[Rift] The Elemental Chimera: Hiruko vs Alucard

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Rift: The Elemental Chimera
Rank: Jounin
Health Points: 180
Chakra: 1,750

Ice Release, Liquid Fire Release, and Black Lightning Release are accessible by the chimera. Please post you bio and stats so we can begin.

Stepping into the rift, the opponent would find themselves in a mirrored dimension of the Northern Outbacks, standing in it's western end, 10 meters from the icy waters of the area. The masked chimera would be standing mid range away from the opponent, looking onwards with a seemingly empty expression.

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@Skorm
 
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Skorm

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Bio: Link
Alucard Stats: Tracking: 80 | Speed: 16 | Chakra: 1,600 | Health: 200

AP Allocation: [Mind: 6] - [Body: 5] - [Spirit: 5] - [Agility: 8] - [Dexterity: 4] - [Vitality: 1(HP)]

Lilith Stats: Tracking: 20 | Speed: 4 | Chakra: 2,000 | Health: 150

AP Allocation: [Mind: 6] - [Body: 5] - [Spirit: 5] - [Agility: 2] - [Dexterity: 4] - [Vitality: 0]

(Actives)
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

Mercy of Ahamkara - Worn by Lilith
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.

Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.

Eye of Riven - Worn by Lilith
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Darkiscie) - Worn by Lilith
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm
Fujiwara's Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock when used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

(Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Lament Configuration) Nageki Kōsei
Type: Void Infused Artifact
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated at the cost of a move and consumes two Void Infusions. Upon activation the user creates a small puzzle box on their person from which a large number of rusted dull iron chains erupt, spanning a 20m radius in all directions, overlapping to form a barrier. The barrier is Forbidden Rank with a Chakra value of 80, and prevents the activation of Space-Time techniques within it's confines while active. Lasts for 4 turns, and is usable ones per Battle/ Arc.
 
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Vayne

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Hiruko's focused shifted as the two challengers appeared mid range from him. He would not waste a moment, swiftly slamming his hands on the ground and manipulating the terrain 8 meters all around the duo, lowering it by 20 meters in haste. This would be followed up by Hiruko creating four clones, one of which would perform two seals and expel a tremendous amount of liquid fire. The fire would swiftly fill up the newly created pit before spilling out and spreading even further into the terrain, melting the snow, and destroying a good portion of the terrain.

At the same time of the clones attack, the original Hiruko would camouflage himself while moving backwards 10 meters, leaving the 4 clones near the area of the drop off.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

( Umi Katon: Goen Hayase ) - Liquid Fire Release: Great Fire Rapids
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra: 40
Damage: 60
Description: This technique is similar to Exploding Water Colliding Wave. The user will first perform two hand seals and release a tremendous amount of Liquid Fire that spreads over an entire landmark, scorching everything in it's path. This fire can be shaped into massive waves of flames to crush and injure enemies. If the user wishes, he can release the flames around the terrain and compress them into one pressurized ball of flames to trap targets.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
 

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Alucard and Lilith stood right next to eachother with their eyes fixed on a bandaged man mid-range away from them. Their surroundings had mirrored themselves in proportion to when they had entered the Rift with the icy sea close by still. Without any introduction, and just like last time(...) the opponent advanced slamming both of their hands on the ground. As if that movement in itself wasn't hinting enough, Lilith and Alucard both sensed earth chakra expanding from the opponent and surrounded them in all angles.

I don't think so bruh

Lilith channeled her Yang chakra throughout her entire body as she flapped the wings on her back providing a sustained flight and attacked the opponent head on as the earth dropped around her and Alucard. She moved at an enhanced speed and quickly gained an advantage in close quarters, rushing the opponent with a series of devastating knuckle blows before allowing the opponent to advance further (both techs in same TF). If the opponent wouldn't be able to react, her attack would deal critical damage.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 40 = 120 (240 if crit)
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

Meanwhile, at the bottom of the 20 meter pit, Alucard unleashed his Chakra entering a full-on rage mode and applied the Cyan-colored chakra cloak. Ready to enter the battle, should there be anything left, once his daughter had finished her combo. He also, passively, activated two of his Void infused artifacts. He looked towards the surface applying a large grin.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing - (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void - (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

Lilith
Chakra: 2,000 - 10 - 100 = 1,890 | Speed: 4 x 3.5 = 14 | Tracking: = 20 | PoTS: 1/4
Alucard
Chakra: 1,600 - 10 - 40 = 1,550 | Speed: 16 x 4 = 64 | Tracking: 10 x 9 = 90 | TCM: 1/6
 

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Alucard and Lilith stood right next to eachother with their eyes fixed on a bandaged man mid-range away from them. Their surroundings had mirrored themselves in proportion to when they had entered the Rift with the icy sea close by still. Without any introduction, and just like last time(...) the opponent advanced slamming both of their hands on the ground. As if that movement in itself wasn't hinting enough, Lilith and Alucard both sensed earth chakra expanding from the opponent and surrounded them in all angles.

I don't think so bruh

Lilith channeled her Yang chakra throughout her entire body as she flapped the wings on her back providing a sustained flight and attacked the opponent head on as the earth dropped around her and Alucard. She moved at an enhanced speed and quickly gained an advantage in close quarters, rushing the opponent with a series of devastating knuckle blows before allowing the opponent to advance further (both techs in same TF). If the opponent wouldn't be able to react, her attack would deal critical damage.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 40 = 120 (240 if crit)
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

Meanwhile, at the bottom of the 20 meter pit, Alucard unleashed his Chakra entering a full-on rage mode and applied the Cyan-colored chakra cloak. Ready to enter the battle, should there be anything left, once his daughter had finished her combo. He also, passively, activated two of his Void infused artifacts. He looked towards the surface applying a large grin.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing - (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void - (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

Lilith
Chakra: 2,000 - 10 - 100 = 1,890 | Speed: 4 x 3.5 = 14 | Tracking: = 20 | PoTS: 1/4
Alucard
Chakra: 1,600 - 10 - 40 = 1,550 | Speed: 16 x 4 = 64 | Tracking: 10 x 9 = 90 | TCM: 1/6
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Alrighty, continuing as agreed with the tai not happening and the clones out.


As the creation appeared next to them in haste, the quintet would spring into action. Hiruko himself would continue as intended, camouflaging himself and moving away 10 meters backwards. The four clones had different plans, all targeting the creation. C1 would place Lilith in an illusion, wherein snakes would appear in an attempts to constrict and crush Lilith in grand fashion, targeting all her limbs, even her wings. The snakes would even constrict around her head, blocking out her nose, mouth, eyes, and ear, limiting her sensory cues. In reality, she would simply be paralysed in place, easy pickings for the other clones. In tandem with the illusion, C2 would unleash the liquid fire as planned, blasting it forwards in an attempt to fill up the pit, hitting Lilith from her midsection and below in the process, sending her body down with the liquid. C3 unleashed a KI, which due to the proximity would be more intense, nevertheless when combined with the illusionary snakes for added effect. C4 would create an ice disk out of thin air, sending it forwards with intensity, aiming to cleave through Lilith's neck, potentially killing the creation.

All these actions would start in tandem, complicating life for the creation. Notably, the liquid fire and ice disk would likely be critical hits due to the snakes blocking most of Lilith's senses, with the ice disk itself also targeting the head as a second means of a critical.

C3: (Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
C2: ( Umi Katon: Hodan no Jutsu ) - Liquid Fire Release: Fire Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of Liquid Fire in the form of a powerful torrent towards their intended target. The stream of fire is so powerful and concentrated it can rip through most obstacles in its path. It contains enough flames to flood a landmark quickly, preventing safe movement.
C1: ( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
Hiruko: (Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
C4: (Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.
 

Skorm

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Lilith's attack went just out of reach and as relentless as their previous rift, a single mistake would not go unpunished. The clones would all attack her at once with the first two techniques hitting her was a Genjutsu and Killing Intent. Both Lilith and Alucard had the means of chakra sensory, allowing them to be aware of the Genjutsu Lilith was placed in as it clouded her mind like a parasite. Nonetheless, their sensory wouldn't automatically break the Genjutsu from her but atleast it gave the two of them the awareness of it. Through his mental link, Alucard warned Lilith of the attacks and the Genjutsu that came her way just as a safety measure. While he also could not see them, he could sense them. Being now fully aware of the danger, Lilith had to result into an absolute defense that also would act as a deterrent of Genjutsu without being allowed to make a single physical movement. She had just the right technique for it. Utilizing her Liquid Bismuth element, an element that was strong to Ice as well as Liquid Fire she transformed her entire body into the Liquid Bismuth element taking form of a chunk of molten metal with scorching heat radiating in all directions. Not only would this break the Genjutsu, it would also allow her to shield herself against the elemental techniques as well as remain in place without getting knocked back by the Liquid Fire due to the weight she had put on. As if her elemental technique wasn't enough, she also still retained Power of The Sun. The downside of the technique was that her speed was cut in half as it was sustained. Still, she made use of it and targeted the clones around her, stretching out like a large sponge to hit them with it.

(Bisumaton: Baiojeneshisu | Bismuth release: Abiogenesis)
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch)
Description: Abiogenesis is an advanced application of the Bisumaton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into liquid bismuth while still maintaining their original size they become heavy and slow but also very warm and squishy. This is an extremely good counter for taijutsu but also for evading other elemental techniques too. The user will become movable but halves their speed due to the density of the element they are now the form of. While in this stage the user can only perform bismuth/earth/fire techniques. Due to the liquid state of the bismuth the user can take shapes that aren't humanoid, for example they can stretch themselves outwards up to mid-range. On touch the user will burn anything it comes in contact with and cause 80 damage.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Bisumaton and no S rank and above Fire/Earth techniques after usage.
Note: Can only be taught by Skorm.

Meanwhile, down below, Alucard placed his hands on the ground. Using shape manipulation, he formed a massive stone golem that formed around him and above him. The full height of the golem (30m) was enough to have it towering above the pit and sturdy enough to resist the Liquid Fire. He specifically formed it so that he would be residing within it's mouth, as it rose up from the pit, shielding himself from the Liquid Fire. Leaning above the field like a god blocking out the sun itself, the golem would use both it's hands to grab the clones and smash them like flies leaving Lilith unharmed.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80 + 60 = 140
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.

As if being an Uchiha but in an earthen Susano'o, Alucard set his eyes on the main opponent as their camouflage would not hide them from their opponents. As the golem opened it's mouth, Alucard clapped his hands together as lightning sparked around them. He unleashed a massive lightning bolt that left a short-range crater around the enemy. As it travelled faster than the opponent could react, it would probably also automatically crit. Since the golem also had overwhelmed the Liquid Fire, Alucard's Raiton technique was increased another +10 damage thanks to his Nindo.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 + 70 = 150
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.


Lilith
Chakra: 1,890 - 10 - 40 = 1,840 | Speed: = 14 (7 in Abiogenesis) | Tracking: 20 | PoTS: 2/4 | Abiogenesis: 1/3
Alucard
Chakra: 1,550 - 10 - 15 - 40 - 40 = 1,445 | Speed: 64 | Tracking: 90 | TCM: 2/6
 
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Vayne

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Communicating amongst each-other, the clones formulated and enacted a swift plan. It seemed the 'woman' was more crafty and resourceful than expected, but it would be of little consequence. C3 would swiftly take point as Lilith clashes with the offensive techniques, taking out and crossing two bladed objects, making a cross for the vampire spawn creation. The technique would instantly seal 50% of Lilith's chakra while preventing the use of high ranked techniques, ending her Bismuth technique before it does any damage. C2 on the other would continue on streaming his liquid fire, pumping more of it into the created pit. Naturally Lilith would be in it's path, getting swept by it as it now has the capability of affecting her due to C3's actions. C4 would repeat it's attempt of an ice disk decapitation, creating another one and aiming to have it go through Lilith's neck before continuing onwards towards Alucard.

C1 would be tasked with dealing with the golem, opting for nuance instead of power. Unravelling a scroll, and doing the procedure, a vapour would rise. It would meet the hands of the golem, enveloping the technique and sealing it away, leaving the clones safe, whilst robbing Alucard of his footing. Meanwhile, Hiruko himself would perform a seal and control air currents, picking up dust and debris, directing it towards Alucard himself, aiming to hinder his vision whilst also applying pressure from above, pushing down on him. While the force was not significant, Alucard becoming airborne shortly after would contribute to the lethality of the manoeuvre, pushing him down faster into the pit of liquid fire.


( Fūinjutsu: Seikatsu Kekkai ) – Sealing Technique: Living Barrier
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30 (-15 per turn active)
Damage points: N/A
Description: The user takes out two bladed objects and crosses them. This creates a seal that seals away 50% of the chakra of any opponents within short-range of the user, allowing them to use only upto A-rank techniques.
Note: Sealing Method lasts 2 turns maximum.
Note: If the opponent moves out of short range, he regains his original abilities

( Umi Katon: Hodan no Jutsu ) - Liquid Fire Release: Fire Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of Liquid Fire in the form of a powerful torrent towards their intended target. The stream of fire is so powerful and concentrated it can rip through most obstacles in its path. It contains enough flames to flood a landmark quickly, preventing safe movement.

(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.

( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.
 

Skorm

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With her Abiogenesis technique successfully fending off the apparent orgy of chakra that came her path, the clones had no newer plans for her except going on with the same strategy again. Only this time they didn't place her into a Genjutsu but instead sealed off half of her chakra. While this seal was mediocre at best, it didn't provide any means of cutting off her movement. As the Abiogenesis technique was sealed off, she was back in PoTS speeds again. Sensing the danger of the ice and the liquid fire coming her way, she used her wings to swiftly move out of the way from both (freeform dodge) moving straight upwards. As she moved upwards she performed three handseals and spat out a black smoke containing Dark release in a way it wouldn't clash with the liquid fire as it would be coming from above the clones. This smoke would prevent all targets from using S-rank techniques and above. The smoke clouded the surroundings of the clones and the original Hiruko as it began to sap their chakra. It was also enhanced in chakra value due to her sword.

(Meiton Kemuri) Dark Release: Dark Smoke
Type: Supplementary
Rank: A-rank
Range: Mid
Chakra: 30 + 10 = 40
Damage: -
Description: The user preforms three hand seals, and then gathers up dark chakra into there mouth. Then they blow out a thick purple smoke like fog that has such force that it can down medium to large trees within it's path. This technique also drains the chakra of whoever is caught into it. The smoke like fog is so dense that only very high ranked wind techniques are able to blow it away. The fog drains enough chakra that the victim is only able to use A-rank and below techniques.
Note: Takes the fog one turn to form.
Note: The fog lasts for 3 turns once formed.
Note: Can only be used 3 times per match.
Note: S-rank wind techniques are the only techniques able to blow away the smoke like fog.
Note: Person trapped in the fog can only use A-rank and below techniques for two turns.
Note: Can only be taught by Nathan.

Meanwhile, Alucard's golem was being absorbed into a scroll by one of the clones. As a response he simply hopped off the vanishing golem, using his momentum forwards to form Bone Wings that carried him onwards. The wings, empowered with his void infusion and mode allowed it to retain enough strength to power through the winds made by the original Hiruko should the dark smoke from Lilith not prevent it from being made (which i guess it should but oh well). As he flapped his wings, he shot out projectiles from them aimed at the clones who at this point were trapped in Lilith's smoke.

( Hone Tsubasa ) - Bone Wings
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 60 = 100
Description: The user grows large bone wings from their back which can be used to fly or to defend. The user can also flap these wings and release bone spikes once per turn. The wings last for 3 turns.

Focusing on the main target, Alucard used his superior speed to close the gap and travelled in an arc above him. As he flew there, he channeled fire chakra into his blade. Ending up directly behind Hiruko, Alucard unleashed a sword strike that would chop his head clean off (dealing critical damage) while also sending an arc of intense flames towards any remaining clones which would incinerate all targets.

( Kumo-Ryū Kaengiri ) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 60 = 120
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.

Lilith
Chakra: 1,790 - 50 - 30 = 1,710 | Speed: = 14 | Tracking: 20 | PoTS: 3/4
Alucard
Chakra: 1,485 - 10 - 15 - 20 - 30 = 1,410 | Speed: 64 | Tracking: 90 | TCM: 3/6 | SoTV: 3/5
 
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Vayne

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As Lilith started her upwards movement, C1 would take action, placing her in an illusion once again. This would lead to Lilith's escape route being cut short, bringing her back into the fold of things. Her 'Dark Release' technique would have been spreading at this point. C2 on the other hand would expel a blanket of ash in front of him, having it blanket the area above and before him, capturing Lilith in the area of effect. C3 would create and release a Chidori Senbon, utilzing the wide spread nature of the attack to target both Lilith and the general direction of Alucard. While Alucard's movement in itself was beyond the tracking capabilities of the quintet, the bone projectiles shot were not, allowing the clones to infer a general direction. As such, C3's attack would cover a general direction while placing Lilith in the threat range. As for C4, he would manipulate the terrain underneath him and his fellow clones, creating a wave that moves them diagonally backwards to the right, avoiding the projectiles all together.

Hiruko himself would have released a powerful tornado forwards, aiming it towards Lilith position. Naturally the clones would be outside of it's path due to the movement from C4's earth usage. All in all Lilith would be under multiple attacks that would unknowingly double as a deterrent for Alucard due to the being in the same general area.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: After performing the required handseal sequence: Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
 

Skorm

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As Lilith started her upwards movement, C1 would take action, placing her in an illusion once again. This would lead to Lilith's escape route being cut short, bringing her back into the fold of things. Her 'Dark Release' technique would have been spreading at this point. C2 on the other hand would expel a blanket of ash in front of him, having it blanket the area above and before him, capturing Lilith in the area of effect. C3 would create and release a Chidori Senbon, utilzing the wide spread nature of the attack to target both Lilith and the general direction of Alucard. While Alucard's movement in itself was beyond the tracking capabilities of the quintet, the bone projectiles shot were not, allowing the clones to infer a general direction. As such, C3's attack would cover a general direction while placing Lilith in the threat range. As for C4, he would manipulate the terrain underneath him and his fellow clones, creating a wave that moves them diagonally backwards to the right, avoiding the projectiles all together.

Hiruko himself would have released a powerful tornado forwards, aiming it towards Lilith position. Naturally the clones would be outside of it's path due to the movement from C4's earth usage. All in all Lilith would be under multiple attacks that would unknowingly double as a deterrent for Alucard due to the being in the same general area.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: After performing the required handseal sequence: Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
With Alucard only needing to make a slight adjustment to his trajectory, he continued on his path, dodging fire and lightning (free-form dodge mid-range) in an arc to the right and above all targets. Following his original plan, he landed behind Hiruko and performed his slash, decapitating the Rift boss.

( Kumo-Ryū Kaengiri ) - Cloud Style: Flame Slash (reference)

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 60 = 120
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.

Lilith, who found herself in a Genjutsu once again kept track of the techniques coming towards her. Using her Liquid Bismuth technique again, she tanked all the techniques and freed herself. The Abiogenesis technique would crumble upon tanking the Wind technique that came after the fire (or i assume it would since Hiruko was further away..).

(Bisumaton: Baiojeneshisu | Bismuth release: Abiogenesis)
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch)
Description: Abiogenesis is an advanced application of the Bisumaton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into liquid bismuth while still maintaining their original size they become heavy and slow but also very warm and squishy. This is an extremely good counter for taijutsu but also for evading other elemental techniques too. The user will become movable but halves their speed due to the density of the element they are now the form of. While in this stage the user can only perform bismuth/earth/fire techniques. Due to the liquid state of the bismuth the user can take shapes that aren't humanoid, for example they can stretch themselves outwards up to mid-range. On touch the user will burn anything it comes in contact with and cause 80 damage.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Bisumaton and no S rank and above Fire/Earth techniques after usage.
Note: Can only be taught by Skorm.

Lilith
Chakra: 1,710 - 50 - 10 - 40 = 1,610 | Speed: = 14 | Tracking: 20 | PoTS: 4/4 | Dark Smoke: 2/3
Alucard
Chakra: 1,440 - 10 - 15 - 30 = 1,395 | Speed: 64 | Tracking: 90 | TCM: 4/6 | SoTV: 3/5 | Bone Wings: 2/3
 
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