[Katon] Saitama gets trained by Juha

Summer

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Been a while since you've been back.

Tell me about fire along with some user's, weaknesses, strength's, some kg which utilize fire.


Do some pushup's till you feel the burning will of fire :| eh jk..
 

Yubel

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Been a while since you've been back.

Tell me about fire along with some user's, weaknesses, strength's, some kg which utilize fire.


Do some pushup's till you feel the burning will of fire :| eh jk..
Fire is one of the five basic elements, it's strong to wind and weak to water.
KG that includes fire are Lava, Scorch, Dust and Boil

Fire users are usually Uchihas who tend to have a strong affinity for it. Fire release techniques can use your mouth/breath, the ground or your own body, most fire release techniques need to be exhaled though. Fire is mainly an offensive element but it can also be used for defensive purposes.

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Summer

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In your opinion what elements would be good to use for a primary taijutsu user with weapons training?
Lightning, I don't mind if you post but Juha probably does so next time VM me or something.
Now that this is handled let's move onto some jutsu's then shall we.

Training template

- Positive points of this technique
- Negative points of this technique

- Combinations/Elemental usages

- How to counteract the move

- What your opinion is on the move.


Now fill out the template with every technique with do. Nothing to crazy as these first are simple. Seen as how you've done this before we'll get to it then

(Katon: Ryu Kaen Bakufuu ) - Fire Release: Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user inhales and then exhales, shooting small balls of fire at the opponent.


So first gathering up your fire chakra into your chest you will condense it with minimal effort. Then proceed to exhale out small shots of fire balls from the region of mouth.

(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.


Grabbing a few shuriken from your ninja pouch( ie 3) you will focus your fire chakra onto the shuriken and then proceed to discard them towards your target. Igniting them on command as indicated they will engulf with flame while keeping momentum.

You can be sneaky and ignite these within a foot of your enemy.


( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.


Once again another mouth type fire jutsu. This time focus your fire chakra to you lung and condense a more accurate ball of fire chakra. Expelling it from your mouth in the form of a bigger ball of fire.


( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.


This one has handsigns and will do most work for you with manipulation. Forming the handsigns the user exhales a deep breath of flammable substance from their lungs. This does not ignite by itself use a explosive tagged kunai or get more creative if need be.


( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.


This jutsu is also expelled or from your limbs. So beginning by building up a decent amount of fire chakra into your lungs. Instead of condensing this you will release it in a stream of fire exhaling in a slow steady breath. Now through your limbs envision how a fire bender would fire off a stream of fire from there fist using chakra instead. It goes without saying it involves the force of movement as well.
 

Yubel

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Now that this is handled let's move onto some jutsu's then shall we.

Training template

- Positive points of this technique
- Negative points of this technique

- Combinations/Elemental usages

- How to counteract the move

- What your opinion is on the move.


Now fill out the template with every technique with do. Nothing to crazy as these first are simple. Seen as how you've done this before we'll get to it then

(Katon: Ryu Kaen Bakufuu ) - Fire Release: Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user inhales and then exhales, shooting small balls of fire at the opponent.


So first gathering up your fire chakra into your chest you will condense it with minimal effort. Then proceed to exhale out small shots of fire balls from the region of mouth.

(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.


Grabbing a few shuriken from your ninja pouch( ie 3) you will focus your fire chakra onto the shuriken and then proceed to discard them towards your target. Igniting them on command as indicated they will engulf with flame while keeping momentum.

You can be sneaky and ignite these within a foot of your enemy.


( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.


Once again another mouth type fire jutsu. This time focus your fire chakra to you lung and condense a more accurate ball of fire chakra. Expelling it from your mouth in the form of a bigger ball of fire.


( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.


This one has handsigns and will do most work for you with manipulation. Forming the handsigns the user exhales a deep breath of flammable substance from their lungs. This does not ignite by itself use a explosive tagged kunai or get more creative if need be.


( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.


This jutsu is also expelled or from your limbs. So beginning by building up a decent amount of fire chakra into your lungs. Instead of condensing this you will release it in a stream of fire exhaling in a slow steady breath. Now through your limbs envision how a fire bender would fire off a stream of fire from there fist using chakra instead. It goes without saying it involves the force of movement as well.
(Katon: Ryu Kaen Bakufuu ) - Fire Release: Dragon Flame Blitz
- Positive points of this technique: Several fireballs, good for distraction
- Negative points of this technique: They're straightforward and really small

- Combinations/Elemental usages: I'd use this with earth release technique to hit the guy from behind and slow down reaction time

- How to counteract the move: I'd throw kunais with papertags

- What your opinion is on the move: Good move, nothing lethal, can confuse the opponent a little, nothing I'd use on any exp member.

(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
- Positive points of this technique: Inflamed shurikens will cut and burn at the same time,
- Negative points of this technique: Neither speed or cutting ability increase so they're still regular shurikens in that sense.

- Combinations/Elemental usages: I'd use this with lightning to shock and increase cutting too.

- How to counteract the move: I'd counter with regular shurikens, as said it only burns but nothing has improved, this technique is a mirage.

- What your opinion is on the move: I wouldn't even use this, useless technique unless I'm trying to mess with someone.

( Katon: Komakai Kaki ) - Fire Release: Small Fire
- Positive points of this technique: It's a little dangerous to the opponent because it's condensed
- Negative points of this technique: Straightforward, predictable, easy to deal with

- Combinations/Elemental usages: I'd use this with world shaking technique, it makes it harder for the opponent to deal with this.

- How to counteract the move: I'd use the D rank water shield, that's that

- What your opinion is on the move: I don't like these types of techniques because they're just not effective enough and they're weak. I feel the same way about this whole list, only good thing is they don't need handsigns.

( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
- Positive points of this technique: Can confuse the opponent who don't know what's happening
- Negative points of this technique: Handsigns, require ignition after the technique

- Combinations/Elemental usages: I'd use this with Blazing shuriken dance(eh who knew it'd be useful) to surprise the opponent when a sudden fire erupts around them

- How to counteract the move: Get out of the mist, common sense, if the opponent isn't in it you shouldn't either, you can usually smell flammable gas aswell. If your opponent is dumb you can even ignite this before he does and set it up for other techniques when he's off guard. If there is already a flame or a spark nearby use a water technique, gets rid of the problem. Hell in this case you can see the gas so counter with a fire technique that leads to the gas igniting all the way to his own throat which kills him pretty much.

- What your opinion is on the move: All moves have their place but this has more flaws than it does good points

( Katon no Jutsu ) - Fire Release Technique
- Positive points of this technique: Gives you options to use the technique which suits the situation best
- Negative points of this technique: None

- Combinations/Elemental usages: I would use this with a wind technique if I knew any

- How to counteract the move: It depends on how it's thrown at you but I would counter with a water technique

- What your opinion is on the move: Finally something good, it's easy to use and gives you options, don't require handsigns either


D rank done!!:)
 

Summer

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Very good nothing to add on my end this time. Onto the C's of the ranks now!



Pretty straight forward yet again as fire is quite repetitive. Send out a small short flame at the enemy focus on stream effects and keeping the stream condensed and controlled.
Doing this will keep the heat maintained and focused at your target.

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.



Of course a commonly seen jutsu but bigger in size and well useful if your an uchiha. Start with the handsigns then proceed to inhale deeply and expel your fire from your mouth as it forms into a fireball with decent size.


( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.

This jutsu is pretty cool you can use an already existing flame to spread it out across the field. Forming a wall of fire but it takes concentration to pull off. Use your arms and fire chakra to take control of the flame and direct it spreading it into a wall. This jutsu also pairs with wind nicely so yay.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.
 
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Yubel

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Very good nothing to add on my end this time. Onto the C's of the ranks now!



Pretty straight forward yet again as fire is quite repetitive. Send out a small short flame at the enemy focus on stream effects and keeping the stream condensed and controlled.
Doing this will keep the heat maintained and focused at your target.

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.



Of course a commonly seen jutsu but bigger in size and well useful if your an uchiha. Start with the handsigns then proceed to inhale deeply and expel your fire from your mouth as it forms into a fireball with decent size.


( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.

This jutsu is pretty cool you can use an already existing flame to spread it out across the field. Forming a wall of fire but it takes concentration to pull off. Use your arms and fire chakra to take control of the flame and direct it spreading it into a wall. This jutsu also pairs with wind nicely so yay.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.
(Katon: Shōkasou) - Fire Release: Small Fire Stream
- Positive points of this technique: Good for confusing the opponent, making them dizzy and collapse with all the heat + no handseals
- Negative points of this technique: It's a small flame that is condensed, it won't hit my opponent

- Combinations/Elemental usages: I use this after trapping my opponent with an earth technique or stunned them with a lightning technique.

- How to counteract the move: Any water technique will do.

- What your opinion is on the move: I like no handseals but it's another generic technique.

(Katon: Gōkakyū no Jutsu) - Fire Release: Great Fireball Technique
- Positive points of this technique: A large fireball or a large stream of fire, either way hard to dodge and powerful.
- Negative points of this technique: Techique needs handseals, that's all

- Combinations/Elemental usages: I'd use this along with maybe the mist blaze technique to reignite it after the initial use.

- How to counteract the move: Get underground, use any water technique, counter with a fire of your own etc.

- What your opinion is on the move: One of my favorite techniques in the series. I can do all the hand seals irl.

(Katon: Kimuchi Amura) - Fire Release: Wall of Flames
- Positive points of this technique: No handseals necessary, just a lighter and works good against taijutsu users
- Negative points of this technique: None

- Combinations/Elemental usages: This together with hurricane fist or any wind technique,

- How to counteract the move: Use an offensive water technique

- What your opinion is on the move: Good move, great against taijutsu users.
 

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So this is a very unique technique, it was shown in the anime movie used with an earth cavern and wind godly winds. This combo was very devistating if done right and connects.

This jutsu has many forms to it which gives great usage abilities for the user. Mid air which sends out a ring of fire or across the ground. Using the tiger seal you can manipulate the stream into a ring of fire ( no puns intended God rest Johnny Cashes soul) which gives way to pairing it with wind to expand and strengthen the jutsu. Pairing the duo will expand the radius of the ring and the destruction aka damage.

Refer to the video as it is very insightful for how to and gives a good view of destruction.



( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).
 

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( Katon: Hibashiri ) - Fire Release: Running Fire
- Positive points of this technique: It only needs one handseal and can have multiple forms.
- Negative points of this technique: No negatives with this

- Combinations/Elemental usages: I use this and combine it with any wind tech of its rank particulary the ones in the description

- How to counteract the move: I use D rank water shield technique, should do the trick.

- What your opinion is on the move: It's alright, good move, versatile.
 

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Alright let's move along.

by using your fire chakra you will add in some handsigns as specified. The handsigns will mould your fire chakra you will spew fire along a wire or line like surface (bridges, tops of walls, straight line sources) the fire will follow the conductor aka pathways in straight line figures. It is meant to target the upper body and ride up on your enemy. It's kinda like the fire is a guided rope of fire of sorts.

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
 
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- Positive points of this technique: It packs a punch, has alot of destructive power and doesn't simply burn the opponent.
- Negative points of this technique: It needs to get set up and has to move along a projectile or a string.

- Combinations/Elemental usages: I could use lightning projectiles with a string to first stun the opponent and then use this technique

- How to counteract the move: I would use the D rank water technique and spit water from my mouth as a counter.

- What your opinion is on the move: Good move that will hit the opponent with accuracy.

Sorry for the wait, posted from my phone.
 

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Nice points as usual bud.

So this next Hutus was shown being used by none other then Hiruzen sarutobi while fighting that pedophile oro. The user will begin by utilizing the patented tiger handsign, usually the sign for most fire jutsu. You'll focus on the tenketsu inside your lungs and mouth while expelling fire shots to ignite projectiles giving them the look of dragon faces.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.
 

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Nice points as usual bud.

So this next Hutus was shown being used by none other then Hiruzen sarutobi while fighting that pedophile oro. The user will begin by utilizing the patented tiger handsign, usually the sign for most fire jutsu. You'll focus on the tenketsu inside your lungs and mouth while expelling fire shots to ignite projectiles giving them the look of dragon faces.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.
- Positive points of this technique: It's bullets made of fire, it pierces and burns, duh.

- Negative points of this technique: Much slow, the opponent has alot of time to think of a counter.

- Combinations/Elemental usages: I'd use this along with Earth Dragon bullet to make it more devastating.

- How to counteract the move: I'd use Earth dragon bullet to stop it.

- What your opinion is on the move: It's a good technique because it only needs one handseal which you can hide and use this in a close range fight.
 

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Alright next up do the handsigns then proceed to release a scatter abundance of fire shots. These shots almost resemble petals of a burning flower, and will be in a large number as they are not big shots but small and in great numbers. It's a good way to mask another jutsu or ninja weapons as well. You can controlled how scattered of an array of fire you wish to spread around short range as well so yeah good jutsu for combos.



( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
 

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Alright next up do the handsigns then proceed to release a scatter abundance of fire shots. These shots almost resemble petals of a burning flower, and will be in a large number as they are not big shots but small and in great numbers. It's a good way to mask another jutsu or ninja weapons as well. You can controlled how scattered of an array of fire you wish to spread around short range as well so yeah good jutsu for combos.



( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
- Positive points of this technique: It is widespread and can't be dodged easily.
- Negative points of this technique: The scattered nature of the technique decreases its power.

- Combinations/Elemental usages: I would use this along with shadow shuriken technique which would be almost impossible to dodge.

- How to counteract the move: I would counter this with a C rank water wall technique to stop both the fireballs and the weapons inside them.

- What your opinion is on the move: It's one of my favorite moves in the series, I like the application of the technique, it's quite versatile.
 

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Okay so I posts the next three all at once because they have smaller description and are quite easy to understand.
So this first jutsu is quite useful I like it a lot, you will utilize your fire chakra and send it across the ground as it reaches the enemy it will rise up. Now while it begins rising it will also wrap around the enemy enclosing them in fire, leaving little room for escape.

_________________

So the next one is probly the most simple to use. Most people hate being caught in mid air as they cannot avoid oncoming jutsu as easy. However there is an abundance of mid air type jutsu that require you to be in mid air, this being one of them. You will simply compress fire chakra in your lungs and spew out small volleys of scattered fire from your mouth. The fire moves at a pretty fast descend but it is also a pretty widespread fire jutsu as it will cover at least 3-5 meters depending on description.

_______________

So the next jutsu is different from regular fire balls as when you build it up you will not be compressing it rather just forming a ball. This is because this ball is not going to push anything or have brute force rather it will ignite an enemy upon contact and engulf.


( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.
 
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