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<p>[QUOTE="Sinthorus, post: 22008708, member: 80925"]</p><p style="text-align: center"><img src="https://i.imgur.com/qlMS55R.png" data-url="https://i.imgur.com/qlMS55R.png" class="bbImage " style="" alt="" title="" /></p><p><strong>My weapons:</strong></p><p>[spoiler]</p><p></p><p><strong>(Maahes' Divine Blade)</strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: N/a</p><p>Chakra Cost: (-15 per wind jutsu)</p><p>Damage Points: N/a (30)</p><p>Description: Maahes's Divine Blade is a unique sword passed down through the ages to the host of the One Tailed Beast. The blade was originally infused with the chakra of the beast along with Yang Release, to create a unique sentient weapon. The sword is shaped like a khopesh, with a golden handle and intricate carvings decorating the blade of ancient symbols. The sentient blade has a unique eye made of sand imbued into it that can see from both sides of the blade, relaying the information mentally to the user. The blade being linked to the One Tailed Beast has an affinity for wind release, drawing on the Bijuu's chakra to enhance all wind techniques increasing the chakra value of the wind by 10 and the damage and defensive capabilities of wind release techniques by +<strong>20</strong>. The one tailed jinchuuriki has a natural affinity for wind release techniques being capable of using them with gestures. This blade becomes the medium for all of the uses wind techniques, where the user will replace hand gestures with movements of the blade to initiate wind release techniques. Being a sentient weapon, the weapon comes with a cost. With the one tailed beast in mind, the blade drains the moisture around the user, weakening all the user's water release techniques by 20 damage. The blade as a unique ability known as "The Eye of Horus". With this the user will hold the blade in front of him with both hands as currents of wind will form around him taking the shape of a large eye. This wind is infused with the users sand that rapidly rotates (making a wind/sand jutsu), shredding anything that comes into contact with it. Due to the sentience of the blade, this would cause the wind/sand to pass around those the user sees as an ally. Being infused with Yang, this can protect the user and allies that are nearby. This technique requires 60 chakra and deals 120 damage. This does not benefit from the damage increase from the sword though any sand enhancements may apply. This can be used twice per battle, lasting up to two turns. The user cannot use any other techniques while maintaining this effect. Two turns between uses. Should the user use The Eye of Horus, he will be unable to use yin or yang techniques in this and the following turn, with no wind jutsu above A rank in the following turn.</p><p></p><p><strong>Glamdring</strong></p><p>Type: Weapon</p><p>Range: Short</p><p>Rank: S</p><p>Chakra: -5 per turn</p><p>Damage:</p><p>Description: Glamdring is a staff forged in the days before the first great ninja war. It was forged out of chakra metal that was triple folded to increase it's strength. It has a retractible blade on the end which can be passively created, which was triple forged to hone the blade to make it as sharp as physically possible. When it was forged the steel was constantly being infused with earth chakra similar to method of the</p><p>(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique. In doing this they removed the weight of the steel to un-hinder it's movements. The staff being as thin and light as possible allowed it to be swung through the air with ease with next to no air resistance. Due to the triple folded steel the staff can only be destroyed by S rank power (Or two A ranks and so on). This sword has several unique properties:</p><p></p><p>Sting: The staff draws on 5 chakra per turn to emit chakra short range around itself that can't be seen, when ever a foreign chakra enters this field it will glow a bright blue for all to see. So if the user is hidden in the trees and an enemy is close, the staff will shine to alert the wielder. Not only this, but the staff will grow warm also.</p><p></p><p>Strike: The sword/staff being made of chakra metal being infused with earth element makes it highly adaptable to the weight jutsu. In an instant the user can activate the added weight jutsu increasing the weight of the sword x10 to increase it's destructive damage. Due to this they can cut through attacks of A rank and below due to the sharpness of the blade (within reason). The sudden increase in weight and force behind the strike releases wind currents (without being wind element) around the sword two feet on either side.</p><p></p><p>Arcane: This isn't really an ability but more of a passive effect making the staff adaptable in combat. With jutsu that require the user to make hand gestures rather than hand seals, the user will swing the staff to achieve the same result. For example, if the user needed to swing his hand up to raise and earth pillar from the ground, he could make the motion with the staff, using the motion of the staff to raise the earthen pillar. This would include if the user needed to slam his hand on the ground or stomp the ground, instead he would touch the ground with the staff.</p><p></p><p>Magi: This is a method of great chakra control. The user will spend one of their moves per turn to release chakra around the end of the staff to create a structure of a weapon. This weapon will be dark in color like the staff, and it can only be one of the following, a fan, a gunbai or a hammer. It can be up to 1 ft around the staff, is B rank, ranks, lasts 1 turn and counts as a move per turn.</p><p></p><p>Note: Sting ability is constantly active and saps 5 chakra from the user.</p><p>Note: Strike can be used 3 times per battle, happens instantly increasing the weight of the whole sword. Counts a move per turn, and must wait two turns to use again.</p><p>Note: Extending the blade counts as a turn but kenjutsu can be used through it.</p><p></p><p><strong>Staff of Fëanor</strong></p><p>Type: Weapon</p><p>Range: Short</p><p>Rank: S</p><p>Chakra: +10 to steel jutsu</p><p>Damage: N/a</p><p>Description: The staff was forged by a smith from long ago, Fëanor, one of the first known steel users. Being such a gifted user of steel he made an excellent smith as he could find the perfect ratio of iron to carbon to create the strongest tempered steel. This weapon was personal to him, and so he forged it infusing it with his own blood, using the iron within to create the steel to have his chakra within it. The staff draws on the user, causing them to use an addition 10 chakra for their steel jutsu, but due to this the user's steel techniques gain a +20 damage bonus/+1 defensive rank if a technique without a damage value.</p><p></p><p>The staff being made of steel allows the user to use it as a source for steel jutsu. The staff can be passively manipulated by a steel user to alter its shape to form unique weapons. They can change the end into a blade for the use of kenjutsu attacks or even reshape it into a fan or spear. This costs 5 chakra to reshape.</p><p></p><p>A unique ability of the staff is known as "Gothmog". With this it will seem as though blades of steel are peeling away from the staff itself, fuelled by the user's chakra (40). With this the user creates a swarm of thousands of steel blades that they control through movements of their staff. These blades can be used for attack or defence being S rank in strength (80 damage). The user can create anything from swarms of slicing blades to even line the blades together to create shields or platforms as long as they remain in contact with the staff to do the motions. This lasts up to 3 turns max. Controlling the blades after the first turn counts as one of the user's three moves per turn. It costs 40 chakra to activate Gothmog and then drains 10 chakra per turn to maintain the control of the blades.</p><p></p><p>[/spoiler]</p><p><strong>Weapons given:</strong></p><p>[spoiler]</p><p><strong><em><strong>Raiten'nō - Ame no Omo | Thunder Emperor - Lord of Rain</strong></em></strong></p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Weapon</p><p><strong>Range:</strong> Self</p><p><strong>Chakra Cost:</strong> N/A (40 for Gyaku Ni Ochiru)</p><p><strong>Damage points: </strong>N/A</p><p><strong>Description: </strong><em>Ame No Omo </em>is a traditionally shaped Katana, 70 inches in length. Its only physical trait of note is its black-as-night colored blade. Despite this, however, this sword is a powerful family artifact, one which has now found its way into the hands of Azuma Uchiha, the last living member of his immediate family. Upon further use of the blade, he also discovered a few of its unique abilities.</p><p></p><p><strong>Durability: </strong>Forged by the world's finest blacksmiths and made of steel tempered three times over in ever increasing heat, the Thunder Emperor is incredibly durable, capable of taking S-Rank damage before breaking.</p><p></p><p><strong>Raindance: </strong>While in possession of the Katana, the user can swing it downwards it any capacity, as if gesturing for something from above. This stroke makes the area cloud up and then start to rain heavily, as if the sky had already been stormy the whole day. This ability costs a move and 15 chakra, however, it will begin to rain immediately after the user completes the phrase.</p><p></p><p><strong>Stormking: </strong>When the sword was forged, it was made in such a way that it can be used as a superconductor for chakra used to create rain release techniques. As such, the blade is surrounded by a small hazy cloud of its own, from which thunder and the sounds of rain regularly emit. This allows the user to either call upon rain from the storm around the blade as a source or by swinging the sword to use other rain sources to cast Ameton techniques. Through using the sword as the medium in both ways, the rain techniques will be increased in power by 1 rank up to S rank and by 20 damage to S rank and above.</p><p></p><p><strong>Gyaku Ni Ochiru: </strong>Literally meaning "falling in reverse", this ability calls upon all of the rain which has fallen upon the battlefield to be used in a single attack. The user will swing Thunder Emperor upwards, causing every raindrop that has fallen within long range of them to condense into individual, knife-like rain bullets. These bullets will then shoot upwards, shredding whatever they touch like a storm of sharp objects. This attack is equivalent to an S-Rank in terms of power, and deals 80 damage. This ability costs a move slot. This technique can only create rain knives from the rain that has fallen within a radius of 5 meters around an opponent.</p><p></p><p><strong>Notes:</strong></p><p><strong>-</strong> Can only be used/taught by Anbu Kirito.</p><p><strong>- </strong>Gyaku Ni Ochiru can only be used twice, and no other Ameton techniques are allowed during the same turn. It also needs to have at least one full turn in between uses, to allow enough rain to accumulate on the ground around the user.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=710253">(Suna no Keshin) - Incarnation of Sand</a></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40 [upon activation; -10 to maintain]</p><p>Damage Points: N/A</p><p>Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.</p><p></p><p>Wrath of Vulcan</p><p>This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.</p><p></p><p>Temperance of Poseidon</p><p>This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.</p><p></p><p>Pride of Zeus</p><p>This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.</p><p></p><p>Mercy of Hera</p><p>This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.</p><p></p><p>Greed of Boreas</p><p>This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.</p><p></p><p>Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.</p><p>Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.</p><p>Note: The user can infuse the Sand with only a single element at any given time.</p><p>Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.</p><p>Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.</p><p></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Sinthorus, post: 22008708, member: 80925"] [CENTER][img]https://i.imgur.com/qlMS55R.png[/img][/CENTER] [B]My weapons:[/B] [spoiler] [B](Maahes' Divine Blade)[/B] Type: Weapon Rank: S Range: N/a Chakra Cost: (-15 per wind jutsu) Damage Points: N/a (30) Description: Maahes's Divine Blade is a unique sword passed down through the ages to the host of the One Tailed Beast. The blade was originally infused with the chakra of the beast along with Yang Release, to create a unique sentient weapon. The sword is shaped like a khopesh, with a golden handle and intricate carvings decorating the blade of ancient symbols. The sentient blade has a unique eye made of sand imbued into it that can see from both sides of the blade, relaying the information mentally to the user. The blade being linked to the One Tailed Beast has an affinity for wind release, drawing on the Bijuu's chakra to enhance all wind techniques increasing the chakra value of the wind by 10 and the damage and defensive capabilities of wind release techniques by +[B]20[/B]. The one tailed jinchuuriki has a natural affinity for wind release techniques being capable of using them with gestures. This blade becomes the medium for all of the uses wind techniques, where the user will replace hand gestures with movements of the blade to initiate wind release techniques. Being a sentient weapon, the weapon comes with a cost. With the one tailed beast in mind, the blade drains the moisture around the user, weakening all the user's water release techniques by 20 damage. The blade as a unique ability known as "The Eye of Horus". With this the user will hold the blade in front of him with both hands as currents of wind will form around him taking the shape of a large eye. This wind is infused with the users sand that rapidly rotates (making a wind/sand jutsu), shredding anything that comes into contact with it. Due to the sentience of the blade, this would cause the wind/sand to pass around those the user sees as an ally. Being infused with Yang, this can protect the user and allies that are nearby. This technique requires 60 chakra and deals 120 damage. This does not benefit from the damage increase from the sword though any sand enhancements may apply. This can be used twice per battle, lasting up to two turns. The user cannot use any other techniques while maintaining this effect. Two turns between uses. Should the user use The Eye of Horus, he will be unable to use yin or yang techniques in this and the following turn, with no wind jutsu above A rank in the following turn. [B]Glamdring[/B] Type: Weapon Range: Short Rank: S Chakra: -5 per turn Damage: Description: Glamdring is a staff forged in the days before the first great ninja war. It was forged out of chakra metal that was triple folded to increase it's strength. It has a retractible blade on the end which can be passively created, which was triple forged to hone the blade to make it as sharp as physically possible. When it was forged the steel was constantly being infused with earth chakra similar to method of the (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique. In doing this they removed the weight of the steel to un-hinder it's movements. The staff being as thin and light as possible allowed it to be swung through the air with ease with next to no air resistance. Due to the triple folded steel the staff can only be destroyed by S rank power (Or two A ranks and so on). This sword has several unique properties: Sting: The staff draws on 5 chakra per turn to emit chakra short range around itself that can't be seen, when ever a foreign chakra enters this field it will glow a bright blue for all to see. So if the user is hidden in the trees and an enemy is close, the staff will shine to alert the wielder. Not only this, but the staff will grow warm also. Strike: The sword/staff being made of chakra metal being infused with earth element makes it highly adaptable to the weight jutsu. In an instant the user can activate the added weight jutsu increasing the weight of the sword x10 to increase it's destructive damage. Due to this they can cut through attacks of A rank and below due to the sharpness of the blade (within reason). The sudden increase in weight and force behind the strike releases wind currents (without being wind element) around the sword two feet on either side. Arcane: This isn't really an ability but more of a passive effect making the staff adaptable in combat. With jutsu that require the user to make hand gestures rather than hand seals, the user will swing the staff to achieve the same result. For example, if the user needed to swing his hand up to raise and earth pillar from the ground, he could make the motion with the staff, using the motion of the staff to raise the earthen pillar. This would include if the user needed to slam his hand on the ground or stomp the ground, instead he would touch the ground with the staff. Magi: This is a method of great chakra control. The user will spend one of their moves per turn to release chakra around the end of the staff to create a structure of a weapon. This weapon will be dark in color like the staff, and it can only be one of the following, a fan, a gunbai or a hammer. It can be up to 1 ft around the staff, is B rank, ranks, lasts 1 turn and counts as a move per turn. Note: Sting ability is constantly active and saps 5 chakra from the user. Note: Strike can be used 3 times per battle, happens instantly increasing the weight of the whole sword. Counts a move per turn, and must wait two turns to use again. Note: Extending the blade counts as a turn but kenjutsu can be used through it. [B]Staff of Fëanor[/B] Type: Weapon Range: Short Rank: S Chakra: +10 to steel jutsu Damage: N/a Description: The staff was forged by a smith from long ago, Fëanor, one of the first known steel users. Being such a gifted user of steel he made an excellent smith as he could find the perfect ratio of iron to carbon to create the strongest tempered steel. This weapon was personal to him, and so he forged it infusing it with his own blood, using the iron within to create the steel to have his chakra within it. The staff draws on the user, causing them to use an addition 10 chakra for their steel jutsu, but due to this the user's steel techniques gain a +20 damage bonus/+1 defensive rank if a technique without a damage value. The staff being made of steel allows the user to use it as a source for steel jutsu. The staff can be passively manipulated by a steel user to alter its shape to form unique weapons. They can change the end into a blade for the use of kenjutsu attacks or even reshape it into a fan or spear. This costs 5 chakra to reshape. A unique ability of the staff is known as "Gothmog". With this it will seem as though blades of steel are peeling away from the staff itself, fuelled by the user's chakra (40). With this the user creates a swarm of thousands of steel blades that they control through movements of their staff. These blades can be used for attack or defence being S rank in strength (80 damage). The user can create anything from swarms of slicing blades to even line the blades together to create shields or platforms as long as they remain in contact with the staff to do the motions. This lasts up to 3 turns max. Controlling the blades after the first turn counts as one of the user's three moves per turn. It costs 40 chakra to activate Gothmog and then drains 10 chakra per turn to maintain the control of the blades. [/spoiler] [B]Weapons given:[/B] [spoiler] [B][I][B]Raiten'nō - Ame no Omo | Thunder Emperor - Lord of Rain[/B][/I] Rank:[/B] S [B]Type:[/B] Weapon [B]Range:[/B] Self [B]Chakra Cost:[/B] N/A (40 for Gyaku Ni Ochiru) [B]Damage points: [/B]N/A [B]Description: [/B][I]Ame No Omo [/I]is a traditionally shaped Katana, 70 inches in length. Its only physical trait of note is its black-as-night colored blade. Despite this, however, this sword is a powerful family artifact, one which has now found its way into the hands of Azuma Uchiha, the last living member of his immediate family. Upon further use of the blade, he also discovered a few of its unique abilities. [B]Durability: [/B]Forged by the world's finest blacksmiths and made of steel tempered three times over in ever increasing heat, the Thunder Emperor is incredibly durable, capable of taking S-Rank damage before breaking. [B]Raindance: [/B]While in possession of the Katana, the user can swing it downwards it any capacity, as if gesturing for something from above. This stroke makes the area cloud up and then start to rain heavily, as if the sky had already been stormy the whole day. This ability costs a move and 15 chakra, however, it will begin to rain immediately after the user completes the phrase. [B]Stormking: [/B]When the sword was forged, it was made in such a way that it can be used as a superconductor for chakra used to create rain release techniques. As such, the blade is surrounded by a small hazy cloud of its own, from which thunder and the sounds of rain regularly emit. This allows the user to either call upon rain from the storm around the blade as a source or by swinging the sword to use other rain sources to cast Ameton techniques. Through using the sword as the medium in both ways, the rain techniques will be increased in power by 1 rank up to S rank and by 20 damage to S rank and above. [B]Gyaku Ni Ochiru: [/B]Literally meaning "falling in reverse", this ability calls upon all of the rain which has fallen upon the battlefield to be used in a single attack. The user will swing Thunder Emperor upwards, causing every raindrop that has fallen within long range of them to condense into individual, knife-like rain bullets. These bullets will then shoot upwards, shredding whatever they touch like a storm of sharp objects. This attack is equivalent to an S-Rank in terms of power, and deals 80 damage. This ability costs a move slot. This technique can only create rain knives from the rain that has fallen within a radius of 5 meters around an opponent. [B]Notes: -[/B] Can only be used/taught by Anbu Kirito. [B]- [/B]Gyaku Ni Ochiru can only be used twice, and no other Ameton techniques are allowed during the same turn. It also needs to have at least one full turn in between uses, to allow enough rain to accumulate on the ground around the user. [URL='http://narutobase.net/forums/showthread.php?t=710253'](Suna no Keshin) - Incarnation of Sand[/URL] Type: Weapon Rank: S Range: Short - Long Chakra Cost: 40 [upon activation; -10 to maintain] Damage Points: N/A Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity. Wrath of Vulcan This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water. Temperance of Poseidon This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively. Pride of Zeus This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand. Mercy of Hera This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand. Greed of Boreas This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively. Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation. Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element. Note: The user can infuse the Sand with only a single element at any given time. Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection. Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd. [/spoiler] [/QUOTE]
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