[Suggestion] RP Health System

Punk Hazard

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Aight so it was suggested that a separate thread be made about the topic since the RP chat tends to have too many topics at once. This was the original suggestion:

Delta's recent post on his Kagara alt made me remember something I wanted to suggest: A resurgence of the health point system. This was tried a lil while ago, but IMO was kinda butchered in that it tried to do too much. However, after recently RPing on another RP for a little showed me that it's beneficial and pretty doable for our system.

Simply put, each rank would get an HP value. Genin: 6, Chunin: 8, Jounin: 10, S-Jounin: 12, S-class: 14, Sannin: 16, Kage: 18, Sage: 20. When a technique hits you, instead of instant death, it'd deduct from your health points. For now, I say keep it simple. The old system had too much incorporated into it, such as jutsu drawbacks when you dipped below a certain percent, drawbacks when you lose too much health at once, etc. While that's all well and good in theory, it was too much at once to succeed. I say start small with just this, and later on as people get used to it, more can be added to the health system bit by bit.

Now, I remember the last time a health system was talked about being reintroduced, it was brought up that editing all the jutsu to reflect a new health system is pretty much impossible. There are wayyy too many techniques both custom and canon to go around editing. So it's simple, the damage you take from a technique to your health points is the damage the tech does divided by ten.

Example: A-rank technique does 60 damage. That's -6 from your health points if it hits. S-rank does 80, that's -8 to health points. This way, the techniques don't need editing and you don't need to be hit by one technique to die, or a bazillion techniques to take out a value of 1000 Health. This can cut down on the pressure that leads to pettiness and excessive quoting and arguing because it's not just one-hit kill. The glass skin and paper bones style of the RP is kinda shitty, so this would be a nice alternative.

Edit to suggestion: Rather than making the health values so low and dividing damage by ten, we can just have the HP values be in the hundreds instead of thousands or tens. So it'd be Genin: 60, Chunin: 80, Jounin: 100, S-Jounin: 120, S-class: 140, Sannin: 160, Kage: 180, Sage: 200, and jutsu would just deal exactly what their damage points section says.

How would the damage apply to boosted attacks? For example, an S-rank that does 120 damage?
The damage a technique would do would be divided by 10. So, a technique that would do 120 damage would deduct 12 points from your HP. A simpler method could just be making the values in the hundreds for Health Points, as opposed to the thousands. So 180 health for a Sannin, for example. Just as long as you don't have to edit the damage points on jutsu and it doesn't take a shit-ton of jutsu to reduce health points to zero.

@Howlett, who about a test of it in BA to prove conceptual evidence that it works? I agree with this, because the only type of category of ninshu that you can take damage and stay alive is Taijutsu. Which is nice and all, but with evidence from the anime as characters don't die from attacks that aren't specific in aspects of where they inflict, i.e chidori isn't survivable if aimed for the heart. Moreover, I believe a health system improved is another step forward. :)
With the system I had in mind, your HP would basically be the durability of your body. With the amendment I suggested above, let's say a full health Sannin takes a Chidori. The Chidori would still deal its damage, taking away 60 from their HP, but it wouldn't pierce into them and hit their heart. They'll be knocked back, shocked, and receive the damage, but their body's durability would still be high enough to withstand it. But, if a full-health Genin took the Chidori, they'd be pierced through because their HP(or durability) isn't higher than the Chidori. Or a Kage with only 20 HP left got hit by the Chidori, they'd be pierced through because their durability is no longer high enough to withstand the damage.

And a test run in the BA sounds like a great idea.
 
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It's a cool idea, but realism should also be a factor. If take a direct hit by a fireball, I shouldn't be alive. I liked the idea of Health Point being implemented as if I need to free-form dodged or take minor hits. In order to free-form dodge, it is substracted from my health points.
 
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Why change what doesn't need fixing?
Fixing something that is broken is not the only reason for change.

It's a cool idea, but realism should also be a factor. If take a direct hit by a fireball, I shouldn't be alive. I liked the idea of Health Point being implemented as if I need to free-form dodged or take minor hits. In order to free-form dodge, it is substracted from my health points.
Realism is relative. You would die from taking a direct hit from a fireball, but you're also not a superhuman capable of producing one yourself. Our bios are already superhuman, so why in the world would we use real life standards of non-superhuman people to define their limitations?
 

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Fixing something that is broken is not the only reason for change.



Realism is relative. You would die from taking a direct hit from a fireball, but you're also not a superhuman capable of producing one yourself. Our bios are already superhuman, so why in the world would we use real life standards of non-superhuman people to define their limitations?
[Bold] What the hell are you talking about?


I'm not applying those standards to the RP, they are already applied. And how can you tell me I can't define their limitations when it was outlined in the manga? For instance, the Fourth Raikage cutting his arm, or Asuma get's burned, or Hidan getting his head chopped off, etc.

Anyway, your idea is only good for minor hits, anything beyond that is not rational.
 

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Fixing something that is broken is not the only reason for change.



Realism is relative. You would die from taking a direct hit from a fireball, but you're also not a superhuman capable of producing one yourself. Our bios are already superhuman, so why in the world would we use real life standards of non-superhuman people to define their limitations?
You say that but our bios and ninja in naruto in general are glass cannons dude lol. Thats the reason that kunai and swords are viable weapons. If madara had his head cut off with a regular sword thatd be it for that man (barring izanami or some other shit like that). Ninja don't have super durability unless noted (Raikage, Tsunade, etc) and when its noted its a very big thing in the manga. C and B rank moves are able to kill in the manga so why change it here? Not to mention the extra work that needs to be done. Also, I posted this in the rp chat

I'm not saying that it'd break anything at all. I'm saying that its legit a task to hit above average rper's just once with a death blow lol. Our setups are too good at dodging damage because weve been glass cannons so long. With your idea, most deaths would come from chakra loss than anything. Then when you add yang and med, auto defense fuuin and other stuff, people just become too hard to hit and kill. It'd require a complete rebalance of the rp (again) and customs and everything. More trouble than its worth at this point
 
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I'm down with the idea

I like the BA suggestion too. Riker, you and me spar using these rules and we'll let the battle speak for itself. We can have a few battle trials to let people take a view on it

You say that but our bios and ninja in naruto in general are glass cannons dude lol. Thats the reason that kunai and swords are viable weapons. If madara had his head cut off with a regular sword thatd be it for that man (barring izanami or some other shit like that). Ninja don't have super durability unless noted (Raikage, Tsunade, etc) and when its noted its a very big thing in the manga. C and B rank moves are able to kill in the manga so why change it here? Not to mention the extra work that needs to be done. Also, I posted this in the rp chat
Honestly, it only seems like the RPers made themselves glass cannons. If we actually used the Health System, it'd be better

Say we use any piercing technique. Can't we just agree as a community that while it can penetrate the skin and cause bleeding, we'll just agree that it's not deep enough to puncture organs? There you go, you have an attack that's still realistically life threatening, but still allows the player to actually continue RPing in the same sense ninjas in the series can still continue fighting after life risking attacks hitting them.



Also a sorta similar idea for this suggestion, I was thinking we should give FreeForm/E-Rank moves a set damage amount to. So we'll say all free form attacks are 1 or 10 Damage Points (depending on the scale you use)
 
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You say that but our bios and ninja in naruto in general are glass cannons dude lol. Thats the reason that kunai and swords are viable weapons. If madara had his head cut off with a regular sword thatd be it for that man (barring izanami or some other shit like that). Ninja don't have super durability unless noted (Raikage, Tsunade, etc) and when its noted its a very big thing in the manga. C and B rank moves are able to kill in the manga so why change it here? Not to mention the extra work that needs to be done. Also, I posted this in the rp chat
1. When it comes the reality of our RP, while the manga acts a base, it's not law. We've deviated from the manga on many things that create the mechanics of our RP because it works better for an RP experience. Yes, in the manga, Kakashi taking a Raikiri to the chest will kill him. But we are free to amend the RP to be however we want it to be. Our bios are already superhuman beings, so superhuman durability isn't even illogical within the "reality" of the RP. Even your argument that ninja don't have super durability is false, a 12 year old Naruto leaped from Hashirama's stone head to Madara's and plowed into Sasuke, punched him, and shoved him into a wall forming a small crater, and they were still low-tier at the time.

2. The viability of weapons in the RP wouldn't be decreased either, they'd just deal something along the lines of 10 damage or so(if the RP health points system is in the hundreds, 1 if it's in the 10s).

3. Like I mentioned up above, techniques like earth spikes or chakra shuriken or whatever can slice into the body and pierce, but wouldn't pierce so deep as to immediately kill until your HP drop below the damage. There is a reason I said HP would essentially be durability

I'm not saying that it'd break anything at all. I'm saying that its legit a task to hit above average rper's just once with a death blow lol. Our setups are too good at dodging damage because weve been glass cannons so long. With your idea, most deaths would come from chakra loss than anything. Then when you add yang and med, auto defense fuuin and other stuff, people just become too hard to hit and kill. It'd require a complete rebalance of the rp (again) and customs and everything. More trouble than its worth at this point
Being harder to hit and kill isn't really a bad thing, especially given that the RP is moving towards less one-shot kill fights with the ranking system's standards.

[Bold] What the hell are you talking about?


I'm not applying those standards to the RP, they are already applied. And how can you tell me I can't define their limitations when it was outlined in the manga? For instance, the Fourth Raikage cutting his arm, or Asuma get's burned, or Hidan getting his head chopped off, etc.

Anyway, your idea is only good for minor hits, anything beyond that is not rational.
Same reason I said to Broly. While we are based on the manga, we are not limited by the manga 100%. There are many things within the RP that doesn't fit the canon of the manga, look at how many people have all five elements when compared to the manga, for instance, or how jutsu speed takes a backseat to ABABABAB timeframe while jutsu speed is far more prominent in the manga than in the RP. We are an adaptation, not a copy, of the manga, meaning we can take liberties for something if it can improve the RP experience.

I'm down with the idea

I like the BA suggestion too. Riker, you and me spar using these rules and we'll let the battle speak for itself. We can have a few battle trials to let people take a view on it
Would you like to make the thread or should I? It'd be cool if we can have a few of them.
 

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1. When it comes the reality of our RP, while the manga acts a base, it's not law. We've deviated from the manga on many things that create the mechanics of our RP because it works better for an RP experience. Yes, in the manga, Kakashi taking a Raikiri to the chest will kill him. But we are free to amend the RP to be however we want it to be. Our bios are already superhuman beings, so superhuman durability isn't even illogical within the "reality" of the RP. Even your argument that ninja don't have super durability is false, a 12 year old Naruto leaped from Hashirama's stone head to Madara's and plowed into Sasuke, punched him, and shoved him into a wall forming a small crater, and they were still low-tier at the time.

2. The viability of weapons in the RP wouldn't be decreased either, they'd just deal something along the lines of 10 damage or so(if the RP health points system is in the hundreds, 1 if it's in the 10s).

3. Like I mentioned up above, techniques like earth spikes or chakra shuriken or whatever can slice into the body and pierce, but wouldn't pierce so deep as to immediately kill until your HP drop below the damage. There is a reason I said HP would essentially be durability



Being harder to hit and kill isn't really a bad thing, especially given that the RP is moving towards less one-shot kill fights with the ranking system's standards.


Same reason I said to Broly. While we are based on the manga, we are not limited by the manga 100%. There are many things within the RP that doesn't fit the canon of the manga, look at how many people have all five elements when compared to the manga, for instance, or how jutsu speed takes a backseat to ABABABAB timeframe while jutsu speed is far more prominent in the manga than in the RP. We are an adaptation, not a copy, of the manga, meaning we can take liberties for something if it can improve the RP experience.



Would you like to make the thread or should I? It'd be cool if we can have a few of them.
"The viability of weapons in the rp wouldnt be decreased"

How? Right now I can kill you with a sword slice to the head or heart. In your system I wouldnt be able to and they'd deal minimal damage. That is def decreasing their value. And also, yes we can change the way the rp is, but WHY? I personally like it to be closer to the manga than not. The deviations were made almost solely for game balancing and I'm fine with that. But we don't need to deviate from the manga any more than we need to be.

It is a bad thing when you consider that now most fights will drag on pages and pages, only ending when someone dies of chakra loss. Also if anything, youre only changing the system, not the people in it. The amount of nukes thrown will increase, so will the pettiness due to the fact that now we have to throw S ranks to kill. There aren't that many multi page fights in the rp and there is a reason for that. People dont like reading or doing fights that drag on. Thats why its so special when no one makes mistakes but a fight does go on for a while (NK VS L). This change just isn't really necessary and it won't bring that much good to justify the complete overhauling of the current system imo. It could make it better, a bit, but not enough I believe.
 

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"The viability of weapons in the rp wouldnt be decreased"

How? Right now I can kill you with a sword slice to the head or heart. In your system I wouldnt be able to and they'd deal minimal damage. That is def decreasing their value. And also, yes we can change the way the rp is, but WHY? I personally like it to be closer to the manga than not. The deviations were made almost solely for game balancing and I'm fine with that. But we don't need to deviate from the manga any more than we need to be.
Okay, it was wrong of me to say the viability wouldn't be decreased, what I should have said they would still be viable. Even though they'd be less viable, it's not like they're made useless. And I've already elaborated on why such a change would be beneficial.

It is a bad thing when you consider that now most fights will drag on pages and pages, only ending when someone dies of chakra loss.
This actually isn't true. The source of the HP system idea is from me RPing on OPB that uses the same system. Now, before you say "That's an entirely different site," OPB's battle system is the exact as NB's except for two things. The first is that when a quote is made, instead of two individual checkers with a possible tiebreaker, all available mods discuss it and come to a joint conclusion, and the second is that it includes a health system. Everything else, down to three techniques per turn, how freeform works, ABABABAB timeframe, time limits, etc. are exactly the same as it is on NB, they play out the same way, and the average fight there doesn't go on any longer than the average fight on NB despite including the health system. Take into account that a failed move still results in jutsu hitting, which can include multiple jutsu to the entire move, so not every instance of taking damage is limited to just one jutsu causing fights to drag on. Moves can still fail, quotes can still be mad, just this could aid in less need of petty arguing.
 

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"The viability of weapons in the rp wouldnt be decreased"

How? Right now I can kill you with a sword slice to the head or heart. In your system I wouldnt be able to and they'd deal minimal damage. That is def decreasing their value. And also, yes we can change the way the rp is, but WHY? I personally like it to be closer to the manga than not. The deviations were made almost solely for game balancing and I'm fine with that. But we don't need to deviate from the manga any more than we need to be.

It is a bad thing when you consider that now most fights will drag on pages and pages, only ending when someone dies of chakra loss. Also if anything, youre only changing the system, not the people in it. The amount of nukes thrown will increase, so will the pettiness due to the fact that now we have to throw S ranks to kill. There aren't that many multi page fights in the rp and there is a reason for that. People dont like reading or doing fights that drag on. Thats why its so special when no one makes mistakes but a fight does go on for a while (NK VS L). This change just isn't really necessary and it won't bring that much good to justify the complete overhauling of the current system imo. It could make it better, a bit, but not enough I believe.
Let's first see their BA battle examples to nitpick from, then we could all conclude if it would work or not. Currently, you're making assumptions about it, tell them to show you the carfax. :)
 

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So, basically you're saying add a HP system and ignore all the workings of a technique which could easily kill or burn you to ashes? Heck, even a kunai can kill a ninja in the series, but in the RP we all gotta suddenly be impervious tanks only getting neglectible damage while being struck by the likes of a Chidori?

:coffee:
 

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So, basically you're saying add a HP system and ignore all the workings of a technique which could easily kill or burn you to ashes? Heck, even a kunai can kill a ninja in the series, but in the RP we all gotta suddenly be impervious tanks only getting neglectible damage while being struck by the likes of a Chidori?

:coffee:
Not gonna bother addressing just saying "But mah series" when I've already brought up a rebuttal to that. If you're going to maintain this point, then at this point, you're gonna have to explain why following that trend from the manga is better for the RP than making the "tanky" aspect one of the MANY deviating adaptations ALREADY a part of the RP.
 

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Not gonna bother addressing just saying "But mah series" when I've already brought up a rebuttal to that. If you're going to maintain this point, then at this point, you're gonna have to explain why following that trend from the manga is better for the RP than making the "tanky" aspect one of the MANY deviating adaptations ALREADY a part of the RP.
Okay, let's take a look at the current flow of battles.. the ones that don't end up as a cluster**** of quotes. How long do you think battles would last if something such as this would be implemented? Now, we all basically juggle with techniques, using combos while defending from your opponent's onslaught until you reach a point where you're left with no other choice but to die. In a proper fight that would what, last for give or take 5/5 moves at the minimum for both parties?

Now, let's use the same situation but this time using your HP system. Instead of trying to get out of nasty combos we could all just decide to not bother with doing so and let yourself get hit since you won't die anyway and have plenty of HP left.. or if it'd go the same way as the "proper" fight described above a fight would end up lasting for more than 2 pages simply because both parties are skilled enough to not easily let themselves get damaged.

I'm not saying adding a system would be a bad thing, or that a C-Rank technique should insta-kill you simply because it says it can cut you. There can be grades of damage depending on the rank and inner workings of a technique, but tanking a Chidori.. or the fist of a giant earth golem like it's nothing? I would rather take my chances and risk a cluster**** of quotes.

Simplicity just wouldn't work, too many factors come into play for that.
 

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Okay, let's take a look at the current flow of battles.. the ones that don't end up as a cluster**** of quotes. How long do you think battles would last if something such as this would be implemented? Now, we all basically juggle with techniques, using combos while defending from your opponent's onslaught until you reach a point where you're left with no other choice but to die. In a proper fight that would what, last for give or take 5/5 moves at the minimum for both parties?

Now, let's use the same situation but this time using your HP system. Instead of trying to get out of nasty combos we could all just decide to not bother with doing so and let yourself get hit since you won't die anyway and have plenty of HP left.. or if it'd go the same way as the "proper" fight described above a fight would end up lasting for more than 2 pages simply because both parties are skilled enough to not easily let themselves get damaged.

I'm not saying adding a system would be a bad thing, or that a C-Rank technique should insta-kill you simply because it says it can cut you. There can be grades of damage depending on the rank and inner workings of a technique, but tanking a Chidori.. or the fist of a giant earth golem like it's nothing? I would rather take my chances and risk a cluster**** of quotes.

Simplicity just wouldn't work, too many factors come into play for that.
Addressed this in my previous post to Broly already as well.
 

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Okay, let's take a look at the current flow of battles.. the ones that don't end up as a cluster**** of quotes. How long do you think battles would last if something such as this would be implemented? Now, we all basically juggle with techniques, using combos while defending from your opponent's onslaught until you reach a point where you're left with no other choice but to die. In a proper fight that would what, last for give or take 5/5 moves at the minimum for both parties?

Now, let's use the same situation but this time using your HP system. Instead of trying to get out of nasty combos we could all just decide to not bother with doing so and let yourself get hit since you won't die anyway and have plenty of HP left.. or if it'd go the same way as the "proper" fight described above a fight would end up lasting for more than 2 pages simply because both parties are skilled enough to not easily let themselves get damaged.

I'm not saying adding a system would be a bad thing, or that a C-Rank technique should insta-kill you simply because it says it can cut you. There can be grades of damage depending on the rank and inner workings of a technique, but tanking a Chidori.. or the fist of a giant earth golem like it's nothing? I would rather take my chances and risk a cluster**** of quotes.

Simplicity just wouldn't work, too many factors come into play for that.
It's not as drastic as everyone is making it out to be. Here's how the system would be if we took Riker's idea

Genin - 350 Chakra | 35 Health | D-Ranks Only
Chuunin - 500 Chakra | 50 Health | C-Ranks
S-Jounin - 700 Chakra | 70 Health | B-Ranks
Jounin - 800 Chakra | 80 Health | A-Ranks
S-Class - 1,000 Chakra | 100 Health | S-Ranks
Sannin - 1,400 Chakra | 140 Health | Forbidden Ranks
Kage - 1,600 Chakra | 160 Health
Sage - 2,000 Chakra | 200 Health

E-Ranks and Free Form Techs - 10 Damage
D-Ranks - 20 Damage
C-Ranks - 30 Damage
B-Ranks - 40 Damage
A-Ranks - 60 Damage
S-Ranks - 80 Damage
Forbidden Ranks - 100 Damage

If two Genin fought, they'd only be using D-Ranks and could get manage to withstand 1 D-Rank tech and 2 FF hits. Stuff like Earth Spikes at such a low level would be enough to stab an opponent, but can't puncture organs. If two S-Class fought, they can tank 1 S-Rank tech and then be in critical condition. Then a simple D-Rank tech can knock them out. Think about it like this. Sannins and Kages can only tank 2 S-Ranks, etc.

All these low rank techs anyways, pretty much D, C, and a good amount of B-Rank techs, are straight forward techniques that are pretty much blunt force or piercing strikes. We can just say the blunt force attacks can be tanked just because. The bio will be bruised and whatever, but they'll fight on. For piercing strikes, just imagine like when Iruka saved Naruto the first episode. He got a giant shuriken stabbed in him and he could still stand and such. We'll say piercing and stabbing techs (especially at these low levels) can only pierce the skin but not penetrate any organs or they can't cut from one side of the body to the other. That way people can still fight.

My point is, it's not like battles will drag on longer than usual. If before battles only dragged until 1 hit actually goes through, now it'll be 2 hits for most people. Since we're assuming everyone's still using S-ranks and stuff, It's not a big deal. Plus, the fact is that people Godmod by saying when they shoot an earth spike, it'll pierce through a skin and cause them to bleed. When really all the user has control of is saying where the Spike is aimed at, even that shouldn't be totally accuarate. IN FACT, people saying where they're striking the opponent can be considered "freeform". Say I use Chidori, the technique is only the actual lightning accumulation in the hand and it is meant to strike the opponent. Where you say you strike the opponent is really freeform and not related to the actual technique description at all. So while you can say you aim for the heart, the opponent has total justification to say you still struck him but just not in the heart, but nearby and missed fatal spots.
 
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This really depends on how many game reality RPer's we have vs how may DnD reality RPer's we have in all honesty. I can argue both views but there is a way to implement this while keeping some jutsu/tech/freeform just as lethal as they are now.
 

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I'm iffy about it. The RP has existed for so long without the health system being used that everything has been built around the idea that if you hit your opponent, they die. Someone else had mentioned this in the RP chat thread, but that means that there are tons of techniques built around not letting your opponent hit you. So as it is, its already hard enough to actually kill someone. If you add in that it may take 3 or 4 hits to end the battle, it would just be a little ridiculous. I also think it doesn't make a ton of logical sense. If you get hit by say, Mountain Smash, how do you survive? I think it would also make a ton of techniques useless. Any of the lower ranked techniques would be a waste of a move spot since your opponent could just tank it and keep going. As it is now, you can win a battle with a C-rank move. Why try to hit someone with a C-rank move if you'd have to hit them with 5+ of them to actually win? For higher level battles you render half of the available stuff essentially useless.
 

Kai NB

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I'm iffy about it. The RP has existed for so long without the health system being used that everything has been built around the idea that if you hit your opponent, they die. Someone else had mentioned this in the RP chat thread, but that means that there are tons of techniques built around not letting your opponent hit you. So as it is, its already hard enough to actually kill someone. If you add in that it may take 3 or 4 hits to end the battle, it would just be a little ridiculous. I also think it doesn't make a ton of logical sense. If you get hit by say, Mountain Smash, how do you survive? I think it would also make a ton of techniques useless. Any of the lower ranked techniques would be a waste of a move spot since your opponent could just tank it and keep going. As it is now, you can win a battle with a C-rank move. Why try to hit someone with a C-rank move if you'd have to hit them with 5+ of them to actually win? For higher level battles you render half of the available stuff essentially useless.
It wouldn't really take 3-4 hits. 2 S-Ranks for anyone up to Sage would be enough to end the battle. You'd need 3 S-Ranks for Sages only. Majority of battles only use high rank techs like A and S anyways, so that's a reasonable guess. And it makes a decent amount of sense. For your case specifically, Mountain Smash is 120 Damage. So the only people surviving that if we used the system are Sannins, Kages, and Sages. Now think about it like this. Both 3rd and 4th Raikage probably could've withstood Mountain Smash just because their bodies are so tough. So just assume any Sannin, Kage, and Sage Rank user has the same increased durability, but the only difference is normal users would still take damage from low rank techs, but people like Ay are actually immune to low rank techs.

And lower rank techs have and already are a waste of a move. People basically only use A and S-Rank techs and the occasional B-Rank tech. Nothing less. Plus, if we can get people okay with being hit, it may relieve some of the pettiness in the RP. People would be okay with getting hit and making a mistake

And the biggest factor about ALL of this. Forbidden Rank techs would actually mean something. People would actually lose damage using a dangerous tech. And the effectively makes them actually more reasonable, since usually, the only downside to F-Rank techs in the base are being used once only and a cosmetic health damage that means nothing
 
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ReXii

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I think including a hp system is completely viable. I noticed riker mentioned he sourced the idea from opb and I also noticed the subject of piercing damage viability being brought up. To also borrow from the same source, there is an organ damage mechanic possible that could be implemented along with this where piercing attacks to organs cause increased damage, essentially critical hits. Making lower ranked piercing attacks viable situationally. To also negate this you could simply add a canon chakra cloak of basic chakra to vitalise the body, this is canon from part one naruto and could be used to add piercing resistance maybe make it a bio specialty for those who want to pursue a tanking route.
 
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