[Approved] Ronark, Bearer of the Seven-Fold Shield

Ańbu Juniør's iconAńbu Juniør

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“A man cannot remake himself without suffering,
for he is both the marble and the sculptor.”


Name: Ronark
Nickname: Bronze Bastion | Bearer of the Seven-Fold Shield
Gender: Male
Age: 30
Clan: Hyuga
Alignment: Chaotic Neutral

Appearance & Personality

Forged by a life of constant travel through extreme environments and unrelenting warfare, Ronark stands as a living testament to endurance and will. Standing at an imposing six feet, three inches, he is a muscular man with skin bearing a weathered bronze hue, marked by years of exposure rather than age. Long, silver-white hair flows freely, cascading untamed down his back, framing a weathered face marked by sharp features that include an 'X' shaped scar, and eyes that burn with a subdued, ember-like intensity. His gaze carries the quiet certainty of someone who has stared into annihilation and emerged unbroken. Subtle markings and adornments along his face and neck hint at tribal origins.

In regards to attire, his regular outfit consists of a fitted underlayer of reinforced fabric that hugs his torso and arms. Over this underlayer sits a tailored harness of brown leather, secured tightly across his midsection by a system of black belts with steel buckles. The straps are functional rather than decorative, often used to house equipment. His trousers are similarly practical: black, reinforced fabric with steel-plated sections at the thighs and hips to protect vital areas without hindering movement. On his arms are black fingerless combat gloves and cuff-like steel bracers snugly secured around the forearms, while on his feet are knee-high, fur-lined combat boots. Over all of this, he wears a heavy, brown, fur-lined coat, its worn leather and steel fastenings bearing the scars of countless battles. The fur lining, taken from formidable beasts, serves not only as protection against brutal climates but as a symbol of dominance over the wild.

Ronark is the embodiment of responsibility, a nomadic chieftain from the northern snowfields who leads through responsibility rather than choice. When the spread of the Prismatic Plague left the tribe’s chieftain seat empty, there was no debate. Ronark stepped forward when others could not, accepting the full weight of their survival as his own burden. Relentlessly self-disciplined, he drives himself harder than anyone else, convinced that the fate of every tribemate rests entirely on his shoulders. No one has ever persuaded him that this burden is not his alone, and so he carries it in silence. Despite his hardened exterior, Ronark is incredibly kind and understanding. He instinctively positions himself between danger and those under his protection, acting as a living shield in both body and spirit. He understands suffering intimately and, while he may not offer comfort in words, his presence alone is a promise that harm will go no further.




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Village Information


Land of Birth: Land of Frost
Affiliation: N/A​


Rank & Chakra Information


Rank: Sage
Health: 200...................................Speed: 12
.....Chakra: 2,300................................Tracking: 30​

Attributes

.......Mind: 8........................................Agility: 6
.......Body: 8 (+2 w/Tendōgan)......................Dexterity: 2 (+1 w/Byakugan)
.......Spirit: 5........................................Vitality: 0

Skills & Elements

Fire Release.........................................................................Jyuken
Steel Release......................................................................Taijutsu
Wind Release...................................................................Kinjutsu
Earth Release...................................................................Ninjutsu
Water Release..................................................................Genjutsu
Umbra Release...............................................................Bukijutsu
Lightning Release.........................................................Byakugan
Arctic Earth Release.....................................................Tendōgan
Dream Sand Release........................................Medical Ninjutsu
Liquid Caesium Release.................................Fuuinjutsu (Adv)
Yin - Yang Release...................................Kaito's Taijutsu (Adv)
Sage Mode​

Fighting Styles

Prototype
Demon God’s Fist
Black-Leg Taijutsu

Summoning Contracts

Snake Contract
Columbidae Contract​


Gentle Fighting


Ronark’s Taijutsu attacks all carry the effects of 8 Trigrams 16 Palms passively. In addition to this, his freeform Taijutsu is capable of reducing 5 chakra per hit to targets,


Yang Specialist


Ronark’s mastery of Yang Release has granted him enhanced vitality, bolstering his natural chakra reserves by 800 and granting his body a level of durability that renders him immune to recoil damage from his own techniques. While a master of Yin-Yang Release, Ronark uses Yang State exclusively.


Sage Mode Mastery


As an Energy Master, Ronark specializes in gathering, converting, and employing Senjutsu in battle.


Apex Speed Resistance


Ronark’s body exerts an overwhelming, oppressive force that naturally slows those within a certain range. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.


Apex Hand Seal Specialist (Steel)


Ronark’s knowledge and proficiency in regard to Steel Release are so profound that he can perform techniques that usually require handseals through body movements alone.


Apex Genjutsu Defense Specialist


Ronark possesses Genjutsu immunity of up to A rank, being immune to basic Genjutsu of that rank and lower. In addition to this, his ability to counter stronger Genjutsu increases and requires 10 damage less than normal to break from.


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Background Information


❅ The Child of the Hallow Tundra ❅

Ronark was born in the year 785 beneath a sky of iron-grey clouds in the Land of Frost to a tribe of nomads, and had as regular a childhood as one could have when their earliest memories consisted of sleds cutting across snowfields and tents rising and falling with the seasons. Their tribe, too, was one outside the norm. It wasn’t made up of family members who shared the same name, but was a gathering of people from around the world. It consisted of traders and merchants. Warriors and healers. Craftsmen and cartographers. They had all come together to form a tight-knit community that functioned seamlessly, and eventually became a family whose bond could weather any storm.

Ronark’s mother hailed from the Badlands of Earth, and through their constant travels, taught him various elements such as Steel Release. Her teachings instilled in him not only technical mastery but also a profound sense of connection to her homeland and to the ever-shifting journey they shared. His father, who hailed from the Hyuga Clan, introduced him to the clan’s unique Gentle Fist style and the use of their remarkable doujutsu, the All-Seeing White Eye. These lessons became more than mere instruction; they represented the inheritance of his father’s hopes and a pathway to understanding his place within both the clan and the wider tribe. Other members of the tribe also shaped his development. From the healers, he learned Medical Ninjutsu, their patient guidance fostering gratitude and a desire to preserve life even amid hardship. He remembers feeling both awe and trepidation when arcanists journeying with them shared the intricacies of Fūinjutsu. He was even able to learn several Kinjutsu Techniques, though the elders forbade their use.

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Ronark, clad in his tribe’s traditional attire and bead adornments, circa 797

He was nineteen years old when news from the south reached them that Chungsu, capital of the Freehold of Hanguri, had been devastated. The Kyūbi manifested in the heart of the city and reduced the city to ruin. Stone became dust. Governance became memory. In the span of a single calamity, an entire nation ceased to exist.

As more time passed, the news from the south became worse. By 811, the Freehold had fully collapsed, and what remained was a blood-soaked scramble for dominance. Minor clans warred openly. Major powers such as the Golden Sabbath tightened its grip over the Badlands and the Great Wind Desert. In contrast, Takauji Ashikaga and the surviving Black Ones entrenched themselves as a rising power in the Tea Peninsula. Their position in the Land of Frost spared the tribe from the turmoil, but even that would not last forever.

In the winterbound north, a village called Tsumigakure rose and exiled them to the edges of the frozen wilds. It was then that the tribe understood one truth: the age of wandering without consequence was over. And when the world turned its gaze eastward, toward Tobusekai, so too did they.

However, they knew that survival demanded change. The tribe decided to abandon the illusion of neutrality in the Warring States to ensure their own survival. Focusing more on the warriors of the tribe, they reforged themself into a mercenary band known as Maelstrom. While the tribe still maintained its mercantile and nomadic nature, the warriors and the militaristic factions rose to the forefront. No longer wanderers without stake, they sold their blades, wares, and knowledge to those they deemed worthy wherever they moved. And with the constant fighting amongst the surrounding clans, work was never in short supply.

Besides the mercenary work the tribe did, one of their primary activities was frequently transporting goods and information from Veskal’s Exchange across the entirety of Tobusekaion on behalf of the Spider. However, even that came to a screeching halt in 813 with the Second Outbreak of Red Fever. The tribe’s nomadic nature had brought them into contact with numerous people, which resulted in them being negatively impacted even more as the sickness ravaged through them. Strong warriors died choking in their sleep. Children burned with fever. Ronark watched comrades collapse faster than enemies ever had.

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Maelstrom transporting goods from Veskal’s Exchange, circa 813

Word eventually reached them that the Ronin, inhabitants of the Dark Tower, were hosting a tournament in which the winner could receive a cure for the disease. Maelstrom sent forth as many warriors as they could spare while their healers worked tirelessly to preserve the conditions of their afflicted. Unfortunately, none of their warriors made it to the final round of the tournament, and the one who did win forsook humanity’s survival. Instead of claiming the cure for the Red Fever, the champion chose something else. The world wailed at the news, but fate had yet to abandon them. Word had spread from Last Bastion of a mysterious child capable of curing the Red Fever, and the desperate tribe packed up and made the arduous journey south. It was late September when they arrived, and though they received the cure, it came too late for Ronark’s mother. She died quietly a few weeks later, the lavender tint of her Byakugan fading as dawn broke.

Still, Maelstrom endured. They continued to guard the high-value transports of the Spider and other merchants as they continued travelling, frequently returning to Last Bastion as they carved a reputation for reliability amid the collapse. But the world was not finished taking from them.

The world celebrated the 130th Conqueror’s End, a festival that paid homage to the conquests of Aléxandros Mégas, who was proclaimed Emperor after conquering the Badlands of Earth and threatening the Hangurian Freehold. This year’s celebration was especially important as the world took its first steps in recovering from the Red Fever, where people would dress in masks of ghosts, Black Ones, Daijo-Daijin, and nameless soldiers, pretending the scars of history were costumes rather than wounds.

Humanity told itself peace had returned.

It was a lie.

That morning, a violent earthquake shook the world, its epicenter located in the Kaizoku Sea. But Last Bastion was a fortress as well as a city; a stronghold built to survive the worst disasters. It had stood for hundreds of years as a sanctuary of law and order in a place where chaos reigned. An earthquake in its neighboring ocean could hardly shake the city’s infrastructure or the morale of its people, but that proved to be their undoing.

Later that day, smoke from the Kaizoku Sea rolled in low and heavy, filling the city with a colorless haze. The air carried the stink of brine, rot, and old blood long before the dead themselves appeared. By the time the first screams echoed through the port district, the city already understood. This was not a raid, not a skirmish, and not something that would end quickly. Ronark and the other Maelstrom warriors felt it before they saw it. He grabbed Himingjrð, his seven-fold shield, as the members of his tribe gathered, noncombatants clutching packs, wounded fighters leaning on one another, children staring wide-eyed at a world collapsing faster than they could understand. He guided them away from the southern avenues, funneling them into evacuation routes carved through backstreets and service roads, paths learned through years of living as wanderers.

Behind them, the dead came ashore. They spilled into the streets in staggering numbers. Ronark turned at the edge of the city and planted his feet. Chakra surged through the etched lines of his shield, the segments unfolding and locking into a wide, curved wall that filled the street from stone to stone. The first wave of undead struck it like surf against a cliff. The impact thundered through the avenue, rot-flesh bursting apart in flashes of blue light as the force was broken and redirected back into the horde.

Maelstrom formed around him in silence, moving as they always had, measured and precise. They struck from behind the shelter of the shield, pulled the injured back, and bought time with blood and exhaustion. Ronark gave ground only when another of his people had passed beyond reach, each step backward taken reluctantly, deliberately. Minutes stretched into something shapeless. One by one, Ronark forced his fighters to fall back with the evacuees. Each departure thinned the line until only the dead and the shield remained. When the last of his tribe vanished into the maze of streets leading away from the port, Ronark stood alone.

The undead surged forward, climbing over their own fallen, hurling themselves against him with mindless devotion. His shield blazed brighter with every impact, shattering bodies, crushing bone, burning corruption away in violent arcs of chakra and steel. The street beneath his boots cracked and collapsed, slick with blood and seawater. He did not move until there was nothing left behind him to protect. When the final moment came, Ronark drove the shield into the stone with overwhelming force. The street caved in upon itself, rubble and fire swallowing the advancing dead as the ground gave way. Their grasping hands vanished beneath the wreckage, their screams drowned beneath the collapse.

Only then did Ronark turn from Last Bastion. The city burned behind him, its walls already echoing with distant ruin, but his people were alive, carried beyond the reach of the dead. And that, in the end, was all that mattered.

Maelstrom spent the next few months as they always had. Travelling. Trading. Fighting. The only difference now was that they mostly fought the undead instead of other humans. Word had reached the tribe that an entrance to the Underworld from where the undead came was found, and that soon, a number of champions were coming together in the Badlands of Earth to raid the Underworld and end the threat once and for all. This time, however, Maelstrom was too broken to answer the call. Too few fighters remained. Too many graves had been dug. Even the old chieftain’s seat stood empty, and there was no one but Ronark to fill it.

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Ronark becomes chieftain, circa 814

He did not claim leadership with ceremony. He claimed it by standing when others could not. As chieftain and the effective head of the mercenary group, Ronark became the axis upon which Maelstrom turned. Internally, he felt the profound weight of this responsibility; each decision pressed upon him, weighed down by the memory of those they had lost. He led not with speeches, but with presence, bearing responsibility as he bore his shield: fully, without complaint, even when doubt and grief threatened to overwhelm him. It did help that the Champions of Humanity had defeated the Voidlord Phetra, Ruler of the Underworld, thereby solving their undead problem. But as was a universal constant in his life, another issue was bound to arise, and this time it came in the form of the Prismatic Plague in 814. When the virus that granted immortality was mutated by the Voidlord Nefarian, hundreds of thousands, if not millions, of humans were slain all at once. Many of his tribesmen fell victim to it, including his own father.

Seeking some semblance of solace for himself and his people, Ronark decided that Maelstrom would participate in an expedition that would see them venture westward to one of the few places they had yet to travel, the island of Kamiyasumi. Financed by the merchants of Veskal’s Exchange, the tribe traveled luxuriously to the island that was sheltered in mystery. It was here that they met the Monks of the Human Order, immortal humans who had lived for thousands of years. While this was a staggering discovery in and of itself, the tribe continued to roam these new lands as they always did, exploring the exotic locals, documenting the flora and fauna, and sometimes even fighting beasts they’d never before seen.

They travelled across the Outer Lands for months, and when the late winter of 814 came, it was time for them to return to Tobusekai. Maelstrom traveled slowly on its way back, moving from the Badlands of Earth to the Great Wind Desert. Through the Land of Fire and the Lightning Mountains. They moved south through the Ancrath Archipelago to the Tea Peninsula. Across the Kanashii Ocean to the Water Archipelago, until they finally reached their destination in the late spring of 815.

The peace they’d found in Kamiyasumi, unfortunately, had not followed Ronark and his tribe to the eastern continent. Not even two weeks had passed since their return when tragedy struck once again. They had barely begun to re-establish their footing when the sky ignited. A blinding white flash tore across the heavens, burning itself into his vision. When his sight cleared, the Moon was no longer whole. It split apart in slow, impossible silence, vast fractures tearing through its surface as enormous fragments broke free, trailing fire as they began their descent. Ronark’s breath caught in his chest as disbelief threatened to paralyze him. His heart pounded against his chest as he shouted orders, rallying his tribesmen to seek shelter beneath shattered stone arches, his voice steadier than he felt. Some could only stare as meteors rained down across the world, distant impacts rolling like endless thunder beneath their feet.

He had lived through plagues, wars, and the fall of cities, but this was different. This was worse. Whatever battle had been fought far beyond his reach had ended not with silence, but with a wound that would be carved into the world itself. He tightened his grip on the familiar weight of his blue-and-black shield as the heavens continued to burn. Ronark scanned the members of his tribe as they rushed for cover. They were survivors who had endured too much to be undone by fear now, even if the world was breaking again. Without a word, he stepped forward, placing himself between them and the falling stars, shield angled skyward as if to challenge the heavens themselves. Gods or no gods, ruin or no ruin, he understood that whatever came next would be endured the same way everything else had been, by those still standing, shields raised, refusing to be crushed beneath a broken sky.

To be continued…​




Other Information


Runic Inscriptions: Ronark is well-versed in the sealing arts, granting him access to several unique techniques that require fine chakra control. The first seal is etched into his Seven-Fold Shield and serves to both bind it to his hands and allow them to release streamed or projectile techniques. It also holds a second seal that retains enhancements granted to the shield, and a third seal that allows it to absorb energy-based elemental attacks and enhance itself with the absorbed element. The last seal in his possession serves to resuscitate him in the event he falls unconscious by flooding his body with Yang energy to heal his physical wounds and is inscribed over his right pectoral.

( Fuuinjutsu: Hecate's Nekutai ) - Sealing Arts: Hecate's Binding
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 ( -5 each turn )
Damage points: N/A
Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.
Note: Can only be used on weapons the user owns.
Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.
(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the user's weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu, even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons
[Fuuinjutsu: Henkan] - Sealing Art: Conversion
Type: Supplementary
Rank: A-Rank
Range: Short - long
Chakra: 30
Damage: 60
Description: A simple fuuinjutsu formula that is applied to a form of metal. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire or lightning. Though, instead of containing this element within the seal, instead in coverts the element and redistributes it through the metallic object, channeling it around it. For example, if this seal were applied to a sword, the user could activate the seal to draw in the lightning and have it then converted and redistributed around the sword, using the seal as a method of reshaping the technique and applying it as a coating around the sword. This can absorb up to A rank energy based elements, and reform them to coat the object the seal is applied to. This will only work on wind, lightning and fire based elements, and advanced variants such as typhoon or black lightning. This is possible much like how jiraiya was able to use the seal to absorb amaterasu, and advanced variant of fire. The limit to this is, that the seal can only coat the item it's placed on and not be manipulated further. It will coat the item for 1 turn. The formula can be applied to part of an object so as to not hurt the user when the coating is applied, for example, only applied to the blade of a sword, so the user can hold the handle without hurting themselves.

Note: Useable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and redistributed coating the item within mere moments, last until the end of the users next turn.
Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal.
Note: Once activated must wait 1 turn before activating again. No fuuinjutsu above A rank in the following turn.
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 (-10 per turn)
Damage: N/A
Description: Solaris is a unique Advanced Fuuinjutsu seal placed on the body that incorporates Yang chakra. This seal works by passively siphoning Yang chakra from the user’s body and storing it, with the seal being capable of storing up to 80 chakra in total. Making use of the body’s condition as a trigger this seal will activate whenever the user falls unconscious as a result of an enemy technique. Upon activation it floods the user’s body with the previously stored chakra, purging any invading chakra and healing the body by the amount of chakra stored within the seal and essentially “breathing life” back into the user, allowing them to regain consciousness as the invading chakra is flushed from their system. In addition to resuscitation, the user’s constitution will be temporarily boosted for the following two turns due to the abundant Yang chakra, making them immune to Spiritual techniques with less chakra than that stored in the seal. While this energy heals physical wounds, it does nothing to mitigate the damage done to the spirit, meaning that if the user’s health is depleted through damage done spiritually, this technique will not resuscitate them. Due to the overwhelming amount of Yang energy present within the body, the user will be unable to make use of Yin release, other Spiritual techniques, or elemental techniques for the following two turns. Their speed is also reduced by -3 levels, and they are unable to use techniques above A-rank for the same duration.

Notes:
- This technique must be placed on the user’s biography.
- This technique can only be used once per battle, with the seal’s activation counting as a move.
- Upon resuscitation, this technique will heal the user up to the amount of chakra stored in the seal, though it cannot recover HP lost from spiritual damage.



Weaponry: Himingjrð: “Heavensward”. Crafted through a combination of Northern Cold Iron and black steel, Himingjrð is a Sevenfold Shield Ronark received during his coming of age. Its surface is formed from deep, light-absorbing black metal, with cyan highlights across its face in precise, geometric patterns. It stands roughly six feet tall, nearly matching Ronark’s full height, with a fanned width of about four to five feet. The shield’s deliberate curvature seems mathematical in nature, built not merely to withstand force but also to deflect it. In use, it would completely cover his torso and head and could easily protect allies positioned directly behind him. The underside is also cyan and features a contraption that allows it to be strapped across his back.

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In addition to his shield, Ronark has a wide assortment of standard weapons, scrolls, and sealing tags on his person. He also wears added weights around his legs that dramatically enhance his running speed and the strength of his leg-based attacks when removed.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.



Items: The only items Ronark currently carries are medicinal supplies in the form of Soldier pills.

( Heishi Pirates ) - Soldier Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A
Damage: +20 to Taijutsu and Ninjutsu
Description: Soldier Pills are special pills designed to boost the user’s physical strength and durability, allowing one to gain momentary heightened physical prowess in battle. These pills grant the user 20 damage shaving as well as a momentary boost in speed and damage of 2 base speed levels and +20 damage to Body Arts. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, these pills allow the user to augment their physical forms in mounting forms while causing compounding damage to their bodies. These effects lasts shorter times than the other pills duration due to their heightened gains, lasting only 3 turns but reduces their overall health cap by 20 which cannot be raised higher. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to gain a bonus 20 damage to his body arts and a bonus 10 damage to his Ninjutsu. This also adds 1 additional base speed per pill. However, these effects cause increasingly damaging effects on the target. Consuming two pills causes a reduction of max health by 15% or 30, whichever is higher and reduces base speed by 2 levels, weakening their physical skills by 15 damage as well. Consuming 3 pills causes a max health reduction of 25% or 50 health, whichever is higher and reduces base speed by 3 levels, weakening their physical skills by 25 damage as well.
Note: Counts as a Supply
Note: Cannot be held alongside Military Pills or Tailed Beast Drug Pills



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Creation Of All Things - Kōlthrax: Born from Ronark’s use of Creation of All Things, Kōlthrax is a small serpentine dragon clad in sleek obsidian-black scales, threaded with faintly glowing cyan veins that suggest a steady current of energy coursing beneath her hide. Her wings are formed from translucent, crystal-like shards that refract light into brilliant shades of blue, leaving faint trails of luminescent mist when it moves. She has bright, gemlike eyes and delicate crystalline spines that crown her head and run partway down her back. Her forelimbs can perform handseals.

With 150 Health and 2,000 Chakra, Kōlthraxis is gifted with the ability to utilize Umbra Release, Arctic Earth Release, and Steel Release. She can use Genjutsu and Yang Release, and also utilizes the Chakra Transfer Technique. Lastly, she has human-level intelligence and shares a mental link with Ronark. Though capable of flight, her small size allows her to perch on the shoulder of her creator or take refuge in his coat.

Mind: 5 | Body: 5 | Spirit: 5 | Agility: 2 | Dexterity: 5 | Vitality: 0​



Pictures: See Bio

Background Music:




Battles



Won: N/A

Lost: N/A​



Purchase for Tendogan, Imperfect Sage Mode, Perfect Sage Mode
Purchase for Leg Weights

Biography Approved
Checked by Red-Robin
 
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