Sage of Snakes - Avatar Korra v.10 | WSE

Korra.

Sage of Snakes
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"No matter what happens, no matter how crazy things get, I'll always try to restore balance."

'Basic Information'


Name: Korra
Nickname: Avatar Korra | Sage of Snakes | Paper Goddess | The Avatar | Asami's Boo
Gender: Female
Age: 21
Clan: N/A

Personality - 性格

Korra is fiery, hot-headed, and pugnacious. Korra is tough, impatient, headstrong, sarcastic, and assertive. She also has a good sense of humor, with a teenage charm and vulnerability. Korra seems to be genuinely concerned with what others think her path should be as ninja. True to Korra's character, Lin once stated to Tenzin that it was "hard to believe [his] sweet-tempered father was reincarnated into that girl". Her personality is, in many ways, the opposite of her past life's; Aang was a peaceful, diffident, nomadic air user, whereas Korra is tough, impatient, headstrong, sarcastic, and assertive. She has a habit of getting close-up to people when confronting them, sometimes grabbing them by the chin when trying to get her point across. Additionally, while Aang was initially reluctant to be the Avatar, to the point where he ran away to prevent his responsibilities as the Avatar from disturbing his life, Korra fully embraced her position as the Avatar from a young age, reveling in its power. However, similar to Aang, she also has a good sense of humor and enthusiasm, and a vulnerable teenage charm.


Looks - 外見

Light Skinned, Short Hair, Muscle Looking


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"if you're man enough to face me!"


'Village Info'
'Village Info'


Land of Birth: Takinomori


WSE Clan: White Lotus/Sin Village​





'Rank//Chakra Info'

Ninja Rank:

Sage of Snakes

Specialty:

Personal Summon | Naturalist Summoning Specialist | Apex Summoner | Snakes/Snake Sage Mode Master | Origami Hex Arts


Elements:
Water Release
Fire Release
Earth Release
Wind Release
Lightning Release
Poison Release
Red Sand Release
Coal Release
Laughing Gas Release


Your Ninjutsu:
Taijutsu
Ninjutsu
Genjutsu
Kenjustu
NB Taijutsu - Restricted
Fuuinjutsu
Paper Ninjutsu
Medjutsu
Imperfect Snake Sage Mode
Kinjutsu

Custom Fighting Styles:
Origami Hex Arts

Reaper Scythe Arts
Strong World Taijutsu
Yo-Yo Arts

Summoning Contracts:
Snakes

Bees
Sharks






'Background Information'
'Background Information'

History - 歴史

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Korra was a young girl born into the land called Takinomori where she grew up her entire life. At an early age Korra showed promise in using Water Ninjutsu, Paper Ninjutsu and Snakes Summoning. When she was 18 she met another female ninja called Fu. Korra and Fu sparred tho Fu whom she could not outright beat, only managing to push the fight until the pair would collapse from exhaustion. They would meet on several occasions and the pair would exchange names and build a friendship with each other. Korra learned Fuuinjutsu from Fu in exhange for teaching Medicial Ninjutsu and other personal ninjustsu Korra created over the years.
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For the next seven years, the pair would act as vagabonds throughout Takinomi, referring to themselves as "The White Lotus" as they fought off those whom sought to bring harm to their homeland. Occasionally doing good deeds such as healing, but more often than not, charging as much as they could for their services.
During the time when the Golden Sabbath were being hunted Korra was involved a little bit. Fu infomred of her of the plans to help their ally clan and so Korra helped harbor Sado and Vegeta in her lab and helped them heal up before they changed their identity for a time period. Korra would end up supplying Vegeta some chakra pills as well as her snake pills to help ensure he would be fine before allowing Vegeta access to her secret tunnels to escape the landmark. After that Korra was able to aquire one of Sado's cut off arm's and started studying it to see if there was a way she could copy his abilities to gather natural chakra. After her allies were gone Fu asked Korra to help claim more lands in which Korra and Serperior agreed to and traveled to two new landmarks. When she arrived at Motoi Drylands, Korra summoned her Wood Snake and had him create houses and a sea port for the land's villagers and was able to strike a deal where the White Lotus would claim the land and get the villagers to provie food to Taki directly.

During Arc 3 Korra was mostly quite and not doing much. Korra did travel to the Graveyard of Sins and used her Wood Snake to help create a trading post there for both The White Lotus and Golden Sabbath. During this time Korra would also sign her Bee contract and get access to using Bees as well as her snakes.

During Arc 7 Korra spent her time creating the Sin Village's Hosptial in Taki as well her own lab to work on her experiments. She also has a clone going through the NW to claim more landmarks for the Sin Village.


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'Other'


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Personal Summoning Specialist | Snake of Sages
After a time of using Snake Ninjutsu and Snake Summoning, Korra was reversed summon into the Ryuichi Cave by the White Snake Sage. After a test to prove her worthiness, the White Snake Sage said that Korra was worthy of learning the snake's version of Sage Mode. After completing her biggest test created by Scorps, Korra proved herself in her snake usage and became the Sage of Snakes. She has full mastery of Snakes Summoning and Ninjutsu. All her snakes she uses when using snakes ninjutsu are blue in color to match her affinity for water. Specializing in Ninjutsu, Korra is able her have one of her personal snakes Serperior with her at times. Serperior is a tracking snake and helps Korra track enemies when she cant and merges with her to make it easier.

(Hebi Kuchiyose: Serperior) - Snake Summoning: Serperior
Rank: S rank
Type: Offensive/Defense/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Serperior is a personal snake of Korra's from the Ryūchi Cave. Serperior is snake that is 3.3 m long. Serperior is a small snake that is sued for a special purpose. Serperior is a snake thats snake senses is better than any snake. He can sense/track people through smell, being able to distinguish light from dark to keen eyesight, infrared-sensitive receptors in deep grooves on the snout, which allow them to "see" the radiated heat of warm-blooded prey mammals, and having contact with the ground is very sensitive to vibration; thus, the snake can sense other animals approaching by detecting faint vibrations in the air and on the ground. Serperior senses are maxed out being able to detect people throughout long range in a battle and 1 landmark away in the NW. Serperior can also merge with the user so he can be attached to the user giving him directions of where opponents can be. When merge tho he cannot give the user senchakra for Sage Mode as this jutsu a way to stay close to the user.
Note: Has to be taught by Korra
Note: She stays for 4 turns.
Note: Can be summoned once a battle
Note: Must have signed snake contract
Looks like
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Sage Master

Due to Korra's long time usage and knowledge of Snake Sage Mode, she is able to enter Sage Mode passively, no longer counting towards her allowed moves per turn.

Naturalist Summoning Specialist
Being a Naturalist Summoning Specialist, Korra is able to copy and do abilities her summons can do. From her snake summoning, Korra can produce venom from her body and has snake fangs and can bite opponents to inject venom which is her custom poison. From her Bee Summonings, Korra is able to produce honey from her mouth and use Honey Ninjutsu. Korra was also able to create her own kind of honey called Mad Honey which caues damage and effects on non bee users.

(Middohanī ) - Mad Honey
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Mad Honey is a special type of honey Korra has her Bee summons use instead of normal honey that contains grayanotoxins . The honey can affect opponents and none bee users or medical ninjutsu with effects varying with how much is exposed to an opponent. The opponents get exposed to the honey by either consuming any or having contact with it. Mad Honey can cause nausea, vomiting, blurred vision, circumoral paresthesia, tongue numbing, fainting, drowsiness, drunkenness, and seizures. For these effects the users must be exposed to at least a cup of Mad Honey with the effects following in order the more turns the opponent is in contact or consuming honey. After 1 turn the opponent will experience nausea and tingling. After two turns the user will experience weakness and have their speed drop by one level. After 3 turns the opponent will experience drowsiness and drunkenness while their speed drops by 2 levels. After 4 turns the user will experience vomiting, blurred version, circumoral paresthesia, numbing and fainting and seizures. Mad Honey can also cause cardiovascular system problems resulting into 1st to 3rd-degree heart block, asystole, and myocardial infarction. The opponent would need to exposed to half of their body size worth of Mad Honey and be exposed or have consumed the honey for at least 5 turns straight and would have their speed drop by 3 levels.
Note: Must be posted in either the user's bio or at the beginning of a fight
Note: This honey replaces regular that the user's bee uses
Note: Must be taught by Korra
Note: Must know Bee Summoning


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Apex Summoner
Korra is an Apex Summoner being able to use both her Snake contract as well as her secondary contract of Bees. Due to this, she is able to have a second personal summon with her at all times. She has her Beedrill summon as her secondary personal who is used to release honey to bind opponents while also being able to release a poison blast. All of Korra's bees she uses for Bee Ninjutsu also use her Mad Honey instead of normal honey.

(Hachi Kuchiyose: Beedrill) - Bee Summoning: Beedrill
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Beedrill is one of Korra's personal Bee summons that she bounded with and mastered. Beedrill is 1 meter tall and has three total stringers two as hands and one on its bottom as a nomarl bee. Just as nomarl bees, Beedrill is able to sting opponents and spew out honey (rankless) in blast to help bind an opponent. Be Beedrill's main ability is being able to release a blast of poison from one of his hand stingers. The poison blast is A rank in strength and can be shot up to longe-range. The poison Beedrill uses is basic poison similar to Med Toxin unless the user has a custom poison stated, in which it goes by those effects.

Note: Must know Bee summoning
Note: Poison blast counts a move
Note: Beedrill stays on the field for 4 turns
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Paper Ninjutsu | Kekkei Genkai
Korra has a special ability like her friend Konan where she is able to mold and shape their chakra into small pieces of paper, which she can then manipulate freely. She is able to turn her body into paper and create paper for offensive and defensive purposes. Korra is also able to use Paper Ninjutsu passively and manipulate paper up to short-range, causing it to levitate around her, while she can also launch it like shuriken and without seals in short-range up to B-rank. Instead of using normal paper she switched them out with her special snake tags she created adding +20 damage to all her paper ninjutsu passively. Also mixed in with her Snake Tags are special Poison carrying tags. These tags were creted by Korra's good friend Sado (Howard) and contain her special Venom of the Red Lotus in it's gas form while some contain some Laughing Gas. Mixing this with her paper jutsu makes her Paper Ninjutsu more dangerous as either snakes or gas can come out of her paper. Korra also aquirred Elemental Paper sheets that can give her Paper Jutsus elemental properties. Korra and Sado were also able to create tags that contain their special element Red Sand. The tags each contain at least a D rank source of red sand so Korra can have multiple tags go off giving her sources of Red Sand while also giving her Paper Jutsus the advantages of using Red Sand. Korra also made two new paper tags adding to her collection. The first is her HIVE Tags which uses her Bee summoning and when they explode they release 10 double size bees that burst into honey to bind opponents. The other tags are her Chakra Asborbing Paper. These tags are used to seal incoming jutsus to help for defense while can also passively steal chakra from opponents. Korra can than have the stolen chakra be replinhsed into her system giving her more chakra.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags

Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
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(Haibutagu) - Hive Tags
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A (-5 for activation)
Damage: N/A
Description: These tags were developed by Korra in conjustion with her Bee Summonings. These tags resemble the color of honey while having a bee hive pattern on them. Upon release these tags release a small swarm of bees that consist of 10 that are double the size of a nomral size bee. These bees will either get close to or sting the opponent and than explode but instead of a straight explosion these bees will explode into sticky honey. A single bee's worth of honey is enough to make it hard to move a hand or foot. If an opponent gets caught with multiple bees it would cause them to be stuck in place and unable to move.
Note: Must be placed in the user's bio or in the beginning of the battle
The Bees:
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(Akai Sabaku no Tagu) - Tags of the Red Desert
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.


(Chakura Kyūshū-Shi) - Chakra Absorbing Paper
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (- 30 when used)
Damage: N/A
Description: These special paper sheet are created by Korra and is a combination of paper sheets and Fire/Water/Wind/Earth/Lightning Sealing Method. The sheets are orange in color and have the symbol of her Orange Lantern ring. The sheets are used to absorb incoming jutsus by releasing chakra chains that split up and absorb an incoming jutsu into multiple sheets. The user can asborb 1 jutsu per turn up to S rank. The sheets can also passively when attached to an opponent can absorb chakra up to 40 points every two turns. The user can than have the sheets return to them and restore chakra from the stolen chakra. The user can only have 100 (so bascially 1 S rank and 2 B rank jutsus) chakra points stolen at max, before a two turn cool down. When replenishing chakra the user can replenish either chakra stolen passively or stolen from an asborb jutsu but not at the same turn. The user can also have them attach to summoning and absorb the chakra from the summoning to the point they get reversed summoned.
Note: Absorbing a jutsu counts as a move and needs a 2 turn cool between uses
Note: The passively stealing/replinshing chakra can only be done once per turn

Kamishiro no Hana | White Paper Flower
Type: Supplementary
Rank: E
Range: N/A
Chakra: 10 (per technique)
Damage: N/A
Description:
This special type of paper is similar to the same paper trainee ninja use to discover their primary elemental affinity. However the primary difference with this is that the paper is thicker, creating a stronger bond between the fibres, and thus does not disintegrate when channelling the users elemental chakra through it. When placed in the biography of a paper user, it allows the bio to use this special kind of paper that allows them to channel elemental chakra through the paper. This paper cannot be substituted for elemental attacks, such as using paper for a Katon or Doton etc type attack, but simlpy allows the user to create elemental attacks out of paper. By using a paper ninjutsu technique, and then at the extra cost of 20 chakra per technique, the user can passively change the nature of the chakra controlling the paper into a specific element, creating a thin elemental cover on the paper.
Notes:
-Must be placed in users bio and start of battle
-Coating a paper ninjutsu in elemental chakra costs an extra 20 chakra per technique
-Counts towards one of the users three moves per turn

(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others



Medical Supplies | Medical Pills & Scroll

Under her training with Scorps, Nathan, Shinta , and Vex. Korra became a medical ninja, able to use healing techniques, and offence healing techniques. Also on her person at all times are three sets of medicines or pills. She has three of each different pill on her at all times, of each medicine recipe. She also carries a spcial scroll with Medical Supplies inside it.

( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.:
  • メス - scalpel, sterilized
  • ナイフ - knife
  • アルコール - a bottle of 96% ethanol for disinfection
  • 水 - a bottle of sterilized water
  • スポイト - syringe, sterile, for one time use only
  • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
  • 包帯 - bandage, sterile, 8 meters in length
  • 血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
  • 温度計 - mercury thermometer, for axillary or rectal use
  • ベッド - a mobile bed to carry patients
  • バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
  • テント - a small tent, just enough for two people to lie in
  • 光 - a flashlight
  • ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
  • 流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
  • モルタル - mortar and pestle, chemically clean
  • スプーン - spoon, sterile
  • パテ - putty knife, metal, sterile
  • 研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

Origami Hex Arts | Custom Fighting Style
Korra later even developed her Paper skills into her own fighting style. After mastering what she could do with Paper, Korra became obsessed with trying to combine other stuff with her Paper Ninjutsu. She was then able to change the color of some of her paper so that she could make the paper form patterns that would cause optical illusions for people looking at them. She then was able to use these paper illusions to catch people into genjutsus using her paper as the medium while also being a way to attack.


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Weapons & Equipment | Power Ring & Cyber Dragons
Korra wears her custom weapon called the Power Ring on her left ring finger. As it lets her switches between Corps uniforms based on her emotion she mostly is a Blue Lantern, Star Sapphire Lantern, or a Green Lantern. She created using the Emotional Spectrum giving each emotion she put in the ring different abilities. All the emotions share a basic set of abilities. She has full control of the ring be able to switch thru emotions without hesitations. She also carries two of own Scienctfic Ninja Tool creations, Cyber Dragons. She uses these to help also give her more of a paper source.

(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
How the ring looks like.
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Example of using shields and weapons
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Saibādoragon - Cyber Dragons
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-30 when activated the first time)
Damage: N/A
Description:These Cyber Dragons were created by Korra to make it easier to have access to her paper ninjutsu. The user has two robotic snakes that have a special seal inside them. Once the user channels the required amount of chakra the cyber dragons start releasing paper sheets that the user uses themselves. Channeling the chakra into the cyber dragons can be done passively. The cyber dragons are self sustating so once activated they will keep releasing paper sheets on their own. The cyber dragons release the sheets in short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. The user can have the cyber dragons attach to them on their sides/clothes or inside their their body and sticking out. The cyber dragons are mixed in with the user's chakra chakra so if the user turns their body into paper the cyber dragons will also turn into paper with the user. The user can also set the cyber dragons on the field so they don't have to worry about them being on the use's body.
Note: Usable by Paper bios
Note: Must be posted on the user's bio
Note: The user can only have up to 3 cyber dragons

Custom Poison | Venom of the Red Lotus
Venom of the Red Lotus is a poison developed by the Sage of Snakes, Korra with the help of Dr Howard. This poison is an enhanced and modified venom she acquired from species of snakes, vipers and pit vipers, by using her medical ninjutsu and senchakra. The new poison in its liquid form is a silver metallic looking liquid while in its gas form its a silverish gas. Venom of the Red Lotus comes in liquid form with it being able to form into a gas form if its expose to air and enough heat. Being a hemotoxin, Venom of the Red Lotus is made to destroy red blood cells (that is, cause hemolysis), disrupt blood clotting, and/or cause organ degeneration and generalized tissue damage. The Venom also has a chakra surpassing formula inside it. Being able to examines Kabuto poison Korra was able to enhance it and add it to her poison. The Venom of the Red Lotus is able to surpass KGs by targeting the opponent's DNA and destroying the parts which hold their KGs till the point they aren't able to use it anymore. This unique part of Korra's poison is only possible in her liquid form. Korra is immune to these effects and the poison itself , in both liquid and gas forms, due to being able to manufacture a vaccine/cure to it and injecting it to her body. The poison applied to all of her ninja tools and weapons while also keeping small tubes of it on person and in her medical scroll. Korra was also able to genetically modify all her snake summons and snakes used in snake ninjutsu to produce and use this poison instead of normal venom making any snake bites from snakes she use more dangerous than normal. Korra is also immune to snakes that use her poison.

Venom of the Red Lotus
Creator: Korra.
Type: Hematological, Muscular and Vascular
Ingredients and Background: Venom of the Red Lotus is a poison developed by the Sage of Snakes, Korra. This poison is an enhanced and modified venom she acquired from species of snakes, vipers and pit vipers, by using her medical ninjutsu and senchakra. The new poison in its liquid form is a silver metallic looking liquid while in its gas form its a silverish gas. Venom of the Red Lotus comes in liquid form with it being able to form into a gas form if its expose to air and enough heat. Being a hemotoxin, Venom of the Red Lotus is made to destroy red blood cells (that is, cause hemolysis), disrupt blood clotting, and/or cause organ degeneration and generalized tissue damage. The Venom also has a chakra surpassing formula inside it. Being able to examines Kabuto Korra was able to enhance it and add it to her poison. The Venom of the Red Lotus is able to surpass KGs by targeting the opponent's DNA and destroying the parts which hold their KGs till the point they aren't able to use it anymore. This unique part of Korra's poison is only possible in her liquid form.

Korra is immune to these effects and the poison itself , in both liquid and gas forms, due to being able to manufacture a vaccine/cure to it and injecting it to her body. The poison applied to all of her ninja tools and weapons while also keeping small tubes of it on person and in her medical scroll. Korra was also able to genetically modify all her snake summons and snakes used in snake ninjutsu to produce and use this poison instead of normal venom making any snake bites from snakes she use more dangerous than normal. Korra is also immune to snakes that use her poison.

Description of Effects:

Liquid Form:
In its liquid form, Venom of the Red Lotus destroys red blood cells – causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. When an opponent gets hit with a weapon dipped in this poison the blood were the hit would happen wouldn't coagulate and have increased bleeding. The opponent won't be able to stop their bleeding through normal means and would need Med Nin to make the effects to stop. The poison can also cause the opponent to bleed from orifices like nose, eyes, and also gums and the brain. The poison also attacks blood and live tissue. The poison literally kills and dissolves tissue including bone. The venom also attacks the opponent's DNA removing their KG from their DNA and restricitng it down the longer they are exposed to it.

Speed of Effects Depending on Exposure and Time
  • Simple Scratch or skin contact with the liquid poison - The scratch would start bleeding and than start bleeding uncontrollably and tissue damage and dissolving tissue including bones after 2 turns of exposure. After 5 turns of exposure the bleeding would slow down to normal pace. If used on a finger or toe the opponent could expect to lose the body part (after the two turns of exposure). The Venom restricts F rank KG abilities if in the opponent system for 1 complete move.
  • Stab Wound, contact between the liquid poison and an open, bleeding wound or contact - Uncontrollable bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction. The Venom restricts S rank and above KG abilities after 2 whole turns of exposure. After 3 turns it restricts it down to A rank and above.
  • Ingestion of liquid Poison or Overdose of Poison - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause body parts to be lost and need to be amputated. Effects happen after 3 turns of exposures. The Venom also restricts KGs abilities down to B rank and above after 3 turns. After 4 turns it becomes C rank and above and after 5 it becomes D rank and above.
Gas Form: In its gas form, Venom of the Red Lotus does most of the same things as the liquid form expect it wouldn't cause bleeding from a specific wound. The if ingested the gas could cause bleeding from orifices like nose, eyes, and also gums and the brain as well as tissue damage and often, organ failure. If enough is is breathed in it could force the lungs to bleed internally, pooling blood in them.

Speed of Effects Depending on Exposure and Time

  • Small Amount Ingestion or Breathed In or Skin Exposure - Poison either breathed in or contact with skin and pores causes minor bleeding nose, eyes, ears and gums. Causes dizziness and loss of balance (-10 to tracking). Can also cause coughing of blood. These effects start after 2 turns of exposure and last for 3 turns if untreated.
  • Heavy Ingestion of Gas - Uncontrollable internal bleeding, tissue and bones dissolves, blood clots, cells and tissues damage after 3 turns of exposure without extraction.
  • Long Term Ingestion - Causes hemolysis, disrupts blood clotting, and also attacks other types of cells and tissues – causing profound tissue damage and, often, organ failure. Also can cause bleeding from orifices like nose, eyes, and also gums and the brain. Can cause the lungs to start internally bleed and start filling with blood. Effects happen after 4 turns of exposure and skin contact. This requires the opponent to breathe in the gas for a full turn.
Note: Only Usable by Korra or if given weapons dipped in this by Korra.
Note: Created by Korra
Note: Advance Elements/CC are restricted instead of KG if applicable. However, HA are not effected due to not being reliant upon DNA.

Custom Medicine | Snake Senses
Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.

Snake Senses
Creator: Korra
Type: Supplementary
Description and Background: Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.

Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be.

Description of Side Effects:

Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses.

This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after.
- Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed
- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.

Note: Created by Korra
Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself.

Fuuinjutsu | Body Seals
Being the Fūinjutsu prodigy that she is, Korra has many techniques she created herself that deals with ninja Fūin tools, pre written scrolls, and kanji stored on her body or in her jacket before battle. There are two sealing marks for Summoning: Lightning Blade Creation located on Korra's vambraces, one on each, which store a variety of ninja tools that she has access too. The left seal has an explosive theme and it is filled with 20 explosive snake tagged wrapped kunai and 10 explosive snake tagged fuma shuriken, 1 one each blade on both sides meaning a total of 8 tags per fuma shuriken. In the right seal there is scythes and swords sealed into them allowing her to do Kenjutsu and her Reaper Scythe Arts. Preventing the lucky shinobi that one day may defeat Korra from stealing her body she had the Reverse Four Symbols Seal placed on her body in order to keep her villages secretes safe from outsiders who may have captured her body. Korra also has a seal on her right shoulder that was created by Ryujin. This seal prolongs her Sage Mode duration and activates when she enters Sage Mode. She also carries scrolls with Kanjis on them for all 5 basic elements. Korra also has a seal she created using her Paper Ninjutsu and her Summons. The Seal is located on her left upper shoulder and auto-activates when she uses the summoning jutsu or summoning ninjutsu. The seal fills the summon with paper sheets making it where when the summons are destroyed paper sheets fill the area giving her a source of paper. Korra also has a Red Sand Seal on her body that automatically activates when her body has foreign chakra of an incoming jutsu to help protect her.

( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

(Origami Fuinjutsu: Kami no Megami no Shukufuku) - Paper Sealing Technique: Paper Goddess' Blessing
Type: Supplementary
Rank: A
Range: Short - Long (Seal on self, effects on summons all the way to long)
Chakra: 30 (-10 every time it activates)
Damage: N/A ( +20 damage to summoning ninjutsu and summons )
Description: Using her Fuuinjutsu and Paper abilities, Korra created a seal on her body to make her using summons and their ninjutsu in conjunction with her KG. The seal automatically activates whenever the user uses ninjutsu from their summoning contract or actually summons a creature from a summoning contract they signed. The creatures they summon are filled with paper sheets making it were if the creature gets cut or sliced or destroyed the creature's body will release the paper sheets. Being a paper user the animals will be filled with paper so when the animal is cut in half the animals body will release a source of paper short range of where the animal got damage. The seal passively activates by its self so the user never needs to focus on it. Being a snake user when Korra uses this her snakes from jutsus like Hidden Multiple Snake Hands will be more deadly as her snakes could potential be more deadly as the snakes may release a bigger paper source for her across the field. The amount of paper sheets is determined by the size of the animal as bigger sized animals will be able to store more of a source of the selected elemental. This can only be used with Paper Ninjutsu.
Note: Must be placed on a users bio or posted in the beginning of a match
Note: The seal passively activates when the user summons an animal or uses relevant contract ninjutsu
Note: The seal can only be used once in a move even if the user does multiple contract ninjutsu moves

(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+100)
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.

( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( 60 )
Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique.
Note: Can be placed upon a bio with only one ward seal at a time
Note: The seal can only be used once in a move even if the user gets attack multiple times in one move





Theme Song and Background Music :





'Battles'
'Battles'
'Battles'




Won: N/A

Lost : N/A


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Updating/Dropping: https://animebase.me/threads/sage-of-snakes-avatar-korra-v-9-wse.766621/
Adding Kinjutsu and Sage Master and 3rd contract

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