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<p>[QUOTE="Sinthorus, post: 22008934, member: 80925"]</p><p><a href="https://narutobase.net/forums/showthread.php?t=712001&p=21815764&viewfull=1#post21815764"><strong>Asclepius no sutaffu | Staff of Asclepius</strong></a></p><p>[spoiler]</p><p style="text-align: center"><img src="http://orig12.deviantart.net/b391/f/2013/032/b/1/luffy_meets_whitebeard_by_tsotne_senpai-d5tgy9q.gif" data-url="http://orig12.deviantart.net/b391/f/2013/032/b/1/luffy_meets_whitebeard_by_tsotne_senpai-d5tgy9q.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=""]</p><p><strong>Asclepius no sutaffu | Staff of Asclepius</strong></p><p><strong>Type:</strong>Taijutsu</p><p><strong>Background:</strong></p><p>Staff of Asclepius fighting style was created by King, of the Hyūga clan, who loved to fight with a staff. He loved to do so as he was short considering his age and so his reach wasn't as long as he would like, so he adapted to fight with a weapon such as a staff to increase his range. Through his spars he realized using a staff by itself wasn't efficient enough in a world with many that used ninjutsu as they would find different armors or elements to protect themselves. Instead, he found his own unique way to adapt the use of his staff.</p><p></p><p>Using his knowledge of the gentle fist techniques, with his byakugan, he created a style that revolved around using bursts of chakra from his staff to increase its damage and effectiveness in combat. Be it to add striking damage, strengthen the durability of his weapon, or to hit the chakra points of his target as long as he had his Byakugan active to hit them.</p><p></p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong></p><p>This style is based around releasing pure chakra from the staff in bursts to augment the staff fighting style, applying all the knowledge of the gentle fist fighting style of the Hyūga, to the close combat style using a staff and staff-based weapons like a spear. The user would be able to release bursts of pure chakra from the weapon in various ways to increase its damaging efficiency such as:</p><ul> <li data-xf-list-type="ul">As they thrust the staff forwards, they would release a burst of chakra from the base to increase the speed of which the staff shoots forwards and enhancing its power.</li> <li data-xf-list-type="ul">As they swing the staff, the user could release a burst of chakra from the back side of the staff to increase the speed and swing of the staff</li> <li data-xf-list-type="ul">Releasing chakra around the staff in a similar method to <strong>(Hakuro Tenbu) – Heavens Dance of Hazy White</strong>, to create a solid point for striking power on impact being able to fight on equal terms with elements</li> <li data-xf-list-type="ul">The user with their byakugan active can release a burst of chakra on impact of striking of of the 361 chakra points to seal off that point in a similar method to the gentle fist fighting style</li> <li data-xf-list-type="ul">By releasing their chakra into their staff, they can cause it to rotate rapidly releasing chakra from the staff using it as a medium for its own variation of <strong>(Jūken: Hakkeshou Kaiten)</strong>, to create and ultimate defence in the staff itself at a range.</li> </ul><p><strong>Example Techniques:</strong></p><p></p><p>(Asclepius no sutaffu: Ichigekimi) - Staff of Asclepius: One blow Body</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Using a staff or spear as a medium the user will strike with their weapon upon the point of impact releasing a simple burst of chakra, with enough power to blast the opponent back. With the byakugan activated the user can use this to strike a specific point, closing the targets chakra points at those locations. This can be released through part of the staff or the whole staff. Due to the precise chakra control of the Hyūga clan, this can be used to strike a specific weak point in a technique to cause it to break as the burst of chakra is released through it.</p><p></p><p>(Asclepius no sutaffu: Erumesu shūgeki ) - Staff of Asclepius: Hermes assault</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This is an adaptation to the trigrams palm strikes aimed to strike several chakra points. Instead of using the users hands, the user will rapidly trust their staff forwards with consecutive strikes, releasing bursts of chakra, hitting 64 chakra points of the opponents. Each successful strike halts the flow of chakra that ordinarily passes through the given tenketsu and makes chakra control a much harder endeavour. The recipient of this move will be rendered unable to user more than 35 chakra in individual attacks, which includes those with applied passives, for two turns. Beyond that effect, the usage of this manoeuvre will reduce the victim's chakra supply and any accumulated senjutsu chakra by 25% for four turns.</p><p></p><p><strong>Additional effects and Restrictions:</strong></p><p>- Must be a Hyūga with mastery over gentle fist and byakugan.</p><p>- Through years of training, those who specialise this style would have mastered their chakra control needed in using gentle fist techniques through a medium such as a staff with such precision. Due to this level of mastery, those who specialise in this style would gain a +1 rank (20 damage) bonus to their Gentle Fist techniques that are not used through a medium, as they would use the same level of enhanced control but without the need of exerting it through the staff.</p><p>.[/border]</p><p>[/spoiler]</p><p></p><p><strong>Asclepius no sutaffu | Staff of Asclepius Jutsu</strong></p><p>[spoiler]</p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21849434">[Asclepius no sutaffu | Saisho no fōmu Bāsuto] - Staff of Asclepius: First form, Burst</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: D-Rank</p><p>Range: Short - Mid</p><p>Chakra: 10</p><p>Damage: 20</p><p>Description: This is the most basic form of the Staff arts akin to the "Drunken Fist" style, using body flow along with the staff and Hyūga teachings for exaggerate movements to increase their basic close combat fighting style while releasing small bursts of Chakra to increase their speed and power. The staff is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal Chakra but still deadly.</p><p></p><p>The first form of this, is swinging the staff, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements, while releasing a burst of Chakra from the right part of the staff to increase the speed and power of the movement, through the teachings of the Gentle Fist style. With a quick swing of their arm the user could roll the staff around their back, while releasing a burst of Chakra from the right points to speed it up, coming around form the other side using the momentum from the roll for a crushing strikes.</p><p></p><p>The second form of this basic style is large swings, using the length of the staff to their advantage to do ranged leg sweeps infused with Chakra, this allows the user to keep their target at a range while still attacking them, though as they do these movements, they will release a burst of Chakra from behind the staff, propelling it's movement at double the speed the user would normally move, making it harder to evade while increasing the damage.</p><p></p><p>The third unique form of this style is one where the user will use the length of their staff, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the base of their staff into the ground, while releasing a burst of Chakra from this point to push themselves up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles) due to the burst increasing the push, they will be be able to go as high as 15m into the air, or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the staff to make a "larger movement" moving up to 15m at a time while releasing bursts of Chakra from their body and staff to increase the rotation of the cartwheel movement to avoid or strike. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the staff while enhancing it's power with the bursts of Chakra akin to the gentle fist fighting style.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=689138&p=21836706&viewfull=1#post21836706">[Asclepius no sutaffu: Dai 2 fōmu no kaiten] - Staff of Asclepius: Second form, Rotate</a></p><p>Type: Attack/Defense/Supplementary</p><p>Rank: A/S</p><p>Range: Short - mid</p><p>Chakra: 30/40</p><p>Damage: 60/80</p><p>Description: Using the basis of the second form, the user will release a surge of chakra through their staff and being to rapidly spin it in front of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the staff will release the chakra outwards forming a circle shield of chakra taking the full size of the staff, as can be seen in the gif below. The chakra released will be like a focused chakra in the spin, that retains a shield shape through precise chakra control to create a shield. The chakra being releasing in bursts from the staff as it rotates, speeds up the staffs rotation to the point of looking like a propeller creating a defensive shield that is 2m wide. The other method to this is the user can release chakra into the staff, and cause the staff to rapidly rotate by itself, on the spot releasing the chakra infused out from all points of the staff to mimic the hyuuga's defensive rotation, releasing the chakra 1m around the staff. This will act in the same manor as the cannon technique, both forms playing on equal terms with elements, and creating at 360 degree defense around the staff. In the second form, the user can use this to enhance a strike, striking while rotating the staff while releasing chakra around it for a drilling destructive force.</p><p></p><p>Note: A rank can be used 4 times per battle with one turn between uses.</p><p>Note: S rank can be used 3x per battle, requires both hands for control, with one turn cooldown (shared with the A rank version) and no jutsu above A rank in the following turn that require gentle fist or similar abilities like the staffs style.</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21849434">[Asclepius no sutaffu | Dai 3 no Keishiki, Sutoraiki] - Staff of Asclepius: Third form, Strike</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: A-Rank/ S-Rank</p><p>Range: Short - Mid</p><p>Chakra: 30/ 40</p><p>Damage: 60/ 80</p><p>Description: This third form is based on the Hyuuga teachings of striking a specific point in a technique with a burst of Chakra to disrupt the Jutsu itself, causing it to fail, much like the <strong>"Gentle Fist: One Blow Body"</strong> technique. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their staff around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, working on Jutsu the same rank, or lower. If used on a lower ranked Jutsu the wave will continue forwards as a burst of pushing Chakra. If used directly on an opponent the burst of Chakra can be used with pin point accuracy to hit Chakra Points or even one of the 8 Inner Gates. In doing this the Chakra Point/ Gate will be closed, limiting the target to A rank and below Jutsu for one turn. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the staff at the same time to increase it's driving force and speed increasing the power of the initial strike.</p><p></p><p>Note: A-Rank can be used 3 times per battle, while S-Rank can be used 2 times per battle. Both require a 1 turn cool down between uses, and the S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require Gentle Fist or similar abilities like the staffs style.</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22119144">[Asclepius no Sutaffu: Shintou] - Staff of Asclepius: Impact</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Impact is one of the style's strongest techniques, in which the user holds their staff in either hand, channelling a mass of chakra into it while using advanced shape manipulation simultaneously. Through shape manipulation, the chakra takes a physical form, similar to the "Twin Lion's Fist" technique, but it takes the form of an animal from the user's summoning contract around the staff. For example, if the user has the snake contract, it would take on the shape of the snake, resembling an ethereal beast. The user can then use this in one of two ways: thrusting their staff forward with either hand and releasing a burst of chakra from the base, or drawing the staff back and throwing it up to long range at rapid speeds, releasing a burst of chakra from the base. On impact, the beast would expand rapidly in all directions and affect everything within a 7m radius, causing blunt force damage. The user can also use this as a focused strike by not increasing its size, leaving it with a diameter of 20 cm to cause piercing damage to an opponent or jutsu, which would break apart upon being struck. Because of the shape manipulation applied to the chakra, this would be on equal footing with Elemental Ninjutsu.</p><p></p><p>Note: Usable three times per battle with two turns between uses.</p><p>Note: No Staff of Asclepius jutsu above A rank in the following turn.</p><p></p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22119144">[Asclepius no Sutaffu: Shuraudo] - Staff of Asclepius: Shroud</a></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A ( +20 )</p><p>Description: This is an enhancement technique based on the "Gentle Step Twin Lion Fists" jutsu. The user will channel chakra through their staff, forming a serpentine dragon shroud around it and coating it in chakra scales, with the tip of the staff resembling the dragon's head. This technique can be used in the same timeframe as other Staff of Asclepius techniques, enhancing them in the process. While the staff is being enhanced in this manner, the user's staff techniques and Staff of Asclepius jutsu will have their power increased by one rank, or twenty damage points.</p><p></p><p>Note: Usable twice per battle with two turns between uses, and each use lasting four turns. </p><p></p><p>[/spoiler]</p><p>[hr][/hr]</p><p><a href="https://narutobase.net/forums/showthread.php?t=712001&p=21829326&viewfull=1#post21829326"><strong>Prototype | Purototaipu</strong></a></p><p>[spoiler]</p><p>[hr][/hr]</p><p>[border=""]<strong>Type:</strong> Taijutsu/Katon</p><p><strong>Background:</strong></p><p></p><p>Unlike conventional styles that are based on control, this one was developed by the steel used Gajeel, who would let his inner demons flow through his body, and let his negative emotions take control. In doing this his steel would mimic what he felt, his desire to crush, destroy, break, just like that of a demon. It started with him relying on his body to fight, turning it to steel, fighting to defend his friends and family, but this wasn't enough, by retaining control of his emotions, he was always held back. But when he saw all those he cared about die before him, he let all his anger and rage out and let this flow into his steel body as it would twist and war[ the steel and the steel taking the form of demonic creations to form a deadly style. One where the user would make mutated limbs and weapons that looked like they were forged in the underworld, dark in colour.</p><p>[hr][/hr]</p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong></p><p></p><p>- This style uses steel form the users body to make weapons and tendrils and demonic like limbs formed from steel. They will form by growing out of the users body to take shape and can flow in a sense of how the "Greater wood technique" can have weave and wrap around, as wood is also a solid..</p><p>- This is a close combat style as it creates weapons and sharp destructive limbs that add cutting/destructive force due to them being made of steel. An example of how it's destructive is how Kakuzu turns his body solid then punches a building completely destroying it, this takes on the same properties. Due to the size of some of the style, it can reach up to mid range.</p><p>- Make makes this style unique is how the steel flows with the users body movements, becoming an extension of themselves, a swing of the arm and around it comes a large demonic blade to tear apart anything in front of the user, extending their range, based on the construct made, much like the frog kata technique can be used as an extension to the users body, this would apply the same but through the use of steel release, increasing the range and all destructive properties.</p><p></p><p>[hr][/hr]</p><p>Example images to help represent the style:</p><p></p><p>[SPOILER]<img src="http://img05.deviantart.net/5d7e/i/2010/068/1/e/prototype__alex_mercer_by_paty_wolf.png" data-url="http://img05.deviantart.net/5d7e/i/2010/068/1/e/prototype__alex_mercer_by_paty_wolf.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>[SPOILER]<img src="http://vignette2.wikia.nocookie.net/prototype/images/7/7d/P2_Alex_Evolved.jpg/revision/latest?cb=20120523065851" data-url="http://vignette2.wikia.nocookie.net/prototype/images/7/7d/P2_Alex_Evolved.jpg/revision/latest?cb=20120523065851" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>[SPOILER]<img src="https://i.ytimg.com/vi/mCEk0oNatTU/maxresdefault.jpg" data-url="https://i.ytimg.com/vi/mCEk0oNatTU/maxresdefault.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>[SPOILER]<img src="https://s-media-cache-ak0.pinimg.com/236x/34/7b/ba/347bba2de4bbc8fe636cf2668e543bd3.jpg" data-url="https://s-media-cache-ak0.pinimg.com/236x/34/7b/ba/347bba2de4bbc8fe636cf2668e543bd3.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>The entire style flows from the users body in the form of heated steel (not molten, just hot to the touch) being one extension that has an ungodly form. So tendrils that look like that of a mutation, the weapons that have a sinister look.</p><p>[hr][/hr]</p><p></p><p><strong>Example Techniques:</strong></p><p></p><p></p><p>Demon's Grasp</p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The users will thrust their arm forwards releasing their steel chakra to form what looks like 4 mutated tendrils of steel that are wound around each other, looking like a demonic limb. This would be similar to to shikaku's arm that forms when Sasuke breaks through Gaara's defense. The main difference is this being made up of steel. It would have a destructive force being able to break through most solids due to the strengths of steel. At will the user can control the tendrils to separate into 4 to wrap around and bind a target, though they will retain the collective power of A rank.</p><p></p><p>Flowing blade style</p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user at will, will release their chakra in a surge through their body and from their limbs, release their chakra in the form a large blade that extends from their body as they move. Anything from swinging their arm around and growing a large blade to extend their reach to creative methods like doing a cartwheel creating a blade from every limb to act like a large shuriken.</p><p></p><p>[hr][/hr]</p><p></p><p>[SPOILER]<img src="http://vignette3.wikia.nocookie.net/prototype/images/0/01/APC_Tendril.jpg/revision/latest?cb=20110725112105" data-url="http://vignette3.wikia.nocookie.net/prototype/images/0/01/APC_Tendril.jpg/revision/latest?cb=20110725112105" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p><strong>Additional effects and Restrictions:</strong></p><p>- Requires mastery of koton use.</p><p></p><p></p><p>[hr][/hr]</p><p></p><p>[/border]</p><p>[/spoiler]</p><p><a href="https://narutobase.net/forums/showthread.php?t=712001&p=21829326&viewfull=1#post21829326"><strong>Prototype | Purototaipu</strong></a><strong> Jutsu</strong></p><p>[spoiler]</p><p></p><p><strong>(Purototaipu: Ōrufāzā No Ken) Prototype: Fist of the Allfather</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short</p><p>Chakra: 20 - 40</p><p>Damage: N/A</p><p>Description: The user channels chakra to their one or both hands, producing a demonic-looking fist of steel several times larger than normal. Almost similar in size to the partial muti-size transformation of the Akimichi clan, these fists are capable of dealing destructive blunt force damage to either the opponent or the environment.</p><p></p><p>Smackdown - Varying in strength (A - S), this aspect of Fist of the Allfather is purely offensive in nature and is capable of smashing through most defenses. The user makes use of his enlarged steel fist to strike in the form of punch or uppercut, sending the enemy flying back into the air. Alternatively, the user can slam fist downward to pummel a target or strike the ground directly, which creates a shockwave that travels through the earth and shatters it up to mid-range around them. This causes running enemies to trip, those standing still to lose their footing, and can shatter earth-based techniques.</p><p></p><p>Hammertoss - Focusing primarily on attacking aerial targets this aspect of Fist of the Allfather (B-rank) has the user rotate their body before tossing their enlarged fist in a given direction, using the weight of the steel to pull their body wherever they wish to go. Capable of traveling a maximum of ten meters, this application allows the user to maneuver over obstacles or out of the path or incoming attacks.</p><p></p><p>Notes:</p><p>- The A-ranked version of this technique can be used three times per battle, while the S-ranked version can be used twice and requires a one turn cool down between each use.</p><p>- When overwhelmed by an attack, by the user’s will or having reached its duration limit, the fist(s) will shatter and fall away from the user’s body.</p><p>- When this technique is in use, the user is unable to perform handseals.</p><p>- The fist(s) can last for two turns upon creation.</p><p></p><p><strong>(Purototaipu: Kagayaku Shīrudo Svalin) Prototype: Shining Shield of Svalinn</strong></p><p>Type: Defensive/Offensive</p><p>Rank: B - S</p><p>Range: Short</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80</p><p>Description: One of the only primarily defensive techniques of the Prototype fighting style, the user channels steel chakra to one or both arms to produce a demonic-looking spiked shield that can be used to block or deflect incoming attacks of varying strength. Mounted on the forearm, the shield(s) can be of various sizes, from just small enough to block a punch or projectile, to large enough to cover the entire body. Due to the spikes on the outer portion of the shield(s), it can be used to attack in the form of a shield bash, dealing damage in accordance with it’s rank to those it makes physical contact with. When overwhelmed by an attack, by the user’s will, or having reached its duration limit, the shield(s) will shatter and fall away from the user’s body.</p><p></p><p>Notes:</p><p>- The A-ranked version of this technique can be used three times per battle, while the S-ranked version can be used twice and requires a one turn cool down between each use.</p><p>- These shield(s) can last for two turns upon creation.</p><p></p><p><strong>(Purototaipu: Sekai Hebi No Hōyō) Prototype: Embrace of the World Serpent</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user channels chakra to either one or both arms as they thrush them forwards, releasing their steel chakra in the form of four demon-like tendrils of steel wound together that can reach up to fifteen meters. Connected to the user, these tendrils are released with enough destructive force to easily pierce through solid structures of equal strength, and once impaled the user will be able to lift, tear apart, and even throw their target. The user can also manipulate the tendrils to separate into four individual parts to bind a target, though they will retain the collective power of S rank. If a target is bound, the user can have the part binding them to remain intact while the rest of the steel will shatter and fall to the ground.</p><p></p><p>Notes:</p><p>- This technique can be used twice per battle and requires a one turn cool down between each use.</p><p></p><p><strong>(Purototaipu: Haku kurō No Meisei Urufu) Prototype: Sweeping Claw of the Fame Wolf</strong></p><p>Type: Offensive/Supplimentary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user channels chakra into a limb that they use to attack, producing an extendable, elongated, bared steel appendage with a claw-like blade at the end. Capable of reaching up to long-range, the Sweeping Claw can be used to impale and latch onto enemies at a distance and can be retracted to either pull the enemy toward the user or vice versa. The claw can also be manipulated via body movements to repel, attack, or counter enemies attacking from multiple directions with a 360-degree swath.</p><p></p><p>Notes:</p><p>- This technique can be used four times per battle.</p><p></p><p><strong>(Purototaipu: Sensō No Nami No Shihai) Prototype: Dominion Of The War God</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user channels and releases their steel chakra from every chakra point in their body, releasing it outward in a burst of numerous demon-like tendrils that rapidly expand to impale everything around them, with the exception of the ground beneath. As these tendrils are a part of a single central structure, the user, the power of this technique is not divided between the individual tendrils. After expanding to their maximum range, the tendrils will retract back into the user’s body as quickly as they shot out, leaving gaping holes and deep gashes in enemies and structures in the surrounding area. Alternatively, instead of releasing them omnidirectionally, the user can instead create the tendrils through his feet and have them erupt from the ground, creating a deadly circle of massive spikes that reach up to 15 meters into the air. When used in this manner, the tendrils disconnect from the user’s body and remain on the field, crumbling after two turns.</p><p></p><p>Notes:</p><p>- This technique can be used twice per battle and requires a two turn cool down between each use.</p><p>[/spoiler]</p><p>[hr][/hr]</p><p><strong>(Kikai) - Machinery</strong></p><p>[spoiler]</p><p style="text-align: center"><img src="http://i.imgur.com/ogRSCQW.jpg" data-url="http://i.imgur.com/ogRSCQW.jpg" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p><p></p><p><strong>(Kikai) - Machinery</strong></p><p><strong>Type:</strong></p><p>Advanced Ninjutsu</p><p></p><p><strong>Background:</strong></p><p>Machinery is a special type of fighting style that was created by Toph Beifong that involves making robots and/or machines of steel release -and powered by lightning chakra if required- to defend, attack or act as supply for the user. This fighting style was inspired by the special types of puppet that was shown used by the Kokuyō whose puppet looked like a robot more than a puppet and was destroyed by a single strong kick from a Kunoichi from Nadeshiko village. Toph was also inspired by the armors used by the Mandalore clan and the army of the village hidden in sky shown in Bonds movie. Another thing that inspired her was the high-tech abilities of the rinnegan's Asura path.</p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong></p><p>The fighting style depends on Making complicated machines made by big number of steel parts and powered by lightning chakra if required. The machines are very high-tech can have many power-ups like using heat vision, enhanced swimming speed and gliding in air for few seconds using rotors, and many others. the machines can be made to be attached to the user's body or be detached to it or can be operated manually by the user to move it and use it for different things according to the machine's type. the machines can be used to mimic the movements and actions of a living animal and give it more capabilities like making a robotic dog with drill tail that can make holes in hardest elements, a robot fish with rotors beside its fins to enhance its swimming speed or a robot butterfly with sharp wings that can cut glass.</p><p></p><p><strong>Example Techniques:</strong></p><p><strong></strong></p><p><strong>(Kikai: Ōtohaundo) - Machinery: Auto Hound</strong></p><p><strong>Type:</strong>Offensive/Supplementary</p><p><strong>Rank:</strong>S-Rank</p><p><strong>Range:</strong>Short</p><p><strong>Chakra:</strong>40 Chakra (+10 for each turn on field)</p><p><strong>Damage:</strong>80 Damage</p><p><strong>Description:</strong> The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava and rubber). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal and night visions. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.</p><p>note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach</p><p>note: the hound is made on short range then move to all ranges.</p><p>note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed</p><p>note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.</p><p></p><p>[spoiler]<img src="http://photos.imageevent.com/afap/wallpapers/transformersrevengeofthefallen/Ravage1_1.jpg" data-url="http://photos.imageevent.com/afap/wallpapers/transformersrevengeofthefallen/Ravage1_1.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p><strong>(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw</strong></p><p><strong>Type:</strong>Supplementary/Offensive</p><p><strong>Rank:</strong>A-Rank</p><p><strong>Range:</strong>Short Range</p><p><strong>Chakra:</strong>30 Chakra (+10 for every turn activated)</p><p><strong>Damage:</strong>60 Damage</p><p><strong>Description:</strong> The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.</p><p>note: the user must consume lightning chakra every turn to turn on the machine and the motor</p><p>note: if the motor is kept activated for more than three consecutive turns it will be damaged.</p><p>note: can be used thrice per battle</p><p></p><p></p><p></p><p><strong>Additional effects and Restrictions:</strong></p><ul> <li data-xf-list-type="ul">while equipping a machine the user can only use steel and lightning release</li> <li data-xf-list-type="ul">Must have mastery over steel release</li> <li data-xf-list-type="ul">Must have started training in raiton</li> <li data-xf-list-type="ul">Must have sannin rank to have chakra enough to manipulate and maintain the machines</li> <li data-xf-list-type="ul">the user can focus on using maximum of four machines at the same time</li> </ul><p>[/spoiler]</p><p></p><p><strong>(Kikai) - Machinery Jutsu</strong></p><p>[spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=710075">(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw</a></p><p>Type:Supplementary/Offensive</p><p>Rank:A-Rank</p><p>Range:Short Range</p><p>Chakra:30 Chakra (+10 for every turn activated)</p><p>Damage:60 Damage</p><p>Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectiles that are B-Ranked or weaker as if it was a steel shield. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (rubber, hot lava, crystal, CEs that are harder than steel) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed.</p><p>note: the user must use lightning chakra every turn to turn on the machine and the motor</p><p>note: if the motor is kept activated for more than three consecutive turns it will be damaged.</p><p>note: can be used thrice per battle</p><p>[/spoiler]</p><p>[hr][/hr]</p><p></p><p><strong>Death Wind:</strong></p><p>[spoiler]</p><p></p><p></p><p><strong>Kazeshini | Death Wind</strong></p><p><strong>Type:</strong> Taijutsu/weapon/Elemental</p><p><strong>Background:</strong></p><p>This style was addapted from the times before shinobi rose in the world, where armies used a variety of weapons to fight. One of this men was named Hisagi, a middle aged man who used kusarigama like weapons to fight, linked together with chain. This allowed him to fight in close combat against sword users, throw the weapons controlling them with the chain so that people couldn't escape his attacks and even bind enermies to gain information. Over time, the rise of the use of chakra came to be and with it Hisagi adapted his style to incorporate the use of elements to enhance his style and fight on par with shinobi and become even more destructive, then passing on his style to future generations.</p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong></p><p></p><p>When released, it takes the form of two Kusarigama-like weapons, each with two scythe blades, with one inverted, giving it the resemblance of a pinwheel. The blades are connected to a spiked rod tethered together by a long chain. Kazeshini can be swung by its chains in large circles, allowing the bladed portion to spin like a fan. The chains are extendible, giving the user great ranged ability. Kazeshini can also be used for entangling an opponent's sword, or other weapons; It can even immobilize opponents. The user can use them as projectiles and controls them at range by moving its chains, making Kazeshini's paths unpredictable.</p><p></p><p></p><p></p><p></p><p>As well as the basic application the user can enhance this style for close combat an ranged attacks through the use of elements being infused into them by channelling elements through the chains to increase the diversity of the style. For example, the user could coat the blades and chain with wind element to increase it's cutting properties, or lightning for paralysis properties:</p><p></p><p></p><p></p><p></p><p>Spoiler</p><p></p><p><strong>Example Techniques:</strong></p><p><strong></strong></p><p><strong>Bind</strong></p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user will throw one of their kusarigama weapons pass their opponent pulling on the chain as it passes them to cause the blade to swing around the back of them, wrapping around them, binding their arms and holding them in place. Once they have done this they will then release their lightning chakra through the blades creating an unfocussed current that travels at intense speeds through the chain, shocking the target, paralysing them for 1 turn. The user is able to infuse the chain with lightning before they throw it.</p><p></p><p><strong>Additional effects and Restrictions:</strong></p><p>- Use of basic elemental techniques to infuse elements into the chain and blades.</p><p>[/spoiler]</p><p></p><p><strong>Death Wind Jutsu:</strong></p><p>[spoiler]</p><p><strong>[Shokan no Tate] Shield of Redemption</strong></p><p>Type: Attack/Defense/Supplementary</p><p>Rank: A/S</p><p>Range: Short - mid</p><p>Chakra: 30/40</p><p>Damage: 60/80</p><p>Description: A simple technique used through kusarigama, the user will release a surge of elemental chakra through their kusarigama and being to rapidly spin it in front of them and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the kusarigama release the element around it and create a shield of the chosen element. The element released will be like a focused chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control. kusarigama themselves are only around 3 feet long, but the user can use his elemental chakra in the chain connecting them aswell to create an even larger rotation and therefore larger barrier in front of them. The user can choose to spin one or both of the blades to protect them on both sides, or choose to use only one leaving the other to attack with. A rank makes use of one blade, S rank makes use of both.</p><p>Note: A rank can be used 3 times per battle with 2 turns between uses, only one element can be used at a time</p><p>Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn.</p><p>Approved: <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196">https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196</a></p><p></p><p><strong>[Henka no Kaze] Winds of Change</strong></p><p>Type: Attack/Defense/Supplementary</p><p>Rank: D</p><p>Range: Short - Long</p><p>Chakra: N/a</p><p>Damage: 20</p><p>Description: A base form for the death wind fighting style. The user will use their kusarigama for various basic attacks. The kusarigama being two blades weapons connected by two chains allows for the user to do various movements and attacks. Be it as simple as throw it past their target and pulling on the chain in a way that causes the blade to come back at a different trajectory or throwing it in a way to wrap around an item etc. Or even simple combos of slashes a swings between the two using the blades and the chains as an extension of themselves.</p><p>Approved: <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196">https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196</a></p><p></p><p><strong>[Moningusuta no Ikari] - Wrath of the Morning Star</strong></p><p>Rank: A-S</p><p>Type: Attack/Defense</p><p>Range: Short-Long</p><p>Chakra cost: 30-40 (-10 per turn to sustain)</p><p>Damage points: 60-80 (+20)</p><p>Description: One of the simpler jutsu in the Death Wind fighting style. The user will release their chakra into their Kusarigama or the chain that links them together, choosing one of the basic 5 elements. Each element will apply a logical effect. The A rank version will coat the weapon while the S rank will release a blast outward on contact reaching 10m in the chosen direction.</p><p></p><p>If used with another Death Wind technique, it will increase the damage by +20 damage, though this only works on none elemental attacks. It occurs in the same timeframe if utilized together with another Death Wind technique.</p><p></p><p>Note: Only one element can be used at a time.</p><p>Note: A rank can be used once per turn, lasting up to 2 turns, and can be used 4 times per match.</p><p>Note: S rank can be used once ever two turns, 2 times per match. After using the S rank version, the user can't use any Death Wind techniques in the following turn.</p><p></p><p>Approved: <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207">https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207</a></p><p></p><p><strong>[Imawashiki Shometsu] - Abomination Annihilation</strong></p><p>Rank: A-S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 30-40</p><p>Damage: 60-80</p><p>Description: A technique that utilizes two Kusarigama at once or only one, depending on the user's choice. The user will swing one or two Kusarigama upwards into the sky above, while infusing it with a substantial amount of fire chakra, where it is then swung down on top of a target releasing all the built up fire chakra and momentum, causing a massive blast [A-rank for one Kusarigama, S-rank if using two Kusarigama]. The blast from either use, is enough to create a blast that reaches short-range from its impact area, and obliterates the ground below its struck area.</p><p>Note:</p><p>- Can be used three times per fight</p><p>- Cannot use Deathwind techniques the following turn, if using the S-rank version</p><p></p><p>Approved: <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207">https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207</a></p><p></p><p>[/spoiler]</p><p></p><p></p><p>[hr][/hr]</p><p></p><p><strong>Other Weapon Jutsu:</strong></p><p>[spoiler]</p><p><strong>5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=169&p=3229123#post3229123">x</a>]</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.</p><p></p><p>-Twice per battle</p><p>-Lasts for three turns (as long as the spear is in the ground)</p><p>-No S rank techniques for the turn after it ends.</p><p></p><p><strong>6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=141&p=2446650#post2446650">x</a>]</p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 20 per turn</p><p>Damage: 80</p><p>Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear).</p><p></p><p>-Lasts for 3 turns</p><p>-Twice per battle</p><p>-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.</p><p>-Can only be taught by Ragerok.</p><p></p><p><strong>7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod</strong></p><p>Type: Defence</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.</p><p></p><p>-Can only be used twice</p><p>-The spear goes back to normal, once it grounds two jutsu</p><p>-Must be taught by Ragerok</p><p>-This only affects Lightning jutsu that are in Short to Mid range.</p><p></p><p></p><p><strong>8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=155&p=2694929#post2694929">x</a>]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.</p><p></p><p>-Takes two turns to create a large water supply.</p><p>-Three times per battle.</p><p></p><p></p><p><strong>9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=142&p=2474418#post2474418">x</a>]</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.</p><p></p><p>-Thrice per battle</p><p>-Lasts 1 turn (or less, if the user removes a hand)</p><p></p><p></p><p><strong>10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=162&p=3036903#post3036903">x</a>]</p><p>Rank: B</p><p>Type: Defence/Supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.</p><p></p><p>-Can control only up to Six Lances/Spears at one time.</p><p>-Lasts for the rest of the match</p><p></p><p><strong>11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution</strong></p><p>Rank: B-S</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 20-40</p><p>Damage: 40-80</p><p>Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.</p><p></p><p>-Only up to two spears can be charged at one time.</p><p>-The spear won't stop a another technique when they clash it will go right through it (dependent on rank).</p><p>-The chakra lasts for three turns.</p><p>-Thrice per battle (for A rank), Twice for (S rank).</p><p></p><p></p><p><strong>12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection</strong></p><p>Rank: A/S</p><p>Type: Defence</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 30/40</p><p>Damage: 60/80</p><p>Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks.</p><p>-Only twice per battle for A rank (Once for S rank)</p><p>-Must be taught by Ragerok</p><p></p><p></p><p><strong>13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang</strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent.</p><p>-Twice per battle</p><p></p><p></p><p><strong>14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast</strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity.</p><p>-Twice per battle</p><p>-No s ranked or higher fire jutsu next turn.</p><p>[spoiler]<img src="http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif" data-url="http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p></p><p><strong>15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention</strong></p><p>Rank: A/S</p><p>Type: Attack</p><p>Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]</p><p>Chakra Cost: 30/40</p><p>Damage: 60/80</p><p>Description: There are two versions to this technique:</p><p></p><p>V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]</p><p>[spoiler]<img src="http://www.fiveminute.net/tr/im/03.gif" data-url="http://www.fiveminute.net/tr/im/03.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1</p><p>[S rank version]</p><p>[spoiler]<img src="http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif" data-url="http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>-Twice per battle [A rank]/Once per battle [S rank]</p><p>-Only A rank and under techniques for the turn after [both ranks]</p><p></p><p><strong>16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier</strong></p><p>Rank: S</p><p>Type: Defence</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.</p><p></p><p>-Thrice per battle</p><p>[/spoiler][/spoiler]</p><p></p><p><strong>Minato Customs:</strong></p><p>[spoiler]</p><p><a href="https://animebase.me/threads/selling-some-stuff-to-a-friend.765252/#post-21862802">From best:</a></p><p>[spoiler]</p><p></p><p>Wind style/Flying Thunder God: Divine Wind Teleportation | ⊱Futon/Hiraishin : KamiKaze Terepoteshon⊰</p><p>Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short ( Mid - Long after Teleport)</p><p>Chakra: 40</p><p>Damage: N/A(Equal to the Teleported technique's damage)</p><p>Description: With a FTG kunai held in his hand, The user would dash towards the incoming projectile technique. When the user is almost short range from the technique, Ceasing his movement momentarily, The user will release wind chakra through all the chakra points in his body to create a tangible replica of himself around him. The kunai held in the user's hand will be carried away and held by the replica which will continue towards the jutsu as the user ceases his movement. As soon as the replica and the technique clashes with each other, the user with the help of the kunai in the replica's hand will teleport the replica and Kunai along with the incoming technique that hit the replica to another Kunai or any place/object/target that is marked with the FTG seal using the Flying thunder god technique. This will result in a huge blast damaging anything short range around the area where the technique was teleported. The after effects of the blast depends upon technique that is intercepted which is detailed as follows. Can teleport projectiles up to the size of a Vacuum Great sphere.</p><p></p><p>Fire: Up to and including S-ranked projectile based fire techniques can be teleported. The resultant will be a huge explosion leading to a humongous maelstrom of fire in the teleported region burning everything to crisp caught within the explosion.</p><p></p><p>Water: Up to and including S-ranked projectiles can be teleported. The resultant will be a blast of water damaging anything short range around the teleported region. More than slash damage, it produced blunt damage.</p><p></p><p>Wind: Up to and including S-ranked Wind projectiles can be teleported. The resultant will be a huge blast of wind developing into a stationary tornado sucking in everything short range around it. More than blunt damage, it produces severe slashing damage chopping anything caught within the radius.</p><p></p><p>Lightning: Up to and including S-ranked Projectiles can be teleported. The resultant will be a huge blast of lightning destroying anything short range around it. This pierces and paralyses the opponent.</p><p></p><p>Earth: Up to and including S-ranked Earth Projectiles can be teleported. The resultant will be a huge blast Earth With multiple shards of Earth impaling anything within short range around the teleported mark.</p><p></p><p>For other KG's Projectiles the resultant will be a humongous blast with the characteristic of the respective KG destroying anything short range around the teleported mark.</p><p></p><p>Restrictions:</p><p>*Can be used twice per battle.</p><p>*No wind technique above B rank in the same turn as well as no wind technique above A rank for next turn. No S/T techniques in the same turn*</p><p>*Consumes two jutsu slots*</p><p>*Needs a two turn gap before another usage*</p><p>*Can only be used by Minato/Tobirama biographies*</p><p>*Can only be taught by -Best-*</p><p></p><p>Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda</p><p>Type: Supplementary | Offensive</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.</p><p></p><p>Ninpo/Hiraishin : Bakuhatsu odoroki ♚ Ninja arts/Flying Thunder God : Explosive surprise ♚</p><p>Type: Offensive</p><p>Rank: S rank</p><p>Range: Short - Long ( Short - Mid )</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A combination concept of "the replacement technique" along with "Hiraishin no jutsu". When the user is right about to be teleported, He replaces himself with 20 - 30 explosive tags infused with the user's chakra in it, in his current position before teleporting to another marked location. These explosive tags theater itself together with the chakra present in it covering an area of the circumference of the user's body such that it appears as a explosive tagged replica of the user. Now this tethered tag can be used in two ways</p><p>- One way of using this is, These tags can be simply made to explode with a single special hand seal like Deidara's Katsu creating a violent massive explosion with a short range radius. If any target is present within short range of the tags, the user can manipulate the tags to quickly attach itself to the target, surround his entirety and explode or just explode.</p><p>- Another way is, By maintaining the special hand seal, these explosive tags can be controlled in order to reach anywhere within mid rage and explode in the desired location. Due to the chakra coating in these explosive tags, they have the property to easily slash/ slightly penetrate through human/summon's flesh and then explode in order to increase the intensity of the damage. The penetrative property is low hence even a C ranked armour can protect from the piercing attack of the explosive tags.</p><p></p><p>Restrictions:</p><p>*Can only be used by bios capable of using FTG*</p><p>*No Ninjutsu above B rank in the same turns and above A rank in the next turn*</p><p>*No FTG technique in the same turn*</p><p>*Consumes two jutsu slot*</p><p>*Can only be taught by -Best-*</p><p></p><p>Sashisematta Bakuhatsu | Impending Explosion</p><p>Type: Offensive | Supplementary</p><p>Rank: A rank</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: +20 the Explosive tag related and FTG seal related techniques</p><p>Description: This technique is based on the concept of The Hiraishin no jutsu. In order to use this technique, the user must be using the FTG explosive tag variant found here. This technique is more of a supplementary technique. The working of the technique is pretty simple, All this technique does is continuously feed an existing FTG seal with multitude of FTG sealed explosive paper tags by teleporting the FTG explosive tags to the seal with the help of Hiraishin no jutsu and exploding them. Just before one tags explodes, another tag get's teleported there thereby creating a chain of explosion. Example say if the user is using the Hidden Explosive Tags Technique technique with the FTG explosive tags. The user by using this technique will keep teleporting additional FTG explosive tags to feed the parent technique thereby making the explosion a continuous one until the user stops feeding it with explosive tags. By teleporting the Explosive tags to the seal and making them explode, this technique creates a continuous chain of explosion which not only keeps the explosion going on but also increase the damage created by the parent technique. This technique can not only be used on explosive tag related ninjutsu but on any technique that involves a FTG seal in it. For example say if a Explosive shadow clone with a FTG seal on it is set to detonate, just before the clone gets detonated, the user can use this technique to make FTG explosive tags to teleport to the seal present on the clone thereby making the explosion of the clone a continuous and a powerful one.</p><p></p><p>Restriction:</p><p>*Lasts a maximum of one turn*</p><p>*Can only be used Four times per battle*</p><p>*Can be used simultaneously in the same time time frame with the parent technique*</p><p>*Needs a turn gap before using it again in the battle*</p><p>*Can only be taught by -Best-*</p><p>[/spoiler]</p><p></p><p>From <a href="https://animebase.me/threads/expanding-my-ftg-shiz.765756/">Rexii</a>:</p><p></p><p>[spoiler]</p><p>#9(Hiraishin - Rasen Senkō Chō Rinbukō Sanshiki) Flying Thunder God - Spiralling Flash Super Round Dance Howl Style Three</p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: This technique was devised by Minato Namikaze and employs the use of his Flying Thunder God Technique. Minato throws six Flying Thunder God Kunai all around the enemy, and teleports to them. It is a technique developed to create an opening for an attack.The technique can also be used with the help of a shadow clone, though this is not a compulsory component of the technique's execution. Minato can teleport to each of these six kunai once during this technique and in any order he chooses. But may only teleport to each one, once. This allows him to catch his opponent off guard quickly and efficiently. Once an opening presents itself Minato will dash forwards using his unique body flicker and attack by slamming a twin rasengan in to the opponent.</p><p>~Notes~</p><p>- The kunai must be scattered all around the opponent, each one can only be a maximum of five meters away from him and together they all form a circle.</p><p>-If used with shadow clones active Minato can choose to have a single shadow clone perform the attack in his stead.</p><p>- Can be used 1X per battle</p><p>- Must be taught by ReXii</p><p></p><p><strong>(Hiraishin: Kurai mayonaka no uta o hauringu hareyaka.) - Flying thunder god: Radiant Howling Song Of The Darkest Midnight.</strong></p><p><strong>Rank:</strong> Forbidden</p><p><strong>Type:</strong> Offensive</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 50</p><p><strong>Damage Points: </strong> 90 (-20 to the user)</p><p><strong>Description:</strong> This technique is unique to Minato Namikaze, the technique begins with the user drawing and holding six flying thunder god kunai, three in each hand between his fingertips, then using his unique variation of body flicker he dashes towards the opponent in a blur of speed <strong>using his unique body flicker</strong>, untrackable to anyone without the sufficient reactions to follow his movement, however as he begins to run he releases the kunai one at a time, to his left and right in sequence, merely releasing them, he reaches the opponent with one rasengan formed, moving behind the opponent and slamming the rasengan in to his back to knock the opponent down the line of FTG kunai, then as the opponent passes each kunai, Minato will teleport to the said kunai and hit the opponent with another rasengan. This can happen up to five times with the sixth kunai striking the opponent with a huge two handed oodama rasengan blasting him in to the earth.</p><p>*Note* Usable once per battle.</p><p>*Note* This technique takes <strong>two</strong> jutsu slots.</p><p>*Note* Due to stress on the user they are limited to A rank and below the following turn and S rank and below for three turns after that.</p><p></p><p>Hiraishin: Sūpārōringusandādansu sanka) - Flying Thunder God: Super Rolling Thunder Dance Participation</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This technique is a variant of the flying thunder god technique in which Minato makes usage of his three primarily used elemental abilities of lightning and fire. It begins with Minato dashing in a burst of speed using the body flicker technique in a unique way to encircle his foe while dashing in the circle Minato will drop 8 of his flying thunder god marked objects to form a large circle around the opponent, each of these flying thunder god marked objects will be charged with elemental chakra individually before performing this technique thanks to a unique version of his flying thunder god space time barrier seal having been used to absorb and seal the elements outside of battle, leaving 4 objects marked in the circle of each element by the time he has completed the circle around his opponent via the body flicker. Upon completing the circle Minato will make a string of four handseals to activate miniature versions of the space/time barrier technique that will fire a raw blast of each element from the relevant flying thunder god marked objects all of these blasts will be formed in such a way that they will create a large dome of linked chakra in a 360 degree radius around the opponent that will converge on said opponent very rapidly in a double elemental blast. While the opponent most likely can't see the fact that they are surrounded on all sides this techniques combination creates a very loud thunder crack sound due to the mixing chakra natures of fire and lightning making it rather tell tale that the technique surrounds them, however the incredibly loud sound of a converging thunder crack will also damage the opponents hearing, making it more difficult for him to react to tai techniques for a turn afterward (-2 to reactions).</p><p>Notes:</p><p>-Can only be used by those who have a bio capable of using FTG</p><p>-Can be used with any FTG marked object as a medium such as a kunai.</p><p>-May only be used twice per battle</p><p>-No forbidden ranked jutsu the same turn this is used</p><p>-Only teachable by ReXii</p><p></p><p></p><p></p><p>#10( Taijutsu: Koushoku Senkou Sora Sumasshu ) - Taijutsu: Yellow Flash Sky Shatter</p><p>Type: Offensive/Defensive</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra: n/a</p><p>Damage: 60</p><p>Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the upper body, he pushes his body weight using both hands on the attacking limb, launching himself skywards whilst pushing his opponent down. Similar to the intersection method however both hands are above the limb so it does not behave as a pincer, more of a lever.</p><p>Once airborne he twists his body rolling over and performing a descending sky kick similar to the type used by Hashirama Senju and Tsunade Senju, lacking a large degree of the force, the speed factor more than makes up for the lack of power. However it can not cause large scale destruction, in terms of damage it behaves in a similar fashion to the kick used by Rock Lee against Gaara in part one, causing a mild aftershock effect. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique.</p><p>Notes:</p><p>*Can only be used by those who have completed canon taijutsu (not NB taijutsu)*</p><p>*May only be used four times*</p><p>*Only teachable by ReXii*</p><p></p><p></p><p>#17(Taijutsu: Koushoku Senkou ndāwārudo no fumidai ) - Taijutsu: Yellow Flash Underworld Springboard</p><p>Type: Offensive/Defensive</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra: n/a</p><p>Damage: 60</p><p>Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the lower body, flipping forwards he pushes his body weight down using both hands on the attacking limb, pushing his opponents offensive limb down in to the ground, while Minato himself will twist his body and line both feet up with his opponents upper sternum, before using them as a launch pad for a variation of his unique body flicker in which he will kick his opponent with both feet powerfully in the upper sternum launching himself up to ten meters away and leaving his opponent sprawling and winded, causing said opponent to lose 2 ranks to his base speed and reactions for two turns due to being winded the winded effect is caused by being kicked directly in the upper sternum which literally knocks the air out of your chest and makes breathing much more difficult for a short time. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique. This technique is essentially an enhanced version of the movement style Minato used to rescue the child Kakashi from the Iwagakure shinobi's attack. Except with this version Minato relies not only on the fast movement to get close and escape, but to harm his opponent while facilitating his movements.</p><p>Notes:</p><p>-Can only be used by those who have completed canon taijutsu (not NB taijutsu)</p><p>-May only be used 3 times, using this twice wont stack, it will just extend the duration of said effect.</p><p>-Only teachable by ReXii</p><p></p><p>#18(Bukijutsu: Koushoku Senkou Bureidodansu ) - Bukijutsu: Yellow Flash Blade Dance</p><p>Type: Offensive/Defensive</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 40</p><p>Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack directed at his person, using his unique triple pronged kunai to facilitate the counter. As the opponents offensive limb approaches Minato, he will quickly make a motion to dodge the attack, which can very using a cadence of steps, I.E a sidestep or backstep. While performing the evasive motion Minato will use his triple pronged kunai to his advantage, digging the blade in to the opponents offensive limb and aiming to sever an area of muscle or a tendon to cause some minor damage but considerably crippling damage in regards to the opponents movements in future. Any limb struck by this technique will be unusable for three turns entirely and even when gaining use of it again the opponent will be unable to facilitate certain motions. I.E if an arm was the target the opponent will be unable to string more than six handseals per turn, if the target was instead the leg the opponent will be unable to move more than six meters under their own volition each turn and will lose access to the body flicker technique. This technique can only be used by Minato Namikaze and requires his unique triple bladed kunai for usage, as the kunai's design is ideal for the crippling blows delivered by this technique in comparison to a normal single pronged kunai.</p><p>Notes:</p><p>-Can only be used by those who have completed canon taijutsu (not NB taijutsu)</p><p>-May only be used four times</p><p>-Only teachable by ReXii</p><p></p><p>[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>Shield cfs: <a href="https://animebase.me/threads/ways-of-an-avenger.704082/page-3">https://animebase.me/threads/ways-of-an-avenger.704082/page-3</a></p><p>[/QUOTE]</p>
[QUOTE="Sinthorus, post: 22008934, member: 80925"] [URL='https://narutobase.net/forums/showthread.php?t=712001&p=21815764&viewfull=1#post21815764'][B]Asclepius no sutaffu | Staff of Asclepius[/B][/URL] [spoiler] [CENTER][IMG]http://orig12.deviantart.net/b391/f/2013/032/b/1/luffy_meets_whitebeard_by_tsotne_senpai-d5tgy9q.gif[/IMG][/CENTER] [border=""] [B]Asclepius no sutaffu | Staff of Asclepius Type:[/B]Taijutsu [B]Background:[/B] Staff of Asclepius fighting style was created by King, of the Hyūga clan, who loved to fight with a staff. He loved to do so as he was short considering his age and so his reach wasn't as long as he would like, so he adapted to fight with a weapon such as a staff to increase his range. Through his spars he realized using a staff by itself wasn't efficient enough in a world with many that used ninjutsu as they would find different armors or elements to protect themselves. Instead, he found his own unique way to adapt the use of his staff. Using his knowledge of the gentle fist techniques, with his byakugan, he created a style that revolved around using bursts of chakra from his staff to increase its damage and effectiveness in combat. Be it to add striking damage, strengthen the durability of his weapon, or to hit the chakra points of his target as long as he had his Byakugan active to hit them. [B]Description on the Abilities and Inner Workings of the Style:[/B] This style is based around releasing pure chakra from the staff in bursts to augment the staff fighting style, applying all the knowledge of the gentle fist fighting style of the Hyūga, to the close combat style using a staff and staff-based weapons like a spear. The user would be able to release bursts of pure chakra from the weapon in various ways to increase its damaging efficiency such as: [LIST] [*]As they thrust the staff forwards, they would release a burst of chakra from the base to increase the speed of which the staff shoots forwards and enhancing its power. [*]As they swing the staff, the user could release a burst of chakra from the back side of the staff to increase the speed and swing of the staff [*]Releasing chakra around the staff in a similar method to [B](Hakuro Tenbu) – Heavens Dance of Hazy White[/B], to create a solid point for striking power on impact being able to fight on equal terms with elements [*]The user with their byakugan active can release a burst of chakra on impact of striking of of the 361 chakra points to seal off that point in a similar method to the gentle fist fighting style [*]By releasing their chakra into their staff, they can cause it to rotate rapidly releasing chakra from the staff using it as a medium for its own variation of [B](Jūken: Hakkeshou Kaiten)[/B], to create and ultimate defence in the staff itself at a range. [/LIST] [B]Example Techniques:[/B] (Asclepius no sutaffu: Ichigekimi) - Staff of Asclepius: One blow Body Type: Offensive Rank: A Range: short Chakra: 30 Damage: 60 Description: Using a staff or spear as a medium the user will strike with their weapon upon the point of impact releasing a simple burst of chakra, with enough power to blast the opponent back. With the byakugan activated the user can use this to strike a specific point, closing the targets chakra points at those locations. This can be released through part of the staff or the whole staff. Due to the precise chakra control of the Hyūga clan, this can be used to strike a specific weak point in a technique to cause it to break as the burst of chakra is released through it. (Asclepius no sutaffu: Erumesu shūgeki ) - Staff of Asclepius: Hermes assault Type: Offensive Rank: A Range: short Chakra: 30 Damage: 60 Description: This is an adaptation to the trigrams palm strikes aimed to strike several chakra points. Instead of using the users hands, the user will rapidly trust their staff forwards with consecutive strikes, releasing bursts of chakra, hitting 64 chakra points of the opponents. Each successful strike halts the flow of chakra that ordinarily passes through the given tenketsu and makes chakra control a much harder endeavour. The recipient of this move will be rendered unable to user more than 35 chakra in individual attacks, which includes those with applied passives, for two turns. Beyond that effect, the usage of this manoeuvre will reduce the victim's chakra supply and any accumulated senjutsu chakra by 25% for four turns. [B]Additional effects and Restrictions:[/B] - Must be a Hyūga with mastery over gentle fist and byakugan. - Through years of training, those who specialise this style would have mastered their chakra control needed in using gentle fist techniques through a medium such as a staff with such precision. Due to this level of mastery, those who specialise in this style would gain a +1 rank (20 damage) bonus to their Gentle Fist techniques that are not used through a medium, as they would use the same level of enhanced control but without the need of exerting it through the staff. .[/border] [/spoiler] [B]Asclepius no sutaffu | Staff of Asclepius Jutsu[/B] [spoiler] [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21849434'][Asclepius no sutaffu | Saisho no fōmu Bāsuto] - Staff of Asclepius: First form, Burst[/URL] Type: Offensive/ Defensive/ Supplementary Rank: D-Rank Range: Short - Mid Chakra: 10 Damage: 20 Description: This is the most basic form of the Staff arts akin to the "Drunken Fist" style, using body flow along with the staff and Hyūga teachings for exaggerate movements to increase their basic close combat fighting style while releasing small bursts of Chakra to increase their speed and power. The staff is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal Chakra but still deadly. The first form of this, is swinging the staff, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements, while releasing a burst of Chakra from the right part of the staff to increase the speed and power of the movement, through the teachings of the Gentle Fist style. With a quick swing of their arm the user could roll the staff around their back, while releasing a burst of Chakra from the right points to speed it up, coming around form the other side using the momentum from the roll for a crushing strikes. The second form of this basic style is large swings, using the length of the staff to their advantage to do ranged leg sweeps infused with Chakra, this allows the user to keep their target at a range while still attacking them, though as they do these movements, they will release a burst of Chakra from behind the staff, propelling it's movement at double the speed the user would normally move, making it harder to evade while increasing the damage. The third unique form of this style is one where the user will use the length of their staff, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the base of their staff into the ground, while releasing a burst of Chakra from this point to push themselves up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles) due to the burst increasing the push, they will be be able to go as high as 15m into the air, or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the staff to make a "larger movement" moving up to 15m at a time while releasing bursts of Chakra from their body and staff to increase the rotation of the cartwheel movement to avoid or strike. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the staff while enhancing it's power with the bursts of Chakra akin to the gentle fist fighting style. [URL='https://narutobase.net/forums/showthread.php?t=689138&p=21836706&viewfull=1#post21836706'][Asclepius no sutaffu: Dai 2 fōmu no kaiten] - Staff of Asclepius: Second form, Rotate[/URL] Type: Attack/Defense/Supplementary Rank: A/S Range: Short - mid Chakra: 30/40 Damage: 60/80 Description: Using the basis of the second form, the user will release a surge of chakra through their staff and being to rapidly spin it in front of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the staff will release the chakra outwards forming a circle shield of chakra taking the full size of the staff, as can be seen in the gif below. The chakra released will be like a focused chakra in the spin, that retains a shield shape through precise chakra control to create a shield. The chakra being releasing in bursts from the staff as it rotates, speeds up the staffs rotation to the point of looking like a propeller creating a defensive shield that is 2m wide. The other method to this is the user can release chakra into the staff, and cause the staff to rapidly rotate by itself, on the spot releasing the chakra infused out from all points of the staff to mimic the hyuuga's defensive rotation, releasing the chakra 1m around the staff. This will act in the same manor as the cannon technique, both forms playing on equal terms with elements, and creating at 360 degree defense around the staff. In the second form, the user can use this to enhance a strike, striking while rotating the staff while releasing chakra around it for a drilling destructive force. Note: A rank can be used 4 times per battle with one turn between uses. Note: S rank can be used 3x per battle, requires both hands for control, with one turn cooldown (shared with the A rank version) and no jutsu above A rank in the following turn that require gentle fist or similar abilities like the staffs style. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21849434'][Asclepius no sutaffu | Dai 3 no Keishiki, Sutoraiki] - Staff of Asclepius: Third form, Strike[/URL] Type: Offensive/ Defensive/ Supplementary Rank: A-Rank/ S-Rank Range: Short - Mid Chakra: 30/ 40 Damage: 60/ 80 Description: This third form is based on the Hyuuga teachings of striking a specific point in a technique with a burst of Chakra to disrupt the Jutsu itself, causing it to fail, much like the [B]"Gentle Fist: One Blow Body"[/B] technique. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their staff around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, working on Jutsu the same rank, or lower. If used on a lower ranked Jutsu the wave will continue forwards as a burst of pushing Chakra. If used directly on an opponent the burst of Chakra can be used with pin point accuracy to hit Chakra Points or even one of the 8 Inner Gates. In doing this the Chakra Point/ Gate will be closed, limiting the target to A rank and below Jutsu for one turn. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the staff at the same time to increase it's driving force and speed increasing the power of the initial strike. Note: A-Rank can be used 3 times per battle, while S-Rank can be used 2 times per battle. Both require a 1 turn cool down between uses, and the S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require Gentle Fist or similar abilities like the staffs style. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22119144'][Asclepius no Sutaffu: Shintou] - Staff of Asclepius: Impact[/URL] Type: Offensive/ Defensive/ Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Impact is one of the style's strongest techniques, in which the user holds their staff in either hand, channelling a mass of chakra into it while using advanced shape manipulation simultaneously. Through shape manipulation, the chakra takes a physical form, similar to the "Twin Lion's Fist" technique, but it takes the form of an animal from the user's summoning contract around the staff. For example, if the user has the snake contract, it would take on the shape of the snake, resembling an ethereal beast. The user can then use this in one of two ways: thrusting their staff forward with either hand and releasing a burst of chakra from the base, or drawing the staff back and throwing it up to long range at rapid speeds, releasing a burst of chakra from the base. On impact, the beast would expand rapidly in all directions and affect everything within a 7m radius, causing blunt force damage. The user can also use this as a focused strike by not increasing its size, leaving it with a diameter of 20 cm to cause piercing damage to an opponent or jutsu, which would break apart upon being struck. Because of the shape manipulation applied to the chakra, this would be on equal footing with Elemental Ninjutsu. Note: Usable three times per battle with two turns between uses. Note: No Staff of Asclepius jutsu above A rank in the following turn. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22119144'][Asclepius no Sutaffu: Shuraudo] - Staff of Asclepius: Shroud[/URL] Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A ( +20 ) Description: This is an enhancement technique based on the "Gentle Step Twin Lion Fists" jutsu. The user will channel chakra through their staff, forming a serpentine dragon shroud around it and coating it in chakra scales, with the tip of the staff resembling the dragon's head. This technique can be used in the same timeframe as other Staff of Asclepius techniques, enhancing them in the process. While the staff is being enhanced in this manner, the user's staff techniques and Staff of Asclepius jutsu will have their power increased by one rank, or twenty damage points. Note: Usable twice per battle with two turns between uses, and each use lasting four turns. [/spoiler] [hr][/hr] [URL='https://narutobase.net/forums/showthread.php?t=712001&p=21829326&viewfull=1#post21829326'][B]Prototype | Purototaipu[/B][/URL] [spoiler] [hr][/hr] [border=""][B]Type:[/B] Taijutsu/Katon [B]Background:[/B] Unlike conventional styles that are based on control, this one was developed by the steel used Gajeel, who would let his inner demons flow through his body, and let his negative emotions take control. In doing this his steel would mimic what he felt, his desire to crush, destroy, break, just like that of a demon. It started with him relying on his body to fight, turning it to steel, fighting to defend his friends and family, but this wasn't enough, by retaining control of his emotions, he was always held back. But when he saw all those he cared about die before him, he let all his anger and rage out and let this flow into his steel body as it would twist and war[ the steel and the steel taking the form of demonic creations to form a deadly style. One where the user would make mutated limbs and weapons that looked like they were forged in the underworld, dark in colour. [hr][/hr] [B]Description on the Abilities and Inner Workings of the Style:[/B] - This style uses steel form the users body to make weapons and tendrils and demonic like limbs formed from steel. They will form by growing out of the users body to take shape and can flow in a sense of how the "Greater wood technique" can have weave and wrap around, as wood is also a solid.. - This is a close combat style as it creates weapons and sharp destructive limbs that add cutting/destructive force due to them being made of steel. An example of how it's destructive is how Kakuzu turns his body solid then punches a building completely destroying it, this takes on the same properties. Due to the size of some of the style, it can reach up to mid range. - Make makes this style unique is how the steel flows with the users body movements, becoming an extension of themselves, a swing of the arm and around it comes a large demonic blade to tear apart anything in front of the user, extending their range, based on the construct made, much like the frog kata technique can be used as an extension to the users body, this would apply the same but through the use of steel release, increasing the range and all destructive properties. [hr][/hr] Example images to help represent the style: [SPOILER][IMG]http://img05.deviantart.net/5d7e/i/2010/068/1/e/prototype__alex_mercer_by_paty_wolf.png[/IMG][/SPOILER] [SPOILER][IMG]http://vignette2.wikia.nocookie.net/prototype/images/7/7d/P2_Alex_Evolved.jpg/revision/latest?cb=20120523065851[/IMG][/SPOILER] [SPOILER][IMG]https://i.ytimg.com/vi/mCEk0oNatTU/maxresdefault.jpg[/IMG][/SPOILER] [SPOILER][IMG]https://s-media-cache-ak0.pinimg.com/236x/34/7b/ba/347bba2de4bbc8fe636cf2668e543bd3.jpg[/IMG][/SPOILER] The entire style flows from the users body in the form of heated steel (not molten, just hot to the touch) being one extension that has an ungodly form. So tendrils that look like that of a mutation, the weapons that have a sinister look. [hr][/hr] [B]Example Techniques:[/B] Demon's Grasp Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The users will thrust their arm forwards releasing their steel chakra to form what looks like 4 mutated tendrils of steel that are wound around each other, looking like a demonic limb. This would be similar to to shikaku's arm that forms when Sasuke breaks through Gaara's defense. The main difference is this being made up of steel. It would have a destructive force being able to break through most solids due to the strengths of steel. At will the user can control the tendrils to separate into 4 to wrap around and bind a target, though they will retain the collective power of A rank. Flowing blade style Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user at will, will release their chakra in a surge through their body and from their limbs, release their chakra in the form a large blade that extends from their body as they move. Anything from swinging their arm around and growing a large blade to extend their reach to creative methods like doing a cartwheel creating a blade from every limb to act like a large shuriken. [hr][/hr] [SPOILER][IMG]http://vignette3.wikia.nocookie.net/prototype/images/0/01/APC_Tendril.jpg/revision/latest?cb=20110725112105[/IMG][/SPOILER] [B]Additional effects and Restrictions:[/B] - Requires mastery of koton use. [hr][/hr] [/border] [/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=712001&p=21829326&viewfull=1#post21829326'][B]Prototype | Purototaipu[/B][/URL][B] Jutsu[/B] [spoiler] [B](Purototaipu: Ōrufāzā No Ken) Prototype: Fist of the Allfather[/B] Type: Offensive/Supplementary Rank: B - S Range: Short Chakra: 20 - 40 Damage: N/A Description: The user channels chakra to their one or both hands, producing a demonic-looking fist of steel several times larger than normal. Almost similar in size to the partial muti-size transformation of the Akimichi clan, these fists are capable of dealing destructive blunt force damage to either the opponent or the environment. Smackdown - Varying in strength (A - S), this aspect of Fist of the Allfather is purely offensive in nature and is capable of smashing through most defenses. The user makes use of his enlarged steel fist to strike in the form of punch or uppercut, sending the enemy flying back into the air. Alternatively, the user can slam fist downward to pummel a target or strike the ground directly, which creates a shockwave that travels through the earth and shatters it up to mid-range around them. This causes running enemies to trip, those standing still to lose their footing, and can shatter earth-based techniques. Hammertoss - Focusing primarily on attacking aerial targets this aspect of Fist of the Allfather (B-rank) has the user rotate their body before tossing their enlarged fist in a given direction, using the weight of the steel to pull their body wherever they wish to go. Capable of traveling a maximum of ten meters, this application allows the user to maneuver over obstacles or out of the path or incoming attacks. Notes: - The A-ranked version of this technique can be used three times per battle, while the S-ranked version can be used twice and requires a one turn cool down between each use. - When overwhelmed by an attack, by the user’s will or having reached its duration limit, the fist(s) will shatter and fall away from the user’s body. - When this technique is in use, the user is unable to perform handseals. - The fist(s) can last for two turns upon creation. [B](Purototaipu: Kagayaku Shīrudo Svalin) Prototype: Shining Shield of Svalinn[/B] Type: Defensive/Offensive Rank: B - S Range: Short Chakra: 20 - 40 Damage: 40 - 80 Description: One of the only primarily defensive techniques of the Prototype fighting style, the user channels steel chakra to one or both arms to produce a demonic-looking spiked shield that can be used to block or deflect incoming attacks of varying strength. Mounted on the forearm, the shield(s) can be of various sizes, from just small enough to block a punch or projectile, to large enough to cover the entire body. Due to the spikes on the outer portion of the shield(s), it can be used to attack in the form of a shield bash, dealing damage in accordance with it’s rank to those it makes physical contact with. When overwhelmed by an attack, by the user’s will, or having reached its duration limit, the shield(s) will shatter and fall away from the user’s body. Notes: - The A-ranked version of this technique can be used three times per battle, while the S-ranked version can be used twice and requires a one turn cool down between each use. - These shield(s) can last for two turns upon creation. [B](Purototaipu: Sekai Hebi No Hōyō) Prototype: Embrace of the World Serpent[/B] Type: Offensive/Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user channels chakra to either one or both arms as they thrush them forwards, releasing their steel chakra in the form of four demon-like tendrils of steel wound together that can reach up to fifteen meters. Connected to the user, these tendrils are released with enough destructive force to easily pierce through solid structures of equal strength, and once impaled the user will be able to lift, tear apart, and even throw their target. The user can also manipulate the tendrils to separate into four individual parts to bind a target, though they will retain the collective power of S rank. If a target is bound, the user can have the part binding them to remain intact while the rest of the steel will shatter and fall to the ground. Notes: - This technique can be used twice per battle and requires a one turn cool down between each use. [B](Purototaipu: Haku kurō No Meisei Urufu) Prototype: Sweeping Claw of the Fame Wolf[/B] Type: Offensive/Supplimentary Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user channels chakra into a limb that they use to attack, producing an extendable, elongated, bared steel appendage with a claw-like blade at the end. Capable of reaching up to long-range, the Sweeping Claw can be used to impale and latch onto enemies at a distance and can be retracted to either pull the enemy toward the user or vice versa. The claw can also be manipulated via body movements to repel, attack, or counter enemies attacking from multiple directions with a 360-degree swath. Notes: - This technique can be used four times per battle. [B](Purototaipu: Sensō No Nami No Shihai) Prototype: Dominion Of The War God[/B] Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user channels and releases their steel chakra from every chakra point in their body, releasing it outward in a burst of numerous demon-like tendrils that rapidly expand to impale everything around them, with the exception of the ground beneath. As these tendrils are a part of a single central structure, the user, the power of this technique is not divided between the individual tendrils. After expanding to their maximum range, the tendrils will retract back into the user’s body as quickly as they shot out, leaving gaping holes and deep gashes in enemies and structures in the surrounding area. Alternatively, instead of releasing them omnidirectionally, the user can instead create the tendrils through his feet and have them erupt from the ground, creating a deadly circle of massive spikes that reach up to 15 meters into the air. When used in this manner, the tendrils disconnect from the user’s body and remain on the field, crumbling after two turns. Notes: - This technique can be used twice per battle and requires a two turn cool down between each use. [/spoiler] [hr][/hr] [B](Kikai) - Machinery[/B] [spoiler] [CENTER][IMG]http://i.imgur.com/ogRSCQW.jpg[/IMG] [/CENTER] [B](Kikai) - Machinery Type:[/B] Advanced Ninjutsu [B]Background:[/B] Machinery is a special type of fighting style that was created by Toph Beifong that involves making robots and/or machines of steel release -and powered by lightning chakra if required- to defend, attack or act as supply for the user. This fighting style was inspired by the special types of puppet that was shown used by the Kokuyō whose puppet looked like a robot more than a puppet and was destroyed by a single strong kick from a Kunoichi from Nadeshiko village. Toph was also inspired by the armors used by the Mandalore clan and the army of the village hidden in sky shown in Bonds movie. Another thing that inspired her was the high-tech abilities of the rinnegan's Asura path. [B]Description on the Abilities and Inner Workings of the Style:[/B] The fighting style depends on Making complicated machines made by big number of steel parts and powered by lightning chakra if required. The machines are very high-tech can have many power-ups like using heat vision, enhanced swimming speed and gliding in air for few seconds using rotors, and many others. the machines can be made to be attached to the user's body or be detached to it or can be operated manually by the user to move it and use it for different things according to the machine's type. the machines can be used to mimic the movements and actions of a living animal and give it more capabilities like making a robotic dog with drill tail that can make holes in hardest elements, a robot fish with rotors beside its fins to enhance its swimming speed or a robot butterfly with sharp wings that can cut glass. [B]Example Techniques: (Kikai: Ōtohaundo) - Machinery: Auto Hound Type:[/B]Offensive/Supplementary [B]Rank:[/B]S-Rank [B]Range:[/B]Short [B]Chakra:[/B]40 Chakra (+10 for each turn on field) [B]Damage:[/B]80 Damage [B]Description:[/B] The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava and rubber). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal and night visions. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form. note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach note: the hound is made on short range then move to all ranges. note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted. [spoiler][IMG]http://photos.imageevent.com/afap/wallpapers/transformersrevengeofthefallen/Ravage1_1.jpg[/IMG][/spoiler] [B](Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw Type:[/B]Supplementary/Offensive [B]Rank:[/B]A-Rank [B]Range:[/B]Short Range [B]Chakra:[/B]30 Chakra (+10 for every turn activated) [B]Damage:[/B]60 Damage [B]Description:[/B] The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra. note: the user must consume lightning chakra every turn to turn on the machine and the motor note: if the motor is kept activated for more than three consecutive turns it will be damaged. note: can be used thrice per battle [B]Additional effects and Restrictions:[/B] [LIST] [*]while equipping a machine the user can only use steel and lightning release [*]Must have mastery over steel release [*]Must have started training in raiton [*]Must have sannin rank to have chakra enough to manipulate and maintain the machines [*]the user can focus on using maximum of four machines at the same time [/LIST] [/spoiler] [B](Kikai) - Machinery Jutsu[/B] [spoiler] [URL='http://narutobase.net/forums/showthread.php?t=710075'](Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw[/URL] Type:Supplementary/Offensive Rank:A-Rank Range:Short Range Chakra:30 Chakra (+10 for every turn activated) Damage:60 Damage Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectiles that are B-Ranked or weaker as if it was a steel shield. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (rubber, hot lava, crystal, CEs that are harder than steel) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed. note: the user must use lightning chakra every turn to turn on the machine and the motor note: if the motor is kept activated for more than three consecutive turns it will be damaged. note: can be used thrice per battle [/spoiler] [hr][/hr] [B]Death Wind:[/B] [spoiler] [B]Kazeshini | Death Wind Type:[/B] Taijutsu/weapon/Elemental [B]Background:[/B] This style was addapted from the times before shinobi rose in the world, where armies used a variety of weapons to fight. One of this men was named Hisagi, a middle aged man who used kusarigama like weapons to fight, linked together with chain. This allowed him to fight in close combat against sword users, throw the weapons controlling them with the chain so that people couldn't escape his attacks and even bind enermies to gain information. Over time, the rise of the use of chakra came to be and with it Hisagi adapted his style to incorporate the use of elements to enhance his style and fight on par with shinobi and become even more destructive, then passing on his style to future generations. [B]Description on the Abilities and Inner Workings of the Style:[/B] When released, it takes the form of two Kusarigama-like weapons, each with two scythe blades, with one inverted, giving it the resemblance of a pinwheel. The blades are connected to a spiked rod tethered together by a long chain. Kazeshini can be swung by its chains in large circles, allowing the bladed portion to spin like a fan. The chains are extendible, giving the user great ranged ability. Kazeshini can also be used for entangling an opponent's sword, or other weapons; It can even immobilize opponents. The user can use them as projectiles and controls them at range by moving its chains, making Kazeshini's paths unpredictable. As well as the basic application the user can enhance this style for close combat an ranged attacks through the use of elements being infused into them by channelling elements through the chains to increase the diversity of the style. For example, the user could coat the blades and chain with wind element to increase it's cutting properties, or lightning for paralysis properties: Spoiler [B]Example Techniques: Bind[/B] Rank: B Type: Attack Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user will throw one of their kusarigama weapons pass their opponent pulling on the chain as it passes them to cause the blade to swing around the back of them, wrapping around them, binding their arms and holding them in place. Once they have done this they will then release their lightning chakra through the blades creating an unfocussed current that travels at intense speeds through the chain, shocking the target, paralysing them for 1 turn. The user is able to infuse the chain with lightning before they throw it. [B]Additional effects and Restrictions:[/B] - Use of basic elemental techniques to infuse elements into the chain and blades. [/spoiler] [B]Death Wind Jutsu:[/B] [spoiler] [B][Shokan no Tate] Shield of Redemption[/B] Type: Attack/Defense/Supplementary Rank: A/S Range: Short - mid Chakra: 30/40 Damage: 60/80 Description: A simple technique used through kusarigama, the user will release a surge of elemental chakra through their kusarigama and being to rapidly spin it in front of them and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the kusarigama release the element around it and create a shield of the chosen element. The element released will be like a focused chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control. kusarigama themselves are only around 3 feet long, but the user can use his elemental chakra in the chain connecting them aswell to create an even larger rotation and therefore larger barrier in front of them. The user can choose to spin one or both of the blades to protect them on both sides, or choose to use only one leaving the other to attack with. A rank makes use of one blade, S rank makes use of both. Note: A rank can be used 3 times per battle with 2 turns between uses, only one element can be used at a time Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn. Approved: [URL]https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196[/URL] [B][Henka no Kaze] Winds of Change[/B] Type: Attack/Defense/Supplementary Rank: D Range: Short - Long Chakra: N/a Damage: 20 Description: A base form for the death wind fighting style. The user will use their kusarigama for various basic attacks. The kusarigama being two blades weapons connected by two chains allows for the user to do various movements and attacks. Be it as simple as throw it past their target and pulling on the chain in a way that causes the blade to come back at a different trajectory or throwing it in a way to wrap around an item etc. Or even simple combos of slashes a swings between the two using the blades and the chains as an extension of themselves. Approved: [URL]https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196[/URL] [B][Moningusuta no Ikari] - Wrath of the Morning Star[/B] Rank: A-S Type: Attack/Defense Range: Short-Long Chakra cost: 30-40 (-10 per turn to sustain) Damage points: 60-80 (+20) Description: One of the simpler jutsu in the Death Wind fighting style. The user will release their chakra into their Kusarigama or the chain that links them together, choosing one of the basic 5 elements. Each element will apply a logical effect. The A rank version will coat the weapon while the S rank will release a blast outward on contact reaching 10m in the chosen direction. If used with another Death Wind technique, it will increase the damage by +20 damage, though this only works on none elemental attacks. It occurs in the same timeframe if utilized together with another Death Wind technique. Note: Only one element can be used at a time. Note: A rank can be used once per turn, lasting up to 2 turns, and can be used 4 times per match. Note: S rank can be used once ever two turns, 2 times per match. After using the S rank version, the user can't use any Death Wind techniques in the following turn. Approved: [URL]https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207[/URL] [B][Imawashiki Shometsu] - Abomination Annihilation[/B] Rank: A-S Type: Attack Range: Short-Long Chakra: 30-40 Damage: 60-80 Description: A technique that utilizes two Kusarigama at once or only one, depending on the user's choice. The user will swing one or two Kusarigama upwards into the sky above, while infusing it with a substantial amount of fire chakra, where it is then swung down on top of a target releasing all the built up fire chakra and momentum, causing a massive blast [A-rank for one Kusarigama, S-rank if using two Kusarigama]. The blast from either use, is enough to create a blast that reaches short-range from its impact area, and obliterates the ground below its struck area. Note: - Can be used three times per fight - Cannot use Deathwind techniques the following turn, if using the S-rank version Approved: [URL]https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207[/URL] [/spoiler] [hr][/hr] [B]Other Weapon Jutsu:[/B] [spoiler] [B]5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=169&p=3229123#post3229123']x[/URL]] Rank: S Type: Attack Range: Short - Mid Chakra Cost: 40 Damage: 80 Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques. -Twice per battle -Lasts for three turns (as long as the spear is in the ground) -No S rank techniques for the turn after it ends. [B]6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=141&p=2446650#post2446650']x[/URL]] [SPOILER]Type: Supplementary Rank: S Range: Short Chakra Cost: 20 per turn Damage: 80 Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear). -Lasts for 3 turns -Twice per battle -The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated. -Can only be taught by Ragerok. [B]7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod[/B] Type: Defence Rank: A Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth. -Can only be used twice -The spear goes back to normal, once it grounds two jutsu -Must be taught by Ragerok -This only affects Lightning jutsu that are in Short to Mid range. [B]8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=155&p=2694929#post2694929']x[/URL]] Type: Supplementary Rank: A Range: Short/Mid Chakra Cost: 20 Damage: N/A Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user. -Takes two turns to create a large water supply. -Three times per battle. [B]9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=142&p=2474418#post2474418']x[/URL]] Type: Attack Rank: A Range: Short - Mid Chakra Cost: 30 Damage: 60 Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam. -Thrice per battle -Lasts 1 turn (or less, if the user removes a hand) [B]10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=162&p=3036903#post3036903']x[/URL]] Rank: B Type: Defence/Supplementary Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques. -Can control only up to Six Lances/Spears at one time. -Lasts for the rest of the match [B]11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution[/B] Rank: B-S Type: Attack Range: Short Chakra Cost: 20-40 Damage: 40-80 Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range. -Only up to two spears can be charged at one time. -The spear won't stop a another technique when they clash it will go right through it (dependent on rank). -The chakra lasts for three turns. -Thrice per battle (for A rank), Twice for (S rank). [B]12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection[/B] Rank: A/S Type: Defence Range: Short/Mid/Long Chakra Cost: 30/40 Damage: 60/80 Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks. -Only twice per battle for A rank (Once for S rank) -Must be taught by Ragerok [B]13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang[/B] Rank: A Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent. -Twice per battle [B]14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast[/B] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity. -Twice per battle -No s ranked or higher fire jutsu next turn. [spoiler][IMG]http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif[/IMG][/spoiler] [B]15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention[/B] Rank: A/S Type: Attack Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long] Chakra Cost: 30/40 Damage: 60/80 Description: There are two versions to this technique: V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version] [spoiler][IMG]http://www.fiveminute.net/tr/im/03.gif[/IMG][/spoiler] V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1 [S rank version] [spoiler][IMG]http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif[/IMG][/spoiler] -Twice per battle [A rank]/Once per battle [S rank] -Only A rank and under techniques for the turn after [both ranks] [B]16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier[/B] Rank: S Type: Defence Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank. -Thrice per battle [/spoiler][/spoiler] [B]Minato Customs:[/B] [spoiler] [URL='https://animebase.me/threads/selling-some-stuff-to-a-friend.765252/#post-21862802']From best:[/URL] [spoiler] Wind style/Flying Thunder God: Divine Wind Teleportation | ⊱Futon/Hiraishin : KamiKaze Terepoteshon⊰ Type: Offensive/Defensive Rank: S Range: Short ( Mid - Long after Teleport) Chakra: 40 Damage: N/A(Equal to the Teleported technique's damage) Description: With a FTG kunai held in his hand, The user would dash towards the incoming projectile technique. When the user is almost short range from the technique, Ceasing his movement momentarily, The user will release wind chakra through all the chakra points in his body to create a tangible replica of himself around him. The kunai held in the user's hand will be carried away and held by the replica which will continue towards the jutsu as the user ceases his movement. As soon as the replica and the technique clashes with each other, the user with the help of the kunai in the replica's hand will teleport the replica and Kunai along with the incoming technique that hit the replica to another Kunai or any place/object/target that is marked with the FTG seal using the Flying thunder god technique. This will result in a huge blast damaging anything short range around the area where the technique was teleported. The after effects of the blast depends upon technique that is intercepted which is detailed as follows. Can teleport projectiles up to the size of a Vacuum Great sphere. Fire: Up to and including S-ranked projectile based fire techniques can be teleported. The resultant will be a huge explosion leading to a humongous maelstrom of fire in the teleported region burning everything to crisp caught within the explosion. Water: Up to and including S-ranked projectiles can be teleported. The resultant will be a blast of water damaging anything short range around the teleported region. More than slash damage, it produced blunt damage. Wind: Up to and including S-ranked Wind projectiles can be teleported. The resultant will be a huge blast of wind developing into a stationary tornado sucking in everything short range around it. More than blunt damage, it produces severe slashing damage chopping anything caught within the radius. Lightning: Up to and including S-ranked Projectiles can be teleported. The resultant will be a huge blast of lightning destroying anything short range around it. This pierces and paralyses the opponent. Earth: Up to and including S-ranked Earth Projectiles can be teleported. The resultant will be a huge blast Earth With multiple shards of Earth impaling anything within short range around the teleported mark. For other KG's Projectiles the resultant will be a humongous blast with the characteristic of the respective KG destroying anything short range around the teleported mark. Restrictions: *Can be used twice per battle. *No wind technique above B rank in the same turn as well as no wind technique above A rank for next turn. No S/T techniques in the same turn* *Consumes two jutsu slots* *Needs a two turn gap before another usage* *Can only be used by Minato/Tobirama biographies* *Can only be taught by -Best-* Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda Type: Supplementary | Offensive Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless. Ninpo/Hiraishin : Bakuhatsu odoroki ♚ Ninja arts/Flying Thunder God : Explosive surprise ♚ Type: Offensive Rank: S rank Range: Short - Long ( Short - Mid ) Chakra: 40 Damage: 80 Description: A combination concept of "the replacement technique" along with "Hiraishin no jutsu". When the user is right about to be teleported, He replaces himself with 20 - 30 explosive tags infused with the user's chakra in it, in his current position before teleporting to another marked location. These explosive tags theater itself together with the chakra present in it covering an area of the circumference of the user's body such that it appears as a explosive tagged replica of the user. Now this tethered tag can be used in two ways - One way of using this is, These tags can be simply made to explode with a single special hand seal like Deidara's Katsu creating a violent massive explosion with a short range radius. If any target is present within short range of the tags, the user can manipulate the tags to quickly attach itself to the target, surround his entirety and explode or just explode. - Another way is, By maintaining the special hand seal, these explosive tags can be controlled in order to reach anywhere within mid rage and explode in the desired location. Due to the chakra coating in these explosive tags, they have the property to easily slash/ slightly penetrate through human/summon's flesh and then explode in order to increase the intensity of the damage. The penetrative property is low hence even a C ranked armour can protect from the piercing attack of the explosive tags. Restrictions: *Can only be used by bios capable of using FTG* *No Ninjutsu above B rank in the same turns and above A rank in the next turn* *No FTG technique in the same turn* *Consumes two jutsu slot* *Can only be taught by -Best-* Sashisematta Bakuhatsu | Impending Explosion Type: Offensive | Supplementary Rank: A rank Range: Short - Long Chakra: 30 Damage: +20 the Explosive tag related and FTG seal related techniques Description: This technique is based on the concept of The Hiraishin no jutsu. In order to use this technique, the user must be using the FTG explosive tag variant found here. This technique is more of a supplementary technique. The working of the technique is pretty simple, All this technique does is continuously feed an existing FTG seal with multitude of FTG sealed explosive paper tags by teleporting the FTG explosive tags to the seal with the help of Hiraishin no jutsu and exploding them. Just before one tags explodes, another tag get's teleported there thereby creating a chain of explosion. Example say if the user is using the Hidden Explosive Tags Technique technique with the FTG explosive tags. The user by using this technique will keep teleporting additional FTG explosive tags to feed the parent technique thereby making the explosion a continuous one until the user stops feeding it with explosive tags. By teleporting the Explosive tags to the seal and making them explode, this technique creates a continuous chain of explosion which not only keeps the explosion going on but also increase the damage created by the parent technique. This technique can not only be used on explosive tag related ninjutsu but on any technique that involves a FTG seal in it. For example say if a Explosive shadow clone with a FTG seal on it is set to detonate, just before the clone gets detonated, the user can use this technique to make FTG explosive tags to teleport to the seal present on the clone thereby making the explosion of the clone a continuous and a powerful one. Restriction: *Lasts a maximum of one turn* *Can only be used Four times per battle* *Can be used simultaneously in the same time time frame with the parent technique* *Needs a turn gap before using it again in the battle* *Can only be taught by -Best-* [/spoiler] From [URL='https://animebase.me/threads/expanding-my-ftg-shiz.765756/']Rexii[/URL]: [spoiler] #9(Hiraishin - Rasen Senkō Chō Rinbukō Sanshiki) Flying Thunder God - Spiralling Flash Super Round Dance Howl Style Three Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra Cost: 40 Damage points: 80 Description: This technique was devised by Minato Namikaze and employs the use of his Flying Thunder God Technique. Minato throws six Flying Thunder God Kunai all around the enemy, and teleports to them. It is a technique developed to create an opening for an attack.The technique can also be used with the help of a shadow clone, though this is not a compulsory component of the technique's execution. Minato can teleport to each of these six kunai once during this technique and in any order he chooses. But may only teleport to each one, once. This allows him to catch his opponent off guard quickly and efficiently. Once an opening presents itself Minato will dash forwards using his unique body flicker and attack by slamming a twin rasengan in to the opponent. ~Notes~ - The kunai must be scattered all around the opponent, each one can only be a maximum of five meters away from him and together they all form a circle. -If used with shadow clones active Minato can choose to have a single shadow clone perform the attack in his stead. - Can be used 1X per battle - Must be taught by ReXii [B](Hiraishin: Kurai mayonaka no uta o hauringu hareyaka.) - Flying thunder god: Radiant Howling Song Of The Darkest Midnight. Rank:[/B] Forbidden [B]Type:[/B] Offensive [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 50 [B]Damage Points: [/B] 90 (-20 to the user) [B]Description:[/B] This technique is unique to Minato Namikaze, the technique begins with the user drawing and holding six flying thunder god kunai, three in each hand between his fingertips, then using his unique variation of body flicker he dashes towards the opponent in a blur of speed [B]using his unique body flicker[/B], untrackable to anyone without the sufficient reactions to follow his movement, however as he begins to run he releases the kunai one at a time, to his left and right in sequence, merely releasing them, he reaches the opponent with one rasengan formed, moving behind the opponent and slamming the rasengan in to his back to knock the opponent down the line of FTG kunai, then as the opponent passes each kunai, Minato will teleport to the said kunai and hit the opponent with another rasengan. This can happen up to five times with the sixth kunai striking the opponent with a huge two handed oodama rasengan blasting him in to the earth. *Note* Usable once per battle. *Note* This technique takes [B]two[/B] jutsu slots. *Note* Due to stress on the user they are limited to A rank and below the following turn and S rank and below for three turns after that. Hiraishin: Sūpārōringusandādansu sanka) - Flying Thunder God: Super Rolling Thunder Dance Participation Type: Offensive/Defensive/Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: This technique is a variant of the flying thunder god technique in which Minato makes usage of his three primarily used elemental abilities of lightning and fire. It begins with Minato dashing in a burst of speed using the body flicker technique in a unique way to encircle his foe while dashing in the circle Minato will drop 8 of his flying thunder god marked objects to form a large circle around the opponent, each of these flying thunder god marked objects will be charged with elemental chakra individually before performing this technique thanks to a unique version of his flying thunder god space time barrier seal having been used to absorb and seal the elements outside of battle, leaving 4 objects marked in the circle of each element by the time he has completed the circle around his opponent via the body flicker. Upon completing the circle Minato will make a string of four handseals to activate miniature versions of the space/time barrier technique that will fire a raw blast of each element from the relevant flying thunder god marked objects all of these blasts will be formed in such a way that they will create a large dome of linked chakra in a 360 degree radius around the opponent that will converge on said opponent very rapidly in a double elemental blast. While the opponent most likely can't see the fact that they are surrounded on all sides this techniques combination creates a very loud thunder crack sound due to the mixing chakra natures of fire and lightning making it rather tell tale that the technique surrounds them, however the incredibly loud sound of a converging thunder crack will also damage the opponents hearing, making it more difficult for him to react to tai techniques for a turn afterward (-2 to reactions). Notes: -Can only be used by those who have a bio capable of using FTG -Can be used with any FTG marked object as a medium such as a kunai. -May only be used twice per battle -No forbidden ranked jutsu the same turn this is used -Only teachable by ReXii #10( Taijutsu: Koushoku Senkou Sora Sumasshu ) - Taijutsu: Yellow Flash Sky Shatter Type: Offensive/Defensive Rank: A-Rank Range: Short Chakra: n/a Damage: 60 Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the upper body, he pushes his body weight using both hands on the attacking limb, launching himself skywards whilst pushing his opponent down. Similar to the intersection method however both hands are above the limb so it does not behave as a pincer, more of a lever. Once airborne he twists his body rolling over and performing a descending sky kick similar to the type used by Hashirama Senju and Tsunade Senju, lacking a large degree of the force, the speed factor more than makes up for the lack of power. However it can not cause large scale destruction, in terms of damage it behaves in a similar fashion to the kick used by Rock Lee against Gaara in part one, causing a mild aftershock effect. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique. Notes: *Can only be used by those who have completed canon taijutsu (not NB taijutsu)* *May only be used four times* *Only teachable by ReXii* #17(Taijutsu: Koushoku Senkou ndāwārudo no fumidai ) - Taijutsu: Yellow Flash Underworld Springboard Type: Offensive/Defensive Rank: A-Rank Range: Short Chakra: n/a Damage: 60 Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the lower body, flipping forwards he pushes his body weight down using both hands on the attacking limb, pushing his opponents offensive limb down in to the ground, while Minato himself will twist his body and line both feet up with his opponents upper sternum, before using them as a launch pad for a variation of his unique body flicker in which he will kick his opponent with both feet powerfully in the upper sternum launching himself up to ten meters away and leaving his opponent sprawling and winded, causing said opponent to lose 2 ranks to his base speed and reactions for two turns due to being winded the winded effect is caused by being kicked directly in the upper sternum which literally knocks the air out of your chest and makes breathing much more difficult for a short time. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique. This technique is essentially an enhanced version of the movement style Minato used to rescue the child Kakashi from the Iwagakure shinobi's attack. Except with this version Minato relies not only on the fast movement to get close and escape, but to harm his opponent while facilitating his movements. Notes: -Can only be used by those who have completed canon taijutsu (not NB taijutsu) -May only be used 3 times, using this twice wont stack, it will just extend the duration of said effect. -Only teachable by ReXii #18(Bukijutsu: Koushoku Senkou Bureidodansu ) - Bukijutsu: Yellow Flash Blade Dance Type: Offensive/Defensive Rank: B-Rank Range: Short Chakra: N/A Damage: 40 Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack directed at his person, using his unique triple pronged kunai to facilitate the counter. As the opponents offensive limb approaches Minato, he will quickly make a motion to dodge the attack, which can very using a cadence of steps, I.E a sidestep or backstep. While performing the evasive motion Minato will use his triple pronged kunai to his advantage, digging the blade in to the opponents offensive limb and aiming to sever an area of muscle or a tendon to cause some minor damage but considerably crippling damage in regards to the opponents movements in future. Any limb struck by this technique will be unusable for three turns entirely and even when gaining use of it again the opponent will be unable to facilitate certain motions. I.E if an arm was the target the opponent will be unable to string more than six handseals per turn, if the target was instead the leg the opponent will be unable to move more than six meters under their own volition each turn and will lose access to the body flicker technique. This technique can only be used by Minato Namikaze and requires his unique triple bladed kunai for usage, as the kunai's design is ideal for the crippling blows delivered by this technique in comparison to a normal single pronged kunai. Notes: -Can only be used by those who have completed canon taijutsu (not NB taijutsu) -May only be used four times -Only teachable by ReXii [/spoiler] [/spoiler] Shield cfs: [URL]https://animebase.me/threads/ways-of-an-avenger.704082/page-3[/URL] [/QUOTE]
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