Rivals Clash Again!

Yuse

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Rival Vs Rival

Conditions
  • Unofficial
  • All Out
  • Mid-Range
Terrain
Plains with Lake
You must be registered for see images


I will be using my Pharaoh Atemu Bio in sig.
Current Stats
Fire
Wind
Lightning
Earth
Water
A-Rank
C-Rank
Specialized
C-Rank
B-Rank
Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Magnetism
N/A
D-Rank
N/A
Completed
N/A
Would you like to RP or not?
 

Kai NB

Kage in the Making 👑
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Ummm, I'll use whatever bio you want me to use. Go ahead and RP
 

Yuse

Sannin of the Scrolls 📜
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OOC: Indra on finger and will be using the Pharaoh (Magnetism)

Atemu stood there in-front of his all seeing rival. Events had transpired that has caused a change in Jakai, he was longer the ninja full of energy and drive to be something great he had fallen to a state of irrelevance. Looking into his friends blank white eyes Atemu spoke confidently.

It seems you have lost your drive, your passion, and your goals. One question however remains my long time friend and rival. Have you lost your skills as well?
 
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Kai NB

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OOC: Indra on finger and will be using the Pharaoh (Magnetism)

Atemu stood there in-front of his all seeing rival. Events had transpired that has caused a change in Jakai, he was longer the ninja full of energy and drive to be something great he had fallen to a state of irrelevance. Looking into his friends blank white eyes Atemu spoke confidently.

It seems you have lost your drive, your passion, and your goals. One question however remains my long time friend and rival. Have you lost your skills as well?

Jakai stood his ground as Atem spoke. He was speaking in regards to the obvious change in Jakai's demeanor and questioned if Jakai's skills wasted away. Truly Jakai's change was obvious since he didn't even bother caring. He gave a heavy sigh and dropped down on his butt. He stretched his legs only briefly before crossing them and sitting in a butterfly position with his arms resting on his knees.

"Probably... Does it really matter anyways?" Jakai lazily answered.
 
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Yuse

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Atemu seemed generally surprised by the response given. He expected a reply of yelling denying the allegations or a hot blooded assault. Just more reason showing that the Jakai that stood before him was not the real Jakai. Atemu needed to get him back to normal but it was clear that talking wouldn't be of any use.

Perhaps I will find the real answer through a duel.

Atemu takes out 3 shuriken while magnetizing them all with a positive polarity. Sending them all towards Jakai releasing them in a manner that would have them line up left, center and right directly towards jakai.


(Jiton: Jishaku Shuriken no Jutsu) - Magnetisim Release: Magnet Shuriken Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After magnetising shuriken, The user throws them at the opponent. Anything that is hit by the shuriken is magnetised, as such it is important that the opponent dodges all of them as even deflecting them will cause their bodies to produce a powerful magnetic field, making them an easier target. Each time the magnetism is transferred it weakens. Then when the user will throw a larger square shuriken that is magnetised at their target with then can hone in on them and even follow them if they move.

Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei
 

Kai NB

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Atemu seemed generally surprised by the response given. He expected a reply of yelling denying the allegations or a hot blooded assault. Just more reason showing that the Jakai that stood before him was not the real Jakai. Atemu needed to get him back to normal but it was clear that talking wouldn't be of any use.

Perhaps I will find the real answer through a duel.

Atemu takes out 3 shuriken while magnetizing them all with a positive polarity. Sending them all towards Jakai releasing them in a manner that would have them line up left, center and right directly towards jakai.


(Jiton: Jishaku Shuriken no Jutsu) - Magnetisim Release: Magnet Shuriken Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After magnetising shuriken, The user throws them at the opponent. Anything that is hit by the shuriken is magnetised, as such it is important that the opponent dodges all of them as even deflecting them will cause their bodies to produce a powerful magnetic field, making them an easier target. Each time the magnetism is transferred it weakens. Then when the user will throw a larger square shuriken that is magnetised at their target with then can hone in on them and even follow them if they move.

Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei
"Perhaps I will find the real answer through a duel." Atem said.

Jakai just gave another sigh. It's not like he was lying or anything. That was a real answer. In any event, he was obviously about to get into a fight. Atem had taken out 3 shuriken and was about to throw them towards Jakai. Rather than move out of the way, Jakai simply focused his earth chakra to shake the ground, causing Atem to lose his footing as he was releasing the shuriken. In turn, the shurikens would be aimed away from Jakai, missing him completely.

(Doton: Yochi no Douyou) — Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
As the the shurikens landed elsewhere on the field, Jakai lazily turned his head and looked at them scattered around. He then looked back to Atem with a look of indifference. All this still while sitting on the ground.
 
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Yuse

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Losing his footing the shuriken missed their mark. 3 handseals and rain would ensue on top of jakai weakening his techniques for the next 3 turns, Immediately after Atemu would create a barrier of golden lightning. A technique he created himself, to establish his superiority. A second later 4 whips of focused lightning would release from the barrier, with 2 sent towards jakai meant to impale his chest.

I think its in your best interest that you take this seriously, Jakai.


(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals Ram → Dog → Rat and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.

Raiton: (Farao kesshō hogo) — Lightning Release: Pharaoh's Plasm Protection
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: An advancement of the plasma ball technique. The user will manipulate their chakra to create a golden 360 degree plasma- like barrier of an extremely focused nature around them. Able to serve as a formidable defense, even from techniques as wide-ranged as the Quicksand Waterfall Flow technique. Unlike the initial "Plasma ball technique" which it is derived from, the barrier is capable of manifesting whips from any part of its being. The whips are of a focused nature, exhibiting a somewhat similar solid tangibility to that of chidori true spear. However not to the same extent and thus are more free flowing making them capable of physical actions such as piercing, grabbing, constricting and actions similar. Allowing them to be able to be used in a number of ways. For example having a whip wrap around a sword and proceed to attack with it, or simply controlling a whip to go forward and impale an opponent. The whips are able to extend to mid-range, and there is no limit to how many whips can be manifested. Logic applies of course in the sense that with every additional whip the strength of each individual whip weakens. The user can only use lightning release, basic chakra techniques and physical based techniques while sustaining the barrier. However releasing whips from the barrier cost a move. Another unique effect is the barrier passively releases a surge of electricity into anything it touches, having it conduct (This is A rank and costs an additional move). Also similar to the initial technique, the user can choose to release the barrier, however in a more refined state. Able to release it in a wave from any direction or release it as a 360 degree omnidirectional wave. Due to how focused the barrier itself is, it doesn't retain any shocking or numbing properties, nor do the whips retain such an ability. The technique can be seen as an advancement of the initial plasma barrier technique in regards to an addition of shape manipulation and refinement in control and intensity being more focused. Still however, retaining a few of the limitations of the original technique. Such as only being able to release the barrier up to mid-range, which also applies to the extension of the whips.

Note: Can only be used two times per battle
Note: The technique lasts a maximum of 3 turns
Note: Only Lightning, physical, and basic chakra techniques can be used while sustaining the barrier.
Note: Releasing whips costs an additional move
Note: Having something conduct lightning from contact counts as an additional move
Note: Being released in a wave ends the effects of the technique
Note: 2 turn interval before the technique can be used again
Note: The maximum size of the barrier is short-range and the whips are what enable this technique to reach up to mid-range.
Note: Can only be taught by Yusei

Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei
 

Kai NB

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Losing his footing the shuriken missed their mark. 3 handseals and rain would ensue on top of jakai weakening his techniques for the next 3 turns, Immediately after Atemu would create a barrier of golden lightning. A technique he created himself, to establish his superiority. A second later 4 whips of focused lightning would release from the barrier, with 2 sent towards jakai meant to impale his chest.

I think its in your best interest that you take this seriously, Jakai.


(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals Ram → Dog → Rat and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.

Raiton: (Farao kesshō hogo) — Lightning Release: Pharaoh's Plasm Protection
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: An advancement of the plasma ball technique. The user will manipulate their chakra to create a golden 360 degree plasma- like barrier of an extremely focused nature around them. Able to serve as a formidable defense, even from techniques as wide-ranged as the Quicksand Waterfall Flow technique. Unlike the initial "Plasma ball technique" which it is derived from, the barrier is capable of manifesting whips from any part of its being. The whips are of a focused nature, exhibiting a somewhat similar solid tangibility to that of chidori true spear. However not to the same extent and thus are more free flowing making them capable of physical actions such as piercing, grabbing, constricting and actions similar. Allowing them to be able to be used in a number of ways. For example having a whip wrap around a sword and proceed to attack with it, or simply controlling a whip to go forward and impale an opponent. The whips are able to extend to mid-range, and there is no limit to how many whips can be manifested. Logic applies of course in the sense that with every additional whip the strength of each individual whip weakens. The user can only use lightning release, basic chakra techniques and physical based techniques while sustaining the barrier. However releasing whips from the barrier cost a move. Another unique effect is the barrier passively releases a surge of electricity into anything it touches, having it conduct (This is A rank and costs an additional move). Also similar to the initial technique, the user can choose to release the barrier, however in a more refined state. Able to release it in a wave from any direction or release it as a 360 degree omnidirectional wave. Due to how focused the barrier itself is, it doesn't retain any shocking or numbing properties, nor do the whips retain such an ability. The technique can be seen as an advancement of the initial plasma barrier technique in regards to an addition of shape manipulation and refinement in control and intensity being more focused. Still however, retaining a few of the limitations of the original technique. Such as only being able to release the barrier up to mid-range, which also applies to the extension of the whips.

Note: Can only be used two times per battle
Note: The technique lasts a maximum of 3 turns
Note: Only Lightning, physical, and basic chakra techniques can be used while sustaining the barrier.
Note: Releasing whips costs an additional move
Note: Having something conduct lightning from contact counts as an additional move
Note: Being released in a wave ends the effects of the technique
Note: 2 turn interval before the technique can be used again
Note: The maximum size of the barrier is short-range and the whips are what enable this technique to reach up to mid-range.
Note: Can only be taught by Yusei

Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei

After his first attempt at attacking failed, Jakai began to feel drops of water on his head. He looked up, only to notice rain to fall down all across the field. He extended his arms out, feeling the soft touch of the rain, almost forgetting about the battle at hand. This was short-lived though, as the Jakai was distracted by the light and sound of Atem creating a barrier of plasma around himself. The plasma seemed to act as a solid, allowing the water to not actually touch Atem, preventing himself from getting electrocuted.

Besides this, Jakai also took notice to the lightning spears that extended from the barrier. They were heading straight for Jakai. From his position he was sitting in, he simply moulded his chakra to create a small pillar of earth in front of him that was angled 45º. This would send Jakai up into the air and backwards, moving him into long-range as opposed to the mid-range position he was already in. Jakai easily landed, standing up long-range from Atem. It was at this time that he noticed the spears prematurely stopped at mid-range, giving Jakai a clear guess at the technique's range.

(Doton no Jutsu) — Earth Release Technique
Type: Offensive/Defensive
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth.
Jakai was still to lazy to do much more though. But he did know he didn't want to deal with getting hit. He would then focus his chakra and create a heavy thick mist that would make it impossible to see through by normal means. After the mist was created, Jakai would activate his Byakugan as he circled clockwise around Atem (moving towards your right), still staying with long-range. Thanks to his Byakugan, Jakai would still clearly see everything going on.

(Suiton: Kirigakure No Jutsu) — Water Release: Hiding in Mist Jutsu
Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu.
(Dōjutsu: Byakugan) — Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30 (-5 per turn to keep active)
Damage Points: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.

Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
 

Yuse

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I had an awesome move planned out but your mist kinda made me not want to do it z.z

Perceptive yet foolish is how Atemu described Jakai. He was able to note the limitations of the lightning whips released from the barrier having saw them stop at the limit of mid range and then ultimately decided to play hide and seek, that was the difference between Atemu and Jakai one was a warrior the other a poser. Atemu deactivating his barrier easily dealt with the mist simply clapping his hands together whilst focusing wind chakra, in order to create a gale that easily blew the mist away. Now with the field clear, and jakai in plain sight the real move would begin. A simple hand-seal would cause the entire lake beside them to form into a large golem like creature of immense size dwarfing even the likes of the great stone golem. The creature would be referred to as Obelisk, Obelisk the tormentor. Instantly slamming down his immense arms on Jakai with enough force to shatter the very ground he stood on.

Obelisk, Attack!


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(Fūton: Reppūshō) — Wind Release: Gale Palm
Type: Offensive/Supplementary
Rank: C
Range: Short
Chakra Cost: 15 + 10
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

(Raiton: Senshu Yousei)-Lightning Release: Usurper’s Claim

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
To begin the user will form the Dog>Dragon hand seals and focus their lightning chakra into an existing liquid source or technique. Using a similar concept that has been shown in previous lightning techniques, the user will then infuse the liquid with a current of lightning throughout the source, containing and electrifying it and by doing giving them the ability to levitate and manipulate the liquid. The user can shape the liquid into various forms to attack their target, shocking them from the current while also dealing blunt damage from the force of the water.
Note:
~Can only be used two times
~Cannot use lightning techniques above S rank for the rest of this turn and the next
~Can only be taught by xHoudinii
 
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Kai NB

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I had an awesome move planned out but your mist kinda made me not want to do it z.z

Perceptive yet foolish is how Atemu described Jakai. He was able to note the limitations of the lightning whips released from the barrier having saw them stop at the limit of mid range and then ultimately decided to play hide and seek, that was the difference between Atemu and Jakai one was a warrior the other a poser. Atemu deactivating his barrier easily dealt with the mist simply clapping his hands together whilst focusing wind chakra, in order to create a gale that easily blew the mist away. Now with the field clear, and jakai in plain sight the real move would begin. A simple hand-seal would cause the entire lake beside them to form into a large golem like creature of immense size dwarfing even the likes of the great stone golem. The creature would be referred to as Obelisk, Obelisk the tormentor. Instantly slamming down his immense arms on Jakai with enough force to shatter the very ground he stood on.

Obelisk, Attack!


You must be registered for see images


(Fūton: Reppūshō) — Wind Release: Gale Palm
Type: Offensive/Supplementary
Rank: C
Range: Short
Chakra Cost: 15 + 10
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

(Raiton: Senshu Yousei)-Lightning Release: Usurper’s Claim

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
To begin the user will form the Dog>Dragon hand seals and focus their lightning chakra into an existing liquid source or technique. Using a similar concept that has been shown in previous lightning techniques, the user will then infuse the liquid with a current of lightning throughout the source, containing and electrifying it and by doing giving them the ability to levitate and manipulate the liquid. The user can shape the liquid into various forms to attack their target, shocking them from the current while also dealing blunt damage from the force of the water.
Note:
~Can only be used two times
~Cannot use lightning techniques above S rank for the rest of this turn and the next
~Can only be taught by xHoudinii

Jakai had continued to look onwards through the mist with his Byakugan. He was still quite bored though. Whatever was going on in Atem's head must've been different. The only thing amusing Jakai was the fact that Atem was most likely frustrated. Or at the very least, Atem was probably getting annoyed by Jakai. For this reason, Jakai thought he should start going on the offensive, but only slightly. With that, he began moving slightly closer to Atem.

As he was in the mist, Jakai easily saw Atem build up chakra and expel wind around himself. Jakai would move closer to Atem as this was happening. Overall, the range of the wind was too small for it to completely clear the entire mist, resulting in Jakai's whereabouts still being hidden. As a result, Jakai would also now be at the edge of mid-range to Atem's right.

While Atem would then be creating his next technique, Jakai would focus his earth chakra and force two spikes to rise up from behind him. These earth spikes would rise up as Atem was focusing his lightning chakra to control the water. While Atem was controlling the water to form Obelisk, the spikes would shoot out. As Obelisk was then striking in the wrong location, the spikes would pierce through each of Atem's legs through their shins, shattering through the bones completely and immobilizing Atem as he bled out.

(Doton: Ganchūsō) — Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
Jakai smirked as he saw Atem foolishly begin to bleed out. Jakai had begun to really and actually enjoy himself, and without even having to work that hard. Since the timing was made at the same time as Atem's technique, even if he were to cancel out his Obelisk, he wouldn't have enough time to perform another jutsu to stop the earth spikes. And if he chose to continue the technique, then he would still get his legs pierced and the Obelisk would hit the wrong area completely.

With Atem now on the floor in pain, Jakai focused his chakra to make his voice be heard by Atem. The direction of Jakai's voice would come from behind Atem. This would make it appear as though Jakai is in the mist behind Atem, when he is really in the mist to the right of Atem.

"Hahaha! Hahahah! Hahahahah! What's the matter? Why are you on the ground? Get up! Prove yourself! Tell me again how you're better!" Exclaimed Jakai.

(Utsusemi no Jutsu) — Empty Cicada Shell Technique
Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description: Forming the needed hand seal (Ram), a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.

Chakra Meter: 1,800 - [15] - [10 + 10 + 30] - [5 + 15 + 10] = 1,705

OOC: I'm actually enjoying this. As we stated on Skype, your Obelisk would strike in Jakai's last seen position. However, my last seen position was in front of you, but I clearly stated that I moved to the right of you after the mist was created. This means that Obelisk would be hitting the wrong spot.
 
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Yuse

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Sensing a technique form beneath him via his weapon Atemu logically assumed it was earth based he having already been focusing lightning chakra chose to release it in a different way, releasing it as a nagashi that overpowered the earth based chakra within the ground.

You are literal trash

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

OOC: Man you really suck tbh, when I asked you if GP would be valid and you said probably that would mean you were agreed that it would. To then go and reply and say it wouldn't is really petty and not even for a valid reason, good job sucking the fun out of this fgt.
 

Kai NB

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Sensing a technique form beneath him via his weapon Atemu logically assumed it was earth based he having already been focusing lightning chakra chose to release it in a different way, releasing it as a nagashi that overpowered the earth based chakra within the ground.

You are literal trash

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

OOC: Man you really suck tbh, when I asked you if GP would be valid and you said probably that would mean you were agreed that it would. To then go and reply and say it wouldn't is really petty and not even for a valid reason, good job sucking the fun out of this fgt.

"You are literal trash." Atem grunted.

It was music to his ears. It was clear that Atem was bothered, and it effected his fighting. It was actually quite funny for Jakai, and now he was ready to start going slightly on the offensive. Jakai focused his chakra and caused liters of water to rise up from beneath Atem. The water would quickly encompass him and take away his source of air. The pressure would also be incredibly intense, as if being under the sea. Should Atem not be able to counter or escape, he would lose all his breath and pass out.

(Suiton: Funshutsu Mizu Kinko) — Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: Technique creates its own water source.
With Atem now within the water, losing his breath, Jakai focused his chakra to make his voice be heard by Atem. The direction of Jakai's voice would come from behind Atem. This would make it appear as though Jakai is in the mist behind Atem, when he is really in the mist to the right of Atem.

"Awww, poor guy. C'mon, Atem, what happened to all that bravado? I thought you said it was in my best interest to take this seriously. Shouldn't you be listening to your own advice?" Jakai said.

(Utsusemi no Jutsu) — Empty Cicada Shell Technique
Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description: Forming the needed hand seal (Ram), a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.

Chakra Meter: 1,705 + [10] - [5 + 20 + 10] = 1,680
OOC: If you don't escape, you'd lose your breath after 1 turn and fall uncurious.
 
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Yuse

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Atemu sensing another technique forming beneath him figure it would be more of the same, somewhat surprised at the sight of water he immediately moulded his chakra to create a small pillar of earth in front of him that was angled from his right side. This would send Atemu up into the air and to the left, moving him away from the techniques position but at the same time keeping him within the confines of mid-range. Atemu easily landing, preformed some hand-seals, making it rain.

(Doton no Jutsu) — Earth Release Technique
Show
Type: Offensive/Defensive
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

OOC: The fun i'm having its unreal z.z
 
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