Aight so it was suggested that a separate thread be made about the topic since the RP chat tends to have too many topics at once. This was the original suggestion:
Delta's recent post on his Kagara alt made me remember something I wanted to suggest: A resurgence of the health point system. This was tried a lil while ago, but IMO was kinda butchered in that it tried to do too much. However, after recently RPing on another RP for a little showed me that it's beneficial and pretty doable for our system.
Simply put, each rank would get an HP value. Genin: 6, Chunin: 8, Jounin: 10, S-Jounin: 12, S-class: 14, Sannin: 16, Kage: 18, Sage: 20. When a technique hits you, instead of instant death, it'd deduct from your health points. For now, I say keep it simple. The old system had too much incorporated into it, such as jutsu drawbacks when you dipped below a certain percent, drawbacks when you lose too much health at once, etc. While that's all well and good in theory, it was too much at once to succeed. I say start small with just this, and later on as people get used to it, more can be added to the health system bit by bit.
Now, I remember the last time a health system was talked about being reintroduced, it was brought up that editing all the jutsu to reflect a new health system is pretty much impossible. There are wayyy too many techniques both custom and canon to go around editing. So it's simple, the damage you take from a technique to your health points is the damage the tech does divided by ten.
Example: A-rank technique does 60 damage. That's -6 from your health points if it hits. S-rank does 80, that's -8 to health points. This way, the techniques don't need editing and you don't need to be hit by one technique to die, or a bazillion techniques to take out a value of 1000 Health. This can cut down on the pressure that leads to pettiness and excessive quoting and arguing because it's not just one-hit kill. The glass skin and paper bones style of the RP is kinda shitty, so this would be a nice alternative.
Edit to suggestion: Rather than making the health values so low and dividing damage by ten, we can just have the HP values be in the hundreds instead of thousands or tens. So it'd be Genin: 60, Chunin: 80, Jounin: 100, S-Jounin: 120, S-class: 140, Sannin: 160, Kage: 180, Sage: 200, and jutsu would just deal exactly what their damage points section says.
And a test run in the BA sounds like a great idea.
Delta's recent post on his Kagara alt made me remember something I wanted to suggest: A resurgence of the health point system. This was tried a lil while ago, but IMO was kinda butchered in that it tried to do too much. However, after recently RPing on another RP for a little showed me that it's beneficial and pretty doable for our system.
Simply put, each rank would get an HP value. Genin: 6, Chunin: 8, Jounin: 10, S-Jounin: 12, S-class: 14, Sannin: 16, Kage: 18, Sage: 20. When a technique hits you, instead of instant death, it'd deduct from your health points. For now, I say keep it simple. The old system had too much incorporated into it, such as jutsu drawbacks when you dipped below a certain percent, drawbacks when you lose too much health at once, etc. While that's all well and good in theory, it was too much at once to succeed. I say start small with just this, and later on as people get used to it, more can be added to the health system bit by bit.
Now, I remember the last time a health system was talked about being reintroduced, it was brought up that editing all the jutsu to reflect a new health system is pretty much impossible. There are wayyy too many techniques both custom and canon to go around editing. So it's simple, the damage you take from a technique to your health points is the damage the tech does divided by ten.
Example: A-rank technique does 60 damage. That's -6 from your health points if it hits. S-rank does 80, that's -8 to health points. This way, the techniques don't need editing and you don't need to be hit by one technique to die, or a bazillion techniques to take out a value of 1000 Health. This can cut down on the pressure that leads to pettiness and excessive quoting and arguing because it's not just one-hit kill. The glass skin and paper bones style of the RP is kinda shitty, so this would be a nice alternative.
Edit to suggestion: Rather than making the health values so low and dividing damage by ten, we can just have the HP values be in the hundreds instead of thousands or tens. So it'd be Genin: 60, Chunin: 80, Jounin: 100, S-Jounin: 120, S-class: 140, Sannin: 160, Kage: 180, Sage: 200, and jutsu would just deal exactly what their damage points section says.
The damage a technique would do would be divided by 10. So, a technique that would do 120 damage would deduct 12 points from your HP. A simpler method could just be making the values in the hundreds for Health Points, as opposed to the thousands. So 180 health for a Sannin, for example. Just as long as you don't have to edit the damage points on jutsu and it doesn't take a shit-ton of jutsu to reduce health points to zero.How would the damage apply to boosted attacks? For example, an S-rank that does 120 damage?
With the system I had in mind, your HP would basically be the durability of your body. With the amendment I suggested above, let's say a full health Sannin takes a Chidori. The Chidori would still deal its damage, taking away 60 from their HP, but it wouldn't pierce into them and hit their heart. They'll be knocked back, shocked, and receive the damage, but their body's durability would still be high enough to withstand it. But, if a full-health Genin took the Chidori, they'd be pierced through because their HP(or durability) isn't higher than the Chidori. Or a Kage with only 20 HP left got hit by the Chidori, they'd be pierced through because their durability is no longer high enough to withstand the damage.@Howlett, who about a test of it in BA to prove conceptual evidence that it works? I agree with this, because the only type of category of ninshu that you can take damage and stay alive is Taijutsu. Which is nice and all, but with evidence from the anime as characters don't die from attacks that aren't specific in aspects of where they inflict, i.e chidori isn't survivable if aimed for the heart. Moreover, I believe a health system improved is another step forward.![]()
And a test run in the BA sounds like a great idea.