I know of two men who were walking down the same path at the same point in the past and it took that long for them to reach opposite truths. So, I was thinking I might be able to find my own truth if I spend ten years wandering.
Basic Information

Name: Sōjirō Seta
Nickname: Tenken 天剣 | Sandaime Amekage
Gender: Male
Age: 22
Clan: Nekura
Looks: Sōjirōs appearance conveys his calm demeanour within, with his calm but piercing blue eyes and well kept black hair. He usually wears a blue haori with a white collared undershirt and a darker blue hakama and standard white tabi and zori. Sōjirō also wears his sword tied his left hip. He also wears plain white wrist bracer's and shin guards on the odd occasion.
He is 163cm tall and has black, neck length, flat hair. Sōjirō also has deep blue coloured eyes. Sea is also a very lean person, although his muscles are well toned, something not normally seen in someone so who looks so young.
Personality: Sōjirō is normally seen smiling, with seemingly no emotion. In actuality, he hides his emotions, making him hard to read in combat. This ruse can be broken when put under immense pressure when facing a tough opponent. His true emotions make him appear unnerved, almost insane. However, after many year of practice, he appears to have calmed down somewhat, showing his true emotions more often in familiar surroundings.
Village Info.
Village of Birth:
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Village of Alliance:
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Rank//Chakra Info.
Ninja Rank: Sage
Speciality: Lightning| Taijutsu| Jeet Kune Do
Elements:
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Your Ninjutsu:
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Completed
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Completed
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Completed
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Completed
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Completed Non-Medical
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Basic Summons
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Background Info.
History:
As a child, Sōjirō was abused and beaten by his adoptive family, and he would smile instead of cry to make them stop temporarily. He ran into a Rogue-Samurai member one night, shortly after the man sliced an innocent man in half. Instead of killing him, the Samurai took shelter in a shed and Sōjirō would bring him food and other supplies. He gave Sōjirō a Wakizashi to protect himself by killing his adoptive-family, but he thought being killed by a sword would hurt too much so he hid it under the porch. When his "family" found out Sōjirō was harbouring a wanted criminal, they planned to kill the boy and turn Samurai in. Sōjirō ended up slaughtering the five adults, doing so with great speed and strength, the result of believing what Rogue-Samurai told him; "the strong live and the weak die". Afterwards when he stood in the rain, he seemed to be smiling about it, the rain hiding his tears. He decided to go with the Samurai who would go on to train him in Kenjutsu and Taijutsu.
Other
Lightning Proficiency:
Sōjirō has gained such great confidence and prowess with the lightning element that he can perform all Raiton jutsu with a single hand seal, forming the needed hand seal with great speed.
Taijutsu Specialty:
Having spent many years practising in the art of the sword: Kenjutsu, Sōjirō found that he was not satisfied with his movement speed and as such, began in intense training in the art of taijutsu. Since completing his training Sōjirō has managed to increase the speed which he is able to move.
Will of Rain:
Sōjirō has a really strong willpower and carries a strong will to protect Amegakure as it's Sandaime. Having such strong will means that in a fight, small injuries are not enough to stop him.

Weapons
Sōjirō carries on his left hip, a standard length Katana that he has carried since the beginning of his travels through the world. It has a black handle covered in white rope for decorations and grip and a beige coloured sheath. He also caries a small black handled Wakizashi in a similarly black sheath which he wears next to his Katana on his left hip.
Lack of Emotions:
Having such a traumatic up-brining at the hands of his adoptive-parents, Sōjirō grew up naturally suppressing his emotions. As such, his intentions are particularly hard to read as they are hidden by his ever-present smile.
Jeet Kune Do:
Sōjirō has trained in the art of Jeet Kune Do which, is basically a style without style, a philosophy/fighting style in which the user tries to out smart the opponent using their own strength against them. He is able to move his body in short bursts moving limbs in the blink of an eye as well as perceive and react to attacks three times his own speed.
Keigoku:
The abilities of the Nekura center on the summoning and control of this foul chakra of the Juubi's, that the clan calls "Keigoku".
The chakra is warped from the moon by a clansman opening the dimensional portal, through which the chakra enters the battlefield. This is much like a Summoning jutsu, which brings objects from a different place through dimensions. The portals can be opened anywhere on the battlefield. However, note that they cannot be used for transporting the user, opponent etc. over dimensions. Only Keigoku can transport itself through the portals. The portals are silent and do not actually count as a jutsu, however the release of a Keigoku technique from them is a jutsu; furthermore, it's not as if the portals possess any use outside of transporting Keigoku anyway.
The power of the Keigoku, however, is not to directly affect physical objects. The Keigoku is so corrupted, that it causes searing pain to an opponent's mind if they have been touched with the energy. Much like how prolonged exposure to a fire can cause extreme burns, prolonged exposure to high-rank Keigoku techniques can cause a complete shattering of the mind and possibly a vegetative state. This also lets the Keigoku pass through physical substances without minds, such as earth, water or trees to reach a target behind it, since it loses none of its powers on the non-sentient object. Should the Keigoku touch a Summoning, it will turn them against its master.
Skilled users of Keigoku have been rumoured to shift its focus from merely shattering minds to bending them or manipulating them with even direct eye contact initiating a transfer of Keigoku between people. However, this can only be done by extremely high-level Nekura and requires special training from the Clan Head.
Kingfisher Summoning:
Sōjirō is the current owner of the Kingfisher summoning contract and as such has a tattoo on his right should to signify his pact with the Kingfishers. Sōjirō also carries a scroll with the Kingfisher tattoo on it that he uses for one of the special summons.
Kingfisher
Scroll Owner:
Other Users who have signed contract: Pain, Kuroh, Roger23, elmage
Summoning Boss if existing: Will be added later
Other Summoning Animals tied to contract: Will be added later
Description and Background:
As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry one person on their backs and off course some sizes in between.
Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest.
The tattoo signifying that Sōjirō has signed the contract, worn on the back of his neck:
Scroll Owner:
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Other Users who have signed contract: Pain, Kuroh, Roger23, elmage
Summoning Boss if existing: Will be added later
Other Summoning Animals tied to contract: Will be added later
Description and Background:
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As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry one person on their backs and off course some sizes in between.
Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest.
The tattoo signifying that Sōjirō has signed the contract, worn on the back of his neck:
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Snake Summoning:
Having signed a pact with the Snakes, Sōjirō wears a Tattoo on his left forearm as well as carrying a summoning scroll as a back-up.
Snake Summoning Tattoo:
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Fūinjutsu seals:
Having been taught the Generic Sealing Technique, Sōjirō has placed a number of seals on his body:
- On the back of both Sōjirō's hands, are the Kanji "甲" which is the symbol for the first character for Gauntlet. By activating these seals (two in total) Sōjirō can summon his both his gauntlets as described above, already on his wrists.
- On the inside of his left palm, the Kanji "刀" which is the symbol for Katana. Using this seal, a spare Katana will be summoned in his hand.
- On the inside of his right palm, the Kanji "傘", the symbol for Umbrella which he keeps a spare Amegakure Umbrella within (See below).
- In his Ninja pouch, he has four pieces of paper with the Kanji "手", the first character of Shuriken. Each one will summon two giant shuriken to the battle field. Also in his ninja pouch, is a piece of paper with the Kanji for Fan, "団", of which a giant fan will be summoned to battle.
- On the inside of his left palm, the Kanji "刀" which is the symbol for Katana. Using this seal, a spare Katana will be summoned in his hand.
- On the inside of his right palm, the Kanji "傘", the symbol for Umbrella which he keeps a spare Amegakure Umbrella within (See below).
- In his Ninja pouch, he has four pieces of paper with the Kanji "手", the first character of Shuriken. Each one will summon two giant shuriken to the battle field. Also in his ninja pouch, is a piece of paper with the Kanji for Fan, "団", of which a giant fan will be summoned to battle.
Rank: B
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.
Sōjirō will occasionally utilise a battle enhanced Umbrella that can only be operated by a member of Amegakure that he carries in a sealing tattoo:
Senbon Shower: releases a hailing "shower" of senbon. It cannot be dodged by moving away since the needles cover a wide area in all directions, controlled by chakra. Although the needles are said to be able to pierce a five millimetre thick steel sheet, they can still be blocked by a powerful enough shield. Medical ninja can dip their senbon with poison to increase their lethality.
Shield: The cover of the umbrella is made up of metallic threads, capable of defending against weak physical attacks and projectiles.
Added Modification: Wires, the rib-cage of the umbrella could be modified to shoot out wires from the end. This could be used to bind targets.
[/INDENT][/INDENT](Jouro Senbon) - Sprinkling Needles
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After hurling their umbrella into the air, the user will unleash a torrent of needles. Using their chakra they can guide these needles towards their opponent.
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After hurling their umbrella into the air, the user will unleash a torrent of needles. Using their chakra they can guide these needles towards their opponent.
Shield: The cover of the umbrella is made up of metallic threads, capable of defending against weak physical attacks and projectiles.
Added Modification: Wires, the rib-cage of the umbrella could be modified to shoot out wires from the end. This could be used to bind targets.
Picture
Sōjirō's Katana and Wakizashi:
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Theme Song and Background Music:
Battles
Won: None
Lost: None
In the end, only the fittest survive in this world. If you're strong you live, if you're weak you die.
Dropping
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