Run It Back.

Jᴀʏ

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3-day reply limit

Terrain
Plain field | Mid-Range [15m]
No pre-existing water source
Each party can only use up to B ranks.

Biography

Jounin - 800 / 800
 
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Mellow

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I'll be using
I have 2T sharingan and 700 chakra and health points


Upon encountering some random child in the middle of a plain grassland, the Uchiha decided to test out his maturing eyes by fighting the kid before him. Without hesitation, the man converted his plain old onyx eyes into a pair of soul-
piercing, crimson eyes known as the sharingan.

As he unleashed his bloodline trait, he noticed something peculiar, the child in front of him was not being registered by his sharingan.

"This kid... there's something about him. Not even my sharingan can detect his presence." Shota thought to himself as he gazed at the child with a concerned yet intrigued look. He takes the initiative by pooling his water chakra beneath the boy, creating a gushing flow of water and trapping him within the spherical water prison.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye

Type: Supplementary
Rank: C - A Rank (B)
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source



640 chakra
 
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Jᴀʏ

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Killua smiled upon entering the battlefield, he quickly noticed a grown man insistent on getting his ass beat by but a mere child. Killua watched as his onyx colored eyes, turned to a bright red, two black tomoe outlined the edge of his pupils. So... he was a Uchiha, in response to the activation of the sharingan Killua would channel chakra, manipulating said chakra into a very dense smog that would spread onto the battlefield using a single hand-seal, Killua would use an additional two hand-seals to increase the density of said smoke, adjusting the particle matter in order to relieve the smoke of it's inherent weaknesses. This would happen would all happen within the same time-frame. He was capable of sensing the presence of his adversary, while his opponent could only see within a three meter radius around himself. The smoke would constantly be emitted in exchange for a constant input of chakra, there was no hope in blowing it away.

(Kemuri: Jouki Fogu) Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Ninjutsu: Kemuritadai no Jutsu) - Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Ninjutsu)
Description: When preparing a Smoke technique, the user makes two extra handseals and adjusts the ratio of particulate matter within their initial technique. The increased particulate matter causes the smoke to become much thicker and heavier, giving it a darker gray tone. And due to the increased weight, the user's smoke hits with more force than is typical. In addition, this process will negate Smoke's standard weaknesses to both Water and Wind.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable four times per battle.
Note: Courtesy of Nanaki

Killua would immediately merge with said smoke upon releasing it, making his way around Shota and behind him four meters watching how he would react to the combination Killua had performed.

(Ninjutsu: Kemuri Hokousha) - Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move covertly through it. This effectively enables them to conceal their presence and move about in total silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.

Note: Only useable by bios that've learned Smoke Ninjutsu and their smoke-based clones.
Note: Only useable thrice per battle.
Note: Only useable in large smoke fields.
Note: Courtesy of Nanaki
 
Last edited:

Mellow

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Killua smiled upon entering the battlefield, he quickly noticed a grown man insistent on getting his ass beat by but a mere child. Killua watched as his onyx colored eyes, turned to a bright red, two black tomoe outlined the edge of his pupils. So... he was a Uchiha, in response to the activation of the sharingan Killua would channel chakra, manipulating said chakra into a very dense smog that would spread onto the battlefield using a single hand-seal, Killua would use an additional two hand-seals to increase the density of said smoke, adjusting the particle matter in order to relieve the smoke of it's inherent weaknesses. This would happen would all happen within the same time-frame. He was capable of sensing the presence of his adversary, while his opponent could only see within a three meter radius around himself. The smoke would constantly be emitted in exchange for a constant input of chakra, there was no hope in blowing it away.

(Kemuri: Jouki Fogu) Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Ninjutsu: Kemuritadai no Jutsu) - Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Ninjutsu)
Description: When preparing a Smoke technique, the user makes two extra handseals and adjusts the ratio of particulate matter within their initial technique. The increased particulate matter causes the smoke to become much thicker and heavier, giving it a darker gray tone. And due to the increased weight, the user's smoke hits with more force than is typical. In addition, this process will negate Smoke's standard weaknesses to both Water and Wind.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable four times per battle.
Note: Courtesy of Nanaki

Killua would immediately merge with said smoke upon releasing it, making his way around Shota and behind him four meters watching how he would react to the combination Killua had performed.

(Ninjutsu: Kemuri Hokousha) - Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move covertly through it. This effectively enables them to conceal their presence and move about in total silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.

Note: Only useable by bios that've learned Smoke Ninjutsu and their smoke-based clones.
Note: Only useable thrice per battle.
Note: Only useable in large smoke fields.
Note: Courtesy of Nanaki
From his past combat experiences and intuition, Aizawa picked up the habit of awaiting the moment his prey activated their primitive fight or flight mechanism upon exposing his invaluable bloodline traits, to formulate a strategy depending on their reaction. However, no matter the path they chose, he usually ended up killing them anyway. The Uchiha keenly gazed at the young boy as he anticipated his movements using his perceptive vision, without even batting an eye. As Shota expected, the boy would so called take the initiative, immediately reacting after peering into The Eraser's menacing eyes. In response to Killua weaving his handseal, Shota would manipulate his chakra in his chest and then release a swift burst of flame at the ground towards the boys feet, stringing two quick handseals upon the release of the flaming projectile in order to brew up a fiery combo which consisted of him spawning flammable and extremely volatile gas around his opponent . At this point, smoke would already be extending towards Shota as his opponent , was seemingly allowing himself to be consumed by the smoke.

"He's aiming to mask himself within the smoke he's creating in order for him conceal his movements and attacks. He must have some way of detecting me or the smoke would just me a nuisance to him too. And on top off that, the fact that my sharingan isn't detecting his chakra for some reason isn't helping at all... Maybe this kid isn't as weak as I thought he'd be.", Shota thought to himself as his flame made impact, erupting into a large explosion and engulfing the area near Killua in a massive inferno.


( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Type: Offensive
Rank: B (+1 Rank = A)
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank*to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only useable on A ranks and below

Following his blazing combo, Aizawa wastes no time in weaving a single handseal and spewing a gigantic, seemingly endless torrent of water from his mouth. His target? The ground beneath his very feet, allowing the large volume of gushing water to lift him about sixty meters into the air as it simultaneously produced bone crushing waves that would continuously advance in an omnidirectional path, eventually flooding the entire battlefield with a nonstop supply of rushing water and drowning his opponent as he stood there on top of the fountain-like formation.


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave

Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 
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