[RP Suggestion] Let's Make Specialties Actually Special

Inch

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This is a pretty simple suggestion, but if you don't know what I mean based on the title, keep reading.

Having been looking at bios more recently, I've noticed something about most custom bios. What I noticed is that the amount of specialties used by people is truthfully just ridiculous. This is even true despite the fact that Kaito just limited the amount of elemental specialties that a bio is able to have.

Think about it. How is it that these bios are able to be masters of fire, have gone under extensive leg-weight training, incredible speeds with hand seals, are all tactical geniuses, have mastered what ever their KG are, and are also genjutsu prodigies. And the thing is, there are many more specialties that people will stick in their bios to give them an extra edge.

Now, I've stated the problem, so here's the actual suggestion. Limit the amount of 'major' to one. Now, what this would mean is that you would have to choose between one of the following things in a given bio:
  • Increased speed due to weights.
  • One hand seal elements (Hybrid elements included)
  • Mastery of genjutsu
  • Extreme hand seal speeds
Canon bios would obviously be exempt to this if they have been proven to have multiple things. (Itachi, Kakashi, etc...)

Everything else would then be considered 'minor' specialties. This would include things like: Battle tactic skills, mastery of non-elemental KG, etc.. Obviously, you would only be allowed a reasonable amount of minor specialties, but this would just be up to the mod approving the bio.

In my opinion, people don't truly understand what a true mastery or specialty indicates, and thus they feel justified in loading their bio up with them just because they can.

Thanks. ^_^
 

Zoro..

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I agree
The thing is everyone needs they're bio to be as OP as possible so that they can have the extra edge in battle... I also think they should describe more on how they got they're specialty in they're history because some people say they have multiple specialties and in they're background they never mention it..
 

Gingka Uzumaki

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I somewhat agree, because you are saying that you can't have Extreme Speed AND Fast Handsigns. I mean, you could just transverse the speed throughout your body.
 

Sharingdork

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I can see where you're comming from, but then you get people who will say; "But it's cannon; Kakashi can do it!" Though I do agree, if your history doesn't reflect your specialties, you should have to re-write your history, or drop specialties...
 

Izuna Uchiha

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I'm sorry to tell you that we did try this once and it utterly failed. The truth is, the majority of the RP community like having the possibility to learn and master everything in the vast Ninja World. It adds depth to the RP, but take away some of it's realism.

However, the answer for you is quite easy my friend. If you want to fight according to the Narutoverse rules, that being: limited elements, 1 KG max, no modes in addition to gates...etc, than you are totally free to specify those conditions before a fight. Every fight that isn't part of a tournament or a test is in your control (except for the basic rules of our RP of course). This way, everyone's happy. You get to fight however you want, and those who want to learn everything there is to learn are free to do so.
 
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Inch

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I'm sorry to tell you that we did try this once and it utterly failed. The truth is, the majority of the RP community like having the possibility to learn and master everything in the vast Ninja World. It adds depth to the RP, but take away some of it's realism.

However, the answer for you is quite easy my friend. If you want to fight according to the Narutoverse rules, that being: limited elements, 1 KG max, no modes in addition to gates...etc, than you are totally free to specify those conditions before a fight. Every fight that isn't part of a tournament or a test is in your control (except for the basic rules of our RP of course). This way, everyone's happy. You get to fight however you want, and those who want to learn everything there is to learn are free to do so.
Assuming I read this correctly, I think you may have misunderstood my meaning. I'm talking strictly about the perks people are able to take advantage of by adding small notes in their bios (leg weight training, and one hand seal for a certain element would both be examples of this), not that everyone should only be allowed one element.
 
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Izuna Uchiha

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Assuming I read this correctly, I think you may have misunderstood my meaning. I'm talking strictly about the perks people are able to take advantage of by adding small notes in their bios (leg weight training, and one hand seal for a certain element would both be examples of this), not that everyone should only be allowed one element.
I was talking in a more general case. Restriction is restriction, whether it's applied to how many elements you can have or specialties. I'm all for diversity. After many RP reform, if there's one thing I learn is that people want to be able to stack abilities. They want power above all. And so, if it's within regulation, why should we restrict it further? It's good sport if everyone can do it.
 

Inch

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I was talking in a more general case. Restriction is restriction, whether it's applied to how many elements you can have or specialties. I'm all for diversity. After many RP reform, if there's one thing I learn is that people want to be able to stack abilities. They want power above all. And so, if it's within regulation, why should we restrict it further? It's good sport if everyone can do it.
Well, my first answer would be the tried and tired one. It's just unrealistic. We saw that Lee trained relentlessly, and only in taijutsu, and only then was he able to gain his speed through weight training.

But, as I said, that's just the typical response, and there are obviously counter arguments to it.

Does wanting power just mean that it should be handed to someone? There have been complaints about the way that people just spam high ranking jutsu at each other, and the relentless interruption of moves at the first possible moment. The fact is, these specialties usually lessen the amount of time it takes to activate or use something, whether it be less hand seals, extended range on genjutsu, or heightened speed (all of which can be in the same bio, I might add). All three of these things just reduce the amount of time it takes to affect one's opponent, whether it be through requiring less preparation time, or just allowing a longer range. Wouldn't lessening the amount of 'speed jutsu' make most fights run smoother?

And really, reducing the amount of specialties allowed in no way affects the diversity in bios. It's not like lacking these specialties bars someone from using that specific type of jutsu or anything; this would just require people to think and use strategy more when using their non-specialties, and in my eyes, that's the way it ought to be.

But of course, this is just my nooby opinion. .-.
 

Rasnall

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I agree with you. It does seem that most bios will have that now. I do think however that Caliburn does check them intently and if it is within the current rules there isnt anything he can do. But Izunas answer is perfect. At the start of a fight, when posting the rules, just post that no increases like that will apply and then fight whoever agrees ;)
 

BlacKing

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Well, my first answer would be the tried and tired one. It's just unrealistic. We saw that Lee trained relentlessly, and only in taijutsu, and only then was he able to gain his speed through weight training.

But, as I said, that's just the typical response, and there are obviously counter arguments to it.

Does wanting power just mean that it should be handed to someone? There have been complaints about the way that people just spam high ranking jutsu at each other, and the relentless interruption of moves at the first possible moment. The fact is, these specialties usually lessen the amount of time it takes to activate or use something, whether it be less hand seals, extended range on genjutsu, or heightened speed (all of which can be in the same bio, I might add). All three of these things just reduce the amount of time it takes to affect one's opponent, whether it be through requiring less preparation time, or just allowing a longer range. Wouldn't lessening the amount of 'speed jutsu' make most fights run smoother?

And really, reducing the amount of specialties allowed in no way affects the diversity in bios. It's not like lacking these specialties bars someone from using that specific type of jutsu or anything; this would just require people to think and use strategy more when using their non-specialties, and in my eyes, that's the way it ought to be.

But of course, this is just my nooby opinion. .-.
You know, I actually don't mind your Suggestion. The only things I currently have as my Specialty are my CE, Ice, and Earth...but I have yet to update my bio to the newer rules.

But the whole "relentless interruption" of moves I can't agree with you on. The idea behind a fight is to control the battle so that it stays in your favor.

If you do something that I don't want you to do in your second move, why would I allow it to happen? To do so would be nothing short of stupid on my part. You do what I want you to do. If you don't, then I will try to make you do what I want you to do.

But to that effect, it is also the reason why I don't post more than 2 jutsu when I have the upper hand. People can't complain about me "Interrupting" their jutsu at a certain point if I've only posted about 1 or two jutsu to begin with.

But back to your specialty suggestion. I say you should keep specialties to The One KG (Element, Doujutsu, Ninjutsu, Genjutsu), CE, and other special techniques that the user may have come up with that are or are not cannon.

For example, when I update my Ice bio, My specialty will show like this.

Specialty: Solar Wind, Diethyl Ether, Ice, Hyouga Style [custom freeform of Ice Kenjutsu]

and for my Sasori bio

Specialty: Solar Wind, Diethyl Ether, Puppet Mastery [specific Ninjutsu to my bio], Earth

Anything other than that in your specialty is just unnecessary and can simply go in another section of the bio right before your History. The Handseals, special speed, other possible characteristics of the bio, do not belong in that section.
 

Izuna Uchiha

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Well, my first answer would be the tried and tired one. It's just unrealistic. We saw that Lee trained relentlessly, and only in taijutsu, and only then was he able to gain his speed through weight training.

But, as I said, that's just the typical response, and there are obviously counter arguments to it.

Does wanting power just mean that it should be handed to someone? There have been complaints about the way that people just spam high ranking jutsu at each other, and the relentless interruption of moves at the first possible moment. The fact is, these specialties usually lessen the amount of time it takes to activate or use something, whether it be less hand seals, extended range on genjutsu, or heightened speed (all of which can be in the same bio, I might add). All three of these things just reduce the amount of time it takes to affect one's opponent, whether it be through requiring less preparation time, or just allowing a longer range. Wouldn't lessening the amount of 'speed jutsu' make most fights run smoother?

And really, reducing the amount of specialties allowed in no way affects the diversity in bios. It's not like lacking these specialties bars someone from using that specific type of jutsu or anything; this would just require people to think and use strategy more when using their non-specialties, and in my eyes, that's the way it ought to be.

But of course, this is just my nooby opinion. .-.
Listen my friend, while your reasoning is solid on paper (trust me, I've once had the same mentality toward the RP), but it simply doesn't work out on the long run. It was tried on different levels and it was always a failure.

One thing I don't understand is; I've already explained to you that no one is restricting you from fighting with your own personal rules, so why do you wish to impose those restrictions to everyone? If members look at your fight and like what they see, then they too can start fights in which the specialties are restricted. However, as far as your suggestion goes, I see no reason to make it a global rule when it would most likely bring more trouble than good (again, based on our past experience).

Just to close this off, I will not enter a debate on whether or not your idea is justified. Sometimes you can't predict the outcome of an experiment, and while you can guess where it will lead you, you must always learn from the ultimate outcome. I've learned from the past, and so do many old members on the forum. So, while I do agree that many things are unrealistic and should be restricted differently, the fact remains that what most of the public wants is power and abilities.
 

Migualon J.J.

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Assuming I read this correctly, I think you may have misunderstood my meaning. I'm talking strictly about the perks people are able to take advantage of by adding small notes in their bios (leg weight training, and one hand seal for a certain element would both be examples of this), not that everyone should only be allowed one element.
hm, everyone does it, so it's fair, right? xd
 

Scorps

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Well, take for example my new custom bio:

Specialty: Genjutsu, Gentle Fist, Earth, Fire, Byakugan, Taijutsu, Lazy Fist, Medical training in progress

All Hyugas are Taijutsu and Gentle Fist specialists and i could even add chakra control. Medical training is mandatory if you have it. Then i made my bio a specialist in Genjutsu (meaning more perception of it and one handseal only) while being more adept with Earth and Fire as elements (using them with an increased speed but with the same handseals as others).

Now, i don't think its unreasonable to have what i have.

I do think, however, that a Lava bio should have Lava, Earth and Fire as elemental specialties instead of Lava, water and wind. Sometimes its about logic and wiht that i agree.

As for speed bonus you can put them all you want...it doesn't matter. My bio is supposedly faster than an equal rank taijutsu master because of my custom taijutsu...what does it matter? If i try to take advantage of that it will be useless...

I agree that some degree of care and limitation on this should be worked out...but more in the sense of making it logic than anything else.

For example:

Member is a Taijutsu master and mastered 5 elements and does a Lava bio.

Then for me its:

Lava, Earth, Fire and Taijutsu

User can use Earth with only one handseal while capable of making the handseals for fire with increased speed.

User is faster than those who haven't mastered taijutsu.
 

Zenryoku

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I understand what you mean, Hense why i went to nexus to get the rule approved, because somone over stepped the mark by trying to have three elements with less hand seals , i agree to certain level one can specialise in an element with less hand seals and another with better speed in hand seals but then hand seal speed is something thats reflected within the rank of a member the higher the rank the faster one can perform and i think having a range of specialities to chose from is also good idea for example i would go for Taijutsu or more specifically close combat specialist which includes tai and ken and thus with the agumented training and mastery over them would provide me with a battle prowess of speed, strength and better reactional capabilities because thats what the area would provide, and so forth with elemental ninjutsu and ninjutsu's even genjutsu but of course this would take lots of work to make into a practicle manner
 

Scorps

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I understand what you mean, Hense why i went to nexus to get the rule approved, because somone over stepped the mark by trying to have three elements with less hand seals , i agree to certain level one can specialise in an element with less hand seals and another with better speed in hand seals but then hand seal speed is something thats reflected within the rank of a member the higher the rank the faster one can perform and i think having a range of specialities to chose from is also good idea for example i would go for Taijutsu or more specifically close combat specialist which includes tai and ken and thus with the agumented training and mastery over them would provide me with a battle prowess of speed, strength and better reactional capabilities because thats what the area would provide, and so forth with elemental ninjutsu and ninjutsu's even genjutsu but of course this would take lots of work to make into a practicle manner
Hum...so basically specialties should be something like this:

Hand to Hand and Weapon Combat = Kenjutsu, Taijutsu, etc

Illusionary Tactics = Genjutsu

Ninja Arts and Skills = Ninjutsu and general skills

Elemental Manipulation = Mastery over the basic 5 with one main element

Advanced Ninja Arts = Fuuinjutsu, Medical Jutsu, Kinjutsu, Yin and Yang

just a broad idea
 
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