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<p>[QUOTE="Ryóma, post: 21810209, member: 220798"]</p><p><strong>Fire</strong></p><p></p><p>[SPOILER](Katon: Suisei Dengeki)- Fire Release: Comet Blitz <a href="https://narutobase.net/forums/showthread.php?t=760201&p=21795704&viewfull=1#post21795704">[x]</a></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.</p><p>-Usable 2 times per battle</p><p>-No A-rank or higher fire jutsu next turn</p><p>-Can only be taught by Katonpwnz [/SPOILER]</p><p>Barnacles:</p><p></p><p>[SPOILER]<strong>Summoning Boss if existing:</strong></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Oregon) - Summoning : Oregon</em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Type: Summon</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short/Mid</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description:The User bites their thumb and wipes it on their tattoo, performing a string of three hand seals and then slamming their hands on the ground which creates a couple metre tall tornado of water with 1 metre diameter anywhere within mid-range except around the opponent - this is harmless and purely cosmetic the water disappears and reveals the summon. The Summon is basically a very large amount of ordinary sized Thoracica type barnacles clumped together to form a humanoid shape, 7 foot tall and a strong looking build. The mastermind of these Lesser Barnacles is the Boss of the Summoning Contract and he is able to command them to do his bidding, 'Oregon' the Barnacle Boss resides in the Head of the man representing the brain and in form he is a very large Barnacle that has outgrown it's shell and so is protected by the other Shells. Oregon wears a mask that looks ever so much like a demon, the mask is a hard calcite shell which is what Thoracica Barnacles are made out of; the mask has two large curved horns which a protrude from his forehead which can be used to impale an opponent - the mask is shaped into a stern face. He also has a tail which is just an extended barnacle tendril he has full control of. Oregon has a greater intelligence and is basically the one whom trained the first Barnacles passing down his knowledge. He can talk or communicate mentally to the Contract signer.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Oregon is a Taijutsu Specialist and he has the ability to perform Taijutsu of up to A-Rank and gets a +10 Damage boost because of his extremely hard body. Since his body is made up of many thoracica type barnacles which have their tendrils also spread out through the body to keep together - means he can be pretty versatile. He can pull apart his own body (except the head) to dodge oncoming attacks like punches or swords and then quickly clamp it shut again, the tendrils of the many Barnacles stretch to allow him to separate his torso or other sections so that he is not hit. When Oregon clamps shut like this, it is strong enough to snap a blade and so can crush bone pretty easily whilst at the same time Barnacles detach from inside his body and attack onto the limb of the enemy if he decides to let them free. The Barnacles that are left on the opponent's limbs can be then set up for the Barnacle Jutsu, "Body of the Thoracica". Oregon can also use this to stretch his limbs or body, making them much longer so he can punch and kick much further, or to further ensnare an opponent. He has one final use of pulling his body apart and that is to be able to completely cover his opponent with his body of barnacles and slowly crush him, this however takes about two turns to actually do some critical damage and it basically becomes the opponent's armour; if Nagashi is used on them it wouldn't be effective and would crush the opponent much faster due to the contraction caused by paralysis.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Oregon has the ability to change his body structure further by changing from a man to a four legged creature very quickly, the only reason he does this is to close distance between his opponent and can do so pretty fast. When running on all fours like this he can close the mid-range gap in seconds but it still trackable and when he goes to attack he quickly changes back into a Man to fight.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">He also has a very strong Defense, being made completely out of Thoracica Barnacles it's like being a Walking Piece of Armour, he acts like the S-Rank Earth Hardening Technique in strength except B-Ranks and below have no effect at all. Unless it is Lightning then this immunity only extends to C-Rank and below. He also cannot be effected by Genjutsu of any kind as other Barnacles in his head will take the effect instead of him and because there are many that form the head.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Oregon can use "Body of the Thoracica" on any Acorn Barnacle on the Field</p> <p style="margin-left: 20px">- Oregon can be summoned with a Weapon made of Calcite Shell, it acts like a normal weapon.</p> <p style="margin-left: 20px">- Oregon separating his body to dodge attacks costs a Move (not if he's doing it to stretch his limb further to attack). He can use this to dodge small scale jutsu as well.</p> <p style="margin-left: 20px">- Oregon changing in the Creature Form to move faster costs a move, changing back doesn't.</p> <p style="margin-left: 20px">- Oregon can only be summoned Once per fight</p> <p style="margin-left: 20px">- Oregon can only last 4 turns on the field</p> <p style="margin-left: 20px">- Must have signed Barnacle Contract</p> <p style="margin-left: 20px">-Approved :<a href="http://narutobase.net/forums/showthread.php?t=157594&p=18638393&viewfull=1#post18638393"> Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Update Approved : <a href="http://narutobase.net/forums/showthread.php?t=711213&p=20851575&viewfull=1#post20851575">Here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><strong>Other Summoning Animals tied to contract:</strong></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Bānakuru-wan) - Summoning : Barnacle Bay </em></p> <p style="margin-left: 20px">[SPOILER]Type: Supplementary[/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short - Mid</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">The user can either do the normal summoning method or bite their thumb, wipe it on the summoning tattoo and then slam the ground. These are Acrothoracica type barnacles and they are summoned into the ground where they burrow into it, creating thousands of little slits in the earth all up to the max of Mid-Range all around the user. This summon uses its tendrils by sticking them out of their burrowed homes and anything that brushes passed they sense, sending the information back to the contract signer(s) of the disturbance in that area, their tendrils can be damaged but they usually retreat into their burrows if anything damaging starts to spread across the ground (like fire) and when it has dispersed they reappear. These barnacles disallow the opponent from using any jutsu using chakra that come from the ground up to A-Rank in their vicinity because they now have complete control of the earth stopping any chakra from above the surface.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Barnacle Bay can utilise the "Barnacle Arts : D.E.V.A" Technique using one of the three moves allowed in a turn and from the ground they will quickly grow and sprout a Goose Barnacle up to and including A rank in power from the use of D.E.V.A, the shell head acting like an egg as a D.E.V.A. is spawned onto the field the sprouted goose barnacle shrinks and retreats back into the ground. The D.E.V.A can only be a B-Rank one and is capable of creating up to two with one use. This can only be used once each time the Barnacle Bay is on the field.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Can only be Summoned Once per battle, thrice per event</p> <p style="margin-left: 20px">- Lasts 3 turns on the battlefield.</p> <p style="margin-left: 20px">- If the Opponent uses an S-Rank Earth Jutsu For Example from the ground it is weakened to an A-Rank, but the Barnacles will be dismissed.</p> <p style="margin-left: 20px">- Usage Restrictions of "D.E.V.A" apply to Barnacle Bay and not the User</p> <p style="margin-left: 20px">- User can still use Jutsu from the ground, but will have to control the barnacles to move from the area he intents to use earth from beforehand.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&p=17157913&viewfull=1#post17157913">Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Update Approved : <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21156347&viewfull=1#post21156347">Here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters</em></p> <p style="margin-left: 20px">[SPOILER]Type: Offensive[/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short - Mid</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). Barnacles don't have to be summoned this way, they can be directly summoned onto the User. After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Barnacle Hunters also have an ability when they are attached the the USER, they are capable of doing the same thing that can be done with the opponent - pushing them in a direction using the wind, however it's usually for their benefit. of course the continuous wind blast costs a move and can be stopped at any time with the user's will, also the barnacles can maneuver the user in a way which would be very similar to floating/flying, capable of changing direction mid-flight. If they so wish they can make a sharp direction change whilst flying, which would send the user in another direction suddenly costing a turn. They also have another ability to add Wind Chakra into techiques done by the user, meaning they will get a reduction is chakra used by the user (Wind Technique's chakra cost is halved), and they do not have to be stuck the user for this - they can be on the field (like if they missed attaching to the target).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Continuous Wind Blast costs a move</p> <p style="margin-left: 20px">- Sharp Turn Maneuver Costs a Turn, though Flight is Passive once Continue Wind Blast is activated once.</p> <p style="margin-left: 20px">- Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin</p> <p style="margin-left: 20px">- Can only be summoned once</p> <p style="margin-left: 20px">- Stay on the field for four turns</p> <p style="margin-left: 20px">- Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20234890&viewfull=1#post20234890">Here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Barbaracle) - Summoning : Barbaracle</em></p> <p style="margin-left: 20px">[SPOILER]<strong>Type:</strong> Offensive / Supplementary[/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px"><strong>Rank:</strong> A</p> <p style="margin-left: 20px"><strong>Range:</strong> Short / Mid</p> <p style="margin-left: 20px"><strong>Chakra Cost:</strong> 30</p> <p style="margin-left: 20px"><strong>Damage Points:</strong> N/A</p> <p style="margin-left: 20px"><strong>Description:</strong></p> <p style="margin-left: 20px">The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Must Wait 2 turns before summoning Barbaracle again</p> <p style="margin-left: 20px">- A-Rank Water Blast Counts as a move</p> <p style="margin-left: 20px">- Steel Claws are Freeform CQC weapons</p> <p style="margin-left: 20px">- Lasts four turns on the field</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20215874&viewfull=1#post20215874">Here</a></p> <p style="margin-left: 20px"></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre</em></p> <p style="margin-left: 20px">[SPOILER]<strong>Type:</strong> Offensive[/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px"><strong>Rank:</strong> A-Rank</p> <p style="margin-left: 20px"><strong>Range: </strong> Short - Long</p> <p style="margin-left: 20px"><strong>Chakra Cost:</strong> 30</p> <p style="margin-left: 20px"><strong>Damage Points:</strong> N/A</p> <p style="margin-left: 20px"><strong>Description:</strong></p> <p style="margin-left: 20px">Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Silence moves Silently Passively.</p> <p style="margin-left: 20px">- Invisibility Activation Costs a Move.</p> <p style="margin-left: 20px">- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.</p> <p style="margin-left: 20px">- Silence is Summoned in Short range of the user.</p> <p style="margin-left: 20px">- Summon Lasts <strong>4</strong> Turns on the Field</p> <p style="margin-left: 20px">- Can only be summoned once per battle, thrice per event</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20256194&viewfull=1#post20256194">Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<img src="http://theblackops3.com/wp-content/uploads/2015/08/Spectre.jpg" data-url="http://theblackops3.com/wp-content/uploads/2015/08/Spectre.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Moyashi, Kokoro no Haka) - Summoning : Sprout, The Grave Mind</em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px"><strong>Type:</strong> Offensive/Defensive/Supplementary</p> <p style="margin-left: 20px"><strong>Rank:</strong> S-Rank</p> <p style="margin-left: 20px"><strong>Range: </strong>Short - Long</p> <p style="margin-left: 20px"><strong>Chakra Cost:</strong> 40</p> <p style="margin-left: 20px"><strong>Damage Points:</strong> N/A</p> <p style="margin-left: 20px"><strong>Description:</strong></p> <p style="margin-left: 20px">The user will wipe blood against their blade and will stab it into the ground, though it can also be summoned by wiping blood on the Barnacle Tattoo and a couple of hand seals being made to finish. From the earth a Thoracica Goose-type barnacle will be summoned, it's hard shell of a head will smash through the earth From Below and it's long stalk will boost it higher into the air like a long neck. The Grave Mind can be summoned under their target and will snap it up from underneath on the initial summon, this can chop the opponent in half cleanly or crush them within the mouth to be digested. Moyashi's huge neck stretches all throughout the earth all up to Mid-Range around the user when initially summoned. Moyashi can retract it's head back into the Earth at any time after summoning and travel through it, popping out again wherever it likes. Swamp of the Underworld is Ineffective against a Summon of this Size, though will stop him from being able to move through the earth if created.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Grave Mind has Rhizocephelia Type Barnacles living all over his body, though they have become a part of him - they respond to him mentally and so the user can also do this when Grave Mind is on the Field. The Rhizocephlia Parasites Capable taking control of part of Moyashi's flesh which seperates from him, they dig through the ground and appear from it. Up to Four flesh beings also known as <em>"Kōzui"</em> totalling A-Rank can be created at the cost of 1/3 of the user's moves. The Kōzui have a Humanoid form and they are the size of the average human - If only one flesh monster is created it can be four times that size, looking like a Mountain Troll. The Flesh beings can be spawned with Weapons made of Calcite shell, which are freeform. Through the Kōzui the user can use <a href="http://narutobase.net/forums/showthread.php?t=157594&p=19126754&viewfull=1#post19126754">Legs of the Thoracica</a> and <a href="http://narutobase.net/forums/showthread.php?t=157594&p=17490554&viewfull=1#post17490554">Body of the Thoracica</a>, the Kōzui also Wield <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20322643&viewfull=1#post20322643">Gadget Barnacles</a>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Gravemind's Flesh can take up to large scaled A-Rank damage before he is de-summoned, for example a smaller scale fireball wouldn't do much as the Gravemind is very large. Moyashi adapted to his Parasites and will heal overtime if not enough damage is done to him within a turn, each turn he remains undamaged the next will take a full A-Rank to defeat him. The Shell that cover's Moyashi's head has an A-Rank defence Against Elements before his flesh is revealed, the shell can't be regenerated.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Moyashi is very large in thickness, being an easy 5 meter in diameter.</p> <p style="margin-left: 20px">- Kōzui costs one of the three moves and up to four can be made Power is split between them as explained</p> <p style="margin-left: 20px">- A Single Kōzui can be summoned as a "Generic Summon" through the ordinary summoning Technique and will follow the same rules as that technique rather than this</p> <p style="margin-left: 20px">- Must know the Barnacle Contract</p> <p style="margin-left: 20px">- Can only be summoned Once</p> <p style="margin-left: 20px">- Lasts for Four Turns</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20474497&viewfull=1#post20474497">Here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter</em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px"><strong>Type:</strong> Supplementary/Offensive/Defensive</p> <p style="margin-left: 20px"><strong>Rank:</strong> S-Rank</p> <p style="margin-left: 20px"><strong>Range:</strong> Short</p> <p style="margin-left: 20px"><strong>Chakra Cost:</strong> 40</p> <p style="margin-left: 20px"><strong>Damage Points:</strong> N/A</p> <p style="margin-left: 20px"><strong>Description:</strong></p> <p style="margin-left: 20px">This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating eight feet and two inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are <a href="https://en.wikipedia.org/wiki/Digitigrade">digitigrade</a>, with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x2) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension (<a href="http://img15.deviantart.net/072f/i/2012/355/c/9/haloreach_energy_sword_profile_by_toraiinxamikaze-d3jksoa.png">Click Here for Image Representation)</a>. The Swords have a special ability to help Aid the Arbiter's Kenjutsu in real fights, a single sword can be charged so that they're superpowered with chakra, giving them the same properties as an S-Rank Blade made of lightning. It remains active once it is charged and are the power of the sword is independent from the Arbiter, it costs a turn to activate the supercharged blade and can be applied to both (Costs a turn each). One initial summoning, one of these swords can automatically be supercharged, but only one. One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. He can use the "<a href="http://narutobase.net/forums/showthread.php?t=157594&p=19415065&viewfull=1#post19415065">Wind Release Secret Technique : Sword Shotgun</a>" - and <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20355905&viewfull=1#post20355905">"Hail to the King"</a> Technique without hand seals - Only these two Wind Techniques.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<img src="https://38.media.tumblr.com/05794a4a56322665ed6c56e7c3d44824/tumblr_mncxdl9OlC1rmn2j8o1_500.gif" data-url="https://38.media.tumblr.com/05794a4a56322665ed6c56e7c3d44824/tumblr_mncxdl9OlC1rmn2j8o1_500.gif" class="bbImage " style="" alt="" title="" /><img src="http://37.media.tumblr.com/b6c9c1377fc2069ecd13147edbe3df3a/tumblr_mwwcc9UntJ1r17bhyo2_500.gif" data-url="http://37.media.tumblr.com/b6c9c1377fc2069ecd13147edbe3df3a/tumblr_mwwcc9UntJ1r17bhyo2_500.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Arbiter (Left) Shown with his Sword and Speaking threw his four mandibles.</p> <p style="margin-left: 20px"></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Must Know Barnacle Contract</p> <p style="margin-left: 20px">- Must be Taught by LonelyAssassin</p> <p style="margin-left: 20px">- Using the Wind Techniques costs a turn as usual</p> <p style="margin-left: 20px">- Armor Regeneration costs a Turn to regenerate each turn</p> <p style="margin-left: 20px">- Can only be summoned 1 per battle, thrice per event</p> <p style="margin-left: 20px">- Last four Turns on the Field</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20474497&viewfull=1#post20474497">Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Update Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20616879&viewfull=1#post20616879">Here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Zonbi) - Summoning : Zombies</em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: B-Rank</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra Cost: 20</p> <p style="margin-left: 20px">Damage Points: 40</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body, armor or some accessory they keep on their body due to the way Barnacles permanently attach to surfaces. The Shells are pretty small so can be attached to places like the underside of the tongue and the summon can seemingly grow out from the mouth or can act as the jewel on a ring that the user wears. The user channels chakra into the Shell on their person and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish (As long as they have two legs and two arms and are around the same size as a person they can look as cosmetically wacky as the user's preference), a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon. They can be summoned through ordinary summoning means if the user so wishes.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (For example pain so severe it would paralyze them or stun them). Kōzui can perform B-Rank Ordinary Strong-Fist Taijutsu OR B-Rank Kenjutsu that the user knows (must be stated when summoned or in the user's bio which of the two they are allowed) and can use Legs of the Thoracica and Body of the Thoracica, and even be fused with the Organs of the Thoracica, the Kōzui also Wield Gadget Barnacles. The Restrictions of the Barnacle Arts when the Zombies use them apply to them separately as they are a singular entity with it's own abilities, their number of usages of an Art will not clash with the Users. Moreover, The Zombies can through the mental command of the signer use ONLY the Legs of the Thoracica and Body of the Thoracica from their Shell which they are trapped within until summoned that is on the User's person.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take C-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single separate Kozui and so the user can have up to two of these on their bio - each being different.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Must have Signed Barnacle Summoning Contract</p> <p style="margin-left: 20px">- The Zombies can communicate with the user in their shells, this is mainly cosmetic</p> <p style="margin-left: 20px">- Can only have a Maxmimum of Two of these on ones bio and can only summon two per battle.</p> <p style="margin-left: 20px">- Must be stated in the User's Bio to be capable of being used</p> <p style="margin-left: 20px">- The user can have the Kōzui be taken back inside the acorn shells if in short range</p> <p style="margin-left: 20px">- Can only be used 4 Times</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20495003&viewfull=1#post20495003">Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Update Approved : <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21237238&viewfull=1#post21237238">Here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : O. D. S. E) - Summoning : O. D. S. E</em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Type: Summoning</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: N/A (80 if used as an Attack)</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">More Clearly known as "Orbital Drop Storm Elites" are a group of Barnacle communities that look the exact same as the Arbiter except they are a lot shorter (being around 7 foot instead of the Arbiter's 8, since he is the superior) and have a different armour style, they just use the same anatomy so to speak. This form is usually referred to as an Elite or Sangheili and they come in different armour shapes and colours depending on their role in the squad. Example. When blood is swiped on the tattoo the ODSE are summoned in a unique way, the Elites being in separate 'drop pods' made out of the Thoracica Calcite Shell that surrounds them protecting them from the Impact they feel as they are summon high into the air and hit the ground with some force, because of how high they are summoned they will be able to be used offensively. The user may also summon the O.D.S.E and have them be delayed, creating them so high up in the air that they arrive a couple of turns late, the maximum amount of turns the user can stall the O.D.S.E. arrival is two and must be stated, however they can just be summoned immediately and they will impact with the ground where the user wishes that same turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Group of ODSE are made up of Four Elites Wielding Blue Armour, Each are B-Rank and if hit by Ninjutsu of this rank will be killed however their armour can take C-Rank and below with ease. The Elites Wield Needlers on one arm and Three of them have Navy Blue armor, whereas the one with Red acts as a Captain, they all move at the user's base speed. Needlers are Calcite Shell Gauntlets that are loaded with Calcite Shell senbon charged with Lightning that give these senbon a Pink glow are passed from the wrist into the between of the fingers of the Elites allowing them to hold 3 at a time (Example of Gauntlets : Ignore handle, Hand would be where the Silver part at the front is). The Elites may throw the Senbon one at a time which act like ordinary explosive tags in power but are slightly stronger and will cut through opposing tags by diffusing them with the lightning or can throw three at a time at multiple. However Using one of the 3 moves per turn the Elites may Fire an S-Rank Barrage of Many lightning Senbon from all of them causing an explosion that builds and builds into a massive maelstrom covering a diameter of 5 meters, this ability has a two turn cooldown. They are allowed to fire a barrage from just one Elite equaling only B-Rank lightning which also costs a turn but no cool down. They are also each given energy swords like the Arbiter has however they only have one each and are all B-Rank sustained lightning and are wielded in the opposite hand of the Needler, if broken the sword can be reactivated at the cost of a turn - however this has to be done for each one. Using one of the user's turns from the sword the elites can release an aura of electricity that travels through their body and then pulses outwards in short range, paralysing anything caught in the field - but it also interacts with chakra, killing techniques of B-Rank and below according to elemental strengths and weaknesses. (Has a Two Turn Cooldown).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The User if they So wish Can Summon just the Weapons; Needlers and Energy Sword and gain their ability unless multiple Elites are required (For Example the Needlers S-Rank ability unless somehow at least 3 people wield these abilities on the field). The user cannot summon a squad and have them give their weapon to him, they will disperse when the summon disperses so must summon their own, however the user can summon these weapons onto an ally - Shadow Clone, Entity with reason, Kozui because it is the barnacles that make up the weapon give them that power and create those attacks.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Must have Signed Barnacle Contract</p> <p style="margin-left: 20px">- Can only be Summoned once per event.</p> <p style="margin-left: 20px">- O.D.S.E. Disperse four turns after impact with the ground.</p> <p style="margin-left: 20px">- No other summonings in the same turn.</p> <p style="margin-left: 20px">- Summoning just the weapons have four usages and a three turn cooldown.</p> <p style="margin-left: 20px">- So long as the weapons, alone, have been summoned, the O.D.S.E. cannot be summoned.</p> <p style="margin-left: 20px">- Approved : <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21249615&viewfull=1#post21249615">Here</a></p> <p style="margin-left: 20px"></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Utahime, Sora Doroppā) - Summoning : Songbird, The Sky Dropper</em></p> <p style="margin-left: 20px">[SPOILER]<strong>Type:</strong> Summon[/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px"><strong>Rank:</strong> S</p> <p style="margin-left: 20px"><strong>Range:</strong> Short</p> <p style="margin-left: 20px"><strong>Chakra Cost:</strong> 40</p> <p style="margin-left: 20px"><strong>Damage Points:</strong> N/A (80 if used as an Attack)</p> <p style="margin-left: 20px"><strong>Description:</strong></p> <p style="margin-left: 20px">Songbird is a Large Community of Barnacles formed together to take the look of a Mechanical looking Bird, easily dwarfing a person as he can pick them up with just one of his two talons. The bird barnacle community is tough and sturdy and like most has large wings capable of flight, with a massive wingspan of 15 meters . When summoned by either the normal summoning jutsu or by swiping blood on the tattoo and performing a hand seal Songbird will be summoned mid flight soaring high in the sky as it appears from a cloud of smoke. Songbird has been said to be able to fly through anything, what this has been adapted from is the fact that Songbird can swim through normal water like it flies through the air (being made of Barnacles, a water based creature).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Songbird is sensitive to sounds, this can trigger a reaction which would be a threat to the opponent. The User can trigger the reaction by whistling a certain tune only contract signers know and which songbird can hear - this is not in any way a sound jutsu and other barnacle communities, kozui and mecha can whistle this tune if they are on the field also (Triggering it this way costs a Move out of three). However the opponent can also trigger it by using a Sound Release jutsu, a Lightning Technique or a Genjutsu that needs sound as a medium. What comes next is the Songbird's attack, a Divebomb of sorts which has the bird shoot down at great speed, increasing it's weight and solidity through Earth Release to make it drop faster - hitting speeds twice that of base Kage-rank bios. The Bird will not simply swoop the opponent up however, they will full on hit the earth with all it's strength (S-Rank) and this is where the Songbird's second ability comes in. When hitting the Earth Songbird burrows through it like an advanced version of "hiding like a mole technique" not losing it's speed as it drags the opponent through the ground, crushing and bashing them against the rocks. IF the opponent by chance dodges the technique, songbird will pop up later from underneath carrying the opponent into the air and in it's beak and throws the opponent to the ground.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Finally, Songbird flies around the Sky automatically when not attacking, defending against anything that comes from it - solidifying it's body to become that of an S-Rank Earth Defence (at the expense of a move). It flies above the user defending them easily. User can command the bird not to defend if it suits. Like all Barnacles Songbird has a strong calcite shell worth B-rank neutral t the elements except lightning which is strong against it and water which is weak.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Can only be summoned Once per battle.</p> <p style="margin-left: 20px">- Lasts Four turns on the Field.</p> <p style="margin-left: 20px">- Approved :<a href="https://narutobase.net/forums/showthread.php?t=711213&p=21441518&viewfull=1#post21441518"> Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<img src="https://vignette1.wikia.nocookie.net/bioshock/images/4/4e/Songbird_header-864x1024.jpg/revision/latest/scale-to-width-down/350?cb=20130404083839" data-url="https://vignette1.wikia.nocookie.net/bioshock/images/4/4e/Songbird_header-864x1024.jpg/revision/latest/scale-to-width-down/350?cb=20130404083839" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="margin-left: 20px"></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><strong>Contract Arts</strong></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica</em></p> <p style="margin-left: 20px">[SPOILER]Type: Offensive/Defensive[/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Rank: C - A</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra Cost: 15 - 30</p> <p style="margin-left: 20px">Damage Points: 30 - 60</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.</p> <p style="margin-left: 20px">- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.</p> <p style="margin-left: 20px">- User can only use the A-Rank version four times</p> <p style="margin-left: 20px">- Must have signed Barnacle Summon Contract</p> <p style="margin-left: 20px">- Can only be taught by LonelyAssassinn</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20565217&viewfull=1#post20565217">here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica</em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Type: Supplementary / Defensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short (- Mid for Larger Summons)</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Can only be used on up to four Barnacles, A-Rank power would be divided between them</p> <p style="margin-left: 20px">- Any Thoracica or Acrothoracica type barnacles can use this</p> <p style="margin-left: 20px">- No Barnacle arts A-Rank and above in the same turn</p> <p style="margin-left: 20px">- This Technique has a two turn cooldown</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20588533&viewfull=1#post20588533">Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">update approved : <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21287945&viewfull=1#post21287945">here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">update approved : <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21441518&viewfull=1#post21441518">here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle</em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Type: Supplementary/Offensive/Defensive</p> <p style="margin-left: 20px">Rank: C</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra Cost: N/A (+15 for summoning)</p> <p style="margin-left: 20px">Damage Points: (+30 Spider-cle)(+30 Corrupt-cle)</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">The user will perform one handseal and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Source-cle</p> <p style="margin-left: 20px">This Barnacle is used to bring up sources that may be needed depending on the user and their abilities. For example if the user is a water user then the source-cle will be thrown and it will release a puddle of water that will splash on the ground (can also be used as a C-rank water defence). Also creates an Ink Source if needed, (Puddle of Ink) or a source for Dark Release; The shell is gripped in the palm of the user's hand and the chakra is absorbed straight into the user capable of utilising one Dark Technique with it. Creates a Flame from the opening of the shell if that is a required source (Makeshift Lighter), can be used as a Mist Bomb which creates a small veil big enough to hide a couple of persons.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Spider-cle</p> <p style="margin-left: 20px">Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The Spider however is also a Bomb, is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It can either be a Flame Explosion, Wind, or Lightning. The spider-cle moves at the same as their user's base speed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Weapon-cle</p> <p style="margin-left: 20px">The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Corrupt-cle</p> <p style="margin-left: 20px">The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking with it's mouth and fists - like the Bomb-cle this acts like a C-Rank earth technique.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- These don't have to be summoned, they can already be on the user if stated in the bio.</p> <p style="margin-left: 20px">- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle</p> <p style="margin-left: 20px">- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.</p> <p style="margin-left: 20px">- To use Varieties like Ink and Dark of the Source-cle then you have to be a user in that form of Ninjutsu</p> <p style="margin-left: 20px">- Using One Gadget Barnacle costs a turn</p> <p style="margin-left: 20px">- Must have signed the Barnacle Contract</p> <p style="margin-left: 20px">- Can only use two different types of Gadget per turn</p> <p style="margin-left: 20px">- Cannot use the same type more than once a turn</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20322643&viewfull=1#post20322643">Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Update Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20616879&viewfull=1#post20616879">Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Final Update Approved : <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21214697&viewfull=1#post21214697">Here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Fujitsuboātsu: Chikara no Sai Kouchiku) Barnacle Arts: Power Reconstruct</p> <p style="margin-left: 20px">[SPOILER]Type: Suplementary[/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Rank: C - Rank</p> <p style="margin-left: 20px">Range: Short -Long</p> <p style="margin-left: 20px">Chakra: 15</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: Power Reconstruct is a specialized technique known to the Barnacles who are considered “communities” among the contract much like Oregon and Arbiter. Due to how their bodies are structured, they are capable of using the innate ability they possess in order to reshape themselves into new forms. Through the manipulation of the tendrils that keeps them together and adjusting of the position of the barnacles they can attain new forms such Oregon changing into the form of a dragon or wolf as opposed to his normal state, allowing for more unique variety and twist among them. They cannot grow taller than they already are though can become shorter in height if needed, while retaining all their original abilities. One unique application of this technique can also be applied if in the instance of a single Acorn Barnacle is existing on the field, through which the user can summon a mass amount of barnacles together allowing for the single barnacle to join together in order to form a new community of barnacle capable of roaming around the battlefield in order to assist the summoner while retaining the ability to use Barnacle Arts much like other like other communities, while the single acorn barnacle acts as the “brain” of the community. This technique can only be used by Barnacles who are considered “communities” while creating new communities can only be done once per turn.</p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Fujitsuboātsu : Thoracica no zōki) - Barnacle Arts : Organs of the Thoracica</em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Type: Supplementary/Offensive/Defensive</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A (+10 chosen affinity)</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Cannot be used on the same summon twice.</p> <p style="margin-left: 20px">- Cannot be infused whilst an element using this technique is already active</p> <p style="margin-left: 20px">- Must have signed Barnacle Contract</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20474592&viewfull=1#post20474592">Here</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Taught : <a href="https://narutobase.net/forums/showthread.php?t=549356&p=21258805&viewfull=1#post21258805">Here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A </em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Type: Offensive/Defensive/Supplementary</p> <p style="margin-left: 20px">Rank: B - S</p> <p style="margin-left: 20px">Range: Summoned in Short</p> <p style="margin-left: 20px">Chakra Cost: 20 - 40 (-10 to sustain)</p> <p style="margin-left: 20px">Damage Points: 40 - 80 (if summoned as an attack)</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Defense Matrix - 防衛 - Bōei</p> <p style="margin-left: 20px">A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Beam Rifle - 線 - Sen</p> <p style="margin-left: 20px">A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">King Katana - 剣 - Ken</p> <p style="margin-left: 20px">Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Propelled Body - 体 - Tai</p> <p style="margin-left: 20px">The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Versatility - 多才な - Tasaina</p> <p style="margin-left: 20px">The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Two B-Ranks can be created at the same time, but will cost two moves.</p> <p style="margin-left: 20px">- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.</p> <p style="margin-left: 20px">- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters</p> <p style="margin-left: 20px">- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.</p> <p style="margin-left: 20px">- A-Rank can only be created 4 times and has a 4 turn cooldown</p> <p style="margin-left: 20px">- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.</p> <p style="margin-left: 20px">- Total number of Mechas permitted on the field cannot collectively exceed S-rank.</p> <p style="margin-left: 20px">- Must have signed the Barnacle Contract</p> <p style="margin-left: 20px">- Must have been taught by LonelyAssassin</p> <p style="margin-left: 20px">- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.</p> <p style="margin-left: 20px">- Approved : <a href="http://narutobase.net/forums/showthread.php?t=711213&p=21005385&viewfull=1#post21005385">Here</a></p> <p style="margin-left: 20px"></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation</em>[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short (Self)</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description :</p> <p style="margin-left: 20px">The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Stabilisation</u></p> <p style="margin-left: 20px">The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">↿- Switch Using One out of Three Moves -⇂</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Augmentation</u></p> <p style="margin-left: 20px">The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Taught by LonelyAssassin</p> <p style="margin-left: 20px">- Can only be used by Dark Release Users</p> <p style="margin-left: 20px">- Can only be used by Barnacle Contract Signers</p> <p style="margin-left: 20px">- Only one can be active at a time</p> <p style="margin-left: 20px">- Can only be used three times, can only have one active at a time</p> <p style="margin-left: 20px">- Cooldown of Four turns after a Dispersal</p> <p style="margin-left: 20px">- No Barnacle Arts in the same turn and no Barnacle Arts above A-Rank in the next.</p> <p style="margin-left: 20px">- No Dark release A-Rank or above the same turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Learned : <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21214697&viewfull=1#post21214697">Here</a></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons</em></p> <p style="margin-left: 20px">[SPOILER][/SPOILER]</p><p>[SPOILER]</p><p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: N/A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: N/A</p> <p style="margin-left: 20px">Damage Points: N/A (-5 each time)</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Must have Signed the Barnacle Contract.</p> <p style="margin-left: 20px">- Must be taught by LonelyAssassin</p> <p style="margin-left: 20px">- Must be stated on your bio that you posses these.</p> <p style="margin-left: 20px">- The Larvae can use Barnacle Arts independently from the user.</p> <p style="margin-left: 20px">- The user suffers self-inflicted pain like they're being cut when they grow shell from their body.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Approved : <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21287945&viewfull=1#post21287945">Here</a></p> <p style="margin-left: 20px"></p><p>[/SPOILER]</p><p style="margin-left: 20px"></p><p>[/SPOILER]</p><p></p><p>Fūinjutsu:</p><p></p><p>[SPOILER]</p><p>(Fuuinjutsu: Umi no gurandoshīru ) Sealing Technique: Grand Seal Of The Sea <a href="https://animebase.me/threads/bubbles.775825/#post-22017468">[x]</a></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: This technique is a powerful fuuinjutsu ability employed by those who specialize in water techniques along with being skilled in the art of fuuinjutsu. Normally employed on larger scale techniques ideally those that flood or otherwise cover a battlefield. Upon releasing a water jutsu the user of this technique will apply one additional handseal to the technique. Causing a sealing script to blend in with the water. Once the jutsu is completed and at it's full size, one more handseal will cause the sealing script to activate forming a large invisible glass like barrier around the outside of the water jutsu or across it's surface. To those outside of the water it would appear akin to a giant fishbowl with no exits. To those inside the water the barrier would be almost undetectable without the aid of sensory techniques. The purpose of the jutsu is to essentially reinforce any prison of water used to trap someone in. The barrier will be symbiotic with the water in that it will take on twice the amount of damage points the water technique had. This will become the damage required to shatter the barrier. Also the barrier could be broken with an equally ranked fuuin displacement technique. So for example if this technique was to be used with an A ranked water technique, the barrier would require 120 damage total to be broken. To clarify, the barrier is treated as an A rank, and the jutsu itself would be an A rank meaning to break both at the same time would require 120 damage. If this jutsu was used with a B rank, it would require 40 damage to break the Brank barrier and 40 damage to break the B rank water binding jutsu used, as the barrier takes on the strength of the jutsu.</p><p></p><p>- Once this technique has been used, the user will not be able to use any fuuinjutsu for two turns.</p><p>- It should be noted that this technique can in no way increase the offensive damage of a technique it it simply used to create barriers to prevent entrance or exit.</p><p>- Can only be taught by ReXii. Usable four times per battle.</p><p>- Can only be used on A ranks and below</p><p>- No other jutsu while focusing on the barrier[/SPOILER]</p><p></p><p><strong>(Sutīru Bōru Ran) Steel Ball Run</strong></p><p>[SPOILER]Type:FuuinBukijutsu</p><p></p><p>Background: Steel Ball Run was invented during the Warring States Era, being based on the relatively primitive styles of the time. Initially, the fighting style was unnamed, and revolved around the usage of large, steel balls that were used as melee and projectile weapons. As the usage of chakra developed, so did the fighting style, eventually incorporating Ninjutsu into the style's usage and fully maturing when the incorporation of Fuuinjutsu. The practice of the style would become known as "Steel Ball Run."</p><p></p><p>Description on the Abilities and Inner Workings of the Style: Steel Ball Run involves three components: The Steel Balls themselves, the sealing formula for the style, and the "Spin."</p><p></p><p>The Steel Balls are the weapons utilized for the style. Aptly named, these weapons are highly spherical balls of steel, about the size of a baseball or boule. The basic Steel Balls are grooved on opposite faces by two large hexagons, almost joined by lines crossing the balls between their corners. Individual techniques of the style may also utilize Steel Balls that have been modified, such as containing spikes or a bladed edge, though these will be specific to the jutsu used and described in such. The Steel Balls are stored within sealing tags worn on wrist-guards, similar to those exhibited by Sasuke, and are called forth when utilized for the fighting style's techniques. This is where the second component of the fighting style comes into play; upon utilizing a technique within the Steel Ball Run fighting style, the user is capable of summoning forth the Balls from the style's unique sealing script, rendering it unneeded to re-equip the Steel Balls once thrown or destroyed(each CFSJ will automatically summon the Balls are part of the jutsu unless stated otherwise). The third component of Steel Ball is a phenomenon known as "the Spin." The Spin is a force produced through the release of a barrier from the Steel Balls. These barriers are, of course, composed of chakra, radiating from the Steel Balls in a spiraling manner. Techniques under the Steel Ball style therefore fall under a powerful rotational force produced through these barriers that are released from the Steel Balls, capable of accomplishing several effects upon reaching a target to the user's desire. Being composed of chakra, the user can even have the barriers released be elemental in nature for more specific effects, such as a Fire-based chakra to burn the opponent or an Earth-based barrier to allow the Balls to meld through the ground for more covert travel. Advanced techniques of the style can even incorporate sealing effects through the barriers. These effects, along with elemental effects, are of course to be explained within techniques of the fighting style. The "Spin" barriers are neutral to elemental techniques, while elemental Spin follows the S/W of the specific element.</p><p></p><p>Example Techniques:</p><p></p><p>???</p><p>Type: Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will release two of their Steel Balls outwards towards an incoming technique. Upon clashing with the opposing technique, the Balls will release two Spin barriers, utilizing the rotational force of the Spin to physical repel the technique back along its trajectory.</p><p></p><p>???</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will direct two of their Steel Balls towards the ground, releasing an Earth-natured barrier from each Ball. This barrier allows the balls to meld through the ground, similar to the Hiding Like A Mole technique, and travel below the ground towards the target. Upon reaching the desired target, the two Balls will burst from the ground, the rotating barriers slamming into them from below and carrying them up into the air.</p><p></p><p></p><p>???</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will release a Steel Ball from their sealing mark while creating a tether of chakra between themselves and the Steel Ball. This tether keeps the Steel Ball floating within two meters of the opponent, releasing a harmless barrier around them as the Ball rotates besides its caster. Upon an enemy crossing this barrier, the Steel Ball will trigger, firing towards the opponent at high speed in order to repel them away from the caster, the rotational Spin emitting from the Ball becoming damaging and directed away from the user and towards the opposing target.</p><p></p><p></p><p>Additional effects and Restrictions:</p><p>Mastery of Fuuinjutsu</p><p>Mastery of Taijutsu</p><p>Must be Chunin rank [/SPOILER]</p><p></p><p><strong>Techniques:</strong></p><p></p><p>[SPOILER]<strong>(</strong>Sutīru Bōru Ran: Deīpasu Ōbādoraibu ) Steel Ball Run: Deep Pass Overdrive</p><p>Type: Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30(-10 per turn)</p><p>Damage: N/A</p><p>Description: The user will release two Steel Balls towards their desired target, with the Balls approaching in an arc on either side. Upon reaching close range of the target, the Spin imbued into the Balls will erupt, overlapping onto each other from opposing directions with the opponent in the middle. The Spin effectively forms a spherical cage surrounding the target's short-range area, with everything caught inside trapped under the force of the two Spin. While the Spin isn't physically damaging to living beings, they emit a powerful sealing n effect, restricting the movement and ability to mold chakra of anyone caught inside in the same way as the Multiple Infinite Embraces technique. Unlike MIE, the Spin will sustain itself, with the two Steel Balls floating beside the target until circumvented or destroyed. Like the MIE, the Spin can be physically destroyed by techniques A-rank and above. Should the Steel Balls be met by an incoming jutsu on course to the target or once reaching them, the Spin will expand outwards to combat the jutsu. Able to physically block techniques of equal rank or below, the Spin will reset itself once it has finished deflecting the opposing technique, once again expanding with its full power upon reaching the opponent less destroyed.</p><p></p><p>Note: Can only be used three times per battle, requiring a two turn cooldown</p><p>Note: Upon reaching and restricting a target, Deep Pass Overdrive lasts for four turns or until destroyed/circumvented</p><p>Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above A-rank in the next turn</p><p></p><p><strong>(Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive</strong></p><p>Type: Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.</p><p></p><p>Note: Can only be used three times per battle, requiring a one turn cooldown</p><p>Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns</p><p>Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn</p><p></p><p><strong>(Sutīru Bōru Ran: Hamon Ōbādoraibu ) Steel Ball Run: Ripple Overdrive</strong></p><p>Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will release two Steel Balls imbued with Earth-natured Spin from his seal and drop them onto the ground. The Spin emitting from the Steel Balls causes them to sink into the ground, the Spin carving away at the earth. Due to being Earth-natured, the Spin will propagate throughout the ground, similar to ripples moving through water. The Spin spreading throughout the ground allows the user to reshape the ground throughout the terrain. Similar to the Earth Topography technique, the Spin will carve and reshape the terrain into a shape of the user's choosing, allowing them to erect cliff-sides, create caverns, drop portions of the ground, etc. This can allow the user to evade/retreat(such as creating a cavern around himself), or as a means of attacking(erecting spikes from the ground). However, the user can only reshape the terrain once per usage of Ripple Overdrive, and must detail the new shape upon making their move. The more extensive the change to terrain, the longer the effects take place, but the technique is generally as fast as any other Earth Release technique.</p><p></p><p>Note: Can only be utilized twice per battle with a two-turn cooldown between usage</p><p>Note: No other Steel Ball Run techniques can be utilized in the same or next turn</p><p>Note: No Fuuinjutsu above A-rank can be used in the same turn[/SPOILER]</p><p></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=712001&p=21815764&viewfull=1#post21815764"><strong>Asclepius no sutaffu | Staff of Asclepius</strong></a></p><p></p><p>[SPOILER]</p><p><strong>Asclepius no sutaffu | Staff of Asclepius</strong></p><p><strong>Type:</strong>Taijutsu</p><p><strong>Background:</strong></p><p>Staff of Asclepius fighting style was created by King, of the Hyūga clan, who loved to fight with a staff. He loved to do so as he was short considering his age and so his reach wasn't as long as he would like, so he adapted to fight with a weapon such as a staff to increase his range. Through his spars he realized using a staff by itself wasn't efficient enough in a world with many that used ninjutsu as they would find different armors or elements to protect themselves. Instead, he found his own unique way to adapt the use of his staff.</p><p></p><p>Using his knowledge of the gentle fist techniques, with his byakugan, he created a style that revolved around using bursts of chakra from his staff to increase its damage and effectiveness in combat. Be it to add striking damage, strengthen the durability of his weapon, or to hit the chakra points of his target as long as he had his Byakugan active to hit them.</p><p></p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong></p><p>This style is based around releasing pure chakra from the staff in bursts to augment the staff fighting style, applying all the knowledge of the gentle fist fighting style of the Hyūga, to the close combat style using a staff and staff-based weapons like a spear. The user would be able to release bursts of pure chakra from the weapon in various ways to increase its damaging efficiency such as:</p><ul> <li data-xf-list-type="ul">As they thrust the staff forwards, they would release a burst of chakra from the base to increase the speed of which the staff shoots forwards and enhancing its power.</li> <li data-xf-list-type="ul">As they swing the staff, the user could release a burst of chakra from the back side of the staff to increase the speed and swing of the staff</li> <li data-xf-list-type="ul">Releasing chakra around the staff in a similar method to <strong>(Hakuro Tenbu) – Heavens Dance of Hazy White</strong>, to create a solid point for striking power on impact being able to fight on equal terms with elements</li> <li data-xf-list-type="ul">The user with their byakugan active can release a burst of chakra on impact of striking of of the 361 chakra points to seal off that point in a similar method to the gentle fist fighting style</li> <li data-xf-list-type="ul">By releasing their chakra into their staff, they can cause it to rotate rapidly releasing chakra from the staff using it as a medium for its own variation of <strong>(Jūken: Hakkeshou Kaiten)</strong>, to create and ultimate defence in the staff itself at a range.</li> </ul><p><strong>Example Techniques:</strong></p><p></p><p>(Asclepius no sutaffu: Ichigekimi) - Staff of Asclepius: One blow Body</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Using a staff or spear as a medium the user will strike with their weapon upon the point of impact releasing a simple burst of chakra, with enough power to blast the opponent back. With the byakugan activated the user can use this to strike a specific point, closing the targets chakra points at those locations. This can be released through part of the staff or the whole staff. Due to the precise chakra control of the Hyūga clan, this can be used to strike a specific weak point in a technique to cause it to break as the burst of chakra is released through it.</p><p></p><p>(Asclepius no sutaffu: Erumesu shūgeki ) - Staff of Asclepius: Hermes assault</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This is an adaptation to the trigrams palm strikes aimed to strike several chakra points. Instead of using the users hands, the user will rapidly trust their staff forwards with consecutive strikes, releasing bursts of chakra, hitting 64 chakra points of the opponents. Each successful strike halts the flow of chakra that ordinarily passes through the given tenketsu and makes chakra control a much harder endeavour. The recipient of this move will be rendered unable to user more than 35 chakra in individual attacks, which includes those with applied passives, for two turns. Beyond that effect, the usage of this manoeuvre will reduce the victim's chakra supply and any accumulated senjutsu chakra by 25% for four turns.</p><p></p><p><strong>Additional effects and Restrictions:</strong></p><p>- Must be a Hyūga with mastery over gentle fist and byakugan.</p><p>- Through years of training, those who specialise this style would have mastered their chakra control needed in using gentle fist techniques through a medium such as a staff with such precision. Due to this level of mastery, those who specialise in this style would gain a +1 rank (20 damage) bonus to their Gentle Fist techniques that are not used through a medium, as they would use the same level of enhanced control but without the need of exerting it through the staff.[/SPOILER]</p><p></p><p><strong>Asclepius no sutaffu | Staff of Asclepius Jutsu</strong></p><p>[SPOILER]<a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21849434">[Asclepius no sutaffu | Saisho no fōmu Bāsuto] - Staff of Asclepius: First form, Burst</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: D-Rank</p><p>Range: Short - Mid</p><p>Chakra: 10</p><p>Damage: 20</p><p>Description: This is the most basic form of the Staff arts akin to the "Drunken Fist" style, using body flow along with the staff and Hyūga teachings for exaggerate movements to increase their basic close combat fighting style while releasing small bursts of Chakra to increase their speed and power. The staff is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal Chakra but still deadly.</p><p></p><p>The first form of this, is swinging the staff, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements, while releasing a burst of Chakra from the right part of the staff to increase the speed and power of the movement, through the teachings of the Gentle Fist style. With a quick swing of their arm the user could roll the staff around their back, while releasing a burst of Chakra from the right points to speed it up, coming around form the other side using the momentum from the roll for a crushing strikes.</p><p></p><p>The second form of this basic style is large swings, using the length of the staff to their advantage to do ranged leg sweeps infused with Chakra, this allows the user to keep their target at a range while still attacking them, though as they do these movements, they will release a burst of Chakra from behind the staff, propelling it's movement at double the speed the user would normally move, making it harder to evade while increasing the damage.</p><p></p><p>The third unique form of this style is one where the user will use the length of their staff, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the base of their staff into the ground, while releasing a burst of Chakra from this point to push themselves up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles) due to the burst increasing the push, they will be be able to go as high as 15m into the air, or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the staff to make a "larger movement" moving up to 15m at a time while releasing bursts of Chakra from their body and staff to increase the rotation of the cartwheel movement to avoid or strike. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the staff while enhancing it's power with the bursts of Chakra akin to the gentle fist fighting style.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=689138&p=21836706&viewfull=1#post21836706">[Asclepius no sutaffu: Dai 2 fōmu no kaiten] - Staff of Asclepius: Second form, Rotate</a></p><p>Type: Attack/Defense/Supplementary</p><p>Rank: A/S</p><p>Range: Short - mid</p><p>Chakra: 30/40</p><p>Damage: 60/80</p><p>Description: Using the basis of the second form, the user will release a surge of chakra through their staff and being to rapidly spin it in front of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the staff will release the chakra outwards forming a circle shield of chakra taking the full size of the staff, as can be seen in the gif below. The chakra released will be like a focused chakra in the spin, that retains a shield shape through precise chakra control to create a shield. The chakra being releasing in bursts from the staff as it rotates, speeds up the staffs rotation to the point of looking like a propeller creating a defensive shield that is 2m wide. The other method to this is the user can release chakra into the staff, and cause the staff to rapidly rotate by itself, on the spot releasing the chakra infused out from all points of the staff to mimic the hyuuga's defensive rotation, releasing the chakra 1m around the staff. This will act in the same manor as the cannon technique, both forms playing on equal terms with elements, and creating at 360 degree defense around the staff. In the second form, the user can use this to enhance a strike, striking while rotating the staff while releasing chakra around it for a drilling destructive force.</p><p></p><p>Note: A rank can be used 4 times per battle with one turn between uses.</p><p>Note: S rank can be used 3x per battle, requires both hands for control, with one turn cooldown (shared with the A rank version) and no jutsu above A rank in the following turn that require gentle fist or similar abilities like the staffs style.</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21849434">[Asclepius no sutaffu | Dai 3 no Keishiki, Sutoraiki] - Staff of Asclepius: Third form, Strike</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: A-Rank/ S-Rank</p><p>Range: Short - Mid</p><p>Chakra: 30/ 40</p><p>Damage: 60/ 80</p><p>Description: This third form is based on the Hyuuga teachings of striking a specific point in a technique with a burst of Chakra to disrupt the Jutsu itself, causing it to fail, much like the <strong>"Gentle Fist: One Blow Body"</strong> technique. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their staff around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, working on Jutsu the same rank, or lower. If used on a lower ranked Jutsu the wave will continue forwards as a burst of pushing Chakra. If used directly on an opponent the burst of Chakra can be used with pin point accuracy to hit Chakra Points or even one of the 8 Inner Gates. In doing this the Chakra Point/ Gate will be closed, limiting the target to A rank and below Jutsu for one turn. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the staff at the same time to increase it's driving force and speed increasing the power of the initial strike.</p><p></p><p>Note: A-Rank can be used 3 times per battle, while S-Rank can be used 2 times per battle. Both require a 1 turn cool down between uses, and the S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require Gentle Fist or similar abilities like the staffs style.</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22119144">[Asclepius no Sutaffu: Shintou] - Staff of Asclepius: Impact</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Impact is one of the style's strongest techniques, in which the user holds their staff in either hand, channelling a mass of chakra into it while using advanced shape manipulation simultaneously. Through shape manipulation, the chakra takes a physical form, similar to the "Twin Lion's Fist" technique, but it takes the form of an animal from the user's summoning contract around the staff. For example, if the user has the snake contract, it would take on the shape of the snake, resembling an ethereal beast. The user can then use this in one of two ways: thrusting their staff forward with either hand and releasing a burst of chakra from the base, or drawing the staff back and throwing it up to long range at rapid speeds, releasing a burst of chakra from the base. On impact, the beast would expand rapidly in all directions and affect everything within a 7m radius, causing blunt force damage. The user can also use this as a focused strike by not increasing its size, leaving it with a diameter of 20 cm to cause piercing damage to an opponent or jutsu, which would break apart upon being struck. Because of the shape manipulation applied to the chakra, this would be on equal footing with Elemental Ninjutsu.</p><p></p><p>Note: Usable three times per battle with two turns between uses.</p><p>Note: No Staff of Asclepius jutsu above A rank in the following turn.</p><p></p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22119144">[Asclepius no Sutaffu: Shuraudo] - Staff of Asclepius: Shroud</a></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A ( +20 )</p><p>Description: This is an enhancement technique based on the "Gentle Step Twin Lion Fists" jutsu. The user will channel chakra through their staff, forming a serpentine dragon shroud around it and coating it in chakra scales, with the tip of the staff resembling the dragon's head. This technique can be used in the same timeframe as other Staff of Asclepius techniques, enhancing them in the process. While the staff is being enhanced in this manner, the user's staff techniques and Staff of Asclepius jutsu will have their power increased by one rank, or twenty damage points.</p><p></p><p>Note: Usable twice per battle with two turns between uses, and each use lasting four turns.[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Ryóma, post: 21810209, member: 220798"] [B]Fire[/B] [SPOILER](Katon: Suisei Dengeki)- Fire Release: Comet Blitz [URL='https://narutobase.net/forums/showthread.php?t=760201&p=21795704&viewfull=1#post21795704'][x][/URL] Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely. -Usable 2 times per battle -No A-rank or higher fire jutsu next turn -Can only be taught by Katonpwnz [/SPOILER] Barnacles: [SPOILER][B]Summoning Boss if existing:[/B] [INDENT][/INDENT] [INDENT][I](Kuchiyose : Oregon) - Summoning : Oregon[/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT]Type: Summon[/INDENT] [INDENT]Rank: S[/INDENT] [INDENT]Range: Short/Mid[/INDENT] [INDENT]Chakra Cost: 40[/INDENT] [INDENT]Damage Points: N/A[/INDENT] [INDENT]Description:The User bites their thumb and wipes it on their tattoo, performing a string of three hand seals and then slamming their hands on the ground which creates a couple metre tall tornado of water with 1 metre diameter anywhere within mid-range except around the opponent - this is harmless and purely cosmetic the water disappears and reveals the summon. The Summon is basically a very large amount of ordinary sized Thoracica type barnacles clumped together to form a humanoid shape, 7 foot tall and a strong looking build. The mastermind of these Lesser Barnacles is the Boss of the Summoning Contract and he is able to command them to do his bidding, 'Oregon' the Barnacle Boss resides in the Head of the man representing the brain and in form he is a very large Barnacle that has outgrown it's shell and so is protected by the other Shells. Oregon wears a mask that looks ever so much like a demon, the mask is a hard calcite shell which is what Thoracica Barnacles are made out of; the mask has two large curved horns which a protrude from his forehead which can be used to impale an opponent - the mask is shaped into a stern face. He also has a tail which is just an extended barnacle tendril he has full control of. Oregon has a greater intelligence and is basically the one whom trained the first Barnacles passing down his knowledge. He can talk or communicate mentally to the Contract signer.[/INDENT] [INDENT][/INDENT] [INDENT]Oregon is a Taijutsu Specialist and he has the ability to perform Taijutsu of up to A-Rank and gets a +10 Damage boost because of his extremely hard body. Since his body is made up of many thoracica type barnacles which have their tendrils also spread out through the body to keep together - means he can be pretty versatile. He can pull apart his own body (except the head) to dodge oncoming attacks like punches or swords and then quickly clamp it shut again, the tendrils of the many Barnacles stretch to allow him to separate his torso or other sections so that he is not hit. When Oregon clamps shut like this, it is strong enough to snap a blade and so can crush bone pretty easily whilst at the same time Barnacles detach from inside his body and attack onto the limb of the enemy if he decides to let them free. The Barnacles that are left on the opponent's limbs can be then set up for the Barnacle Jutsu, "Body of the Thoracica". Oregon can also use this to stretch his limbs or body, making them much longer so he can punch and kick much further, or to further ensnare an opponent. He has one final use of pulling his body apart and that is to be able to completely cover his opponent with his body of barnacles and slowly crush him, this however takes about two turns to actually do some critical damage and it basically becomes the opponent's armour; if Nagashi is used on them it wouldn't be effective and would crush the opponent much faster due to the contraction caused by paralysis.[/INDENT] [INDENT][/INDENT] [INDENT]Oregon has the ability to change his body structure further by changing from a man to a four legged creature very quickly, the only reason he does this is to close distance between his opponent and can do so pretty fast. When running on all fours like this he can close the mid-range gap in seconds but it still trackable and when he goes to attack he quickly changes back into a Man to fight.[/INDENT] [INDENT][/INDENT] [INDENT]He also has a very strong Defense, being made completely out of Thoracica Barnacles it's like being a Walking Piece of Armour, he acts like the S-Rank Earth Hardening Technique in strength except B-Ranks and below have no effect at all. Unless it is Lightning then this immunity only extends to C-Rank and below. He also cannot be effected by Genjutsu of any kind as other Barnacles in his head will take the effect instead of him and because there are many that form the head.[/INDENT] [INDENT][/INDENT] [INDENT]- Oregon can use "Body of the Thoracica" on any Acorn Barnacle on the Field[/INDENT] [INDENT]- Oregon can be summoned with a Weapon made of Calcite Shell, it acts like a normal weapon.[/INDENT] [INDENT]- Oregon separating his body to dodge attacks costs a Move (not if he's doing it to stretch his limb further to attack). He can use this to dodge small scale jutsu as well.[/INDENT] [INDENT]- Oregon changing in the Creature Form to move faster costs a move, changing back doesn't.[/INDENT] [INDENT]- Oregon can only be summoned Once per fight[/INDENT] [INDENT]- Oregon can only last 4 turns on the field[/INDENT] [INDENT]- Must have signed Barnacle Contract[/INDENT] [INDENT]-Approved :[URL='http://narutobase.net/forums/showthread.php?t=157594&p=18638393&viewfull=1#post18638393'] Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT]Update Approved : [URL='http://narutobase.net/forums/showthread.php?t=711213&p=20851575&viewfull=1#post20851575']Here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [B]Other Summoning Animals tied to contract:[/B] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Kuchiyose : Bānakuru-wan) - Summoning : Barnacle Bay [/I][/INDENT] [INDENT][SPOILER]Type: Supplementary[/SPOILER][/INDENT] [SPOILER] [INDENT]Rank: A[/INDENT] [INDENT]Range: Short - Mid[/INDENT] [INDENT]Chakra Cost: 30[/INDENT] [INDENT]Damage Points: N/A[/INDENT] [INDENT]Description:[/INDENT] [INDENT]The user can either do the normal summoning method or bite their thumb, wipe it on the summoning tattoo and then slam the ground. These are Acrothoracica type barnacles and they are summoned into the ground where they burrow into it, creating thousands of little slits in the earth all up to the max of Mid-Range all around the user. This summon uses its tendrils by sticking them out of their burrowed homes and anything that brushes passed they sense, sending the information back to the contract signer(s) of the disturbance in that area, their tendrils can be damaged but they usually retreat into their burrows if anything damaging starts to spread across the ground (like fire) and when it has dispersed they reappear. These barnacles disallow the opponent from using any jutsu using chakra that come from the ground up to A-Rank in their vicinity because they now have complete control of the earth stopping any chakra from above the surface.[/INDENT] [INDENT][/INDENT] [INDENT]Barnacle Bay can utilise the "Barnacle Arts : D.E.V.A" Technique using one of the three moves allowed in a turn and from the ground they will quickly grow and sprout a Goose Barnacle up to and including A rank in power from the use of D.E.V.A, the shell head acting like an egg as a D.E.V.A. is spawned onto the field the sprouted goose barnacle shrinks and retreats back into the ground. The D.E.V.A can only be a B-Rank one and is capable of creating up to two with one use. This can only be used once each time the Barnacle Bay is on the field.[/INDENT] [INDENT][/INDENT] [INDENT]- Can only be Summoned Once per battle, thrice per event[/INDENT] [INDENT]- Lasts 3 turns on the battlefield.[/INDENT] [INDENT]- If the Opponent uses an S-Rank Earth Jutsu For Example from the ground it is weakened to an A-Rank, but the Barnacles will be dismissed.[/INDENT] [INDENT]- Usage Restrictions of "D.E.V.A" apply to Barnacle Bay and not the User[/INDENT] [INDENT]- User can still use Jutsu from the ground, but will have to control the barnacles to move from the area he intents to use earth from beforehand.[/INDENT] [INDENT][/INDENT] [INDENT]Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&p=17157913&viewfull=1#post17157913']Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT]Update Approved : [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21156347&viewfull=1#post21156347']Here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters[/I][/INDENT] [INDENT][SPOILER]Type: Offensive[/SPOILER][/INDENT] [SPOILER] [INDENT]Rank: A[/INDENT] [INDENT]Range: Short - Mid[/INDENT] [INDENT]Chakra Cost: 30[/INDENT] [INDENT]Damage Points: N/A[/INDENT] [INDENT]Description:[/INDENT] [INDENT]The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). Barnacles don't have to be summoned this way, they can be directly summoned onto the User. After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them.[/INDENT] [INDENT][/INDENT] [INDENT]The Barnacle Hunters also have an ability when they are attached the the USER, they are capable of doing the same thing that can be done with the opponent - pushing them in a direction using the wind, however it's usually for their benefit. of course the continuous wind blast costs a move and can be stopped at any time with the user's will, also the barnacles can maneuver the user in a way which would be very similar to floating/flying, capable of changing direction mid-flight. If they so wish they can make a sharp direction change whilst flying, which would send the user in another direction suddenly costing a turn. They also have another ability to add Wind Chakra into techiques done by the user, meaning they will get a reduction is chakra used by the user (Wind Technique's chakra cost is halved), and they do not have to be stuck the user for this - they can be on the field (like if they missed attaching to the target).[/INDENT] [INDENT][/INDENT] [INDENT]These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed.[/INDENT] [INDENT][/INDENT] [INDENT]- Continuous Wind Blast costs a move[/INDENT] [INDENT]- Sharp Turn Maneuver Costs a Turn, though Flight is Passive once Continue Wind Blast is activated once.[/INDENT] [INDENT]- Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin[/INDENT] [INDENT]- Can only be summoned once[/INDENT] [INDENT]- Stay on the field for four turns[/INDENT] [INDENT]- Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20234890&viewfull=1#post20234890']Here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Kuchiyose : Barbaracle) - Summoning : Barbaracle[/I][/INDENT] [INDENT][SPOILER][B]Type:[/B] Offensive / Supplementary[/SPOILER][/INDENT] [SPOILER] [INDENT][B]Rank:[/B] A[/INDENT] [INDENT][B]Range:[/B] Short / Mid[/INDENT] [INDENT][B]Chakra Cost:[/B] 30[/INDENT] [INDENT][B]Damage Points:[/B] N/A[/INDENT] [INDENT][B]Description:[/B][/INDENT] [INDENT]The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.[/INDENT] [INDENT][/INDENT] [INDENT]The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.[/INDENT] [INDENT][/INDENT] [INDENT]Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.[/INDENT] [INDENT][/INDENT] [INDENT]- Must Wait 2 turns before summoning Barbaracle again[/INDENT] [INDENT]- A-Rank Water Blast Counts as a move[/INDENT] [INDENT]- Steel Claws are Freeform CQC weapons[/INDENT] [INDENT]- Lasts four turns on the field[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20215874&viewfull=1#post20215874']Here[/URL][/INDENT] [INDENT][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre[/I][/INDENT] [INDENT][SPOILER][B]Type:[/B] Offensive[/SPOILER][/INDENT] [SPOILER] [INDENT][B]Rank:[/B] A-Rank[/INDENT] [INDENT][B]Range: [/B] Short - Long[/INDENT] [INDENT][B]Chakra Cost:[/B] 30[/INDENT] [INDENT][B]Damage Points:[/B] N/A[/INDENT] [INDENT][B]Description:[/B][/INDENT] [INDENT]Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.[/INDENT] [INDENT][/INDENT] [INDENT][B]The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.[/B][/INDENT] [INDENT][/INDENT] [INDENT]Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.[/INDENT] [INDENT][/INDENT] [INDENT]Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.[/INDENT] [INDENT][/INDENT] [INDENT]- Silence moves Silently Passively.[/INDENT] [INDENT]- Invisibility Activation Costs a Move.[/INDENT] [INDENT]- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.[/INDENT] [INDENT]- Silence is Summoned in Short range of the user.[/INDENT] [INDENT]- Summon Lasts [B]4[/B] Turns on the Field[/INDENT] [INDENT]- Can only be summoned once per battle, thrice per event[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20256194&viewfull=1#post20256194']Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT][SPOILER][IMG]http://theblackops3.com/wp-content/uploads/2015/08/Spectre.jpg[/IMG][/SPOILER][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Kuchiyose : Moyashi, Kokoro no Haka) - Summoning : Sprout, The Grave Mind[/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT][B]Type:[/B] Offensive/Defensive/Supplementary[/INDENT] [INDENT][B]Rank:[/B] S-Rank[/INDENT] [INDENT][B]Range: [/B]Short - Long[/INDENT] [INDENT][B]Chakra Cost:[/B] 40[/INDENT] [INDENT][B]Damage Points:[/B] N/A[/INDENT] [INDENT][B]Description:[/B][/INDENT] [INDENT]The user will wipe blood against their blade and will stab it into the ground, though it can also be summoned by wiping blood on the Barnacle Tattoo and a couple of hand seals being made to finish. From the earth a Thoracica Goose-type barnacle will be summoned, it's hard shell of a head will smash through the earth From Below and it's long stalk will boost it higher into the air like a long neck. The Grave Mind can be summoned under their target and will snap it up from underneath on the initial summon, this can chop the opponent in half cleanly or crush them within the mouth to be digested. Moyashi's huge neck stretches all throughout the earth all up to Mid-Range around the user when initially summoned. Moyashi can retract it's head back into the Earth at any time after summoning and travel through it, popping out again wherever it likes. Swamp of the Underworld is Ineffective against a Summon of this Size, though will stop him from being able to move through the earth if created.[/INDENT] [INDENT][/INDENT] [INDENT]Grave Mind has Rhizocephelia Type Barnacles living all over his body, though they have become a part of him - they respond to him mentally and so the user can also do this when Grave Mind is on the Field. The Rhizocephlia Parasites Capable taking control of part of Moyashi's flesh which seperates from him, they dig through the ground and appear from it. Up to Four flesh beings also known as [I]"Kōzui"[/I] totalling A-Rank can be created at the cost of 1/3 of the user's moves. The Kōzui have a Humanoid form and they are the size of the average human - If only one flesh monster is created it can be four times that size, looking like a Mountain Troll. The Flesh beings can be spawned with Weapons made of Calcite shell, which are freeform. Through the Kōzui the user can use [URL='http://narutobase.net/forums/showthread.php?t=157594&p=19126754&viewfull=1#post19126754']Legs of the Thoracica[/URL] and [URL='http://narutobase.net/forums/showthread.php?t=157594&p=17490554&viewfull=1#post17490554']Body of the Thoracica[/URL], the Kōzui also Wield [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20322643&viewfull=1#post20322643']Gadget Barnacles[/URL].[/INDENT] [INDENT][/INDENT] [INDENT]The Gravemind's Flesh can take up to large scaled A-Rank damage before he is de-summoned, for example a smaller scale fireball wouldn't do much as the Gravemind is very large. Moyashi adapted to his Parasites and will heal overtime if not enough damage is done to him within a turn, each turn he remains undamaged the next will take a full A-Rank to defeat him. The Shell that cover's Moyashi's head has an A-Rank defence Against Elements before his flesh is revealed, the shell can't be regenerated.[/INDENT] [INDENT][/INDENT] [INDENT]- Moyashi is very large in thickness, being an easy 5 meter in diameter.[/INDENT] [INDENT]- Kōzui costs one of the three moves and up to four can be made Power is split between them as explained[/INDENT] [INDENT]- A Single Kōzui can be summoned as a "Generic Summon" through the ordinary summoning Technique and will follow the same rules as that technique rather than this[/INDENT] [INDENT]- Must know the Barnacle Contract[/INDENT] [INDENT]- Can only be summoned Once[/INDENT] [INDENT]- Lasts for Four Turns[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20474497&viewfull=1#post20474497']Here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter[/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT][B]Type:[/B] Supplementary/Offensive/Defensive[/INDENT] [INDENT][B]Rank:[/B] S-Rank[/INDENT] [INDENT][B]Range:[/B] Short[/INDENT] [INDENT][B]Chakra Cost:[/B] 40[/INDENT] [INDENT][B]Damage Points:[/B] N/A[/INDENT] [INDENT][B]Description:[/B][/INDENT] [INDENT]This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating eight feet and two inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are [URL='https://en.wikipedia.org/wiki/Digitigrade']digitigrade[/URL], with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x2) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.[/INDENT] [INDENT][/INDENT] [INDENT]The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension ([URL='http://img15.deviantart.net/072f/i/2012/355/c/9/haloreach_energy_sword_profile_by_toraiinxamikaze-d3jksoa.png']Click Here for Image Representation)[/URL]. The Swords have a special ability to help Aid the Arbiter's Kenjutsu in real fights, a single sword can be charged so that they're superpowered with chakra, giving them the same properties as an S-Rank Blade made of lightning. It remains active once it is charged and are the power of the sword is independent from the Arbiter, it costs a turn to activate the supercharged blade and can be applied to both (Costs a turn each). One initial summoning, one of these swords can automatically be supercharged, but only one. One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. He can use the "[URL='http://narutobase.net/forums/showthread.php?t=157594&p=19415065&viewfull=1#post19415065']Wind Release Secret Technique : Sword Shotgun[/URL]" - and [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20355905&viewfull=1#post20355905']"Hail to the King"[/URL] Technique without hand seals - Only these two Wind Techniques.[/INDENT] [INDENT][/INDENT] [INDENT]The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.[/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][SPOILER][IMG]https://38.media.tumblr.com/05794a4a56322665ed6c56e7c3d44824/tumblr_mncxdl9OlC1rmn2j8o1_500.gif[/IMG][IMG]http://37.media.tumblr.com/b6c9c1377fc2069ecd13147edbe3df3a/tumblr_mwwcc9UntJ1r17bhyo2_500.gif[/IMG][/SPOILER][/INDENT] [SPOILER] [INDENT]Arbiter (Left) Shown with his Sword and Speaking threw his four mandibles.[/INDENT] [INDENT][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT]- Must Know Barnacle Contract[/INDENT] [INDENT]- Must be Taught by LonelyAssassin[/INDENT] [INDENT]- Using the Wind Techniques costs a turn as usual[/INDENT] [INDENT]- Armor Regeneration costs a Turn to regenerate each turn[/INDENT] [INDENT]- Can only be summoned 1 per battle, thrice per event[/INDENT] [INDENT]- Last four Turns on the Field[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20474497&viewfull=1#post20474497']Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT]Update Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20616879&viewfull=1#post20616879']Here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Kuchiyose : Zonbi) - Summoning : Zombies[/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT]Type: Offensive[/INDENT] [INDENT]Rank: B-Rank[/INDENT] [INDENT]Range: Short - Long[/INDENT] [INDENT]Chakra Cost: 20[/INDENT] [INDENT]Damage Points: 40[/INDENT] [INDENT]Description:[/INDENT] [INDENT]From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body, armor or some accessory they keep on their body due to the way Barnacles permanently attach to surfaces. The Shells are pretty small so can be attached to places like the underside of the tongue and the summon can seemingly grow out from the mouth or can act as the jewel on a ring that the user wears. The user channels chakra into the Shell on their person and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish (As long as they have two legs and two arms and are around the same size as a person they can look as cosmetically wacky as the user's preference), a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon. They can be summoned through ordinary summoning means if the user so wishes.[/INDENT] [INDENT][/INDENT] [INDENT]The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (For example pain so severe it would paralyze them or stun them). Kōzui can perform B-Rank Ordinary Strong-Fist Taijutsu OR B-Rank Kenjutsu that the user knows (must be stated when summoned or in the user's bio which of the two they are allowed) and can use Legs of the Thoracica and Body of the Thoracica, and even be fused with the Organs of the Thoracica, the Kōzui also Wield Gadget Barnacles. The Restrictions of the Barnacle Arts when the Zombies use them apply to them separately as they are a singular entity with it's own abilities, their number of usages of an Art will not clash with the Users. Moreover, The Zombies can through the mental command of the signer use ONLY the Legs of the Thoracica and Body of the Thoracica from their Shell which they are trapped within until summoned that is on the User's person.[/INDENT] [INDENT][/INDENT] [INDENT]The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take C-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single separate Kozui and so the user can have up to two of these on their bio - each being different.[/INDENT] [INDENT][/INDENT] [INDENT]- Must have Signed Barnacle Summoning Contract[/INDENT] [INDENT]- The Zombies can communicate with the user in their shells, this is mainly cosmetic[/INDENT] [INDENT]- Can only have a Maxmimum of Two of these on ones bio and can only summon two per battle.[/INDENT] [INDENT]- Must be stated in the User's Bio to be capable of being used[/INDENT] [INDENT]- The user can have the Kōzui be taken back inside the acorn shells if in short range[/INDENT] [INDENT]- Can only be used 4 Times[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20495003&viewfull=1#post20495003']Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT]Update Approved : [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21237238&viewfull=1#post21237238']Here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Kuchiyose : O. D. S. E) - Summoning : O. D. S. E[/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT]Type: Summoning[/INDENT] [INDENT]Rank: S[/INDENT] [INDENT]Range: Long[/INDENT] [INDENT]Chakra Cost: 40[/INDENT] [INDENT]Damage Points: N/A (80 if used as an Attack)[/INDENT] [INDENT]Description:[/INDENT] [INDENT]More Clearly known as "Orbital Drop Storm Elites" are a group of Barnacle communities that look the exact same as the Arbiter except they are a lot shorter (being around 7 foot instead of the Arbiter's 8, since he is the superior) and have a different armour style, they just use the same anatomy so to speak. This form is usually referred to as an Elite or Sangheili and they come in different armour shapes and colours depending on their role in the squad. Example. When blood is swiped on the tattoo the ODSE are summoned in a unique way, the Elites being in separate 'drop pods' made out of the Thoracica Calcite Shell that surrounds them protecting them from the Impact they feel as they are summon high into the air and hit the ground with some force, because of how high they are summoned they will be able to be used offensively. The user may also summon the O.D.S.E and have them be delayed, creating them so high up in the air that they arrive a couple of turns late, the maximum amount of turns the user can stall the O.D.S.E. arrival is two and must be stated, however they can just be summoned immediately and they will impact with the ground where the user wishes that same turn.[/INDENT] [INDENT][/INDENT] [INDENT]The Group of ODSE are made up of Four Elites Wielding Blue Armour, Each are B-Rank and if hit by Ninjutsu of this rank will be killed however their armour can take C-Rank and below with ease. The Elites Wield Needlers on one arm and Three of them have Navy Blue armor, whereas the one with Red acts as a Captain, they all move at the user's base speed. Needlers are Calcite Shell Gauntlets that are loaded with Calcite Shell senbon charged with Lightning that give these senbon a Pink glow are passed from the wrist into the between of the fingers of the Elites allowing them to hold 3 at a time (Example of Gauntlets : Ignore handle, Hand would be where the Silver part at the front is). The Elites may throw the Senbon one at a time which act like ordinary explosive tags in power but are slightly stronger and will cut through opposing tags by diffusing them with the lightning or can throw three at a time at multiple. However Using one of the 3 moves per turn the Elites may Fire an S-Rank Barrage of Many lightning Senbon from all of them causing an explosion that builds and builds into a massive maelstrom covering a diameter of 5 meters, this ability has a two turn cooldown. They are allowed to fire a barrage from just one Elite equaling only B-Rank lightning which also costs a turn but no cool down. They are also each given energy swords like the Arbiter has however they only have one each and are all B-Rank sustained lightning and are wielded in the opposite hand of the Needler, if broken the sword can be reactivated at the cost of a turn - however this has to be done for each one. Using one of the user's turns from the sword the elites can release an aura of electricity that travels through their body and then pulses outwards in short range, paralysing anything caught in the field - but it also interacts with chakra, killing techniques of B-Rank and below according to elemental strengths and weaknesses. (Has a Two Turn Cooldown).[/INDENT] [INDENT][/INDENT] [INDENT]The User if they So wish Can Summon just the Weapons; Needlers and Energy Sword and gain their ability unless multiple Elites are required (For Example the Needlers S-Rank ability unless somehow at least 3 people wield these abilities on the field). The user cannot summon a squad and have them give their weapon to him, they will disperse when the summon disperses so must summon their own, however the user can summon these weapons onto an ally - Shadow Clone, Entity with reason, Kozui because it is the barnacles that make up the weapon give them that power and create those attacks.[/INDENT] [INDENT][/INDENT] [INDENT]- Must have Signed Barnacle Contract[/INDENT] [INDENT]- Can only be Summoned once per event.[/INDENT] [INDENT]- O.D.S.E. Disperse four turns after impact with the ground.[/INDENT] [INDENT]- No other summonings in the same turn.[/INDENT] [INDENT]- Summoning just the weapons have four usages and a three turn cooldown.[/INDENT] [INDENT]- So long as the weapons, alone, have been summoned, the O.D.S.E. cannot be summoned.[/INDENT] [INDENT]- Approved : [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21249615&viewfull=1#post21249615']Here[/URL][/INDENT] [INDENT][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Kuchiyose : Utahime, Sora Doroppā) - Summoning : Songbird, The Sky Dropper[/I][/INDENT] [INDENT][SPOILER][B]Type:[/B] Summon[/SPOILER][/INDENT] [SPOILER] [INDENT][B]Rank:[/B] S[/INDENT] [INDENT][B]Range:[/B] Short[/INDENT] [INDENT][B]Chakra Cost:[/B] 40[/INDENT] [INDENT][B]Damage Points:[/B] N/A (80 if used as an Attack)[/INDENT] [INDENT][B]Description:[/B][/INDENT] [INDENT]Songbird is a Large Community of Barnacles formed together to take the look of a Mechanical looking Bird, easily dwarfing a person as he can pick them up with just one of his two talons. The bird barnacle community is tough and sturdy and like most has large wings capable of flight, with a massive wingspan of 15 meters . When summoned by either the normal summoning jutsu or by swiping blood on the tattoo and performing a hand seal Songbird will be summoned mid flight soaring high in the sky as it appears from a cloud of smoke. Songbird has been said to be able to fly through anything, what this has been adapted from is the fact that Songbird can swim through normal water like it flies through the air (being made of Barnacles, a water based creature).[/INDENT] [INDENT][/INDENT] [INDENT]Songbird is sensitive to sounds, this can trigger a reaction which would be a threat to the opponent. The User can trigger the reaction by whistling a certain tune only contract signers know and which songbird can hear - this is not in any way a sound jutsu and other barnacle communities, kozui and mecha can whistle this tune if they are on the field also (Triggering it this way costs a Move out of three). However the opponent can also trigger it by using a Sound Release jutsu, a Lightning Technique or a Genjutsu that needs sound as a medium. What comes next is the Songbird's attack, a Divebomb of sorts which has the bird shoot down at great speed, increasing it's weight and solidity through Earth Release to make it drop faster - hitting speeds twice that of base Kage-rank bios. The Bird will not simply swoop the opponent up however, they will full on hit the earth with all it's strength (S-Rank) and this is where the Songbird's second ability comes in. When hitting the Earth Songbird burrows through it like an advanced version of "hiding like a mole technique" not losing it's speed as it drags the opponent through the ground, crushing and bashing them against the rocks. IF the opponent by chance dodges the technique, songbird will pop up later from underneath carrying the opponent into the air and in it's beak and throws the opponent to the ground.[/INDENT] [INDENT][/INDENT] [INDENT]Finally, Songbird flies around the Sky automatically when not attacking, defending against anything that comes from it - solidifying it's body to become that of an S-Rank Earth Defence (at the expense of a move). It flies above the user defending them easily. User can command the bird not to defend if it suits. Like all Barnacles Songbird has a strong calcite shell worth B-rank neutral t the elements except lightning which is strong against it and water which is weak.[/INDENT] [INDENT][/INDENT] [INDENT]- Can only be summoned Once per battle.[/INDENT] [INDENT]- Lasts Four turns on the Field.[/INDENT] [INDENT]- Approved :[URL='https://narutobase.net/forums/showthread.php?t=711213&p=21441518&viewfull=1#post21441518'] Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT][SPOILER][IMG]https://vignette1.wikia.nocookie.net/bioshock/images/4/4e/Songbird_header-864x1024.jpg/revision/latest/scale-to-width-down/350?cb=20130404083839[/IMG][/SPOILER][/INDENT] [INDENT][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [B]Contract Arts[/B] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica[/I][/INDENT] [INDENT][SPOILER]Type: Offensive/Defensive[/SPOILER][/INDENT] [SPOILER] [INDENT]Rank: C - A[/INDENT] [INDENT]Range: Short - Long[/INDENT] [INDENT]Chakra Cost: 15 - 30[/INDENT] [INDENT]Damage Points: 30 - 60[/INDENT] [INDENT]Description:[/INDENT] [INDENT]All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.[/INDENT] [INDENT][/INDENT] [INDENT]C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it[/INDENT] [INDENT][/INDENT] [INDENT]B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.[/INDENT] [INDENT][/INDENT] [INDENT]A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.[/INDENT] [INDENT][/INDENT] [INDENT]The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though[/INDENT] [INDENT][/INDENT] [INDENT]- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.[/INDENT] [INDENT]- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.[/INDENT] [INDENT]- User can only use the A-Rank version four times[/INDENT] [INDENT]- Must have signed Barnacle Summon Contract[/INDENT] [INDENT]- Can only be taught by LonelyAssassinn[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20565217&viewfull=1#post20565217']here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica[/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT]Type: Supplementary / Defensive[/INDENT] [INDENT]Rank: A[/INDENT] [INDENT]Range: Short (- Mid for Larger Summons)[/INDENT] [INDENT]Chakra Cost: 30[/INDENT] [INDENT]Damage Points: N/A[/INDENT] [INDENT]Description:[/INDENT] [INDENT]A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.[/INDENT] [INDENT][/INDENT] [INDENT]The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.[/INDENT] [INDENT][/INDENT] [INDENT]- Can only be used on up to four Barnacles, A-Rank power would be divided between them[/INDENT] [INDENT]- Any Thoracica or Acrothoracica type barnacles can use this[/INDENT] [INDENT]- No Barnacle arts A-Rank and above in the same turn[/INDENT] [INDENT]- This Technique has a two turn cooldown[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20588533&viewfull=1#post20588533']Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT]update approved : [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21287945&viewfull=1#post21287945']here[/URL][/INDENT] [INDENT][/INDENT] [INDENT]update approved : [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21441518&viewfull=1#post21441518']here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle[/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT]Type: Supplementary/Offensive/Defensive[/INDENT] [INDENT]Rank: C[/INDENT] [INDENT]Range: Short - Long[/INDENT] [INDENT]Chakra Cost: N/A (+15 for summoning)[/INDENT] [INDENT]Damage Points: (+30 Spider-cle)(+30 Corrupt-cle)[/INDENT] [INDENT]Description:[/INDENT] [INDENT]The user will perform one handseal and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.[/INDENT] [INDENT][/INDENT] [INDENT]Source-cle[/INDENT] [INDENT]This Barnacle is used to bring up sources that may be needed depending on the user and their abilities. For example if the user is a water user then the source-cle will be thrown and it will release a puddle of water that will splash on the ground (can also be used as a C-rank water defence). Also creates an Ink Source if needed, (Puddle of Ink) or a source for Dark Release; The shell is gripped in the palm of the user's hand and the chakra is absorbed straight into the user capable of utilising one Dark Technique with it. Creates a Flame from the opening of the shell if that is a required source (Makeshift Lighter), can be used as a Mist Bomb which creates a small veil big enough to hide a couple of persons.[/INDENT] [INDENT][/INDENT] [INDENT]Spider-cle[/INDENT] [INDENT]Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The Spider however is also a Bomb, is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It can either be a Flame Explosion, Wind, or Lightning. The spider-cle moves at the same as their user's base speed.[/INDENT] [INDENT][/INDENT] [INDENT]Weapon-cle[/INDENT] [INDENT]The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.[/INDENT] [INDENT][/INDENT] [INDENT]Corrupt-cle[/INDENT] [INDENT]The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking with it's mouth and fists - like the Bomb-cle this acts like a C-Rank earth technique.[/INDENT] [INDENT][/INDENT] [INDENT]- These don't have to be summoned, they can already be on the user if stated in the bio.[/INDENT] [INDENT]- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle[/INDENT] [INDENT]- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.[/INDENT] [INDENT]- To use Varieties like Ink and Dark of the Source-cle then you have to be a user in that form of Ninjutsu[/INDENT] [INDENT]- Using One Gadget Barnacle costs a turn[/INDENT] [INDENT]- Must have signed the Barnacle Contract[/INDENT] [INDENT]- Can only use two different types of Gadget per turn[/INDENT] [INDENT]- Cannot use the same type more than once a turn[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20322643&viewfull=1#post20322643']Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT]Update Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20616879&viewfull=1#post20616879']Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT]Final Update Approved : [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21214697&viewfull=1#post21214697']Here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT](Fujitsuboātsu: Chikara no Sai Kouchiku) Barnacle Arts: Power Reconstruct[/INDENT] [INDENT][SPOILER]Type: Suplementary[/SPOILER][/INDENT] [SPOILER] [INDENT]Rank: C - Rank[/INDENT] [INDENT]Range: Short -Long[/INDENT] [INDENT]Chakra: 15[/INDENT] [INDENT]Damage: N/A[/INDENT] [INDENT]Description: Power Reconstruct is a specialized technique known to the Barnacles who are considered “communities” among the contract much like Oregon and Arbiter. Due to how their bodies are structured, they are capable of using the innate ability they possess in order to reshape themselves into new forms. Through the manipulation of the tendrils that keeps them together and adjusting of the position of the barnacles they can attain new forms such Oregon changing into the form of a dragon or wolf as opposed to his normal state, allowing for more unique variety and twist among them. They cannot grow taller than they already are though can become shorter in height if needed, while retaining all their original abilities. One unique application of this technique can also be applied if in the instance of a single Acorn Barnacle is existing on the field, through which the user can summon a mass amount of barnacles together allowing for the single barnacle to join together in order to form a new community of barnacle capable of roaming around the battlefield in order to assist the summoner while retaining the ability to use Barnacle Arts much like other like other communities, while the single acorn barnacle acts as the “brain” of the community. This technique can only be used by Barnacles who are considered “communities” while creating new communities can only be done once per turn.[/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Fujitsuboātsu : Thoracica no zōki) - Barnacle Arts : Organs of the Thoracica[/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT]Type: Supplementary/Offensive/Defensive[/INDENT] [INDENT]Rank: B[/INDENT] [INDENT]Range: Short - Long[/INDENT] [INDENT]Chakra Cost: 30[/INDENT] [INDENT]Damage Points: N/A (+10 chosen affinity)[/INDENT] [INDENT]Description:[/INDENT] [INDENT]The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.[/INDENT] [INDENT][/INDENT] [INDENT]- Cannot be used on the same summon twice.[/INDENT] [INDENT]- Cannot be infused whilst an element using this technique is already active[/INDENT] [INDENT]- Must have signed Barnacle Contract[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20474592&viewfull=1#post20474592']Here[/URL][/INDENT] [INDENT][/INDENT] [INDENT]Taught : [URL='https://narutobase.net/forums/showthread.php?t=549356&p=21258805&viewfull=1#post21258805']Here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A [/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT]Type: Offensive/Defensive/Supplementary[/INDENT] [INDENT]Rank: B - S[/INDENT] [INDENT]Range: Summoned in Short[/INDENT] [INDENT]Chakra Cost: 20 - 40 (-10 to sustain)[/INDENT] [INDENT]Damage Points: 40 - 80 (if summoned as an attack)[/INDENT] [INDENT]Description:[/INDENT] [INDENT]The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.[/INDENT] [INDENT][/INDENT] [INDENT]Defense Matrix - 防衛 - Bōei[/INDENT] [INDENT]A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.[/INDENT] [INDENT][/INDENT] [INDENT]Beam Rifle - 線 - Sen[/INDENT] [INDENT]A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.[/INDENT] [INDENT][/INDENT] [INDENT]King Katana - 剣 - Ken[/INDENT] [INDENT]Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.[/INDENT] [INDENT][/INDENT] [INDENT]Propelled Body - 体 - Tai[/INDENT] [INDENT]The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.[/INDENT] [INDENT][/INDENT] [INDENT]Versatility - 多才な - Tasaina[/INDENT] [INDENT]The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.[/INDENT] [INDENT][/INDENT] [INDENT]The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.[/INDENT] [INDENT][/INDENT] [INDENT]- Two B-Ranks can be created at the same time, but will cost two moves.[/INDENT] [INDENT]- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.[/INDENT] [INDENT]- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters[/INDENT] [INDENT]- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.[/INDENT] [INDENT]- A-Rank can only be created 4 times and has a 4 turn cooldown[/INDENT] [INDENT]- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.[/INDENT] [INDENT]- Total number of Mechas permitted on the field cannot collectively exceed S-rank.[/INDENT] [INDENT]- Must have signed the Barnacle Contract[/INDENT] [INDENT]- Must have been taught by LonelyAssassin[/INDENT] [INDENT]- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.[/INDENT] [INDENT]- Approved : [URL='http://narutobase.net/forums/showthread.php?t=711213&p=21005385&viewfull=1#post21005385']Here[/URL][/INDENT] [INDENT][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation[/I][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT]Type: Supplementary[/INDENT] [INDENT]Rank: A[/INDENT] [INDENT]Range: Short (Self)[/INDENT] [INDENT]Chakra Cost: 30[/INDENT] [INDENT]Damage Points: N/A[/INDENT] [INDENT]Description :[/INDENT] [INDENT]The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;[/INDENT] [INDENT][/INDENT] [INDENT][U]Stabilisation[/U][/INDENT] [INDENT]The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.[/INDENT] [INDENT][/INDENT] [INDENT]↿- Switch Using One out of Three Moves -⇂[/INDENT] [INDENT][/INDENT] [INDENT][U]Augmentation[/U][/INDENT] [INDENT]The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.[/INDENT] [INDENT][/INDENT] [INDENT]- Taught by LonelyAssassin[/INDENT] [INDENT]- Can only be used by Dark Release Users[/INDENT] [INDENT]- Can only be used by Barnacle Contract Signers[/INDENT] [INDENT]- Only one can be active at a time[/INDENT] [INDENT]- Can only be used three times, can only have one active at a time[/INDENT] [INDENT]- Cooldown of Four turns after a Dispersal[/INDENT] [INDENT]- No Barnacle Arts in the same turn and no Barnacle Arts above A-Rank in the next.[/INDENT] [INDENT]- No Dark release A-Rank or above the same turn.[/INDENT] [INDENT][/INDENT] [INDENT]Learned : [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21214697&viewfull=1#post21214697']Here[/URL][/INDENT] [/SPOILER] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][I](Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons[/I][/INDENT] [INDENT][SPOILER][/SPOILER][/INDENT] [SPOILER] [INDENT]Type: Supplementary[/INDENT] [INDENT]Rank: N/A[/INDENT] [INDENT]Range: Short[/INDENT] [INDENT]Chakra Cost: N/A[/INDENT] [INDENT]Damage Points: N/A (-5 each time)[/INDENT] [INDENT]Description:[/INDENT] [INDENT]This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.[/INDENT] [INDENT][/INDENT] [INDENT]Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.[/INDENT] [INDENT][/INDENT] [INDENT]- Must have Signed the Barnacle Contract.[/INDENT] [INDENT]- Must be taught by LonelyAssassin[/INDENT] [INDENT]- Must be stated on your bio that you posses these.[/INDENT] [INDENT]- The Larvae can use Barnacle Arts independently from the user.[/INDENT] [INDENT]- The user suffers self-inflicted pain like they're being cut when they grow shell from their body.[/INDENT] [INDENT][/INDENT] [INDENT]Approved : [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21287945&viewfull=1#post21287945']Here[/URL][/INDENT] [INDENT][/INDENT] [/SPOILER] [INDENT][/INDENT] [/SPOILER] Fūinjutsu: [SPOILER] (Fuuinjutsu: Umi no gurandoshīru ) Sealing Technique: Grand Seal Of The Sea [URL='https://animebase.me/threads/bubbles.775825/#post-22017468'][x][/URL] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: This technique is a powerful fuuinjutsu ability employed by those who specialize in water techniques along with being skilled in the art of fuuinjutsu. Normally employed on larger scale techniques ideally those that flood or otherwise cover a battlefield. Upon releasing a water jutsu the user of this technique will apply one additional handseal to the technique. Causing a sealing script to blend in with the water. Once the jutsu is completed and at it's full size, one more handseal will cause the sealing script to activate forming a large invisible glass like barrier around the outside of the water jutsu or across it's surface. To those outside of the water it would appear akin to a giant fishbowl with no exits. To those inside the water the barrier would be almost undetectable without the aid of sensory techniques. The purpose of the jutsu is to essentially reinforce any prison of water used to trap someone in. The barrier will be symbiotic with the water in that it will take on twice the amount of damage points the water technique had. This will become the damage required to shatter the barrier. Also the barrier could be broken with an equally ranked fuuin displacement technique. So for example if this technique was to be used with an A ranked water technique, the barrier would require 120 damage total to be broken. To clarify, the barrier is treated as an A rank, and the jutsu itself would be an A rank meaning to break both at the same time would require 120 damage. If this jutsu was used with a B rank, it would require 40 damage to break the Brank barrier and 40 damage to break the B rank water binding jutsu used, as the barrier takes on the strength of the jutsu. - Once this technique has been used, the user will not be able to use any fuuinjutsu for two turns. - It should be noted that this technique can in no way increase the offensive damage of a technique it it simply used to create barriers to prevent entrance or exit. - Can only be taught by ReXii. Usable four times per battle. - Can only be used on A ranks and below - No other jutsu while focusing on the barrier[/SPOILER] [B](Sutīru Bōru Ran) Steel Ball Run[/B] [SPOILER]Type:FuuinBukijutsu Background: Steel Ball Run was invented during the Warring States Era, being based on the relatively primitive styles of the time. Initially, the fighting style was unnamed, and revolved around the usage of large, steel balls that were used as melee and projectile weapons. As the usage of chakra developed, so did the fighting style, eventually incorporating Ninjutsu into the style's usage and fully maturing when the incorporation of Fuuinjutsu. The practice of the style would become known as "Steel Ball Run." Description on the Abilities and Inner Workings of the Style: Steel Ball Run involves three components: The Steel Balls themselves, the sealing formula for the style, and the "Spin." The Steel Balls are the weapons utilized for the style. Aptly named, these weapons are highly spherical balls of steel, about the size of a baseball or boule. The basic Steel Balls are grooved on opposite faces by two large hexagons, almost joined by lines crossing the balls between their corners. Individual techniques of the style may also utilize Steel Balls that have been modified, such as containing spikes or a bladed edge, though these will be specific to the jutsu used and described in such. The Steel Balls are stored within sealing tags worn on wrist-guards, similar to those exhibited by Sasuke, and are called forth when utilized for the fighting style's techniques. This is where the second component of the fighting style comes into play; upon utilizing a technique within the Steel Ball Run fighting style, the user is capable of summoning forth the Balls from the style's unique sealing script, rendering it unneeded to re-equip the Steel Balls once thrown or destroyed(each CFSJ will automatically summon the Balls are part of the jutsu unless stated otherwise). The third component of Steel Ball is a phenomenon known as "the Spin." The Spin is a force produced through the release of a barrier from the Steel Balls. These barriers are, of course, composed of chakra, radiating from the Steel Balls in a spiraling manner. Techniques under the Steel Ball style therefore fall under a powerful rotational force produced through these barriers that are released from the Steel Balls, capable of accomplishing several effects upon reaching a target to the user's desire. Being composed of chakra, the user can even have the barriers released be elemental in nature for more specific effects, such as a Fire-based chakra to burn the opponent or an Earth-based barrier to allow the Balls to meld through the ground for more covert travel. Advanced techniques of the style can even incorporate sealing effects through the barriers. These effects, along with elemental effects, are of course to be explained within techniques of the fighting style. The "Spin" barriers are neutral to elemental techniques, while elemental Spin follows the S/W of the specific element. Example Techniques: ??? Type: Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will release two of their Steel Balls outwards towards an incoming technique. Upon clashing with the opposing technique, the Balls will release two Spin barriers, utilizing the rotational force of the Spin to physical repel the technique back along its trajectory. ??? Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will direct two of their Steel Balls towards the ground, releasing an Earth-natured barrier from each Ball. This barrier allows the balls to meld through the ground, similar to the Hiding Like A Mole technique, and travel below the ground towards the target. Upon reaching the desired target, the two Balls will burst from the ground, the rotating barriers slamming into them from below and carrying them up into the air. ??? Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user will release a Steel Ball from their sealing mark while creating a tether of chakra between themselves and the Steel Ball. This tether keeps the Steel Ball floating within two meters of the opponent, releasing a harmless barrier around them as the Ball rotates besides its caster. Upon an enemy crossing this barrier, the Steel Ball will trigger, firing towards the opponent at high speed in order to repel them away from the caster, the rotational Spin emitting from the Ball becoming damaging and directed away from the user and towards the opposing target. Additional effects and Restrictions: Mastery of Fuuinjutsu Mastery of Taijutsu Must be Chunin rank [/SPOILER] [B]Techniques:[/B] [SPOILER][B]([/B]Sutīru Bōru Ran: Deīpasu Ōbādoraibu ) Steel Ball Run: Deep Pass Overdrive Type: Defensive Rank: A Range: Short-Mid Chakra: 30(-10 per turn) Damage: N/A Description: The user will release two Steel Balls towards their desired target, with the Balls approaching in an arc on either side. Upon reaching close range of the target, the Spin imbued into the Balls will erupt, overlapping onto each other from opposing directions with the opponent in the middle. The Spin effectively forms a spherical cage surrounding the target's short-range area, with everything caught inside trapped under the force of the two Spin. While the Spin isn't physically damaging to living beings, they emit a powerful sealing n effect, restricting the movement and ability to mold chakra of anyone caught inside in the same way as the Multiple Infinite Embraces technique. Unlike MIE, the Spin will sustain itself, with the two Steel Balls floating beside the target until circumvented or destroyed. Like the MIE, the Spin can be physically destroyed by techniques A-rank and above. Should the Steel Balls be met by an incoming jutsu on course to the target or once reaching them, the Spin will expand outwards to combat the jutsu. Able to physically block techniques of equal rank or below, the Spin will reset itself once it has finished deflecting the opposing technique, once again expanding with its full power upon reaching the opponent less destroyed. Note: Can only be used three times per battle, requiring a two turn cooldown Note: Upon reaching and restricting a target, Deep Pass Overdrive lasts for four turns or until destroyed/circumvented Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above A-rank in the next turn [B](Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive[/B] Type: Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's. Note: Can only be used three times per battle, requiring a one turn cooldown Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn [B](Sutīru Bōru Ran: Hamon Ōbādoraibu ) Steel Ball Run: Ripple Overdrive[/B] Type: Supplementary/Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user will release two Steel Balls imbued with Earth-natured Spin from his seal and drop them onto the ground. The Spin emitting from the Steel Balls causes them to sink into the ground, the Spin carving away at the earth. Due to being Earth-natured, the Spin will propagate throughout the ground, similar to ripples moving through water. The Spin spreading throughout the ground allows the user to reshape the ground throughout the terrain. Similar to the Earth Topography technique, the Spin will carve and reshape the terrain into a shape of the user's choosing, allowing them to erect cliff-sides, create caverns, drop portions of the ground, etc. This can allow the user to evade/retreat(such as creating a cavern around himself), or as a means of attacking(erecting spikes from the ground). However, the user can only reshape the terrain once per usage of Ripple Overdrive, and must detail the new shape upon making their move. The more extensive the change to terrain, the longer the effects take place, but the technique is generally as fast as any other Earth Release technique. Note: Can only be utilized twice per battle with a two-turn cooldown between usage Note: No other Steel Ball Run techniques can be utilized in the same or next turn Note: No Fuuinjutsu above A-rank can be used in the same turn[/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=712001&p=21815764&viewfull=1#post21815764'][B]Asclepius no sutaffu | Staff of Asclepius[/B][/URL] [SPOILER] [B]Asclepius no sutaffu | Staff of Asclepius Type:[/B]Taijutsu [B]Background:[/B] Staff of Asclepius fighting style was created by King, of the Hyūga clan, who loved to fight with a staff. He loved to do so as he was short considering his age and so his reach wasn't as long as he would like, so he adapted to fight with a weapon such as a staff to increase his range. Through his spars he realized using a staff by itself wasn't efficient enough in a world with many that used ninjutsu as they would find different armors or elements to protect themselves. Instead, he found his own unique way to adapt the use of his staff. Using his knowledge of the gentle fist techniques, with his byakugan, he created a style that revolved around using bursts of chakra from his staff to increase its damage and effectiveness in combat. Be it to add striking damage, strengthen the durability of his weapon, or to hit the chakra points of his target as long as he had his Byakugan active to hit them. [B]Description on the Abilities and Inner Workings of the Style:[/B] This style is based around releasing pure chakra from the staff in bursts to augment the staff fighting style, applying all the knowledge of the gentle fist fighting style of the Hyūga, to the close combat style using a staff and staff-based weapons like a spear. The user would be able to release bursts of pure chakra from the weapon in various ways to increase its damaging efficiency such as: [LIST] [*]As they thrust the staff forwards, they would release a burst of chakra from the base to increase the speed of which the staff shoots forwards and enhancing its power. [*]As they swing the staff, the user could release a burst of chakra from the back side of the staff to increase the speed and swing of the staff [*]Releasing chakra around the staff in a similar method to [B](Hakuro Tenbu) – Heavens Dance of Hazy White[/B], to create a solid point for striking power on impact being able to fight on equal terms with elements [*]The user with their byakugan active can release a burst of chakra on impact of striking of of the 361 chakra points to seal off that point in a similar method to the gentle fist fighting style [*]By releasing their chakra into their staff, they can cause it to rotate rapidly releasing chakra from the staff using it as a medium for its own variation of [B](Jūken: Hakkeshou Kaiten)[/B], to create and ultimate defence in the staff itself at a range. [/LIST] [B]Example Techniques:[/B] (Asclepius no sutaffu: Ichigekimi) - Staff of Asclepius: One blow Body Type: Offensive Rank: A Range: short Chakra: 30 Damage: 60 Description: Using a staff or spear as a medium the user will strike with their weapon upon the point of impact releasing a simple burst of chakra, with enough power to blast the opponent back. With the byakugan activated the user can use this to strike a specific point, closing the targets chakra points at those locations. This can be released through part of the staff or the whole staff. Due to the precise chakra control of the Hyūga clan, this can be used to strike a specific weak point in a technique to cause it to break as the burst of chakra is released through it. (Asclepius no sutaffu: Erumesu shūgeki ) - Staff of Asclepius: Hermes assault Type: Offensive Rank: A Range: short Chakra: 30 Damage: 60 Description: This is an adaptation to the trigrams palm strikes aimed to strike several chakra points. Instead of using the users hands, the user will rapidly trust their staff forwards with consecutive strikes, releasing bursts of chakra, hitting 64 chakra points of the opponents. Each successful strike halts the flow of chakra that ordinarily passes through the given tenketsu and makes chakra control a much harder endeavour. The recipient of this move will be rendered unable to user more than 35 chakra in individual attacks, which includes those with applied passives, for two turns. Beyond that effect, the usage of this manoeuvre will reduce the victim's chakra supply and any accumulated senjutsu chakra by 25% for four turns. [B]Additional effects and Restrictions:[/B] - Must be a Hyūga with mastery over gentle fist and byakugan. - Through years of training, those who specialise this style would have mastered their chakra control needed in using gentle fist techniques through a medium such as a staff with such precision. Due to this level of mastery, those who specialise in this style would gain a +1 rank (20 damage) bonus to their Gentle Fist techniques that are not used through a medium, as they would use the same level of enhanced control but without the need of exerting it through the staff.[/SPOILER] [B]Asclepius no sutaffu | Staff of Asclepius Jutsu[/B] [SPOILER][URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21849434'][Asclepius no sutaffu | Saisho no fōmu Bāsuto] - Staff of Asclepius: First form, Burst[/URL] Type: Offensive/ Defensive/ Supplementary Rank: D-Rank Range: Short - Mid Chakra: 10 Damage: 20 Description: This is the most basic form of the Staff arts akin to the "Drunken Fist" style, using body flow along with the staff and Hyūga teachings for exaggerate movements to increase their basic close combat fighting style while releasing small bursts of Chakra to increase their speed and power. The staff is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal Chakra but still deadly. The first form of this, is swinging the staff, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements, while releasing a burst of Chakra from the right part of the staff to increase the speed and power of the movement, through the teachings of the Gentle Fist style. With a quick swing of their arm the user could roll the staff around their back, while releasing a burst of Chakra from the right points to speed it up, coming around form the other side using the momentum from the roll for a crushing strikes. The second form of this basic style is large swings, using the length of the staff to their advantage to do ranged leg sweeps infused with Chakra, this allows the user to keep their target at a range while still attacking them, though as they do these movements, they will release a burst of Chakra from behind the staff, propelling it's movement at double the speed the user would normally move, making it harder to evade while increasing the damage. The third unique form of this style is one where the user will use the length of their staff, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the base of their staff into the ground, while releasing a burst of Chakra from this point to push themselves up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles) due to the burst increasing the push, they will be be able to go as high as 15m into the air, or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the staff to make a "larger movement" moving up to 15m at a time while releasing bursts of Chakra from their body and staff to increase the rotation of the cartwheel movement to avoid or strike. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the staff while enhancing it's power with the bursts of Chakra akin to the gentle fist fighting style. [URL='https://narutobase.net/forums/showthread.php?t=689138&p=21836706&viewfull=1#post21836706'][Asclepius no sutaffu: Dai 2 fōmu no kaiten] - Staff of Asclepius: Second form, Rotate[/URL] Type: Attack/Defense/Supplementary Rank: A/S Range: Short - mid Chakra: 30/40 Damage: 60/80 Description: Using the basis of the second form, the user will release a surge of chakra through their staff and being to rapidly spin it in front of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the staff will release the chakra outwards forming a circle shield of chakra taking the full size of the staff, as can be seen in the gif below. The chakra released will be like a focused chakra in the spin, that retains a shield shape through precise chakra control to create a shield. The chakra being releasing in bursts from the staff as it rotates, speeds up the staffs rotation to the point of looking like a propeller creating a defensive shield that is 2m wide. The other method to this is the user can release chakra into the staff, and cause the staff to rapidly rotate by itself, on the spot releasing the chakra infused out from all points of the staff to mimic the hyuuga's defensive rotation, releasing the chakra 1m around the staff. This will act in the same manor as the cannon technique, both forms playing on equal terms with elements, and creating at 360 degree defense around the staff. In the second form, the user can use this to enhance a strike, striking while rotating the staff while releasing chakra around it for a drilling destructive force. Note: A rank can be used 4 times per battle with one turn between uses. Note: S rank can be used 3x per battle, requires both hands for control, with one turn cooldown (shared with the A rank version) and no jutsu above A rank in the following turn that require gentle fist or similar abilities like the staffs style. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21849434'][Asclepius no sutaffu | Dai 3 no Keishiki, Sutoraiki] - Staff of Asclepius: Third form, Strike[/URL] Type: Offensive/ Defensive/ Supplementary Rank: A-Rank/ S-Rank Range: Short - Mid Chakra: 30/ 40 Damage: 60/ 80 Description: This third form is based on the Hyuuga teachings of striking a specific point in a technique with a burst of Chakra to disrupt the Jutsu itself, causing it to fail, much like the [B]"Gentle Fist: One Blow Body"[/B] technique. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their staff around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, working on Jutsu the same rank, or lower. If used on a lower ranked Jutsu the wave will continue forwards as a burst of pushing Chakra. If used directly on an opponent the burst of Chakra can be used with pin point accuracy to hit Chakra Points or even one of the 8 Inner Gates. In doing this the Chakra Point/ Gate will be closed, limiting the target to A rank and below Jutsu for one turn. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the staff at the same time to increase it's driving force and speed increasing the power of the initial strike. Note: A-Rank can be used 3 times per battle, while S-Rank can be used 2 times per battle. Both require a 1 turn cool down between uses, and the S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require Gentle Fist or similar abilities like the staffs style. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22119144'][Asclepius no Sutaffu: Shintou] - Staff of Asclepius: Impact[/URL] Type: Offensive/ Defensive/ Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Impact is one of the style's strongest techniques, in which the user holds their staff in either hand, channelling a mass of chakra into it while using advanced shape manipulation simultaneously. Through shape manipulation, the chakra takes a physical form, similar to the "Twin Lion's Fist" technique, but it takes the form of an animal from the user's summoning contract around the staff. For example, if the user has the snake contract, it would take on the shape of the snake, resembling an ethereal beast. The user can then use this in one of two ways: thrusting their staff forward with either hand and releasing a burst of chakra from the base, or drawing the staff back and throwing it up to long range at rapid speeds, releasing a burst of chakra from the base. On impact, the beast would expand rapidly in all directions and affect everything within a 7m radius, causing blunt force damage. The user can also use this as a focused strike by not increasing its size, leaving it with a diameter of 20 cm to cause piercing damage to an opponent or jutsu, which would break apart upon being struck. Because of the shape manipulation applied to the chakra, this would be on equal footing with Elemental Ninjutsu. Note: Usable three times per battle with two turns between uses. Note: No Staff of Asclepius jutsu above A rank in the following turn. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22119144'][Asclepius no Sutaffu: Shuraudo] - Staff of Asclepius: Shroud[/URL] Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A ( +20 ) Description: This is an enhancement technique based on the "Gentle Step Twin Lion Fists" jutsu. The user will channel chakra through their staff, forming a serpentine dragon shroud around it and coating it in chakra scales, with the tip of the staff resembling the dragon's head. This technique can be used in the same timeframe as other Staff of Asclepius techniques, enhancing them in the process. While the staff is being enhanced in this manner, the user's staff techniques and Staff of Asclepius jutsu will have their power increased by one rank, or twenty damage points. Note: Usable twice per battle with two turns between uses, and each use lasting four turns.[/SPOILER] [/QUOTE]
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