[Doton] Rocks and stuff with Answer

Mellow

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As the clone rushed towards him, Satoshi kneaded earth chakra within his mouth. The earth chakra was molded into a thick mud before Satoshi released the projectiles at the clone. The mud would smack into the clones body, dealing B rank damage.

And advantage would be that this jutsu can be used in conjunction with fire style to make an A rank combo. another advantage is that the multtiple projectiles create a diversion and can halt several body parts movement from a long range.


A disadvantage would be that a b rank earth defense can neutralize it and another would be that it can be that you cant control the projectiles after theyve been released.
 

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Whoops lol

Ok by using the assimilate jutsu, i absorb the earth antake on the physical properties of the rock. I then curl myself into a ball and roll toward the enemy. I would deal heavy damage to my opponent by delivering a hard force which would constantly spin on my enemies flesh.
 
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Very good.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

(Doton: Retsudo Tenshin) - Earth Release: Violent Heavenly Earth Needle
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage point: 30
Description: The user after after using earth release: earth flow wave, will perform the snake hand seal and then will create a large needle out of it to impale the opponent.
Note: Must use Earth Release: Earth Flow Wave before hand
Stuck these two together for obvious reasons. A multi use jutsu, which can be used to bind the enemies feet with earth, or to raise up and ride a wave of earth towards the user which can help avoid certain jutsu. When used as a wave, you can perform another seal to make a needle of earth emerge from the wave to pierce the enemy. Note the range of each. Use this for me in the wave/needle form, then give me a solid counter to the jutsu if someone used it to bind your feet in place..
(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns
A weird technique, one that should be used when the opponent cannot see you otherwise it kinda ruin the trap element. Using a scroll, you create mud puddles that, once the enemy chakra draws near, will shape themsleves into mud wolves that can attack the enemy. Even if they are damaged they can reform and keep attacking. Takes a turn to set up, then lasts 2 turns once activated. Of course a strong enough lightning jutsu will nullify them, so take caution when using them. Tell me how you would use this jutsu in a battle..
(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
An excellent defensive jutsu. Coating your body with stones you become able to tank up to B rank ninjutsu (C rank lightning) however it does slow you down somewhat. You can also make yourself appear as another person if yu wanted to confuse someone or just to disguise yourself. Give me some advantages/disadvantages to using this jutsu in battle
 

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Satoshi performed 3 handseals while releasing doton chakra into the earth below him and a dummy that was stationary near a tree. He then forced the earth directly under him to form into a giant wave composed of multiple large rocks. Quickly weaving the snake seal and using his shape manipulation skill, Satoshi would turn the part of the wave where he was standing, into a sharp , jagged edge, capable of piercing B rank below defenses. He then would backflip off of the wave before sending it towards the dummy, instantly destroying it. Satoshi's flip would be interrupted midway by him landing on a tree behind him followed by him running up the trunk to find a branch to sit on.
" I got one jutsu... Nagashi. "

For the mud wolf jutsu, I'd use it to occupy people in the NW before fleeing or preparing to deliver a surprise attack or Genjutsu.

Some advantages for the earth armor jutsu are that it makes free form and taijutsu attacks more lethal due to my body being shrouded in earth. Not only does it serve offensive purpose but defense also and I can transform my body to look like someone else, good for sabotage since I am protected and "hidden".

Some disadvantages are that it only takes a C rank lightning jutsu to take it out and that my speed is decreased. (Is there a certain # my speed decreases by or what lol)
 

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Aight B, you know how this works. Oh, LC asked me to take over his training.

(Doton: Domu) – Earth Release: Earth Spear Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

For Earth Spear and Sticky Earth Drop, describe performing the jutsu and some pros and cons. Since the second one is so simple, no need to describe that one, just pros and cons. I'll add anything that needs to be added once you're done.
 

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When I perform the snake seal and channel earth chakra throughout my body. This causes my skin to darken. A pro would be that my freeform attacks would be B ranked and the over all power of my physical attacks would incline. The bad part is that a lightning user would be my weakness since my body is covered in earth chakra.

A pro to this jutsu is that it can be labeled a surprise attack since it comes from under the target and it can be used to forced an enemy up or back. The con is that the jagged rogs are coming from the ground back to back following eachother on the path to the target, meaning they all can be defended from by a single move from a single direction


For this jutsu, I perform the ram and snake seal. This causes a portal to open above my target and it drops a massive amount of thick,sticky mud. A pro is that it can be used in conjunction with sixteen Pilar bind and firing biscuit to encase my enemy in hardened mud. A con is that the mud can benuetralized of its adhesive properties by a lightning technique.
 

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Pretty spot-on. Earth Spear does more than simply darken your skin, it infuses Earth chakra through it to increase the strength of your skin completely.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
 

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By performing the earth seal, I will cause a solid or hollow lid which would fall into of my enemy and crush or trap them. A pro is that while my enemy is trapped inside of the lid, I can use another technique which allows me to deal damage to the enemy from underneath them. A con is that they can easily break out with a lightning technique.

First I emit my earth chakra into the ground and a mud clone would emerge from the surface. An advantage is that it can reform after being attacked by C rank or below . A disadvantage is that a c rank lightning jutsu is enough to destroy the clones completely.

After i perform 5 seals, i slam my hands onto the ground. This causes 2 sections of rock to rise and smash the target within the center of It. This reminds me.of.a.bear trap just made from earth. An advantange is that this jutsu can be made large enough for large summons or groups of enemies. A con is that the lightning orb technique would easily nuetralize this attack and at the same.time.defend the user.
 

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One thing I like about techniques like the Dropping Lid and the Sticky Earth Drip/Drop/Whatever is that they offer a good distraction. Even while the opponent could deflect them, they'd have to aim their attack upwards, which would more than likely mean away from you. It's a good means of setting up the opponent for an attack that would be even harder to defend from.

You can use this jutsu to smother the opponent. If the opponent is weak enough, they wouldn't be able to destroy it completely, and if it gets close enough, could reform over their faces, smothering them.

That's exactly what it's like. A giant bear trap made out of the planet.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

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By channeling doton chakra into the ground beneath my opponent, I will turn the surface into I large pool of mud. This mud would be able to swallow my enemy within it ,ultimately smothering them. The pro of this is that it works on enemies who decide that they want to go underground and attack and it works on large summons as well. The con is that a fire technique with enough power behind it may be able to re harden the earth ( or is that not correct? ._.)
 

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Oh shit I thought I had posted them all.

Okay, lemme go over this. This one essentially is straight forward. It creates a swamp on a surface whose depth and width is completely determined by you. It can go as deep as you want, or as big and wide as you want. Just like my di-

And it's a good counter to people who go underground. If you're not careful, you'll **** yourself up by getting yourself caught in the range.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

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Ok so basically I use my earth chakra to cause a wall of rock to emerge and it would release a wave of dirt. The advantage is that this wall can be used to stop oncoming attacks before releasing the slide , attack multiple targets , and swallow my enemy within the dirt. The con is that that one lightning orb technique can just Waltz through the thick wave of dirt.

By slamming my palms onto the surface after I loosen the earth infront of me, I will cause a landslide of dirt to attack my target. The advantage is that this jutsu would be more useful when inam on higher ground than my target. The disadvantage is the same as the jutsu above.

By releasing my earth chakra and forming them into large spikes, I would emerge from the ground in rapid succession to pierce a large target from underneath. The advantage is that this jutsu gives me another technique in my arsenal to fight off large summons. The disadvantage is that due to its size , I assume that an enemy would feel the tremors before the jutsu is completely executed ,giving them time to counter or defend.
 

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Looks good to me.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
 

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By slamming my hands onto the earth's surface, I cause a pillar of earth to either rise or fall about 20 meters( about 6 stories high ). A pro is that if I create a trench, I can trap my opponent inside and pretty much drown them in jutsu. A con is that once the ground is altered, the opponent has the chance to use lightning to nullify the jutsu and halt the movement of the earth.

By applying earth chakra into a person, object or even jutsu, I will add more weight to it , causing it to hit harder when striking and opponent. The pro is that this jutsu can freeze wood style techniques. The con is that if I use this on an enemy, they can use nagashi to counter.

I basically channel earth chakra throughout my body or any given object to drastically decrease the weight of it. By doing so , my speed would be increased. The con would be that since my attacks lose mass , the overall power would be weakned b
 

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Nicely done.

(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 

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First, i must summon 3 clones onto the battlefield. Then we all perform a couple seals and spew out mud towards the ground which will unite with the other mud streams and eemerge and harden into a massive wall of earth. The pro is, this is a great defense againsst most ninjutsu( bar lightning style ofc), but this jutsu requires 3 clones , which could possibly be a waste in the future if i needed them later on. Also i wouldnt be able to use this technique if i summoned more than 1 clone and they were defeated previosly.

With this technique, after molding earth chakra within my stomach, I would spit out an earthy substance which would form into a slab of rock. this slab would smash into the ground near my opponent, causing a great impact and shrapnel flying everywhere..pretty much an earth grenade in a sense. A pro would be that this technique can damage multiple targets in a single area, but this can be countered with that lightning orb i spoke of before.



By slamming my hands onto the earth, i will cause a large stone golem to rise from the ground, lifting me 9 stories high as it rises. The pro is that this jutsu is a massive warrior which can fight large summons or help me bust out of confined areas. The downsideis that my hand must keep contact with the golem to fuel it with chakra or it will become inanimate.
 

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Nice work.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs
 

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By slamming my hands onto the ground, i would cause a large section of the earth to either rise or fall. the force from the rise would force an enemy downwards or just simply stop them from moving. the fall would be so fast that the enemy would lose their footing. THe pro is that i can use this jutsu on large summons that cannot fly or jump at high altitudes and while they are trapped, i can spew any other jutsu within to kill the trapped target. The con is that both of my hands would be occupied while attempting this jutsu and it can only be used 2 times.

After weaving a few seals, i cause a dragon made of earth and mud and other stuff like that to rise and dart towards my opponent with gaping jaws. The pro is that this jutsu is a long range jutsu that is also a seperate entity, meaning that i can be running towards the enemy from a different angle while they are distracted by the dragon. although this dragon is powerful, the lightning vortex dragon can take it down.

By slamming my hands onto the ground, i force anything underground upwards out of a volvano like structure created by me slamming my hands. the pro is that this jutsu can serve as a destraction, be created behind my enemy to release chakra or spit out my enemy that is hiding underground. the con is that both of my hands are planted onto the ground while im created inth volvano.
 

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(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 120
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Specialists.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
 
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