[Suggestion] RP Health System

System001

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Nah, it's hard enough to kill some people already. A health system just sounds like a crutch that people prone to mistakes can rely on. It also ignores the lethality of certain moves - i.e a Kunai to the jugular is way more lethal than being washed away by an A ranked tidal wave, but this system ignores that.
 

RuckenTM

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Nah, it's hard enough to kill some people already. A health system just sounds like a crutch that people prone to mistakes can rely on. It also ignores the lethality of certain moves - i.e a Kunai to the jugular is way more lethal than being washed away by an A ranked tidal wave, but this system ignores that.
Didn't read anything above yet you're still talking about what's already been addressed. I get it's your opinion and all, but in all respect this is like spamming.
 

Roy

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Didn't read anything above yet you're still talking about what's already been addressed. I get it's your opinion and all, but in all respect this is like spamming.
Actually that is false, even though he's bringing up a point that's been brought up before.. heck even if 10 people brought up the same point, it shows how many people agree or disagree with the suggestion based on the same point.

In any case, that a system like this works on OPB doesn't mean it'd work here on NB. I mean, correct me if I'm wrong but I believe fights on OPB take place in short-range a whole lot more than here and put a lot more focus on freeform and descriptive moves, which essentially requires more skill in that aspect but in turn would also make it easier to hold shorter battles.

Jutsu juggling is entirely different and you can't say this would work here because it works on OPB for that reason.
 

Punk Hazard

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Actually that is false, even though he's bringing up a point that's been brought up before.. heck even if 10 people brought up the same point, it shows how many people agree or disagree with the suggestion based on the same point.

In any case, that a system like this works on OPB doesn't mean it'd work here on NB. I mean, correct me if I'm wrong but I believe fights on OPB take place in short-range a whole lot more than here and put a lot more focus on freeform and descriptive moves, which essentially requires more skill in that aspect but in turn would also make it easier to hold shorter battles.

Jutsu juggling is entirely different and you can't say this would work here because it works on OPB for that reason.
OPB uses the exact same battle system as NB does, so the sites are indeed comparable. You're also wrong about OPB not having its own share of technique juggling. Just a month ago many of the fights involved the same mechanics as many of the fights you see on NB: Speed blitzing to have a one-shot(yes, even with their health system, finds ended in one turn. Crazy, huh? /s), and technique tennis of "You throw this, I throw this that's stronger and it continues towards you" and repeat.
 

RuckenTM

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Actually that is false, even though he's bringing up a point that's been brought up before.. heck even if 10 people brought up the same point, it shows how many people agree or disagree with the suggestion based on the same point.

In any case, that a system like this works on OPB doesn't mean it'd work here on NB. I mean, correct me if I'm wrong but I believe fights on OPB take place in short-range a whole lot more than here and put a lot more focus on freeform and descriptive moves, which essentially requires more skill in that aspect but in turn would also make it easier to hold shorter battles.

Jutsu juggling is entirely different and you can't say this would work here because it works on OPB for that reason.
@Bold; There's a dislike button, if you just want to disagree with something or someone. I don't see the point in bring up something that's already been discussed and dealt with in a manner that's not constructive. How'd you like to talk about the earth not being flat, yet you had the same course of discussion being that it is? To add on, the people in that discussion being repetitive about something you've already said and refuted? So, Tybone isn't that spam because of how pointless it becomes for their rebuttal?
 

Serpent

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The HP system seems like it could work. When someone takes damage it should affect there character still. Perhaps something like.. If you're at half HP or below, your speed drops a rank. If your health is below 25%, you drop two ranks. Also, if you take a specific type of damage for example being bleeding damage. If you get injured in a way where you would be bleeding badly, you continue to take damage per turn. This can be regulated by rank.

S-rank (-25 HP per turn)
A-rank (-20 HP per turn)
B-rank (-15 HP per turn)
C-rank (-10 HP per turn)
D-rank (-5 HP per turn)

This can account for any type of damage. Like Burn, Crush, Bleed, etc. That way if someone gets hit by say, mountain crush and lives, they will still be injured, moving with less mobility and will continue to be drained of heath unless healed. Also perhaps add a critical hit. Like if a vital organ is specifically targeted, like a lung or heart. Double damage is done. This only applies to if that specific critical spot is targeted. That way if someone is hit, say with chidori in the heart. It will do double damage, killing most by doing 160 damage and those who live it will get the bleed damage in their next turn, so if not healed, they die from the access damage.
 

Kai NB

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The HP system seems like it could work. When someone takes damage it should affect there character still. Perhaps something like.. If you're at half HP or below, your speed drops a rank. If your health is below 25%, you drop two ranks. Also, if you take a specific type of damage for example being bleeding damage. If you get injured in a way where you would be bleeding badly, you continue to take damage per turn. This can be regulated by rank.

S-rank (-25 HP per turn)
A-rank (-20 HP per turn)
B-rank (-15 HP per turn)
C-rank (-10 HP per turn)
D-rank (-5 HP per turn)

This can account for any type of damage. Like Burn, Crush, Bleed, etc. That way if someone gets hit by say, mountain crush and lives, they will still be injured, moving with less mobility and will continue to be drained of heath unless healed. Also perhaps add a critical hit. Like if a vital organ is specifically targeted, like a lung or heart. Double damage is done. This only applies to if that specific critical spot is targeted. That way if someone is hit, say with chidori in the heart. It will do double damage, killing most by doing 160 damage and those who live it will get the bleed damage in their next turn, so if not healed, they die from the access damage.
While I'm down for the realistic factor (as realistic as super powered ninjas are), adding too many regulations seems like a lot for the base to switch to. I'd prefer it be eased in if we planned to take it that far, not that I really feel we need to.

I mean, Kakashi was ****ing stabbed in the chest and bleeding out and managed to slowly stitch himself after fighting Obito and still ended up basically fighting the same. Just go with the tenacity of a ninja as the reason for why people can still keep up even when their health is low
 

Punk Hazard

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The HP system seems like it could work. When someone takes damage it should affect there character still. Perhaps something like.. If you're at half HP or below, your speed drops a rank. If your health is below 25%, you drop two ranks. Also, if you take a specific type of damage for example being bleeding damage. If you get injured in a way where you would be bleeding badly, you continue to take damage per turn. This can be regulated by rank.

S-rank (-25 HP per turn)
A-rank (-20 HP per turn)
B-rank (-15 HP per turn)
C-rank (-10 HP per turn)
D-rank (-5 HP per turn)

This can account for any type of damage. Like Burn, Crush, Bleed, etc. That way if someone gets hit by say, mountain crush and lives, they will still be injured, moving with less mobility and will continue to be drained of heath unless healed. Also perhaps add a critical hit. Like if a vital organ is specifically targeted, like a lung or heart. Double damage is done. This only applies to if that specific critical spot is targeted. That way if someone is hit, say with chidori in the heart. It will do double damage, killing most by doing 160 damage and those who live it will get the bleed damage in their next turn, so if not healed, they die from the access damage.
Nah. The previous iteration of the health system failed because of this: It did too much. It'd be better to just keep it simple and tight, a way to avoid glass bones and paper skin. The rest is just kinda unnecessary and overcomplicates it.
 

RuckenTM

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Quick thought, I think Genjutsu releasing through physical would have a much clear form of damage related with rank...idk if I'm clearly expressing my opinion.

Edit: This goes for clones. It's known that they're weak physically to a point. This could definitely help determine just by how much. Why? Because Naruto's clones during the last fight with Sasuke experienced blows that would've normally destroyed them but didn't.
 
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