I had a suggestion about making battle tests last longer than 6 turns, especially for those where you have to showcase several things.
The main reason for this suggestion is the Nagato bio.
You'd have to showcase Basic 5 elements, as well as the Paths and their abilities.
Now within each of the 6 turns, you'd have to activate a path. There are 6 paths, which leaves 2 jutsus per turn from the start of the test till the end. Within those two turns, you'll have to use one jutsu from the paths and one from a random element, meaning every turn = a random path activation + a jutsu from that path + a single element. Only in the last turn can the user use another element a second time, without leaving one of the basic 5 unused.
This is really limiting, and for no good reason. This isn't for me personally, but just an observation I've made and others have agreed with. I've already gone for a Nagato bio, incase someone suggests this is just me making it easier for a future test I'm planning because people always assume the worst.
All in all, my suggestion is to look over certain battle tests and if more usage of elements/abilities is required they should be made to last longer.
The main reason for this suggestion is the Nagato bio.
You'd have to showcase Basic 5 elements, as well as the Paths and their abilities.
Now within each of the 6 turns, you'd have to activate a path. There are 6 paths, which leaves 2 jutsus per turn from the start of the test till the end. Within those two turns, you'll have to use one jutsu from the paths and one from a random element, meaning every turn = a random path activation + a jutsu from that path + a single element. Only in the last turn can the user use another element a second time, without leaving one of the basic 5 unused.
This is really limiting, and for no good reason. This isn't for me personally, but just an observation I've made and others have agreed with. I've already gone for a Nagato bio, incase someone suggests this is just me making it easier for a future test I'm planning because people always assume the worst.
All in all, my suggestion is to look over certain battle tests and if more usage of elements/abilities is required they should be made to last longer.