[NW] Rocks D. Xebec

Punk Hazard

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Basic Information
Name:
Rocks D. Xebec
Title: N/A
Gender: Male
Age: 39
Clan: Uchiha

Looks: Rocks is as a tall man, with a developed physique. He has an unruly two-toned spiky hair, both dark and bright, with a thin strand falling over the right side of his face and a lightning bolt-shaped tattoo running alongside his left eye. Rocks' facial features prominently feature a bulbous nose, prominent lipped mouth, and dark stubble that grows into a beard at the chin. ] He has slanted eyes and a thick neck.

Rocks' main outfit consists of a high-collared sailor's coat with fringed epaulettes, plus a buttoned shoulder belt. He keeps his chest bare and wears earrings.

Personality:

Rocks is an extremely ambitious, sadistic, and destructive man, not caring who he attacks or kills as long as he can satisfy his personal desires. Rocks is extremely cruel even to children, as he utterly refused to take a young giant Loki out to in the world with him, not out of concern for the child's safety but because he didn't want to be bothered with a child in his company.

Rocks' dream is to become the "King of the World." He is also very curious about the world's hidden secrets, even dabbling in many forbidden subjects. Rocks can be rather careless in his pursuits, commonly losing sight of the tasks at hand and going off on his own. According to Rocks himself, he is not the type of person who would take "no" as an answer.

Despite his generally serious demeanor, Rocks is also capable of humor. Rocks also cares for those he genuinely respects, having few people he considers genuine friends.

Village Info
Land of Birth: Land of Fire
WSE Clan: N/A

Stats & Skills Section
Ninja Rank: Sage of Thunder

Specialties:

Apex Hand Seal Specialist | Yin Release

Yin Specialist

Eyes of Hatred

Kenjutsu Specialist

Apex Layering Specialist

Peak Elementalist | Lightning Release

Skills:

Ninjutsu
Genjutsu
Taijutsu

Lightning Release
Fire Release
Wind Release
Earth Release
Water Release
Corium Release
Light Release
Sea Stone Release
Burning Ice Release
Blaze Release
Yin-Yang Release

Kaito's Taijutsu
Kenjutsu
Fuuinjutsu
Kinjustu
Sharingan
Rinnegan

Warrior Monk's Way

Attributes::
  • MIND: 7
  • BODY: 4
  • SPRT: 6
  • AGL: 5
  • DEX: 5
  • VIT: 4 | Chakra

Background Info
History:

Rocks has lived most of his life as a rouge shinobi, wandering the lands in search of power and arcane knowledge. Having built up his strength and repertoire through fierce battles with other shinobi villages, organizations, and rouges, Rocks now sets his sights on his ultimate goal: becoming King of the World.

Other
Body Seals and Jutsu:

(Yoton/Kinjutsu: Fantomu Buraddo ) - Yang Release/Forbidden Arts: Phantom Blood
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Seeking a way to enhance the body to its uttermost limits, a group of shinobi known as the Pillar Men created the Kinjutsu known as "Phantom Blood." Sealed into stone masks by its creators, Phantom Blood is a Kinjutsu designed to transform the body; upon being touched by blood and worn on the face, the mask releases several spines that inject a surge of Yang-based energy into the user's body that binds itself to their cells and naturally occurring fluids. This process permanently transforms the user into an entity known as a "Vampire," the Yang-based energy passively granting them physical prowess and agility on par with that of the Second of the Eight Inner Gates. Vampires possess immense longevity, their lifespans continuing indefinitely, and can even remain alive after any injury that would normally be fatal for ordinary humans(in terms of the function of the RP, this aspect of the longevity is largely cosmetic; the user's health points still abide to normal health rules and the user will still lose a match when their health reaches zero). However, they are not truly immortal; a fatal injury to the brain will result in the death of a vampire as normal. This longevity grants those under the influence of Phantom Blood a naturally higher capacity to heal, able to passively recover from damage on par with Hashirama Senju's passive regeneration. Minor wounds, burns, cuts, etc. will all passively heal over a small period of time, closing up wounds and injuries after one turn. While this healing can recover such wounds over the course of one turn, it is not without its limits; a Vampire's passive healing is only able to restore the body so that it can function, but does not restore lost HP(for instance, an arm broken by an A-rank technique will mend itself, but the user will not recover the lost 60 points of their health).

This longevity can also be manifested in enhanced ways, though these require active uses. The user can increase the power of the regeneration to restore up to 75 Health Points. This can be used to mend more severe injuries, such as restoring destroyed organs or reattaching detached limbs. Should the user make physical contact with another living organism, such as a bio or summoning creature, the user can execute this ability with greater ease, compensating for the comparatively lesser use of chakra by stealing some of the opponent's vitality.

Note: Enhanced regeneration requires physical contact with target and can only be utilized two times per battle. Can only be used by Yin-Yang masters

Note: Active regeneration occupies a move slot, consuming 70 chakra. Through direct contact, the chakra drainage drops to 50 chakra. Regular version can be used once every two turns, direct contact once every other turn. Either version can only be used twice per battle

Note: Due to their bodies growing acclimated to Yang energy through the Phantom Blood transformation, Vampires become able to use techniques that would normally clash with the usage of Yang Release techniques without such hindrance, though all other restrictions apply

Note: This technique cannot be used to regenerate from techniques that inflict damage equaling to or exceeding half of the user's total health pool, nor can the user use the actives of this technique should their health fall below 25% of its total pool.


(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
SPOILER]Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
[/JUSTIFY][/JUSTIFY]

Note: Can only be used three times per battle

Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)

Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Fuuinjutsu: Boukun no Ryoudo) – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 Range to Technique Applied to)
Chakra Cost: N/A (+20 to the Technique Used Prior to This)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one degree (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note: Can only be used three times per battle

Note: Must have a one turn cool down the least between each usage

Note: Seal must be place within user's bio

Note: Can only be taught by Venom

(Fuuin: Hakari no Doragon) — Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: N/A (-40 on Activation)
Damage Points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle

Note: User still takes half the damage

Note: Only applies to Taijutsu techniques

Note: No S-Rank or above Fūin in that turn or next

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer s Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.

NOTES

►Activates 3x per battle

►Has a one turn cool down

►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next

►Seal must be placed in biography

►Can only be taught by ZandaT

(Fuuinjutsu: Goto) - Sealing Arts: Burglary
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20)
Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air.

Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions.
[/JUSTIFY][/JUSTIFY]


Supplies: N/A
Artifacts: N/A
Theme Song and Background Music:

Battles
Won: N/A
Lost: N/A

Biography Approved
Checked by Red-Robin
 
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Yin

Anbu Operative 🎭
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Nice. The phantom blood tech is pretty cool sounding.
 

Antares

Sage of Indecision
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Heyo, classic style bio!
I do beleive the yang Specialty requires a 5 in Body just in case it was an oversight ✌️
 

Punk Hazard

Sage of Six Posts 🔮
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Heyo, classic style bio!
I do beleive the yang Specialty requires a 5 in Body just in case it was an oversight ✌️
You're probably right, I'll double check. I do wanna edit the template to add more too, thank you
 

Bellion

Kage in the Making 👑
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Just a few things to note. You can’t have the Yin & Yang specs iirc, it has to be one. Also, your AP might be one too high (27 for Sage + 4 for Advanced Sasuke). If you won bonus AP, just ignore that. Lastly, you can’t have Apex Handseal twice.

Great character choice
 

Punk Hazard

Sage of Six Posts 🔮
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Just a few things to note. You can’t have the Yin & Yang specs iirc, it has to be one. Also, your AP might be one too high (27 for Sage + 4 for Advanced Sasuke). If you won bonus AP, just ignore that. Lastly, you can’t have Apex Handseal twice.

Great character choice
Thanks, I figured there were some nuances to it that I'd have to fix and yeah I misallocated the stats lol
 
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