Rich NoniQuan vs Young OsmThug [closed]

Osmon

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- Rei's Rules and Regulations
- All out
- Un/Official [you chose]
- You chose the terrain too
- 1 or 3, idk I'll chose Yamato if you chose Storm, I'll chose Gangryong if you chose your other bio, if you have another one .____.
- Post the bio and go first
- Closed spar
 

Noni

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Unofficial, as always I only have a storm bio. Flat plain terrain, sunny weather. No water source.



Bowing to his opponent to show respect, as Lancer always does. He initiates his attack, by taking out a kunai from his pouch, holding it tight with his right hand as he channels unfocused electricity into the Kunai. The electricity quickly moves along the body of the metal weapon, conducting it, making its already lethal capability that much more destructive. He throws the Kunai in an rightward arc, curving inward as it travels, targeting to hit your upper body. The kunai would be able to penetrate your chest, numbing the musculature of your body internally. While dealing sharp pain, all at the same time, this is if you are resilient enough to allow it.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Lancer wouldn't finish his assault, as the moment he flings the Kunai your way, he channels suiton chakra right below you, and the terrain around you, creating a sort of cesspool of water puddles all across your short range radius, all the way long range, with the composition being sticky in nature. The water created below you will act in a symbiotic, crawling along your body as it captures you, restricting your bodily movement, purpose to cover your entire body, with effects being air-wave restricted, eyes distorted, hearing lowered, and movement almost completely null. The water patches around your area are there for safe measurement, if you try to escape along the ground, you will almost surely be caught, and forced to fight the same technique again. Weapons, summons, plants, etc. will all be engulfed by the water on contact.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi

The Nagashi on contact with the water will augment it, shocking you entirely due to water conductibility.
 

Osmon

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Unofficial, as always I only have a storm bio. Flat plain terrain, sunny weather. No water source.



Bowing to his opponent to show respect, as Lancer always does. He initiates his attack, by taking out a kunai from his pouch, holding it tight with his right hand as he channels unfocused electricity into the Kunai. The electricity quickly moves along the body of the metal weapon, conducting it, making its already lethal capability that much more destructive. He throws the Kunai in an rightward arc, curving inward as it travels, targeting to hit your upper body. The kunai would be able to penetrate your chest, numbing the musculature of your body internally. While dealing sharp pain, all at the same time, this is if you are resilient enough to allow it.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Lancer wouldn't finish his assault, as the moment he flings the Kunai your way, he channels suiton chakra right below you, and the terrain around you, creating a sort of cesspool of water puddles all across your short range radius, all the way long range, with the composition being sticky in nature. The water created below you will act in a symbiotic, crawling along your body as it captures you, restricting your bodily movement, purpose to cover your entire body, with effects being air-wave restricted, eyes distorted, hearing lowered, and movement almost completely null. The water patches around your area are there for safe measurement, if you try to escape along the ground, you will almost surely be caught, and forced to fight the same technique again. Weapons, summons, plants, etc. will all be engulfed by the water on contact.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi

The Nagashi on contact with the water will augment it, shocking you entirely due to water conductibility.
Using Yamato, 3 in sig, also CW on both of my hands.
------------------------
Seeing the new opponent named Lancer bow in front of me, I do the same, returning the respect, just before I see a Lightning focused kunai thrown at me in incredible speeds, enough for me to see and track it down though, as the kunai nears me, not wanting to get a nasty shock, I channel Wind chakra at my hands as I create a Wind hammer, the instant it's created, I throw a glance at the weird looking weapon as I slam it on the ground, releasing all the six layers and cause a omnidirectional burst of Wind release from the hammer, easily intercepting and rendering the kunai useless as it's aimed towards Lancer at faster speeds than before while at the same time damaging the opponent, breaking him several bones due to the blunt force of the Wind jutsu while sending him crashing backwards in long range. As he tries to recover, I channel Earth chakra beneath him and create two pillars of Earth that bind Lancer and separate from the ground, launching themselves at the sky in blinding speeds along with Lancer, the opponent named Lancer, the weird haired dude gets slammed on the ground, HARD ! Because of the Earth pillars release him, he hits the ground and drops unconscious with most of his bones broken due to the fall and the Wind jutsu damaging him earlier. Not letting the opponent live, even though he was respectful, I throw a scroll in the sky as soon as the Earth pillar rises, by the time the opponent is in the air, the scroll reaches above the opponent, as he begins falling, the scroll opens, releasing a hundred of types of different weapons such as kunais, shurikens, makibishi spikes, explosive tags with weapons, senbons, hammers and lots of other weapons, falling upon the opponent, causing a giant explosion and a sure death that not even the Binkans who see the future would not want this death. "Man you claiming you the king of RP, wtf wrong with you ? ***** step back"

(Fuuton: Yoake no avil) - Wind Release: Anvil of the Dawn
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses their fuuton chakra in their hand and condenses it so that it takes the form of a small war hammer only about 30 cm in size. The hammer is composed of 6 thick layers of wind which are held together by chakra. The hammers layers can be released from the hammer each time the user swings the hammer with a moderate amount of strength. When the hammer is swung the layer is released as a B-rank large wave of wind and the hammer diminishes in size slightly. The hammer itself can break apart objects and jutsus C-rank and below, following elemental strengths and weaknesses, and within reason (so because of the hammers size it wouldn't be able to completely stop a large wave of water for example.) A maximum of two layers can be released in one swing, and the strength of the wave created is increased depending on how many layers are released. If its two layers then an A-rank wave of wind will be given off. The other way that the hammer can be used is when the user drops, slams, throws; anything that means the hammer will be touching the ground. When that happens the remaining layers are all released at once and an A-rank wave of wind is released omnidirectionally and it is capable of pushing the opponent back a range(so if they're in short range they'll be pushed into mid range) and giving them deep cuts. If the user uses this then the hammer is instantly dispersed afterwards

Note: Wind techniques above S-rank cannot be used in same turn as its use.
Note: The hammer can be maintained for 3 turns but it can be dispersed at will or if all the layers are used
Note: Can only be used twice per battle
Note: Can only be taught by Osmon
Note: While the hammer is active other jutsus cannot be used

(Doton: Meiun Hishou) – Earth Style: Doom Flight
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Opponent may be knocked out)
Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
Note: This move can only be used/taught by BluePhenix.
Note: User cannot perform any other earth technique in the same turn that this move is used.
Note: This move's effectiveness will vary with the user, i.e. for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates, he will have the time to react before being completely launched into the air.

(Sōgu: Tensasai) - Manipulated Tools: Heavenly Chain of Destruction
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: A stronger version of the Twin Rising Dragons, the user tosses their large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling the opponent and anything in their path. The weapons move so fast that they appear as white streaks.
 

Noni

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With what seemed to be a wave of wind layers coming at him, plus his own kunai turned back to try and kill him, Lancer can't help but feel mad, how dare he use he destroy such a measly Kunai with a powerful technique like that? O Goodness, what has the world come to. Lancer gathers his fire chakra into his belly, as he takes a deep breathe, he fists bumps himself like the bro he is, five times, this creates five orbs of fire right up front of Lancer. The orbs quickly materialize into horsemen, which he commands to move forward intercepting the wind attack, and continuing forward as projectiles. They move in an orderly, and straight fashion. So they would cover you laterally quite some distance, and they can already travel long range, making it difficult enough to stop them.

After sending the horsemen, Lancer continues on and performs a hand seal, releasing out of his mouth, a special element, called Bromine. A chemical liquid, Lancer releases it as a projectile wave which slams itself on the ground, and explodes outward, and forward, right behind the horsemen. This element has corrosive properties, and can devastate just about anything it contacts with. The acidic element will cover the terrain around you.

By the time the horsemen make way and touch you, they will erupt into a vortex ripping apart your limbs, and burning your flesh. Combo with the Bromine, the liquid substance will likely rotate along the vortex's by the time they meet it, and just add onto the pain and suffering you will experience.

Katon: Five Majestic Horsemen
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user makes the Horse handseal, while doing so, they gather an enormous amount of Katon chakra molding it in their stomach. They then channel all that chakra to their mouth focusing it there and take a deep breathe. They will then bump both fist together five times breathing out five fire orbs. Using shape manipulation, these five orbs will turn into men on horse that's made out of fire. The user can use the five horsemen to defend or attack and they move at the same speed as an average running horse. Whenever the horsemen comes into contact with something, they will turn into a flaming vortex that wraps around the object and burns like a flaming inferno.

Note- Can only be used 2 times per battle.
Note- Can't use any A-rank or higher Katon jutsus in the same turn
Note- Can only be taught and learnt fro ~Jellal.F~
Note- Need to have completed Katon training

(Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: All created constructs will amount to the collective power of an A-Rank


First time I've used Bromine ;_;
 

Osmon

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With what seemed to be a wave of wind layers coming at him, plus his own kunai turned back to try and kill him, Lancer can't help but feel mad, how dare he use he destroy such a measly Kunai with a powerful technique like that? O Goodness, what has the world come to. Lancer gathers his fire chakra into his belly, as he takes a deep breathe, he fists bumps himself like the bro he is, five times, this creates five orbs of fire right up front of Lancer. The orbs quickly materialize into horsemen, which he commands to move forward intercepting the wind attack, and continuing forward as projectiles. They move in an orderly, and straight fashion. So they would cover you laterally quite some distance, and they can already travel long range, making it difficult enough to stop them.

After sending the horsemen, Lancer continues on and performs a hand seal, releasing out of his mouth, a special element, called Bromine. A chemical liquid, Lancer releases it as a projectile wave which slams itself on the ground, and explodes outward, and forward, right behind the horsemen. This element has corrosive properties, and can devastate just about anything it contacts with. The acidic element will cover the terrain around you.

By the time the horsemen make way and touch you, they will erupt into a vortex ripping apart your limbs, and burning your flesh. Combo with the Bromine, the liquid substance will likely rotate along the vortex's by the time they meet it, and just add onto the pain and suffering you will experience.

Katon: Five Majestic Horsemen
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user makes the Horse handseal, while doing so, they gather an enormous amount of Katon chakra molding it in their stomach. They then channel all that chakra to their mouth focusing it there and take a deep breathe. They will then bump both fist together five times breathing out five fire orbs. Using shape manipulation, these five orbs will turn into men on horse that's made out of fire. The user can use the five horsemen to defend or attack and they move at the same speed as an average running horse. Whenever the horsemen comes into contact with something, they will turn into a flaming vortex that wraps around the object and burns like a flaming inferno.

Note- Can only be used 2 times per battle.
Note- Can't use any A-rank or higher Katon jutsus in the same turn
Note- Can only be taught and learnt fro ~Jellal.F~
Note- Need to have completed Katon training

(Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: All created constructs will amount to the collective power of an A-Rank


First time I've used Bromine ;_;
Sorry for being late bro ;___; and nice CE ='D
--------------------
Seeing my opponent easily stop my Wind jutsu with 5 horses ? 5 ****ing horses !!! I only grin at him as I notice the horsemen coming towards me, I make a single hand seal and channel water chakra at my throat while manipulating its shape and nature to a very thin pressurizes stream of Water, seeing the horsemen still running towards me, I move my head to the left as I exhale the stream while moving my head to the right, cutting through the horses with ease and continue towards the opponent in blinding speeds and power that its sharpness will cut his neck if the opponent doesn't react. As the opponent is occupied with the Water stream, I make several hand seals in matter of seconds as I slam my hand on the ground and channeling Lightning chakra through it towards the opponent and once it pools beneath him, it explodes into a column of Lightning that constantly shock the opponent till it kills him while the jet of Water cuts his head like knife cuts through hot butter. After that I bite my little finger and wipe it in my right hand and summon a small Snake in my shoulder that will be hardly notice from the opponent due to his small size, small but really awesome.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

(Hebi Kuchiyose: Asmodeus) - Snake Summoning: Asmodeus
Rank: A
Range: Short
Type: Summoning
Chakra: 30
Damage: N/A
Description: After performing the necessary requirements for performing the summoning technique, the user summons Asmodeus which is a small black and white snake about 50 cm in length, Asmodeus doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Asmodeus was born with a special gift that makes him just as important as any other powerful snake, Asmodeus' snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration 120 meters away, Asmodeus can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner.
Note - Can only be summoned once per battle.
- Lasts for 4 full turns until automatically dispersed.
- Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield, And also up to 120 meters maximum, but cannot sense any chakra.
- When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities.
- Can only be taught by Yashiro.
 

Noni

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Water stream is a streaming technique, the moment you stop fueling it, the technique ends. So saying stuff like "occupied with the water stream" won't work, that applies to most projectiles, but not streaming, by that logic, if you let the stream continue to go without worrying and onto the next technique without it fully hitting me by your wording, the majority of the move is nullified.


With the stream coming at Lancer, he gathers earth chakra beneath him which he then proceeds to slam his hands on the ground, releasing the earth chakra all at once under him allowing him to manipulate the ground by rising it to high levels, 20 meters to be exact, and shape the earth into a large Golem. Rising the Golem allows for the water stream to just smack itself onto the body of the beast, while Lancer elevates on top of the Golems head. As the Golem tanks the water attack, he sends his right arm at you as a hammer style attack, attempting to crush you from above. This happens within the same time frame that the Golem rises, so continuing with an attack would likely mean you would be left open to attack, and if for some reason you continue the lightning attack, then the Golem body, and lightning would negate one another. But the momentum of the fist would continue anyway to crush you, either or, you are left with an attack.

As the Golem crushes you, Lancer would stomp his foot on the Golems head, and release storm chakra around your body, rising storm tentacles that cover your entire short range radius. The tentacles act to latch onto your body, continually shocking you, paralyzing you, and depleting your life ever so more. If you allow long exposure to the shock, death is certain.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.


(Ranton: Chujiao de shuimu |Storm Release: Tentacles of a Jelly fish)
Type: Attack
Rank: S
Range: Mid/Long
Chakra: 40
Damage: 80
Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.
Note: The ropes paralyze on conctact.
Note: Must be taught by Infamous, Must have storm release.
Note: Usable 2x per battle, must wait 4 turns after each use.
 

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Water stream is a streaming technique, the moment you stop fueling it, the technique ends. So saying stuff like "occupied with the water stream" won't work, that applies to most projectiles, but not streaming, by that logic, if you let the stream continue to go without worrying and onto the next technique without it fully hitting me by your wording, the majority of the move is nullified.


With the stream coming at Lancer, he gathers earth chakra beneath him which he then proceeds to slam his hands on the ground, releasing the earth chakra all at once under him allowing him to manipulate the ground by rising it to high levels, 20 meters to be exact, and shape the earth into a large Golem. Rising the Golem allows for the water stream to just smack itself onto the body of the beast, while Lancer elevates on top of the Golems head. As the Golem tanks the water attack, he sends his right arm at you as a hammer style attack, attempting to crush you from above. This happens within the same time frame that the Golem rises, so continuing with an attack would likely mean you would be left open to attack, and if for some reason you continue the lightning attack, then the Golem body, and lightning would negate one another. But the momentum of the fist would continue anyway to crush you, either or, you are left with an attack.

As the Golem crushes you, Lancer would stomp his foot on the Golems head, and release storm chakra around your body, rising storm tentacles that cover your entire short range radius. The tentacles act to latch onto your body, continually shocking you, paralyzing you, and depleting your life ever so more. If you allow long exposure to the shock, death is certain.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.


(Ranton: Chujiao de shuimu |Storm Release: Tentacles of a Jelly fish)
Type: Attack
Rank: S
Range: Mid/Long
Chakra: 40
Damage: 80
Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.
Note: The ropes paralyze on conctact.
Note: Must be taught by Infamous, Must have storm release.
Note: Usable 2x per battle, must wait 4 turns after each use.
Sorry for the late reply man ;-;
-------------------
Seeing as the giant golem of earth rising from the ground utterly shocked me, the opponent clearly overpowered my self-proclaimed invicible technique, tanking the thin stream with the chest of the giant golem, I simply sigh and channel lightning chakra at my hand, creating a chidori while still condensing it and creating a massive chidori, releasing it towards the opponent in a massive 120º blast of lightning that spreads outwards and jump backwards as the lightning hits the opponent's hand that comes downwards and gets destroyed by the lightning blast while still continuing towards the opponent after destroying the golem. As the lightning nears the golem, I then begin manipulating my Mokuton chakra and channel it at the ground while creating 2 daisy heads sharp as razor that go towards the opponent in amazing speeds just like shurikens and cut the opponent's abdomen and neck as the lightning shocks the opponent to death. Ending Lancer's live here and now.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Hana Ninpou: Hikarakuyou) - Flower Ninja Art: Scattering Flowers
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: Creates rasor sharp daisy heads that are the flung like shuriken that slice the opponent.
Note:This jutsu can be used by any ninja unlike Mokuton
 

Noni

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Really want to try this out man. z.z


With the Lightning Lancer notices destroying the arm, He jumps back from the Golem, but right before he would release a bolt of conductible electricity on the Golem, having it raging through it. The chakra doesn't act to resurrect the beast, but instead consider it a identifying substance. As the moment they come together, the task is performed, and that is the lightning creates an exact duplicate of the Golem as it was being destroyed. S-Rank golem, it looks like a regular Golem as before, but its internally composed of electricity, unable to notice unless with dojutsu or sensory. The duplicate is created slightly behind the original Golem as Lancer was pushing off, so it would still be between us- the lightning attack was already weakened due to the initial encounter, this time it would negate itself with my beast still standing strong, appearing almost as if earth has dwarfed lightning. Lancer would have fallen on the ground, at that time, he would instruct the beast to continue its assault as before, and deliver a smashing attack hammer attack with his right hand.

(Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on technique)
Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A duplicate can last up to two turns max
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique

The Golems punch was directed in a projectile manner, so this would allow Lancer to continue his assault. As the beast is sending the attack, he would have an electrical chain erupt out of its knee, level with you, straight at you. The chain is sent in a manner that it will wrap around your body, shocking you continuously, numbing your bodily functions, as the hammering attack crushes you and finished the job. This attack would happen at around the same time the golem attacks, meaning you would have two attacks coming at you at rapid succession. Lightnings speed alone, and you being rather close, makes it much more tougher for you to defend from both.

(Raiton: Īguru no enchō)- Lightning Release: Extension of the Eagle
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+10 for every shape created)
Damage Points: N/A (Depends on the shape)
Description: An elemental lightning technique based around shape manipulation. The basic concept is, the user will erect a chain, or spear of lightning, out of a users own preexisting lightning technique (not including Chidori). Lightning techniques such as Thunder Dragon Tornado and Lightning Beast Running Technique (and other humanoids) will be able to compliment this technique well, having spear(s) or chain(s) come out the body, for various tasks. This technique is meant to compliment lightning techniques that are focused, or self-sustaining techniques. Some form of lightning combined with other elements (dual elemental technique) can also work with this technique in logical forms. The spear and/or chain are different actually. The spear more lethal, and meant to pierce and deliver serious damage to the opponent (similar to False Darkness Spear), and the chain can actually bind and shock the opponent, paralyzing them in place. Each can reach up to mid range in distance. The user can decide where to raise, and aim the artillery. The user can also decide to control them and continuously move them around the body of the technique (through mental command). A drawback is the user can never perform both a chain and a spear on the same technique, as well as if they decide to erect more of the same shape on a technique, they would have to drain more chakra. The power of this technique is equally divided between the number of created chains/spears.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A shape can last up to two turns max
Note: A shape can only be used on one technique at a time, if the user wants to change the shape, they would have to re-perform the technique
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control

After the attacks, Lancer channels water chakra around the field mid range from him, to long range around the field, creating puddle of waters all over the area. The puddles having symbiotic properties, the moment physical stuff touch it, its adhesive nature climbs, and restricts the material rendering it useless. A puddle would be created below you as well, creating a sort of cocoon of water for you to suffocate and die in.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
 

Osmon

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Really want to try this out man. z.z


With the Lightning Lancer notices destroying the arm, He jumps back from the Golem, but right before he would release a bolt of conductible electricity on the Golem, having it raging through it. The chakra doesn't act to resurrect the beast, but instead consider it a identifying substance. As the moment they come together, the task is performed, and that is the lightning creates an exact duplicate of the Golem as it was being destroyed. S-Rank golem, it looks like a regular Golem as before, but its internally composed of electricity, unable to notice unless with dojutsu or sensory. The duplicate is created slightly behind the original Golem as Lancer was pushing off, so it would still be between us- the lightning attack was already weakened due to the initial encounter, this time it would negate itself with my beast still standing strong, appearing almost as if earth has dwarfed lightning. Lancer would have fallen on the ground, at that time, he would instruct the beast to continue its assault as before, and deliver a smashing attack hammer attack with his right hand.

(Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on technique)
Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A duplicate can last up to two turns max
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique

The Golems punch was directed in a projectile manner, so this would allow Lancer to continue his assault. As the beast is sending the attack, he would have an electrical chain erupt out of its knee, level with you, straight at you. The chain is sent in a manner that it will wrap around your body, shocking you continuously, numbing your bodily functions, as the hammering attack crushes you and finished the job. This attack would happen at around the same time the golem attacks, meaning you would have two attacks coming at you at rapid succession. Lightnings speed alone, and you being rather close, makes it much more tougher for you to defend from both.

(Raiton: Īguru no enchō)- Lightning Release: Extension of the Eagle
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+10 for every shape created)
Damage Points: N/A (Depends on the shape)
Description: An elemental lightning technique based around shape manipulation. The basic concept is, the user will erect a chain, or spear of lightning, out of a users own preexisting lightning technique (not including Chidori). Lightning techniques such as Thunder Dragon Tornado and Lightning Beast Running Technique (and other humanoids) will be able to compliment this technique well, having spear(s) or chain(s) come out the body, for various tasks. This technique is meant to compliment lightning techniques that are focused, or self-sustaining techniques. Some form of lightning combined with other elements (dual elemental technique) can also work with this technique in logical forms. The spear and/or chain are different actually. The spear more lethal, and meant to pierce and deliver serious damage to the opponent (similar to False Darkness Spear), and the chain can actually bind and shock the opponent, paralyzing them in place. Each can reach up to mid range in distance. The user can decide where to raise, and aim the artillery. The user can also decide to control them and continuously move them around the body of the technique (through mental command). A drawback is the user can never perform both a chain and a spear on the same technique, as well as if they decide to erect more of the same shape on a technique, they would have to drain more chakra. The power of this technique is equally divided between the number of created chains/spears.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A shape can last up to two turns max
Note: A shape can only be used on one technique at a time, if the user wants to change the shape, they would have to re-perform the technique
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control

After the attacks, Lancer channels water chakra around the field mid range from him, to long range around the field, creating puddle of waters all over the area. The puddles having symbiotic properties, the moment physical stuff touch it, its adhesive nature climbs, and restricts the material rendering it useless. A puddle would be created below you as well, creating a sort of cocoon of water for you to suffocate and die in.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
Nice CJ *Thirsty face*
----------------------
The great golem, how did the opponent resurrect it, truly a formiddable foe, I will beat him though and destroy his super golem with a single forbidden jutsu that I was taught in Kumo, it was my trump card. I begin by molding Lightning chakra into my hands, after that, I begin manipulating nature and shape manipulation to change the chakra and condense it into a massive Chidori, after that I clench the fist and in unclench it in a single second, releasing the Chidori into a burst of 1000 birds of lightning and after being released the high light blinds the opponent and he can't see me even if he has sensory or doujutsu abilities, after that I send them towards the opponent and aim it at the golem and as I jump backwards the Lightning birds hit it and destroy the creature in matter of seconds as the rock fall into the ground causing dust and smoke to engulf both me and the opponent, after piercing through the golem, it explodes, taking the whole short-range with it, leaving no sign of any living body as it destroyes the whole short-range. After that, I create 3 simple shadow clones at my right, left and in front of me while going towards the opponent with a kunai in his hand, waiting for any signal or movement.

Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 80 (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he unclenches his hands, the Chidori will burst into 1 thousand birds of lightning, controllable by the user. Upon being released, a highly blinding light is released, making it impossible to see the user and likewise blinds sensors momentarily (until the birds are fully released). The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosion capable of affecting everything within mid range of the target. The user is also able to release the birds and later have them split into two separate groups, dropping the power of the them slightly. If done in this way each group of birds create a smaller explosion that spans short range of their location and carries S rank strength, but this allows the second half of the birds to maintain the same power as those birds, S ranked strength. If used this way, the user can only use one other jutsu that turn. This is noted as the Chidori's most powerful form after Kirin.
Note: Can only be used once
Note: After using, the user cannot use any lightning based jutsu for 2 turns.
Note: From the high concentration of lightning in his hands, the user is unable to use hand based taijutsu of A rank and higher for 1 turn and hand seal speed is slightly lower for one turn.
Note: If released as two sep
Note: Byakugan users are not blinded by the initial release of lightning.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

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And when struck, reverts back to a regular state of pure lightning.
Hearing the bird sound of the legendary Chidori, a variant of the attack would be most likely used. As it clashes with my beast, it turns into a state of electricity, pure unfocused electricity, size, and ranked equivalent that of S-Rank due to the initial creation. However, harmless since no chakra is consumed in it for creation, or at least for now. But the blinding light of the attack was an issue, able to OP my beast shows that it must be of higher rank, but weakened due to the clash, no biggie. Lancer would all, but use his hearing to notice the sound of the projectiles birds coming at him, and perform one hand seal, generating storm clouds all over your technique, engulfing every bird, projectiles, nullifying it, and leaving Lancer harmless, happening in a projectile manner, and quite fast for the creation, giving Lancer room for space to continue his assault.

From there you would be injured and fall, and my state of electricity still up, Lancer injects his lightning chakra into the source that stood for a moment from the beast being destroyed. And redirects it as projectile back at your falling body, changing its state of unfocused lightning, into a focused spear, S-Rank. The size being so large, enough to engulf the entirety of your body, and paralyze you completely. Plus serious burns from the heat, death would be staring you in the face, body completely shredded. Lancer for insurance would throw two tagged kunais, lit as they travel, and explode on your head, killing you off completely.

(Ranton: Ryujin Sankuchuari)- Storm release: Ryujin's Tear
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will gather their storm chakra and by performing one hand seal (Dragon), by directing their storm chakra towards certain elemental constructs or attack that are mainly considered weak to storm the user will manipulate the water vapor, which are around the battlefield, to begin to morph and manipulate a cloud, the cloud appears as if fluffs and pieces of clouds appear around the technique. Quickly the user will then channel their lightning chakra to fuse with the water vapor to create a full blown storm cloud. Appearing black in color with light blue electricity running along the cloud with fierce speed. This jutsu is used mainly for a defensive ability, an example can be used for, as explained above, elements that are weak to the element storm (as well as basic ninjutsu that revolve around chakra alone). When used against earthen material the storm the water from the storm will cause the earth material to crumble and slightly slow down, the lightning portion will then take advantage of this and completely rip through the material of earth rendering it useless. Fire would easily be doused by the storm cloud due to retaining a large sum of water. This cloud has no attacking ability against the opponent themselves, and simply act to render the techniques useless before the cloud disperse out of harms way (In one turn). The storm cloud's maximum size is proportional to the size of the technique it is negating, (Such as Great Golem) the compressed chakra will still be able to negate the chakra rendering the techniques useless and out of harms way. The storm cloud is able to appear anywhere around the terrain; by allowing the storm cloud to feed off of the water vapor in the air to create the storm cloud (since storm release has water part of the elemental KG, we have seen this happen in the canon list), we have seen similar transactions happen where clouds appear out of the air (e.g. Storm Release: Thunder Cloud Inner Wave). This technique is best used against elements weak against storm (KG and CE included). However due to its rank, it can also be used against certain elements that could be naturally weak to storm but depending upon the rank of the actual technique, the storm clouds might still be able to have access and destroy the technique (e.g. S-Rank storm = A-Rank wind, so just enough to negate the technique).

Note: Can only be used three times
Note: Must have storm mastery
Note: Follows elemental strength and weakness
Note: Can only make one storm cloud at a time
Note: Can only be taught by Noni

(Raiton: Shusei Bolla)- Lightning Release: Bolla's Modification
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on the jutsu)
Description: The user will perform one hand seal and release their chakra towards pre-existing lightning, specifically lightning that is either "focused" (lightning that retains a shape, or has powerful piercing ability, such as a Spear or Animal) or "unfocused" (lightning that does not retain a shape, and destructive, such as the nagashi). Using a concept that has been shown from various lightning jutsus (specifically with the Chidori variants), the user will take a hold of their lightning chakra, and forcefully turn that chakra into the opposite composition it is retaining at that moment. Essentially the user at will, will be able to turn focused lightning, by willfully dispelling its shape, turning it into a unfocused lightning source. When turning it into an unfocused lightning source, it becomes heavily similar to the Nagashi, having numbness and destructive capability of against solid matter. Unfocused lightning also has a unique property of conducting and combining with other material and elements, when doing that it would add a 20+ damage. The same is for unfocused lightning, where the user will inject their chakra and turn the unfocused lightning source, and turn it into a specific shape, the unfocused lightning would come together to create the shape of lightning spear (Similar to the Lightning Release: False Darkness Spear). To allow for unfocused lightning to turn into a spear, the user will perform this technique first, and then the inject itself into a unfocused lightning source/technique that will either be dormant (read further) or created right after through a technique. From their the user will be able to control the unfocused lightning source to allow for the manipulation to occur. A similar process as streaming techniques, after the spear is created, the user doesn't need to focus on it no longer for that scenario. The spear will have a clean piercing power and a certain amount of tangibility. Note the size, rank, and damage capabilities depend on the initial current of the first lightning (i.e. a B-Rank will inflict 40 damage). That rule only applies to unfocused techniques made focused. Focused techniques transformed into an unfocused surge will have no damage capabilities but they will be capable of paralyzing the opponent in the same way as Chidori Nagashi. The larger the initial technique was will dictate the size of the reformed technique. When a focused technique is turned into an unfocused surge of lightning, the lightning will spread out in such a way that it encompasses short-range around the area the jutsu originally encompassed. This jutsu can fully be used on lightning that is combined with other materials or conducted on other constructs (such as water, metal, earth, etc). By simply turning the surface of the lightning into focused or unfocused lightning, however this comes with a drawback, where the initial elemental combo will no longer be in effect for that material it is conducting, destroying it and rendering it useless. This jutsu can be used on dormant lightning, for there is evidence of lightning remaining dormant, things like holding the nagashi on a sword, or lightning currents in water sources/techniques (the user would still need to inject this technique into that lightning source to take control and manipulate it). Evidence of this kind of advance shape manipulation and reformation is present by taking evidence of the various chidori variants, and how they can turn into different shapes or perform different attacks/tasks. This is simply an advance offset of that mechanism in lightning. Another note is, when the user manipulates the lightning's form, they can re-aim the lightning (like a projectile), or remain focus and stream the lightning.

Note: Can only be taught by Noni
Note: Can only be used three times per battle
Note: Cannot be used on an opponent's technique
Note: This jutsu can only be used once per technique, so when the form of lightning is changed, it can not be reversed
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
 

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Hearing the bird sound of the legendary Chidori, a variant of the attack would be most likely used. As it clashes with my beast, it turns into a state of electricity, pure unfocused electricity, size, and ranked equivalent that of S-Rank due to the initial creation. However, harmless since no chakra is consumed in it for creation, or at least for now. But the blinding light of the attack was an issue, able to OP my beast shows that it must be of higher rank, but weakened due to the clash, no biggie. Lancer would all, but use his hearing to notice the sound of the projectiles birds coming at him, and perform one hand seal, generating storm clouds all over your technique, engulfing every bird, projectiles, nullifying it, and leaving Lancer harmless, happening in a projectile manner, and quite fast for the creation, giving Lancer room for space to continue his assault.

From there you would be injured and fall, and my state of electricity still up, Lancer injects his lightning chakra into the source that stood for a moment from the beast being destroyed. And redirects it as projectile back at your falling body, changing its state of unfocused lightning, into a focused spear, S-Rank. The size being so large, enough to engulf the entirety of your body, and paralyze you completely. Plus serious burns from the heat, death would be staring you in the face, body completely shredded. Lancer for insurance would throw two tagged kunais, lit as they travel, and explode on your head, killing you off completely.

(Ranton: Ryujin Sankuchuari)- Storm release: Ryujin's Tear
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will gather their storm chakra and by performing one hand seal (Dragon), by directing their storm chakra towards certain elemental constructs or attack that are mainly considered weak to storm the user will manipulate the water vapor, which are around the battlefield, to begin to morph and manipulate a cloud, the cloud appears as if fluffs and pieces of clouds appear around the technique. Quickly the user will then channel their lightning chakra to fuse with the water vapor to create a full blown storm cloud. Appearing black in color with light blue electricity running along the cloud with fierce speed. This jutsu is used mainly for a defensive ability, an example can be used for, as explained above, elements that are weak to the element storm (as well as basic ninjutsu that revolve around chakra alone). When used against earthen material the storm the water from the storm will cause the earth material to crumble and slightly slow down, the lightning portion will then take advantage of this and completely rip through the material of earth rendering it useless. Fire would easily be doused by the storm cloud due to retaining a large sum of water. This cloud has no attacking ability against the opponent themselves, and simply act to render the techniques useless before the cloud disperse out of harms way (In one turn). The storm cloud's maximum size is proportional to the size of the technique it is negating, (Such as Great Golem) the compressed chakra will still be able to negate the chakra rendering the techniques useless and out of harms way. The storm cloud is able to appear anywhere around the terrain; by allowing the storm cloud to feed off of the water vapor in the air to create the storm cloud (since storm release has water part of the elemental KG, we have seen this happen in the canon list), we have seen similar transactions happen where clouds appear out of the air (e.g. Storm Release: Thunder Cloud Inner Wave). This technique is best used against elements weak against storm (KG and CE included). However due to its rank, it can also be used against certain elements that could be naturally weak to storm but depending upon the rank of the actual technique, the storm clouds might still be able to have access and destroy the technique (e.g. S-Rank storm = A-Rank wind, so just enough to negate the technique).

Note: Can only be used three times
Note: Must have storm mastery
Note: Follows elemental strength and weakness
Note: Can only make one storm cloud at a time
Note: Can only be taught by Noni

(Raiton: Shusei Bolla)- Lightning Release: Bolla's Modification
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on the jutsu)
Description: The user will perform one hand seal and release their chakra towards pre-existing lightning, specifically lightning that is either "focused" (lightning that retains a shape, or has powerful piercing ability, such as a Spear or Animal) or "unfocused" (lightning that does not retain a shape, and destructive, such as the nagashi). Using a concept that has been shown from various lightning jutsus (specifically with the Chidori variants), the user will take a hold of their lightning chakra, and forcefully turn that chakra into the opposite composition it is retaining at that moment. Essentially the user at will, will be able to turn focused lightning, by willfully dispelling its shape, turning it into a unfocused lightning source. When turning it into an unfocused lightning source, it becomes heavily similar to the Nagashi, having numbness and destructive capability of against solid matter. Unfocused lightning also has a unique property of conducting and combining with other material and elements, when doing that it would add a 20+ damage. The same is for unfocused lightning, where the user will inject their chakra and turn the unfocused lightning source, and turn it into a specific shape, the unfocused lightning would come together to create the shape of lightning spear (Similar to the Lightning Release: False Darkness Spear). To allow for unfocused lightning to turn into a spear, the user will perform this technique first, and then the inject itself into a unfocused lightning source/technique that will either be dormant (read further) or created right after through a technique. From their the user will be able to control the unfocused lightning source to allow for the manipulation to occur. A similar process as streaming techniques, after the spear is created, the user doesn't need to focus on it no longer for that scenario. The spear will have a clean piercing power and a certain amount of tangibility. Note the size, rank, and damage capabilities depend on the initial current of the first lightning (i.e. a B-Rank will inflict 40 damage). That rule only applies to unfocused techniques made focused. Focused techniques transformed into an unfocused surge will have no damage capabilities but they will be capable of paralyzing the opponent in the same way as Chidori Nagashi. The larger the initial technique was will dictate the size of the reformed technique. When a focused technique is turned into an unfocused surge of lightning, the lightning will spread out in such a way that it encompasses short-range around the area the jutsu originally encompassed. This jutsu can fully be used on lightning that is combined with other materials or conducted on other constructs (such as water, metal, earth, etc). By simply turning the surface of the lightning into focused or unfocused lightning, however this comes with a drawback, where the initial elemental combo will no longer be in effect for that material it is conducting, destroying it and rendering it useless. This jutsu can be used on dormant lightning, for there is evidence of lightning remaining dormant, things like holding the nagashi on a sword, or lightning currents in water sources/techniques (the user would still need to inject this technique into that lightning source to take control and manipulate it). Evidence of this kind of advance shape manipulation and reformation is present by taking evidence of the various chidori variants, and how they can turn into different shapes or perform different attacks/tasks. This is simply an advance offset of that mechanism in lightning. Another note is, when the user manipulates the lightning's form, they can re-aim the lightning (like a projectile), or remain focus and stream the lightning.

Note: Can only be taught by Noni
Note: Can only be used three times per battle
Note: Cannot be used on an opponent's technique
Note: This jutsu can only be used once per technique, so when the form of lightning is changed, it can not be reversed
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
I'm on the verge of death man lol
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As my ultimate finishing jutsu gets easily consumed by the storm clouds, I only smile at the opponent, he was really weird, from Horses to regenerating golems and storm clouds that consume jutsus, this shows that the opponent has a lot of elemental knowledge and is one hell of a bastard ! Slightly weakened by the massive chidori, I begin molding Wind chakra at my hands before I clap them near my chest and take them apart while using nature and shape manipulation to create a staff made of chakra condensed Wind that is the same height as me and obviously sharp abilities, cutting through opponents like hot knife through butter. The second it's created, I then take a good look at the staff and the opponent then aim it at his abdomen and chest with great accuracy and speed, after that I make a single hand seal and wings sprout around the staff and make the staff faster and sharper and the second it enters short-range or 7 meters near him, I make another hand seal and the staff explodes into a wide vortex of wind, sucking the opponent into it and slicing him in several parts, killing him in a last effort jutsu. After that I make a single hand seal and gently slam my left hand on my right shoulder, summoning a small snake that jumps at my jacket's pocket while I focus my eyes on the opponent, never taking them from him, better be safe than sorry.

(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff

Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B]
Mid range use:
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up


~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn.

(Hebi Kuchiyose: Asmodeus) - Snake Summoning: Asmodeus
Rank: A
Range: Short
Type: Summoning
Chakra: 30
Damage: N/A
Description: After performing the necessary requirements for performing the summoning technique, the user summons Asmodeus which is a small black and white snake about 50 cm in length, Asmodeus doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Asmodeus was born with a special gift that makes him just as important as any other powerful snake, Asmodeus' snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration 120 meters away, Asmodeus can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner.

Note - Can only be summoned once per battle.
- Lasts for 4 full turns until automatically dispersed.
- Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield, And also up to 120 meters maximum, but cannot sense any chakra.
- When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities.
- Can only be taught by Yashiro
 
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