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<p>[QUOTE="Roy, post: 18122662, member: 92658"]</p><p><strong>Water Release</strong></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/7QoLIU7.png" data-url="https://i.imgur.com/7QoLIU7.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-family: 'Century Gothic'"> <table style='width: 100%' class='width: 700 align: center'><tr><td>[jutsu=C-Rank](Suiton: Bāsuto) – Water Release: Burst<br /> Rank: C<br /> Type: Supplementary<br /> Range: Depends on Earth/Wood jutsu used before hand.<br /> Chakra cost: 15<br /> Damage points: N/A<br /> Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.<br /> [/jutsu]<br /> [jutsu=B-Rank]Suiton: No sakebigoe Oros | Water Release: Cry of Oros <br /> Type: Offensive | Defensive <br /> Rank: B-Rank<br /> Range: Short-Mid<br /> Chakra: 20<br /> Damage: 40<br /> Description: The user makes three handseals and, utilizing a sword, the user channels suiton chakra onto his arms and releases up-to 4 spheres of water that float around the tip of the sword. When the sword is swung, the water spheres move as the motion of the sword. The spheres burst into a mass of water ,when it comes to contact with substantial mass or reacts to another element causing damage ranging from B-Rank to D-Rank in respect to the number of orbs created.<br /> Note: Can't mold chakra of another element while the sphere is still being maintained.<br /> [/jutsu]<br /> [jutsu=A-Rank](Suiton:Kashou) Water Style: Scald<br /> Rank:A<br /> Range:Short-Long<br /> Chakra Cost:30<br /> Damage:60<br /> Typeffensive|Defensive<br /> Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.<br /> ~Can only be used 2X<br /> ~No Suiton jutsu for the rest of the turn.<br /> ~Can only defend jutsu up to A-rank and up to B-rank earth.<br /> <br /> <br /> (Suiton: Hydragyrum boryūmu) - Water Release: Volumen Hydragyrum<br /> Type: Offensive/Supplementary/Defensive<br /> Rank: A<br /> Range: Short (Created in short, Mid range reach)<br /> Chakra: 30 (-10 Chakra per turn)<br /> Damage: N/A (60 if used Offensively)<br /> Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human.<br /> Notes&Restricitons:<br /> Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns.<br /> Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra.<br /> Note #3 The blob itself is relatively slow and moves at the user's walking speed.<br /> Note #4 Can only be taught by EdwardSama<br /> Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage.<br /> <br /> <br /> [Suiton: Rippou Fuzen] - Water Style: Cube of Mischief<br /> Type: Offensive/Attack<br /> Rank: A<br /> Range: Short - Long<br /> Chakra: 20<br /> Damage: 40<br /> Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part].<br /> - May only be used x3 per battle.<br /> <br /> Suiton: Sui no heya | Water release: Water room<br /> Type: Defensive/Offensive<br /> Rank: A<br /> Range: Short-Mid<br /> Chakra: 30<br /> Damage: 60<br /> Description: The user after performing the Tiger, rabbit and Ox hand-seals causes water to erupt from beneath the opponent. The water forms four condense walls and a ceiling around the opponent so it's not possible to just walk through it. the opponent is trapped in a room constructed of water. Once this room is complete, water gushes through and fills the room with water, drowning the opponent in process.<br /> <br /> Restrictions:<br /> - The target must be standing on a water source.<br /> - Cannot be used more than once per turn, and must wait one more turn before using it again.<br /> - Can only be used thrice<br /> - Can only be used by UchihaMadara01 biographies and those he teaches it to[/jutsu]<p style="margin-left: 20px"><strong><span style="color: #696969">Taught</span></strong><br /> <a href="http://narutobase.net/forums/showthread.php?t=679263&p=19598385&posted=1#post19598385">(Suiton: Hydragyrum boryūmu) - Water Release: Volumen Hydragyrum</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=242501&p=8291707#post8291707">(Suiton:Kashou) Water Style: Scald</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=266504&page=3&p=9364539&viewfull=1#post9364539">(Suiton: Bāsuto) – Water Release: Burst</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=442278">[Suiton: Rippou Fuzen] - Water Style: Cube of Mischief</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=636437&p=18544933#post18544933">Suiton: Sui no heya | Water release: Water room</a><br /> <a href="https://narutobase.net/forums/showthread.php?t=743636&p=21501073#post21501073">Suiton: No sakebigoe Oros | Water Release: Cry of Oros</a> </p> </td></tr></table><p></span>[/QUOTE]</p>
[QUOTE="Roy, post: 18122662, member: 92658"] [b]Water Release[/b] [CENTER][IMG]https://i.imgur.com/7QoLIU7.png[/IMG][/CENTER] [FONT=Century Gothic][TABLE="width: 700, align: center"][TR][TD][jutsu=C-Rank](Suiton: Bāsuto) – Water Release: Burst Rank: C Type: Supplementary Range: Depends on Earth/Wood jutsu used before hand. Chakra cost: 15 Damage points: N/A Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out. [/jutsu] [jutsu=B-Rank]Suiton: No sakebigoe Oros | Water Release: Cry of Oros Type: Offensive | Defensive Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user makes three handseals and, utilizing a sword, the user channels suiton chakra onto his arms and releases up-to 4 spheres of water that float around the tip of the sword. When the sword is swung, the water spheres move as the motion of the sword. The spheres burst into a mass of water ,when it comes to contact with substantial mass or reacts to another element causing damage ranging from B-Rank to D-Rank in respect to the number of orbs created. Note: Can't mold chakra of another element while the sphere is still being maintained. [/jutsu] [jutsu=A-Rank](Suiton:Kashou) Water Style: Scald Rank:A Range:Short-Long Chakra Cost:30 Damage:60 Typeffensive|Defensive Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta. ~Can only be used 2X ~No Suiton jutsu for the rest of the turn. ~Can only defend jutsu up to A-rank and up to B-rank earth. (Suiton: Hydragyrum boryūmu) - Water Release: Volumen Hydragyrum Type: Offensive/Supplementary/Defensive Rank: A Range: Short (Created in short, Mid range reach) Chakra: 30 (-10 Chakra per turn) Damage: N/A (60 if used Offensively) Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human. Notes&Restricitons: Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns. Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra. Note #3 The blob itself is relatively slow and moves at the user's walking speed. Note #4 Can only be taught by EdwardSama Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage. [Suiton: Rippou Fuzen] - Water Style: Cube of Mischief Type: Offensive/Attack Rank: A Range: Short - Long Chakra: 20 Damage: 40 Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part]. - May only be used x3 per battle. Suiton: Sui no heya | Water release: Water room Type: Defensive/Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user after performing the Tiger, rabbit and Ox hand-seals causes water to erupt from beneath the opponent. The water forms four condense walls and a ceiling around the opponent so it's not possible to just walk through it. the opponent is trapped in a room constructed of water. Once this room is complete, water gushes through and fills the room with water, drowning the opponent in process. Restrictions: - The target must be standing on a water source. - Cannot be used more than once per turn, and must wait one more turn before using it again. - Can only be used thrice - Can only be used by UchihaMadara01 biographies and those he teaches it to[/jutsu][INDENT][B][COLOR="#696969"]Taught[/COLOR][/B] [url=http://narutobase.net/forums/showthread.php?t=679263&p=19598385&posted=1#post19598385](Suiton: Hydragyrum boryūmu) - Water Release: Volumen Hydragyrum[/url] [url=http://narutobase.net/forums/showthread.php?t=242501&p=8291707#post8291707](Suiton:Kashou) Water Style: Scald[/url] [url=http://narutobase.net/forums/showthread.php?t=266504&page=3&p=9364539&viewfull=1#post9364539](Suiton: Bāsuto) – Water Release: Burst[/url] [url=http://narutobase.net/forums/showthread.php?t=442278][Suiton: Rippou Fuzen] - Water Style: Cube of Mischief[/url] [url=http://narutobase.net/forums/showthread.php?t=636437&p=18544933#post18544933]Suiton: Sui no heya | Water release: Water room[/url] [url=https://narutobase.net/forums/showthread.php?t=743636&p=21501073#post21501073]Suiton: No sakebigoe Oros | Water Release: Cry of Oros[/url] [/INDENT][/TD][/TR][/TABLE][/FONT] [/QUOTE]
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