Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Roy's Customs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Roy, post: 10215702, member: 92658"]</p><p><strong>Ice Release</strong></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/YRpPG7W.png" data-url="https://i.imgur.com/YRpPG7W.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-family: 'Century Gothic'"> <table style='width: 100%' class='width: 700 align: center'><tr><td>[jutsu=C-Rank](Hyouton: Kōri Kō Gihō)-Ice Release: Ice Propulsion Technique<br /> Type: Supplementary<br /> Rank: C<br /> Range: Short-Long<br /> Chakra: 15 (-5 per turn)<br /> Damage: N/A<br /> Description: When standing on ice, the user forces chakra from their feet in a manner that pushes them across the slick surface of the ice at an extreme speed. This works in a similar way to when someone uses chakra to push himself away from the ground with greater force. The difference is that the user releases the chakra without jumping, and it will simple propel them horizontally across the surface of the ice, without moving them into the air. The user is able to travel across long distances at great speed using this technique, but it only works if the user is standing on ice.<br /> <br /> <br /> (Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide<br /> Type: Supplementary<br /> Rank: C rank<br /> Range: Short-Long<br /> Chakra: 15(+10 for each turn active)<br /> Damage: N/A<br /> Description: This is a ripoff of Marvel Ice-Man's Ice Slide. The user focuses his/her Hyouton chakra to the hands and legs and while constantly coating his legs in ice chakra, he also continously releases a stream of ice from one or both his/her hand which he/she extends a little bit forward so that a long ice slide is formed conveying the user along as it*extends. The ice he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a icy liquid-like material while the lower half is solid. The user then while his legs is coated with ice creates a small ride-able ice wave from the top molten half of the mudslide. It appears that the user is riding a very narrow ice wave on an equally narrow solid ice sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability.<br /> -Can't use any jutsu apart from ice/wind/water while using this although the user can't make handseals to sustain this<br /> -Dormant ice slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unnecessary narrow bridges formed from the conveyance)<br /> -Can carry only one person who holds on to the user wile he rides the ice.[/jutsu]<br /> [jutsu=B-Rank]1. Hyouton: Yoru-ō no Syukufuku | Ice Release: Night King’s Blessing<br /> Type: Supplementary<br /> Rank: B<br /> Range: Short-Long<br /> Chakra: 20<br /> Damage: N/A<br /> Description:The user makes two handseals, and using their innate ability to mold Wind & Water chakra simultaneously to create Ice a Yuki clan member, upon performing a water jutsu enhances it with their wind chakra essentially transforming the water technique into an ice technique. The ice’s state is up to the user’s discretion, they can choose to either condense the water into millions of microscopic ice crystals forming snow or solidify it into hard (chunks of) ice. The power of the technique this is applied to remains unchanged but takes up the strengths and weaknesses of ice due to the conversion as well as any other properties befitting an ice jutsu. Due to the conversion taking place prior to the technique's manifestation the user can choose to use proportional sources of snow or ice to perform techniques this is applied to that normally require a regular water source.<br /> Note: This technique is applied during the creation of the water technique and cannot be applied to water techniques that are already active. It is however, used in conjunction with the water thus happening in the same timeframe slot but still costs a move. <br /> Note: Can only be used once per turn with a one-turn cooldown in between each usage up to a maximum of four usages per event.<br /> Note: Can only be used on water techs which form at least three meters away from the target.<br /> <br /> <br /> Hyouton: Yoru-ō no Ikari | Ice Release: Night King’s Wrath<br /> Type: Supplementary<br /> Rank: B<br /> Range: Short-Mid<br /> Chakra: 20<br /> Damage: N/A <br /> Description: This technique is designed to counter the weakness Ice techniques carry towards Lightning. Following the release of an Ice technique and in the same timeframe the user weaves two hand seals and cloaks the ice technique in what appears to be a shroud of cold air. While at first glance harmless the low temperature results in the air surrounding the Ice to dry out, void of moisture. Lightning, which normally thrives in moisturized environments would suffer before the dryness surrounding the Ice softening the impact and allowing the Ice to play on equal terms with Lightning. This is derived from the lack of thunderstorms during winter periods due to the lack of moisture in the air caused by the cold temperatures.<br /> Note: Can only be used once per turn with a one-turn cooldown in between each usage up to a maximum of four usages per event.<br /> Note: This technique is performed extremely fast, being capable of being used in the same timeframe as another Ice technique (lasting for a single turn/interaction).<br /> <br /> <br /> Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)<br /> Type: Supplemenatry<br /> Rank: B rank<br /> Range: Self<br /> Chakra: 20<br /> Damage: n/a<br /> Description: Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques.<br /> -Usable on a total of 3 ice techniques.<br /> -when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics.<br /> -Must be member of Yuki clan.<br /> -Can only be used by mangekyo byakugan and those taught by him.<br /> <br /> <br /> (Hyouton: Yuki Tenkan)-Ice Release: Snow Conversion<br /> Type: Supplementary<br /> Rank: B-Rank<br /> Range: Long<br /> Chakra: 20<br /> Damage: N/A<br /> Description: The user manipulates the snow on the battlefield that they created and uses their chakra to completely freeze the snow, causing it to become ice. Upon turning into ice, the newly turned ice will retain the same properties that it had before becoming ice. This includes, shape, rank, momentum, location, etc. Due to the small amounts of air in the snow and the increased density of ice, there will be slightly less ice after the snow is transformed.<br /> Note: Can only be used four times per battle.<br /> <br /> <br /> (Hyoton: Aisukafusu)-Ice Release: Ice Cuffs<br /> Type: Supplementary<br /> Rank: B<br /> Range: Short-Mid<br /> Chakra: 20<br /> Damage: N/A<br /> Description: The user will perform a row of four hand seals, and use their chakra and naturally occurring water vapor in the air around their target to create a rectangular prism of ice surrounding and linking together two of the opponent's body parts, typically both hands or both feet, effectively restricting their movement. A body part that the prism attaches to is completely surrounded by ice, though it isn't actually stuck or attached to the ice, meaning ripping the body part away from the ice wouldn't hurt the skin. Though the prism of ice typically encases two of the opponent's body parts, it doesn't necessarily need to, and can instead just encase one if the user so wishes. No more than two body parts can be frozen into a single prism.The ice is however fairly brittle and easy to break, and forces of C Rank and above can break through it (follows elemental strengths and weaknesses).<br /> Note: Can only be used thrice per battle.<br /> Note: After usage, the user must wait 3 turns before using it again.<br /> <br /> <br /> (Hyoton: Natsu no Yuki)-Ice Release: Summer Snows<br /> Type: Supplementary<br /> Rank: B<br /> Range: Short-Long<br /> Chakra: 20<br /> Damage: N/A<br /> Description: Summer Snows it a technique thought up in order to allow the user to create ice in temperatures and situations that are not normally suited for it. By continuously focusing an additional 10 chakra points per jutsu, the user will alter the way they form ice techniques in order to cause them to form at a default lower temperature. This allows the user to circumvent attempts to prevent stop others from blocking ice jutsu from being used through methods that alter the freezing point of water, such as imbuing the area with salt or fire. These sorts of method seek to prevent Ice Release from working by lowering the freezing temperature of water, thus causing the Yuki's normal method of state manipulation to fail. This technique, however, allows the user to account for that difference by affording more chakra to the state manipulation aspect, allowing the user to start their ice jutsu off with a far lower temperature than is normal. It is important to note, however, that this default lower temperature does not make the ice any more resistant to fire or other heat related techniques, as not actual strength is being added to the jutsu. Activation of this technique is instant and does not consume any time whatsoever.<br /> Note: Can only be used thrice and lasts four turns.<br /> Note: Throughout the duration, the user is unable to pick and choose what jutsu this is applied to. The extra 10 chakra must be expended.<br /> <br /> <br /> (Hyoton: Chanpion no Komando)-Ice Release: Champion's Command<br /> Type: Offensive, Supplementary, Defensive<br /> Rank: B<br /> Range: Short-Mid<br /> Chakra: 20<br /> Damage: 40<br /> Description: The user will perform four hand seals and focus their chakra into a snowstorm of their creation (any technique which causes snowfall will do). Once this has been accomplished, the user will be able to begin using this chakra as a means by which to control the snow falling the blizzard to accomplish a myriad of purposes. By condensing the falling snow particles, the user is able to create small tools, pillars and shields of highly condensed snow, which they will then be able to freely direct. This condensation is a visible process, as a large amount of snow is gathered to form the tools. Although these tools are made of snow, they are extremely dense and act as a solid in any shape, meaning that a knife created from this jutsu would cut you just as well as a steel one. Because a lot of snow is required to achieve this density, the larger a tool the user creates, the longer it will take to form.<br /> <br /> Alternatively, the user can manipulate the strong wind currents of the blizzard to combine with the snow to form snow-saturated gusts of highly variable uses and powers. The powerful sweeping wind currents of the blizzard will be focused to the user's purpose and loaded with so much snow that they act almost as a solid, yet without losing the fluidity of the actual wind. The user can shape these snow gusts into vortexes, blasts, or non-harmful swirls as they see fit. The formation of these snow-saturated gusts is also a visible process.<br /> Note: Both snow tools and snow gusts must be created at least three meters away from the target to have any offensive effect as they must gain momentum to really be damaging.<br /> Note: Usable six times per conflict.[/jutsu]<br /> [jutsu=A-Rank]10. Hyouton: Tōhige | Ice Release: Frozen Whiskers<br /> Type: Offensive<br /> Rank: A-Rank<br /> Range: Short-Long<br /> Chakra: 30<br /> Damage: 60<br /> Description: Following a string of three hand seals the user of this technique manipulates a pre-existing source to grow a single or an abundance of whiskers which seemingly grow from the ice, allowing the user to apply this technique not only to ice that’s been created but also to snowflakes, which are essentially collections of ice crystals. These whiskers are capable of piercing through the human body but are barely a millimeter in diameter and can grow upto a length of five meters from their starting point and have to be created at least two meters away from their target. Due to their small size a single whisker would be incapable of dealing major damage unless it pierces through a major organ or artery, making the option to create a larger abundance of whiskers more viable. Up to ten whiskers can be created through the usage of this technique but they all have to be created within the same area up to a short-range radius around the primary target but are capable of targeting multiple targets if they’re within said radius. <br /> Note: Can only be used once per turn with a one-turn cooldown in between each usage up to a maximum of three usages per event.<br /> Note: Each whisker has to be created at least two meters away from their target, within a short-range radius from the primary target.<br /> <br /> <br /> 8. (Hyouton: Kisei) – Ice Release: Parasite<br /> Type: Offensive<br /> Rank: A<br /> Range: Short-Mid<br /> Chakra: 30<br /> Damage: 60<br /> Description: The user creates a transulecent needle of ice between the tips of their thumb and index finger, no bigger than an ordinary needle and then shoots it off towards their target. Upon piercing the target, which essentially only causes minor, neglectible damage being a mere needle the user weaves a single handseal upon which more ice sprouts from the tip of the needle lodging itsself into the target's skin whilst invading their body, covering the internal tissue of the affected area in a layer of ice, effectively decreasing the mobility of any joints that may be affected by the ice greatly whilst the cold would cause severe nerve damage. The internal area affected by the freezing is roughly the size two average palms with the point of the needle's impact being the epicenter. The user is able to create upto four needles by materializing them inbetween their fingers just below the knuckles but in that case the strength of each needle and the area they affect are evenly spread out across each needle.<br /> Note: Can only be used by a Yuki Clan member.<br /> Note: Useable thrice per battle.<br /> Note: No Ice techniques above A-Rank in the same turn.<br /> Note: Can only be taught by Tybone.<br /> <br /> <br /> 9. Hyouton: Armiger | Ice Release: Armiger<br /> Type: Offensive/Defensive<br /> Rank: A<br /> Range: Short-Mid<br /> Chakra: 30 (+10 per turn if three or more weapons remain/+5 per turn if two or less weapons remain)<br /> Damage: 60<br /> Description: Upon forming the bird hand seal the user manifests four unique weapons of solid, clear ice around them using the moisture present in the air as a source. The weapons formed are a longsword, a greatsword, a trident and a great axe. The weapons rotate around the user's body and can be freely manipulated individually or altogether to either strike or defend. Each weapon individually is equal to a C-Ranked ice technique. The user is also capable of using the swords to perform kenjutsu, however they must be holding on to one to do so. The weapons are sustainable for as long as the user wishes. However, sustaining this technique comes at a cost and while doing so the user cannot mold any elemental chakra other than ice, water or wind.<br /> Note: Usable three times per battle, with a one turn cooldown after all weapons have been destroyed.<br /> Note: Cannot be stacked (e.g. cannot use Armiger twice to have eight weapons).<br /> Note: Must be a Yuki Clan member to use this.<br /> Note: Can only be taught by Tybone.<br /> Note: Picture for reference of the weapons' shapes.[spoiler]<img src="https://i.imgur.com/eNb5CJM.png" data-url="https://i.imgur.com/eNb5CJM.png" class="bbImage " style="" alt="" title="" />[/spoiler]<br /> <br /> (Hyoton: Kōri no Risheipu)-Ice Release: Ice Reshape<br /> Type: Supplementary<br /> Rank: A-Rank<br /> Range: Short-Mid<br /> Chakra Cost: 30<br /> Damage Points: N/A<br /> Description: The user manipulates the chakra in ice that they created and begins manipulating it so that the ice will change shape according to the users will. The user selects a single point in the ice to be the 'center point' of the reformation. The only ice that can be manipulated is ice within 10 meters from this point. If more ice is attached, it is possible for this jutsu to have the ice being effected to break away from the non-effected ice. Because this isn't adding ice to the object, the mass must stay the same, although the shape is changeable.<br /> Note: Can only be used on ice created by the user.<br /> Note: This jutsu cannot be used to create momentum within the ice. Once the ice is reshaped, it's momentum is the same as it was before this jutsu occurred.<br /> Note: Can only be used 4 times per match.<br /> <br /> <br /> Hyouton: Koori Yoroi)-Ice Release: Ice Armor<br /> Type: Supplementary<br /> Rank: A<br /> Range: Short<br /> Chakra Cost: 30(-10 per turn to keep active)<br /> Damage Points: N/A<br /> Description: The user will make the hand seals tiger dog boar and focus his wind and water chakra to every cell in his body he will then make the tiger hand seal once more and release the chakra and the chakra will take a form around the users entire body in the form of armor ( like the armor in the the land of iron only made of ice) The special part about this armor is that where the joints are, the armor is made of movable snow so that his movement is not hindered.<br /> <br /> Note: Only lasts Four turns<br /> Note: Usable three times per battle<br /> Note:After the jutsu wears off the user can't use it again for 2 turns<br /> Note: User is only able to use Water,Wind, Ice,ninjutsu and taijutsu while using this armor.<br /> Note:After the jutsu wears off the user can't use it again for 2 turns<br /> <br /> <br /> (Hyouton: Tsurara Yoroi)-Ice Release: Icicle Armor<br /> Type: Offensive/Defensive<br /> Rank: A-Rank<br /> Range: Short<br /> Chakra Cost: 30<br /> Damage Points: 60<br /> Description: The user focuses and manipulates their ice chakra within their body to make icicles grow out of various areas on their body. (These areas are chosen by the user on an individual basis.) The icicles are very sharp and dense.<br /> Note: This technique can only be used three times.<br /> Note: Only five icicles may be created per use.<br /> Note: Only five icicles can be on one's body at a time. (Using this multiple times won't allow you to add icicles.)<br /> <br /> <br /> (Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind<br /> Type: Offensive<br /> Rank: A-Rank<br /> Range: Short-Mid<br /> Chakra Cost: 30<br /> Damage Points: 60<br /> Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.<br /> Note: This does not necessarily have to be created over an opponent's head.<br /> Note: Can only be used thrice per battle.<br /> <br /> <br /> Ice release: Ice phasing (Hyouton: Hyouton sou)<br /> Type: Supplementary<br /> Rank: A rank<br /> Range: Self<br /> Chakra: 30<br /> Damage: N/A<br /> Description: This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the opponent.<br /> -Must be member of Yuki clan.<br /> -Usable four times per battle.<br /> -Can only be used by mangekyo byakugan and those taught by him.<br /> <br /> <br /> Hyouton: Handanryoku (Ice Release: Pillars of Judgment)<br /> Type: Supplementary<br /> Rank: A Rank<br /> Range: Mid range<br /> Chakra: 30<br /> Damage: N/A<br /> Description: The user first performs three hand seals and causes 4 pillars of ice to emerge from The ground or be created around the opponent(s). The pillars are arranged so that they form a parallelogram with point A(left of opponent) 6 meters away from point B(right of opponent) and point A 4 meters away from point C(back left of opponent) and point D like point C but from B, the user then performs another hand seal and causes ice to emerge from the pillars and connect to the other points so a parm is made(Ice does not cover the ground nut it covers the "roof" and there are no diagonals) the ice that emerges from the pillars are from inside reflective like a mirror and from the outside are similar to this found in investigation rooms so the user can see his opponent while they are inside but the opponent can only see his reflection, this technique serve as a capturing technique. More techniques related to it will be added like "Sin", "Slice" etc<br /> -Usable four times per battle.<br /> -Lasts until destroyed or escaped from.<br /> -No S rank ice on same and next turn.<br /> <br /> <br /> Hyouton: Zairu (Ice Release: Spiked Laso)<br /> Type: Attack<br /> Rank: A Rank<br /> Range: Short-Mid Range<br /> Chakra: 30<br /> Damage: 60<br /> Description: The user will first perform two hand seals and send his chakra to his hands as the chakra is in his/her hand the user will "swing" his/her hand towards the opponent and a rope completely made of ice will appear and head towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clapping his/her hands together causing the rope to tighten, the user will once again clap and cause spikes to emerge from any location of the Laso/Rope.<br /> -The size of the circular areacreated by this technique can be controlled as the user whises, the smallest size of the circular area is 2 centimeters and the Maximum size of the circle is 4 meters<br /> -The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the three Jutsu limit<br /> -User will be attached to the laso by an ice rope. If he lets go of it, the technique disperses.<br /> -Must have mastered Ice release.<br /> -Usable three times per battle.<br /> -No s rank ice and above on the same turn<br /> <br /> <br /> (Hyouton: Ken Tarrloc) Ice Release: Blades of Tarrloc<br /> Type: Offensive/defensive/<br /> Rank: A<br /> Range: Short<br /> Chakra: 30<br /> Damage: 60<br /> Description: The user will first perform one handseal. As the handseal is completed a dome of water will form around the user. The water dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather wind chakra and repeatedly punch the water in front of them. As they punch the user will release the wind chakra into the water. The wind chakra cools the water and turns it into ice. The user will shape the ice into six inch long blades. The blades will shoot forward towards the target.<br /> -Usable thrice per battle.<br /> -No Ice above A rank in the next turn.<br /> -Can only be taught by -Yashiro<br /> [/jutsu]<br /> [jutsu=S-Rank]2. Hyouton: Mayu | Ice Release: Cocoon<br /> Type: Offensive/Defensive<br /> Rank: S<br /> Range: Short-Mid<br /> Chakra: 40<br /> Damage: 80<br /> Description: A Yuki clan member overlaps both their arms like an 'X' and creates a spiked dome of ice which raises up around them in a rotating fashion at a rapid pace with spikes facing outward slightly angled to one side. Due to the spikes anyone within short range of the user would be skewered by them. Then, if the dome is still intact the user extends both arms outward upon which the dome breaks down, spinning in the opposite direction from which it rose forming a rapidly rotating circle of blades of ice around the user which keeps spanning outward until the blades reach a mid ranged radius from the user. These blades can be manipulated to attack omnidirectionally around the user, or manipulated to attack any direction the user wishes.<br /> Note: Can only be taught by Yukihira.<br /> Note: Can only be used twice per battle.<br /> <br /> Picture for reference:[spoiler]<img src="http://i.imgur.com/nNVoifk.png" data-url="http://i.imgur.com/nNVoifk.png" class="bbImage " style="" alt="" title="" />[/spoiler]<br /> <br /> (Hyoton: San-sa no Dōbu~tsuen)-Ice Release: Sansa's Menagerie <br /> Type: Offensive, Supplementary<br /> Rank: S<br /> Range: Short-Long <br /> Chakra: 40 (-10 per turn)<br /> Damage: 80 <br /> Description: Inspired by the animal themed jutsu of the Hidden Snow Ice Users, Skaldi's Menagerie is a technique used to combine a strong offense with environment altering affects. The user forms a set of four hand seals and focuses their ice chakra into the area directly in front of them, causing an animal of the user's choosing to appear. The animal exists as a perfect ice replica of its breathing counterpart, and is condensed with a great deal of ice chakra. The animal acts as a conduit for the jutsu's secondary effect: a large patch of ice (encompasses short range on all sides) is left on everything touched by the animal. As a result, the animal is quite dangerous to the touch and is capable of leaving a patch of ice in its wake to further assist the user. The user will be able to control the animal mentally, and as such can give commands to do things like charge down the enemy or spread ice around the battlefield.<br /> Note: While this jutsu is active, the user will only be able to use two jutsu per turn.<br /> Note: Lasts a maximum of three turns.<br /> Note: Usable twice, with a three turn cooldown<br /> Note: Can only use Ice Release while this is active (Unless the user has knowledge of Y/Y).<br /> <br /> <br /> (hi shokushu) Ice Tentacles<br /> Type-Suplementary/attack<br /> Rank-S<br /> Range-Short/Long<br /> Chakra-40<br /> Damage-80<br /> Description-<br /> The user manipulates the water and wind in the air to create up to five ice tendrils that are linked to himself. The user may freely control these tendrils. While they are not exactly hardened ice once they come into contact with an object or opponent they may harden. Lasts four turns<br /> *Can only be taught by icemyster*<br /> *can only be used by ice users*<br /> *Only usable once per Battle*<br /> <br /> <br /> (Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods<br /> Type: Offensive<br /> Rank: S Rank<br /> Range: Short-Mid<br /> Chakra Cost: 40<br /> Damage Points: 80<br /> Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is extremely pointy and sharp, thus allowing it to pierce skin/objects quite easily. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, it would be very difficult to see;however, if it is slightly dark outside, this needle will be impossible to see. However, if a target possesses a doujutsu, they will be able to see the needle quite easily whether it be night or day. Because the needle is very thin and made out of ice, it is very brittle. As a result of this, it is weaker when attacked from the side, and thus, when an object of B-Rank or above that has shattering capabilities (IE taijutsu, earth jutsu, anything that can shatter ice, really) hits it from the side, although this does not hold true if the object hits the needle head on.<br /> Note: Can only be used twice per battle.<br /> Note: Can only be taught by Inch<br /> <br /> <br /> Ice Release: Advanced Ice Phasing(Hyouton: Koudo Hyouton Sou)<br /> Type: Supplementary<br /> Rank: S rank<br /> Range: self<br /> Chakra: 40<br /> Damage: N/A<br /> Description: This technique is an advanced version of ice phasing technique, this version allows the user after performing six hand seals to phase through ice techniques of his creation of A rank and below, and B rank and below techniques created by the opponent.<br /> -Usable Twice per battle.<br /> -No ice moves above A-Rank that turn.<br /> -Must have mastered ice and be a Yuki clan member.<br /> <br /> <br /> (Hyouton: Hyōga Shinkō) - Ice Release: Glacier Invasion<br /> Type: Supplementary<br /> Rank: S<br /> Range: Short-Long<br /> Chakra Cost: 40 (-15 chakra per turn)<br /> Damage Points: N/A<br /> Description: Glacier Invasion is an adapted version of (Doton: Uitenpen) - Earth Style: Wheel Of Fortune, used to summon large amounts of ice to the battlefield in a similar manner to which the aforementioned jutsu summons earth. Just as with the parent technique, the user of this jutsu will bite their thumb in order to draw blood and perform a row of five hand seals before slamming their hand on a scroll in the ground. This jutsu combines principles from both the summoning technique and ice release techniques in order to achieve its goal. The user summons a large amount of ice from an immense glacier which he molds into the design that is present on the scroll whilst in the process of summoning it. This allows the user to generate large amounts of ice onto the train in the form of any structure composed of ice that he wishes. Should the user be defeated, the technique will abruptly end, causing all of the ice to simply vanish. Alternatively, the user can end the technique of his own free will prematurely, causing all of the ice to vanish.Like the jutsu it's derived from, Glacier Invasion only allows the user to manipulate the shape and position of the ice the moment the ice is first summoned when this jutsu is activated as dictated by the scroll. Further manipulation of the ice past what is drawn on the scroll must be accomplished through the usage of other jutsu.<br /> <br /> Note: Can only be used once per battle.<br /> Note: No S-Rank or above Ice on the turn this is deactivated<br /> Note: Whilst active, the user will be limited to only performing Ice, Water and Wind jutsu.<br /> <br /> <br /> (Hyoton: Anivia no ikari) - Ice Release: Anivia's Wrath<br /> Type: Offensive/Defensive/Supplementary<br /> Rank: S<br /> Range: Short<br /> Chakra: 40 (-30 per turn to sustain)<br /> Damage: 80<br /> Description: The user will begin by first, sending a large amount of water chakra in the air directly in front of them. Then, as the water molecules multiply, the user will manipulate it with wind chakra to create ice chakra. With the use of nature transformation, they would harden all the water molecules present in front of the user, and shaping it into a fairly large bird, made completely of ice. The bird is about two times the size of the user, with a 4 meter wingspan. This bird is extremely versatile in terms of usage. Like a bird, it has the ability to fly, about the same speed as an eagle and can fly with one person on its back. This bird made of ice has an extremely large and sharp beak, made of ice as well and as such, can pierce through human flesh with ease. This beak counts as a B-rank, and a move of course. It can be used to attack by flying towards an opponent, and directly piercing the target or using it as a projectile, de-attaching from the target and reaching up to mid-range. Secondly, it has the ability to release either, four balls of ice at high speeds, which all explode upon impact, into many icicles with slicing properties, or one large ball of ice that, upon impact, would explode into large, and more icicles. This would also count as a move, and as an A-rank ice technique. The four spheres of ice would each be the size of a basketball, while the single bigger ball of ice would be half the size of the bird. Lastly, if commanded, it can flap its wings to cause the molecules in any particular area, preferably around the user, to multiply and solidify, creating a wall of ice that can defend from certain elemental and physical techniques. (A-rank wall, counts as a move and goes according to elemental strengths and weaknesses.) The bird is also unaffected by B-rank or below techniques. (Lightning excluded)<br /> Notes & Restrictions:<br /> - Can only be used twice with a two turn cooldown.<br /> - Anivia lasts for 3 turns in the battlefield; it can be deactivated at any given time.<br /> - Cannot use any S-rank or above Ice techniques in the next turn, or any Forbidden rank water/wind techniques.<br /> - All of its techniques/abilities count as a move from the users move count and consume the users chakra to use (according to the rank of the technique)<br /> <br /> <br /> (Hyoton: Burakkuaisuburizādo Kyanon) - Ice Release: Black Ice Blizzard Cannon<br /> Rank: S<br /> Range: Short - Mid<br /> Type: Offensive<br /> Chakra: 40<br /> Damage: 80<br /> Description: The user first performs 2 hand seals before clapping their hands together, as their hands separate after the clap they form a cylindrical shape of ice between their hands about half a meter in diameter, the user then releases a pulse of their ice chakra through the cylinder and manipulates it to take on the form of multiple shards of blade ice that bursts out of the cylinder and spreads outward and forward forming like a large wall of small sharp shards of black ice that covers a wide range before the user, similar in scale to that of Great Fire Majestic Annihilation.<br /> Note - Can only be used 2 times per battle.<br /> - No ice techniques can be used in the same turn as this technique.<br /> - No ice techniques above A Rank in the following turn.<br /> - Can only be taught by Yashiro.[/jutsu]<br /> [jutsu=Forbidden](Hyouton: Bakuhatsu Fuyu Uzu)-Ice Release: Explosive Winter Vortex<br /> Type: Offensive<br /> Rank: Forbidden<br /> Range: Short-Long<br /> Chakra: 50<br /> Damage: 90 (-20 to the user)<br /> Description: The user performs 3 hand seals and focuses a massive amount of chakra into a single point in the sky. After the hand seals are complete, the user will manipulate the chakra to form a fast-moving downward swirling vortex of ice, snow, and wind, and there is now hollow point in the middle of the vortex. The vortex is quite narrow at the point of the creation and becomes wider as it moves towards the ground. Anyone caught in the vortex will be rotated at great speeds and slammed into the ground, in addition to being impaled by the ice shards. The vortex can last one full turn if the user wishes. After the vortex ends, all of the snow, wind and ice shards within it will burst outward to a mid-range away from the vortex. Anyone caught in this explosion, including the user, will be knocked backward by the wind and snow, and impaled by the ice shards, though both effects aren't as powerful as they were in the vortex due to the now unfocused and spread out explosion.<br /> Note: The user is only able to perform a total of 2 jutsu the turn this was used.<br /> Note: The user will be unable to perform anymore forbidden jutsu for the next 4 turns.<br /> Note: The user will feel exhausted the turn after this was used and will have slowed movements.<br /> Note: Requires the user to have mastered ice.<br /> <br /> <br /> Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori)<br /> Rank: Forbidden<br /> Type: Offensive<br /> Range: Mid-Long<br /> Chakra cost: 50<br /> Damage points: 90<br /> Description: The user will begin by performing a single hand seal and then creates an opening within the sky that seems like 2 large circles. The first one is 15meters wide and is representing the wind chakra, while the second one is 10m wide and represents the water chakra. Combining the 2 chakra natures the user makes the air around the opening extremely cold, making ice form into the atmosphere. Then by using shape manipulation the user forms thousands upon thousands of countless small thin but incredibly sharp blades of ice that almost look like light blue sakura petals. In a matter of seconds the blades will rain down through the 2nd oppening (the smaller one, which is 10m wide) piercing through everyone that is in the 10m radius and ripping them to shreds.<br /> Note: If the user is in the 10m radius he will also be killed.<br /> Note: Can only be used once per battle<br /> Note: The user will take 20 damage after use due to the large amount of chakra used for the technique.<br /> Note: The user needs to concentrate his chakra for 1 turn in order for the spikes to be fully formed.<br /> Note: No Ice for 2 turns after this technique is used.<br /> Note: No S rank or above water or wind for the following turn.<br /> Note: Can only be taught by Akisha.<br /> Note: After the jutsu is over, the user's speed is dramaticly increased for 2 turns. The user can not run, though he can walk, it would be very slow and painful.<br /> Note: The user's reactions are also decreased for the following turn because of the large amount of chakra used.[/jutsu]<p style="margin-left: 20px"><span style="color: #696969"><strong>Taught</strong><br /> <a href="http://narutobase.net/forums/showthread.php?t=679459">Hyoton: Anivia no ikari) - Ice Release: Anivia's Wrath</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=679459">Hyouton: Koori Yoroi)-Ice Release: Ice Armor</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=619257">(hi shokushu) Ice Tentacles</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=614481&page=2&p=18784425#post18784425">(Hyouton: Hyōga Shinkō) - Ice Release: Glacier Invasion</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=614481&p=18270402&viewfull=1#post18270402">(Hyouton: Kōri Kō Gihō)-Ice Release: Ice Propulsion Technique</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=614481&p=18270402&viewfull=1#post18270402">(Hyouton: Yuki Tenkan)-Ice Release: Snow Conversion</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=614481">(Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=614481">(Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=362419&page=2">Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=362419&page=2">Ice release: Ice phasing (Hyouton: Hyouton sou)</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=362419&page=2">Ice Release: Advanced Ice Phasing(Hyouton: Koudo Hyouton Sou)</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=362419&page=2">Hyouton: Zairu (Ice Release: Spiked Laso)</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=362419&page=2">Hyouton: Handanryoku (Ice Release: Pillars of Judgment)</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=362419&page=2">(Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=612351">(Hyouton: Ken Tarrloc) Ice Release: Blades of Tarrloc</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=612351">(Hyoton: Burakkuaisuburizādo Kyanon) - Ice Release: Black Ice Blizzard Cannon</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=613499">Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori)</a><br /> <a href="http://narutobase.net/forums/showthread.php?t=614481">(Hyouton: Bakuhatsu Fuyu Uzu)-Ice Release: Explosive Winter Vortex</a><br /> <a href="https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044">(Hyoton: Kōri no Risheipu)-Ice Release: Ice Reshape</a><br /> <a href="https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044">(Hyouton: Tsurara Yoroi)-Ice Release: Icicle Armor</a><br /> <a href="https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044">(Hyoton: Aisukafusu)-Ice Release: Ice Cuffs</a><br /> <a href="https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044">(Hyoton: Natsu no Yuki)-Ice Release: Summer Snows</a><br /> <a href="https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044">(Hyoton: Chanpion no Komando)-Ice Release: Champion's Command</a><br /> <a href="https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21525701#post21525701">(Hyoton: San-sa no Dōbu~tsuen)-Ice Release: Sansa's Menagerie</a></span></p> <br /> [HR][/HR]<strong><a href="http://narutobase.net/forums/showthread.php?t=614494">Frostbite Fist</a> | <a href="https://narutobase.net/forums/showthread.php?t=712001&page=4&p=20968766#post20968766">Updated CFS submission</a></strong>[HR][/HR]<br /> (Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip[SPOILER]Type: Offensive<br /> Rank: B<br /> Range: Short<br /> Chakra Cost: 25<br /> Damage Points: 40<br /> Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.<br /> Note: A maximum of three touches can be performed per time this jutsu is used.<br /> Note: Punching the same location multiple times will yield no additional affect.<br /> Note: Can only be used by Frostbite Fist Users.[/SPOILER]<br /> (Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap[SPOILER]Type: Offensive<br /> Rank: A<br /> Range: Short<br /> Chakra Cost: 30<br /> Damage Points: 60<br /> Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frostnip. The area that this wave passes through will have its tissues within the surface skin will be frozen, as well as some of the deeper tissues. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin is frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with great pain due to the blisters.<br /> Note: A maximum of two touches can be used per time this jutsu is used.'<br /> Note: Punching the same location multiple times will yield no additional affects.<br /> Note: Can only be used by Frostbite Fist users.<br /> Note: Can only be used three times[/SPOILER]<br /> (Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite[SPOILER]Type: Offensive<br /> Rank: S Rank<br /> Range: Short<br /> Chakra Cost: 40<br /> Damage Points: 80<br /> Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by the wave all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After three turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have loss of feeling in the afflicted area due to nerve damage for the rest of the fight.<br /> Note: A maximum of one touch can be used per time this jutsu is used.<br /> Note: Can only be used by Frostbite Fist users.<br /> Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn.<br /> Note: No A rank or above ice ninjutsu the following turn.<br /> Note: Can only be used twice.[/SPOILER]<br /> <a href="https://narutobase.net/forums/showthread.php?t=689138&page=7&p=21491149#post21491149">(Tōshō no Ken: Hokkyo no Kasoku) Frostbite Fist: Arctic Acceleration</a>[SPOILER]Type: Supplementary<br /> Rank: B<br /> Range: Short-Long <br /> Chakra: 20 (-10 per turn)<br /> Damage: N/A <br /> Description: A technique using both auxiliary components of Frostbite Fist, namely “Skate” and “Guard” to enhance the user’s mobility. The user emits a constant stream of ice chakra from the soles of their feet to create patches of ice and slide across them at a high speed to propel themselves across the battlefield. This technique is meant to replicate the grace of an ice skater and can greatly complement the offensive components of frostbite fist and other taijutsu by manipulating the terrain and granting better maneuverability than stationary fighters. The patches created have a short-range radius and although simple in nature, this technique is amazingly useful for evasion, close range combat and repositioning. As a result of the reduced friction and speed at which the user materializes the ice, they will be propelled at speeds slightly faster than their base speed (1.5x). This technique however can be quite dangerous and leaves the user open to attack that may target the ice by their feet to throw them off-balance. If the ground is already covered in ice the efficacy of this technique is increased allowing the user to activate this technique passively (though still costing a move slot) because the user does not have to concentrate on creating the patches. Furthermore, the concentration required to sustain this technique prevents the user from molding elemental chakra other than Ice, Water and Wind while costing an additional 10 chakra per turn for as long as this technique remains active. <br /> Note: This technique remains active for up to five turns but requires a two turn cooldown before using it again and can only be used four times per event. <br /> Note: Can only be used by Frostbite Fist Users.[/SPOILER]</td></tr></table><p></span>[/QUOTE]</p>
[QUOTE="Roy, post: 10215702, member: 92658"] [b]Ice Release[/b] [CENTER][IMG]https://i.imgur.com/YRpPG7W.png[/IMG][/CENTER] [FONT=Century Gothic][TABLE="width: 700, align: center"][TR][TD][jutsu=C-Rank](Hyouton: Kōri Kō Gihō)-Ice Release: Ice Propulsion Technique Type: Supplementary Rank: C Range: Short-Long Chakra: 15 (-5 per turn) Damage: N/A Description: When standing on ice, the user forces chakra from their feet in a manner that pushes them across the slick surface of the ice at an extreme speed. This works in a similar way to when someone uses chakra to push himself away from the ground with greater force. The difference is that the user releases the chakra without jumping, and it will simple propel them horizontally across the surface of the ice, without moving them into the air. The user is able to travel across long distances at great speed using this technique, but it only works if the user is standing on ice. (Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide Type: Supplementary Rank: C rank Range: Short-Long Chakra: 15(+10 for each turn active) Damage: N/A Description: This is a ripoff of Marvel Ice-Man's Ice Slide. The user focuses his/her Hyouton chakra to the hands and legs and while constantly coating his legs in ice chakra, he also continously releases a stream of ice from one or both his/her hand which he/she extends a little bit forward so that a long ice slide is formed conveying the user along as it*extends. The ice he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a icy liquid-like material while the lower half is solid. The user then while his legs is coated with ice creates a small ride-able ice wave from the top molten half of the mudslide. It appears that the user is riding a very narrow ice wave on an equally narrow solid ice sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability. -Can't use any jutsu apart from ice/wind/water while using this although the user can't make handseals to sustain this -Dormant ice slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unnecessary narrow bridges formed from the conveyance) -Can carry only one person who holds on to the user wile he rides the ice.[/jutsu] [jutsu=B-Rank]1. Hyouton: Yoru-ō no Syukufuku | Ice Release: Night King’s Blessing Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: N/A Description:The user makes two handseals, and using their innate ability to mold Wind & Water chakra simultaneously to create Ice a Yuki clan member, upon performing a water jutsu enhances it with their wind chakra essentially transforming the water technique into an ice technique. The ice’s state is up to the user’s discretion, they can choose to either condense the water into millions of microscopic ice crystals forming snow or solidify it into hard (chunks of) ice. The power of the technique this is applied to remains unchanged but takes up the strengths and weaknesses of ice due to the conversion as well as any other properties befitting an ice jutsu. Due to the conversion taking place prior to the technique's manifestation the user can choose to use proportional sources of snow or ice to perform techniques this is applied to that normally require a regular water source. Note: This technique is applied during the creation of the water technique and cannot be applied to water techniques that are already active. It is however, used in conjunction with the water thus happening in the same timeframe slot but still costs a move. Note: Can only be used once per turn with a one-turn cooldown in between each usage up to a maximum of four usages per event. Note: Can only be used on water techs which form at least three meters away from the target. Hyouton: Yoru-ō no Ikari | Ice Release: Night King’s Wrath Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: This technique is designed to counter the weakness Ice techniques carry towards Lightning. Following the release of an Ice technique and in the same timeframe the user weaves two hand seals and cloaks the ice technique in what appears to be a shroud of cold air. While at first glance harmless the low temperature results in the air surrounding the Ice to dry out, void of moisture. Lightning, which normally thrives in moisturized environments would suffer before the dryness surrounding the Ice softening the impact and allowing the Ice to play on equal terms with Lightning. This is derived from the lack of thunderstorms during winter periods due to the lack of moisture in the air caused by the cold temperatures. Note: Can only be used once per turn with a one-turn cooldown in between each usage up to a maximum of four usages per event. Note: This technique is performed extremely fast, being capable of being used in the same timeframe as another Ice technique (lasting for a single turn/interaction). Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton) Type: Supplemenatry Rank: B rank Range: Self Chakra: 20 Damage: n/a Description: Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques. -Usable on a total of 3 ice techniques. -when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics. -Must be member of Yuki clan. -Can only be used by mangekyo byakugan and those taught by him. (Hyouton: Yuki Tenkan)-Ice Release: Snow Conversion Type: Supplementary Rank: B-Rank Range: Long Chakra: 20 Damage: N/A Description: The user manipulates the snow on the battlefield that they created and uses their chakra to completely freeze the snow, causing it to become ice. Upon turning into ice, the newly turned ice will retain the same properties that it had before becoming ice. This includes, shape, rank, momentum, location, etc. Due to the small amounts of air in the snow and the increased density of ice, there will be slightly less ice after the snow is transformed. Note: Can only be used four times per battle. (Hyoton: Aisukafusu)-Ice Release: Ice Cuffs Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: The user will perform a row of four hand seals, and use their chakra and naturally occurring water vapor in the air around their target to create a rectangular prism of ice surrounding and linking together two of the opponent's body parts, typically both hands or both feet, effectively restricting their movement. A body part that the prism attaches to is completely surrounded by ice, though it isn't actually stuck or attached to the ice, meaning ripping the body part away from the ice wouldn't hurt the skin. Though the prism of ice typically encases two of the opponent's body parts, it doesn't necessarily need to, and can instead just encase one if the user so wishes. No more than two body parts can be frozen into a single prism.The ice is however fairly brittle and easy to break, and forces of C Rank and above can break through it (follows elemental strengths and weaknesses). Note: Can only be used thrice per battle. Note: After usage, the user must wait 3 turns before using it again. (Hyoton: Natsu no Yuki)-Ice Release: Summer Snows Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: N/A Description: Summer Snows it a technique thought up in order to allow the user to create ice in temperatures and situations that are not normally suited for it. By continuously focusing an additional 10 chakra points per jutsu, the user will alter the way they form ice techniques in order to cause them to form at a default lower temperature. This allows the user to circumvent attempts to prevent stop others from blocking ice jutsu from being used through methods that alter the freezing point of water, such as imbuing the area with salt or fire. These sorts of method seek to prevent Ice Release from working by lowering the freezing temperature of water, thus causing the Yuki's normal method of state manipulation to fail. This technique, however, allows the user to account for that difference by affording more chakra to the state manipulation aspect, allowing the user to start their ice jutsu off with a far lower temperature than is normal. It is important to note, however, that this default lower temperature does not make the ice any more resistant to fire or other heat related techniques, as not actual strength is being added to the jutsu. Activation of this technique is instant and does not consume any time whatsoever. Note: Can only be used thrice and lasts four turns. Note: Throughout the duration, the user is unable to pick and choose what jutsu this is applied to. The extra 10 chakra must be expended. (Hyoton: Chanpion no Komando)-Ice Release: Champion's Command Type: Offensive, Supplementary, Defensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will perform four hand seals and focus their chakra into a snowstorm of their creation (any technique which causes snowfall will do). Once this has been accomplished, the user will be able to begin using this chakra as a means by which to control the snow falling the blizzard to accomplish a myriad of purposes. By condensing the falling snow particles, the user is able to create small tools, pillars and shields of highly condensed snow, which they will then be able to freely direct. This condensation is a visible process, as a large amount of snow is gathered to form the tools. Although these tools are made of snow, they are extremely dense and act as a solid in any shape, meaning that a knife created from this jutsu would cut you just as well as a steel one. Because a lot of snow is required to achieve this density, the larger a tool the user creates, the longer it will take to form. Alternatively, the user can manipulate the strong wind currents of the blizzard to combine with the snow to form snow-saturated gusts of highly variable uses and powers. The powerful sweeping wind currents of the blizzard will be focused to the user's purpose and loaded with so much snow that they act almost as a solid, yet without losing the fluidity of the actual wind. The user can shape these snow gusts into vortexes, blasts, or non-harmful swirls as they see fit. The formation of these snow-saturated gusts is also a visible process. Note: Both snow tools and snow gusts must be created at least three meters away from the target to have any offensive effect as they must gain momentum to really be damaging. Note: Usable six times per conflict.[/jutsu] [jutsu=A-Rank]10. Hyouton: Tōhige | Ice Release: Frozen Whiskers Type: Offensive Rank: A-Rank Range: Short-Long Chakra: 30 Damage: 60 Description: Following a string of three hand seals the user of this technique manipulates a pre-existing source to grow a single or an abundance of whiskers which seemingly grow from the ice, allowing the user to apply this technique not only to ice that’s been created but also to snowflakes, which are essentially collections of ice crystals. These whiskers are capable of piercing through the human body but are barely a millimeter in diameter and can grow upto a length of five meters from their starting point and have to be created at least two meters away from their target. Due to their small size a single whisker would be incapable of dealing major damage unless it pierces through a major organ or artery, making the option to create a larger abundance of whiskers more viable. Up to ten whiskers can be created through the usage of this technique but they all have to be created within the same area up to a short-range radius around the primary target but are capable of targeting multiple targets if they’re within said radius. Note: Can only be used once per turn with a one-turn cooldown in between each usage up to a maximum of three usages per event. Note: Each whisker has to be created at least two meters away from their target, within a short-range radius from the primary target. 8. (Hyouton: Kisei) – Ice Release: Parasite Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user creates a transulecent needle of ice between the tips of their thumb and index finger, no bigger than an ordinary needle and then shoots it off towards their target. Upon piercing the target, which essentially only causes minor, neglectible damage being a mere needle the user weaves a single handseal upon which more ice sprouts from the tip of the needle lodging itsself into the target's skin whilst invading their body, covering the internal tissue of the affected area in a layer of ice, effectively decreasing the mobility of any joints that may be affected by the ice greatly whilst the cold would cause severe nerve damage. The internal area affected by the freezing is roughly the size two average palms with the point of the needle's impact being the epicenter. The user is able to create upto four needles by materializing them inbetween their fingers just below the knuckles but in that case the strength of each needle and the area they affect are evenly spread out across each needle. Note: Can only be used by a Yuki Clan member. Note: Useable thrice per battle. Note: No Ice techniques above A-Rank in the same turn. Note: Can only be taught by Tybone. 9. Hyouton: Armiger | Ice Release: Armiger Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra: 30 (+10 per turn if three or more weapons remain/+5 per turn if two or less weapons remain) Damage: 60 Description: Upon forming the bird hand seal the user manifests four unique weapons of solid, clear ice around them using the moisture present in the air as a source. The weapons formed are a longsword, a greatsword, a trident and a great axe. The weapons rotate around the user's body and can be freely manipulated individually or altogether to either strike or defend. Each weapon individually is equal to a C-Ranked ice technique. The user is also capable of using the swords to perform kenjutsu, however they must be holding on to one to do so. The weapons are sustainable for as long as the user wishes. However, sustaining this technique comes at a cost and while doing so the user cannot mold any elemental chakra other than ice, water or wind. Note: Usable three times per battle, with a one turn cooldown after all weapons have been destroyed. Note: Cannot be stacked (e.g. cannot use Armiger twice to have eight weapons). Note: Must be a Yuki Clan member to use this. Note: Can only be taught by Tybone. Note: Picture for reference of the weapons' shapes.[spoiler][img]https://i.imgur.com/eNb5CJM.png[/img][/spoiler] (Hyoton: Kōri no Risheipu)-Ice Release: Ice Reshape Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user manipulates the chakra in ice that they created and begins manipulating it so that the ice will change shape according to the users will. The user selects a single point in the ice to be the 'center point' of the reformation. The only ice that can be manipulated is ice within 10 meters from this point. If more ice is attached, it is possible for this jutsu to have the ice being effected to break away from the non-effected ice. Because this isn't adding ice to the object, the mass must stay the same, although the shape is changeable. Note: Can only be used on ice created by the user. Note: This jutsu cannot be used to create momentum within the ice. Once the ice is reshaped, it's momentum is the same as it was before this jutsu occurred. Note: Can only be used 4 times per match. Hyouton: Koori Yoroi)-Ice Release: Ice Armor Type: Supplementary Rank: A Range: Short Chakra Cost: 30(-10 per turn to keep active) Damage Points: N/A Description: The user will make the hand seals tiger dog boar and focus his wind and water chakra to every cell in his body he will then make the tiger hand seal once more and release the chakra and the chakra will take a form around the users entire body in the form of armor ( like the armor in the the land of iron only made of ice) The special part about this armor is that where the joints are, the armor is made of movable snow so that his movement is not hindered. Note: Only lasts Four turns Note: Usable three times per battle Note:After the jutsu wears off the user can't use it again for 2 turns Note: User is only able to use Water,Wind, Ice,ninjutsu and taijutsu while using this armor. Note:After the jutsu wears off the user can't use it again for 2 turns (Hyouton: Tsurara Yoroi)-Ice Release: Icicle Armor Type: Offensive/Defensive Rank: A-Rank Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user focuses and manipulates their ice chakra within their body to make icicles grow out of various areas on their body. (These areas are chosen by the user on an individual basis.) The icicles are very sharp and dense. Note: This technique can only be used three times. Note: Only five icicles may be created per use. Note: Only five icicles can be on one's body at a time. (Using this multiple times won't allow you to add icicles.) (Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind Type: Offensive Rank: A-Rank Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage. Note: This does not necessarily have to be created over an opponent's head. Note: Can only be used thrice per battle. Ice release: Ice phasing (Hyouton: Hyouton sou) Type: Supplementary Rank: A rank Range: Self Chakra: 30 Damage: N/A Description: This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the opponent. -Must be member of Yuki clan. -Usable four times per battle. -Can only be used by mangekyo byakugan and those taught by him. Hyouton: Handanryoku (Ice Release: Pillars of Judgment) Type: Supplementary Rank: A Rank Range: Mid range Chakra: 30 Damage: N/A Description: The user first performs three hand seals and causes 4 pillars of ice to emerge from The ground or be created around the opponent(s). The pillars are arranged so that they form a parallelogram with point A(left of opponent) 6 meters away from point B(right of opponent) and point A 4 meters away from point C(back left of opponent) and point D like point C but from B, the user then performs another hand seal and causes ice to emerge from the pillars and connect to the other points so a parm is made(Ice does not cover the ground nut it covers the "roof" and there are no diagonals) the ice that emerges from the pillars are from inside reflective like a mirror and from the outside are similar to this found in investigation rooms so the user can see his opponent while they are inside but the opponent can only see his reflection, this technique serve as a capturing technique. More techniques related to it will be added like "Sin", "Slice" etc -Usable four times per battle. -Lasts until destroyed or escaped from. -No S rank ice on same and next turn. Hyouton: Zairu (Ice Release: Spiked Laso) Type: Attack Rank: A Rank Range: Short-Mid Range Chakra: 30 Damage: 60 Description: The user will first perform two hand seals and send his chakra to his hands as the chakra is in his/her hand the user will "swing" his/her hand towards the opponent and a rope completely made of ice will appear and head towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clapping his/her hands together causing the rope to tighten, the user will once again clap and cause spikes to emerge from any location of the Laso/Rope. -The size of the circular areacreated by this technique can be controlled as the user whises, the smallest size of the circular area is 2 centimeters and the Maximum size of the circle is 4 meters -The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the three Jutsu limit -User will be attached to the laso by an ice rope. If he lets go of it, the technique disperses. -Must have mastered Ice release. -Usable three times per battle. -No s rank ice and above on the same turn (Hyouton: Ken Tarrloc) Ice Release: Blades of Tarrloc Type: Offensive/defensive/ Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user will first perform one handseal. As the handseal is completed a dome of water will form around the user. The water dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather wind chakra and repeatedly punch the water in front of them. As they punch the user will release the wind chakra into the water. The wind chakra cools the water and turns it into ice. The user will shape the ice into six inch long blades. The blades will shoot forward towards the target. -Usable thrice per battle. -No Ice above A rank in the next turn. -Can only be taught by -Yashiro [/jutsu] [jutsu=S-Rank]2. Hyouton: Mayu | Ice Release: Cocoon Type: Offensive/Defensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: A Yuki clan member overlaps both their arms like an 'X' and creates a spiked dome of ice which raises up around them in a rotating fashion at a rapid pace with spikes facing outward slightly angled to one side. Due to the spikes anyone within short range of the user would be skewered by them. Then, if the dome is still intact the user extends both arms outward upon which the dome breaks down, spinning in the opposite direction from which it rose forming a rapidly rotating circle of blades of ice around the user which keeps spanning outward until the blades reach a mid ranged radius from the user. These blades can be manipulated to attack omnidirectionally around the user, or manipulated to attack any direction the user wishes. Note: Can only be taught by Yukihira. Note: Can only be used twice per battle. Picture for reference:[spoiler][img]http://i.imgur.com/nNVoifk.png[/img][/spoiler] (Hyoton: San-sa no Dōbu~tsuen)-Ice Release: Sansa's Menagerie Type: Offensive, Supplementary Rank: S Range: Short-Long Chakra: 40 (-10 per turn) Damage: 80 Description: Inspired by the animal themed jutsu of the Hidden Snow Ice Users, Skaldi's Menagerie is a technique used to combine a strong offense with environment altering affects. The user forms a set of four hand seals and focuses their ice chakra into the area directly in front of them, causing an animal of the user's choosing to appear. The animal exists as a perfect ice replica of its breathing counterpart, and is condensed with a great deal of ice chakra. The animal acts as a conduit for the jutsu's secondary effect: a large patch of ice (encompasses short range on all sides) is left on everything touched by the animal. As a result, the animal is quite dangerous to the touch and is capable of leaving a patch of ice in its wake to further assist the user. The user will be able to control the animal mentally, and as such can give commands to do things like charge down the enemy or spread ice around the battlefield. Note: While this jutsu is active, the user will only be able to use two jutsu per turn. Note: Lasts a maximum of three turns. Note: Usable twice, with a three turn cooldown Note: Can only use Ice Release while this is active (Unless the user has knowledge of Y/Y). (hi shokushu) Ice Tentacles Type-Suplementary/attack Rank-S Range-Short/Long Chakra-40 Damage-80 Description- The user manipulates the water and wind in the air to create up to five ice tendrils that are linked to himself. The user may freely control these tendrils. While they are not exactly hardened ice once they come into contact with an object or opponent they may harden. Lasts four turns *Can only be taught by icemyster* *can only be used by ice users* *Only usable once per Battle* (Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods Type: Offensive Rank: S Rank Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is extremely pointy and sharp, thus allowing it to pierce skin/objects quite easily. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, it would be very difficult to see;however, if it is slightly dark outside, this needle will be impossible to see. However, if a target possesses a doujutsu, they will be able to see the needle quite easily whether it be night or day. Because the needle is very thin and made out of ice, it is very brittle. As a result of this, it is weaker when attacked from the side, and thus, when an object of B-Rank or above that has shattering capabilities (IE taijutsu, earth jutsu, anything that can shatter ice, really) hits it from the side, although this does not hold true if the object hits the needle head on. Note: Can only be used twice per battle. Note: Can only be taught by Inch Ice Release: Advanced Ice Phasing(Hyouton: Koudo Hyouton Sou) Type: Supplementary Rank: S rank Range: self Chakra: 40 Damage: N/A Description: This technique is an advanced version of ice phasing technique, this version allows the user after performing six hand seals to phase through ice techniques of his creation of A rank and below, and B rank and below techniques created by the opponent. -Usable Twice per battle. -No ice moves above A-Rank that turn. -Must have mastered ice and be a Yuki clan member. (Hyouton: Hyōga Shinkō) - Ice Release: Glacier Invasion Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 (-15 chakra per turn) Damage Points: N/A Description: Glacier Invasion is an adapted version of (Doton: Uitenpen) - Earth Style: Wheel Of Fortune, used to summon large amounts of ice to the battlefield in a similar manner to which the aforementioned jutsu summons earth. Just as with the parent technique, the user of this jutsu will bite their thumb in order to draw blood and perform a row of five hand seals before slamming their hand on a scroll in the ground. This jutsu combines principles from both the summoning technique and ice release techniques in order to achieve its goal. The user summons a large amount of ice from an immense glacier which he molds into the design that is present on the scroll whilst in the process of summoning it. This allows the user to generate large amounts of ice onto the train in the form of any structure composed of ice that he wishes. Should the user be defeated, the technique will abruptly end, causing all of the ice to simply vanish. Alternatively, the user can end the technique of his own free will prematurely, causing all of the ice to vanish.Like the jutsu it's derived from, Glacier Invasion only allows the user to manipulate the shape and position of the ice the moment the ice is first summoned when this jutsu is activated as dictated by the scroll. Further manipulation of the ice past what is drawn on the scroll must be accomplished through the usage of other jutsu. Note: Can only be used once per battle. Note: No S-Rank or above Ice on the turn this is deactivated Note: Whilst active, the user will be limited to only performing Ice, Water and Wind jutsu. (Hyoton: Anivia no ikari) - Ice Release: Anivia's Wrath Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 (-30 per turn to sustain) Damage: 80 Description: The user will begin by first, sending a large amount of water chakra in the air directly in front of them. Then, as the water molecules multiply, the user will manipulate it with wind chakra to create ice chakra. With the use of nature transformation, they would harden all the water molecules present in front of the user, and shaping it into a fairly large bird, made completely of ice. The bird is about two times the size of the user, with a 4 meter wingspan. This bird is extremely versatile in terms of usage. Like a bird, it has the ability to fly, about the same speed as an eagle and can fly with one person on its back. This bird made of ice has an extremely large and sharp beak, made of ice as well and as such, can pierce through human flesh with ease. This beak counts as a B-rank, and a move of course. It can be used to attack by flying towards an opponent, and directly piercing the target or using it as a projectile, de-attaching from the target and reaching up to mid-range. Secondly, it has the ability to release either, four balls of ice at high speeds, which all explode upon impact, into many icicles with slicing properties, or one large ball of ice that, upon impact, would explode into large, and more icicles. This would also count as a move, and as an A-rank ice technique. The four spheres of ice would each be the size of a basketball, while the single bigger ball of ice would be half the size of the bird. Lastly, if commanded, it can flap its wings to cause the molecules in any particular area, preferably around the user, to multiply and solidify, creating a wall of ice that can defend from certain elemental and physical techniques. (A-rank wall, counts as a move and goes according to elemental strengths and weaknesses.) The bird is also unaffected by B-rank or below techniques. (Lightning excluded) Notes & Restrictions: - Can only be used twice with a two turn cooldown. - Anivia lasts for 3 turns in the battlefield; it can be deactivated at any given time. - Cannot use any S-rank or above Ice techniques in the next turn, or any Forbidden rank water/wind techniques. - All of its techniques/abilities count as a move from the users move count and consume the users chakra to use (according to the rank of the technique) (Hyoton: Burakkuaisuburizādo Kyanon) - Ice Release: Black Ice Blizzard Cannon Rank: S Range: Short - Mid Type: Offensive Chakra: 40 Damage: 80 Description: The user first performs 2 hand seals before clapping their hands together, as their hands separate after the clap they form a cylindrical shape of ice between their hands about half a meter in diameter, the user then releases a pulse of their ice chakra through the cylinder and manipulates it to take on the form of multiple shards of blade ice that bursts out of the cylinder and spreads outward and forward forming like a large wall of small sharp shards of black ice that covers a wide range before the user, similar in scale to that of Great Fire Majestic Annihilation. Note - Can only be used 2 times per battle. - No ice techniques can be used in the same turn as this technique. - No ice techniques above A Rank in the following turn. - Can only be taught by Yashiro.[/jutsu] [jutsu=Forbidden](Hyouton: Bakuhatsu Fuyu Uzu)-Ice Release: Explosive Winter Vortex Type: Offensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to the user) Description: The user performs 3 hand seals and focuses a massive amount of chakra into a single point in the sky. After the hand seals are complete, the user will manipulate the chakra to form a fast-moving downward swirling vortex of ice, snow, and wind, and there is now hollow point in the middle of the vortex. The vortex is quite narrow at the point of the creation and becomes wider as it moves towards the ground. Anyone caught in the vortex will be rotated at great speeds and slammed into the ground, in addition to being impaled by the ice shards. The vortex can last one full turn if the user wishes. After the vortex ends, all of the snow, wind and ice shards within it will burst outward to a mid-range away from the vortex. Anyone caught in this explosion, including the user, will be knocked backward by the wind and snow, and impaled by the ice shards, though both effects aren't as powerful as they were in the vortex due to the now unfocused and spread out explosion. Note: The user is only able to perform a total of 2 jutsu the turn this was used. Note: The user will be unable to perform anymore forbidden jutsu for the next 4 turns. Note: The user will feel exhausted the turn after this was used and will have slowed movements. Note: Requires the user to have mastered ice. Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori) Rank: Forbidden Type: Offensive Range: Mid-Long Chakra cost: 50 Damage points: 90 Description: The user will begin by performing a single hand seal and then creates an opening within the sky that seems like 2 large circles. The first one is 15meters wide and is representing the wind chakra, while the second one is 10m wide and represents the water chakra. Combining the 2 chakra natures the user makes the air around the opening extremely cold, making ice form into the atmosphere. Then by using shape manipulation the user forms thousands upon thousands of countless small thin but incredibly sharp blades of ice that almost look like light blue sakura petals. In a matter of seconds the blades will rain down through the 2nd oppening (the smaller one, which is 10m wide) piercing through everyone that is in the 10m radius and ripping them to shreds. Note: If the user is in the 10m radius he will also be killed. Note: Can only be used once per battle Note: The user will take 20 damage after use due to the large amount of chakra used for the technique. Note: The user needs to concentrate his chakra for 1 turn in order for the spikes to be fully formed. Note: No Ice for 2 turns after this technique is used. Note: No S rank or above water or wind for the following turn. Note: Can only be taught by Akisha. Note: After the jutsu is over, the user's speed is dramaticly increased for 2 turns. The user can not run, though he can walk, it would be very slow and painful. Note: The user's reactions are also decreased for the following turn because of the large amount of chakra used.[/jutsu][INDENT][COLOR="#696969"][B]Taught[/B] [url=http://narutobase.net/forums/showthread.php?t=679459]Hyoton: Anivia no ikari) - Ice Release: Anivia's Wrath[/url] [url=http://narutobase.net/forums/showthread.php?t=679459]Hyouton: Koori Yoroi)-Ice Release: Ice Armor[/url] [url=http://narutobase.net/forums/showthread.php?t=619257](hi shokushu) Ice Tentacles[/url] [url=http://narutobase.net/forums/showthread.php?t=614481&page=2&p=18784425#post18784425](Hyouton: Hyōga Shinkō) - Ice Release: Glacier Invasion[/url] [url=http://narutobase.net/forums/showthread.php?t=614481&p=18270402&viewfull=1#post18270402](Hyouton: Kōri Kō Gihō)-Ice Release: Ice Propulsion Technique[/url] [url=http://narutobase.net/forums/showthread.php?t=614481&p=18270402&viewfull=1#post18270402](Hyouton: Yuki Tenkan)-Ice Release: Snow Conversion[/url] [url=http://narutobase.net/forums/showthread.php?t=614481](Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind[/url] [url=http://narutobase.net/forums/showthread.php?t=614481](Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods[/url] [url=http://narutobase.net/forums/showthread.php?t=362419&page=2]Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)[/url] [url=http://narutobase.net/forums/showthread.php?t=362419&page=2]Ice release: Ice phasing (Hyouton: Hyouton sou)[/url] [url=http://narutobase.net/forums/showthread.php?t=362419&page=2]Ice Release: Advanced Ice Phasing(Hyouton: Koudo Hyouton Sou)[/url] [url=http://narutobase.net/forums/showthread.php?t=362419&page=2]Hyouton: Zairu (Ice Release: Spiked Laso)[/url] [url=http://narutobase.net/forums/showthread.php?t=362419&page=2]Hyouton: Handanryoku (Ice Release: Pillars of Judgment)[/url] [url=http://narutobase.net/forums/showthread.php?t=362419&page=2](Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide[/url] [url=http://narutobase.net/forums/showthread.php?t=612351](Hyouton: Ken Tarrloc) Ice Release: Blades of Tarrloc[/url] [url=http://narutobase.net/forums/showthread.php?t=612351](Hyoton: Burakkuaisuburizādo Kyanon) - Ice Release: Black Ice Blizzard Cannon[/url] [url=http://narutobase.net/forums/showthread.php?t=613499]Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori)[/url] [url=http://narutobase.net/forums/showthread.php?t=614481](Hyouton: Bakuhatsu Fuyu Uzu)-Ice Release: Explosive Winter Vortex[/url] [url=https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044](Hyoton: Kōri no Risheipu)-Ice Release: Ice Reshape[/url] [url=https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044](Hyouton: Tsurara Yoroi)-Ice Release: Icicle Armor[/url] [url=https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044](Hyoton: Aisukafusu)-Ice Release: Ice Cuffs[/url] [url=https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044](Hyoton: Natsu no Yuki)-Ice Release: Summer Snows[/url] [url=https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21412044&viewfull=1#post21412044](Hyoton: Chanpion no Komando)-Ice Release: Champion's Command[/url] [url=https://narutobase.net/forums/showthread.php?t=614481&page=2&p=21525701#post21525701](Hyoton: San-sa no Dōbu~tsuen)-Ice Release: Sansa's Menagerie[/url][/COLOR][/INDENT] [HR][/HR][B][url=http://narutobase.net/forums/showthread.php?t=614494]Frostbite Fist[/url] | [url=https://narutobase.net/forums/showthread.php?t=712001&page=4&p=20968766#post20968766]Updated CFS submission[/url][/B][HR][/HR] (Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip[SPOILER]Type: Offensive Rank: B Range: Short Chakra Cost: 25 Damage Points: 40 Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more. Note: A maximum of three touches can be performed per time this jutsu is used. Note: Punching the same location multiple times will yield no additional affect. Note: Can only be used by Frostbite Fist Users.[/SPOILER] (Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap[SPOILER]Type: Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frostnip. The area that this wave passes through will have its tissues within the surface skin will be frozen, as well as some of the deeper tissues. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin is frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with great pain due to the blisters. Note: A maximum of two touches can be used per time this jutsu is used.' Note: Punching the same location multiple times will yield no additional affects. Note: Can only be used by Frostbite Fist users. Note: Can only be used three times[/SPOILER] (Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite[SPOILER]Type: Offensive Rank: S Rank Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by the wave all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After three turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have loss of feeling in the afflicted area due to nerve damage for the rest of the fight. Note: A maximum of one touch can be used per time this jutsu is used. Note: Can only be used by Frostbite Fist users. Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn. Note: No A rank or above ice ninjutsu the following turn. Note: Can only be used twice.[/SPOILER] [url=https://narutobase.net/forums/showthread.php?t=689138&page=7&p=21491149#post21491149](Tōshō no Ken: Hokkyo no Kasoku) Frostbite Fist: Arctic Acceleration[/url][SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra: 20 (-10 per turn) Damage: N/A Description: A technique using both auxiliary components of Frostbite Fist, namely “Skate” and “Guard” to enhance the user’s mobility. The user emits a constant stream of ice chakra from the soles of their feet to create patches of ice and slide across them at a high speed to propel themselves across the battlefield. This technique is meant to replicate the grace of an ice skater and can greatly complement the offensive components of frostbite fist and other taijutsu by manipulating the terrain and granting better maneuverability than stationary fighters. The patches created have a short-range radius and although simple in nature, this technique is amazingly useful for evasion, close range combat and repositioning. As a result of the reduced friction and speed at which the user materializes the ice, they will be propelled at speeds slightly faster than their base speed (1.5x). This technique however can be quite dangerous and leaves the user open to attack that may target the ice by their feet to throw them off-balance. If the ground is already covered in ice the efficacy of this technique is increased allowing the user to activate this technique passively (though still costing a move slot) because the user does not have to concentrate on creating the patches. Furthermore, the concentration required to sustain this technique prevents the user from molding elemental chakra other than Ice, Water and Wind while costing an additional 10 chakra per turn for as long as this technique remains active. Note: This technique remains active for up to five turns but requires a two turn cooldown before using it again and can only be used four times per event. Note: Can only be used by Frostbite Fist Users.[/SPOILER][/TD][/TR][/TABLE][/FONT] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Roy's Customs
Top