S-Jounin (OPEN)

Onii Chan

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Unrestricted Elemental Usage ( Meaning everything is permitted that you currently are able to use within your current rank )(Includes Customs such as but not limited to: Weapons, Jutsu, Summonings, etc )
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1/6 Battles Required for Level-up | Signed: Onii Chan
 
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Baba Yaga

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Stats: S-jounin, Lightning+wind+water+gen+nin+tai+bartholomew clan stuff

Yu walks unto the sparring field with malace in his heart. Over the past season he'd become stronger than he ever was, but he still wasn't strong enough. He was more than eager to put in work to hone his skills. The opponent before his was an opportunity to do just that.

Ready to dance??


Yu begins by creating a clone, Mee, 1 foot in front of him. The clone is slightly to Yu's right side such that Yu's vision of the opponent isn't blocked. As soon as the clone is in existence, Yu places his right hand on the clone's back surrounding it with a barrier invisible to the naked eye. This takes just a few seconds to complete and after that Yu pushes the clone off the battlefield.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.*

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Rank: C-S Rank
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto
Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.*

♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.


Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used". This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.


 

Onii Chan

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Ryoma smirks a bit in the presence of his first opponent, ''Children shouldn't be roaming the woods alone'' he said with confidence. Noticing his opponents conviction to win immediately shifts his expression to a more serious tone, ''Nice technique there buddy'' he comments at during the creation of the clone, his left hand resting upon his waist. Standing a far ways from the opponent Ryoma smirks once again in confidence as his eyes expressed complete excitement he closed them for just a few seconds after...

''Lets dance'' His eyes suddenly open, his hands now swiftly forming multiple hand seals in preparation.

''Katon ! ''

He yells as his chest expands after the last seal, within seconds a sudden gust yet thin layer of flame shot out from his mouth though not towards his opponent but 50 yards to the left of him. By turning his head Ryoma would whip the spout of melting level stream of flame to the right towards his opponent and at the same time cutting all the trees around him from root level causing all of them to fall inward towards his opponent at the same time of the stream that is still continuing its way towards its target. If the opponent dodges the stream will continue flying towards its essential goal 50 yards from its starting point causing even more large trees to fall inwards. This stream of flame is considered to be extremely fast in both speed and covering distance, if the opponent doesn't act immediately they could die or perhaps get injured badly by the blast.



Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.


 
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Baba Yaga

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As the opponent started spewing flames in Yu's direction Yu smiles in excitement. "It seems we have a fiery one", he whispers to Mee as he continues his previously stated actions of reinforcing Mee with an absorbent barrier and then removing him from the field. He does this knowing Mee will take care of the incoming threat which he does. As such he reinforces Mee immediately but waits until Mee has produced a counter for the opponents attack before continuing with his plan of sending him off.

As Mee is being reinforced by Yu he claps his hands together bringing into existence a spiralling vortex of water from the immediate surroundings in front of him. The vortex cascades forward into a wave of water that quenches the incoming flames and continues towards their creator. Only after the wave has been created and sent forth does Yu push Mee off the field

I have even nicer ones. Wanna see?


(Suiton: Suishōha) - Water Style: Water Shock Wave
Type: Supplementary/Offensive
Rank: C-B
Range: Short-Long
Chakra: 15-20
Damage: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-rank.

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Rank: C-S Rank
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto
Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.*

♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.


Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used". This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.

____
Chakra=....
 
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Onii Chan

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As a result of the stream of flames being countered half way only half of the trees on the left side would collapse inward towards the opponent, currently still in mid air directly above the opponent the water vortex continues to flow towards Ryoma. Immediately as the flame gets countered, steam begins to form around the impact of the water and flames once connected partially blocking off the vision of his opponent but would subside after just a few seconds, Ryoma, taking this advantage to counter the water vortex without hesitation. With quick action Ryoma grabs a scroll from his pouch and throws it on the ground, kneeling with the same motion with his hands in a default hand seal position he summons a iron dome from the scroll to surround himself therefore protecting himself from both the water vortex and the falling trees. Whilst in the protective done made of iron Ryoma would summon 4 shadow clones inside awaiting for another counter attack.

'' This kid has potential ... '' He whispers to himself as he summons the clones.



Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user summons a large iron dome from one of their scrolls that covers themselves and even their teammates from enemies' attacks.
Note: Can only defend against B rank and down but doesnt block techniques directed from beneath.





Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


 

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Yu watches keenly as Mee's wave crashes against a dome where the opponent should be. At this point Mee is already off the field. Yu had planned to bring him back sooner rather than later but he is so intrigued by his opponent's tactics that he decides to keep Mee off the field longer.

Seeing the dome, and reasoning that the opponent is beneath it, Yu slams his hands against the ground summoning an enormous amount of water on top of the dome. The water is so much that it quickly floods a long range diameter with the dome in its epicenter. The entire area becomes flooded with treetops being the only traces of a prior terrestrial habitat. As the water spreads to cover long range Yu leaps unto the nearest treetop to avoid being swept away. The water doesn't crush the done since it is created just above it but effectively traps the opponent under the dome, underneath the water.

After securing stable footing on a treetop, Yu makes a single handseal and shapes the ground at four corners mid range from the dome into large pillars. Upon rising the pillars release waves of lightning that would destroy the already weakened dome and cause the enemy to drown in the electrified water.

Hey mister, that dome can't hide you from fate, you know?


(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
 

Onii Chan

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Ryoma quickly notices the sound of rain from the outside, ''Water jutsu huh, must be a technique in order to weaken the shield for a final lightning attack'' his keen intelligence in battle acquire this assumption as he would do the same in this situation if the roles were reversed. Without hesitation he orders two clones to perform the tiger hand seal doing so made the clones to create flames extending from the ground upwards and around surrounding the dome from the inside but at the same time manipulating the flames in such a way where it wouldn't hurt everyone inside. This technique caused the dome to heat up enough to cancel out the water jutsu that was falling upon the dome.

''This is dangerous.. '' biting his lip in nervousness he destroyed the scroll at the same time the iron dome crumbles, suddenly, four pillars of earth formed around him and his clones. ''Shit! '' He yells, thinking quickly on his feet he transforms himself into his own Fuma Shuriken then giving orders to one of the clones he throws the shuriken upwards essentially avoiding the lightning attack completely.

The Fuma Shuriken flew high as it had strength to its throw it reached nearly to eye level of his opponent essentially shortening the distance to medium range from each other, however, killing all the clones in the process as they were hit immediately by the lightning attack. ''First blood'' Ryoma echos towards his opponent before popping out from shuriken form, ''impressive'' he commented on his opponents skills.

Popping out of shuriken form he immediately conjures multiple exploding fireballs from his hands whilst spinning chaotically in the air forcing the fire balls to randomly land similar to that of mortar fire, multiple fireballs connect with multiple trees and within impact caused a large explosion that only caused other trees to fall eventually causing the whole forest to fall and the rest of the trees to catch in a gust of wild flames. Only two of these fireballs flew towards the direction of his opponent making the amount of fireballs in total seven.

''Lets see you counter this, kid! '' He yells as his shooting fire balls from his hands.



Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).





Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.





Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 10
Damage points: 20
Description: The user after creating a shadow clone and grabs it then transforming into a Fuma Shuriken that is then thrown at the enemy the shuriken then turns back into the shadow clone who then punches the target in the face.
Note: Can also add kunai for extra damage and must create one shadow clone before use.


 

Shinta

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So I as asked to quickly post my view on the fight... quickly was not how I acted xD

Anyway, the issue is surrounding the Iron Dome and how Ryoma and clone used combination of two fire jutsu, with a B-rank output of power against the Dome. Essentially, the Fire would destroy the iron dome as it can only withstand up to B-rank damage and it has already sustained c-rank damage from earlier on in the match.

Stormy Blockade also comes into play, but since it wasn't summoned at any significant height, it wouldn't have enough falling water left to affect Ryoma after the dome has collapsed/melted/washed away by the water. Stormy Blockade doesn't necessarily cover a long range, it can just be summoned anywhere from short-long range; though the ensuing water would spread out to at least wash away anything short-range underneath its summoning point. The water also washed away, it won't pool over the dome unless Ryoma and dome are sitting in a depression of some sort... which I see no mention of terrain altering. Stormy Blockade also doesn't have as much water in it as you might think Eggsy.

So from here we have how Ryoma and clone deal with the Four Pillar Bind. Which I see as acceptable and creative, though one can't perform four jutsu in the one move. Running Fire times two and the Fuma Shuriken count as three jutsu, so the last Flame Shot jutsu doesn't happen. Ryoma is in the air and open for Yu to make an attack.
 
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Baba Yaga

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Thanks for the clarification Shinta
_________________________________
Yu observes calmly as his multiple copies of his opponent meet their demise at the hands of his 4 pillar binding technique. Having a clear view of the battlefield, he also notices the shuriken that was thrown. After the shuriken clears the 4 pillar binding technique it transforms into the opponent. Yu notices, when his opponent reappears in real form, that the distance between them wasn't as vast as it previously was. He makes a mental note of this

Once the opponent reverts back to his true form, Yu takes a deep breath, as if giving his opponent one last moment of consciousness. He then channels chakra into his opponent to place him under an illusion where he's immobilized by the appearance of a snake around him. At the same moment as the snake appears around the opponent, Yu passively recalls his clone, Mee, 5m behind him. Mee appears with a clear view of his target's back.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction

Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

Reference: Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used". This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.

Immediately Mee appears he releases a giant whirlwind towards the opponent via a single punch.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

The opponent's tenacity was to be commended. He had proved himself capable of standing toe to toe with a Bartholomew. Yu himself was in no way at the height of his powers but he was still a Bartholomew legend nonetheless. The title had to account for something at least, he thought.


Finally... Too bad for you a draw just wont cut it this time...
 
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Onii Chan

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Ryoma immediately assumed the fact that he was under a Illusion technique, arriving at this conclusion by a simple question. ''This kid doesn't look like a snake user, he didn't even take out a scroll '' it was then the whole realization of him being under a Genjutsu was realized in full. Without hesitation Ryoma turns his head in a odd way but swift causing his neck to pop then at the same time biting his lip aggressively prompting blood to rush out from his lip. This whole action triggered his nociceptors and hedonic hotspots for both instant euphoria plus intense agony all at once within seconds forcing his mind to thrust out of the illusion within seconds. Ryoma notices his second opponent now appearing behind him preparing another attack against him he seemed no worry as he swiftly took out his wakizashi channeling chakra within the short dagger like blade he suddenly begins to spin vertically. As the spin began a high-speed chakra like like curvature expanded killing through the fist of his second opponent from the middle, starting from the knuckles down the arms then through the shoulder. Quickly after the counter from Ryoma he decides to forgo the wakizashi mid air, the blade spins in circles above Ryoma as he continued amongst his own spinning momentum he makes one hand seal conjuring forth one clone of himself also spinning to the right of him also perform the same seal as him in attempts to confuse his opponents to whom is the real one.


Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will channel chakra into their sword, making it glow blue, and then jump into the air. They spin at a rapid rate, creating a spinning circle and cutting through the enemy target.





Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


 

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Immediately Mee is summoned back unto the field he attempts to deliver a punch towards the opponent that releases a strong blast of wind to knock him away. As he is punching, however, in the milliseconds it would take to complete this simple action, his opponent spins and strikes his fist with a sword. The sword does succeed in striking Mee mid-punch but it fails to stop his action due to the fact that an absorbent aura had been placed on him. As such the sword strike merely bounces off Mee as the force behind it is absorbed by said aura. No sooner had the sword been parried away than the whirlwind is released by Mee to knock the opponent point blank. The wind would happen almost instantly after the failed attempt to slice up Mee and would send the opponent flying in Yu's general direction.

From my last turn: (Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Reference: Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Rank: C-S Rank
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto
Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.*

♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.


With the opponent flying in his direction Yu, makes a single handseal and releases a wave of electricity stretching up to mid range to intercept the probably wounded opponent.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.

You fought well... But these paws will not see defeat here

As the opponent is flying away from him Mee simply braces for landing and lands long range from Yu's position.
 

Onii Chan

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Ryoma flew backwards, his clone disappearing as the gust of wind came into contact, as he shot backwards towards his opponent he noticed what jutsu his opponent was going to perform based on a observation of his opponents hand seals. Quickly, without hesitation, Ryoma mocked the same hand seals in almost perfect symmetry to his opponent, as they both came into moderate range of each other both of them within unison released the exact jutsu against one another causing both of them to collide in a epic explosion of electricity forcing them both to fly backwards slightly due to the massive impact.

Ryoma, now flying backwards still in a rotational state echoed towards his opponent, ''This is fun '' laughing in complete enjoyment as if he was a kid riding on a roller coaster. As he spoke he also conjured another shadow clone to immediately order him to throw Ryoma up and over his shoulder carrying the momentum to the ground that is now covered in fallen trees. Landing firmly on his feet his wakizashi blade now falls down stabbing into the bark in front of him, he would walk over calmly, gripping the hilt and thrusting upright causing the blade to unwedge from the bark causing a squeak noise; sheathing it between the folds of his belt.

Taking a short but deep sigh he looked up at his opponent if he was still up there after the blast (if not wherever you're) ''Lets not fool around anymore . . . '' he quoted at his opponent before weaving hand seals. His arms extended outward, hands in the default seal form, breathing inward, then swiftly thrusts his hands backward to chest level to perform a series of hand seals essentially preparing for a massive attack of his own.

''Katon ! ''

Ryoma expels a hell bound fire ball from his mouth that barely grasped the edge of every tree around him, such a giant display of fire power that the steam could be felt from miles. Heat waves suddenly burst from inside the solid subject of flames, burning every leaf within a few mile distance.

Without hesitation, he would jump upwards about center mass to the first fire ball then exude three more giant fire balls almost equal size to the previous all aimed at the essential opponent but would also carry the other opponent into its grasps as the first fire ball carried with it its own wind current.

This whole attack would transform the area into a complete desert within seconds, if not dodged it would immediately turn his opponent into ash essentially killing him and his partner within seconds.



Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.





Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.





Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.


 

Baba Yaga

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Ryoma lands long range from Yu, 5-6m from Mee. He faces both of them but not necessarily in a straight line.
________________________________________________________________________________________

After Ryoma launches a fireball in Mee's direction, Mee responds by sprinting towards Ryoma under the technique's cover. Mee clashes with the fireball when he's well within 5m of Ryoma(short range) but does so in a way so as to not be harmed. As he meets the fireball, Mee swipes his left hand outward with the intention of hitting the technique with his palm. Immediately the fireball makes contact with his paw, it is pushed away leaving a whisp of flames in its wake.

Surprise!!!


Appearing behind the fireball closer than he was prior, Mee smiles at Ryoma as he drops his weight low, anchors his left foot and delivers a low sweeping roundhouse kick with his right leg aimed at Ryoma's feet. After sweeping Ryoma off his feet, Mee jumps upwards and stomps him in the chest as he falls.

Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used". This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.

(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
 
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