[KG] Rise of the Void Knight

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
489
The Shinkaigan, also known as NB Sharingan, is a Doujutsu tied explicitly to the Void and the energy that comes from it, Chaos. It is essentially a pair of tools that allow the user to extract and release energy from the point in space that is the Void (Spatial, right eye) and also perceive and manipulate the natural progression of all things (Temporal, left eye) based on the simple notion that everything originates from and will eventually return to the Void. They can't see chakra, these eyes, but they have increased perception toward life cycle and life forces, meaning I can still follow my opponents and their techniques but I wouldn't be able to rationalize a Genjutsu, for example, using chakra sensory.

Just as we discussed on Discord, my training with this KG had begun long before I bought it lol.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.
 

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
The Shinkaigan, also known as NB Sharingan, is a Doujutsu tied explicitly to the Void and the energy that comes from it, Chaos. It is essentially a pair of tools that allow the user to extract and release energy from the point in space that is the Void (Spatial, right eye) and also perceive and manipulate the natural progression of all things (Temporal, left eye) based on the simple notion that everything originates from and will eventually return to the Void. They can't see chakra, these eyes, but they have increased perception toward life cycle and life forces, meaning I can still follow my opponents and their techniques but I wouldn't be able to rationalize a Genjutsu, for example, using chakra sensory.

Just as we discussed on Discord, my training with this KG had begun long before I bought it lol.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.

Tell me the limits of both processes.

How does this effect your tracking?

What can't you revert to the void?

How long until your activation becomes passive? As you are going for both at the same time.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
489
Tell me the limits of both processes.

How does this effect your tracking?

What can't you revert to the void?

How long until your activation becomes passive? As you are going for both at the same time.
Firstly, Spatial applications require Void energy to come directly from the right eye, making them like windows more or less. This means no random manifestations outside of the user's body. For Temporal, these abilities are tied to the user's tracking value as they require direct line of sight and they are also chakra based interactions, limited by how much is spent to perform them. Also, Temporal techniques typically cannot be applied directly to living beings unless advanced and specialized.

My tracking is directly tied to life forces and cycles, inanimate objects, and the Void itself. Everything outside of these, like spiritual entities for example, are essentially invisible. As for Temporally reverting things to the Void, the limit stops at living people (not sure if Creations count) as they are simply too complex to return to the Void instantly.

Base Shinkaigan is passive after a month, like the Sharingan, and Uchu is passive after 2 months. So in total I'm looking at 2 months to get both to passive activation as Uchu would be progressing alongside Base starting from the first month.
 

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
Firstly, Spatial applications require Void energy to come directly from the right eye, making them like windows more or less. This means no random manifestations outside of the user's body. For Temporal, these abilities are tied to the user's tracking value as they require direct line of sight and they are also chakra based interactions, limited by how much is spent to perform them. Also, Temporal techniques typically cannot be applied directly to living beings unless advanced and specialized.

My tracking is directly tied to life forces and cycles, inanimate objects, and the Void itself. Everything outside of these, like spiritual entities for example, are essentially invisible. As for Temporally reverting things to the Void, the limit stops at living people (not sure if Creations count) as they are simply too complex to return to the Void instantly.

Base Shinkaigan is passive after a month, like the Sharingan, and Uchu is passive after 2 months. So in total I'm looking at 2 months to get both to passive activation as Uchu would be progressing alongside Base starting from the first month.
We will do these three techs together as they all follow the same theme/application:

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

(Dōjutsu: Ensui Umi) – Eye Technique: Saltwater Sea
Type: Offensive, Defensive, Supplementary
Rank: C
Range: Short – Long
Chakra: 15 (-10 per turn)
Damage: N/A
Description: Saltwater Sea, named after Tiamat, is a basic temporal ability of the Shinkaigan. The technique broadly allows the user to view the lifecycle of what they are gazing upon, specifically that of their opponent and any modes or states activated and sustained by them. While this does not confer upon the user the ability to manipulate the duration of those techniques, though it exists in advanced applications, it does allow them to visually understand the duration of any active mode present on their target. This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle.

(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
489
We will do these three techs together as they all follow the same theme/application:

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

(Dōjutsu: Ensui Umi) – Eye Technique: Saltwater Sea
Type: Offensive, Defensive, Supplementary
Rank: C
Range: Short – Long
Chakra: 15 (-10 per turn)
Damage: N/A
Description: Saltwater Sea, named after Tiamat, is a basic temporal ability of the Shinkaigan. The technique broadly allows the user to view the lifecycle of what they are gazing upon, specifically that of their opponent and any modes or states activated and sustained by them. While this does not confer upon the user the ability to manipulate the duration of those techniques, though it exists in advanced applications, it does allow them to visually understand the duration of any active mode present on their target. This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle.

(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.
Reed Marsh is the base bread n butter of the Shinkaigan's temporal abilities. It's powerful in that users gain limited precognition whenever it is applied to techniques, being able to see exactly where, who, or what is being targeted before the technique reaches that point in time. It can also be used to forcefully revert techniques of equal or lesser chakra back to the Void, essentially nullifying them regardless of damage values.

Saltwater Sea is specifically used against opponents and is able to see the life cycle of all elevating states and modes active on them. It's basically a perception roll that is instantly activated and is the basis for all other similar techniques that seek to alter the opponent's bodily enhancements.

Freshwater Sea is the follow-up, allowing the user to now manipulate the state that they'd analyzed temporally through Saltwater Sea. Because of this interaction between the two, they can be activated at the same time to act as one coherent move.
 

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
Reed Marsh is the base bread n butter of the Shinkaigan's temporal abilities. It's powerful in that users gain limited precognition whenever it is applied to techniques, being able to see exactly where, who, or what is being targeted before the technique reaches that point in time. It can also be used to forcefully revert techniques of equal or lesser chakra back to the Void, essentially nullifying them regardless of damage values.

Saltwater Sea is specifically used against opponents and is able to see the life cycle of all elevating states and modes active on them. It's basically a perception roll that is instantly activated and is the basis for all other similar techniques that seek to alter the opponent's bodily enhancements.

Freshwater Sea is the follow-up, allowing the user to now manipulate the state that they'd analyzed temporally through Saltwater Sea. Because of this interaction between the two, they can be activated at the same time to act as one coherent move.
For me there is a huge problem for the saltwater sea and freshwater sea combo....
 

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
What's that?
It's two jutsu gone in a single turn.

Secondly, some states don't have turn limits. Sage mode.... big AF modes. Might make a custom that works on them now that I think about it 🤔

(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70)
Damage: N/A (-20 Health Points)
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.

last temporal
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
489
It's two jutsu gone in a single turn.

Secondly, some states don't have turn limits. Sage mode.... big AF modes. Might make a custom that works on them now that I think about it 🤔

(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70)
Damage: N/A (-20 Health Points)
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.

last temporal
Good catch, I never considered that (SM and the like having no specified turn limit). This is more powerful against custom modes then that have a state duration.

As stated in its description, Primordial Incipience is the basically the Cosmic variant of Reed Marsh. With it you can redirect anything in existence (anything that you can perceive with the Shinkaigan, that is) back to the Void on a more powerful scale than before. 70 chakra is a high threshold, and 15 sanity loss is no joke either. Temporal Masters can cast a more taxing version that targets opponents and instantly strips them of any active states and modes.
 

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
Good catch, I never considered that (SM and the like having no specified turn limit). This is more powerful against custom modes then that have a state duration.

As stated in its description, Primordial Incipience is the basically the Cosmic variant of Reed Marsh. With it you can redirect anything in existence (anything that you can perceive with the Shinkaigan, that is) back to the Void on a more powerful scale than before. 70 chakra is a high threshold, and 15 sanity loss is no joke either. Temporal Masters can cast a more taxing version that targets opponents and instantly strips them of any active states and modes.

This is the reason I went temportal on my Natsu


Ight lets go spacial:


(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos)
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
489
This is the reason I went temportal on my Natsu


Ight lets go spacial:


(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos)
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.
Shimmering Depths is the most basic form of void energy release. You get a formless, purple miasma that originates from the user's right eye with mid-range reach, moving at the speed of a lightning technique. Like all spatial techs, this is more damage focused with a random roll on top of the Chaos roll to increase its strength.

Birth of the First Dragons is where we see shape manipulation applied to Void energy. The 'dragon' has physical properties and is uniquely self-sustained. This means the energy can behave autonomously of the user similar to a sentient creation. Interestingly, it doesn't drain sanity that much. That must be because it takes the shape of something familiar and understandable.
 

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
Shimmering Depths is the most basic form of void energy release. You get a formless, purple miasma that originates from the user's right eye with mid-range reach, moving at the speed of a lightning technique. Like all spatial techs, this is more damage focused with a random roll on top of the Chaos roll to increase its strength.

Birth of the First Dragons is where we see shape manipulation applied to Void energy. The 'dragon' has physical properties and is uniquely self-sustained. This means the energy can behave autonomously of the user similar to a sentient creation. Interestingly, it doesn't drain sanity that much. That must be because it takes the shape of something familiar and understandable.
Thinking of these two techs specifically, what's the beauty of their relation?
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
489
Thinking of these two techs specifically, what's the beauty of their relation?
They're related? I mean, outside of both being Spatial techniques, one is a basic formless release of Void energy while the other is a more specific and controlled release. Unless you're referring to their shared trait of mid-ranged reach and potential for random strength boosts, I'm lost.
 

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
They're related? I mean, outside of both being Spatial techniques, one is a basic formless release of Void energy while the other is a more specific and controlled release. Unless you're referring to their shared trait of mid-ranged reach and potential for random strength boosts, I'm lost.
Each have a one turn cooldown. Use one in one turn, then the other the next turn. You can keep nuking sanity that way.

(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: 100 (+Chaos) (-20 Health Points)
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 20 or 30. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
489
Each have a one turn cooldown. Use one in one turn, then the other the next turn. You can keep nuking sanity that way.

(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: 100 (+Chaos) (-20 Health Points)
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 20 or 30. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.
Oh, right. But at 5 Sanity loss with each use it's not much to write home about lol

Reality Rift is where Shimmering Depths evolves. This time with long-ranged reach and the ability to be shaped into objects and tools like swords. Along with its Chaotic S/W's and a 50% chance to increase damage, it has a third roll unique to spatial specialists where it can become neutral, affect the opponent's techniques with randomness, or heal the user. It's also a big damage dealer, having 100 base for an S-ranked technique. Oh and it's the highest amount of sanity reduction in any canon spatial tech, which is something.
 

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
Oh, right. But at 5 Sanity loss with each use it's not much to write home about lol

Reality Rift is where Shimmering Depths evolves. This time with long-ranged reach and the ability to be shaped into objects and tools like swords. Along with its Chaotic S/W's and a 50% chance to increase damage, it has a third roll unique to spatial specialists where it can become neutral, affect the opponent's techniques with randomness, or heal the user. It's also a big damage dealer, having 100 base for an S-ranked technique. Oh and it's the highest amount of sanity reduction in any canon spatial tech, which is something.

You say that but they have to stand still and use a tech they specialise in in their first tf slot to even counter that loss. When you constantly bombard them with those loses and have some good procs... It soon adds up. I found this in my recent fights tbw.


(Dōjutsu: Hantōmei Kyōkai) – Eye Technique: Transient Boundary
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 60
Damage: N/A
Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/30/40 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional two turns. Those who experience Transient Boundary and witness its infusion directly experience a 15 Sanity loss. Those who experience it through extrasensory means experience a 10 Sanity loss.
Note: Usable two times per battle, once every three turns
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
489
You say that but they have to stand still and use a tech they specialise in in their first tf slot to even counter that loss. When you constantly bombard them with those loses and have some good procs... It soon adds up. I found this in my recent fights tbw.


(Dōjutsu: Hantōmei Kyōkai) – Eye Technique: Transient Boundary
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 60
Damage: N/A
Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/30/40 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional two turns. Those who experience Transient Boundary and witness its infusion directly experience a 15 Sanity loss. Those who experience it through extrasensory means experience a 10 Sanity loss.
Note: Usable two times per battle, once every three turns
Again, something I hadn't considered. I usually count performing specialized techs as the most meaningful method of sanity recovery.

This is a unique, Void energy infusion employed through the Shinkaigan directly to your technique as it's being formed. By reverting a portion of the tech to the Void, it gains Chaotic S/W's, random potential to increase it's damage, and increase its duration limit, which is a wild string of abilities. Spatial Masters can further increase the damage of the affected tech.
(Question: Does this count as two boosts in one technique? Meaning I couldn't enhance that technique any further?)

Temporal Masters get a longer lasting duration on the infused technique, which is neat. A powerful S-ranked technique lasting 5 turns could prove useful.
 

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
Again, something I hadn't considered. I usually count performing specialized techs as the most meaningful method of sanity recovery.

This is a unique, Void energy infusion employed through the Shinkaigan directly to your technique as it's being formed. By reverting a portion of the tech to the Void, it gains Chaotic S/W's, random potential to increase it's damage, and increase its duration limit, which is a wild string of abilities. Spatial Masters can further increase the damage of the affected tech.
(Question: Does this count as two boosts in one technique? Meaning I couldn't enhance that technique any further?)

Temporal Masters get a longer lasting duration on the infused technique, which is neat. A powerful S-ranked technique lasting 5 turns could prove useful.
Unless a boost says "bonus" it's always gonna count towards the two boost limits.

It's hard to boost shinkaigan stuff outside of this anyway. Unless you use AP (spirit) to buff it. Maybe a CW could work too.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
489
Unless a boost says "bonus" it's always gonna count towards the two boost limits.

It's hard to boost shinkaigan stuff outside of this anyway. Unless you use AP (spirit) to buff it. Maybe a CW could work too.
Noted on the boosts. At the higher end of the spectrum Spatial Masters get +70 to the affected tech, +50 as the middle ground, and +30 at the lower end. These are still kinda strong, and with the ability to be applied to almost any technique being performed it truly is one of the Shinkaigan's most powerful effects. I wouldn't mind giving up a boost here and there.

That being said, I appreciate you getting this training off the ground quickly. Now we have more hands to teach Shinkaigan and I can start driving people mad (an ability I already had before this).

Edit: Slight misconception about the boosts, it's either/or for Spatial Masters, not compounded.
 
Last edited:

Sinthorus

Sannin of the Scrolls 📜
Elite
Joined
Jul 7, 2011
Messages
9,869
Reaction score
597
Noted on the boosts. At the higher end of the spectrum Spatial Masters get +70 to the affected tech, +50 as the middle ground, and +30 at the lower end. These are still kinda strong, and with the ability to be applied to almost any technique being performed it truly is one of the Shinkaigan's most powerful effects. I wouldn't mind giving up a boost here and there.

That being said, I appreciate you getting this training off the ground quickly. Now we have more hands to teach Shinkaigan and I can start driving people mad (an ability I already had before this).

All good. Get a creation that can use chakra transfer and truly laugh. Can hit +95 with some good rolls and AP bonusses easily enough.

I'll send them your way from now on. Any questions in the future, feel free hit me up.
 
Top