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<p>[QUOTE="Sinthorus, post: 22008738, member: 80925"]</p><p style="text-align: center"><strong><img src="https://i.imgur.com/yR3ULSd.png" data-url="https://i.imgur.com/yR3ULSd.png" class="bbImage " style="" alt="" title="" /></strong></p><p><strong>My Earth jutsu:</strong></p><p>[spoiler]</p><p>N/a</p><p>[/spoiler]</p><p><strong>Earth Jutsu given:</strong></p><p>[spoiler]</p><p>(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: (-15 due to minor damage from technique)</p><p>Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.</p><p></p><p>(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique</p><p>Rank: B</p><p>Type: Supplementart</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.</p><p></p><p>(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30 (+5 per turn active)</p><p>Damage points: N/A</p><p>Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.</p><p>Note: Activation lasts 3 turns and must wait another 1 turn before activation again.</p><p></p><p>(Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Mid</p><p>Chakra Cost: 40</p><p>Damage: 80 (+15 if hit by the falling rocks)</p><p>Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: No other earth jutsu in the same turn</p><p>Note: No S ranks in the same turn</p><p>[/spoiler]</p><p style="text-align: center">[hr][/hr]<img src="https://i.imgur.com/WfTJucJ.png" data-url="https://i.imgur.com/WfTJucJ.png" class="bbImage " style="" alt="" title="" /></p><p><strong>My Water Jutsu:</strong></p><p>[spoiler]</p><p>N/a</p><p>[/spoiler]</p><p><strong>Water Jutsu Given:</strong></p><p>[spoiler]</p><p></p><p><a href="https://animebase.me/threads/whew-sama.767870/post-21920543"><strong>(Suiton: Sutikkī denpun same ) - Water Style: Sticky starch Shark</strong></a></p><p>Type: Attack</p><p>Rank: A-rank</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed.</p><p></p><p>- Only taught by william24</p><p>- Can only be used 3x per battle</p><p></p><p>Suiton: Katon Enerugī no Bunsan sa seru) Water Style: Fire Energy Disperse</p><p>Type: Supplementary</p><p>Range: Short</p><p>Rank: B</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will make the Ram handseal and instantly discharge water chakra from their body to make a wall of water chakra in front of them this will be an almost instant process, as fire jutsu of B rank or below hits the wall of water chakra the water chakra will absorb the fire this will happen because of waters elemental advantage over fire energy from the jutsu and cancel it out, the wall will then disperse.</p><p></p><p><a href="https://animebase.me/threads/with-sinthorus.774147/post-21996719"><strong>(Suiton: Kura Ken Sōryo No Kibishi Jugyō) — Water Style: The Kraken Priestess Harsh Lesson</strong></a></p><p>Spoiler</p><p><strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> The Kraken Priestess harsh lesson is a technique that relies heavily on preexisting water sources, where it may be applied to any water source that is not inhibited by foreign chakra, an exception being if it is of a weaker amount. The technique may also be used on water style techniques that the user has previously performed. The technique is activated when the user performs the ram hand seal. After doing so, the water technique or water source that it is intended for, will sprout several if not many massive tentacles that will come forth from the water with intense speed to wrap around their target(s), squeezing the life out of them while dragging them down into the depth of the water or into the previously used water jutsu. In addition to the way this technique functions, it can be utilized in a second way, it can be placed upon a technique as a sort of dormant part of it, which will be activated when there is a foreign chakra source that is within short-range of the said water source or if they are touching it. If done so, it can be placed upon the technique as it is being made, and in the same time-frame, requiring the extra hand seal to be chained into the previous technique. The technique is highly volatile and dangerous, as it takes on the properties of the water source or technique that it is used upon, such as if the technique or water source is boiling hot, or freezing cold, or if the water or technique as any unique properties it will be applied to this technique as well.</p><p><strong>Notes:</strong></p><p>- This technique can be used three times per battle.</p><p>- If applied to a technique in the same timeframe it still counts towards the move count</p><p>- Can only be used once on the same water source</p><p></p><p>[/spoiler]</p><p style="text-align: center">[hr][/hr]<img src="https://i.imgur.com/qR5WG2g.png" data-url="https://i.imgur.com/qR5WG2g.png" class="bbImage " style="" alt="" title="" /></p><p><strong>My wind Jutsu:</strong></p><p>[spoiler]</p><p>N/a</p><p>[/spoiler]</p><p><strong>Wind jutsu Given:</strong></p><p>[spoiler]</p><p>(Fuuton: kochou bure-do) Wind Style: Butterfly Blades</p><p>Type: Attack</p><p>Rank: A</p><p>Range:Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.</p><p></p><p>Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.</p><p></p><p>Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location</p><p></p><p>Note: Can only be used three times per battle</p><p>[/spoiler]</p><p style="text-align: center">[hr][/hr]<img src="https://i.imgur.com/Esk7z3H.png" data-url="https://i.imgur.com/Esk7z3H.png" class="bbImage " style="" alt="" title="" /></p><p><strong>My Fire Jutsu:</strong></p><p>[spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=28339&p=4078500&viewfull=1#post4078500">(Kaen rai butoukai) - Blazing lightning balls</a></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.</p><p>Note: Can only be used by zane and the pervy sage</p><p>Note: Can only be used 3 times</p><p>[/spoiler]</p><p><strong>Fire Jutsu Given:</strong></p><p>[spoiler]</p><p>(Katon: Fuuton Enerugī no Bunsan sa seru) Fire Style: Wind Energy Disperse</p><p>Type: Supplementary</p><p>Range: Short</p><p>Rank: B</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will make the Ram handseal and instantly discharge fire chakra from their body to make a wall of fire chakra in front of them this will be an almost instant process, as wind jutsu of B rank or below hits the wall of fire chakra the fire chakra will absorb the wind this will happen because of fires elemental advantage over wind energy from the jutsu and cancel it out, the wall will then disperse.</p><p></p><p>(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast</p><p>Note: Can only be used twice per battle.</p><p>Note: This jutsu counts as 2 of the 3 per turn</p><p>Note: No katon of A rank or higher on the next turn.</p><p>Note: must wait one turn before using this jutsu again.</p><p>Note: If used twice, no katon on the next turn after used twice.</p><p>[/spoiler]</p><p style="text-align: center">[hr][/hr]<img src="https://i.imgur.com/Rue46fr.png" data-url="https://i.imgur.com/Rue46fr.png" class="bbImage " style="" alt="" title="" /></p><p><strong>My Lightning Jutsu:</strong></p><p>[spoiler]</p><p>N/a</p><p>[/spoiler]</p><p><strong>Lightning Jutsu Given:</strong></p><p>[spoiler]</p><p>(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.</p><p>Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.</p><p></p><p><strong>(Fuuton: Raiton Enerugī no Bunsan sa seru) Wind Style: Lightning Energy Disperse</strong></p><p>Type: Supplementary</p><p>Range: Short</p><p>Rank: B</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will make the Ram handseal and instantly discharge wind chakra from their body to make a wall wind chakra in front of them this will be an almost instant process, as lightning jutsu of B rank or below hits the wall of wind chakra the wind chakra will absorb the lightning this will happen because of winds elemental advantage over lightning energy from the jutsu and cancel it out, the wall will then disperse.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Raiton: Raiton ekō | Lightning Release: Lightning Echo (Updated)</a></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Long</p><p>Chakra: 20</p><p>Damage: -</p><p>Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm.</p><p>- Can only be used 3 times per battle.</p><p>- Last for 2 turns</p><p>- Only taught by Method</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Raiton: Toru no kunshu| Lightning Release: Thor's Dominion</a></p><p>Type: Defensive | Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A Lightning technique which requires the user to perform four handseals & channel chakra across their entire body. The Lightning, while stored within the body, releases harmless currents that race across it, signifying the amount of energy stored within. upon entering a short range distance of the user, the Lightning is released from the body & hurtles toward the opponent/technique in an erratic manner. It carries an explosive charge that on impact with it's target, creates a small electrical explosion that shocks the opponent while knocking them off their feet & back a few meters away from the user. Alternatively, the user can manipulate the Lightning to pierce rather than shock before it is released, enough to penetrate an opponent through & through. Regardless of which is chosen, it's potency depends on the amount of targets within the vicinity, as anymore than a single opponent or object within a short range distance causes the Lightning to break off & weaken in strength while making up by attacking more targets. A rank & above carry enough potency to paralyse or pierce through the opponent/object depending on the type of attack released, while everything below causes damage to a moderate scale. In regards to the former release, regardless of rank the Lightning is still capable of knocking opponents back. The unique aspect of this jutsu is that the Lightning also acts as an automated defence, able to release itself without the user's knowledge, making it a great technique against sneak attacks. If so required by the user, they are able to extend it's duration up to an additional two turns by expending 15 chakra each turn, however once the Lightning activates & is released from the body, this technique ends.</p><p>- Can be used 2 times with a one-turn cooldown.</p><p>- Only able to perform Lightning jutsu while active</p><p>- Taught by Method</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Raiton: Kaseki no shokku|Lightning Release: Raijin's Tears</a></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Mid - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user begins by performing three handseals & channelling their chakra toward either hand. By focusing their chakra the user creates a charge of Lightning that is released in the form of a large missile reaching up to two meters. On release it's main target is what the user desires & it acts as a homing missile on said target. However, the user is able to focus on the missile & passively control it's movements. The missile is able to cause a short range electrical explosion on contact which leaves everything within range paralysed alongside severe burns & damage to the opponent if in range. The technique's main potential is revealed when performing a single handeseal after the missile is released; the missile explodes into a countless number of mini missiles that cover an extremely large area & though the damage would be reduced by the number of missiles created, due to Lightning's property each missile would still carry the same piercing potential, enough to pierce flesh through & through. Just as the original the user is able to control the mini missiles general movement & can on will cause them to explode on command, though separated each single missile would only create a small explosion.</p><p>- Can be used three times</p><p>- Cannot be used consecutively</p><p>- Taught by Method</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Raiton: Raiton Pureto|Lightning Release: Lightning Plate (Updated)</a></p><p>Show</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: 60</p><p>Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them.</p><p>- The jutsu ends if the user moves outside of the plate</p><p>- Requires 10 chakra each turn to sustain</p><p>- Last a maximum of 2 turns</p><p>- Can be used 2 times</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Raiton:Raiton Tatchi|Lightning Release:Lightning Touch</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Show</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Type: Supplementary</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Rank: A</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Range: Short</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Chakra: 30</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Damage: 60</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">-Usable twice</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">.Raiton: Kaseki no shokku|Lightning Release: Limb Shock</a></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.</p><p>- Not able to cancel Genjutsu</p><p>- Leaves targetted area numb for 1 turn</p><p></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder</a></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Mid</p><p>Chakra: 40 (+20)</p><p>Damage: 80 (Must make contact with the opponent)</p><p>Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns.</p><p>- Can be used twice</p><p>- Unable to perform S Rank or above lightning the same turn</p><p>- Unable to perform A Rank or above lightning the next turn</p><p>- Taught by Method</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100"><strong>Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion (Updated)</strong></a></strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu.</p><p>- Can be used 2 times</p><p>- Only able to perform Lightning jutsu while active</p><p>- Must wait 3 turns after each use</p><p>- Taught by Method</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">Futon: Sukai Shinsen | Wind Release: Sky Tremor</a></strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20 (-20 per turn)</p><p>Damage: N/A</p><p>Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty manoeuvring while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible.</p><p>- Can only be used on someone off the ground.</p><p>- Can't control the direction of the "tremors" or the movement of the target.</p><p>- The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it</p><p>- Can only be used three times.</p><p>- No Wind jutsu within the same turn.</p><p>- Taught by Method</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Sinthorus, post: 22008738, member: 80925"] [CENTER][B][IMG]https://i.imgur.com/yR3ULSd.png[/IMG][/B][/CENTER] [B]My Earth jutsu:[/B] [spoiler] N/a [/spoiler] [B]Earth Jutsu given:[/B] [spoiler] (Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique Rank: C Type: Supplementary Range: Short - Mid Chakra cost: 20 Damage points: (-15 due to minor damage from technique) Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin. (Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique Rank: B Type: Supplementart Range: Short - Mid Chakra cost: 20 Damage points: N/A Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away. (Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique Rank: A Type: Supplementary Range: Short Chakra cost: 30 (+5 per turn active) Damage points: N/A Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja. Note: Activation lasts 3 turns and must wait another 1 turn before activation again. (Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower Rank: S Type: Offensive Range: Mid Chakra Cost: 40 Damage: 80 (+15 if hit by the falling rocks) Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage. Note: Can only be used twice per battle Note: No other earth jutsu in the same turn Note: No S ranks in the same turn [/spoiler] [CENTER][hr][/hr][IMG]https://i.imgur.com/WfTJucJ.png[/IMG][/CENTER] [B]My Water Jutsu:[/B] [spoiler] N/a [/spoiler] [B]Water Jutsu Given:[/B] [spoiler] [URL='https://animebase.me/threads/whew-sama.767870/post-21920543'][B](Suiton: Sutikkī denpun same ) - Water Style: Sticky starch Shark[/B][/URL] Type: Attack Rank: A-rank Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed. - Only taught by william24 - Can only be used 3x per battle Suiton: Katon Enerugī no Bunsan sa seru) Water Style: Fire Energy Disperse Type: Supplementary Range: Short Rank: B Chakra Cost: 25 Damage Points: N/A Description: The user will make the Ram handseal and instantly discharge water chakra from their body to make a wall of water chakra in front of them this will be an almost instant process, as fire jutsu of B rank or below hits the wall of water chakra the water chakra will absorb the fire this will happen because of waters elemental advantage over fire energy from the jutsu and cancel it out, the wall will then disperse. [URL='https://animebase.me/threads/with-sinthorus.774147/post-21996719'][B](Suiton: Kura Ken Sōryo No Kibishi Jugyō) — Water Style: The Kraken Priestess Harsh Lesson[/B][/URL] Spoiler [B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The Kraken Priestess harsh lesson is a technique that relies heavily on preexisting water sources, where it may be applied to any water source that is not inhibited by foreign chakra, an exception being if it is of a weaker amount. The technique may also be used on water style techniques that the user has previously performed. The technique is activated when the user performs the ram hand seal. After doing so, the water technique or water source that it is intended for, will sprout several if not many massive tentacles that will come forth from the water with intense speed to wrap around their target(s), squeezing the life out of them while dragging them down into the depth of the water or into the previously used water jutsu. In addition to the way this technique functions, it can be utilized in a second way, it can be placed upon a technique as a sort of dormant part of it, which will be activated when there is a foreign chakra source that is within short-range of the said water source or if they are touching it. If done so, it can be placed upon the technique as it is being made, and in the same time-frame, requiring the extra hand seal to be chained into the previous technique. The technique is highly volatile and dangerous, as it takes on the properties of the water source or technique that it is used upon, such as if the technique or water source is boiling hot, or freezing cold, or if the water or technique as any unique properties it will be applied to this technique as well. [B]Notes:[/B] - This technique can be used three times per battle. - If applied to a technique in the same timeframe it still counts towards the move count - Can only be used once on the same water source [/spoiler] [CENTER][hr][/hr][IMG]https://i.imgur.com/qR5WG2g.png[/IMG][/CENTER] [B]My wind Jutsu:[/B] [spoiler] N/a [/spoiler] [B]Wind jutsu Given:[/B] [spoiler] (Fuuton: kochou bure-do) Wind Style: Butterfly Blades Type: Attack Rank: A Range:Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated. Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind. Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location Note: Can only be used three times per battle [/spoiler] [CENTER][hr][/hr][IMG]https://i.imgur.com/Esk7z3H.png[/IMG][/CENTER] [B]My Fire Jutsu:[/B] [spoiler] [URL='http://narutobase.net/forums/showthread.php?t=28339&p=4078500&viewfull=1#post4078500'](Kaen rai butoukai) - Blazing lightning balls[/URL] Rank: A Type: Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand. Note: Can only be used by zane and the pervy sage Note: Can only be used 3 times [/spoiler] [B]Fire Jutsu Given:[/B] [spoiler] (Katon: Fuuton Enerugī no Bunsan sa seru) Fire Style: Wind Energy Disperse Type: Supplementary Range: Short Rank: B Chakra Cost: 25 Damage Points: N/A Description: The user will make the Ram handseal and instantly discharge fire chakra from their body to make a wall of fire chakra in front of them this will be an almost instant process, as wind jutsu of B rank or below hits the wall of fire chakra the fire chakra will absorb the wind this will happen because of fires elemental advantage over wind energy from the jutsu and cancel it out, the wall will then disperse. (Katon: Ai No Sono Kaen)Fire Style: Eye of the flame Rank: S Type: Offensive Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast Note: Can only be used twice per battle. Note: This jutsu counts as 2 of the 3 per turn Note: No katon of A rank or higher on the next turn. Note: must wait one turn before using this jutsu again. Note: If used twice, no katon on the next turn after used twice. [/spoiler] [CENTER][hr][/hr][IMG]https://i.imgur.com/Rue46fr.png[/IMG][/CENTER] [B]My Lightning Jutsu:[/B] [spoiler] N/a [/spoiler] [B]Lightning Jutsu Given:[/B] [spoiler] (Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique Rank: C Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties. Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point. [B](Fuuton: Raiton Enerugī no Bunsan sa seru) Wind Style: Lightning Energy Disperse[/B] Type: Supplementary Range: Short Rank: B Chakra Cost: 25 Damage Points: N/A Description: The user will make the Ram handseal and instantly discharge wind chakra from their body to make a wall wind chakra in front of them this will be an almost instant process, as lightning jutsu of B rank or below hits the wall of wind chakra the wind chakra will absorb the lightning this will happen because of winds elemental advantage over lightning energy from the jutsu and cancel it out, the wall will then disperse. [URL='https://narutobase.net/forums/showthread.php?t=733100']Raiton: Raiton ekō | Lightning Release: Lightning Echo (Updated)[/URL] Type: Supplementary Rank: B Range: Long Chakra: 20 Damage: - Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm. - Can only be used 3 times per battle. - Last for 2 turns - Only taught by Method [URL='https://narutobase.net/forums/showthread.php?t=733100']Raiton: Toru no kunshu| Lightning Release: Thor's Dominion[/URL] Type: Defensive | Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: A Lightning technique which requires the user to perform four handseals & channel chakra across their entire body. The Lightning, while stored within the body, releases harmless currents that race across it, signifying the amount of energy stored within. upon entering a short range distance of the user, the Lightning is released from the body & hurtles toward the opponent/technique in an erratic manner. It carries an explosive charge that on impact with it's target, creates a small electrical explosion that shocks the opponent while knocking them off their feet & back a few meters away from the user. Alternatively, the user can manipulate the Lightning to pierce rather than shock before it is released, enough to penetrate an opponent through & through. Regardless of which is chosen, it's potency depends on the amount of targets within the vicinity, as anymore than a single opponent or object within a short range distance causes the Lightning to break off & weaken in strength while making up by attacking more targets. A rank & above carry enough potency to paralyse or pierce through the opponent/object depending on the type of attack released, while everything below causes damage to a moderate scale. In regards to the former release, regardless of rank the Lightning is still capable of knocking opponents back. The unique aspect of this jutsu is that the Lightning also acts as an automated defence, able to release itself without the user's knowledge, making it a great technique against sneak attacks. If so required by the user, they are able to extend it's duration up to an additional two turns by expending 15 chakra each turn, however once the Lightning activates & is released from the body, this technique ends. - Can be used 2 times with a one-turn cooldown. - Only able to perform Lightning jutsu while active - Taught by Method [URL='https://narutobase.net/forums/showthread.php?t=733100']Raiton: Kaseki no shokku|Lightning Release: Raijin's Tears[/URL] Type: Offensive Rank: A Range: Mid - Long Chakra: 30 Damage: 60 Description: The user begins by performing three handseals & channelling their chakra toward either hand. By focusing their chakra the user creates a charge of Lightning that is released in the form of a large missile reaching up to two meters. On release it's main target is what the user desires & it acts as a homing missile on said target. However, the user is able to focus on the missile & passively control it's movements. The missile is able to cause a short range electrical explosion on contact which leaves everything within range paralysed alongside severe burns & damage to the opponent if in range. The technique's main potential is revealed when performing a single handeseal after the missile is released; the missile explodes into a countless number of mini missiles that cover an extremely large area & though the damage would be reduced by the number of missiles created, due to Lightning's property each missile would still carry the same piercing potential, enough to pierce flesh through & through. Just as the original the user is able to control the mini missiles general movement & can on will cause them to explode on command, though separated each single missile would only create a small explosion. - Can be used three times - Cannot be used consecutively - Taught by Method [URL='https://narutobase.net/forums/showthread.php?t=733100']Raiton: Raiton Pureto|Lightning Release: Lightning Plate (Updated)[/URL] Show Type: Offensive Rank: A Range: Short Chakra: 30 (-10 per turn) Damage: 60 Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them. - The jutsu ends if the user moves outside of the plate - Requires 10 chakra each turn to sustain - Last a maximum of 2 turns - Can be used 2 times [URL='https://narutobase.net/forums/showthread.php?t=733100']Raiton:Raiton Tatchi|Lightning Release:Lightning Touch Show Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either. -Usable twice .Raiton: Kaseki no shokku|Lightning Release: Limb Shock[/URL] Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu. - Not able to cancel Genjutsu - Leaves targetted area numb for 1 turn [URL='https://narutobase.net/forums/showthread.php?t=733100']Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder[/URL] Type: Offensive Rank: S Range: Mid Chakra: 40 (+20) Damage: 80 (Must make contact with the opponent) Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns. - Can be used twice - Unable to perform S Rank or above lightning the same turn - Unable to perform A Rank or above lightning the next turn - Taught by Method [B][URL='https://narutobase.net/forums/showthread.php?t=733100'][B]Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion (Updated)[/B][/URL][/B] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu. - Can be used 2 times - Only able to perform Lightning jutsu while active - Must wait 3 turns after each use - Taught by Method [B][URL='https://narutobase.net/forums/showthread.php?t=733100']Futon: Sukai Shinsen | Wind Release: Sky Tremor[/URL][/B] Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 (-20 per turn) Damage: N/A Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty manoeuvring while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible. - Can only be used on someone off the ground. - Can't control the direction of the "tremors" or the movement of the target. - The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it - Can only be used three times. - No Wind jutsu within the same turn. - Taught by Method [/spoiler] [/QUOTE]
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