Riku Uzumaki vs Obanai Iguro

Serpent

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I will be using my Riku Uzumaki bio [Here].. You can make the first move.

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Riku, the Crimson Hunter, had been on the trail for months. Too long. Not chasing. Not rushing. Just following. Listening. Letting the world talk. Rumors. Glances. People who went quiet when he asked the wrong questions. He took it all in. Every scrap mattered. Whisper by whisper. Footstep by footstep. This bounty couldn’t be ignored. Wouldn’t let him sleep. No one ever knew much about the target. Just pieces. A young-looking man. Short. Black hair, hanging loose to the shoulders most days. And the eyes. Everyone remembered the eyes. Almond-shaped. One yellow. One teal. That detail never changed. Town after town blurred past as Riku crossed the Lands of Sound. Roads thick with dust. Gates that screamed when they opened. Wind tearing through streets that had seen better days. Half-empty places. Nervous people. Every town had a rumor. Every rumor was warmer than the last. The market was loud. Too loud. Spices burned his nose. Smoke clung to his clothes. He stopped there and pulled out the bounty notice. The paper was old. Folded too many times. The sketch barely looked like anyone at all, but the name at the top was clear. Obanai Iguro. An old woman saw it and stiffened. Shook a little. Then he pointed.


“He left just a few minutes ago, beyond the forests edge.”

That was enough. Riku was gone before the words settled. He left the stone road and cut through where no one else bothered. Overgrown trails. Broken ground. Roots clawing at his boots. He moved light. Quiet. Years of hunting doing the work for him. He didn’t think about it anymore. The forest swallowed the noise. Air cooled. Light broke apart through the branches. Leaves stopped moving when he passed. Then he saw him. Ahead. On the narrow path.


“There.”

Riku dropped from the trees. Branches snapped. Earth gave way. He hit hard and slid, dirt and leaves spraying everywhere. One hand dug into the ground to stop himself, carving a line through the soil before he came to a halt. Silence followed as he unclipped the weights from his legs. Too sudden. Wind in the trees. Leaves whispering. Birds exploding into the sky all at once. Riku stood. His ruffled crimson hair lashed in the breeze. The hunter’s headband caught what little light made it through. No mistaking who he was. His stance settled in without thought. It was his gaze that carried true menace, rippling eyes locked onto his target, glowing faintly beneath the forest’s dim light the saturated color with purple hue. A challenge. A verdict. Riku shifted into a combat stance, muscles coiled, the air between them heavy with intent.


“I’ve spent a long time tracking you down.”

he said, his voice low and unforgiving yet sharp as steel.

(Doujutsu: Rinnegan) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinitely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.

Riku Uzumaki:
Health: 520
Chakra: 2300
Speed: 16 x 4 = 64
Tracking: 20 x 4 = 80
 
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Vayne

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Obanai Iguro
Speed: 12
Tracking: 66
(Kagura Shingan) Mind's Eye of Divine Entertainment (Ref)
Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.



For what felt like months, Iguro could not shake a foreboding sensation in the back of his head. Almost like a beast sensing an oncoming storm. He continued traversing the lands, off on his quest in search of the demonic ones. Town after town he would probe, sift, and analyse as much information as he can. Taverns, markets, and even village elders would be questioned, but to no direct end. What seemed like an easy hunt had long since turned into a long and arduous one. All the while, the sensation had not gone away, but rather it grew, slowly but surely.

Another day and another failed quest; Iguro was met yet again with a dead end. Leaving the village, Iguro went on a narrow path, intending on leaving the village during the day so that he reaches his next destination at night time. On his way there, the feeling that had been stuck with him grew, massively so. The sensation would occur in tandem with Iguro sensing a large chakra signature stemming from the village, a signature that had not been there when he left. Focusing on it, Iguro couldn't shake an odd sensation emanating from the man, it felt almost ironic, as if he; Iguro, was the one being hunted.

While initially perplexed, but cautious, Iguro's suspicions would only grow as the chakra signature appeared to approach him. Now, not too far from the pathway, Iguro could almost see the man tracking him before a sudden drop from the elevation of the tree. This prompts Iguro to turn and focus fully on that direction, summoning/drawing his weapon as he does so. A moment later, the man would appear fifteen meters from him in flash, a trail of dust, birds and fleeing animals left in his wake.

"And to what end is that?"

Iguro would respond bluntly. 'Is he support from the corps?' He thought. But the man did not resemble anyone from the corps, nevermind one that was in possession of the Rinnegan. He was clearly not a demon, as he was walking during the day. This just left Iguro confused and as a result on guard. Utilising the passive ability 'Plague' of his weapon, Iguro would cause minute amounts of Yumeton to constantly float short range around him. However, the Yumeton would be further enhanced, elevating their strength level, while also 'baking' them to extend their range through additional fumes. Effectively, this creates a 10m zone around Iguro that is filled with C Rank Yumeton. Iguro would keenly await the man's response, as he would be capable of telling if the man was being truthful or not.


(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
( Dorīmuītā ) - Dream Eater (Ref)
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank Or +20 Damage . It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (S-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is S-rank/80 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-rank) C Rank
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every turn of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 5 turns of being in close range, someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
(Yumeton - Hi ni mayotta) Dream Sand - Lost In The Fire
Type: Supplementary
Rank: B
Range:Short-Long
Chakra:20 (+10 to techniques)
Damage: N/A
Description: The simplest infusion that affects all instances in which Dream Sand is created. By simply adjusting the ratio of his chakra and adding more fire, the user will create Yumeton that blazing hot to the touch. This heat is enough to “bake” it and causes a vaporization effect that releases fumes from the Dream Sand in the air up to short range away from the Yumeton's location. These visible fumes originate from the point of the Dream Sand's creation that may not originate from less than 6 meters from the opponent unless the user is already within short range and spread from this point as would any normal gas/smoke based technique and only spread as long as the Dream Sand technqiue is active. As stated in the CE submission, these fumes are capable of taking the opponent under Yumeton's psychoactive effects.
Takes a moveslot, may be used at the same time as any Dream Sand technique up to A-rank, user must pay +10 extra chakra to all Yumeton techniques under effect of Lost in the Fire, and can only be used four times per battle.
(Yumeton: Sutāgāru) Dream Sand: Stargirl (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: (+10 to chakra of original technique)
Damage: N/A
Description:by paying additional chakra of a dream sand or dream sand combination technique the user will create a much larger dose of Dream Sand by producing twice as much. Rather than add Damage, this raises the effect of the Dream Sand by 1 Tier on "True Colors" on techniques up to A rank. This user may use this ability up to 4 times per battle with a 2 turn cool down between each use. If the dream sand effected by this technique is rendered chakraless but not destroyed it will carry a passive strength of C rank on True Colors. This is a mere ability of dream sand users that simply requires an additional chakra portion. Therefore this technique is passive
 

Serpent

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“To what end…?”

Riku’s voice is low. Heavy. His Rinnegan seems to flare as chakra surges through him, like a storm in his veins. Using the Asura Path metal seems to form around his arm, twisting, connecting. A deep angry humming. Segments lock into place, glowing conduits pulsing. Flesh gives way. Sparks leap as the ground trembles beneath him. He lifts the cannon slowly, deliberate. Barrel pointing straight as Chakra swirls, thick and hot, pressure building at the tip, a blue sphere forms. Bright. Blinding. Static snaps through the air as if the air itself vibrates.

“Death.”

The sphere erupts. A beam of raw, burning chakra tears across the battlefield. Screaming through the air, straight for Obanai. Fast and Merciless. The ground quakes. Sparks fly. Light sears everything in its path.

( Shuradō ) - Asura Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanized armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

Riku Uzumaki:
Health: 520
Chakra: 2300 - 65 = 2235
Speed: 64
Tracking: 80
 

Vayne

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The man's word held truth, at least to his own psyche. Wether he would be capable of accomplishing the goal was another thing. With confirmation of the man's intentions, alongside the deliberate aiming of the canon, Iguro knew that there was no other option besides fighting. As such, the moment the chakra is fired from the canon, Iguro would free dodge to his right, rapidly dashing while maintaining the 15 meters distance with Riku. While moving, Iguro would go through the process of bringing forth an empowered familiar of Yumeton & Summanus, one enhanced by Osmium.

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The familiar would be in the shape of limbed snake, called Atto, one whose proportions would be long enough to reach 15 meters away, even after the size reduction from gaining sentience. Atto would be quick to action upon it's formation, swinging it's lanky right arm in an attempt to sweep Riku off his feet and send him flying. As it is in the process of doing this, Atto would drag it's finger tips across the ground, spreading lightning short range around it while further spreading additional Yumeton in the form of fumes around that. Atto would stand 7 meters to the right of Iguro's original position, while Iguro himself would continue to circle around, aiming to stop 15 meters behind Riku's position.

(Yumeton/Summanus: Inori no Kukyō) - Dream Sand/Nocturnal ThunderArts: Player's Plight
Type: Offensive/Defensive/Supplementary
Rank: A/S
Range: Short - Long
Chakra: 30 - 40 (5 - 10)
Damage: 60 - 80 + 20 (CW) + 15 (AP) + 20 (BE) = 135
Description: Crafted to maximise the efficiency between the user's various elements, Player's Plight is a technique that hinges on the user having Yumeton | Dākutaimuzu seal applied on their body, with the S rank variation being utilised. Due to the Yumeton technique, the user's body/equipment would be coated with a layer of Yumeton, a toxin. With Summanus having the inherent ability of enclosing toxins, the user would be capable of bridging the gap between the two elements, allowing the user to release Summanus from their body with Yuemton enclosed within it, giving birth to a stronger combined concoction that packs the lethality of both. The combination would gain the strengths of both elements, but still retaining the weakness to fire release. These brand of techniques can be manipulated similar to Summanus (mentally/hand movements) while gaining the ability to fly freely, with boosts that can apply to both elements being applicable to it. Constructs made under Player's Plight would gain a secondary lethality when clashing with other objects, wherein instead of just releasing lightning when it is struck similar to normal Summanus, the infused Yumeton would be 'cooked' and released in the form of fumes, covering short range all around the lightning. These fumes would be capable of administering Yumeton into the bodies of targets similar to normal Yumeton when burned. When in use, the user would be incapable of manipulating elements that are not components of the elements (Wind) or elements based on that. Usable thrice, with constructs lasting up to 2 turns. Once it concludes, the user would suffer a cooldown equal to the turns it was active in wherein they can not use any of the CEs. Additionally, the A rank variation would lock down S rank and above usage of the elements that composed the CE while S rank variation would lock down A rank and above usages.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+30, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the thirty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
(Ōsmuton: Kurobuchi) – Osmium Release: Black Edge
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (+10)
Damage: N/A
Description: Black Edge is a supplementary technique aimed to enhance the strength of the user's techniques which are derived from solid and liquid elements, such as Earth and Water Release, and other CE/AE of a similar nature to the aforementioned basic elements. By infusing additional chakra into a chosen technique, in the same timeframe as its creation or anytime it is on the field, the user forcibly produces Osmium within its mass, bolstering its structural integrity by taking advantage of the element's own density. This results in the strength of the targeted technique being increased by an additional rank, or +20 damage for jutsu above S-Rank. Defensive techniques or ones without damage will be capable of defending against one rank higher than usual. For Earth Release techniques and AE/CE of a solid nature, the strengthened jutsu will turn darker, its surface resembling a writhing mass of minerals due to the nature of light reflecting off the element itself, as a result of the infusion. In the case of Water Release and AE/CE of a liquid nature, they will darken to the point of almost resembling oil. Black Edge does not alter the inherent properties of targeted techniques, or their strengths and weaknesses. This technique can be used four times per battle with a one turn cooldown and requires a single handseal upon use.
 
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Serpent

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Iguro barely slips past Riku’s last attack. The blast rips through the forest, earth burned black, trees blown apart and still smoking. No time to look back. Iguro seems to keep moving, keeping his distance. Then a familiar forms. Long. Snake-like. With limbs. It hisses once and lunges straight for Riku. Riku’s eyes stay locked. The rippled pattern catches everything... the shift in Iguro’s step, the way the creature coils before striking. Timing. Direction. All of it clear. The familiar strikes. Riku’s already gone. A blur. He slips past the attack on pure speed. Ten meters out, he doesn’t stop. His chakra sense passively spreads without thought, feeling the ground, the air, the movement around him. He knows where Iguro is going. Knows where the familiar is too. He cuts him off, the trajectory already calculated. Riku swings in, body twisting, a hard lateral kick coming fast, aimed for Iguro’s head.

“And where do you think you’re going?!” Hei’s voice, sharp, furious. Aggressive.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40 + 35 = 75
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

Riku Uzumaki:
Health: 520
Chakra: 2235 - 20 = 2215
Speed: 64
Tracking: 120
 

Vayne

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As Riku dashes, Iguro would act to use the increased speed against his would-be assassin. A quick acting illusion supplemented by a helping of Yin, in the flavour of Lightning chakra, would be casted on Riku. The Yin ensuring the illusion lands despite the Rinnegan's defensive capabilities. Inside the illusion, Riku would be faced with illusionary snakes that appear underneath him, exceeding even his own speed, and managing to restrict his movements before beginning to crush him, all with a tinge of lightning mixed in. In reality, Riku's movement would be stopped while he has to content with mental damage. Additionally, due to Riku's prior momentum being stopped, he'd tumble forwards, comically so, travelling several meters across the dirt like a runaway rotisserie chicken.

While Riku would be in the illusion, several things would be taking place in tandem. The first being self afflicted by Riku himself. Due to closing the range between himself and Iguro and the fall, Riku would have effectively placed himself in the range of the fumes released by the Plague ability of Iguro's CW which covered 10meters around the swordsman. This would start the process of a C rank infection under True Colours effect, lowering Riku's tracking whilst causing intense visual hallucinations. Compiling this with the illusionary snakes would likely leave Riku in quite a discombobulated mental space.

Second would be Atto continuing on with it's attack, moving it's hand whilst still dragging it's fingertips across the terrain, spreading lightning and more notably S Rank Yumeton fumes 10 meters away from the finger tips. This in turn would start the process for an S rank infection under True Colours for Riku. Atto's direct attack itself would be a stab attempt aimed at Riku's head and spine/gut, aiming to pin him in place in the ground with two of it's massive fingers. The remaining finger and other hand would be slammed into the terrain next to Riku, creating a makeshift blockade of lightning/Yumeton fumes that would dissuade him from dashing in the direction of Iguro.

On Iguro's end, after casting the illusion, while still moving, he would passively enter his perfected snake SM (Spec) and continue to maintain his distance, increasing it to 18 meters from Riku's current position, spreading more Yumeton along the field as he does so.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+30 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

(Yumeton/Summanus: Inori no Kukyō) - Dream Sand/Nocturnal ThunderArts: Player's Plight
Type: Offensive/Defensive/Supplementary
Rank: A/S
Range: Short - Long
Chakra: 30 - 40 (5 - 10)
Damage: 60 - 80 + 20 (CW) + 15 (AP) + 20 (BE) = 135
Description: Crafted to maximise the efficiency between the user's various elements, Player's Plight is a technique that hinges on the user having Yumeton | Dākutaimuzu seal applied on their body, with the S rank variation being utilised. Due to the Yumeton technique, the user's body/equipment would be coated with a layer of Yumeton, a toxin. With Summanus having the inherent ability of enclosing toxins, the user would be capable of bridging the gap between the two elements, allowing the user to release Summanus from their body with Yuemton enclosed within it, giving birth to a stronger combined concoction that packs the lethality of both. The combination would gain the strengths of both elements, but still retaining the weakness to fire release. These brand of techniques can be manipulated similar to Summanus (mentally/hand movements) while gaining the ability to fly freely, with boosts that can apply to both elements being applicable to it. Constructs made under Player's Plight would gain a secondary lethality when clashing with other objects, wherein instead of just releasing lightning when it is struck similar to normal Summanus, the infused Yumeton would be 'cooked' and released in the form of fumes, covering short range all around the lightning. These fumes would be capable of administering Yumeton into the bodies of targets similar to normal Yumeton when burned. When in use, the user would be incapable of manipulating elements that are not components of the elements (Wind) or elements based on that. Usable thrice, with constructs lasting up to 2 turns. Once it concludes, the user would suffer a cooldown equal to the turns it was active in wherein they can not use any of the CEs. Additionally, the A rank variation would lock down S rank and above usage of the elements that composed the CE while S rank variation would lock down A rank and above usages.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode (Passive)
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal 10 damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.
Yumeton: Trū Cúlar | Dream Sand: True Colors (Ref)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.

D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.

In SM:
Speed: 48
Tracking: 78
Sage Chakra: 400
 

Serpent

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As Riku closed the distance toward Iguro, from the soil around his feet, electrified snakes burst upward without warning, crackling violently as they lunged to wrap around him, to halt his advance and lock him in place. They came from every angle. Too fast to simply dodge. But Riku didn’t slow. Almost on instinct, the Deva Path answered. His chakra spiked hard, flaring from deep without and surging outward like something had snapped inside him. The air warped. Pressure built. Then it exploded. A massive, omnidirectional gravitational wave tore outward from Riku’s body, slamming everything around him away. The snakes never finished their strike, their forms fading away unnaturally as the illusion collapsed and their false existence became obvious. The wave kept going. It rolled out to mid-range, flattening the forest in a violent radius. Trees snapped. Earth was torn up and thrown aside. Any attack heading toward Riku was blown away like it never mattered. For a moment, the battlefield was empty. But Iguro was already gone. Using his passive control over natural energy, his body enhanced beyond normal limits, he had escaped the range as the gravitational force left nothing but destruction behind.

"What a slippery snake.. I won't let you evade me any longer!"

( Tendō ) - Deva Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
( Shinra Tensei ) - Divine Punishment (Mid Scale)
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range ) (60)
Damage: N/A (80)
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Riku’s target shifted. Another sudden burst of speed, and he was already moving again, cutting off in a wide arc, putting more distance between himself and Iguro as he activated the Asura Path. Faces began forming around his head, one after another, all watching, gaining a 360 degree field of view. Nothing slipped past him now. Four extra arms pushed out from his back, tearing free from his shoulder blades. His body settled into something familiar, an assault mode. Not refined. Not clean. Just lethal. He surged forward, the world blurring as he closed the distance fast. In a blur Riku was behind Atto, right where the familiar wouldn’t be looking. He twisted hard and threw a heavy kick at the back of its head, putting everything he had into it, trying to break it apart, to scatter the beast before it could react.

( Shuradō ) - Asura Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanized armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 + 35 = 115
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.
Note: I wouldn't be affected by the Yumeton gas as it spreads out from your location and you were moving so it would be spreading behind you like a trail and I moved in front of you. The gas would now be pushed mid range away from Riku's location.

Riku Uzumaki:
Health: 520
Chakra: 2215 - 170 = 2,045
Speed: 64
Tracking: 120
 

Vayne

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As Riku closed the distance toward Iguro, from the soil around his feet, electrified snakes burst upward without warning, crackling violently as they lunged to wrap around him, to halt his advance and lock him in place. They came from every angle. Too fast to simply dodge. But Riku didn’t slow. Almost on instinct, the Deva Path answered. His chakra spiked hard, flaring from deep without and surging outward like something had snapped inside him. The air warped. Pressure built. Then it exploded. A massive, omnidirectional gravitational wave tore outward from Riku’s body, slamming everything around him away. The snakes never finished their strike, their forms fading away unnaturally as the illusion collapsed and their false existence became obvious. The wave kept going. It rolled out to mid-range, flattening the forest in a violent radius. Trees snapped. Earth was torn up and thrown aside. Any attack heading toward Riku was blown away like it never mattered. For a moment, the battlefield was empty. But Iguro was already gone. Using his passive control over natural energy, his body enhanced beyond normal limits, he had escaped the range as the gravitational force left nothing but destruction behind.

"What a slippery snake.. I won't let you evade me any longer!"

( Tendō ) - Deva Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
( Shinra Tensei ) - Divine Punishment (Mid Scale)
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range ) (60)
Damage: N/A (80)
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Riku’s target shifted. Another sudden burst of speed, and he was already moving again, cutting off in a wide arc, putting more distance between himself and Iguro as he activated the Asura Path. Faces began forming around his head, one after another, all watching, gaining a 360 degree field of view. Nothing slipped past him now. Four extra arms pushed out from his back, tearing free from his shoulder blades. His body settled into something familiar, an assault mode. Not refined. Not clean. Just lethal. He surged forward, the world blurring as he closed the distance fast. In a blur Riku was behind Atto, right where the familiar wouldn’t be looking. He twisted hard and threw a heavy kick at the back of its head, putting everything he had into it, trying to break it apart, to scatter the beast before it could react.

( Shuradō ) - Asura Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanized armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 + 35 = 115
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.
Note: I wouldn't be affected by the Yumeton gas as it spreads out from your location and you were moving so it would be spreading behind you like a trail and I moved in front of you. The gas would now be pushed mid range away from Riku's location.

Riku Uzumaki:
Health: 520
Chakra: 2215 - 170 = 2,045
Speed: 64
Tracking: 120
First quote of the year, you hate to see it
 

Vayne

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As agreed, you would still be in the illusion and thus paralysed (also 40 mental damage), but the Shinra would happen as intended.


A wave of destruction would emanate from Riku, pushing back everything in it's path 15 meters away, creating a crater of equal depth and flattening a portion of the forest. Iguro himself would be outside the range of the technique, but Atto would not be as lucky, getting sent backwards and suffering damage from the invisible attack. Throughout this, due to his Kagura Shingan sensing, Iguro would be aware that his illusion was still in play. Aiming to take advantage, Iguro would control the moisture in the air to create a high pressure zone with a radius of 10 meters, with Riku being it's center. The zone would function to limit Riku's mobility should he manage to regain it from the illusion. Following this, Iguro would manifest wings and take flight, flying at 7 meters elevation and 12 meters distance from the edge of the crater. Iguro would fly around in a clockwise fashion, spreading more Yumeton around.

On the other end of things, at the same time of the zone, Atto would manipulate the terrain from underneath Riku, causing spikes of Yumeton to rise from underneath the crater with intentions of stabbing Riku who should be inside it. Should the attack succeed, Riku would be inflicted with S rank effects of Yumeton. The spikes of Yumeton would rise 12 meters in height. Atto itself would maintain a distance of 1 meters from crater, but circling in similar fashion to Iguro. As it moves, Atto would continue dragging a fingernail across the terrain to spread more Yumeton around.

(Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.

Note: May be used twice per battle. Two turns between uses.
Note: This technique can only be used during sage mode.
Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.
Note: May only be taught by Jhin
Note: No senjutsu techniques above A rank in the turn the zones end.

Yumeton: Futsūno katsu | Dream Sand: Ordinary Life
Type: Attack / Defense / Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max
(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard
Iguro SC: 400 - 10 (SM) - 15 (CW & LitF) - 40 - 30 = 305
Speed/Flight: 48

Tracking: 78
Atto:
HP: 135 - 80 = 55
Chakra: 300 - 10 (T1) - 10 (T2) - 40 = 240
 
Last edited:

Serpent

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Riku laying on the ground still restricted by the electric serpents will simply smile. "Not bad" he'd think to himself realizing his target has some talent after all. Being bound by the illusion, Riku's hand will be pressed against himself. Utilizing his Yang affinity, he will infuse yang natured chakra into himself, healing his chakra system and dispelling the Genjutsu in the process. This will be done, as Iguro alters the air around Riku.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 60 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 120 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.
Then, as Riku would be moving to stand up, he will notice the chakra forming form below him as Iguro manifests wings. With the alteration of the moisture in the air, the threat from below and Iguro. RIku will use his Preta Path, spiraling his chakra in opposite to his opponents. As the spikes attempt to skewer Riku from below, and the Air attempts to limit his mobility, they and any other harmful chakra/techniques around Riku will be absorbed and harmlessly dispursed within himself. As Riku utilizes this technique, he will also use his speed to quickly move away from Iguro and his familiar "freedoging" 10 meters away from them as he exits the airspace of moisture. created by Iguro.

"Cheap tricks and a lowsy familiar.. Is that truely all you have?"

Riku then seems to stretch, as if getting ready for the real fight to begin.

(Gakidō) - Preta Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
Riku Uzumaki:
Health: 480 + 120 = 520
Chakra: 2,045 - 135 = 1910
Speed: 64
Tracking: 120
 

Sinthorus

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I got asked to check this as you seem to be at an impass. I've been reading through it and I need to clear some stuff up even though it's not linked to the last move in question.

Before I got to the fight, reading through bios, you have Yin on Riku but that requires 5 in spirit to use.

The rinnegan aren't surges. They are more you accessing a power linked to your rinnegan. As in, a jutsu has to say it surges chakra for it to so. When using the paths, you should say your passively activate it then do the technique linked btw so people don't say they fail happening at the same time. It wasn't really an issue in serps move as the Asura path modifies your body itself, it's just something to note.

So Serp fires a laser, vayne ff dodges to his right keeping 15m away. At the same time he creates the familiar that's mixed elements and sentient attacking Riku.

Riku dodges it, though you need to clearly state you're using the free form dodge. You can't just say you run.

First issue here is, Vayne would have FF 5m, keeping him around the yumeton, which means Riku would have ran into the Yumeton from before. This could be argued either way though.

As Riku goes at Vayne, he bind him in a gen that's infused with yin. Due to being infused with yin, it bypasses the rinnegan's immunity. I do believe the creation would have to strike out again to hit Riku in this situation, I don't think he'd of been hit by it's prior movement.

Big issue here is, shinra tensei is not a chakra surge. The user uses their chakra to control gravity around them. If the gravity pulsed out from you it would rip you to shreds. Nothing in shinra tensei says it's a surge or that you pulse chakra through your entire body. The technique is just controlling the gravity and direction around you. It's why it can be focussed on a single point too.

While shinra wouldn't break Serpent from the illusion, it would push the Yumeton away and destroy the creation. With you still bound in the gen, you'd be unable to move to create your crushing meteor drive. At the note of that move, you'd of been striking him where it's being release so you would touch the element itself if you'd made contact.

Also Vayne, you don't quote, you continue as though moves work until the end of the fight and then all issues are brought up in the end check. You know this.

I'd call into question the use of Touch of the Sun aswell as it doesn't mention being a surge either.

The last move has issues too:

1. The note below shows you can have 2 paths active. You have Deva Path active and Asura path. As you didn't deactivate either of these, you wouldn't be able to activate the Preta path.
  • Able to activate up to 2 paths at any time.
2. From what I can tell on your bio, you're not a sage mode user and by absorbing the sage technique, you'd begin to turn yourself to stone as you can't control it. "However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu."
 

Serpent

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I got asked to check this as you seem to be at an impass. I've been reading through it and I need to clear some stuff up even though it's not linked to the last move in question.

Before I got to the fight, reading through bios, you have Yin on Riku but that requires 5 in spirit to use.

The rinnegan aren't surges. They are more you accessing a power linked to your rinnegan. As in, a jutsu has to say it surges chakra for it to so. When using the paths, you should say your passively activate it then do the technique linked btw so people don't say they fail happening at the same time. It wasn't really an issue in serps move as the Asura path modifies your body itself, it's just something to note.

So Serp fires a laser, vayne ff dodges to his right keeping 15m away. At the same time he creates the familiar that's mixed elements and sentient attacking Riku.

Riku dodges it, though you need to clearly state you're using the free form dodge. You can't just say you run.

First issue here is, Vayne would have FF 5m, keeping him around the yumeton, which means Riku would have ran into the Yumeton from before. This could be argued either way though.

As Riku goes at Vayne, he bind him in a gen that's infused with yin. Due to being infused with yin, it bypasses the rinnegan's immunity. I do believe the creation would have to strike out again to hit Riku in this situation, I don't think he'd of been hit by it's prior movement.

Big issue here is, shinra tensei is not a chakra surge. The user uses their chakra to control gravity around them. If the gravity pulsed out from you it would rip you to shreds. Nothing in shinra tensei says it's a surge or that you pulse chakra through your entire body. The technique is just controlling the gravity and direction around you. It's why it can be focussed on a single point too.

While shinra wouldn't break Serpent from the illusion, it would push the Yumeton away and destroy the creation. With you still bound in the gen, you'd be unable to move to create your crushing meteor drive. At the note of that move, you'd of been striking him where it's being release so you would touch the element itself if you'd made contact.

Also Vayne, you don't quote, you continue as though moves work until the end of the fight and then all issues are brought up in the end check. You know this.

I'd call into question the use of Touch of the Sun aswell as it doesn't mention being a surge either.

The last move has issues too:

1. The note below shows you can have 2 paths active. You have Deva Path active and Asura path. As you didn't deactivate either of these, you wouldn't be able to activate the Preta path.
  • Able to activate up to 2 paths at any time.
2. From what I can tell on your bio, you're not a sage mode user and by absorbing the sage technique, you'd begin to turn yourself to stone as you can't control it. "However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu."
ST not being a surge, sure. I always invisioned it as chakra being pushed out from around the body to create the gravitational force but okay. Good to know. However I'll like to get a second opinion about a couple things here.

1) Touch of the Sun: Doesn't say its a surge, but it does say it "can even heal the chakra system" which would be affected by the Genjutsu.

2) Nagato Paths: It's been my understanding that Nagato can have all paths open, while only being "able to activate up to 2 paths at any time". As in you can only activate 2 per turn. I remember a conversation many years ago about this. Unlike bio's like Obito who "Can only have one of the 6 paths active at a time." If that is the case for Nagato, I suggest an edit to the character thread as it says both "Able to activate up to 2 paths at any time." and "can only activate a max of 2 per turn" Neither of which is suggesting a limit on how many can be active in total.

3) Absorption Seal: I would not be turned to stone as I am absorbing techniques and not chakra directly form the opponent. Lets look at the technique again. "Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption."
 

Sinthorus

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ST not being a surge, sure. I always invisioned it as chakra being pushed out from around the body to create the gravitational force but okay. Good to know. However I'll like to get a second opinion about a couple things here.

1) Touch of the Sun: Doesn't say its a surge, but it does say it "can even heal the chakra system" which would be affected by the Genjutsu.

2) Nagato Paths: It's been my understanding that Nagato can have all paths open, while only being "able to activate up to 2 paths at any time". As in you can only activate 2 per turn. I remember a conversation many years ago about this. Unlike bio's like Obito who "Can only have one of the 6 paths active at a time." If that is the case for Nagato, I suggest an edit to the character thread as it says both "Able to activate up to 2 paths at any time." and "can only activate a max of 2 per turn" Neither of which is suggesting a limit on how many can be active in total.

3) Absorption Seal: I would not be turned to stone as I am absorbing techniques and not chakra directly form the opponent. Lets look at the technique again. "Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption."
I know you've been gone a while, but debating a check from a sensei within a thread isn't the way to go about this. If you were not happy with the check, you either DM the checker or ask a second sensei to check it.

1. Yeah, heal the chakra system and removing a foreign chakra ain't the same.

2. Nope. You activate them up to 2. You the replace one being active with another. It says 2 at a time for a reason.

3. The path wouldn't be active anyway based on the failed wording of the above. Either way you're drawing in natural energy be it direct or not that you can't control especially with the technique in question you tried to absorb.

Now, for clarity:

THe fight would continue with your preta path having failed and you hit by the technique. This is based on the direct wording in your rules thread and how it works in the rp. If you disagree with this, ask another sensei to check this. A fight thread is not for arguing and debating with checkers. The system in place is there for a reason.
 

Vayne

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As the man gets struck once more, it was only a matter of formality for Iguro to finish things off. By virtue of his SM access, Iguro would unleash a Kidomoru exclusive, shooting off two arrows back to back. The first would be aimed to hit Riku in the head while the second was aimed to hit his heart, aiming for two critical attacks.

On the other end of thigs, Atto would further manipulate the Yumeton as the first arrow is shot, causing tendrils to emerge and stab into Riku's gut and other organs, aiming to deliver a critical strike of it's own on the man.

(Kumo Senkyū: Suzaku no Jutsu) - Spider War Bow: Terrible Split Technique x2
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 +30 = 110
Description: A destructive archery technique that is the perfect one hit kill. Usable when in his level two cursed seal form, Kidōmaru expels Spider Sticky Gold from his mouth and gathers it to form a large war bow. By using his eight "limbs", Kidōmaru can boost the tension in the bow to an extraordinary level. Also, by attaching a chakra thread to the arrow he can control it up to 50 meters from his target, achieving an astounding accuracy. On top of this, the third eye which opens when he enters level two gives him unmatched precision. Even from distances where he cannot be sensed by his opponent, his lightning speed arrow pierces through his target. If on the chance that he does miss, he will refine his methods until he lands a kill-shot. The power of his arrows can create craters in the ground, and could be further increased by adding a drill to the arrowhead. The arrow impact with the drill added, could pile-drive through forests.

Note: Only useable by Kidōmaru bios while his CM level two is active.
Note: Can only be used four times per battle.
Yumeton: Futsūno katsu | Dream Sand: Ordinary Life
Type: Attack / Defense / Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40 30
Damage: 30 - 80 60
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max
 
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