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<p>[QUOTE="Sinthorus, post: 22008943, member: 80925"]</p><p><strong>Lizard Contract:</strong></p><p>[spoiler]</p><p><strong>Summoning Animal:</strong> Lizards</p><p><strong>Scroll Owner:</strong> Riku..</p><p><strong>Other Users who have signed contract:</strong> None</p><p><strong>Summoning Boss if existing:</strong> Lagiacrus, Lord of the Seas</p><p><a href="https://narutobase.net/forums/showthread.php?t=731636">Training and gained ownership</a></p><p>[/spoiler]</p><p><strong>Lizard Summons:</strong></p><p>[spoiler]</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21276830&viewfull=1#post21276830">[Kuchiyose no Jutsu: Metalicanna] - Summoning Jutsu: Metalicanna</a></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage: N/a</p><p>Description: Metallicana is best known as a personal summon of Gajeel as he is always with him on his person at all times. He is a small Lizard, only 6 inches from heat to tail, and has complete mastery over his camouflage ability. He blends with Gajeel's body at all times so he can't be seen and with him being cold blooded, heat sensors can't sense him such as snake predators. His smell also being masked by Gajeel's own odour so that the two blend into one. Like all lizards he has his own method of sensing through his tongue, being able to smell and taste foreign chakra's short range around the user. He has a mental link with Gajeel allowing him to notify Gajeel of what he senses.</p><p>Note: Can be summoned once or must be mentioned at the start of the fight.</p><p></p><p>(Kuchyoise: Hyokin) Summoning: Hyokin</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: The user will summon a green gecko that goes by the name of Hyokin. Hyokin is approximately the size of Shippuden Gamachu. This gecko has the ability to shoot a concentrated blast of lightning from its mouth equal to an A rank or completely cover itself in lightning in a style similar to Chidori Nagashi, though a bit more concentrated, equal to B rank. The gecko, using its suction cup-like toes, can easily and quickly climb any surface, no matter how steep. The gecko is also able to split itself into about 20 small geckos, that can all still discharge electricity throughout their body. These geckos are able to use their suction-like toes to attach to the opponent, or anything else and discharge electricity.</p><p><strong>Note:</strong> Hyokin is forced to discharge an amount of electric chakra per turn to avoid injuring himself with the lightning chakra. Therefore, after 6 turns, Hyokin will not have any lightning chakra left and will simply be a large gecko. He can be summonend again, but he will not be able to release lightning chakra for the remainder of the battle.</p><p></p><p>(Kuchyoise: Kamereons) Summoning: Chameleons</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user will summon two chameleons. These chameleons have the ability to freely make themselves completely invisible, hiding their chakra as well, with their great ability of camouflage. The chameleons have sharp claws that can be used for attacking purposes, and also hold the element of water, able to use certain water jutsu (jutsu that are blasts of water or can somehow be released from the mouth), however, when attacking, the chameleons are visible for a moment before attacking with their claws, and visible during the entire usage of a jutsu. The two chameleons also have one final ability, in order to protect the one who summoned them or the other lizard, the chameleon can enlarge the dewlap under his neck, making almost a shield around his face. However, when hit, the chameleon will then die (not like... for good lol) due to the exposure of its face and taking the hit directly. This can only block attacks of B rank and lower, but the chameleon dies from any attack when using this.</p><p>[/spoiler]</p><p>[hr][/hr]</p><p><strong>Thorny Dragon contract:</strong></p><p>[spoiler]</p><p><strong>Summoning Animal:</strong> Thorny Dragons</p><p><strong>Scroll Owner:</strong> Gajeel Redfox</p><p><strong>Other Users who have signed contract: </strong>Gajeel Redfox</p><p><strong>Summoning Boss if existing:</strong> N/A</p><p><strong>Other Summoning Animals tied to contract:</strong> N/A</p><p><strong>Description and Background:</strong></p><p></p><p>The Thorny Dragon or thorny devil (Moloch horridus) is an Australian Lizard, also known as the mountain devil, the thorny lizard, or the moloch. This is the sole species of genus Moloch. The thorny dragon grows up to 20 meters in length (RP adaptation), and it can live for 15 to 20 years. Most of these lizards are coloured in camouflaging shades of desert browns and tans. These colours change from pale colours during warm weather and to darker colours during cold weather. These animals are covered entirely with conical spines that are mostly uncalcified. This species took this to the next level when adapting to the shinobi world, allowing them to use a form of camoflague (much like's pein's summon) to hide and strike at the right moment.</p><p></p><p>The thorny devil also features a spiny "false head" on the back of its neck, and the lizard presents this to potential predators by dipping its real head. The "false head" is made of soft tissue, this has always helped them avoid eye contact. The females are larger than the males. The thorny dragon's scales are ridged, enabling the animal to collect water from any part of its body. That water is then conveyed to its mouth. So when they need to drink water, they just touch water usually by their limbs, and on the basis of the capillary principle water is transmitted to the mouth through their skin. They can also use this ability to gather moisture in the air for water techniques, should they be Suiton users. In keeping with that, they are usually proficient in Water Release. Other times, they have an affinity for Earth Release due to being a natural species of the dessert.</p><p></p><p>The scales of the Thorny Dragons are ridged, solid and extremely sharp, offering them a great defense as well as offense. Only those who have signed the contract would know where to stand on them or touch them to avoid these attacks. The Thorny Dragons usual habitat is small caves and desserts like those found in the Land of Wind, having their own unique gathering place, known to them as the "Well of Eternity", where they gathered passing down all they knew to one another, each donating water from their bodies to the well as a symbol of unity.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21269642&viewfull=1#post21269642">Approval</a></p><p>[/spoiler]</p><p><strong>Thorny Dragon Summons:</strong></p><p>[spoiler]</p><p>1) <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21285871&viewfull=1#post21285871">[Kuchiyose no Jutsu: Hekate] - Summoning Jutsu: Hekate</a></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long (summon short)</p><p>Chakra Cost: 40</p><p>Damage: 80 (per strike)</p><p>Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Hekate, of the Thorny Dragon Lizards, named after the God of Magic. Standing 10m tall on all 4 legs and reaching 20m long, Hekate is one of the larger summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains even with his large size. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid A rank defence against attacks but would be dispersed from a total of S rank damage. These spikes serve as an excellence defence from physical attacks such as taijutsu as they are extremely sharp causing 50% of the damage received to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt aswell as cutting damage. One thing Hekate is well known for is rolling up into a ball with the user at the center acting as a shield, confident in it's defensive powers. Like all lizards from the Thorny dragon contract, Hakate is able to sense chakra through tastes and smell using his tongue. His main affinity is for Genjutsu, being named after the God of Magic, he tricks people into believing he can use magic through genjutsu being able to use all Genjutsu that the user can use, except Forbidden Ranks or character-bound techniques like MS Genjutsu, all costing one of the users three moves per turn. He has one unique illusion of his own where the target will need to see him moving his tail from side to side, like a hypnosis form of binding. In this illusion, the Target/Targets would suddenly see eyes from out of the terrain around them as several komodo dragon sized lizards shoot up with intense speed biting onto the targets limbs, neck etc, and wrap their tails around the target for painful constrictive binding. This is A rank in power and can be used once, taking up one of the users three moves per turn. Hekate has a mental link with the user, them being able to communicate with each other on an intellectual level. The last ability of Hekate combines two cannon effects into one. Lizards are well known for using camouflage to hide from predators, this allows Hekate to combine the hiding in camouflage technique with the assimilated all creation effect, that only works on earth and rocky terrain. It allows him to blend into the area completely hiding himself as well as to fuse with the earth and travel through it, like he's swimming throw it without disturbing the earth, emerging like a fish jumping out of the ocean. Due to his low body heat, he would be undetectable through heat sensory. This would cost one of the users three moves per turn, is A rank and wouldn't work on earth being controlled by an enemy that is above C rank. This can be used 3 times, or throughout 3 turns.</p><p></p><p>Note: Can only be summoned once</p><p>Note: No summons for two turns after</p><p>Note: Lasts 4 turns</p><p></p><p>2) <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21814593&viewfull=1#post21814593">[Kuchiyose no Jutsu: Demeter] - Summoning Jutsu: Demeter</a></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long (summon short)</p><p>Chakra Cost: 40</p><p>Damage: 80 (per strike)</p><p>Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Demeter, of the Thorny Dragon Lizards, named after the Goddess of Agriculture. Standing 10m tall on all 4 legs and reaching 20m long, Demerter is one of the larger summons of the contract. Her skin colours like dessert camouflage but can change the become like flowing water allowing to blend into all rocky and sand based terrains as well as water sources even with her large size. Her body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid B-rank defence against attacks but would be dispersed from a total of A-rank damage. These spikes serve as an excellence defence from physical attacks such as basic taijutsu as they are extremely sharp causing 20 damage to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt as well as cutting damage. Demeter gained her name due to her special abilities tied to the the contract, which is the ability to retain water within these spikes, and then use the water to help the agriculture methods within Sunagakure where they get little to no rain. Demeter has the unique ability to use chakra control and absorb water into these spikes, from either moisture in the air (vapor or even mist) or from water jutsu A rank and below, to negate attacks or to consume a water source, creating a form of fast scale chakra vacuum in short-range, pulling in the water and compressing it within the scales ready for a later use. To absorb a technique, it will cost a jutsu and can be done once every other turn, but Demeter always has some stores of water that have been passively gathered that she can use to release any form of water jutsu from her body that the user knows (up to S-rank), without needing a water source or handseals. Her main affinity is for water, being named after the God of Agriculture, he is able to use all water release jutsu the user knows up to and including S rank, all counting towards the users three moves per turn. She will release them through body motions or spitting them out, releasing the water through her thorny scales. Demeter has a mental link with the user, them being able to communicate with each other on an intellectual level.</p><p></p><p>Note: Can only be summoned once</p><p>Note: No summons for two turns after</p><p>Note: Lasts 4 turns</p><p></p><p>3) <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21814593&viewfull=1#post21814593">[Kuchiyose no Jutsu: Aeolus] - Summoning Jutsu: Aeolus</a></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60 (per strike)</p><p>Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Aoelus, of the Thorny Dragon Lizards, named after the king of Winds. Standing 1m tall on all 4 legs and reaching 2m long, Aoelus is one of the medium summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains as well. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid D-rank defense against attacks but would be dispersed from a total of C-rank damage. These spikes serve as an excellence defense from physical attacks such as basic taijutsu as they are extremely sharp causing 20 damage to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt as well as cutting damage. What gave Aeolus his name, is that he is a master of wind release, being able to use all wind release techniques up to, and including A-ranks. Aoelus has a few unique traits of his own. Most thorny dragons can absorb water into their spikes, but Aoelus created a technique that draws wind currents into his spikes, sucking them in like a vacuum vortex, condensing down and flushing into these spikes. These wind currents can be used to pull projectiles off tracks or even user to pull water in to be stored. Due to them being wind release, they will be capable of pulling in lightning and the wind will break down and negate the lightning currents. The downside of this, is if a fire release technique hits these currents, they will ignite the wind, and deal twice the damage to Aeolus, meaning that a fire technique could cause him to disperse in a burst of flames and hurt everything short range around him. The last ability of Aoelus is that, using his wind release, he can release currents of wind around his body carrying him through the air at 1.5x the base speed of a kage rank bio, allowing him to strike fast or escape a techique.</p><p></p><p>Note: Relaasing the wind vacuum vortex is A rank, counts as one of the users three moves per turn, can only be used twice. Can only draw in one element. If used to draw in a projectile, if the projectile is the same rank as him, it will cause him to disperse on impact.</p><p>Note: Releasing the wind currents around his body to move is B rank, counts as one of the users three moves per turn and can be used 3 times, only once per turn, and only travel in a linear direction.</p><p>Note: Only summonable once per event.</p><p></p><p>4) <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21822185&viewfull=1#post21822185">[Kuchiyose no Jutsu: Helios ] - Summoning Jutsu: Helios</a></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60 (per strike)</p><p>Description: Helios is one one of the only known Thorny dragons to be proficient in controlling fire, due to their nature of carrying water. Named after a sun god, from spending so much time in the heat of the Suna deserts is what drove him to learning fire release to make the heat his weapon. Hes about 1m long and 1ft tall. He has the traditional spikes over his body making him immune to C-ranks and below and dealing 20 damage to any that strike him in close combat. He is also able to use fire release up to and including A-ranks, counting as one of the users three moves per turn. Helios has a few unique traits of his own though. When the sun is out and not obscured, he releases his chakra to amplify the heat of the suns rays in the area around a location with a radius of mid range. What this does, is it causes the air to distort in a wave like fashion as becomes common in the desert, making it extremely hard for someone to focus or concentrate. The chakra within theses rays coming down would stop dojutsu like the sharingan seeing through, as they would just see chakra, where was the byakugan would be able to see through it. This heat would cause mirages caused by the refraction of light through heated air rising from a sandy or stony surface, creating a great distraction, making it near on impossible for a target to focus on a single spot. In application, it would make it so as long as the user was moving, the target/targets wouldn't be able to pinpoint location to strike with small scale attacks like chidori spear. Large scale attacks wouldn't matter like the fire release intense pain as it would cover the general area. Due to this heat, the target would begin to sweat, losing fluids and after being within this heat for one turn they would begin to dehydrate. This lasts for up to 2 turns and can only be used once per battle. The final ability of Helios is that he can draw in flames from fire release A-rank and below, condensing them down, drawing them into his spikes which would then be cooled by the water he'd stored, releasing a light steam outwards from his body as he does so, not enough to burn anyone.</p><p></p><p>Note: Can only be summoned once per event and lasts up to four turns.</p><p>Note: All his abilities count as one of the users three moves per turn.</p><p>Note: If the user is caught within the rays, he will suffer the effects too</p><p>[/spoiler]</p><p><strong>Thorny Dragon Ninjutsu:</strong></p><p>[spoiler]</p><p><strong>( Ibara Ryū Sennin Modo ) - Perfect Thorny Dragon Sage Mode</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra cost: N/A ( -10 turn to sustain )</p><p>Damage Points: N/A ( +30 to Ninjutsu & Taijutsu up to S Rank )</p><p>Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost ( -10/turn ) cannot be paid to sustain the mode. Once activated, the user will undergo physical alterations. Their skin will become scaly like a dragon's, their canine teeth will become sharper and longer, resembling the fangs of a dragon, while their hair becomes longer and more untamed. Additionally, they will grow a large tail with spikes protruding from it that they can use for both attack and defense. The user is resistant to damage, reducing 30 damage from all techniques and can heal ( for 10 damage per turn ) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Ninjutsu and Taijutsu techniques by 30 and increases the users speed, rivaling Snake Sage Mode. Additionally, the user is able to break out of Genjutsu, using the Genjutsu release technique one rank lower than what he would normally be required. Lastly, the user will gain the ability to camouflage their scales allowing them to blend into their surroundings.</p><p></p><p>Note: Usable thrice per battle by Perfect Sages, and must wait one turn before using this technique again.</p><p>Note: Once per battle, the user is able to instantly activate Sage Mode, with 10% of their maximum chakra reserves as Senjutsu Chakra. Perfect Sages can convert a maximum of 40% of their total chakra reserves. </p><p>[/spoiler]</p><p>[hr][/hr]</p><p><strong>Quilin Contract:</strong></p><p>[spoiler]</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=92&p=21835925&viewfull=1#post21835925">Contract Approval</a></p><p><strong>Summoning Animal:</strong> Quilin / Kirin</p><p></p><p><strong>Scroll Owner:</strong> Nirvana/Zenryoku</p><p></p><p><strong>Other Users who have signed contract: </strong>N/A</p><p></p><p><strong>Summoning Boss if existing:</strong> (will work on at later date)</p><p></p><p><strong>Other Summoning Animals tied to contract:</strong></p><p><strong></strong></p><p><strong>Description and Background:</strong></p><p>The quilin are a mythological creature commonly found within the chinese mythology. They also exist within other mythology such as japanese where they are more widely known as Kirin aswell as Korean mythology. They are a type of chimerism creature that is said to appear in the time of great sorrow when the occurrence of the passing of a Sage or a Fuedal lord happens. Their are depicted as having a many dragon like features such as the head appears similar to a dragon with a long flowing mane, their eyelashes are also extensively long, and a razor sharp teeth. They are commonly depicted with having horns or Antlers atop their heads. Their bodies are generally like a deers, horse or ox and their skin covered with scales and tough skin. They can have lion's tail or an oxes tail. They appear in many variety of colours ranging from gold, rainbow and many colours that represent various jewells and gem stones.</p><p></p><p>Quilin have a few unique traits which aid them in the narutoverse:</p><p></p><ul> <li data-xf-list-type="ul">They are considered good omens and very graceful in nature so much so that within buddhism they are said to not walk on grass so that they do not damage even a single blade and instead would choose to walk on water or on the clouds themselves. They passively use this skill to mimic the effects of the Silent homicide technique, being able to sneak up on opponents to deliver decisive blows.</li> <li data-xf-list-type="ul"><br /> </li> <li data-xf-list-type="ul">Their scales, much like dragons offer a solid protective defense over their entire body and can be sharp to touch, inflicting damage back on taijutsu users.</li> <li data-xf-list-type="ul"><br /> </li> <li data-xf-list-type="ul">Quilin are able to user various elements on skills depending on which is summoning, each being proficient in its own unique skill.</li> </ul><p>[/spoiler]</p><p><strong>Quilin Summons:</strong></p><p>[spoiler]</p><p>1. <strong>(Kuchiyose no Jutsu: Fuji ) - Summoning Technique: Goddess of Fire </strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Damage points:</p><p>Description: Fuji is a bright and vibrant colour of crimson red, her entire body is a magnificent array of bright and darker tones. Like all Quilin her head has the physical features much like a chinese dragon, with a bright red flowing mane that extends part way down her back. Her eye lashes and whiskers extend outwards in a total length of 2 meters. She has large set of Golden horned antlers that extend sidewards from the top of her head and point out towards her front. Her body is that of a horse in shape and size with spines running down the length of her back evenly spread out. her skin is strong and tough and addorned with additional protection from her most beautiful feature, the ruby crusted scales that line her back and half the length of body and partly down her legs. she has flanks of dark red hair on her legs and a long flowing tail with a strong mixture of reds. She like all Quilin are equivliant to a very large shire horse standing about 2 meters tall and around several feet in length.</p><ul> <li data-xf-list-type="ul">Fuji is capable of performing Fire release techniques up to the users rank.</li> <li data-xf-list-type="ul">She is capable of concentrating fire chakra into her scales to enhance their hardness and to cause the ability to burn with physical contact. These scales will glow bright red offering an S rank defensive power. Fuji is capable of controlling it so if the user is riding her, the scales where they are sat wont burn them.</li> <li data-xf-list-type="ul">A unique ability of hers, is her S rank fire charge ability, it takes on the quilin's graceful ability of moving without disturbing an area to the next level. She will release fire around her entire body as she sprints forwards at 2x kage ranked speed releasing fire from her feet to boost herself forwards head first using her horns to impale or smash through a target as the fire is strong enough the vaporize anything she comes into contact with (following the s/w of fire release). Due to the fire being released from her hooves she would even be able to run through the air to do this.</li> <li data-xf-list-type="ul">Fuji due to her bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance.</li> </ul><p>Note: Can only be summoned once per battle, lasting for 4 turns.</p><p>Note: Each ability used counts of one of the users 3 moves per turn.</p><p>Note: Can only use the defensive scales once, lasting two turns.</p><p>Note: Can only use the charge ability twice.</p><p></p><p>2. <strong>(Kuchiyose no Jutsu: Varnir ) - Summoning Technique: King of Wisdom and Thunder</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: Vanir is a very regal looking Quilin, who's entire body is a mixture of white, yellow and blue shades and tones. Like all Quilin his head has the physical features much like a Chinese dragon and he has Long white and pale yellow flowing mane that gracefully flows the length of his back. When charged with lightning chakra the mane stands up straight and takes strong shapes. He has eye lashes and whiskers extend outwards in a total length of 2 meters. From the forehead he has a long, pointed, sharp edged horn with razor sharp edges much like the sharpened edge of a true katana. From the side of His face he has two equally long horns that stretch out past the tip of his face and are about 3/4 a meter in length with the same sharp edges as the horn, and made of indestructible bone. Like with other Quilin he has a strong and tough armoured hide, adorned with pale white and yellow scaled Armor plates, with blue and golden gems. From his shoulders extends even more long fur that flows wildly out of control. He has legs much like a stallion and adorning the bottom is the purest white sleeves of fur and hair that flows freely. There are also distinctive blue veins of colour that extend from the shoulders and the hips of the legs down to the hooves. He stands about 2 meters tall and several feet long. His tail is thin but strong acting like a whip with the tip adorned with a lustrous white plume made of razor sharp hairs.</p><ul> <li data-xf-list-type="ul">Varnir has a lightning release affinity, being able to use all the lightning Jutsu (up to S-rank) the user knows, all counting as one of the users three moves per turn.</li> <li data-xf-list-type="ul">He has a few unique abilities of his own. As passive effect of his is one known as "silent lightning". All Quilin have the passive trait of the silent homicide technique due to their gracefulness, Varnir adapted this to his lightning, using his chakra to mask the crackling of his lightning technique to muffle their sound to create silent lightning.</li> <li data-xf-list-type="ul">Another unique trait of his is at the cost of one of the users three moves per turn, once per turn he can release his chakra into his horns, acting as a conductor that draws in a lightning release technique up to S rank in power, absorbing it through his horns. He can then release this back as a blast or wave or even release the lightning around and through his body for a defence, holding the same power of what was absorbed.</li> <li data-xf-list-type="ul">Due to his bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance.</li> </ul><p>Note: Can only be summoned once per battle, lasts 4 turns, no summons for two turns after he disperse.</p><p>Note: Charge and absorbing counts as one of the users three moves per turn.</p><p></p><p>3. <strong>(Kuchiyose no Jutsu: Watasumi ) - Summoning Technique: Dragon God King of the Ocean</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost:</p><p>Damage points: N/A</p><p>Description: Watasumi is a gentle natured Quilin who when angered has a furious wrath. His entire body is an array of deep and light coloured blue tones. Like all Quilin his head has the physical features much like a Chinese dragon and he has Long azure coloured mane with platted hair like sea grass that flows effortlessly through the air, almost as if submerged by water which flows down the length of his back. He has eye lashes and whiskers extend outwards in a total length of 2 meters from the underneath of his chin. Extending from the side of his head are two horn shaped antlers made of a hard coral with razor sharp edges that extend outwards a meter long. Like with other Quilin he has a strong and tough armoured hide, adorned with pale and dark blue tones of scaled armour places, with sapphire and Green gem stones. Along the length of his back coral spines rise up evenly spread out. More hair also runs the length of his back, and up the flanks of his legs. His tail is a single long whip with three spines the shape of a trident protruding from the end. Like the rest of the Quilin he stands about 2 meters tall and several feet long.</p><ul> <li data-xf-list-type="ul">Watasumi has a few unique traits of his own. First of all, he can use all water release techniques (up to S-rank) that the user knows without a source of water.</li> <li data-xf-list-type="ul">Having developed a unique skill, much like the cannon "wind return technique", Watasumi can release his chakra into oncoming water jutsu up and including S rank, forcing it to split down the middle, passing on either side of him as he take control of the water and redirects it at a target of his choosing. This can only be used once per battle taking up one of the users three moves per turn.</li> <li data-xf-list-type="ul">Another unique trait, much like other quilin, is his charge ability. Coating himself in a strong moving torrent of water, he will propel himself forwards, using the water as like a thruster, pushing him at twice a jounin ranks speed, to smash into and attack anything in a linear manor, even able to move through the air with this. This is S rank and can be used once per battle counting as one of the users three moves per turn.</li> <li data-xf-list-type="ul">Due to her bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance.</li> </ul><p>Note: Can only summoned once, lasting four turns, no summons in the turn he disperses.</p><p>Note: All techniques he uses counts as one of the users three moves per turn</p><p></p><p>4. <strong>(Kuchiyose no Jutsu: Shanshen ) - Summoning Technique: The God of the Mountains</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: Shanshen is a stocky and robust Quilin, with various shades of brown and sandy coloured patterns. He has a brown shaggy mane. Like all Quilin his head has the physical features much like a Chinese dragon but he has more plated Armor around his face than the other Quilin. Also unlike the other Quilin he does have a pair of horns, but the ends appear broken and rounded off like large stumps the size of mallets, which are strong, durable and heavy. Along his back shaggy brown hair covers its entirety with stumped spines running down his backbone. The body is covered in plated brown armour adorned by amber and onyx gem stones. His tail is fairly stocky with sharp spikes running down the length of the tail and a single massive club of rock and metal ore. His legs are also covered in a shaggy fur and his hooves clad in metal ore spikes. He is larger than the other Quilin at nearly 3 meters tall and about several feet long.</p><ul> <li data-xf-list-type="ul">Being the earth Quilin he able to use all earth release techniques (up to S-rank) that the user knows counting towards the three jutsu per turn.</li> <li data-xf-list-type="ul">Being the earth Quilin he has a couple of unique skills of his own, the first being that of hardening his scales by releasing earth chakra through him, granting him a solid S rank earth defence. This will follow the s/w of earth release, so weaker to lightning to jutsu but allow him to tank near on any water jutsu (taking damage calculation into account). This lasts for up to 2 turns and can be used once per battle. He is known as being head strong due to the way he is known for smashing through jutsu.</li> <li data-xf-list-type="ul">Taking on the principles of the hiding like a mole technique that weakens earth, he releases chakra around his body that does the same thing, softening the earth as he uses his scaled body to smash through earth jutsu. This is S rank and can be used once per battle counting as a move. It will work on stuff up to 15m in size due to the force of impact he creates or on large things he can create a smaller hole for him to pass through.</li> <li data-xf-list-type="ul">Due to his bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance.</li> </ul><p>Note: Can be summoned once per battle, lasting 4 turns, no summons in the following turn.</p><p>Note: All his techniques count as one of the users three moves per turn.</p><p></p><p>5. <strong>(Kuchiyose no Jutsu: Fengshen ) - Summoning Technique: Goddess of the Eastern Wind</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: Fengshen is a Quilin that effortlessly moves around with a lot of grace and virtue. She has pale green complexion, with streaks of darker shades throughout her body. Like all Quilin his head has the physical features much like a Chinese dragon, her eyebrows flow like the wind, along with a set of red and gold whiskers that extend of the side of her face. She has the biggest set of horns than any of the other Quilin, extending from her head, two horns run down the length of her face whilst two larger ones extend out directly from her head and curve backwards creating crescents which are as sharp as the finest crafted blade. Their colour the purest jade green. The mane is a mixture of light and summer toned greens that wave through the air and down the length of her back. She has socks of hair along her legs that are braided with red bone tubes. Her hole body covered in slated armour plates, adorned with rubies and topaz gem stones. The tai extends 2 meters in length with a single tuft of fur extending out hiding a Long and sharp spine. Like the rest of the Quilin he stands about 2 meters tall and several feet long.</p><ul> <li data-xf-list-type="ul">Being the wind quilin he is capable of using all wind release techniques the user knows counting towards the users three moves per turn. Being the most graceful of the quilin,</li> <li data-xf-list-type="ul">She uses wind release to enhance to the species unique ability to walk on grass without disturbing it, releasing wind around his body to allow him to walk or run through the air. He can move through the air passively but at a cost of a move per turn he can release wind streams from his body to move at twice a Jounin ranks speed for a quick dash to close a gap or a fast get away. The wind around his body will muffle the sound of his movements.</li> <li data-xf-list-type="ul">Taking this ability to the next level, Fengshen can release a powerful S rank torrent of sharp winds around his body expanding 5m around him as he propels through the air slicing all his path (following the s/w weaknesses of wind release.</li> <li data-xf-list-type="ul">Due to her bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance.</li> </ul><p>Note: Can only be summoned once per battle, lasting four turns, no summons in the following turn.</p><p>Note: All his techniques count as one of the users three moves per turn.</p><p></p><p>[/spoiler]</p><p></p><p>[hr][/hr]</p><p><strong>Summons tied to Cannon contracts:</strong></p><p>[spoiler]</p><p><strong>(Hebi Kuchiyose: Milotic) - Snake Summoning: Milotic</strong></p><p>Rank: S rank</p><p>Type: Offensive/Defense</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Once the user bites their thumb and smears it on his tattoo and slams their hand on the ground they will summon Milotic a snake that is slightly smaller than Aoda. Milotic is a personal snake of Blake Belladonna and is able to use to use Water Ninjutsu up to S rank (counting towards the users move count). Milotic is the fastest snake in the water able to swim at great speeds ,which are just a bit slower then Lee without weights, while in the water and is also able to go into great depth of any ocean. On land Milotic can move just as fast as a normal giant snake summoning. Milotic is able to take no damage from B rank jutsus and below.</p><p>Note: Has to be taught by Blake Belladonna</p><p>Note: She stays for 4 turns.</p><p>Note: Can be summoned once a battle</p><p>Note: Must have signed snake contract</p><p></p><p>( Kuchiyose: Nagini ) - Summoning: Nagini</p><p>Type: Offensive/Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: Nagini is a large, green snake, roughly twelve feet long and as thick as a man's thigh. Nagini is completely loyal to Lord Voldemort. While she remained aloof, if not malevolent, to most others, she obeyed Voldemort completely. She is also shown to be very intelligent and was able to understand the concept of strategies and plans, and seemed to have understood how humans behaved. Nagini possess the same, average strength as most snakes as well as having a deadly bite. What is unique about Nagini, however is the fact that nothing is actually unique about her. Possessing no abilities of her own, Nagini is only able to use the very basic abilities generic summonings are capable of performing. What marks her from the basic summoning is essentially her connection to her master, Voldemort. If the only snake the user uses, Nagini is capable of being on the field for the entirety of an event given that she mirrors a basic snake greatly.</p><p></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Sinthorus, post: 22008943, member: 80925"] [B]Lizard Contract:[/B] [spoiler] [B]Summoning Animal:[/B] Lizards [B]Scroll Owner:[/B] Riku.. [B]Other Users who have signed contract:[/B] None [B]Summoning Boss if existing:[/B] Lagiacrus, Lord of the Seas [URL='https://narutobase.net/forums/showthread.php?t=731636']Training and gained ownership[/URL] [/spoiler] [B]Lizard Summons:[/B] [spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21276830&viewfull=1#post21276830'][Kuchiyose no Jutsu: Metalicanna] - Summoning Jutsu: Metalicanna[/URL] Type: Supplementary Rank: C Range: Short Chakra Cost: 15 Damage: N/a Description: Metallicana is best known as a personal summon of Gajeel as he is always with him on his person at all times. He is a small Lizard, only 6 inches from heat to tail, and has complete mastery over his camouflage ability. He blends with Gajeel's body at all times so he can't be seen and with him being cold blooded, heat sensors can't sense him such as snake predators. His smell also being masked by Gajeel's own odour so that the two blend into one. Like all lizards he has his own method of sensing through his tongue, being able to smell and taste foreign chakra's short range around the user. He has a mental link with Gajeel allowing him to notify Gajeel of what he senses. Note: Can be summoned once or must be mentioned at the start of the fight. (Kuchyoise: Hyokin) Summoning: Hyokin Rank: S Type: Supplementary Range: N/A Chakra Cost: 40 Damage: N/A Description: The user will summon a green gecko that goes by the name of Hyokin. Hyokin is approximately the size of Shippuden Gamachu. This gecko has the ability to shoot a concentrated blast of lightning from its mouth equal to an A rank or completely cover itself in lightning in a style similar to Chidori Nagashi, though a bit more concentrated, equal to B rank. The gecko, using its suction cup-like toes, can easily and quickly climb any surface, no matter how steep. The gecko is also able to split itself into about 20 small geckos, that can all still discharge electricity throughout their body. These geckos are able to use their suction-like toes to attach to the opponent, or anything else and discharge electricity. [B]Note:[/B] Hyokin is forced to discharge an amount of electric chakra per turn to avoid injuring himself with the lightning chakra. Therefore, after 6 turns, Hyokin will not have any lightning chakra left and will simply be a large gecko. He can be summonend again, but he will not be able to release lightning chakra for the remainder of the battle. (Kuchyoise: Kamereons) Summoning: Chameleons Rank: A Type: Supplementary Range: N/A Chakra Cost: 30 Damage: N/A Description: The user will summon two chameleons. These chameleons have the ability to freely make themselves completely invisible, hiding their chakra as well, with their great ability of camouflage. The chameleons have sharp claws that can be used for attacking purposes, and also hold the element of water, able to use certain water jutsu (jutsu that are blasts of water or can somehow be released from the mouth), however, when attacking, the chameleons are visible for a moment before attacking with their claws, and visible during the entire usage of a jutsu. The two chameleons also have one final ability, in order to protect the one who summoned them or the other lizard, the chameleon can enlarge the dewlap under his neck, making almost a shield around his face. However, when hit, the chameleon will then die (not like... for good lol) due to the exposure of its face and taking the hit directly. This can only block attacks of B rank and lower, but the chameleon dies from any attack when using this. [/spoiler] [hr][/hr] [B]Thorny Dragon contract:[/B] [spoiler] [B]Summoning Animal:[/B] Thorny Dragons [B]Scroll Owner:[/B] Gajeel Redfox [B]Other Users who have signed contract: [/B]Gajeel Redfox [B]Summoning Boss if existing:[/B] N/A [B]Other Summoning Animals tied to contract:[/B] N/A [B]Description and Background:[/B] The Thorny Dragon or thorny devil (Moloch horridus) is an Australian Lizard, also known as the mountain devil, the thorny lizard, or the moloch. This is the sole species of genus Moloch. The thorny dragon grows up to 20 meters in length (RP adaptation), and it can live for 15 to 20 years. Most of these lizards are coloured in camouflaging shades of desert browns and tans. These colours change from pale colours during warm weather and to darker colours during cold weather. These animals are covered entirely with conical spines that are mostly uncalcified. This species took this to the next level when adapting to the shinobi world, allowing them to use a form of camoflague (much like's pein's summon) to hide and strike at the right moment. The thorny devil also features a spiny "false head" on the back of its neck, and the lizard presents this to potential predators by dipping its real head. The "false head" is made of soft tissue, this has always helped them avoid eye contact. The females are larger than the males. The thorny dragon's scales are ridged, enabling the animal to collect water from any part of its body. That water is then conveyed to its mouth. So when they need to drink water, they just touch water usually by their limbs, and on the basis of the capillary principle water is transmitted to the mouth through their skin. They can also use this ability to gather moisture in the air for water techniques, should they be Suiton users. In keeping with that, they are usually proficient in Water Release. Other times, they have an affinity for Earth Release due to being a natural species of the dessert. The scales of the Thorny Dragons are ridged, solid and extremely sharp, offering them a great defense as well as offense. Only those who have signed the contract would know where to stand on them or touch them to avoid these attacks. The Thorny Dragons usual habitat is small caves and desserts like those found in the Land of Wind, having their own unique gathering place, known to them as the "Well of Eternity", where they gathered passing down all they knew to one another, each donating water from their bodies to the well as a symbol of unity. [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21269642&viewfull=1#post21269642']Approval[/URL] [/spoiler] [B]Thorny Dragon Summons:[/B] [spoiler] 1) [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21285871&viewfull=1#post21285871'][Kuchiyose no Jutsu: Hekate] - Summoning Jutsu: Hekate[/URL] Type: Supplementary Rank: S Range: Short - Long (summon short) Chakra Cost: 40 Damage: 80 (per strike) Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Hekate, of the Thorny Dragon Lizards, named after the God of Magic. Standing 10m tall on all 4 legs and reaching 20m long, Hekate is one of the larger summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains even with his large size. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid A rank defence against attacks but would be dispersed from a total of S rank damage. These spikes serve as an excellence defence from physical attacks such as taijutsu as they are extremely sharp causing 50% of the damage received to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt aswell as cutting damage. One thing Hekate is well known for is rolling up into a ball with the user at the center acting as a shield, confident in it's defensive powers. Like all lizards from the Thorny dragon contract, Hakate is able to sense chakra through tastes and smell using his tongue. His main affinity is for Genjutsu, being named after the God of Magic, he tricks people into believing he can use magic through genjutsu being able to use all Genjutsu that the user can use, except Forbidden Ranks or character-bound techniques like MS Genjutsu, all costing one of the users three moves per turn. He has one unique illusion of his own where the target will need to see him moving his tail from side to side, like a hypnosis form of binding. In this illusion, the Target/Targets would suddenly see eyes from out of the terrain around them as several komodo dragon sized lizards shoot up with intense speed biting onto the targets limbs, neck etc, and wrap their tails around the target for painful constrictive binding. This is A rank in power and can be used once, taking up one of the users three moves per turn. Hekate has a mental link with the user, them being able to communicate with each other on an intellectual level. The last ability of Hekate combines two cannon effects into one. Lizards are well known for using camouflage to hide from predators, this allows Hekate to combine the hiding in camouflage technique with the assimilated all creation effect, that only works on earth and rocky terrain. It allows him to blend into the area completely hiding himself as well as to fuse with the earth and travel through it, like he's swimming throw it without disturbing the earth, emerging like a fish jumping out of the ocean. Due to his low body heat, he would be undetectable through heat sensory. This would cost one of the users three moves per turn, is A rank and wouldn't work on earth being controlled by an enemy that is above C rank. This can be used 3 times, or throughout 3 turns. Note: Can only be summoned once Note: No summons for two turns after Note: Lasts 4 turns 2) [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21814593&viewfull=1#post21814593'][Kuchiyose no Jutsu: Demeter] - Summoning Jutsu: Demeter[/URL] Type: Supplementary Rank: S Range: Short - Long (summon short) Chakra Cost: 40 Damage: 80 (per strike) Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Demeter, of the Thorny Dragon Lizards, named after the Goddess of Agriculture. Standing 10m tall on all 4 legs and reaching 20m long, Demerter is one of the larger summons of the contract. Her skin colours like dessert camouflage but can change the become like flowing water allowing to blend into all rocky and sand based terrains as well as water sources even with her large size. Her body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid B-rank defence against attacks but would be dispersed from a total of A-rank damage. These spikes serve as an excellence defence from physical attacks such as basic taijutsu as they are extremely sharp causing 20 damage to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt as well as cutting damage. Demeter gained her name due to her special abilities tied to the the contract, which is the ability to retain water within these spikes, and then use the water to help the agriculture methods within Sunagakure where they get little to no rain. Demeter has the unique ability to use chakra control and absorb water into these spikes, from either moisture in the air (vapor or even mist) or from water jutsu A rank and below, to negate attacks or to consume a water source, creating a form of fast scale chakra vacuum in short-range, pulling in the water and compressing it within the scales ready for a later use. To absorb a technique, it will cost a jutsu and can be done once every other turn, but Demeter always has some stores of water that have been passively gathered that she can use to release any form of water jutsu from her body that the user knows (up to S-rank), without needing a water source or handseals. Her main affinity is for water, being named after the God of Agriculture, he is able to use all water release jutsu the user knows up to and including S rank, all counting towards the users three moves per turn. She will release them through body motions or spitting them out, releasing the water through her thorny scales. Demeter has a mental link with the user, them being able to communicate with each other on an intellectual level. Note: Can only be summoned once Note: No summons for two turns after Note: Lasts 4 turns 3) [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21814593&viewfull=1#post21814593'][Kuchiyose no Jutsu: Aeolus] - Summoning Jutsu: Aeolus[/URL] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: 60 (per strike) Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Aoelus, of the Thorny Dragon Lizards, named after the king of Winds. Standing 1m tall on all 4 legs and reaching 2m long, Aoelus is one of the medium summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains as well. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid D-rank defense against attacks but would be dispersed from a total of C-rank damage. These spikes serve as an excellence defense from physical attacks such as basic taijutsu as they are extremely sharp causing 20 damage to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt as well as cutting damage. What gave Aeolus his name, is that he is a master of wind release, being able to use all wind release techniques up to, and including A-ranks. Aoelus has a few unique traits of his own. Most thorny dragons can absorb water into their spikes, but Aoelus created a technique that draws wind currents into his spikes, sucking them in like a vacuum vortex, condensing down and flushing into these spikes. These wind currents can be used to pull projectiles off tracks or even user to pull water in to be stored. Due to them being wind release, they will be capable of pulling in lightning and the wind will break down and negate the lightning currents. The downside of this, is if a fire release technique hits these currents, they will ignite the wind, and deal twice the damage to Aeolus, meaning that a fire technique could cause him to disperse in a burst of flames and hurt everything short range around him. The last ability of Aoelus is that, using his wind release, he can release currents of wind around his body carrying him through the air at 1.5x the base speed of a kage rank bio, allowing him to strike fast or escape a techique. Note: Relaasing the wind vacuum vortex is A rank, counts as one of the users three moves per turn, can only be used twice. Can only draw in one element. If used to draw in a projectile, if the projectile is the same rank as him, it will cause him to disperse on impact. Note: Releasing the wind currents around his body to move is B rank, counts as one of the users three moves per turn and can be used 3 times, only once per turn, and only travel in a linear direction. Note: Only summonable once per event. 4) [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21822185&viewfull=1#post21822185'][Kuchiyose no Jutsu: Helios ] - Summoning Jutsu: Helios[/URL] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: 60 (per strike) Description: Helios is one one of the only known Thorny dragons to be proficient in controlling fire, due to their nature of carrying water. Named after a sun god, from spending so much time in the heat of the Suna deserts is what drove him to learning fire release to make the heat his weapon. Hes about 1m long and 1ft tall. He has the traditional spikes over his body making him immune to C-ranks and below and dealing 20 damage to any that strike him in close combat. He is also able to use fire release up to and including A-ranks, counting as one of the users three moves per turn. Helios has a few unique traits of his own though. When the sun is out and not obscured, he releases his chakra to amplify the heat of the suns rays in the area around a location with a radius of mid range. What this does, is it causes the air to distort in a wave like fashion as becomes common in the desert, making it extremely hard for someone to focus or concentrate. The chakra within theses rays coming down would stop dojutsu like the sharingan seeing through, as they would just see chakra, where was the byakugan would be able to see through it. This heat would cause mirages caused by the refraction of light through heated air rising from a sandy or stony surface, creating a great distraction, making it near on impossible for a target to focus on a single spot. In application, it would make it so as long as the user was moving, the target/targets wouldn't be able to pinpoint location to strike with small scale attacks like chidori spear. Large scale attacks wouldn't matter like the fire release intense pain as it would cover the general area. Due to this heat, the target would begin to sweat, losing fluids and after being within this heat for one turn they would begin to dehydrate. This lasts for up to 2 turns and can only be used once per battle. The final ability of Helios is that he can draw in flames from fire release A-rank and below, condensing them down, drawing them into his spikes which would then be cooled by the water he'd stored, releasing a light steam outwards from his body as he does so, not enough to burn anyone. Note: Can only be summoned once per event and lasts up to four turns. Note: All his abilities count as one of the users three moves per turn. Note: If the user is caught within the rays, he will suffer the effects too [/spoiler] [B]Thorny Dragon Ninjutsu:[/B] [spoiler] [B]( Ibara Ryū Sennin Modo ) - Perfect Thorny Dragon Sage Mode[/B] Type: Supplementary Rank: S Range: N/A Chakra cost: N/A ( -10 turn to sustain ) Damage Points: N/A ( +30 to Ninjutsu & Taijutsu up to S Rank ) Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost ( -10/turn ) cannot be paid to sustain the mode. Once activated, the user will undergo physical alterations. Their skin will become scaly like a dragon's, their canine teeth will become sharper and longer, resembling the fangs of a dragon, while their hair becomes longer and more untamed. Additionally, they will grow a large tail with spikes protruding from it that they can use for both attack and defense. The user is resistant to damage, reducing 30 damage from all techniques and can heal ( for 10 damage per turn ) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Ninjutsu and Taijutsu techniques by 30 and increases the users speed, rivaling Snake Sage Mode. Additionally, the user is able to break out of Genjutsu, using the Genjutsu release technique one rank lower than what he would normally be required. Lastly, the user will gain the ability to camouflage their scales allowing them to blend into their surroundings. Note: Usable thrice per battle by Perfect Sages, and must wait one turn before using this technique again. Note: Once per battle, the user is able to instantly activate Sage Mode, with 10% of their maximum chakra reserves as Senjutsu Chakra. Perfect Sages can convert a maximum of 40% of their total chakra reserves. [/spoiler] [hr][/hr] [B]Quilin Contract:[/B] [spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=92&p=21835925&viewfull=1#post21835925']Contract Approval[/URL] [B]Summoning Animal:[/B] Quilin / Kirin [B]Scroll Owner:[/B] Nirvana/Zenryoku [B]Other Users who have signed contract: [/B]N/A [B]Summoning Boss if existing:[/B] (will work on at later date) [B]Other Summoning Animals tied to contract: Description and Background:[/B] The quilin are a mythological creature commonly found within the chinese mythology. They also exist within other mythology such as japanese where they are more widely known as Kirin aswell as Korean mythology. They are a type of chimerism creature that is said to appear in the time of great sorrow when the occurrence of the passing of a Sage or a Fuedal lord happens. Their are depicted as having a many dragon like features such as the head appears similar to a dragon with a long flowing mane, their eyelashes are also extensively long, and a razor sharp teeth. They are commonly depicted with having horns or Antlers atop their heads. Their bodies are generally like a deers, horse or ox and their skin covered with scales and tough skin. They can have lion's tail or an oxes tail. They appear in many variety of colours ranging from gold, rainbow and many colours that represent various jewells and gem stones. Quilin have a few unique traits which aid them in the narutoverse: [LIST] [*]They are considered good omens and very graceful in nature so much so that within buddhism they are said to not walk on grass so that they do not damage even a single blade and instead would choose to walk on water or on the clouds themselves. They passively use this skill to mimic the effects of the Silent homicide technique, being able to sneak up on opponents to deliver decisive blows. [*] [*]Their scales, much like dragons offer a solid protective defense over their entire body and can be sharp to touch, inflicting damage back on taijutsu users. [*] [*]Quilin are able to user various elements on skills depending on which is summoning, each being proficient in its own unique skill. [/LIST] [/spoiler] [B]Quilin Summons:[/B] [spoiler] 1. [B](Kuchiyose no Jutsu: Fuji ) - Summoning Technique: Goddess of Fire [/B] Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Damage points: Description: Fuji is a bright and vibrant colour of crimson red, her entire body is a magnificent array of bright and darker tones. Like all Quilin her head has the physical features much like a chinese dragon, with a bright red flowing mane that extends part way down her back. Her eye lashes and whiskers extend outwards in a total length of 2 meters. She has large set of Golden horned antlers that extend sidewards from the top of her head and point out towards her front. Her body is that of a horse in shape and size with spines running down the length of her back evenly spread out. her skin is strong and tough and addorned with additional protection from her most beautiful feature, the ruby crusted scales that line her back and half the length of body and partly down her legs. she has flanks of dark red hair on her legs and a long flowing tail with a strong mixture of reds. She like all Quilin are equivliant to a very large shire horse standing about 2 meters tall and around several feet in length. [LIST] [*]Fuji is capable of performing Fire release techniques up to the users rank. [*]She is capable of concentrating fire chakra into her scales to enhance their hardness and to cause the ability to burn with physical contact. These scales will glow bright red offering an S rank defensive power. Fuji is capable of controlling it so if the user is riding her, the scales where they are sat wont burn them. [*]A unique ability of hers, is her S rank fire charge ability, it takes on the quilin's graceful ability of moving without disturbing an area to the next level. She will release fire around her entire body as she sprints forwards at 2x kage ranked speed releasing fire from her feet to boost herself forwards head first using her horns to impale or smash through a target as the fire is strong enough the vaporize anything she comes into contact with (following the s/w of fire release). Due to the fire being released from her hooves she would even be able to run through the air to do this. [*]Fuji due to her bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance. [/LIST] Note: Can only be summoned once per battle, lasting for 4 turns. Note: Each ability used counts of one of the users 3 moves per turn. Note: Can only use the defensive scales once, lasting two turns. Note: Can only use the charge ability twice. 2. [B](Kuchiyose no Jutsu: Varnir ) - Summoning Technique: King of Wisdom and Thunder[/B] Type: Supplementary Rank: S Range: Short Chakra cost: 40 Damage points: N/A Description: Vanir is a very regal looking Quilin, who's entire body is a mixture of white, yellow and blue shades and tones. Like all Quilin his head has the physical features much like a Chinese dragon and he has Long white and pale yellow flowing mane that gracefully flows the length of his back. When charged with lightning chakra the mane stands up straight and takes strong shapes. He has eye lashes and whiskers extend outwards in a total length of 2 meters. From the forehead he has a long, pointed, sharp edged horn with razor sharp edges much like the sharpened edge of a true katana. From the side of His face he has two equally long horns that stretch out past the tip of his face and are about 3/4 a meter in length with the same sharp edges as the horn, and made of indestructible bone. Like with other Quilin he has a strong and tough armoured hide, adorned with pale white and yellow scaled Armor plates, with blue and golden gems. From his shoulders extends even more long fur that flows wildly out of control. He has legs much like a stallion and adorning the bottom is the purest white sleeves of fur and hair that flows freely. There are also distinctive blue veins of colour that extend from the shoulders and the hips of the legs down to the hooves. He stands about 2 meters tall and several feet long. His tail is thin but strong acting like a whip with the tip adorned with a lustrous white plume made of razor sharp hairs. [LIST] [*]Varnir has a lightning release affinity, being able to use all the lightning Jutsu (up to S-rank) the user knows, all counting as one of the users three moves per turn. [*]He has a few unique abilities of his own. As passive effect of his is one known as "silent lightning". All Quilin have the passive trait of the silent homicide technique due to their gracefulness, Varnir adapted this to his lightning, using his chakra to mask the crackling of his lightning technique to muffle their sound to create silent lightning. [*]Another unique trait of his is at the cost of one of the users three moves per turn, once per turn he can release his chakra into his horns, acting as a conductor that draws in a lightning release technique up to S rank in power, absorbing it through his horns. He can then release this back as a blast or wave or even release the lightning around and through his body for a defence, holding the same power of what was absorbed. [*]Due to his bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance. [/LIST] Note: Can only be summoned once per battle, lasts 4 turns, no summons for two turns after he disperse. Note: Charge and absorbing counts as one of the users three moves per turn. 3. [B](Kuchiyose no Jutsu: Watasumi ) - Summoning Technique: Dragon God King of the Ocean[/B] Type: Supplementary Rank: S Range: Short Chakra cost: Damage points: N/A Description: Watasumi is a gentle natured Quilin who when angered has a furious wrath. His entire body is an array of deep and light coloured blue tones. Like all Quilin his head has the physical features much like a Chinese dragon and he has Long azure coloured mane with platted hair like sea grass that flows effortlessly through the air, almost as if submerged by water which flows down the length of his back. He has eye lashes and whiskers extend outwards in a total length of 2 meters from the underneath of his chin. Extending from the side of his head are two horn shaped antlers made of a hard coral with razor sharp edges that extend outwards a meter long. Like with other Quilin he has a strong and tough armoured hide, adorned with pale and dark blue tones of scaled armour places, with sapphire and Green gem stones. Along the length of his back coral spines rise up evenly spread out. More hair also runs the length of his back, and up the flanks of his legs. His tail is a single long whip with three spines the shape of a trident protruding from the end. Like the rest of the Quilin he stands about 2 meters tall and several feet long. [LIST] [*]Watasumi has a few unique traits of his own. First of all, he can use all water release techniques (up to S-rank) that the user knows without a source of water. [*]Having developed a unique skill, much like the cannon "wind return technique", Watasumi can release his chakra into oncoming water jutsu up and including S rank, forcing it to split down the middle, passing on either side of him as he take control of the water and redirects it at a target of his choosing. This can only be used once per battle taking up one of the users three moves per turn. [*]Another unique trait, much like other quilin, is his charge ability. Coating himself in a strong moving torrent of water, he will propel himself forwards, using the water as like a thruster, pushing him at twice a jounin ranks speed, to smash into and attack anything in a linear manor, even able to move through the air with this. This is S rank and can be used once per battle counting as one of the users three moves per turn. [*]Due to her bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance. [/LIST] Note: Can only summoned once, lasting four turns, no summons in the turn he disperses. Note: All techniques he uses counts as one of the users three moves per turn 4. [B](Kuchiyose no Jutsu: Shanshen ) - Summoning Technique: The God of the Mountains[/B] Type: Supplementary Rank: S Range: Short Chakra cost: 40 Damage points: N/A Description: Shanshen is a stocky and robust Quilin, with various shades of brown and sandy coloured patterns. He has a brown shaggy mane. Like all Quilin his head has the physical features much like a Chinese dragon but he has more plated Armor around his face than the other Quilin. Also unlike the other Quilin he does have a pair of horns, but the ends appear broken and rounded off like large stumps the size of mallets, which are strong, durable and heavy. Along his back shaggy brown hair covers its entirety with stumped spines running down his backbone. The body is covered in plated brown armour adorned by amber and onyx gem stones. His tail is fairly stocky with sharp spikes running down the length of the tail and a single massive club of rock and metal ore. His legs are also covered in a shaggy fur and his hooves clad in metal ore spikes. He is larger than the other Quilin at nearly 3 meters tall and about several feet long. [LIST] [*]Being the earth Quilin he able to use all earth release techniques (up to S-rank) that the user knows counting towards the three jutsu per turn. [*]Being the earth Quilin he has a couple of unique skills of his own, the first being that of hardening his scales by releasing earth chakra through him, granting him a solid S rank earth defence. This will follow the s/w of earth release, so weaker to lightning to jutsu but allow him to tank near on any water jutsu (taking damage calculation into account). This lasts for up to 2 turns and can be used once per battle. He is known as being head strong due to the way he is known for smashing through jutsu. [*]Taking on the principles of the hiding like a mole technique that weakens earth, he releases chakra around his body that does the same thing, softening the earth as he uses his scaled body to smash through earth jutsu. This is S rank and can be used once per battle counting as a move. It will work on stuff up to 15m in size due to the force of impact he creates or on large things he can create a smaller hole for him to pass through. [*]Due to his bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance. [/LIST] Note: Can be summoned once per battle, lasting 4 turns, no summons in the following turn. Note: All his techniques count as one of the users three moves per turn. 5. [B](Kuchiyose no Jutsu: Fengshen ) - Summoning Technique: Goddess of the Eastern Wind[/B] Type: Supplementary Rank: S Range: Short Chakra cost: 40 Damage points: N/A Description: Fengshen is a Quilin that effortlessly moves around with a lot of grace and virtue. She has pale green complexion, with streaks of darker shades throughout her body. Like all Quilin his head has the physical features much like a Chinese dragon, her eyebrows flow like the wind, along with a set of red and gold whiskers that extend of the side of her face. She has the biggest set of horns than any of the other Quilin, extending from her head, two horns run down the length of her face whilst two larger ones extend out directly from her head and curve backwards creating crescents which are as sharp as the finest crafted blade. Their colour the purest jade green. The mane is a mixture of light and summer toned greens that wave through the air and down the length of her back. She has socks of hair along her legs that are braided with red bone tubes. Her hole body covered in slated armour plates, adorned with rubies and topaz gem stones. The tai extends 2 meters in length with a single tuft of fur extending out hiding a Long and sharp spine. Like the rest of the Quilin he stands about 2 meters tall and several feet long. [LIST] [*]Being the wind quilin he is capable of using all wind release techniques the user knows counting towards the users three moves per turn. Being the most graceful of the quilin, [*]She uses wind release to enhance to the species unique ability to walk on grass without disturbing it, releasing wind around his body to allow him to walk or run through the air. He can move through the air passively but at a cost of a move per turn he can release wind streams from his body to move at twice a Jounin ranks speed for a quick dash to close a gap or a fast get away. The wind around his body will muffle the sound of his movements. [*]Taking this ability to the next level, Fengshen can release a powerful S rank torrent of sharp winds around his body expanding 5m around him as he propels through the air slicing all his path (following the s/w weaknesses of wind release. [*]Due to her bodies enhanced physical defence from the scales and tough skin she is capable of tanking all C rank and below taijutsu techniques and weapon techniques. She is also capable of dealing damage to opponents through use of her large horns, biting, stomping and kicking, as well as using her weight to ram and toss opponents into the air over several feet in distance. [/LIST] Note: Can only be summoned once per battle, lasting four turns, no summons in the following turn. Note: All his techniques count as one of the users three moves per turn. [/spoiler] [hr][/hr] [B]Summons tied to Cannon contracts:[/B] [spoiler] [B](Hebi Kuchiyose: Milotic) - Snake Summoning: Milotic[/B] Rank: S rank Type: Offensive/Defense Range: Short Chakra Cost: 40 Damage Points: N/A Description: Once the user bites their thumb and smears it on his tattoo and slams their hand on the ground they will summon Milotic a snake that is slightly smaller than Aoda. Milotic is a personal snake of Blake Belladonna and is able to use to use Water Ninjutsu up to S rank (counting towards the users move count). Milotic is the fastest snake in the water able to swim at great speeds ,which are just a bit slower then Lee without weights, while in the water and is also able to go into great depth of any ocean. On land Milotic can move just as fast as a normal giant snake summoning. Milotic is able to take no damage from B rank jutsus and below. Note: Has to be taught by Blake Belladonna Note: She stays for 4 turns. Note: Can be summoned once a battle Note: Must have signed snake contract ( Kuchiyose: Nagini ) - Summoning: Nagini Type: Offensive/Supplementary Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: Nagini is a large, green snake, roughly twelve feet long and as thick as a man's thigh. Nagini is completely loyal to Lord Voldemort. While she remained aloof, if not malevolent, to most others, she obeyed Voldemort completely. She is also shown to be very intelligent and was able to understand the concept of strategies and plans, and seemed to have understood how humans behaved. Nagini possess the same, average strength as most snakes as well as having a deadly bite. What is unique about Nagini, however is the fact that nothing is actually unique about her. Possessing no abilities of her own, Nagini is only able to use the very basic abilities generic summonings are capable of performing. What marks her from the basic summoning is essentially her connection to her master, Voldemort. If the only snake the user uses, Nagini is capable of being on the field for the entirety of an event given that she mirrors a basic snake greatly. [/spoiler] [/QUOTE]
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