This is a pretty simple suggestion, but if you don't know what I mean based on the title, keep reading.
Having been looking at bios more recently, I've noticed something about most custom bios. What I noticed is that the amount of specialties used by people is truthfully just ridiculous. This is even true despite the fact that Kaito just limited the amount of elemental specialties that a bio is able to have.
Think about it. How is it that these bios are able to be masters of fire, have gone under extensive leg-weight training, incredible speeds with hand seals, are all tactical geniuses, have mastered what ever their KG are, and are also genjutsu prodigies. And the thing is, there are many more specialties that people will stick in their bios to give them an extra edge.
Now, I've stated the problem, so here's the actual suggestion. Limit the amount of 'major' to one. Now, what this would mean is that you would have to choose between one of the following things in a given bio:
Everything else would then be considered 'minor' specialties. This would include things like: Battle tactic skills, mastery of non-elemental KG, etc.. Obviously, you would only be allowed a reasonable amount of minor specialties, but this would just be up to the mod approving the bio.
In my opinion, people don't truly understand what a true mastery or specialty indicates, and thus they feel justified in loading their bio up with them just because they can.
Thanks. ^_^
Having been looking at bios more recently, I've noticed something about most custom bios. What I noticed is that the amount of specialties used by people is truthfully just ridiculous. This is even true despite the fact that Kaito just limited the amount of elemental specialties that a bio is able to have.
Think about it. How is it that these bios are able to be masters of fire, have gone under extensive leg-weight training, incredible speeds with hand seals, are all tactical geniuses, have mastered what ever their KG are, and are also genjutsu prodigies. And the thing is, there are many more specialties that people will stick in their bios to give them an extra edge.
Now, I've stated the problem, so here's the actual suggestion. Limit the amount of 'major' to one. Now, what this would mean is that you would have to choose between one of the following things in a given bio:
- Increased speed due to weights.
- One hand seal elements (Hybrid elements included)
- Mastery of genjutsu
- Extreme hand seal speeds
Everything else would then be considered 'minor' specialties. This would include things like: Battle tactic skills, mastery of non-elemental KG, etc.. Obviously, you would only be allowed a reasonable amount of minor specialties, but this would just be up to the mod approving the bio.
In my opinion, people don't truly understand what a true mastery or specialty indicates, and thus they feel justified in loading their bio up with them just because they can.
Thanks. ^_^