[CE] Ryūhariton || Dragon Glass Release

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Ryūhariton | Dragon Glass Release


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Custom element Japanese name: Ryūhariton
Custom element English name: Dragon Glass Release
The element is based on: Fire + Earth + Chakra Control

The true idea for this element was actually real life Obsidian glass, which is essentially a volcanic glass. Felsic lava, extremely thick but also rich in silicate minerals, cools down rapidly without forming (or forming low concentrations of) crystals, giving birth to a dark, normally green tainted glass. However, after watching Game of Thrones and talking in the Staff Chat with Skorm, instead of attempting a literal custom element name, which would literally be something like Volcanic Glass or simply Obsidian Release, the idea came to name it Dragon Glass to give it a more “narutoverse feel”; a more interesting naming. Dragons are creatures connected with fire and earth and, in many mythologies, they are seen as responsible for volcanic eruptions and anything born from fire. So, naming it Dragon Glass became fitting. Despite naming it Dragon Glass and referring to it in the submission as Dragon Glass, the element itself is Obsidian glass. As I dwelled deeper and deeper into the mythology behind Obsidian and, overall, most volcanic glasses, it seemed to be universal the relationship between them and otherworldly “powers”. Sought out for their beauty but also, in the case of obsidian, its incredible sharpness (used to produce bladed weapons and tools), it was also believed to have cleansing properties that made it able to protect people from some diseases or from evil spirits. It was also, in some cultures and cults, believed to be able to channel and empower magical abilities and even awaken spiritual powers. All of this plus the naming made me quite interested in transforming it into a CE.

In terms of what is on its basis, this element is based on the ability to use Fire Natured chakra to meld and manipulate Earth (or Earth Natured chakra )in order to form a new earth based element, in this case, Dragon Glass. By melding together Fire on your left circulatory flow and Earth on your right, combining them together afterwards, you are able to create a new element by using the fire portion to manipulate and transform the earth portion, using chakra control to control the ratio between both natures and be able to extrude the needed minerals and composites that will then cool down in a controlled manner and form Dragon Glass.


Facts that prove the element to be possible (in the manga context):

In the manga so far, we’ve seen that combining Earth and Fire natures can produce different earth based elements. The main element behind the combination of both natures is Lava Release, which has 3 variations (Hot Molten Rock (literal Lava), Rubber and Quicklime), but we can also take into account Steel Release, that combines Earth and Fire to produce a metallic element.

Taking this into consideration, in the manga, its then possible to use both Earth and Fire natures to produce various Earth based elements that originate from the application of heat onto earthen substances. In this specific case, you apply heat to transform the earth and in the process giving birth to a new element: Dragon Glass.

Normal, silicate glass (the one most commonly found in most domestic glass usage in RL) itself is present in narutoverse in windows, drinking glasses, etc so its not farfetched to conclude that the process through which a hot, molten, high silicate concentrate material turns into glass is the same as it is in our world or at least based on the same principles and factors in narutoverse also, allowing the theoretical feasibility of Dragon Glass.

How it works:

The element itself is fairly simple. You apply Earth chakra (which gives the primary source or “raw material” to the element; in this case it produces a high silicate content earthen raw material) with Fire chakra (which is used to transform and meld the “raw material”; it melts the raw product at the needed temperature and moulds it into the given form, allowing it to cool in a controlled rate and manner) producing Dragon Glass.

Dragon Glass itself is actually real life obsidian (simply with what you can call an "RP cosmestic touch" in terms of name), a type of volcanic glass, and takes all of its properties. It’s a glass, incredibly hard but also brittle ("A material is brittle if, when subjected to stress, it breaks without significant deformation (strain). Brittle materials absorb relatively little energy prior to fracture, even those of high strength. Breaking is often accompanied by a snapping sound. Brittle materials include most ceramics and glasses (which do not deform plastically) and some polymers, such as PMMA and polystyrene. Many steels become brittle at low temperatures (see ductile-brittle transition temperature), depending on their composition and processing." - definition of what means to be brittle because I was under the assumption it meant it was fragile), which means that when it fractures it produces very sharp edges; some of the sharpest amongst all known natural materials. The element is formed by a controlled, rapid (but not too rapid), cooling of molten high silicate earthen products. The element produces black, green hued glass, which, like most glasses, is translucent (at times almost transparent), with a vitreous lustre, though not crystalline in its essence (thus why it’s a glass). Because of the process through which it’s made, where the cooling rate must be very specific and controlled though somewhat rapid, it’s also a very temperamental element. If it cools too rapidly, it shatters into rock instead of allowing the glass to form. Once hardened and formed, the glass is very resistant to high temperatures but very susceptible to low temperatures.

In terms of jutsu application, the element is divided into two uses, depending on the use from an existing earth or dragon glass source or from the users body:
  • Existing Source Usage: The user will focus the earth and fire chakra into the earth, creating finished constructs of Dragon Glass to erupt from the ground. Basically, the user produces the hot raw by-product of the combination of Earth and Fire chakras beneath the surface, forcing it to erupt upwards. As it erupts it cools so that as it fully emerges from the ground, it’s already in its cooled glass form. If used from a dragon glass structure or source, the process is similar. In the core of the source, the user will focus earth and fire chakra in a way that actually makes dragon glass emerge from that source in its finished form. These constructs are black, slightly translucent, with green hue noticeable when light insides in certain angles. This application is generally associated with the Snake, Rat and Ox Handseals.
  • Self Source Creation Usage: The user will focus the earth and fire chakra inside himself, exhaling or extruding from his body constructs of either blunt or sharp Dragon Glass. These can be used for a multitude of purposes and act as a alternative form of usage when the user has no earth source available. Additionally, and making use of the Earth aspect of Dragon Glass, the user can also imbue into his body the hardness of Dragon Glass in the same way one can with Earth release through the user of techniques like Earth Release: Earth Spear.. This application is generally associated with the Tiger, Ram and Horse handseals.
General Characteristics of Dragon Glass

-Ageless: Dragon Glass, like all glasses, is a very resilient and durable material. Its resilience to aging makes it able to last until destroyed or dispelled.

-Sound Interaction: Because its not crystalline but actually a glass, Dragon Glass is very resistant to low frequency Sound based techniques, which rebound off of it or are absorbed into it, depending on the technique used to clash with sound. Much like normal, daily life glass, Dragon Glass is a very good sound proofing material for audible frequencies. However, high frequencies can shatter it same as they can do any hard material. Dragon Glass itself can also be used to produce sound same as any type of crystal or crystalline material such as normal glass.

-Sharpness: once fractured, Dragon Glass produces immensely sharp edges. This allows the user to produce sharp constructs or weapons but also to make it dangerous to directly facture Dragon Glass as it will invariably produce sharp, cutting edges. The sharpness is such that it’s described as capable of cutting through anything, although that is not the case, just folklore. In reality, obsidian glass, the core idea behind this element, is described as one of the sharpest materials known to Man. When it fractures, due to its hight brittleness, it produces such fine and sharp blades that they can be only 2 to 3 nanometers thick (1nm = 1/1 000 000 000 m = 1/1 000 000 mm). All dragon glass techniques produce sharp edges when fractured and specific techniques can be made to have this sharpness right from its creation.

-Hardness: once cooled, Dragon Glass is harder than most Earthen materials and elements, capable even of playing in equal ground with some metals in terms of hardness. This hardness makes it a very durable material for most physical interactions but also means it lacks flexibility.

-Vitreous Lustre: as a glass, Dragon Glass has a certain translucent and transparency to it despite being dark in color and having a green tint or hue. This transparency can be regulated in certain techniques to become almost transparent (although always greenish) but will normally mean its a dark green construct, almost black.

-Heat Resistance: Dragon Glass, as all glasses, is incredibly resistant to high temperatures once it’s formed. This makes the element very useful against fire-based elements and other hot elements. Coupled with its cleansing properties, dragon glass can be used as a medium to channel, absorb and even contain and negate high amounts of heat. In return, it’s weak to low temperatures, which make it more brittle and fragile. Despite Dragon Glass being resistant to heat all together, only specific techniques can be used as heat siphoning mediums.

-Radiation Resistance: Like most known glasses, Dragon Glass is largely resistant to Radiation effects. However, this resistance is not towards elements that might be radioactive but actually towards the radiation they release.

Usage Examples:

(Ryūhariton Taibu No Jutsu) Dragon Glass Greater Technique
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user will do the Ox+Snake hand seals, focusing his chakra into an earth or dragon glass source to create gigantic constructs made of Dragon Glass ,which can be sharp or blunt, depending on the users needs.
Note: Usable 4 times


(Ryūhariton No Jutsu) Dragon Glass Technique
Type: Offensive/Defensive
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: 40
Description:
The user will do the Ox hand seal, focusing his chakra into an earth or dragon glass source to create constructs made of Dragon Glass ,which can be sharp or blunt, depending on the users needs.

(Ryūhariton: Ryū Midori No Jutsu) Dragon Glass Release: Green Dragon No Jutsu
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
The user will do the Tiger+Horse Handseals while focusing chakra on his core. From his body, a lustrous dragon made of dragon glass, similar to that of Wood Release: Wood Dragon, rampages outwards. The dragon can be used to attack or defend and will stay on the field for 3 turns or until dispelled. Its scales are incredibly sharp.
Note: Usable 3 times

Conditions to be able to use it:
-Mastery over Earth
-Mastery over Fire
-Above Average Chakra Control

Is weak to:

Wind – Despite Dragon Glass’s sharpness being superior, wind is the element that is described as responsible for cooling down other elements or for inducing temperature-lowering effects. Because of this unique property, Wind techniques are able to easily cut or fracture through Dragon Glass techniques.

Lightning – Because Dragon Glass is so densely rooted in Earth Release, it shares its unique weakness towards Lightning, which can cut and fracture it easily. The same weakness extends towards Storm Release, Dust Release and other Lightning based custom elements.

Harder Physical Elements – Any element defined as harder than Dragon Glass is physically able to overcome it. This is true for most metallic elements (unless unusually soft metals like Lead or liquid ones like Mercury) and all crystals harder than Quartz.

Ice and Cold-Based Elements – Cold makes Dragon Glass more brittle which makes it more fragile and weaker in terms of physical strength, making it fracture more easily.

Quake – Its ability to destroy Earth based elements extends to Dragon Glass, which easily fractures when facing Quake release techniques.

Is strong against:

Earth – Because it’s harder than Earth and an advanced element based on it, it’s stronger than earth in any of its cannon forms and most of its custom forms (unless they are harder than Dragon Glass).

Water – As a very hard solid, Dragon Glass is stronger than Water and all it’s custom forms unless they somehow possess severely low temperatures.

Fire and Hot Elements – Due to its ability to withstand high temperatures, Dragon Glass is very resistant to Fire and most heat-based elements, which include Lava Release and most types of special Fire.

Radiation – Dragon Glass constructs are themselves resistant to radiation as is the case of most glasses. If the radioactive element is physically harder than Dragon Glass, its still stronger than Dragon Glass as its resistance is only applicable towards the radiation itself.

Decay – Dragon Glass cannot be aged or deconstructed easily because it isn’t “constructed” but is simply a different chemical structure of an amalgam of minerals, mainly silicate and derivatives. So, like most similar materials, it is strong against decay release.

Softer Physical Elements – Its high sharpness and its high hardness make Dragon Glass effective against any element softer than it is. These include Quicklime and Rubber Lava Variations, Caramel, Bubble-gum, Marshmallow, Chocolate, Mushroom, Plant, etc.


Co-creator: Skorm

Students I passed this custom element on too: ? & ?

P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei and Zise, give you the following:

Scorps, our loyal member, gave on the date December 24th 2013 a request for a Patent on his custom element (Dragon Glass); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​

Ryūhariton
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Copyright 2014, Scorps, NarutoBase.net​

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1.
ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.

2.
ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Tsuyoi Gizō no Chō || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Bowels of the Strong Forge
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Through the Bowels of the Strong Forge (essentially, a stronger version of the Tales of the Black Anvil), one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing two simple handseals (Snake+Rat if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.
Note: Usable 4 times per battle, once every 2 turns

3.
ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Hashi no Shimo Rusui || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ The Keeper Under the Bridge
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description:
Through a Mother's Nurture, one can create from his own body, an existing Dragon Glass or earthen source, a creature to aid him in battle. The creature itself can be anything the user wishes it but is limited in scale, following narutoverse logic for technique scale. Normally, the user will create creatures linked to his own psyche and background, often mimicking the creatures he has signed a contract with but he can create any creature, real or imaginary. These creatures move and behave as they alive (meaning that they can run, move, etc as they would if they were living things; if they have wings, they can fly; they'll act as if they can see and hear, etc), the only difference being their lustrous look and the sound of grinding glass as they move. Normally almost pitch black, the creatures can be made to different shades of dark green, from a translucent level to an opaque one. They possess the capability of delivering a physical damage proportionate to the chakra spent to create them and a proportionate and adequate defense, following the limits and properties of Dragon Glass. Once created, the user can choose to spend half the initial amount of chakra and change the creature into another that might suit him better (this ability serves simply to reshape the creature into another creature, not to add damage or to make it stronger or weaker). Made from Dragon Glass, the creatures can be used by the user as sources for Dragon Glass techniques without dispelling them.
Note: changing the creatures counts as a move and costs 15 chakra points
Note: each use of the technique can only create one creature but 2 creatures can be sustained at the same and any given time
Note: can only be used 4 times per battle
Note: creatures last up to 4 turns

4.
ᗛ Ryūhariton ᗘ Haha No Ikusei Ⴕ Shojo no Hogo || ᗛ Dragon Glass Release ᗘ Mother's Nurture Ⴕ The Maiden's Protection
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A (+15 to Taijutsu)
Description:
Through the Maiden's Protection, the user is able to imbue into his body the hardness and resilience of Dragon Glass. This is done by borrowing from the Earth portion of the element to achieve an ability similar to that of (Doton: Domu) Earth Release: Earth Spear technique. The user will release chakra outwards from his core and into his skin and give it the same resistance to damage as Dragon Glass. This comes with a down side though, as the user will also be gifted with the same weaknesses as Dragon Glass. Like with its earth counterpart, the user's skin changes in color, in this case to a deep, dark green, although retaining the users normal appearance otherwise. Once gifted with these properties, the user will become heavier (with a weight akin to that of a piece of Dragon Glass with the same mass) but will retain full mobility and range of movements. This increase in weight reduces the users base speed by 1 full rank but increases the potential damage to taijutsu techniques. Although the technique is designed to essentially be a full body protection from physical harm, the user can perform it partially and into a single body part if needed, imbuing into that body part the above properties. If, however, the user is hit with lightning he suffers a penalty and receives double damage from the attack (techniques which are paralyzing in nature and not directly damaging will simply be more effective and its effects will last longer instead).
Note: Usable once every 2 turns; 4 times per battle
Note: Lasts for 4 turns unless deactivated

5.
ᗛ Ryūhariton ᗘ Otome no Sesshoku Ⴕ Minikui Musubi || ᗛ Dragon Glass Release ᗘ The Maiden's Touch Ⴕ Ugly Ending
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: Through Ugly Ending, the user is able to deconstruct Dragon Glass into its original elements, Earth and Fire. The opposite technique to Beautifull Beginning, Ugly Ending serves to destroy Dragon Glass. By making a simple handseal, the user will break apart any construct of Dragon Glass in the field into its composing Elements, Earth and Fire. This results in a rapid explosion of heat and molten earth all around the dragon glass construct. This molten earth is simply a highly concentrated silicate earth melted into a thick liquid form. It then cools slowly, transforming itself into hard rock.
Note: Usable 3 times per battle
Note: Cannot use Dragon Glass above S-Rank and Earth above S-Rank in the same and following turn
 
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Scorps

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Indeed!!!

Now, those two techniques are basically the same! Its a basic technique which allows you to create static objects made of dragon glass from either the ground or your body. Questions co-creator?
 

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3.
ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Hashi no Shimo Rusui || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ The Keeper Under the Bridge
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description:
Through a Mother's Nurture, one can create from his own body, an existing Dragon Glass or earthen source, a creature to aid him in battle. The creature itself can be anything the user wishes it but is limited in scale, following narutoverse logic for technique scale. Normally, the user will create creatures linked to his own psyche and background, often mimicking the creatures he has signed a contract with but he can create any creature, real or imaginary. These creatures move and behave as they alive (meaning that they can run, move, etc as they would if they were living things; if they have wings, they can fly; they'll act as if they can see and hear, etc), the only difference being their lustrous look and the sound of grinding glass as they move. Normally almost pitch black, the creatures can be made to different shades of dark green, from a translucent level to an opaque one. They possess the capability of delivering a physical damage proportionate to the chakra spent to create them and a proportionate and adequate defense, following the limits and properties of Dragon Glass. Once created, the user can choose to spend half the initial amount of chakra and change the creature into another that might suit him better (this ability serves simply to reshape the creature into another creature, not to add damage or to make it stronger or weaker). Made from Dragon Glass, the creatures can be used by the user as sources for Dragon Glass techniques without dispelling them.
Note: changing the creatures counts as a move and costs 15 chakra points
Note: each use of the technique can only create one creature but 2 creatures can be sustained at the same and any given time
Note: can only be used 4 times per battle
Note: creatures last up to 4 turns

4.
ᗛ Ryūhariton ᗘ Haha No Ikusei Ⴕ Shojo no Hogo || ᗛ Dragon Glass Release ᗘ Mother's Nurture Ⴕ The Maiden's Protection
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A (+15 to Taijutsu)
Description:
Through the Maiden's Protection, the user is able to imbue into his body the hardness and resilience of Dragon Glass. This is done by borrowing from the Earth portion of the element to achieve an ability similar to that of (Doton: Domu) Earth Release: Earth Spear technique. The user will release chakra outwards from his core and into his skin and give it the same resistance to damage as Dragon Glass. This comes with a down side though, as the user will also be gifted with the same weaknesses as Dragon Glass. Like with its earth counterpart, the user's skin changes in color, in this case to a deep, dark green, although retaining the users normal appearance otherwise. Once gifted with these properties, the user will become heavier (with a weight akin to that of a piece of Dragon Glass with the same mass) but will retain full mobility and range of movements. This increase in weight reduces the users base speed by 1 full rank but increases the potential damage to taijutsu techniques. Although the technique is designed to essentially be a full body protection from physical harm, the user can perform it partially and into a single body part if needed, imbuing into that body part the above properties. If, however, the user is hit with lightning he suffers a penalty and receives double damage from the attack (techniques which are paralyzing in nature and not directly damaging will simply be more effective and its effects will last longer instead).
Note: Usable once every 2 turns; 4 times per battle
Note: Lasts for 4 turns unless deactivated

5.
ᗛ Ryūhariton ᗘ Otome no Sesshoku Ⴕ Minikui Musubi || ᗛ Dragon Glass Release ᗘ The Maiden's Touch Ⴕ Ugly Ending
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: Through Ugly Ending, the user is able to deconstruct Dragon Glass into its original elements, Earth and Fire. The opposite technique to Beautifull Beginning, Ugly Ending serves to destroy Dragon Glass. By making a simple handseal, the user will break apart any construct of Dragon Glass in the field into its composing Elements, Earth and Fire. This results in a rapid explosion of heat and molten earth all around the dragon glass construct. This molten earth is simply a highly concentrated silicate earth melted into a thick liquid form. It then cools slowly, transforming itself into hard rock.
Note: Usable 3 times per battle
Note: Cannot use Dragon Glass above S-Rank and Earth above S-Rank in the same and following turn

New ones.
 
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