[Rift] Fall Of Chungsu: Kurama vs Isabella, Nadja and Mirabelle

Sinthorus

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Kurama, The Nine Tailed Demon-Fox
Jounin | 300(+30) Health Points | 5000 (+60) chakra

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Battlefield: The battle takes place in the ruined city of Chungsu hours after it has been leveled. Much of the populace, or what remains of it, has been evacuated. Buildings stretch in all directions with alleyways, major roads, and destroyed fortifications throughout. During this battle, Kurama will maintain his Final Transformation indefinitely.

As the trio stepped forth through the Rift, they would find themselves face to face with the Nine tailed Demon-Fox. The beast stood towering above them all in it's full transformation as its resentment and malice spread through the area, creating a suffocating Overwhelming Presence that washed over trio. Kurama is always in his enraged state.

( Attōteki Sonzai ) – Overwhelming Presence
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: This landmark is filled with the evil presence of Kurama, the Nine-Tailed Beast. Referred to as a Chakra Monsters, Kurama was created by the Sage of the Six Paths splitting the power of the Ten-Tails hundreds of years ago. Kurama carries an overwhelming presence, wielding primordial chakra that itself is stronger than even the other Tailed-Beasts. When in the presence of a Tailed Beast, one’s damage is reduced by 30 and their base speed is reduced by 4. Kurama, due to his natural gravitation towards negative emotions and killing intent, feeds on these emotions and energy as it empowers him. For every ninja present in the landmark fighting, Kurama gains an additional 5 damage, 10 health, and 20 chakra. These beasts are more powerful than their lower tiered contemporaries, being able to ignore the powerful suppression abilities of the Sharingan if more than 10% health remain.
Note: This is always active when in the presence of the Nine-Tailed Beast.

( Kyubi Henge no Jutsu ) - Nine-Tailed Full Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +40 to Ninjutsu, Fire and Wind Techniques)
Description: The user borrows chakra from Kurama before a devastatingly powerful layer of crimson and black chakra envelops them as the Nine-Tailed Beast is released into the world. Kurama is a giant red-orange coloured kitsune with black fur around its red eyes that stretch up to its ears, and nine long swiping tails. It also has the upper-body structure of a human, complete with opposable thumbs on its clawed hands. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range, inflicting 80 damage gusts of chakra. While active, Kurama is capable of using Taijutsu, Fire and Wind Release, and Tailed Beast Techniques. The strongest of the Tailed Beasts, Kurama has incredible damage reduction, reducing damage by 100. He also moves at swift speeds, traveling at 40 base speed with 800 health. Capable of tracking up to 4 times his speed, Kurama has a separate pool of chakra to use, granting the user 4000 chakra when in Complete Transformation. This pool is doubled when a Ninja World Mod is controlling it.
Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.
Note: The user is capable of summoning Kurama at any stage of mastery; during initial stages, this causes him to release Kurama in an enraged state, temporarily boosting his power higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc.

Note: For the purpose of this rift, see the chakra and health information at the top of this post, rather than the technique itself. Kurama is in his rampaging state and as you enter the rift, Overwhelming Presence is already active within the area.




The rampaging beast had easily laid waste to everything before it, killing without any remorse, causing the masses to flee in terror. The Kyuubi's rage poisoning the very air with his over whelming presence, deterring most from ever daring to approach. Yet, he looked down upon the three mortals who dared step forth and challenge him. The Kyuubi released a deafening, snarling howl that rung through the Rift reflecting his anger at their arrival. Without hesitation, the beast sprung forth, full speed, swiping its right front paw from right to left across the trio with one fell swoop aiming to swat them like the pests they were. Due to the beasts tremendous power and speed, this swipe unleased a devastating shockwave that would rip through the trio and destroy buildings in mass with ease:

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80+60+15=155
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

As the beast swipes at the trio, it continues to spin rapidly bringing its left leg around performing a spinning back kick with such speed that it is hard to follow. This beasts range and power making each strike so powerful, it reshapes the world around them. In the same timeframe, the Nine Tailed Demon-Fox unleashed a powerful roar that released a shockwave all around the beast to long range, destroying everything it passed over, leaving the trio no where to hide. It's very rage was wiping out what was left of the once great empire.


(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40+60+15=115
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

( Bijutsu: Kyuubi Chouonsoku Unari ) - Tailed Beast Skill: Tailed Beast Super Sonic Roar
Type: Offensive/Defensive
Rank: S
Range: Long
Chakra cost: 40
Damage points: 80+60+15=155
Description: Whilst in Nine Tailed Mode or higher, Naruto will use create a tremendously more powerful version of Tailed Beast Skill: Tailed Beast Sonic Roar by using larger amounts of chakra that can leave a giant crater in its aftermath.
Note: Can only be used by Naruto in his Bijuu Modes.
 
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The trio of potential heroines would have stepped into the Rift, where they are immediately transported. As their vision cleared up, Mirabelle would be the first to notice- a foul and damning feeling filled the air. She would look around, her eyes darting from left to right…

No…this…is…” her voice trembling- as she knew exactly occurred here. “Ch…Chungsu…” she let the words escape her lips, but as she looked upwards she heard it. The damned roaring of a beast. Kyubi, the one responsible for the massacre of her loved ones, friends and home.

She stepped back a bit, but not too far from the others as it turned around. A level of both fear and anger ran through her veins. “Mirabelle” a voice echoed in her head. It was Matatabi. The twin tailed cat lowered its posture but didn’t say much at first, with her sensing her eldest brother’s presence.

This is your chance, to finally get revenge
I know…but…
Are you going to be scared your entire life? You must be brave, fight to avenge their deaths…and most importantly…fight to overcome the odds!

Meanwhile, Isabella entered the rift, feeling the now almost familiar pull of the Rift. For two years she carried the experience of being brought into a different temporal dimension, something she had to overcome after a strenuous coma. Isabella's eye shifted towards Mirabelle, hoping that she knew how much she had meant to her, especially after viciously attacking Mirabelle through her feverish nightmare.

Nadja had followed them, and they spoke about how she felt more comfortable in a support position. Isabella did not know the full extents of this person's capabilities, but soon it wouldn't matter anymore. The other side of the Rift had the behemoth of the Bijuu. Standing right before them was the Kyuubi, the Nine Tailed Beast. The sheer overwhelming presence of the monster weakened Isabella's chakra, as she felt her speed and strength be drained from just being nearby.

"This.... is interesting..." Nadja swallowed. It was unexpected sure, but an expected unexpected as she would have had no idea what was going to happen stepping through the Rift.
"We... we must stop it... I think we need to be the ones to stop this beast from completely wiping out the land and the surrounding lands" This was a lot of information to process but Nadja had ideas forming of how to beat it, wondering how the two beside her would react and hoping they would help her defeat the Beast, while other mental notes and theories were pushed to the back of her head about what or why this Rift would lead them here.

With words of encouragement from Matatabi- Mirabelle’s eyes focused on the Kyubi as the muscles around her temples tightened- anger swelled within her and without waiting she started. “I got this one!” she said as the powerful burst of chakra rampaged towards the trio. Mirabelle would have stepped between them, and making a quick set of hand seals- allowed a barrier of Solar Wind to absorb the the Kyubi’s initial technique. This would have absorbed the technique in question and released the chakra back at the beast, though weakened and initially unable to do much damage.

"Nadja, your supporting abilities will be tested right now"

Isabella said, her piercing eyes focused and accurately deducing Mirabelle's strategy, no useless word or action between them. Nadja would have to show the same sort of adaptability, otherwise, they would not be able to overcome this obstacle, and it appeared Nadja would rise to the occasion, placing her hand on Isabelle's back and suffusing her with bolstering chakra. "Understood, let me support the both of you to defeat this beast.." Nadja said as her instinctive combat mode readied her body as her eyes turned that familiar well known shade of red As Mirabelle deployed her sealing technique, Isabelle's Uchuu Shinkaigan shone and a titanic amount of plasma burst through, encompassing a wide portion of the terrain in front of the trio. Like a cosmic cannon, its radius is many times bigger than the trio combined, would attempt to hit the moving beast square on, a blast of Spiritual damaging plasma, laughing manically. This would lower everyone's sanity by 10 points, with the exception of Isabella which would have a 5 sanity reduction. If the beast were to ever look into her eyes, 5 points would be drained in addition.

Watching as Isabella began to warp and form her technique infront of her, Nadja mind began to pulse, a strange sensation channeled through her body as her cheeks began to flush, was it getting hotter? Was this some strange fire technique that Nadja had never seen before or something else entirely? There was a brief moment that Nadja almost wondered what was happening to her before she almost pulled her hadns away from Isabella, almost shy... in the middle of battle? Taking a deep breath, Nadja tried to focus on the beast ahead of them. All their attacks was performed all at the same time; with the Solar Wind landing first, due to its higher base speed while the Void energy strike right afterwards.

(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A (80-30 = 50)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes ( Reference )
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.
(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 ( 80 ; +20 Chakra Transfer )
Damage: 120 (+Chaos) (-20 Health Points) ( 160 ; +40 Chakra Transfer, -30 Overwhelming Presence, +30 Chaos )
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 30 or 50. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.

Chaos Roll: +30
Elemental S&W: Wind
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (passive; 3T)
Type: Supplementary
Rank: C - A Rank (A)
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) (30)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.


Isabella's Sanity: 100 - 5 = 95
Sanity Drawback 1.6: Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. ( 1 / 3 )
Speed: 10 (Currently 6 via Overwhelming Presence)
Chakra: 2470
HP: 200
Tracking: 60

Mirabelle Sanity: 100 - 10 = 90
The character suddenly believes they have changed genders. Lasts for seven turns. (1/7)
Speed: 10 (Currently 6 via Overwhelming Presence)
Chakra: 2,480
HP: 240
Tracking: 40

Nadja's Sanity: 100 - 10 = 90
The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. (1/7)
Speed: 12 (Currently 8 via Overwhelming Presence)
Chakra: 2970
HP: 200
Tracking: 66
Boju: 25/30
 
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Sinthorus

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Just to make it clear for when this is checked:

After discussing with the team, it became evident that Mirai was unable to track, therefore his barrier would not be formed. The encounter will continue from the creation of reality rift, it having clashed with the initial shockwave with Kurama still advancing.




As Kurama launched himself at the trio, a mass of energy would form before him in the shape of a cannon. He did not halt. He was determined to strike the trio with all his rage, taking the attack head on. [Reality rift is now 130 damage after the initial clash, with the 100 damage reduction, Kurama would only take 30 damage]. The cannon would hit the Kyubi head on as he swung his hand forwards having taken the hit, striking the three before him with his open paw to crush them into the ground. The sheer force of this strike would shatter the area around the three as well, destroying all the buildings and causing any around to lose their footing.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30+15=45
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

In the same time frame, 4 arms made of chakra would from from the Kyuubi's back, all lashing out in front of the beast, swiping in every direction around the trio. This violent onslaught wiping out everything it came into contact with.

( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60+60+15=135
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.

Sanity drawback:
  1. The afflicted can only speak in third person. Lasts for seven turns.
Health: 300
Chakra: 4990
 
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Just to make it clear for when this is checked:

After discussing with the team, it became evident that Mirai was unable to track, therefore his barrier would not be formed. The encounter will continue from the creation of reality rift, it having clashed with the initial shockwave with Kurama still advancing.




As Kurama launched himself at the trio, a mass of energy would form before him in the shape of a cannon. He did not halt. He was determined to strike the trio with all his rage, taking the attack head on. [Reality rift is now 130 damage after the initial clash, with the 100 damage reduction, Kurama would only take 30 damage]. The cannon would hit the Kyubi head on as he swung his hand forwards having taken the hit, striking the three before him with his open paw to crush them into the ground. The sheer force of this strike would shatter the area around the three as well, destroying all the buildings and causing any around to lose their footing.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30+15=45
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

In the same time frame, 4 arms made of chakra would from from the Kyuubi's back, all lashing out in front of the beast, swiping in every direction around the trio. This violent onslaught wiping out everything it came into contact with.

( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60+60+15=135
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.

Sanity drawback:
  1. The afflicted can only speak in third person. Lasts for seven turns.
Health: 300
Chakra: 4990
Paw!!

For Nadja, time seemed to crawl, the movement of her allies, the Tailed beast, all of them moving in what seemed like slow motion thanks to her Sharingan active and tracking making her perception of the world move so slowly. From the buildings falling and her allies movements, Nadja could absorb every little detail but she kept her eyes focused on the Kyuubi infront of her. Despite the beast having incredibly fast movement, to Nadja she had access to in credible clarify of perception that enabled her to read the insanely fast movement, and foresee the incoming attack. Her perception is so great that she was able to read the movements down to a minor detail and begin her counter a split second after her Kyuubi's palm attack had started. Coupled with the fact that it was also a movement and attack she herself knew, it was easy to form a counter attack by planning to counter and strike where the Bijuu's hand would be by the time her attack was ready. Nadja's eyes could see the chakra in the beast also building up. Relying on her teammates to counter the chakra-portion of the attack, Nadja manifested 4 arms from the backs of her shoulders and shoulder blades that would reach over the top of her shoulders to the front of her body. These arms grew to a massive size manifesting with 2 in the shape and flow of water while the other two changed into fire. With one of each element on either side, she would be prepared to use either at a moments notice, matching the Kyuubi's hands and arms in size as well, meaning that with these arms she could grapple and match the Kyuubi at its own strength and size.
Nadja's plan was to have the arms form and catch the Beasts hand with one of her hands, while another grabbed the wrist that was coming down, which would also mean that the beast would struggle to find movement or at least be hindered in moving as much with one of its arms held and locked in place. Once again, thanks to the incredible tracking and perception of the Sharingan, Nadja could form these arms watching as the hand of the kyuubi came in to time it ever so perfectly to catch the hand preventing it from attacking everyone, while also grabbing its wrist engaging one left hand of water and one left hand of fire, leaving one of each on either side free. However she wasnt done as using one of the free hands, Nadja struck upwards with the left hand of water punching the Kyuubi in the chin striking its jaw to deal a devastating blow, matching the timing of its head coming down with its taijutsu attack moving with its whole body, while her fist raised upwards.

Calling to her allies as she did this, Nadja tried to encourage them.
I can protect you from this, take advantage of this opening and strike it hard!

Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Water + Fire)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements ( 90 ; -30 Overwhelming Presence )
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

Isabella's technique would have gone through, but the beast's speed was insane. Even with Isabella's incredible tracking capabilities, it would be hard to deal with this sort of attacks. Her entire body burst into flames, erupting upwards to avoid hitting either of her allies while hoping to burst through the hit with severe prejudice, dealing a massive amount of damage to the already hurt Bijuu, while also applying a curse through the Heaven Flames: The effects of Time Contraction would be experienced as a loss of the ability to judge time, decreasing Kyubi's perception of time by 4x, slowing itself by the same amount ( 10 Speed ) rather than actually decreasing the Bijuu's speed, and thus reducing all of the actively controlled skills it is performing by 4 as well. Both Uchiha had stepped forth against the Bijuu, Nadja, besides Isabella, would have caught the Beast's physical strike, whereas Isabella, through her Heaven Flame, would have cast a burst of flames that would enable the team to counter the Chakra Arms, even as the spiritual flames cursed and damaged the Bijuu, taking care not to hit Nadja that was standing besides Isabella.

( Takamabi: Takamimusubi ) High Heaven Fire: High Creator ( Jikoku 紙 Time: Contraction )
Type: Offensive/Supplementary/Defensive
Rank: B - S ( S )
Range: Short - Long
Chakra: 40 - 60 ( 60 )
Damage Points: 80 - 120 ( 90 ; -30 Overwhelming Presence )
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:

Jikoku 紙 Time : Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.
Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a x2 speed decrease, at A rank it will be at x3 and at S rank it will be at x4. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.

Jikuu 紙 Space: Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.
When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.

Juuryoku 紙 Gravity: Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.
Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.
All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.

Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usages can be used six times per battle.
Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.

Mirabelle had been overwhelmed previously, as the bijuu's speed had been too fast to track, but fortunately her allies had been there with her. And now, with both of her allies calling out the incoming physical strike- it almost left them little to no time to react- but alas with her own unique powers she is capable of doing so. Without a second thought; Mirabelle urgently and nigh immediately converted her physique into that of Spiritual Blue Fire mixed with Yin Energy. This alongside two passive infusions in order to compensate for her weakened state- the Kyubi’s strike seemingly made contact with it. In reality- she was now completely immune to it’s chakraless physical strikes- even if temporary. This allowed her to inflict high amounts of spiritual damage to the beast as well, while also inflicting the “Burn Heal” status effect on it. This, alongside the burnt from the Takamabi flames, would potentially kill the weakened Bijuu in one go, but she would remain vigilant.

Her transformed body's innate damage as well was sufficient enough to survive the chakra arms onslaught and allowed her to remain unharmed for the time being. She phased through it’s hand and relocated mid range away from it as she called out to her allies. “Spread out and keep your distance!” she said as she watched from behind of the beast- her eyes glaring with hatred.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn)
Damage: 120 ( 120 + 15 via AP + 20 + 20 - 30 = 145)
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.

Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.






Isabella's Sanity: 95
Sanity Drawback 1.6: Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. ( 2 / 3 )
Speed: 10 (Currently 6 via Overwhelming Presence)
Chakra: 2000 - 30 - 60 - 30 - 60 = 1820
HP: 200-40 = 160
Tracking: 60

Mirobello Sanity: 90 + 3 (Specialty) = 93
The character suddenly believes they have changed genders. Lasts for seven turns. (2/7)
Speed: 10 (Currently 6 via Overwhelming Presence)
Chakra: 2550
HP: 240
Tracking: 20

Nadja's Sanity: 90 + 10 = 100
Chakra: 2970 - 100 - 10 = 2860
HP: 200
Tracking: 66
Boju: 30/30
 
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Sinthorus

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For Nadja, time seemed to crawl, the movement of her allies, the Tailed beast, all of them moving in what seemed like slow motion thanks to her Sharingan active and tracking making her perception of the world move so slowly. From the buildings falling and her allies movements, Nadja could absorb every little detail but she kept her eyes focused on the Kyuubi infront of her. Despite the beast having incredibly fast movement, to Nadja she had access to in credible clarify of perception that enabled her to read the insanely fast movement, and foresee the incoming attack. Her perception is so great that she was able to read the movements down to a minor detail and begin her counter a split second after her Kyuubi's palm attack had started. Coupled with the fact that it was also a movement and attack she herself knew, it was easy to form a counter attack by planning to counter and strike where the Bijuu's hand would be by the time her attack was ready. Nadja's eyes could see the chakra in the beast also building up. Relying on her teammates to counter the chakra-portion of the attack, Nadja manifested 4 arms from the backs of her shoulders and shoulder blades that would reach over the top of her shoulders to the front of her body. These arms grew to a massive size manifesting with 2 in the shape and flow of water while the other two changed into fire. With one of each element on either side, she would be prepared to use either at a moments notice, matching the Kyuubi's hands and arms in size as well, meaning that with these arms she could grapple and match the Kyuubi at its own strength and size.
Nadja's plan was to have the arms form and catch the Beasts hand with one of her hands, while another grabbed the wrist that was coming down, which would also mean that the beast would struggle to find movement or at least be hindered in moving as much with one of its arms held and locked in place. Once again, thanks to the incredible tracking and perception of the Sharingan, Nadja could form these arms watching as the hand of the kyuubi came in to time it ever so perfectly to catch the hand preventing it from attacking everyone, while also grabbing its wrist engaging one left hand of water and one left hand of fire, leaving one of each on either side free. However she wasnt done as using one of the free hands, Nadja struck upwards with the left hand of water punching the Kyuubi in the chin striking its jaw to deal a devastating blow, matching the timing of its head coming down with its taijutsu attack moving with its whole body, while her fist raised upwards.

Calling to her allies as she did this, Nadja tried to encourage them.
I can protect you from this, take advantage of this opening and strike it hard!

Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Water + Fire)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements ( 90 ; -30 Overwhelming Presence )
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

Isabella's technique would have gone through, but the beast's speed was insane. Even with Isabella's incredible tracking capabilities, it would be hard to deal with this sort of attacks. Her entire body burst into flames, erupting upwards to avoid hitting either of her allies while hoping to burst through the hit with severe prejudice, dealing a massive amount of damage to the already hurt Bijuu, while also applying a curse through the Heaven Flames: The effects of Time Contraction would be experienced as a loss of the ability to judge time, decreasing Kyubi's perception of time by 4x, slowing itself by the same amount ( 10 Speed ) rather than actually decreasing the Bijuu's speed, and thus reducing all of the actively controlled skills it is performing by 4 as well. Both Uchiha had stepped forth against the Bijuu, Nadja, besides Isabella, would have caught the Beast's physical strike, whereas Isabella, through her Heaven Flame, would have cast a burst of flames that would enable the team to counter the Chakra Arms, even as the spiritual flames cursed and damaged the Bijuu, taking care not to hit Nadja that was standing besides Isabella.

( Takamabi: Takamimusubi ) High Heaven Fire: High Creator ( Jikoku 紙 Time: Contraction )
Type: Offensive/Supplementary/Defensive
Rank: B - S ( S )
Range: Short - Long
Chakra: 40 - 60 ( 60 )
Damage Points: 80 - 120 ( 90 ; -30 Overwhelming Presence )
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:

Jikoku 紙 Time : Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.
Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a x2 speed decrease, at A rank it will be at x3 and at S rank it will be at x4. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.

Jikuu 紙 Space: Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.
When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.

Juuryoku 紙 Gravity: Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.
Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.
All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.

Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usages can be used six times per battle.
Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.

Mirabelle had been overwhelmed previously, as the bijuu's speed had been too fast to track, but fortunately her allies had been there with her. And now, with both of her allies calling out the incoming physical strike- it almost left them little to no time to react- but alas with her own unique powers she is capable of doing so. Without a second thought; Mirabelle urgently and nigh immediately converted her physique into that of Spiritual Blue Fire mixed with Yin Energy. This alongside two passive infusions in order to compensate for her weakened state- the Kyubi’s strike seemingly made contact with it. In reality- she was now completely immune to it’s chakraless physical strikes- even if temporary. This allowed her to inflict high amounts of spiritual damage to the beast as well, while also inflicting the “Burn Heal” status effect on it. This, alongside the burnt from the Takamabi flames, would potentially kill the weakened Bijuu in one go, but she would remain vigilant.

Her transformed body's innate damage as well was sufficient enough to survive the chakra arms onslaught and allowed her to remain unharmed for the time being. She phased through it’s hand and relocated mid range away from it as she called out to her allies. “Spread out and keep your distance!” she said as she watched from behind of the beast- her eyes glaring with hatred.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn)
Damage: 120 ( 120 + 15 via AP + 20 + 20 - 30 = 145)
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.

Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.






Isabella's Sanity: 95
Sanity Drawback 1.6: Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. ( 2 / 3 )
Speed: 10 (Currently 6 via Overwhelming Presence)
Chakra: 2000 - 30 - 60 - 30 - 60 = 1820
HP: 200-40 = 160
Tracking: 60

Mirobello Sanity: 90 + 3 (Specialty) = 93
The character suddenly believes they have changed genders. Lasts for seven turns. (2/7)
Speed: 10 (Currently 6 via Overwhelming Presence)
Chakra: 2550
HP: 240
Tracking: 20

Nadja's Sanity: 90 + 10 = 100
Chakra: 2970 - 100 - 10 = 2860
HP: 200
Tracking: 66
Boju: 30/30
I need to clear up a few things before proceeding. When that's the case I'll inform you. If it's a none issue I'll inform you when I've replied.

Thank you for your patience.
 

Lord of Kaos

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I was asked to make an official ruling regarding this fight due to some misconceptions, rule breaches and timeframe issues. I’ll try to keep this quick and as detailed as it needs to be.

The first issue, as all of these will stem from, is related to the timeframe and speed of everyone’s actions. Kurama in it’s massive size rushed at them at max speed in the first turn and in his second turn, swung with a Taijutsu attack at 40 speed to strike the trio from presumably short range moving at several times their speed. Isabella and Nadja are able to track this movement but I want to point out that tracking and reacting ( reacting as in physically reacting, not just “sensory reaction” ) are inherently different with the latter being based on your speed. Rifts start at the default range, 15 meters and with Kurama moving at 40 meters and it’s size, it’s not a reach to believe he would be within 10 or less meters at this time, likely closer to 5 than 10 but probably not exactly in short range. Why is this relevant? Because Kurama, moving at over 5 times the speed of the trio, it is impossible to perform elaborate Taijutsu sequences in time to counter a strike of such size and speed. Certainly, a Yang jutsu that grows limbs wouldn’t be done in time to channel and mold chakra, fully grow the limbs, and block the attack. It should also be noted the technique says the user still takes damage so Nadja would still take the damage. In addition to this, it’s questionable if Isabella and Nadja would be able to move forward and use their techniques which, as I mentioned in Nadja’s case, require chakra to be channeled and molded into elements and used, taking noticeably more time than a Taijutsu user can swing. Chakra channeling isn’t a lengthy process alone — it’s the molding of this chakra into shapes or natures that takes a bit of time. Also, it should be pointed out that Yang cannot allow for one to use two elemental natures at the same time as it is a perk of YY as noted in the rules and that technique will likely be called to M.E. to address that.

Now, for Isabella’s use of Takamabi. It should first be pointed out that by an update I made, RPers cannot cause a reduction of more than 40% of the target’s speed. ”Should any Custom Dojutsu, CE/CEJ, CCJ, or Poisons exist that debuffs more than 4 levels or debuffs overall speed/tracking by more than 40%, these will be considered Pending and unusable until they are looked at on a case by case basis.” Now, there is a line that says it doesn’t change the speed or tracking of any targeted and this counter argument would be that this isn’t a “real” speed or tracking nerf because the drops are essentially perceived but don’t actually happen. However, this isn’t valid as in the cases of NPC and things considered “effective boosts” or effective chakra increases where these things are treated as “real” while only being theoretical/hypothetical. Because the opponent has to abide by the restrictions, these are considered debuffs. Any theoretical, effective or actual debuff will count as a debuff. I spoke this over with Drackos prior to this check to ensure we are on the same page and a reduction of more than 40% wasn’t the intention behind his original approval. Because of the bold and the actual wording implying more than a 40% decrease, this technique cannot be used until edited via M.E. which i will post in after this fight. Even if we treat it as a valid use, much like the technique used by Nadja, it has to be molded and released and this wording suggests that this is done before Kurama’s much faster swing is finished. Keep in mind this isnt a difference of 5 or 10 speed but a difference of 40 speed vs like 10 for S rank Fire ( not exact numbers but the point is conveyed ).

As for Mirabelle, her defense is predicated on her teammates being able to call out to her to prepare for the attack and using a Ninjutsu technique to change her state to avoid the technique. Assuming Isabella and Nadja are able to call out immediately before acting, the same speed and distance issues arise. It’s very questionable and unlikely that Mirabelle would be able to use the technique with enough time to be considered fine.

Tl;dr due to distance, speed and size of Kurama in relation to the trio, the initial swipe would make contact with the trio, slamming them into the earth as the chakra arms make impact as well, causing further damage to each of them but not enough to render them unconscious. Each would suffer from around 180 damage (quick mafs) and it would be Kurama’s turn next. If I missed anything, feel free to DM Pervy regarding it and if its an issue, he and I will discuss it.

UPDATE: Having discussed it with another mod, Pervy’s wording of the chakra arms striking around the trio instead of on them suggests it would strike them if Kurama’s downward hand did not land on them, crushing them under his foot. This would mean that due to failing to protect from the paw, they are slammed beneath it as the chakra claws attack around them but not hitting them. It’s now Kurama’s turn again.



Non issues raised: Should Zatanna’s strike have been successful, the technique would have hit for a total of 180 damage ( damage shaving is only calculated at the end of the clash, subtracting from the final amount as has been the way since at least 2021 ).
Given Kurama’s size, simply using a Taijutsu technique aimed at his face without logically getting close enough to his face to hit would likely be deemed invalid.
Speaking typically does not affect the timeframe in fights so yelling out to a teammate and having them respond to that isn’t usually considered different timeframes unless specific actions occur
 
Last edited:

Sinthorus

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Paw!!

For Nadja, time seemed to crawl, the movement of her allies, the Tailed beast, all of them moving in what seemed like slow motion thanks to her Sharingan active and tracking making her perception of the world move so slowly. From the buildings falling and her allies movements, Nadja could absorb every little detail but she kept her eyes focused on the Kyuubi infront of her. Despite the beast having incredibly fast movement, to Nadja she had access to in credible clarify of perception that enabled her to read the insanely fast movement, and foresee the incoming attack. Her perception is so great that she was able to read the movements down to a minor detail and begin her counter a split second after her Kyuubi's palm attack had started. Coupled with the fact that it was also a movement and attack she herself knew, it was easy to form a counter attack by planning to counter and strike where the Bijuu's hand would be by the time her attack was ready. Nadja's eyes could see the chakra in the beast also building up. Relying on her teammates to counter the chakra-portion of the attack, Nadja manifested 4 arms from the backs of her shoulders and shoulder blades that would reach over the top of her shoulders to the front of her body. These arms grew to a massive size manifesting with 2 in the shape and flow of water while the other two changed into fire. With one of each element on either side, she would be prepared to use either at a moments notice, matching the Kyuubi's hands and arms in size as well, meaning that with these arms she could grapple and match the Kyuubi at its own strength and size.
Nadja's plan was to have the arms form and catch the Beasts hand with one of her hands, while another grabbed the wrist that was coming down, which would also mean that the beast would struggle to find movement or at least be hindered in moving as much with one of its arms held and locked in place. Once again, thanks to the incredible tracking and perception of the Sharingan, Nadja could form these arms watching as the hand of the kyuubi came in to time it ever so perfectly to catch the hand preventing it from attacking everyone, while also grabbing its wrist engaging one left hand of water and one left hand of fire, leaving one of each on either side free. However she wasnt done as using one of the free hands, Nadja struck upwards with the left hand of water punching the Kyuubi in the chin striking its jaw to deal a devastating blow, matching the timing of its head coming down with its taijutsu attack moving with its whole body, while her fist raised upwards.

Calling to her allies as she did this, Nadja tried to encourage them.
I can protect you from this, take advantage of this opening and strike it hard!

Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Water + Fire)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements ( 90 ; -30 Overwhelming Presence )
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

Isabella's technique would have gone through, but the beast's speed was insane. Even with Isabella's incredible tracking capabilities, it would be hard to deal with this sort of attacks. Her entire body burst into flames, erupting upwards to avoid hitting either of her allies while hoping to burst through the hit with severe prejudice, dealing a massive amount of damage to the already hurt Bijuu, while also applying a curse through the Heaven Flames: The effects of Time Contraction would be experienced as a loss of the ability to judge time, decreasing Kyubi's perception of time by 4x, slowing itself by the same amount ( 10 Speed ) rather than actually decreasing the Bijuu's speed, and thus reducing all of the actively controlled skills it is performing by 4 as well. Both Uchiha had stepped forth against the Bijuu, Nadja, besides Isabella, would have caught the Beast's physical strike, whereas Isabella, through her Heaven Flame, would have cast a burst of flames that would enable the team to counter the Chakra Arms, even as the spiritual flames cursed and damaged the Bijuu, taking care not to hit Nadja that was standing besides Isabella.

( Takamabi: Takamimusubi ) High Heaven Fire: High Creator ( Jikoku 紙 Time: Contraction )
Type: Offensive/Supplementary/Defensive
Rank: B - S ( S )
Range: Short - Long
Chakra: 40 - 60 ( 60 )
Damage Points: 80 - 120 ( 90 ; -30 Overwhelming Presence )
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:

Jikoku 紙 Time : Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.
Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a x2 speed decrease, at A rank it will be at x3 and at S rank it will be at x4. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.

Jikuu 紙 Space: Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.
When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.

Juuryoku 紙 Gravity: Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.
Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.
All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.

Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usages can be used six times per battle.
Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.

Mirabelle had been overwhelmed previously, as the bijuu's speed had been too fast to track, but fortunately her allies had been there with her. And now, with both of her allies calling out the incoming physical strike- it almost left them little to no time to react- but alas with her own unique powers she is capable of doing so. Without a second thought; Mirabelle urgently and nigh immediately converted her physique into that of Spiritual Blue Fire mixed with Yin Energy. This alongside two passive infusions in order to compensate for her weakened state- the Kyubi’s strike seemingly made contact with it. In reality- she was now completely immune to it’s chakraless physical strikes- even if temporary. This allowed her to inflict high amounts of spiritual damage to the beast as well, while also inflicting the “Burn Heal” status effect on it. This, alongside the burnt from the Takamabi flames, would potentially kill the weakened Bijuu in one go, but she would remain vigilant.

Her transformed body's innate damage as well was sufficient enough to survive the chakra arms onslaught and allowed her to remain unharmed for the time being. She phased through it’s hand and relocated mid range away from it as she called out to her allies. “Spread out and keep your distance!” she said as she watched from behind of the beast- her eyes glaring with hatred.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn)
Damage: 120 ( 120 + 15 via AP + 20 + 20 - 30 = 145)
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.

Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.






Isabella's Sanity: 95
Sanity Drawback 1.6: Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. ( 2 / 3 )
Speed: 10 (Currently 6 via Overwhelming Presence)
Chakra: 2000 - 30 - 60 - 30 - 60 = 1820
HP: 200-40 = 160
Tracking: 60

Mirobello Sanity: 90 + 3 (Specialty) = 93
The character suddenly believes they have changed genders. Lasts for seven turns. (2/7)
Speed: 10 (Currently 6 via Overwhelming Presence)
Chakra: 2550
HP: 240
Tracking: 20

Nadja's Sanity: 90 + 10 = 100
Chakra: 2970 - 100 - 10 = 2860
HP: 200
Tracking: 66
Boju: 30/30
With the paw striking the trio, they would all take the 45 damage, though I believe Mirabelle takes it as a crit due to not initially being able to track the strike, though I could be wrong.




Kurama's giant paw came down, crushing the trio into the ground with tremendous force, though he could still feel their bodies under his paw. In his rage, he gathered a tremendous amount of chakra in it's mouth jumping backwards and releasing a gigantic blast directly down upon the entire area below aiming to wipe everything out in front of him. This blast would be infused with 100 chakra. Due to the size of the blast increasing based on the amount of chakra infused, this blast would be large enough to wipe out an entire village with ease. Due to the strain of using such a mass of chakra, the 9 tails would take 140 damage, though in its enraged state, it did not seem to care for its own wellbeing. The beast only sought to destroy everything before him.

( Bijutsu: Kyubi Bijudama ) - Tailed Beast Skill: Nine Tails’ Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: Dependent on User 100
Damage: Dependent on Chakra Input ( -40 to user ) 200
Description: Not including their various states and transformation, the Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Unique to Kurama, he is capable of supercharging his Tailed Beast Ball, allowing the power to raise significantly as well as the chakra it contains. By infusing chakra directly into the Tailed Beast Bomb, the power and size continues to increase proportionately to the chakra included, being double that of the chakra cost. This allows Kurama to increase the damage by as much chakra he is able to use. However, due to this, he is left noticeably fatigued and can only use 2 jutsu the next turn should he exceed 80 chakra for this technique.
Note: Can only be used by Kurama in his Roaming State
Note: Due to the massive power this technique can possess, Kurama’s Bijuu boosts do not apply to this technique.
Note: This technique creates a long ranged explosion on contact that causes an earthquake in the landmarks directly next to it of 80 damage.
Note: This can only be used 2 times and after each use, the user cannot make use of any Tailed Beast Bomb for 4 turns as well as only 1 jutsu in the next turn.
Note: Should Kurama channel more than 80 chakra, he will take damage equal to the chakra cost.

Following the release of this massive blast, the beast wasn't done. It would release a mass volley of fireballs into the skies to rain down on everything before him creating nothing but destructions. This would be empowered by his natural abilities. As they hit the ground covering long range in front of the kyuubi, they would devastate the entire area, wiping out any trace of the great empire that once stood in this location.


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+60+15=175
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
 

Zatanna

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With the paw striking the trio, they would all take the 45 damage, though I believe Mirabelle takes it as a crit due to not initially being able to track the strike, though I could be wrong.




Kurama's giant paw came down, crushing the trio into the ground with tremendous force, though he could still feel their bodies under his paw. In his rage, he gathered a tremendous amount of chakra in it's mouth jumping backwards and releasing a gigantic blast directly down upon the entire area below aiming to wipe everything out in front of him. This blast would be infused with 100 chakra. Due to the size of the blast increasing based on the amount of chakra infused, this blast would be large enough to wipe out an entire village with ease. Due to the strain of using such a mass of chakra, the 9 tails would take 140 damage, though in its enraged state, it did not seem to care for its own wellbeing. The beast only sought to destroy everything before him.

( Bijutsu: Kyubi Bijudama ) - Tailed Beast Skill: Nine Tails’ Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: Dependent on User 100
Damage: Dependent on Chakra Input ( -40 to user ) 200
Description: Not including their various states and transformation, the Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Unique to Kurama, he is capable of supercharging his Tailed Beast Ball, allowing the power to raise significantly as well as the chakra it contains. By infusing chakra directly into the Tailed Beast Bomb, the power and size continues to increase proportionately to the chakra included, being double that of the chakra cost. This allows Kurama to increase the damage by as much chakra he is able to use. However, due to this, he is left noticeably fatigued and can only use 2 jutsu the next turn should he exceed 80 chakra for this technique.
Note: Can only be used by Kurama in his Roaming State
Note: Due to the massive power this technique can possess, Kurama’s Bijuu boosts do not apply to this technique.
Note: This technique creates a long ranged explosion on contact that causes an earthquake in the landmarks directly next to it of 80 damage.
Note: This can only be used 2 times and after each use, the user cannot make use of any Tailed Beast Bomb for 4 turns as well as only 1 jutsu in the next turn.
Note: Should Kurama channel more than 80 chakra, he will take damage equal to the chakra cost.

Following the release of this massive blast, the beast wasn't done. It would release a mass volley of fireballs into the skies to rain down on everything before him creating nothing but destructions. This would be empowered by his natural abilities. As they hit the ground covering long range in front of the kyuubi, they would devastate the entire area, wiping out any trace of the great empire that once stood in this location.


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+60+15=175
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
The attack came swift, quicker than the three could create their counter for, and they were slammed into the ground. Nadja thankfully due in part to her backpack had some resistance to the blow, however the other two were worse for wear with Mirabelle taking the most damage. A breath escaped Nadja as the paw lifted her head shaking a little bit with some ringing going on in her ears scrambling to her feet as the other two would stand with her. The beast was reading another attack quickly, and Nadja could sense both women ready to counter more determined than ever.

" . . . I will keep you alive, attack hard"

Isabella was struck by the massive paw, the attacks that would ensue stopped on their tracks. It was a disadvantageous position to be in, for sure, but one that she would have to surpass. As the beast began to charge its beam, Isabella would unleash a bolstered invisible arm from her back, turned into the flames of takamabi. These would flicker the arm into crystal clear flames, like shards of liquid glass, retaining its invisibility to the untrained eye and mind, especially from within the paws of the beast. The arm coiled like a spring preparing to attack but firstly as a shield around all 3 of themin a dome like fashion, protecting them from the massive incoming attack as they watched on, destruction in its wake of the explosion, hurting the Kyubi itself. Then just as it was about to prepare another attack, the arm lauched like a snake springing from its position to strike the Kyubi. Given the properties of Takamabi, turning jutsu clashes into chakra x chakra interactions, the chakra beast ball would clash with the hand and be overpowered, then striking like an invisible snake while dealing the effects of Dejection.
Without turning her head and focusing on her technique, she called out to Mirabelle;

Strike now!

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn ( 110 ; +10 Takamabi )
Damage: 120 ( 125 ; -30 Presence ; +20 Takamabi ; +15 SPRT )
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.

No matter the choices she’s made thus far; Mirabelle’s actions have been nothing more than subpar. A shadow of whom she can potentially be, as even now…she screamed in pain underneath the foot of the fearsome beast. “I wanted revenge…yet I can’t even mount a proper challenge…” she thought. She wanted to blame others, something she’s done far too long her entire life. In that moment, the mere sight of someone flashed into her head.

Huh?” she took a moment to catch her bearings, as the image of her mother came into mind. "Mom...?" she thought it was one of the last memories she had of her prior to her passing. "GET AWAY FROM MY DAUGHTER!" she yelled, attacking an assailant who tried to kidnap one of the Dragon Twins of the Hayabusa that day.
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Her mother was her inspiration, and here she was...unable to live up to her expectations. "I...have to win..." she uttered, as now the image of her sister, Isabelle flashed into her mind, followed by her children and husband.

While some of them are gone, she still wished to live on a new day in order to make things right in the world- a place where her children don't need to be ninjas themselves, a place where they can live without having to fight. And it is this future she wished for them to attain.

"Matatabi..."
"Hmm?"
"Thank you for everything..."
"Are you sure now is the time to be thanking me?"
"Just take the compliment..."

The Nibi was a bit take back; but she was happy to hear Mirabelle's resolve didn't waver. "
Well, you're allies will be in for a little treat!" the flaming cat said. In unison to Isabella's attack- Mirabelle miraculously fired off the strongest version of her clan's signature technique- the Uzumaki Chakra Chains. Passively triggering techniques at the same time (September and Void Artifacts). The golden chains erupted from her body; quickly ascending at a rapid pace as the bundle spiraled together in order to form piercing drill like form. With her own ability to detect Yin Entities and Isabella verbally aiding her at this moment, they both combined their techniques to assault the Tailed Beast- spiritually and physically of course while also avoiding their respective technique from colliding with one another. While it was reduced in power- it would be enough to cause some level of harm to Kurama. It would pierce into his flesh, and with all her strength- used the chains to restrain the beast's movement- just like how Enkidu pierced and pinned Abzu all those years ago. If successful; the beast would be suspended in the air- being kept away from Mirabelle and the team as they tried to recollect themselves. The chains would be targeting each limb, one for each hand and foot of the beast while a final one would aim directly for the centre of the chest, and should their peirce through, they would wrap around each target to lift the beast into mid air, effectively making it unable to move.

"Nadja, right? Want the honors of finishing him off?" Mirabelle asked.


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(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 (70 + 10 = 80)
Damage: 30-120 (120 + 40 = 160 - 30 = 130)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery



Nadja
HP: 200-15=185
Chakra: 2965

Isabelle
HP: 200-45= 155
Chakra: 2320

Mirabelle: 240-40=200
Chakra: 2410
 
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Sinthorus

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The attack came swift, quicker than the three could create their counter for, and they were slammed into the ground. Nadja thankfully due in part to her backpack had some resistance to the blow, however the other two were worse for wear with Mirabelle taking the most damage. A breath escaped Nadja as the paw lifted her head shaking a little bit with some ringing going on in her ears scrambling to her feet as the other two would stand with her. The beast was reading another attack quickly, and Nadja could sense both women ready to counter more determined than ever.

" . . . I will keep you alive, attack hard"

Isabella was struck by the massive paw, the attacks that would ensue stopped on their tracks. It was a disadvantageous position to be in, for sure, but one that she would have to surpass. As the beast began to charge its beam, Isabella would unleash a bolstered invisible arm from her back, turned into the flames of takamabi. These would flicker the arm into crystal clear flames, like shards of liquid glass, retaining its invisibility to the untrained eye and mind, especially from within the paws of the beast. The arm coiled like a spring preparing to attack but firstly as a shield around all 3 of themin a dome like fashion, protecting them from the massive incoming attack as they watched on, destruction in its wake of the explosion, hurting the Kyubi itself. Then just as it was about to prepare another attack, the arm lauched like a snake springing from its position to strike the Kyubi. Given the properties of Takamabi, turning jutsu clashes into chakra x chakra interactions, the chakra beast ball would clash with the hand and be overpowered, then striking like an invisible snake while dealing the effects of Dejection.
Without turning her head and focusing on her technique, she called out to Mirabelle;

Strike now!

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn ( 110 ; +10 Takamabi )
Damage: 120 ( 125 ; -30 Presence ; +20 Takamabi ; +15 SPRT )
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.

No matter the choices she’s made thus far; Mirabelle’s actions have been nothing more than subpar. A shadow of whom she can potentially be, as even now…she screamed in pain underneath the foot of the fearsome beast. “I wanted revenge…yet I can’t even mount a proper challenge…” she thought. She wanted to blame others, something she’s done far too long her entire life. In that moment, the mere sight of someone flashed into her head.

Huh?” she took a moment to catch her bearings, as the image of her mother came into mind. "Mom...?" she thought it was one of the last memories she had of her prior to her passing. "GET AWAY FROM MY DAUGHTER!" she yelled, attacking an assailant who tried to kidnap one of the Dragon Twins of the Hayabusa that day.
You must be registered for see images


Her mother was her inspiration, and here she was...unable to live up to her expectations. "I...have to win..." she uttered, as now the image of her sister, Isabelle flashed into her mind, followed by her children and husband.

While some of them are gone, she still wished to live on a new day in order to make things right in the world- a place where her children don't need to be ninjas themselves, a place where they can live without having to fight. And it is this future she wished for them to attain.

"Matatabi..."
"Hmm?"
"Thank you for everything..."
"Are you sure now is the time to be thanking me?"
"Just take the compliment..."

The Nibi was a bit take back; but she was happy to hear Mirabelle's resolve didn't waver. "
Well, you're allies will be in for a little treat!" the flaming cat said. In unison to Isabella's attack- Mirabelle miraculously fired off the strongest version of her clan's signature technique- the Uzumaki Chakra Chains. Passively triggering techniques at the same time (September and Void Artifacts). The golden chains erupted from her body; quickly ascending at a rapid pace as the bundle spiraled together in order to form piercing drill like form. With her own ability to detect Yin Entities and Isabella verbally aiding her at this moment, they both combined their techniques to assault the Tailed Beast- spiritually and physically of course while also avoiding their respective technique from colliding with one another. While it was reduced in power- it would be enough to cause some level of harm to Kurama. It would pierce into his flesh, and with all her strength- used the chains to restrain the beast's movement- just like how Enkidu pierced and pinned Abzu all those years ago. If successful; the beast would be suspended in the air- being kept away from Mirabelle and the team as they tried to recollect themselves. The chains would be targeting each limb, one for each hand and foot of the beast while a final one would aim directly for the centre of the chest, and should their peirce through, they would wrap around each target to lift the beast into mid air, effectively making it unable to move.

"Nadja, right? Want the honors of finishing him off?" Mirabelle asked.


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(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 (70 + 10 = 80)
Damage: 30-120 (120 + 40 = 160 - 30 = 130)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery



Nadja
HP: 200-15=185
Chakra: 2965

Isabelle
HP: 200-45= 155
Chakra: 2320

Mirabelle: 240-40=200
Chakra: 2410
I'll get back to you on this soon. Though you've already edited once since I read it, I'm doing this to stop further confusion.
 
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Sinthorus

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Sorry to keep you waiting but I had to confer with Drackos about my concerns regarding your move.

Having spoke with Drackos, he deemed your use of "Central Master" invalid. My initial concern was the wording of this technique. The main part of this comes down to "As the infused technique is not Takamabi itself". Though the CE itself acts on chakra vs chakra to my understanding, nothing in your Central master technique changes the infused jutsu in a manor that makes it become a chakra vs chakra technique. It clearly does not become a Takamabi technique, it simply becomes empowered and would deal spiritual damage if the technique landed.

With this in mind, we revert back to damage vs damage. In this manor, the techniques you used do not actually do enough damage to protect you (Based on chakra interactions) and therefore leave you taking the full 200 damage. With each of you having already taken damage, I believe that knocks you all out, ending this current encounter.

If you have concerns, feel free to address them to Drackos as he asked me to post on his behalf.

This is covered in this announcement:

An update to a previous Announcement regarding Chakra and Fuuin, more specifically boosting chakra within Fuuin and Chakra based clashes in general.

While this has been an unofficial ruling for a while, this will make it official across the board: Chakra vs Chakra based clashes may only occur for abilities noted to allow it, namely select CCs who detailed this in submission/CCJ and Fuuin based customs. Abilities outside of this umbrella will continue to utilize damage vs damage (or DVD for short) as the default for all interactions. Customs that do not fall under this umbrella operating on Chakra value for their clashes will be considered voided.

In addition to this, it must be noted that one can only boost Chakra by 10, both effectively and literally. This means that should one lower an opponent's chakra cost within their technique, it must also be pointed out that they cannot raise their own chakra in their jutsu at the same time. This would effectively create a boost of more than 10.

Lastly, chakra based clashes operate similarly to damage based clashes where the victorious technique will suffer damage loss. This operates similarly to damage but with half the values (for example, a difference of 10 chakra is equivalent to a 20 damage difference, which means a loss of 20 damage or in this case, a loss of 10 chakra).

These updates will be posted in the official updates thread as well as the damage thread receiving updates to reflect this better.
 

Sinthorus

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Kyuubi released its tremendous roar wiping out everything that laid in its path. The destruction was beyond what any could comprehend. The three brave warriors put up a strong offensive to try and counter the insane power this wild beast controlled, though this was in vain. The blast wiped out their techniques, striking them with devastating force. The trio, weakened by his initial strike, took the power of the beast's blast head on, feeling the true terrifying power of the strongest tailed beast.​
As the dust and smoke cleared, the bodies of the trio now lay before the beast. There they lay unconscious having been overwhelmed by the beasts power. The area around them began to distort, their bodies fading and within moments, they were gone.​

Your bodies have been transported to the entrance of the rift back in the landmark. You will begin to heal from today until you regain enough health to continue in the NW.​

Thank you for taking the time to participate in this rift.​
 
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