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Zenryoku

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( Magen: Gama Rinshō ) - Demonic Illusion: Toad Confrontation Chant
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: A Genjutsu utilized by Fukasaku and Shima. The Genjutsu affects the opponent by attacking their sense of hearing. By combining their voices into a melody only the two can sing, they can bind the body and mind of the one who hears it. The victims will feel themselves trapped within a binding cube held in place by four large toads, paralyzing the targets. While under the Genjutsu, they will be vulnerable to outside attack. The illusionary toads then stab the opponent with their stone swords, stressing the opponent's mind and causing him to take damage.
The Genjutsu's weakness stems from the length of time it takes for the toad's to come into harmony ( this takes one full turn ), and that as a hearing-based Genjutsu, it gives away their location immediately.
Note: This technique can only be used two times per battle.

(Genjutsu: Seidou Shiraha no Hato) Illusion Technique: The Sanctuary of the Feathery Dove
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making its target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however, major pain stimuli (very deep cuts, strong burns, etc. ) will still break it.
Note: Lasts three turns at max.
Note: Can only be used twice.
Note: If used with a painful second genjutsu, there will be no pain involved.
Note: Can be used against opponent's genjutsu as a means to counter its effect, up to the rank of the technique.
Note: Genjutsu specialists or doujutsu users can cast against 1 rank higher.
Note: Courtesy of Lili-Chwan.
 
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