[Rp Suggestion] Removing Health Damage

Nagato..

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Constantly we've seen avrious topics in this section of the forum about things we can improve on in the RP system but we should focus on one thing at a time. I believe we should completely get rid of the Health Damage point system in the RP.

Theres a major contradiction in the way we fight in the Rp then what it's supposed to be. For example, we know that in Naruto anime/manga in general characters are seen doing very unnatural things like jumping high into the air kicking and punching etc before they even land on the ground as if it was the matrix. In our system we look to be more realistic to the boundaries and or limitations of the human body instead of how the cartoon actually is.


In Naruto we know that they can jump probably 5 feet over your head but in our taijutsu system you would be lucky enough not to fight against someone who weill argue with you because he states that your actions arent possible in the real world.

Enough of that rant, that was mainly to allow you to understand the difference from my perspective. Now the thing is, lets say if I were to hit someone with this technique:


Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.




From reading the desciption I would know that I'd be severely burned if I were to be hit with this technique even though the damage only says 30 Points. I'm Sannin ranked which has a total of 1,250 health points. Should I be dead or allow myself to be hit and get right back up as I should still have alot of health left?

I think we need to start setting some actual limitations to what our characters are able to withstand in this Rp. If our system is to be like the actual manga then we know some of the things they do, defies the normal limitations of the real world, why cant we continue to fight then? Maybe this whole damage system should be removed completely as we just pick and choose what we want to be realistic and what we want to be like the series.


Thank you for reading this, and try to understand where I'm coming from with this post. Do not just come in here and say "Oh. I agree" actually put some thought and clear infancy into your replies people.
 

Kurisutina

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Well, I do agree that we should remove the health system but not the chakra system. I also believe that we should keep the damage points in place because they allow you to judge the actual strength of jutsu vs. other jutsu.
 

Nagato..

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Well, I do agree that we should remove the health system but not the chakra system. I also believe that we should keep the damage points in place because they allow you to judge the actual strength of jutsu vs. other jutsu.
I never said anything about the chakra system really, but the health issues is what really bothers me. Either we do it one way or the other you know what I mean? It seems as though we've fallen into doing it our own way instead of by the points.
 

Scorps

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Damage is there to set a comparison with other jutsu not exactly to see if it would kill you or not.

Doton no Jutsu can kill you regardless of dealing a basic low damage. It can de done in a way that can kill you.

That is why those stats weren't taken away from the jutsu list. At least that is what i figure.

Also, most fights finish before you actually need to start counting health points...so why bother with something that doesn't actually change anything either way?

I disagree with taking it out. I think its fine how it is.U_U
 

Taiketsu Yagami

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For the damage per jutsu, like other said is to tell the difference between the power of jutsu. In my point of view, the only types that do damage that can be recorded are earth,water, and wind. Atleast these types wont kill u on the spot but severly injure u. The others are just deadly regardless of what rank. O_O

I have never personally considered the health bar. Based on the jutsu used, u know whether ur hurt or not. If ur caught in the blaze ball, it will burn u to ash. If u get punched by a guy in a earth armor, u will be severly injured and be closed to death. If ur caught in Nagashi, u get electrocuted but do not die, just stunned. The list goes on

Of course I do agree with what a shinobi can withstand but there are always those bios that are different from the rest. Obviously a kaguya could take more punishment than a uchiha with growing bones and all.

Edit: Nevermind, I agree. There could be like a standard for everyone and those with particular bios and abilities may be able to withstand more than others.
 
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Nagato..

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Damage is there to set a comparison with other jutsu not exactly to see if it would kill you or not.

Doton no Jutsu can kill you regardless of dealing a basic low damage. It can de done in a way that can kill you.

That is why those stats weren't taken away from the jutsu list. At least that is what i figure.

Also, most fights finish before you actually need to start counting health points...so why bother with something that doesn't actually change anything either way?

I disagree with taking it out. I think its fine how it is.U_U

Thats basically what Im trying to say. Why leave it there if were not using it? Thanks for your opinion though dude
 

-Yard-

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I agree with movement. The jumping high thing should at least be an E rank skill as naruto could jump on to rooftops and higher. E rank skill requiring just basic chakra control.
 

The Doctor

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I agree with movement. The jumping high thing should at least be an E rank skill as naruto could jump on to rooftops and higher. E rank skill requiring just basic chakra control.
Isn't that rather pointless though?

I mean, really, a skill for jumping?

It seems like a waste of a jutsu to me, sorry if that sound condescending.

To be honest, I believe that things should stay they are now. Does it really HURT anything to leave it? I mean, I see what you mean as far as the amount of damage a jutsu does, as that's rather ridiculous. "I stab you through the heart with doton no jutsu. Okay lol, I'll just let you stab me 100 more times before I die. :D"

But the current system, where it's kinda ignored is fine.

I would rather have our restrictions on how many hits we can take be based on where you were hit, and the distance. Like Intense pain would do less damage at mid-range, than it would at short-range. And if doton no jutsu was to cause damage to your arm, it would do much less than if it had hit your neck.

Dunno, I'm sure you all get the point though.
 

Typhon

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I don't think anyone's been using the damage to determine how hurt the opponent gets for a long time, but its still needed. We use it to determine when one attack will over power another one. And its really necessary when attacks start to stack up and you have abilities/techniques that increase the damage of certain attacks X amount. Its just easy to keep track of how much power specific attacks punch.
 

Izuna Uchiha

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I would rather have our restrictions on how many hits we can take be based on where you were hit, and the distance. Like Intense pain would do less damage at mid-range, than it would at short-range. And if doton no jutsu was to cause damage to your arm, it would do much less than if it had hit your neck.

Dunno, I'm sure you all get the point though.
Interesting, to say the least. Look at this:

Code:
Genin           -   50 posts       - 300 chakra     - 5 health     

Chunin            -   200 Posts      - 500 Chakra     - 10 Health

Special Jounin  -   550 Posts      - 700 Chakra     - 15 Health   
 
Jounin            -   1,050 Posts    - 800 Chakra     - 30 Health     

S-Class Ninja   -   2,400 Posts    - 1,000 Chakra   - 40 Health    

Sannin           -   4,300 Posts    - 1,200 Chakra   - 60 Health  

Kage             -   8,000 Posts    - 1,400 Chakra   - 80 Health  

Sage             -  10,000 Posts    - 1,800 Chakra   - 90 Health  

Official Sage   -  N/A                - 2,000 Chakra   - 100 Health

How would you all feel about this system? By those standards, only Official Sage would be able to survive against Forbidden-rank technique (and even then, not all Forbidden-rank since there are some with over 100 damage point). Going from there, I lowered the health in accordance to the rank/damage ratio.

A Sage would be killed by a Forbidden technique, a Kage would be killed by a S-rank technique...so on and so forth.

The range should be considered absolute though. It would get really troublesome of members started arguing that they were in between two range or one range further then what their opponent's though, all in the goal to lower the damage received.

However, I'd be interested in developing something similar to what Mockingbird suggested. What about this: "Damaged received will be maximal for every jutsu that makes contact head on (torso and head), and shall give half of their damage point if hitting a limb (legs, hands, harms)".

I don't want to go into details as this would require an approval from the RP Admins and most of the mods, but it'd be interesting to see if something can be changed (not that it need to be changed, but I'm always up for some improvement).
 
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Kurisutina

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Interesting, to say the least. Look at this:

Code:
[B][U]Genin           -   50 posts       - 300 chakra     - 350 health[/U][/B]     

Chunin            -   200 Posts      - 500 Chakra     - 10 Health

Special Jounin  -   550 Posts      - 700 Chakra     - 15 Health   
 
Jounin            -   1,050 Posts    - 800 Chakra     - 30 Health     

S-Class Ninja   -   2,400 Posts    - 1,000 Chakra   - 40 Health    

Sannin           -   4,300 Posts    - 1,200 Chakra   - 60 Health  

Kage             -   8,000 Posts    - 1,400 Chakra   - 80 Health  

Sage             -  10,000 Posts    - 1,800 Chakra   - 90 Health  

Official Sage   -  N/A                - 2,000 Chakra   - 100 Health

How would you all feel about this system? By those standards, only Official Sage would be able to survive against Forbidden-rank technique (and even then, not all Forbidden-rank since there are some with over 100 damage point). Going from there, I lowered the health in accordance to the rank/damage ratio.

A Sage would be killed by a Forbidden technique, a Kage would be killed by a S-rank technique...so on and so forth.

The range should be considered absolute though. It would get really troublesome of members started arguing that they were in between two range or one range further then what their opponent's though, all in the goal to lower the damage received.

However, I'd be interested in developing something similar to what Mockingbird suggested. What about this: "Damaged received will be maximal for every jutsu that makes contact head on (torso and head), and shall give half of their damage point if hitting a limb (legs, hands, harms)".

I don't want to go into details as this would require an approval from the RP Admins and most of the mods, but it'd be interesting to see if something can be changed (not that it need to be changed, but I'm always up for some improvement).
LOL 350 health. I kinda like that system Izuna ^_^
 

Inch

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Interesting, to say the least. Look at this:

Code:
Genin           -   50 posts       - 300 chakra     - 5 health     

Chunin            -   200 Posts      - 500 Chakra     - 10 Health

Special Jounin  -   550 Posts      - 700 Chakra     - 15 Health   
 
Jounin            -   1,050 Posts    - 800 Chakra     - 30 Health     

S-Class Ninja   -   2,400 Posts    - 1,000 Chakra   - 40 Health    

Sannin           -   4,300 Posts    - 1,200 Chakra   - 60 Health  

Kage             -   8,000 Posts    - 1,400 Chakra   - 80 Health  

Sage             -  10,000 Posts    - 1,800 Chakra   - 90 Health  

Official Sage   -  N/A                - 2,000 Chakra   - 100 Health

How would you all feel about this system? By those standards, only Official Sage would be able to survive against Forbidden-rank technique (and even then, not all Forbidden-rank since there are some with over 100 damage point). Going from there, I lowered the health in accordance to the rank/damage ratio.

A Sage would be killed by a Forbidden technique, a Kage would be killed by a S-rank technique...so on and so forth.

The range should be considered absolute though. It would get really troublesome of members started arguing that they were in between two range or one range further then what their opponent's though, all in the goal to lower the damage received.

However, I'd be interested in developing something similar to what Mockingbird suggested. What about this: "Damaged received will be maximal for every jutsu that makes contact head on (torso and head), and shall give half of their damage point if hitting a limb (legs, hands, harms)".

I don't want to go into details as this would require an approval from the RP Admins and most of the mods, but it'd be interesting to see if something can be changed (not that it need to be changed, but I'm always up for some improvement).
An interesting idea, but in my opinion, it would increase the spam of S Ranks that many already do. :\
 

BlacKing

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Take it out? Im 75/25 on this

I want to take it out, but it should be revamped in all honesty.

Earth Technique formed into a kunai can kill you. Realistic? Of course it is. But then again we see people like Zabuza get stabbed to all hell and still live for awhile afterwards....The problem is placement of the jutsu. If stabbed in the back/spine it can cause paralysis as well.

Then we see things like Kabuto being hit by Rasengan and living even though he was fuqd up internally.

It should probably be revamped and more realistic, with the exception of some jutsu such as Rock Spikes that will kill you if it connects.

I agree and I don't agree. I honestly think that a Kage level ninja should be able to walk through a C Ranked Fireball tech and simply kill someone by taking the blast head on. They will be burned slightly, but nothing that Tsunade can't heal in like a day or two.
 

-Yard-

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Isn't that rather pointless though?

I mean, really, a skill for jumping?

It seems like a waste of a jutsu to me, sorry if that sound condescending.

To be honest, I believe that things should stay they are now. Does it really HURT anything to leave it? I mean, I see what you mean as far as the amount of damage a jutsu does, as that's rather ridiculous. "I stab you through the heart with doton no jutsu. Okay lol, I'll just let you stab me 100 more times before I die. :D"

But the current system, where it's kinda ignored is fine.

I would rather have our restrictions on how many hits we can take be based on where you were hit, and the distance. Like Intense pain would do less damage at mid-range, than it would at short-range. And if doton no jutsu was to cause damage to your arm, it would do much less than if it had hit your neck.

Dunno, I'm sure you all get the point though.
kinda but then again theres a skill for that hiding technique that konohamaru used sooo...xd
And for now the only real things to use for jumping to evade are pillars and hurricane fist (most popular ones). So I figure to just make a skill in which the user pushes chakra to their feet to jump higher. Even tho it sounds a little weird xd
 

BlacKing

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Interesting, to say the least. Look at this:

Code:
Genin           -   50 posts       - 300 chakra     - 5 health     

Chunin            -   200 Posts      - 500 Chakra     - 10 Health

Special Jounin  -   550 Posts      - 700 Chakra     - 15 Health   
 
Jounin            -   1,050 Posts    - 800 Chakra     - 30 Health     

S-Class Ninja   -   2,400 Posts    - 1,000 Chakra   - 40 Health    

Sannin           -   4,300 Posts    - 1,200 Chakra   - 60 Health  

Kage             -   8,000 Posts    - 1,400 Chakra   - 80 Health  

Sage             -  10,000 Posts    - 1,800 Chakra   - 90 Health  

Official Sage   -  N/A                - 2,000 Chakra   - 100 Health
Hmmm, so that means an official Sage would basically just, be clinging to life after a Forbidden Ranked Tech. They would be alive (barely) but they wouldnt do anything else.
 

Izuna Uchiha

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An interesting idea, but in my opinion, it would increase the spam of S Ranks that many already do. :\
Agreed.

So far, I don't see any possible way to make this work without implanting (many) restriction(s) on jutsus usage. For example, you'd only be able to use 3-4 S-rank per match. This, in my opinion, is not even an option.

Every time something new with many restrictions was tried in our RP, it ended up as a gigantic failure. If a change is to be made, it needs to be subtle. Every RP needs to keep the same degree of freedom he's experiencing now.

There lies our real challenge and I do not believe people will accept any changes if it's not done perfectly


Hmmm, so that means an official Sage would basically just, be clinging to life after a Forbidden Ranked Tech. They would be alive (barely) but they wouldnt do anything else.

Precisely. I didn't want to go into much detail (as stated in my first post), but being hit by a technique would most obviously do more then just deal damage, it would cripple you for the rest of the fight. Even more so if it's a Forbidden technique.
 
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The Doctor

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Hmmm, so that means an official Sage would basically just, be clinging to life after a Forbidden Ranked Tech. They would be alive (barely) but they wouldnt do anything else.
As with the system now where an official sage can be killed by a stray kunai, I actually think that works a lot better.
 
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