BASIC RULES
~By default, the basic universal battle rules will be applied.
~All players start mid-range from each other ( 10 meters ).
~My sponsor wishes for a serious battle so go all out.
FIELD OF BATTLE
The battlefield is a vast, open expanse of rolling plains, stretching to the horizon. The grass, a dry, golden-brown, stands waist-high in most places, offering natural cover and a rustling sound that can mask movement. Scattered boulders of varying sizes break the monotony, their mossy surfaces and deep fissures providing excellent vantage points or temporary shields.
A single, crooked river cuts through the center of the plains. Its slow, murky waters can be a hindrance or a strategic asset, depending on the shinobi's abilities. The banks are muddy and slick, and the water itself can be a valuable resource for Water Style users.
Ichibē strolled casually through the field, spinning a green pill mindlessly in his hand, a curious habit he had picked up in order to remain prepared. He would be taking his time, analyzing the different flora, species of weed and grass. Also the diverse fauna that would scurry away as he approached.
He yet again did not know the purpose of why he was in the location, outside of his sponsor directing him towards a new opponent, so it was safe to assume that there would be a battle occurring. Ichibē stopped 10 meters away from a lone figure, his metallic looking suit glinting in the afternoon light. What a curious looking fellow.
"So you must be my next opponent?" Ichibē grinned as he called out to the man. Casually throwing the pill into his mouth, he would crush the pill between his teeth while gathering his chakra, slamming his hands onto the ground to create a ring of earthen spikes shoot out of the ground at a horizontal angle to attempt to pierce his legs.
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use. ( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
With the spikes aiming to cripple his opponents legs, Ichibē would race to the left side, arching in a wide circle still 10 meters from the opponent, pulling his brush out as he ran, he would draw 4 intricate Magpie, 5 meters in size, in the air (Artist Spec) and send them dive bombing down onto his opponent as he ran around him..
Type: Supplementary/Offensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: 30
Description: The user uses ink to draw up to 4 animals at a time, allowing them to attack their targets in a variety of ways. While these animals must all be the same type when created, they are able to physically function similarly to their real life counterparts, albeit unique abilities such as venom in spiders, etc. These animals do share physical traits such as wings, horns, and fangs and are able to be up to 5 meters in size.
Note: Creates up to 4 animals.
Note: Although animals must be the same, this does not mean each has to be the same size.
HP 160 - 10 = 150 CHAKRA 1200 - 15 - 15 = 1170 SPD 12 x 1.5 = 18 TRK 12 x 2.5 = 30
Angel would be lost in his own thoughts while walking through the forest, then come to an opening that revealed a plain grassy field. In the distance he saw a figure—a large shadow. As Angel drew closer, it appeared to be a massive monk on steroids with a thick black beard. What a schmuck this guy looks like… Angel pondered, and decided to approach.
As he entered within hearing distance, he heard the man call out to him, declaring him his opponent. This suited Angel well; he was itching for a fight and needed to test his mettle—it had been a few months since his last quarrel. “Very well, you chrome dome—have at it,” Angel sputtered with a tone of disdain. He activated his visual prowess, allowing him full vision of the battlefield.
Angel noticed the man pop a pill—was it to boost his abilities, to physically enhance himself, or to strengthen his ninjutsu? He would do well to figure out the pill’s effect quickly.
Either way, it mattered little. He molded his chakra and, with a simple hand gesture, waved his right hand outward, opening his palm and forming solid, caramel-colored spikes shaped like broadswords—eight in total, each about a meter in length—aimed at Ichibe to skewer him through the torso and drive one through his skull. “Well, I’m now your angel of salvation, and I’m coming to send you to your judgment, foolish monk,” Angel said with a malicious grin.
Angel formulated his plan quickly: he would immobilize his opponent and then finish him off—unless this man could prove his mettle to the Angel of Warfare.
Angel cast a genjutsu on his opponent that made him see a snake wrapping around him and constricting him, paralyzing him in reality.
Angel followed up by forming the Rat hand seal and manipulating multiple sections of rock on either side of his foe, shaping two large boulders to crush Ichibe. “See how you deal with this, you steroid head. What pill were you taking anyway—some sort of food pill?” Angel inquired as the man struggled beneath his attack.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
Type: Supplementary Rank: C Range: Short-Long Chakra: 15 (+5 per turn to keep active) Damage: N/A Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Rank: D - S C
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40 15
Damage points: 20-80 30
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.
Type: Offensive
Rank: C
Range: Mid-Long
Chakra: 15
Damage: 30
Description: After performing the Rat handseal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
HP 160 Charka 1200-15-15-15-15=1135
Speed 12 Tracking 12x(2.5+3)=66
Angel would be lost in his own thoughts while walking through the forest, then come to an opening that revealed a plain grassy field. In the distance he saw a figure—a large shadow. As Angel drew closer, it appeared to be a massive monk on steroids with a thick black beard. What a schmuck this guy looks like… Angel pondered, and decided to approach.
As he entered within hearing distance, he heard the man call out to him, declaring him his opponent. This suited Angel well; he was itching for a fight and needed to test his mettle—it had been a few months since his last quarrel. “Very well, you chrome dome—have at it,” Angel sputtered with a tone of disdain. He activated his visual prowess, allowing him full vision of the battlefield.
Angel noticed the man pop a pill—was it to boost his abilities, to physically enhance himself, or to strengthen his ninjutsu? He would do well to figure out the pill’s effect quickly.
Either way, it mattered little. He molded his chakra and, with a simple hand gesture, waved his right hand outward, opening his palm and forming solid, caramel-colored spikes shaped like broadswords—eight in total, each about a meter in length—aimed at Ichibe to skewer him through the torso and drive one through his skull. “Well, I’m now your angel of salvation, and I’m coming to send you to your judgment, foolish monk,” Angel said with a malicious grin.
Angel formulated his plan quickly: he would immobilize his opponent and then finish him off—unless this man could prove his mettle to the Angel of Warfare.
Angel cast a genjutsu on his opponent that made him see a snake wrapping around him and constricting him, paralyzing him in reality.
Angel followed up by forming the Rat hand seal and manipulating multiple sections of rock on either side of his foe, shaping two large boulders to crush Ichibe. “See how you deal with this, you steroid head. What pill were you taking anyway—some sort of food pill?” Angel inquired as the man struggled beneath his attack.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
Type: Supplementary Rank: C Range: Short-Long Chakra: 15 (+5 per turn to keep active) Damage: N/A Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Rank: D - S C
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40 15
Damage points: 20-80 30
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.
Type: Offensive
Rank: C
Range: Mid-Long
Chakra: 15
Damage: 30
Description: After performing the Rat handseal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
HP 160 Charka 1200-15-15-15-15=1135
Speed 12 Tracking 12x(2.5+3)=66
"Is that Caramel? What is this a fare?" Ichibē was baffled with the emergence of the sickly sweet swords of caloric deliciousness, yet he reacted swiftly, gathering his chakra within himself. Through his vast knowledge of names and food items, he was confident that he could deduce the counter to this buttery-brown blitz.
Caramel basically being melted sugar with a color change, dissolves in water. So stands to reason that water will be the perfect counter. Releasing the built up chakra from his mouth, he creates a cascading wave of water to intercept the incoming attack, dissolving them as it continues towards the young man.
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
Jumping back a few meters into long range, he would gather his chakra again and release it. generating a medium sized orb that send out several whips of water, 4 in total, that follow behind the reduced wave, attempting to strike at his opponents wrists, and elbow joints.
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Tiger handseal, the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
HP 150 - 10 = 140 CHAKRA 1200 - 20 - 20 = 1160 SPD 12 x 1.5 = 18 TRK 12 x 2.5 = 30
Hmm, Angel would ponder, the man was able to identify his unique element fairly quickly. He was either really intelligent, or just a fat bastard who loved chocolate. Either way, it mattered not—though he also had a perfect counter to Angel’s element, which was surprising but ultimately folly. Angel grinned evilly as the water expanded rapidly toward him from mid-distance. Being a warrior at heart, Angel would never backpedal—only press forward. “Where are you going? I can see the sun glare off that bald head anywhere!” Angel taunted. Being able to see him through the water, Angel jumped toward it, absorbing it as he closed the distance between them, then redirected it at Ichibe as he leapt back, resetting the range to mid-distance between them.
As the large body of water now crashed toward Ichibe, Angel took the offensive and attacked from his blind spot. He gathered his chakra, molded it, and caused many steel spikes to rise from beneath the earth, shooting upward to impale Ichibe. At the same time, Angel manipulated the furthest set of spikes to bend and curl, making them appear as if they were emerging from the water, while the spikes from below remained hard for Ichibe to notice.
Following this, Angel bit his thumb to draw blood, wove the hand signs, and slammed his palm onto the ground. “Come, Khonsu!” Angel bellowed. With a massive puff, Angel’s old trusted summon appeared, already in his henge form as a shield. Eyes opened on the surface, and Khonsu made his presence known. “Why have you summoned me? You’re not worthy anymore,” the great monkey warrior bellowed as he fell into Angel’s grasp, who wielded him on his left arm.
(Hikigaeru Kyūshū Nō) – Toad Absorbing Ability
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads have a unique property to their genes, which means that they do not drink water; they rather absorb the liquid through their skin. This fact was first seen as having no potential, until Fukasaku developed this technique together with a few other toads. The technique focusses on the ability that the toads have to absorb water to hydrate their body, and enhancing the ability ten folds. This allows a given toad to be able to absorb an immense amount of water into their body, from rivers, rain and even from other water based techniques, leaving some techniques useless against toads. Of course this technique applies that the water absorbed is proportionate to the toad in question. The absorbed water can be utilized to perform a water based technique of same rank and size, as an example you could essentially take the impact of a water bullet, absorb it and then redirect it.
Note:
- Can be performed by both toads and the user
- Can be used twice per battle
- Can absorb water from C-A rank water techniques rendering them useless
- The user is capable of doing so with B-rank and below water techniques
- Must have learned the toad contract and toad arts
(Kyosei Kōton no Jutsu) - Greater Steel Release Technique
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: A bigger version of Basic Steel Release where the user will do one hand seal (Bird) and produce medium to large sized objects, pillars, weapons, etc, made of black steel, from their body or from the earth.
(Summoning technique- Khonsu
Type: Summoning
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Once deemed the protector of the monkey kingdom, Khonsu a highly respected and looked up to monkey due to his many services to the current monkey King. his physical strength and power unrivalled by most and only the highest in the hierarchy can match him; learning to befriend Ermac over time and being a good friend and advisor to him and all who require his help allowing him to be summoned by Ermac when needed and to his who he deems worthy.
Khonsu was once the protector of King Enma himself in his glory days due to his special ability of being able to transform into an adamantine shield; only reaching mid age of his life he hasn't lost any of his physical attributes or power; having brown fur and long spikey golden hair. Easily towering a average man and most big monkeys themselves he stands at 10ft and being blessed with large muscles and size being one if not the biggest monkey, this heavily restricted how quick Khonsu could move though so he trained from a young age to become a defender for the monkey kingdom enduring gruelling and painful endurance training while increasing his body strength.
Due to serving many years under Enma himself he became smarter and learned a lot of his wisdom off Enma, though he was still docile withing his nature while being serious and prideful most of the time to familiar beings and monkeys he is caring and soft speaking. boasting an immeasurable strength and being able to take a lot more damage then the average monkey Khonsu was and still is prized by the monkey kingdom and the fellows who inhabit it. Because being so big and having large hands Khonsu weapons was his fists seeing as many of his punch's could level small structures like small houses, bridges etc. if he was to hit a human he easily break most the bones in their body though being so much slower then the other monkeys. Later on in his life Khonsu learned he had an earth affinity to further his ability's he learnt to master this at his early point of his point learning to do all earth techniques with one handseals and up to and including S rank
Like many of the influential monkeys within the monkey kingdom Khonsu also has the ability to transform. The Adamantine Shield, A powerful shield that befitting of Khonsu protector status. Transforming into this weapon is a passive maneuverer.
Note - User must be a signer of the monkey contract and be taught by Python
Note - Can only be summoned once per battle
Note - Khonsu whiles in monkey form can remain on the field for four turns
Note - No other animals summons may be on the field as long as he is.
Note - Every earth technique used by Khonsu counts towards the users move count
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Khonsu transforms into a large adamantine shield that can cover the user on the initial transformation (that's if Khonsu transforms in front of them)— it is characterized by the hardness of diamond and its at-will extensibility allowing the shield to be enlarged omni-directionally or shrunk in size to allow the user to carry it more easily, though doing this doesn't reduce to how strong the shield is, just merely reducing/increasing its size to accomplish what is required. In addition, it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Shields metallic length similar to what Enma can do as he showcases when he is transformed into his staff; the Shield has a special ability of its own.
While in shield form Khonsu of his own free will can create up to 1 identical shield of him (this are identical to his current size, shape etc.) though these shield will be made out of earth this move can only be used once, though Khonsu can place the identical copy of the shield where he wish's as long as it is placed within a 10 meter radius of him. The shield can take one A-rank attack (within reason) before collapsing and crumbling to the floor.
Note: This may only be used by Khonsu of the monkeys, and they may not use other techniques throughout it.
Note: The Shield can extend as far enough to expand around the user in a sphere protecting him from all angles and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Khonsu maintains this form will not count towards the turns he can stay on the field.
Hmm, Angel would ponder, the man was able to identify his unique element fairly quickly. He was either really intelligent, or just a fat bastard who loved chocolate. Either way, it mattered not—though he also had a perfect counter to Angel’s element, which was surprising but ultimately folly. Angel grinned evilly as the water expanded rapidly toward him from mid-distance. Being a warrior at heart, Angel would never backpedal—only press forward. “Where are you going? I can see the sun glare off that bald head anywhere!” Angel taunted. Being able to see him through the water, Angel jumped toward it, absorbing it as he closed the distance between them, then redirected it at Ichibe as he leapt back, resetting the range to mid-distance between them.
As the large body of water now crashed toward Ichibe, Angel took the offensive and attacked from his blind spot. He gathered his chakra, molded it, and caused many steel spikes to rise from beneath the earth, shooting upward to impale Ichibe. At the same time, Angel manipulated the furthest set of spikes to bend and curl, making them appear as if they were emerging from the water, while the spikes from below remained hard for Ichibe to notice.
Following this, Angel bit his thumb to draw blood, wove the hand signs, and slammed his palm onto the ground. “Come, Khonsu!” Angel bellowed. With a massive puff, Angel’s old trusted summon appeared, already in his henge form as a shield. Eyes opened on the surface, and Khonsu made his presence known. “Why have you summoned me? You’re not worthy anymore,” the great monkey warrior bellowed as he fell into Angel’s grasp, who wielded him on his left arm.
(Hikigaeru Kyūshū Nō) – Toad Absorbing Ability
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads have a unique property to their genes, which means that they do not drink water; they rather absorb the liquid through their skin. This fact was first seen as having no potential, until Fukasaku developed this technique together with a few other toads. The technique focusses on the ability that the toads have to absorb water to hydrate their body, and enhancing the ability ten folds. This allows a given toad to be able to absorb an immense amount of water into their body, from rivers, rain and even from other water based techniques, leaving some techniques useless against toads. Of course this technique applies that the water absorbed is proportionate to the toad in question. The absorbed water can be utilized to perform a water based technique of same rank and size, as an example you could essentially take the impact of a water bullet, absorb it and then redirect it.
Note:
- Can be performed by both toads and the user
- Can be used twice per battle
- Can absorb water from C-A rank water techniques rendering them useless
- The user is capable of doing so with B-rank and below water techniques
- Must have learned the toad contract and toad arts
(Kyosei Kōton no Jutsu) - Greater Steel Release Technique
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: A bigger version of Basic Steel Release where the user will do one hand seal (Bird) and produce medium to large sized objects, pillars, weapons, etc, made of black steel, from their body or from the earth.
(Summoning technique- Khonsu
Type: Summoning
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Once deemed the protector of the monkey kingdom, Khonsu a highly respected and looked up to monkey due to his many services to the current monkey King. his physical strength and power unrivalled by most and only the highest in the hierarchy can match him; learning to befriend Ermac over time and being a good friend and advisor to him and all who require his help allowing him to be summoned by Ermac when needed and to his who he deems worthy.
Khonsu was once the protector of King Enma himself in his glory days due to his special ability of being able to transform into an adamantine shield; only reaching mid age of his life he hasn't lost any of his physical attributes or power; having brown fur and long spikey golden hair. Easily towering a average man and most big monkeys themselves he stands at 10ft and being blessed with large muscles and size being one if not the biggest monkey, this heavily restricted how quick Khonsu could move though so he trained from a young age to become a defender for the monkey kingdom enduring gruelling and painful endurance training while increasing his body strength.
Due to serving many years under Enma himself he became smarter and learned a lot of his wisdom off Enma, though he was still docile withing his nature while being serious and prideful most of the time to familiar beings and monkeys he is caring and soft speaking. boasting an immeasurable strength and being able to take a lot more damage then the average monkey Khonsu was and still is prized by the monkey kingdom and the fellows who inhabit it. Because being so big and having large hands Khonsu weapons was his fists seeing as many of his punch's could level small structures like small houses, bridges etc. if he was to hit a human he easily break most the bones in their body though being so much slower then the other monkeys. Later on in his life Khonsu learned he had an earth affinity to further his ability's he learnt to master this at his early point of his point learning to do all earth techniques with one handseals and up to and including S rank
Like many of the influential monkeys within the monkey kingdom Khonsu also has the ability to transform. The Adamantine Shield, A powerful shield that befitting of Khonsu protector status. Transforming into this weapon is a passive maneuverer.
Note - User must be a signer of the monkey contract and be taught by Python
Note - Can only be summoned once per battle
Note - Khonsu whiles in monkey form can remain on the field for four turns
Note - No other animals summons may be on the field as long as he is.
Note - Every earth technique used by Khonsu counts towards the users move count
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Khonsu transforms into a large adamantine shield that can cover the user on the initial transformation (that's if Khonsu transforms in front of them)— it is characterized by the hardness of diamond and its at-will extensibility allowing the shield to be enlarged omni-directionally or shrunk in size to allow the user to carry it more easily, though doing this doesn't reduce to how strong the shield is, just merely reducing/increasing its size to accomplish what is required. In addition, it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Shields metallic length similar to what Enma can do as he showcases when he is transformed into his staff; the Shield has a special ability of its own.
While in shield form Khonsu of his own free will can create up to 1 identical shield of him (this are identical to his current size, shape etc.) though these shield will be made out of earth this move can only be used once, though Khonsu can place the identical copy of the shield where he wish's as long as it is placed within a 10 meter radius of him. The shield can take one A-rank attack (within reason) before collapsing and crumbling to the floor.
Note: This may only be used by Khonsu of the monkeys, and they may not use other techniques throughout it.
Note: The Shield can extend as far enough to expand around the user in a sphere protecting him from all angles and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Khonsu maintains this form will not count towards the turns he can stay on the field.
Ichibe watched the weakened wave of water get absorbed by his opponent, a curious technique that then sent the wave back out roughly the same strength, being torn apart by his dragon whips which continued through the wave to strike at the mans wrists and elbows.
While the water whips broke through the redirected wave, ichibe would clap his hands together, making the snake seal. He would release his chakra as he slammed his hands to the ground and generate a portal above the man, dropping a large dome lid upon him,
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
While the lid drops, he gathers his chakra and releases it outwards, burning up calories as he does so, to increase his size by many a fold (at least 20 meters tall), leaping forward in the air to mid range where he brings down his expanded open palm on top of the lid, driving it down hard into the ground to crush his opponent.
Rank: A
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.
Type: Offensive
Rank: B
Range: Short – Mid
Chakra cost: 20
Damage points: 40 + [15 + 15 + 30] = 100
Description: After using the Multi-Size Technique to increase their size, the user channels chakra into their hands, which causes special markings to appear in them. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness is also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms. This technique is strong enough to crush lower ranked physical techniques.
Note: Can only be performed by a member of the Akimichi clan
HP 140 - 10 - 10 = 120 CHAKRA 1160 - 20 - 30 - 20 =1090 SPD 12 - [1 BSL] = 11 x 1.5 = 16.5 TRK 12 x 2.5 = 30
HP Drawback 80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s torso every 3 turns. *BSL = Base Speed Level
Angel made a grave error when calculating his move. Through the chaotic spray of water, he saw his foe weave a hand seal. The water whips overpowered his weakened wave. “Shit, this is bad,” Angel thought, quickly searching for a countermeasure. The earth lid began to form, casting a large shadow on the ground below. Gathering his chakra, Angel transformed into countless steel shards just as the water whips were about to strike his wrist and elbow and the lid started to descend. While the lid was falling, he shot to the right, moving ten meters away from the point where it was about to crash.
As he traversed the battlefield in his shard form toward his new position, his foe began to grow massively. In response, Angel caused four steel spikes to erupt from the ground, each rising ten meters high and piercing through Ichibe’s legs. The attack inflicted severe pain and slowed his movement, even in his massive state. But that wasn’t all — hidden within the steel constructs was compressed fire. This technique was executed simultaneously with the creation of the spikes. “Well, seems you’re not a steroid head after all — just someone who can change size…” Angel muttered. He had never faced an opponent like this before, and the thought made him triple wary. If Ichibe could perform a full-body transformation, it wasn’t much of a stretch to assume he could partially transform as well, Angel pondered.
A malicious grin spread across Angel’s face, glinting with confidence. His foe would only expect ordinary steel spikes — but Angel was done being on the back foot. Clenching his fist, he activated the compressed fire. The spikes exploded, shattering into countless shards that spread out in a wide, circular arc. The fragments tore through the air, embedding themselves across Ichibe’s legs and his crotch, causing immense pain. “Well, let’s see you deal with this,” Angel said coldly.
(The blast of the shards is only E-rank, so i dont think it would cause you actual HP damage.)
You must be registered for see links
Type: Supplementary
Rank: A
Range: Short-long
Chakra: 30
Damage: 60
Description: The user can turn their body to steel or while their body is turned to steel, the user will break down into thousands of razor blades of steel and swoop across the field in a fluid motion at the speed of a shot arrow. Anything they pass through will be shredded by the blades (within rank reason) and they can reform at any time. While in this form they are vulnerable to lightning. The user acts like a fluid in these shards being able to bend their shape and form and have great maneuverability to be able to avoid attacks while travelling much like how Gaara can when he turns to sand. The user can use other steel techniques in this form as long as they don't require hand seals.
Note: can only be used Four times per battle, with 1 turn between uses.
Note: Last 2 turns max, to change direction to avoid a jutsu counts as move per turn.
(Kōton no Jutsu) Steel Release Technique
Rank: D
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: Allows the user to, through the use of hand gestures, produce small objects, pillars, weapons, etc, made of black steel, from their body or from the earth. The constructs are as hard as a normal kunai and swords and can be thrown at a target physically.
You must be registered for see links
Type: Supplimentary
Rank: A-Rank
Range: Short-long
Chakra: 30
Damage: 60+15=75
Description: This jutsu was specifically designed to be used with steel jutsu, using one of the elements that is used to make up steel, Fire, the user will perform this technique. The user will use this in the same timeframe as they use another steel jutsu or if they choose then can use it once they have made it. Using fire release they will create a core of compressed fire at center all through the steel jutsu. So if the user makes a pillar of steel, all through the center of the pillar will be compressed fire. This doesn't heat the exterior of steel as it's compressed for one purpose. The main purpose of this jutsu has two effects. Firstly when the structure is destroyed, the fire will explode outwards shattering the rest of the steel from the inside creating a blast of fire 5m around the initial steel jutsu while releasing the shards of steel from the original steel jutsu all around. The blast of fire is A rank and the steel shards are one rank weaker than the original jutsu. So if this was used with greater steel release (A rank), the blast of fire would be A rank and the steel shards shout out would be B rank. The user can also detonate this at will releasing the explosion by just clenching their hand causing the steel to contract triggering the fire explosion. If the user is caught within the blast it will effect him the same way. It can only be used on steel jutsu the user has created or has taken control of.
Note: Useable 4 times
Note: Only fire earth and steel jutsu in the same turn.
Angel made a grave error when calculating his move. Through the chaotic spray of water, he saw his foe weave a hand seal. The water whips overpowered his weakened wave. “Shit, this is bad,” Angel thought, quickly searching for a countermeasure. The earth lid began to form, casting a large shadow on the ground below. Gathering his chakra, Angel transformed into countless steel shards just as the water whips were about to strike his wrist and elbow and the lid started to descend. While the lid was falling, he shot to the right, moving ten meters away from the point where it was about to crash.
As he traversed the battlefield in his shard form toward his new position, his foe began to grow massively. In response, Angel caused four steel spikes to erupt from the ground, each rising ten meters high and piercing through Ichibe’s legs. The attack inflicted severe pain and slowed his movement, even in his massive state. But that wasn’t all — hidden within the steel constructs was compressed fire. This technique was executed simultaneously with the creation of the spikes. “Well, seems you’re not a steroid head after all — just someone who can change size…” Angel muttered. He had never faced an opponent like this before, and the thought made him triple wary. If Ichibe could perform a full-body transformation, it wasn’t much of a stretch to assume he could partially transform as well, Angel pondered.
A malicious grin spread across Angel’s face, glinting with confidence. His foe would only expect ordinary steel spikes — but Angel was done being on the back foot. Clenching his fist, he activated the compressed fire. The spikes exploded, shattering into countless shards that spread out in a wide, circular arc. The fragments tore through the air, embedding themselves across Ichibe’s legs and his crotch, causing immense pain. “Well, let’s see you deal with this,” Angel said coldly.
(The blast of the shards is only E-rank, so i dont think it would cause you actual HP damage.)
You must be registered for see links
Type: Supplementary
Rank: A
Range: Short-long
Chakra: 30
Damage: 60
Description: The user can turn their body to steel or while their body is turned to steel, the user will break down into thousands of razor blades of steel and swoop across the field in a fluid motion at the speed of a shot arrow. Anything they pass through will be shredded by the blades (within rank reason) and they can reform at any time. While in this form they are vulnerable to lightning. The user acts like a fluid in these shards being able to bend their shape and form and have great maneuverability to be able to avoid attacks while travelling much like how Gaara can when he turns to sand. The user can use other steel techniques in this form as long as they don't require hand seals.
Note: can only be used Four times per battle, with 1 turn between uses.
Note: Last 2 turns max, to change direction to avoid a jutsu counts as move per turn.
(Kōton no Jutsu) Steel Release Technique
Rank: D
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: Allows the user to, through the use of hand gestures, produce small objects, pillars, weapons, etc, made of black steel, from their body or from the earth. The constructs are as hard as a normal kunai and swords and can be thrown at a target physically.
You must be registered for see links
Type: Supplimentary
Rank: A-Rank
Range: Short-long
Chakra: 30
Damage: 60+15=75
Description: This jutsu was specifically designed to be used with steel jutsu, using one of the elements that is used to make up steel, Fire, the user will perform this technique. The user will use this in the same timeframe as they use another steel jutsu or if they choose then can use it once they have made it. Using fire release they will create a core of compressed fire at center all through the steel jutsu. So if the user makes a pillar of steel, all through the center of the pillar will be compressed fire. This doesn't heat the exterior of steel as it's compressed for one purpose. The main purpose of this jutsu has two effects. Firstly when the structure is destroyed, the fire will explode outwards shattering the rest of the steel from the inside creating a blast of fire 5m around the initial steel jutsu while releasing the shards of steel from the original steel jutsu all around. The blast of fire is A rank and the steel shards are one rank weaker than the original jutsu. So if this was used with greater steel release (A rank), the blast of fire would be A rank and the steel shards shout out would be B rank. The user can also detonate this at will releasing the explosion by just clenching their hand causing the steel to contract triggering the fire explosion. If the user is caught within the blast it will effect him the same way. It can only be used on steel jutsu the user has created or has taken control of.
Note: Useable 4 times
Note: Only fire earth and steel jutsu in the same turn.
Ichibe watches as his opponent's form changes and splits apart. A Steel user as well? He had not forgotten the extent of what a Steel user could do from the last time he had fought one.
"Is it me? Do i draw them in for a battle? or is there a cruel prank occurring."
Strangely enough that person was also a hyuga, coincidence surely. As the man of steel broke apart into many smaller parts and moved away , Ichibe would reach into his pouch and grab out the yellow curry pill, popping it into his mouth and crushing it.
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn. ( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.
Ichibe felt the rush of energy and the burst of speed, in that moment he would race forward, arcing slightly so that he would appear in the path of the steel shards. Using the partial multisize technique on his right hand, he would come across and swatt at the multitude of metal shards with an open handed slap.
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra: 15 ( -5 per turn )
Damage: N/A ( +15 damage to taijutsu attacks )
Description: This is a more practical application of the Multi-Size Technique. Rather than increase the size of their entire body, the user increases the size of only specific body parts, typically the arms and legs. Because of the larger size, physical attacks made with the expanded limbs do greater damage than normal. The limbs' growth is very fast, giving users a way of taking opponents by surprise. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 3 turns.
Note: Must be a member of the Akimichi Clan
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30 + (15 + 20 + 15) = 80
Description: After channeling chakra into their hands, the user's muscles are enhanced with concentrated chakra, and the thickness is also increased. The users hands become tougher and with use of their body weight behind the attack, the user then thrusts their palms into the opponent sending them flying. This technique is strong enough to break through lower ranked physical techniques. This technique is a smaller version of the Super Open Hand Slap that is used whilst performing the Multi-Size Technique.
Note: Can only be used by members of the Akimichi Clan.
HP 130 - 15 =115 CHAKRA 1140 - 15 - 5 - 15 = 1105 SPD 12 - 2 = 10 x 2.5 = 25 TRK 12 x 2.5 = 30
HP Drawback 80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s torso every 3 turns.
Still aware in his shard form, Angel observed as Ichibe swallowed another pill. “He’s definitely getting something from those pills… and this one’s a different colour than the last. Maybe it boosts his physical strength or ninjutsu. So far, he’s only relied on taijutsu in this fight,” Angel pondered. Reforming into his solid form, Angel decided it was time to put his opponent on the defensive. The two stood about ten meters apart.
Angel performed four quick hand seals and slammed his palms onto the ground. A massive barrier erupted around Ichibe, forcing him down and restraining him. The construct drained his chakra as it held him in place. “What’s this cruel prank you speak of? Go on—entertain me a little before your untimely demise,” Angel mocked, his tone sharp and taunting. The barrier served as a test—he wanted to gauge the true strength of his foe and see whether Ichibe could break free through raw power alone. Yet this was only the first step of Angel’s plan. Despite his advantage in technique, Angel knew there was a vast difference in their pure speed—a disadvantage that could prove fatal if he wasn’t careful.
Keeping his hands pressed to the ground, Angel initiated his next move. A thin sheet of metal began to form beneath the battlefield, spreading outward from him in a ten-meter radius. This steel plate wasn’t merely for show—it acted as both a chakra conduit and a sensory web. Angel infused his chakra throughout the plate, allowing him to detect movement and vibrations across its surface.If Ichibe attempted to sprint across the metal, the plate would respond instantly—launching razor-sharp spikes upward to impale his feet with every step. Each strike would cause excruciating pain and severely limit his mobility.
Angel maintained his focus, ready to react. Should Ichibe manage to shatter the barrier, Angel would track his movements through the metal’s feedback. Gathering lightning chakra in his lungs, he would unleash it in an instant—emitting a spear of pure lightning from his mouth, aimed straight through Ichibe’s torso. The bolt would tear through his heart, extinguishing the light from his eyes in a single, fatal strike.
(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
You must be registered for see links
Rank: A
Type:Supplementary
Range:Short-mid
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hand down on the ground, or their sword, staff, hammer, ect, releasing their chakra all around. This chakra ripples through the earth to mid range around the user like a pebble hitting the water. It creates a 1cm layer of steel 3cm under the earths skin. Creating an almost membrane of steel under the earths skin, unknown the normal ninja, thought doujutsu, sensors ect would know it's their. The name comes from the titan, Atlas whose punishment in mythology was to forever hold up the world. This layer of steel is to have a holding in the ground for the user, which would remain in place as a platform, even if the opponent tried to lower the earth, or drop the ground, giving the user a steady standing. Though if a stronger jutsu was used, it would render the steel useless. Now this steel layer has two additional uses.
First of all the user will have his chakra flowing through the steel like a pressure sensing on the steel, feeling what causes pressure on it at different locations. For example, an opponent running across it. With this the user can do one of two things. The first is to cause the steel to shoot up on the spot of pressure, protruding a sword like spike 1ft above the ground at the point of pressure in reaction. So if it was a foot, i would impale the foot.
The second is instead of spike the user can have the steel take a volcano like effect, errupting outwards and upwards, creating an upwards pushing force. This force would push up on the point of pressure, so if it was a foot stood on it would would release a mini burst under the foot lifting the target into the air. This wouldn't damage them, it would just throw them of and distract them, a explosion type effect of pushing, without a damaging explosion.
The user must state which effect will be lying within the layer when he makes the jutsu, it can only be the use of spikes, or the upwards thrust. This lasts for that use of the jutsu only and they can switch which variation they use. While this layer is in place it can be hard for an opponent to use earth in the ground, but due to it's thin layer, it will only stop B rank and below earth from that area, dpending on how the jutsu works. A ranks would push through this steel, or like a swamp would cause the steel to sink if the same size.
Note: Useable three times lasting 4 turns. Two turns between uses.
Note: Each effect can be used once per turn and only one can be used at a time, counting as a move per turn and consuming 20 chakra points
(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40+15=55
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
HP 160 Charka 1135-30-30-30-20-20=1005
Speed 12 Tracking 12x(2.5+3)=66
"You think this puny barrier will weigh me down? I'm an Akimichi this is nothing to the weight I carry day to day!"
As Ichibe feels the confines of the the barrier, being familiar with it due to his own training he executes his plan as he stares directly at his opponent, who is in a straight line from him. Gathering his chakra within the limitations of the barrier, he releases it and grows 20m high, shattering the sealing jutsu as he rolls into a giant spinning ball. (Same Timeframe) Crashing onto the ground and hurtling into the young man with great rotational force.
Due to his size, he and the opponent would be within short range of each other as he begins to roll towards him.
Rank: A
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.
Type: Defensive/Offensive
Rank: B - S
Range: Short
Chakra Cost: 20 - 40
Damage Points: 40 - 80 +(20 + 30 + 15) = 145
Description: This is a "showy" taijutsu unique to members of the Akimichi clan. After growing in size with the Multi-Size Technique, the Akimichi tucks themselves into a ball and rolls towards a target. Due to their increased weight and the force of their rotation, most physical obstacles of equal rank are crushed upon contact. Moving at the user’s speed, this makes it difficult to turn, forcing users to stop spinning entirely if they want to make significant changes in direction and thus leaving them vulnerable while they do. A and S ranked versions can be performed with spikes, increasing the damage but slowing the speed by 10%.
Note: This can be performed in the same timeframe as the Multi-Size or Super Multi-Size technique.
Note: B - A ranks require Multi-Size Technique and blocks equal ranked techniques while S rank requires Super Multi-Size Technique.
HP 115 - 15 - 10 = 90 CHAKRA 1105 - 100 - 30 - 40 SPD 12 - 3 = 9 x 2.5 = 22.5 TRK 12 x 2.5 = 30
HP Drawback
80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s torso every 3 turns. (2/3)
70% Health remaining - Should an attack reduce the user’s health this low, it will cause one to lose 5 tracking every 2 turns.(1/2)
60% Health remaining - Should an attack reduce the user’s health this low, it will cause one’s Status Meter to decrease by 3 points. (N/A)
Angel would see his foe expand and shout his clan name; he deduced, Akimichi. This was new information, probably a long-forgotten clan. He would quickly expand, growing massive — twenty meters in total. Angel would begin to merge into the ground below him, assuming his foe was going to launch an attack of some kind. His limbs could quickly stretch across the battlefield, and now, because of his size, they were short distance from one another, he thought. Angel would begin traversing throughout the ground as Ichibe rolled towards him. He would arc to be behind his previous position and where Ichibe had just rolled, being aware of his movement. Angel would reform quietly while his foe gathered his bearings from his previous technique.
Remerging Angel would quickly weave one hand seal due to his specialty, focusing his chakra within the earth below him, causing a large wave of liquid caramel to burst forth five meters in front of him (five meters away from Ichibe). This would span thirty feet high, concealing Angel from Ichibe’s line of sight, while the tsunami crashed throughout the battlefield, scorching the ground in its wake. It would be slightly taller than Ichibe in his current state, and when it smashed into him, it would cause severe burns on contact. Taking advantage of Ichibe’s broken line of sight, while Angel could see with perfect clarity because of his visual prowess, he would jump back diagonally to the left (Ichibe’s right), stretching the distance to long range.
Angel’s vision remained locked on his foe. Those earlier pills hadn’t shown any drawbacks that Angel had noticed — apart from Ichibe becoming quicker and most likely physically stronger. “Seeing what you’re capable of, this isn’t a game of checkers; it’s chess, and I’m the saving rook,” Angel would say, releasing a steel missile. Seeing Ichibe’s chakra network through the caramel, the missile would lock onto Ichibe’s chakra signature. The missile would travel at great speed, and as it entered short range of Ichibe, Angel would clench his palm, making the missile explode into a puff of dust. In reality, it was steel razor blades, tiny like grains of sand. This would make it very difficult for Ichibe to see while dealing with the caramel.
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(karumera Tsunami) - Caramel Tsunami
Rank: S
Type: Attack
Range: short-long
Chakra Cost: 50
Damage Points: 80+15=95
Description: The user will perform 3 handseals as they focus their chakra into the earth. Upon completing the third handseal, the user will release their chakra causing a large wave to raise up out of the earth where the user chooses, and will travel forwards to long range from its starting locations hitting all in it's path. This will leave a layer of caramel in its path if it isn't stopped. This tsunami is made of liquid caramel, but the user can perform an addition handseal to harden most of the caramel making it like a landslide of caramel. The size of the tsunami of caramel is proportional to how much chakra the user uses to increase its size, much like swamp of the underworld. It can range from being 5 feet high to 30 feet high.
Note: Useable 3 times
Note: Takes half a turn for the caramel to harden
You must be registered for see links
Rank: A
Type: Attack
Range:Short-Long
Chakra Cost: 30
Damage Points: 60+15=75
Description: The user will release from their hands a missile of steel. It's about 1 diameter fired at high high speeds at it's chosen target. Though as stated there is more to it than that. This missile locks onto the chakra signature of what it was fired at, be it an opponent, a summon, or just a structure itself like the earth golem jutsu. The second part of this jutsu, is with the user closing their fist, the missile will explode outwards in short range around it into steel razor blades not much bigger than sand, that almost looks like a puff of dust/smoke. Due to the sudden burst it has a pushing force going outwards with the blades, much like when a grenade goes off and the shrapnel goes all around and there is the pushing force, though without the fire. No burns, just impaling.
I'll only highlight some issues I saw unless you want a detailed report on every move.
Turn 2: Python broke the TF using caramel before defending from the Stone Spikes.
Turn 3: Python missed this line " Of course this technique applies that the water absorbed is proportionate to the toad in question. " the mass wave of water would be too large for your body to absorb.
Turn 4: Hazure, dropping lid felt like a strange counter to the redirected water without more explanation of how it countered IMO.
Turn 5: Python - MIE needs you to maintain contact with the ground and constantly channel for the barrier.
Overall, the fight wasn't very creative. It didn't engage me and I felt like neither of you put your heart into being creative with your moves. Towards the end, Python spent more time running. With that in mind and the errors outlined, Hazure wins.