Sage of Iron Fist vs Sage of Elysium

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Solomon, King of Magic
Let's do three days. And yes, official. My Creation, Goetia, is sealed within my Human Order Correction Seal. It is a body seal that can be found on my biography.

"Beautiful. Much like Sheba was back then." They were the few words he could manage for his soon-to-be opponent Mishima Kazumi. He was the Mage King, but only sallied forth in battles he thought he could win. A man of both immense and minimal confidence, Solomon was as introverted as any other human. But it was introversion generated by self-reflection. He was old. Very old. After seeing so much, one couldn't help but self-reflect on a long life journey.

Shut up, father. It was Goetia's voice now, from within the mental voidspace within the Human Order Correction Seal. It was unlike him to address him as father. More often than not he called him king, or lord. But not father. What had gotten into the King of Demon Gods?

"Shall we begin then? Our battle might be unavoidable, but perhaps I can show you what it means to hold the title King of Mages, and Grand Caster." With that said chakra pooled around Solomon's eyes, passively activating the Byakugan. It was the first stage of his Clairvoyance, with the second being the eyes that he had received from God. His Byakugan was traditional for his Otsutsuki bloodline, and a trait that many of his kin had awakened. But the Tenseigan...it was a skill that even King David did not receive. Simultaneously his signet ring, the Seal of Solomon, transformed itself into its staff form. What was once a ring now was a staff held in Solomon's left hand, and it soon glowed gold, releasing a pulse of bright white light that expanded through the battlefield. And once the pulse had been released and its glow subsided, the signet would have returned to Solomon's left hand. And what had materialized a meter next to him was a demonic spectre: Galen Marek. A spectral shroud of demonic energy radiated from Galen's body, a mark indicative of his demonic essence being extracted from the real Galen Marek. But that distinction made little difference to the King of Mages; what was before him and Kazumi was very much the spiritual iteration of the Grandmaster of the Binkan clan in.

Then, without hand seals, Solomon raised both of his hands to unleash a myriad of purple lightning bolts that zipped their way toward Kazumi to initiate the fight. "Inton Raiha!" He shouted, the lightning imbued with his Six Paths Senjutsu as well as Yin Release; simultaneously Galen would quickly form a single hand seal, due to his specialization in Genjutsu, to cast a momentary illusory technique on Kazumi. The technique would cause Kazumi to feel a blow to the back of the legs, and, shockingly, cause her to fall to the ground. With the augmented version of the technique, she would feel the mental pain, losing her balance and falling helpless as Solomon's Yin Lightning technique barrelled its way toward her.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
( Soromon no Inkan ) - Seal of Solomon
Type: Artifact
Rank: S
Range: Short - Long
Chakra: 40 per active ability use (-10 per turn)
Damage: 100 damage for Seal Form
Description: The Seal of Solomon is an artifact of unknown origin, rumored to be from a time and place far from our own. Due to its powers over the dead, the Seal of Solomon gained a reputation of a necromancer's greatest dream, the ability to govern the souls of the dead in a way both similar and unlike that of Edo Tensei. Despite it's name, the Seal of Solomon does not refer to a written script, but a signet atop a ring. Usually worn on the thumb as a singular, this ring is capable of passively changing it's form, depending on the ability it utilizes. When worn, the user becomes capable of utilizing any and all spiritual techniques without need for seal, including but limited to Genjutsu and Yin Release as well as grants a complete spiritual immunity to techniques of A rank and lower, including damage and side effects. Souls summoned by the Seal of Solomon remain loyal to the user regardless of previous association and attachment, being incapable of being swayed by Yin techniques or other abilities to break this bond.

The Seal of Solomon has it's own set of active abilities unlike the passive ones listed above, each attached to a different form the ring is capable of taking. When in Staff Form, the Seal allows the user to summon demons from the past to do his bidding in ways. Unlike Edo tensei, these demons exist as spiritual entities only and can make use of any Spiritual technique the user or the demon itself had in its life with their previous health pool and chakra pool in place. Due to having no physical body, they are immune to physical damage These demons are the souls of anyone defeated within the last 2 pages of the Battle Arena if used there and anyone defeated within the last 3 Ninja World arcs. This allows him to summon demonic versions of previous battlers should he wish it - even if they have yet to die, drawing the demonic energy from them. These entities cannot be sealed nor absorbed by abilities or dissipated by Yin-Yang based abilities. When in the Ten Rings Form, the user is capable of summoning the prince of demons named Asmodeus. Asmodeus, possessing the user, grants heightened demonic and spiritual abilities, shown in the form of re glowing eyes and tattoos. With a sigil appearing across the user's torso, the user's spiritual abilities spike to a point where he is capable of affecting this same energy within opponents via contact; by touching their chest and head simultaneously, the user is capable of sealing the demons within them, purifying their soul and preventing use of any form of energy for 5 turns. This essentially allows him to bend their ability to use energy as he purifies the soul. While in use, the user becomes immune to Yin based techniques though his susceptibility to Yang ones spikes, causing him to take doubled damage from them in this while in use. Other spiritual based modes cannot be in use while this one is. When in actual Seal Form, the user is capable of forming bonds with demons, gaining access to their power in the form of powerful scripts that deal high damage to foes by releasing this demonic energy as bursts of glowing red-gold energy. The user can manipulate this energy once every 5 turns to create blasts of energy with a strength to any elemental nature it meets. However, because of this power, use of this prevents the Seal of Solomon's abilities from working for the same time it takes to reuse this ability, 5 turns. During this time, any and all of the Seal's abilities become defunct and it becomes just a ring.
Note: Use of Sealing Form can only be used once every 5 turns, preventing the user from using any other form in that time.
Note: Use of the Ten Rings Form can only be done 3 times in total, with a 4 time cooldown period.
( Senpō: Inton Raiha ) - Sage Art: Yin Release Lightning Dispatch
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 80
Damage: 120 + 20 = 140
Description: The user forms a mirrored Ram handseal and combines Yin release with his Natural Energy, and then releases myriads of purple tangible lightning bolts from the palms of each of his hands to capture the target. These purple bolts are actual bolts of lightning, similar to Kirin.
Note: This can only be used by bios with access to Six Paths Senjutsu.
Genjutsu: Senkyoushi | Illusionary Arts: Missionary
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if done with hand seals)
Description:
The user will induce a simple but precise and useful illusion onto the enemy making him feel a blow was just delivered to the back of his knees. As a reflexive response, in reality his legs lose strength and the enemy falls on his knees immediately. While quite simple, the technique serves many purposes and leaves the enemy vulnerable. The technique can target other areas and deliver similar blows to induce other similar reflexive actions. If the user does 2 handseals (boar+rat) he can cause the enemy to experience pain and even target the enemy's neck from behind, making the enemy experience severe pain and loss of limb control for a few moments, collapsing to the ground as if a precise blow was given to a nervous cluster in the neck. Off course in reality, no damage is done but the body is fooled into reacting in a reflexive manner to the illusionary blows.
Note: Can only be taught by Scorps
Note: For the hit to cause damage, the user needs to do the handseals.

Calling forth Galen Marek from his battle here.

Chakra: 4,750 - 15 - 40 - 80 + 30 (Yin Release passive chakra drain) = 4645
 

Zatanna

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Kazumi, from her kneeling position within the dojo had heard the thunderclouds rolling in, their distant flashes and booms foretelling of a storm on the horizon. In the moment that she had closed her eyes to pray, the footsteps started echoing through the dojo into its center. Without moving from her kneeling position, Kazumi listened to Solomon speak.

"Shall we begin then? Our battle might be unavoidable, but perhaps I can show you what it means to hold the title King of Mages, and Grand Caster."

He spoke perfect Japanese despite his obvious heritage, that wasn't. Calm and collected she replied.

豪鬼さん が失敗したのを見る. よろしゅうお他のもうします .

I see that Akuma hasn't killed you. Very well, lets begin.

Standing and taking her Hachijo karate stance, Kazumi would watch as a form would begin to manifest, some sort of devil entity Kazumi would assume. As it formed, She channelled her chakra through her fists and feet, her gauntlets begging to shine through their gems as they activated. Bowing respectfully, even warriors before death have respect for opponents that were about to kill them.

Purple lightning distracted her, as she felt a peculiar sensation come over her body, and Kazumi as a medical expert knew that this was a manipulation of her Chakra Network. Coupled with Galens single hand seal and no other effects going on, she made the logical assumption of a genjutsu coming over her body. She had to act quick as the pruple lightning was going to be coming at her, and with two seals, a surge of sugar fed her body, its energy converting to adrenaline and fueling her cells. With the additional speed she could dodge the lightning, as well as the surge of chakra being able to break her out of the genjutsu before it could take effect.

愛いらない運命なんです


I cannot accept this fate.

Kazumi sped to her left, her opponents right placing a tag down as she does, and continues to run around to where 90 degrees of where she originally started. This would mean that she would be to the right of her opponent at 3 o'clock.


Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura, Momoshiki, or Tsunade bios.
Note: Once activated, lasts the entire battle.

Type: Supplementary
Rank: A-F (A)
Range: Short
Chakra: 30-50 (30)
Damage: N/A (-15 to user for each turn of F rank)
Description:
The user will gather Sugar chakra around their body, creating a direct source for every muscle and fibre, providing a huge boost to energy allowing the body to be push to extreme limits.
-A rank requires 2 handseals, while S rank requires 3 and F rank requires 5.
-While in S rank mode, the user can only use Non elemental Ninjutsu apart from Amaiton, as well as nonelemental Taijutsu, Kenjutsu and Genjutsu.
-While in F rank mode, the user can only use Amaiton elemental ninjutsu, non elemental Taijutsu/Kenjutsu

Bakafu - Blast (A Rank)
With one instant surge of chakra around the body to the muscles, the user is able to move at 2x the speed they normally can allowing them to move and dash at incredible speeds. This movement lasts for mere seconds useful as an escape or closing distance technique.
Restrictions:
Can only be used 4 times per match
No techniques above S rank Next turn


Moeru - Blaze (S Rank)
Channelling Amaiton chakra around the body, the user creates a source of readily available energy allowing the muscles to work at their limits without losing any energy. The draw back to this is the lactic acid build up that comes afterwards. By fueling the muscles with sugar for 3 turns, the user moves at 3x their speed, giving a +15 to taijutsu due to the increase in speed.
Restrictions:
Can only be used 3 times per match
No other Sugar release techniques upon ending for 2 turns
No Techniques above S rank for 2 turns upon ending.

Kirakira - Glitter (F Rank)
One of the most dangerous and reckless uses of Amaiton, is the Glitter. Glitter surrounds the muscles in sugar chakra, with a ready supply effectively drowning the muscles in the chakra. Pushing the users body beyond normal safe limits, this mode effectively stresses and tears muscles due to the extreme strain put on them. While extremely dangerous, this does also give the user for 2 turns to move at 4x their speed, with an added bonus of +25 to their taijutsu. After the jutsu ends, the user is left extremely drained to the overloaded build up of lactic acid in their system and the risk of hypoglycemia.
Restrictions:
-Can only be used once per match
-No other sugar release for 3 turns upon ending
-No other techniques above A rank for 2 turns after ending.
-User takes an additional 20 damage for 2 turns after ending from attacks

Health: 200/200
Chakra: 2950/3000
 

Drackos

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"Troublesome. Solomon muttered a single word. Passively his Byakugan ascended into the Tenseigan, its white irides fading away and replaced by the wondrous, colorful, flower like pattern of his higher Doujutsu. The Tenseigan, his bloodline that even his father could not attain. His higher Clairvoyance. "Come to me." He stated firmly, keeping his hand outstretched and unleashing the attractive forces of Gravity on Kazumi. It would happen simultaneously as Kazumi would place her tag on the ground. Solomon would take hold of her with the attractive forces of the Reincarnated Embrace, pulling her directly toward him. Though as soon as the technique began the Mage King would angle his hand down slightly, slamming Kazumi into the ground after she placed the tag, dragging her along the earth and the tag with her while being pulled. An absolute force that not even her augmented strength could fight, ending her unfortunate sprint to the left.

Simultaneously as Solomon pulled Kazumi to him, Galen would channel his Yin chakra to form the first form of the Hands of Sloth. A single arm of Yin chakra would form behind Galen, invisible to the naked senses but very much within the realm of reality. To those without these senses, nothing would appear out of the ordinary around the spectral Grandmaster. But in truth, as Kazumi was pulled, the spiritual arm would thrust itself forward into the path of Kazumi's Reincarnated pull, striking her at the halfway point where the two would meet. A devastating strike that would not only inflict considerable physical damage upon her, but also unable to deduce A-Rank and higher genjutsu, and break S-Rank and higher illusory techniques. A devastating combination.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
( Tensei Hōyō ) - Reincarnated Embrace
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Using his Tenseigan, the user is able to use gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Comparative to Banso Tenin, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Tenseigan Bios.
(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Chakra: 4,645 - 10 - 40 + 30 = 4,625
 

Zatanna

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"Troublesome. Solomon muttered a single word. Passively his Byakugan ascended into the Tenseigan, its white irides fading away and replaced by the wondrous, colorful, flower like pattern of his higher Doujutsu. The Tenseigan, his bloodline that even his father could not attain. His higher Clairvoyance. "Come to me." He stated firmly, keeping his hand outstretched and unleashing the attractive forces of Gravity on Kazumi. It would happen simultaneously as Kazumi would place her tag on the ground. Solomon would take hold of her with the attractive forces of the Reincarnated Embrace, pulling her directly toward him. Though as soon as the technique began the Mage King would angle his hand down slightly, slamming Kazumi into the ground after she placed the tag, dragging her along the earth and the tag with her while being pulled. An absolute force that not even her augmented strength could fight, ending her unfortunate sprint to the left.

Simultaneously as Solomon pulled Kazumi to him, Galen would channel his Yin chakra to form the first form of the Hands of Sloth. A single arm of Yin chakra would form behind Galen, invisible to the naked senses but very much within the realm of reality. To those without these senses, nothing would appear out of the ordinary around the spectral Grandmaster. But in truth, as Kazumi was pulled, the spiritual arm would thrust itself forward into the path of Kazumi's Reincarnated pull, striking her at the halfway point where the two would meet. A devastating strike that would not only inflict considerable physical damage upon her, but also unable to deduce A-Rank and higher genjutsu, and break S-Rank and higher illusory techniques. A devastating combination.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
( Tensei Hōyō ) - Reincarnated Embrace
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Using his Tenseigan, the user is able to use gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Comparative to Banso Tenin, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Tenseigan Bios.
(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Chakra: 4,645 - 10 - 40 + 30 = 4,625
A force took hold of her, unlike the genjutsu before and began dragging Kazumi towards Solomon. With the trajectory itself she could see that she wait aimed right for solomon, however with Galen right next to him, it would be troublesome if she got caught. Well if he wanted her to come towards her, she would make it work in her own favour.

As she flew towards Solomon, concentrating on her Yang chakra, she began to focus it around her fists. They began to ripple and steam as two figures of a tigers head made from white chakra enclosed them. As she reached Solomon, she would thrust both of them with every strength she had, one aiming for his outstretched hand the other for his head. The chakra, thankfully was absorbed by her gauntlets giving her a shield that would reduce the incoming damage by 70.

死ぬ...

Die...


As she aim to strike through Solomon an invisible force struck pain into her, causing her to feel its effects immediately and wonder where it came from, which Galen looked towards Kazumi, it was clear he was acting without being visible.

Reference:
Type: Weapon
Rank: S
Range:
Short-Mid
Chakra: -20 per turn
Damage: N/A
Description:
A very proficient group of blacksmiths collectively called the Mogu, had such skill with shaping and using Hugurian Ore, that generals and leaders traveled all over the world to ask for weapons to be made for them. One particular weapon that was made were a pair of gauntlets, designed for close quarters combat however came with a heavy cost. Originally created for an amazing female warrior, they were lost, and then eventually resurfaced.
The Emerald Mogu Gauntlets are a pair of larger than ordinary fists carved and shaped into dragonesque faced gauntlets, crafted from Hungurian Ore, gilded with Jade, each embedded with a jewel. Each of these jewels empower the gauntlets at the cost of additional chakra, creating a large taxing chakra based weapon.
In the left Gauntlet is a orange topaz, etched with the symbol for barrier. When chakra is charged through the gauntlets, the topaz activates, withdrawing in the same amouont of chakra that is used for a technique, only up to S rank. Once collected the chakra then spreads over the users body as a 10cm layer of second skin, protecting the user and reducing damage taken from the next technique by the amount of chakra taken (ie 40 chakra taken, reducing 40 damage from the next technique that damages the user). while only lasting a few seconds, it only lasts for one turn, and can only draw in chakra from one technique at a time.
The right gauntlet has a malachite gem embedded into the head in which also taxes the user, chakra per technique used. Destined and designed for war and combat, the symbol for challenge is etched into the malachite in which every turn 20 chakra is taken from the uiser each turn. This chakra is the expanded out from the gem once per turn as an invisible field of omnidirectional chakra, acting similarly to a sonar. This chakra in no way harms or damages the opponent however, will ping back to the user about the closest incoming enemy's physical position.
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20=100
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20=100
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)+70 from CW
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.

Health: 180/200
Chakra: 2780
 

Drackos

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It was difficult to hide reality from Solomon's eyes, if not outright impossible. He could see the chakra building up in Kazumi's gauntlets; it was potent Yang chakra, and it could be clearly detected through his Yin-Yang sensory. She was strong indeed. "I will not die here, Kazumi. You are strong, that much is certain. But..." Her gauntlets had mitigated most of the damage from the Hand of Sloth, but it wasn't the damage that was his primary motivation behind Galen using it. In the moment that the hand made contact with Kazumi Solomon would release the Reincarnated Embrace, ending the technique and letting Kazumi's body fall freely to the ground. She would need to complete an additional charge at Solomon to close the gap.

Capitalizing on her spiritually degraded state, the Mage King induced another illusion on Kazumi. This time cast directly by him, and without the need for hand seals. The illusion cast would be modified through an infusion of incredible infusion of elemental chakra, augmented with Yin Release. As a result, Kazumi would see an illusion placed upon her where hundreds upon thousands of small sakura-colored sprites of Mystic Fire would fall from the sky, as if rain. The sprites, while flames, were harmless in the illusion. In a sense, they looked like little spirits falling upon the Japanese-styled arena that she and Solomon battled in. In truth the illusion would soon put her to sleep, augmented through an infusion of Mystic Fire chakra making the illusion neutral to all means of escape. Though, in truth, in her spiritually degraded state the Temple of Nirvana couldn't be released by Kazumi at all. In fact, she wouldn't even be able to deduce that she was in a Genjutsu at all. It was a serene scene, and a fitting one for such a beautiful woman. "Rest now. Conserve your strength." The Mage King would practically whisper from a distance, looking onward at her with his Tenseigan. Simultaneously as the illusion is cast Galen would strike once again with the Hands of Sloth, this time slamming down directly into Kazumi's stomach as she lay on the ground.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A + 1 = S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 + 50 = 80
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE
 

Zatanna

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As discussed, I cannot do anything that you cannot counter. I surrender/forfeit, you win. I will improve next time.




Kazumi saw the lights materialize within the air, and the familiar feel of her body becoming under control of a genjutsu. There was a reason Akuma hadn't killed Solomon, truely he was a powerful being, too strong for even him, there was little chance that Kazumi had in defeating Solomon. As the genjutsu took over, Kazumi knelt down, bowing in respect to the greater fighter.

予期部お持ちですね ...
Your technique is impressive...

Without any other resistance, Kazumi falls into the slumber.
 
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