are extremely quick, almost 1.5x that of a standard katana being used by a warrior of similar power to the wielder of the blade.

Moonlight Empowerment:
This is the Elucidator's most powerful ability. By surging their chakra into the blade, the user will cause the sword to brightly glow in a sky blue shade. This is a sign that the blade is charging power. When using this, the blade will gain access to it's special technique (to be posted), and will have their kenjutsu with the sword empowered, dealing larger cutting and impact damage when being used, as well as gaining strike speed, becoming even faster than it usually is. This effect lasts a single turn, and costs a move to activate.
Note:
-Must be taught by AnbuKirito
-Moonlight Empowerment costs a move to use, and can only be used 2 times a match.
Approved

Elucidator CJ

Kenjutsu: Vorpal Strike|Sword Technique: Vorpal Sutoraiku
Type: Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description:
When the opponent attacks with a weapon of their own, the user execute a quick parry to it, then will duck and begin a clockwise spin while slashing diagonally downwards to the right with the blade. As the spin ends with the user on the floor, they will then push upwards off of the ground and deliver a similar spinning strike, this time while moving upwards and delivering it in a directly horizontal fashion. They will then follow up with a two handed thrust, following with another reverse one handed spin attack. The user will then freeze, after following through, having delivering the final strike. Due to the speed at which the moves are performed and at which the blade moves, four sky blue crescent blades will appear to blast out from the target, signifying the combo's completion. These blades are actually just compressed air currents, each representing one of the slashes performed, and do no harm by themselves. The combo can also be started without the parry, simply by initiating the attack the way one normally would. The attack's true strength is it's mind-boggling speed, as it uses the momentum gained by the constant spinning of the user coupled with the increased attack speed of the Elucidator to deal quick, yet deadly cuts.
Notes:
-Can only be taught by AnbuKirito
-User must be a user of the Elucidator
-Can only be used once
-Due to the nature of the Elucidator, the attack is neutral against any elementally-enhanced kenjutsu.
-The Elucidator's Moonlight Empowerment ability must be active to use.
The Attack Looks Like This:
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Cyber

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Taijutsu


(Taijutsu: Puraudomearī) Body Art: Proud Mary
Type:
Offensive/ Supplementary
Rank: B-Rank
Range: Short (- Long (Mobility)
Chakra: 20
Damage: 40
Description: A technique that utilizes physical enhancement through Chakra, for a simple yet effective purpose , Proud Mary requires the user to possess a basic understanding of Taijutsu, and be flexible enough to achieve it's unique, and honestly odd stance. The user starts by gathering Chakra throughout their legs, using it to enhance their natural capabilities, and preparing to stabilize this Jutsu's next step. The user leaps forward with their dominant foot and proceeds to perform a downward arcing kick, spinning their entire upper body, whilst keeping their leg as straight as possible. From this point the user then proceeds to continue the same spinning motion and transition into another downwards arcing kick with the opposite leg, requiring the user to perform a full-split and maintain it for as long as they wish to continue using this technique. The user then proceeds to continuously perform the same series of spinning kicks, keeping their legs rigid and straight, using the constant spinning to both appear and effectively function like a wheel, quickly traversing the terrain, whilst performing a powerful and relentless series of kicks, almost akin to a buzz-saw. This technique can be used to easily close a gap between the user and their target, or to evade certain techniques, and when combined with the "Tree Climbing Exercise" allows the user to effectively traverse almost any kind of terrain at high speeds, even topographical features that are highly elevated, or are inconsistent in nature. Additionally, through the constant spinning/ rotating motion this technique employs, the user can easily reach great speeds, equivalent to their individual top speed, determined by factors such as their Rank, overall Speed Level, etc. This is what makes the technique easily fatal, the overall high speed the user charges at their opponent with, combined with the seemingly endless series of kicks can easily cause severe damage, whether through trauma from physical impact, or even lacerations, simply due to how fast the user is spinning.

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Restrictions
☆ Can only be used twice per battle
☆ Can not use Taijutsu above B rank in the same turn
☆ Can not be used in consecutive turns



(Migatte no Gokui ☯ Chō hon'nō) Mastery of Self-Movement ☯ Ultra Instinct

Type: Supplementary/ Defensive
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
An advanced Taijutsu art, based on the martial art of "(Mushin) Empty Mind", a mental state where the body reflexively reacts without the need of having any specific input from the practitioner, resulting in such refined levels of instinct and intuition to a level where they can respond to any threat without the need for thought. This is achieved via an intense level of training, wherein one is endlessly bombarded with incredibly fast, yet weak strikes, until they eventually grasp the concept of "self-movement", where each part of the body seemingly acts independently of the user's own will. It teaches one to abandon the practice of "thinking before moving", and simply initiate "moving without thinking". This is incredibly useful, as messages from the brain can only move through the nervous system to one's body parts so fast, subsequently losing precious time in combat that add up with every consecutive movement and action. This technique does not increase, or grant any kind of additional boost to the user's movement, tracking or reaction speed in any sense. Instead, it is akin to an automated defensive stance that allows the user to effectively negate any incoming physical attack that they can, visually or otherwise, register, without actually thinking about performing the actions. The body moves, almost as if on it's own accord, to respond to incoming attacks, and attempts to negate, redirect, or counter them in the most logical manner, before proceeding to intercept the next attack. A perfect idiom to describe this stance is "The lights are on, but no one is home", as the user is clearly responding to external threats, yet doesn't always seem entirely "present". One of the many benefits to this technique is that it is purely physical, and, by it's very nature, requires little to no input from the user themselves, especially in regards to their Chakra flow. As their body is reacting instinctively, rather than with directed motions and a proper input from the user themselves, they're free to use their heads to perform other actions, such as analysing attack patterns, potential weak points, and formulate and initiate proper counter attacks, etc. There are significant drawbacks to this technique as well however as, by it's very nature, it can only allow the user's body to react to actions and attacks that they can witness. This means the user cannot use this technique against attacks faster than they can track or logically register due to speed, but also attacks of a deceptive nature, or attack the user in some unregisterable manner, such as attacks that cannot be physically seen, like "Frog Kumite", or attacks that strike outside the user's field of vision. However, in the case of techniques that are directly applied via physical actions, such as in the case of a Shinobi driving a Rasengan into the body of their opponent, the user can divert this incoming threat by redirecting the physical motions of the opponent's strike, "countering" the Rasengan without making physical contact with it, or even ending the technique. [SUP][X][/SUP] Finally, entering into this stance does not constitute the usage of one of the user's 3 Jutsu per turn, however, if this technique is used to defend against another Jutsu, every instance of a successfully defended technique does consume one of the user's allotted Jutsu from their next turn. When used to defend against freeform actions and movements, no Jutsu slots are consumed. This can, in most cases, force a stalemate in close-quarters combat centric fights, as neither party gains any ground, or inflicts damage upon the other.

Note: Can only be used for a max of 3 turns, and user must wait 3 turns between usages.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and can only be used by Biographies with a Taijutsu specialty.
 
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Cyber

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Genjutsu


Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user focuses their chakra into their opponents brain by forming the Ram hand sign to put them under an illusion. In this illusion, they will feel themselves lift from their own body, in an astral projection style experience. While lifted from their body, in what would seem to be almost a spirit form to the target, they would be able to see themselves, as well as the terrain and others within it as it was at the time of the jutsu. Because of the mechanics of this jutsu, the target is left completely immobilized for the time they are under it. While watching from above, they will notice that the rest of the world has frozen in time, with no movement from anything. This is all within the illusion, within reality the target/targets are just stood motionless.

-Usable thrice per battle
-No B-Rank+ Genjutsu for two turns
-Can only be taught by Xicer

 

Cyber

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Suiton

1. Water Release: Disparity in Nature | Suiton: Shizen-kai no kakusa
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
Performing three handseals, the user extends his one or both hands and apprehends an enemy Suiton technique to manipulate the cohesive bonds of water molecules; altering it to a large extent and effectively removing its ability to exist as "drops". This causes the water technique to "shatter", losing its force and structure. The water regains its physical form nigh instantaneously becoming a regular source of water that can be used for other water techniques. However, using this on larger water techniques can prove to be a double-edged sword since the water could just as easily wash the user away after it’s reconstruction due to the water’s ever moving nature.
Note: Only works on water Jutsus composed of less than 20 chakra points
Requires a cooldown of one turn after using it twice
 
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