[S-Class] Open

Sasori

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I'm using my sasori bio, hes not updated but everything's S-class

Upon arriving at the field Sasori noticed a man who he instantly knew was different from anybody he had ever seen before. It was because his interest was piqued that he came to the conclusion that he would add him to his collection. Sasori was interested in making the intriguing into an eternal piece of art. He would fall before him and join his collection just as so many before him had. Knowing that he could not afford to permanently damage the body he would have to hold back a bit, but that never stopped him before. With a smirk, he quickly performed three hand seals and focused his
doton chakra throughout the field. In a matter of seconds, the ground would begin rumbling and two hands would quickly emerge from the ground and grab hold of the mans ankles. As soon as the first hands emerged hundreds more would spring forth and into the sky. In order to throw the man off guard, even more, he would control the stone hands and use them to pull the man backward and cause him to fall face forward on the ground. Just as the man was falling down tens of hundreds of earth soldiers would have begun to send down an array of stone weapons that quickly overshadowed the boy. Eventually, the stone weapons would burst into shrapnel that would pierce the man all over and cause him to meet a gruesome death.

(Andeddo no
kuni) ☠ Earth Style: Land of the Undead
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: In order to initiate this technique, the user will first perform three hand seals and gathers their Earth chakra across the field from Mid to long range. Shortly after this has been done, the ground around the enemy begins to shake as humanoid earth warriors emerge themselves from the ground similar to that as if someone was crawling out of a grave. Immediately as this has been done a pair of hands from an earth warrior will emerge from underneath the ground and grab hold of the enemy’s ankles. While this is being done it will essentially prevent the enemy from moving or cause them to fall if they were currently running, but if doing this technique while the target is running the user must still be capable of physically tracking them in order to be successful. Along with holding an enemy in
place it is possible for the user to manipulate the arms to pull one or both of the enemy’s leg causing them to fall which can be useful to throw off any incoming attacks. The main purpose of this technique however, comes from the multitude of earth warriors that will propel themselves into the sky upon their creation which happens pretty quickly and even before the soldiers have fully emerged from the ground. Due to the wide array of soldiers, it makes it nearly impossible to count all of them, but from a quick glance one can see that all of them hold a variety of weapons in hand ranging from spears to axes. Once the soldiers have reached at least Mid-range into the air which happens pretty quickly, the warriors all while in mid-air will thrust their weapons down upon the battlefield which engulfs it a huge shadow rather fast. The wide scale of this technique makes it near impossible to outrun them. So at the time as the earth arms bind the enemy if successful, the weapons begin to rain down. However, before contact has been made the tools all begin to expand exponentially until it appears that they are going to burst; which they do. When the weapons explode, it sends a wide scale of earth like shrapnel across the field that really makes it hard to outrun then, and if contact is made the opponent will be pierced all over. After the shrapnel has reached the ground this leaves the earth soldiers to simply fall from the ground, but at this point the user has no control over them. As they are falling it, it becomes a hazard for any targets on the ground even though it is just free-form earth at this point, because it can still crush and harm someone following basic principles.

Note: Can only be used twice with a two turn cool down period.
Note: No Earth
jutsu above A-rank next turn.
Note: The soldiers only last in the turn they are made
 

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Rider had come to this field in order to ponder upon political matters concerning his nation. The peace treaty he intended to strike with one of the neighbouring lands was a delicate issue, one that demanded due diligence. The tranquility of the land depended on it. Since coming here, he'd found himself a little more relaxed, as his duty meant he couldn't be most of the time. Seeing a red-haired figure in the distance was a pleasant surprise. Though, it wasn't someone he recognised. Nor did it appear to be someone looking to share the calming atmosphere. He'd ensured that none of the emissaries, or anyone present, from the meeting followed him. Thus, this person was here to fulfill ulterior motives. As the man smiled, and raised his hands, Rider's suspicion was confirmed. It was neither here or there. Far from amiable, but not exactly unwelcome. Just...something to pass the time, until he returned to negotiations. Releasing a moderate discharge of Lightning Release chakra into the ground, it would course throughout the earth, compromising its integrity and preventing the man's earth technique from properly manifesting. Then, he would form a single seal, and concentrate his chakra around his distant target. Around the red-haired figure, a fiery structure resembling an atom would form, which would proceed to close in on him rapidly. Once it closes in on him sufficiently, the atom implodes, eviscerating him completely.

(Raiton: Nakigoe no Walkure) - Lightning Release: Cry of the Valkyrie
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralized, the user will perform two handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a dome of solid-like lightning to rise up short-range all around the target. Everything within the dome's confines will be imbued with the user's raiton chaka, paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. The dome will then form into a fully spherical orb once everything within it has been suspended off the ground and erupt into a massive explosion (similar to the canon technique Thunder Up), obliterating everything inside of it.

Notes:
-Can only be used thrice per battle
-Cooldown time of two turns in between uses.
Farao no Hōrei #5. Sōzō no Sugata ? Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn.

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Sasori

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Right after Sasori finished performing his hand seals for his earth technique and focused his chakra throughout the land he noticed something strange occur. The thing that surprised him was that after releasing his earth chakra it appeared that something had gone wrong and caused his technique to malfunction. This led him to believe that his opponent did something to tamper with his jutsu. After a few moments more Sasori realized that his earth jutsu was not going to go into action and it was not long before he had things of greater importance to deal with. Without any prior warning, Sasori would notice a fire based attack spring into action around him and it would continue to close in on him at an accelerating rate. In order to deal with this attack, Sasori began to focus his lightning chakra around him and formed it into a dragon. The moment the fire attack closed in on him and exploded the lightning dragon would take the force of it for him and cause both attacks to become neutralized. Immediately after the explosion, Sasori would form three hand seals causing a two dimensional, two feet in diameter disk of wind to materialize into his right hand. Once it formed he would then throw it towards his enemy at a vertical angle. Once thrown it would begin morph into four separate disks. Two of the disk would move in an arc to the left and right of the enemy. While doing this the disks would be shredding up pieces of dirt and releasing dust into the area five meters around the enemy from all directions making it difficult for the enemy to see as the two disk went in for a kill shot. At the same time, one disk would leap into the air begin releasing a stream of wind bullets towards the location of the enemy and the last disk would submerge itself underground right before it made contact with the enemy and would instantly remerge and slice the enemy in half vertically. Let it be known that all of these events are happening practically at the same time.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow
to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

(Puratondisuku) ☾ Wind Style: Plato Disks
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user first performs three hand seals, and begins to gather their wind chakra into one of their hands. In a matter of
seconds the wind chakra manifests into that of a rapidly spinning two dimensional like disk of wind. This circular platform is around two feet in diameter. Upon its creation the user will then throw the disk towards the target in a vertical manner. Once thrown the disk will then morph into four separate disks of the same parameters as the original. Two of the disk will begin to move in an arc towards the target; one disk moves towards the left and one towards the right. While the disks are moving they will maintain contact with the ground the entire time so, as it is moving the razor sharp winds begin to cut/dig up the ground picking up gravel in the process. Essentially, in the process of moving towards the enemy the disks will begin to spew dirt and dust in front of it causing for it to fill the land five meters in front of it with dust. The dust cloud will impair the enemy’s sight making it difficult for them to see and possible cause irritation if any dirt was to make it way in their eyes. As this is occurring in rapid succession the two disks when they are only a few feet away from the enemy will make a leap aiming to cut the target in a diagonal manner; slicing their chest area and their legs in half if contact has been made. Meanwhile as this is occurring, one of the four disks would have continued a straight linear path towards the target scraping into the ground as it does so. However, before it reaches the enemy, the sharp winds of the disk would have forcefully dug itself underground in a stealth likemanner. Once directly underneath the target the disks emerges quite quickly aiming slice in the enemy in a vertical manner cutting their body straight up. As for the last disk, at the same time as the others are moving in their separate direction, this disk will have leaped into the air where it would have begun to release in rapid succession a stream of wind bullets that will pierce through targets easily if contact was made, and will dissipate the disk in the process.

Note: Can only be used twice with a turn cool down in between.
Note: No Wind
jutsu above A-rank next turn.
 

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Rider watches his enemy closely as his fire technique converges on the man, threatening to eviscerate him. The pharaoh witnesses his opponent release a discharge of lightning from his body, resulting in the technique being overcome with relative ease. Though, as soon as the clash of lightning and fire occurred, Rider had already begun running towards his target, exhaling a large mass of flames that would quickly travel towards his enemy in a straight line. From behind the seething inferno that surged away from the pharaoh, he saw an object fly into the air, resembling a disk. Forming a single seal, Rider manifests a cloak of flames over his body, resembling the armor of a knight. The disks approach him, smash against his armor, but they cannot breach his defense. Rider's fire technique from moments earlier would have smashed into its target before the disks collided with his armor, but in the end, it mattered little.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
Farao no Hōrei #4. Ra no Kagayaki ? Pharaoh’s Decree #4. Ra the Radiant
Type: Supplementary / Defensive
Rank: S
Range: Self
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Performing 4 hand seals and channelling chakra throughout the body to every point on the skin, the user will release a coating of fire release chakra that will form itself over the body as a flaming armour, with holes in the armour for the eyes and mouth. The fire itself is above the skin, the flames being angled away from the user’s body that prevents the heat of the fire from affecting the user at all (the user is still able to perform handseals and make movements for techniques that require any kind of movement or gestures). Since the fire is simply a layer of energy with its shape maintained through chakra manipulation, it does not impede the user’s mobility whatsoever, allowing them to move freely and unhindered. The flames themselves are tangible, so they possess a solid quality to them, allowing the armour to deflect basic weaponry, and defend from jutsu according to the S&W scheme. Utilising further shape manipulation, the user is able to passively (in terms of timeframe, though still costing a move) form makeshift weapons of variable strength (E-A rank), made of tangible fire using the armour as a source. Since they are formed from the armor, they'd weaken it proportionally upon being created. For example, forming an A rank weapon would reduce the Armor's rank to A rank as well. If the weapon is prematurely destroyed, the user can (at the cost of a move/use of this jutsu) restore the armor to its original strength. These weapons are simply manifested at will and thus are formed instantly, allowing the user to utilise them immediately upon creation. Any weapons created through the armour can extend up to 5 meters in length and 1 meter in width at maximum. Because these constructs are simply extensions of the fire itself, they possess no weight either. The user can also release single blasts of fire, slightly larger than that of basketballs, towards a target through gestures, that can reach up to mid-range and create an explosion on impact encompassing short-range, which costs a move. In close-quarters combat, this armour is incredibly dangerous, due to the strength and heat of the flames that compose the armour itself, and its ability to create weaponry and even attack on its own. Due to the nature of the technique, only Fire Release and other elements, of which Fire Release is a component of, can be used whilst this technique is active.

⇒ Usable 2x per battle
⇒ Lasts 4 turns
⇒ No Fire techniques above A-Rank on the turn of deactivation

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Sasori

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Immediately after the two jutsus were neutralized, Sasori saw his adversary charging after him which instantly put him on guard. Also, while his enemy was moving after him he noticed them release from their mouths a large fireball that closed in on him. Deciding to not waste any time, Sasori slammed his right hand on the ground causing the ground to begin rumbling as massive stone golem rose out of the earth. Sasori would remain on top of the golem's head and out of harms reach from the flames which did little to cause much harm to the beast. With his opponent already closing in on him, Sasori decided to use this to his advantage which he did by manipulating one of the arms of his golem. Sasori would manipulate the golem to open its hand and extend it towards the man down below. Sasori intended to crush the man beneath the hand of the mighty golem and considering the golem's size and the distance between the two, Sasori knew his opponent would have some trouble trying to avoid it.


(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
 

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As the pharaoh's fire is released towards the enemy, he notices the man himself rising above the technique through the use of a golem. Pleased with how his opponent was performing, Rider resolved to continue in earnest. Rider concentrates chakra into his right hand, and stops running at 8 meters from the opponent. Raising his arm and clenching his hand into a fist, he punches towards the red-haired opponent, releasing a ball of highly condensed lightning chakra that flies towards the golem. The lightning ball would smash straight into the golem's head. Having taken a hit from the fireball at the same time, which would have slightly weakened it, this would surely cause it to crumble with ease. The lightning technique would destabilise, causing a massive explosion right at the man's position from where he stood on the golem. He would be consumed in the explosion, being dealt massive burns and major concussive damage.

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.
 
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Once Sasori became aware of the bright ball of electricity heading towards him he instantly went into action by leaping off the stone golem and into the air. Before the ball of lightning could come to him any further Sasori performed three hand seals and focused on his left arm a wide and large wheel composed of rapidly spinning winds. In one quick movement he would throw the wheel like a frisbee towards the incoming ball of lightning that was still several meters away and when it made contact with it, it would easily neutralize the electricity. After leaving his arms, it would continue on a path towards the man's attack as well as the man himself aiming to maim him. While he was still air born, Sasori performed three hand seals immediately after releasing the wheel and expelled from his a mouth a copious amount of water that formed into a large wave. In a matter of seconds, warriors could be seen manifesting all over the wave. The wave would continue forwards towards the man due to its predetermined path, meanwhile, Sasori would focus chakra into his feet and skillfully slide/maneuver himself off of the water and towards the ground using the water as a platform. Once he was off of the wave, the soldiers on the wave would leap into the air causng a massive shadow over the man and most of his surroundings. The soldiers would ramapage downwards aiming to kill the man and the wave itself would simply disperse.

(Fūton:Kaze Hoi-Ru) - Wind Release: Wind Wheel
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user makes three handseals, then forms a wheel of wind around themself or directly in their hand. Through the use of this wheel, one can travel towards their enemy and then get out of it whilst allowing it to continue onwards. Alternatively, and in a more direct manner, it can be thrown from a distance. The wind wheel is capable of cutting through B-rank Earth, and while the user is inside the wheel, it defends against basic weapons.

Note: Useable thrice per event.
Note: Courtesy of -Haku Yuki-.

(Poseidon no chūsei) Water Style: Loyalty of Poseidon
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user starts off by performing three hand seals and gathers their water chakra into their mouth. Moments later they will expel a copious amount of water forwards that manifests into that of a massive fifteen
meter tall/wide wave of water. As this is done, the wave is commanded towards the location of an enemy. Once the wave takes off, a wide array of warriors composed of water can be seen morphing into existence on all around it,they are around 2 m tall. These constructs possess a variety of tools in hand such as swords and spears and constantly slide on top of the of the wave in a sporadic manner. When ready the user can command the warriors of water to leap into the air (Up to ten meters) and can control them to crash down upon the target hitting them with slicing and crushing force. If desired it is also possible for the user to control the wide array of soldiers in order to attack aerial targets by utilizing their tools which can be used for direct melee attacks or can be thrown up to ten meters as an aerial projectile. The user can also choose to control the array of warriors while still on the wave of water in order to deal precise damage towards a target close range of it, and can also throw their tools as projectiles just as previously mentioned. When leaping into the air, the soldiers create a massive shadow over the target as they quickly cover the target from all angles above making aerial escape nearly impossible. Immediately after the warriors have left the water,the rest of the wave just disperses uselessly across the ground.

Note: Can only be used twice with a two turn cooldown.
Note: No Water above A-rank next turn.
 

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Ramesses watches as the opponent strings together 3 seals in quick succession, summoning a disk of wind to to counteract his earlier lightning technique. This continued back and forth dynamic would no longer do. The pharaoh had come to satiate his boredom, not magnify it. Rider hoped the man would continue his current standard of performance. Slamming his hands together to form a seal, he exhales a large amount of superheated breath, with his chakra allowing it to take the form of a large fiery falcon. Letting loose a shrill cry, the falcon slams straight through the disk of wind, destroying it, and soars towards its red-haired target. Before the man could move on to his next set of seals, the airborne mass of flames would catch him within the crushing grip of its talons. As it does so, Ramesses ignites the chakra within the falcon, causing a huge explosion which incinerates the opponent.

Farao no Hōrei #2. Horusu no Shinsei ? Pharaoh’s Decree #2. Horus the Highborn
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per duplication/merge, -10 per turn)
Damage: 80
Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death.

⇒ Lasts 4 turns
⇒ Splitting and re-merging falcons count as moves
⇒ Usable 2x per battle

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Immediately after Sasori released his wind disk down towards his opponent he noticed his adversary was quick to react and did so by releasing a large phoenix towards him. "How bothersome." he thought. Once the phoenix obliterated the incoming wind attack continued towards his location, Sasori knew he would have to act fast and did so by performing a single hand seal and instantly caused five massive tornadoes to appear in front of him. Due to them being formed at just the right moment, the Phoenix would find itself in the midst of its powerful wind and become overwhelmed. At the very moment, it was summoned it would continue forwards his enemy on the ground. At the same time, Sasori created his wind tornadoes he would have released from his abdomen a lengthy and extendable cable cord that he would expel from his waist and manipulate it to extend behind him and cause it to pierce the ground five meters behind and below him. He would quickly be dragged towards it and position himself on the ground and retract his cable cord which he kept hovering around him meanwhile the tornadoes would be launched towards his enemy. While being dragged towards the ground and already have sent off his tornadoes, he performed set of hand seals and caused the land four meters around the man to be converted into a twenty-meter deep swamp of mud. If all went well Sasori would find himself around thirteen-meters away from his opponent.


(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

Sasori

Type: Puppet
Rank: S
Range: N/A
Chakra: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one.
Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurō. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.

Note: Only usable by Sasori and Kankurō bios.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a
non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

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"You, who would face me to the end of this battle...what is your name?" Rider beckoned to the man as he released a set of 5 tornadoes that would spiral forth from the sky. Forming the Tiger seal, Ozymandias would release a billowing mass of intense flames which would smash straight into the tornadoes as they edged closer, and continue onwards to slam straight into the opponent. Knowing that his enemy would likely survive, the pharaoh would chain together two seals in quick succession, and release a discharge of Lightning Release chakra into the ground. This chakra would not actively manifest as normal lightning, but rather, it would exist as a charge underground that prevents any Earth Release jutsu from manifesting properly. Jumping forwards into the air at a 45° angle, Ozymandias spews forth 3 fireballs in the direction of his opponent. Hoping that his opponent had survived the previous attack, he would perform this one in good confidence.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.
(Raiton: Battou no Doragon) – Lightning Release: Felling of Siegfried
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: After performing two handseals, the user will channel their raiton chakra into the ground to trigger a subterranean discharge of electricity. This surge will ravage the earth to compromise it's structural integrity, causing the next attempt at creating an earth-based technique (KG/CE included) from the ground to fail prematurely. Before it can even emerge, the jutsu will collapse and crumble, losing it's form and unable to progress any further. This will only apply to a mid-range radius around the user's position when this jutsu was first performed, meaning earth-based techniques can still be formed from the ground outside of this vicinity.

Note:
Can only be used three times per battle
Cooldown time of two turns in between uses
No S-Rank or above Lightning in the same turn
(Katon: Gōenka) - Fire Release: Great Flame Flower
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
 
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Sasori

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As soon as Sasori released his tornadoes towards his opponent he noticed that he was quick to react and send another fire-based attack towards him. Once he became aware of the tornadoes he would send chakra into his cable cord which was laced with his deadly poison and begin to manipulate it. In a matter of seconds, the poison on his cable cord would manifest into a spherical shield around him composed entirely of liquid poison which would temporarily hold him. The poison would serve as a shield. Once the flames passed through which he knew because of how the poison shield began to melt, he found an opening an jumped out. At this moment he spotted his opponent and began to head down towards him with his right hand extended. In a matter of seconds, his right hand would manifest a giant Rasengan which he would guide down towards his opponent whom he intended to crush with it.


(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing
isquantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.


(Oodama Rasengan) - Big Ball Spiral Sphere

Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method,
limits and logic behind the original, smaller technique.
Note:Must already know rasengan.
 

Goetia

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"A warrior at heart after all, eh?" As Rider's opponent emerges from his cocoon, which had withstood the previous fiery assault of the pharaoh, he proceeds to jump down from the golem, forming a spiraling ball of chakra in his right hand. With his arm fully extended, the spherical chakra mass quickly reached maximum size. Rider was almost tempted to laugh at the warrior's boldness. Concentrating chakra to his left hand, Ozymandias radiates it around his hand, vibrating it at high frequencies. The chakra sparks, igniting and manifesting as a mass of pure lightning. Raising his arm, the pharaoh extends the shape of the lightning with advanced shape manipulation. The concentration of chakra becomes thinner in his palm, extending and stretching outwards at a rapid rate to its still distant target. Sasori would have barely made it to short-range from his original position before being skewered through the right hand side of his chest, his speed and momentum depleting nigh instantaneously, resting still on the blade of Lightning. As Sasori jolts to a stop on the blade, Ozymandias uses further shape manipulation on the blade, causing several spikes to erupt outwards from the spear itself. The multiple spikes would skewer Sasori from within, rupturing his entire chest and destroying the core that keeps him alive. The spiraling chakra ball he had created would fall from his hand, hitting the ground and grinding through the surface, eventually coming to a stop and fading away.

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.
 

Sasori

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Just as Sasori released his Rasengan in his hand and continued downward towards his opponent he noticed something that caught his attention. He had become aware of an attack from his opponent. Right before the lightning spear could reach him Sasori would gather in his abdomen a chakra thread that would instantly separate his chest from his lower body or rather extend it with a chakra thread. Once the thread was active, Sasori would use it to propel himself to his right and miss the incoming lightning spear. Deciding to use this to his advantage, Sasori would use his already disconnected body and use it to increase the distance between his opponent and him exponentially causing him to decrease his distance from his opponent at an accelerated rate. Immediately, after he had dodged the blade, his opponent would find himself a step closer to being bombarded by the massive Rasengan.

Name: (Ningyo no
dakkyu) Puppet Dislocation
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a puppet technique capable of being used only by Sasori or other users who are a puppet themselves. This technique focuses on generating chakra threads from inside of the user’s joints which begin to detach parts of the user’s body from the rest with a chakra thread. The
jutsu mainly focuses to increase the range of the techniques which the user can perform. While using this jutsu the user is capable of stretching their body parts up to long range. Chakra threads can be formed through the user’s entire body in order to stretch parts of the body all at once. The user takes on a strange look while using this. So by using this technique the user can for example stretch one of their legs, arms, head ect. There is also another way that this ability can be used, and that is by only using the chakra threads to stretch one of the user’s limbs at a time instead of all of them at once. Basically the user will generate chakra threads from all or specific joints on their body to greatly increase attack ranges. The chakra threads allow for the user stretch their limbs up to long ranges in order to grab onto enemies or for other purposes. Allows for Sasori to easily change his body shape or possibly dodge incoming attacks within reason. This technique works similarly to how Kakuzu manipulates the strings inside of his body.
Note: Full Puppet Dislocation mode can only be used for 4 turns.
Note: Single limb dislocation can only be used 4 times. (And each time cost 10
chakra
)
Note: Can only be used by Sasori or a User who has a puppet body.
Note: Can only be taught by Sasori

 

Goetia

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As Rider's arm extended the lightning spear on his target, he observed as it was swiftly evaded by half a man hanging loosely off his lower half by a chakra string. Though surprised by the sight, Rider didn't falter in his next movements, initiating his counterattack with a small grin. Dispelling the spear on his arm, he quickly forms a single seal, focusing chakra around the target who'd just evaded his offense. As the enemy reaches 7 meters from Rider, a flaming atom manifests around the airborne target. In the same instant that it appears, Rider had infused particles of Earth into the jutsu, emboldening the flames. However, the augmentation would not last for long, as the atom would explode as a result of the injection of Earth into it, before it would even begin to collapse and explode as part of its original function. Though Rider was outside the blast zone of the short-range explosion, he felt the force from where he stood, the wind causing his cape to flutter. Though his enemy was now eviscerated, Rider spoke to the ashen remains. "You have done well to entertain me, red-haired warrior."

Farao no Hōrei #5. Sōzō no Sugata ? Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 80
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn.

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Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: +20
Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

Note:
- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
- This technique can only be used 3x.
- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).
-Can only be used with S rank and below techniques.
 
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