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<p>[QUOTE="ReXii, post: 10310204, member: 79791"]</p><p><strong><p style="text-align: center"><span style="font-size: 15px"><span style="font-family: 'Century Gothic'"><span style="color: #0000FF">Water Release.</span></span> </span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 15px"></span></p><p></strong><p style="text-align: center"><img src="http://static3.wikia.nocookie.net/__cb20091012165925/naruto/images/a/ab/Nature_Icon_Water.svg" data-url="http://static3.wikia.nocookie.net/__cb20091012165925/naruto/images/a/ab/Nature_Icon_Water.svg" class="bbImage " style="" alt="" title="" /></p><p></p><p>My Own Creations.</p><p>[SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=157594&p=20234469&viewfull=1#post20234469">#6</a> (Suiton: Mizu Rērugan) - Water Release: Water Railgun</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their entire arm, the user mimics aiming a rifle with their hand and releases a large concentrated bullet of water that has incredible penetration despite it's small dimensions, as such the technique can pass through solid defenses such as earth. This technique is counted as a unique technique and can only be used by Hozuki clan members who have water as a primary specialization.</p><p></p><p>- Can only be taught by ReXii.</p><p>- Can only be used once per battle.</p><p>- Must be a Hozuki and have hydrification active.</p><p>- This still follows the elemental/jutsu rank guidelines (Eg, wont pass though earth of the same rank)</p><p>- no water above S rank in the next turn[/SPOILER]</p><p></p><p>Allowed by others</p><p>[SPOILER]Allowed by gats</p><p></p><p>(Suiton: Mizu Myaku) Water Release: Water Pulse</p><p></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (+20 Continuous)</p><p>Damage Points: 80</p><p>Description: The user creates a triangular shape with his/her hands and blows small amounts of water to pulse through the triangle and from further on, the water extends into a large triangle of water and at a long-range, can even knock over a summoning such as 'Gamabunta'. This can be shot out successivly once the first pulse has been executed but at the cost of excessive chakra with each additional pulse.</p><p>~ Can only be used twice per battle</p><p></p><p></p><p>Allowed by joker.</p><p></p><p>Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.</p><p></p><p>(Suiton: Sui Mizu) - Water Style: Acid Water</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.</p><p></p><p>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.</p><p></p><p>(Suiton: Mizu Kabe ) - Water Style: Water Wall</p><p>Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.</p><p></p><p>Allowed by kirabi</p><p></p><p>Suiton| Shinsui - [Water Release| Flood]</p><p>Rank: A</p><p>Type: Attack/Defence</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user focuses water chakra underground and has it burst forth in waves away from his epicenter, blocking techniques with ease and continuing on in a attempt to harm the opponent.</p><p>(Only 3 Waves may form at any given time.)</p><p>Note: Can only be used 3 times.</p><p></p><p>(Suiton: Mizu kakujuu) - Water style: Water expansion</p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</p><p></p><p>Note: Can only use used on water the user or the users summon has created</p><p>Note: Can only be used once one each water jutsu creates</p><p>Note: can only be used 3 times </p><p></p><p><a href="http://www.narutobase.net/forums/sho...d.php?t=196348">http://www.narutobase.net/forums/sho...d.php?t=196348</a></p><p></p><p>Suiton: Kyabitēshon | Water Release: Cavitation</p><p>Type: Offense/Supplementary</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities.</p><p>Note: Needs a water source</p><p>Note: Usable only twice (2) per battle</p><p>Note: Only McRazor can teach this</p><p></p><p>Taught by Mcrazor. </p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=344360&p=10854248#post10854248">http://narutobase.net/forums/showthread.php?t=344360&p=10854248#post10854248</a></p><p></p><p>(Suiton: Kiri Kawarimi) - Mist replacement</p><p>Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p></p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.</p><p></p><p>Taught by Pervy.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=344865&p=10866325#post10866325">http://narutobase.net/forums/showthread.php?t=344865&p=10866325#post10866325</a></p><p></p><p>(Suiton: Chokkan) — Water Release: Spirit's Sixth Sense</p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: The user begins by channeling chakra to the heels of his/her feet, manipulating this chakra to create a blob of water chakra formed under the surface. This blob of water would then form into a squid, the squid is a sentient being, being able to think and act on its own without the user constantly feeding it chakra. The squid is also able to use it’s six tentacles in a number of ways. For one, the tentacles are capable of detecting and stopping techniques launched from below while active. As for their offensive capabilities, the squid can travel towards the opponent to wrap its tentacles around his/her leg, the user can pressurize the tentacles to pierce through their body or slice it up. This isn’t done by having the water burst from the earth, but rather seeping out of the earth to attack being more covert. The squid along with its offensive abilities is able to transforming the water itself, similar to the “Sticky Syrup Technique.” in order to bind opponents. As for this technique’s defensive applications the tentacles are capable of deflecting or destroying techniques up to A rank (following the S/W of Water), depending on the number of tentacles used to defend, as well as merging with one another and expanding to form barriers around the user of this technique, and or allies. The rank of the technique is divided among the number of tentacles used within the time-frame. The squid has complete freedom to manipulate the tentacles. Due the tentacles being incredibly sensitive the squid is able to sense movement on the earth, and act accordingly. There are six tentacles in total, and they are collectively at A rank. The tentacles can fuse together and separate. Each use of the squid counts as a move per turn.</p><p></p><p>Note: Lasts three turns after activation.</p><p>Note: Can only be taught by Jᴀʏ</p><p>Note: Can only be used twice, two turns between uses.</p><p>Note: User cannot use S rank Water techniques the next turn after this jutsu is activated.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=726553&p=21578852#post21578852">Learned Here</a> ^ [/SPOILER]</p><p></p><p><strong><p style="text-align: center"><span style="font-size: 15px"><span style="font-family: 'Century Gothic'"><span style="color: #0000FF">Rain Release.</span></span> </span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 15px"></span></p><p></strong><p style="text-align: center"><img src="http://vignette2.wikia.nocookie.net/narutoprofile/images/f/fd/Land_of_Rain_Symbol.svg/revision/latest/scale-to-width-down/100?cb=20140401025323" data-url="http://vignette2.wikia.nocookie.net/narutoprofile/images/f/fd/Land_of_Rain_Symbol.svg/revision/latest/scale-to-width-down/100?cb=20140401025323" class="bbImage " style="" alt="" title="" /></p><p></p><p>Taught By Others.</p><p></p><p>[SPOILER](Ameton - Ame no rōpu) - Rain Release - Rain Ropes</p><p>Type: Supplemental/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30 (-5 per turn to maintain)</p><p>Damage Points: 60</p><p>Description: By sending their chakra into the rain clouds, the user can condense rain drops together in the clouds, dropping them down from the clouds to whatever height the user desires shaped like long ropes, but its really just rain drops molded together. By manipulating their chakra in the rain ropes, the user is able to grasp hold of them and pull themselves upwards/whichever direction they are pulling towards and swing from rope to rope. Alternatively, the ropes could be used to wrap around and bind and opponent, squeezing them tightly crushing them over time.</p><p></p><p>~Notes~</p><p>- Ropes last 3 turns</p><p>- Usable 3x per battle</p><p>- Must be taught by -Vegeta</p><p></p><p><strong>(Ameton/Fuuinjutsu - Tefunuto no arashi) - Rain Release/Sealing Technique - Storm Of Tefnut</strong></p><p>Type: Supplemental/Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: By manipulating chakra in a preexisting source of rain the user of this technique is capable of manipulating the rain to become heavier than normal, much heavier as well as increasing it's velocity drawing all the rain to a central point of his choosing, usually the opponents body capable of causing moderate damage due to the blunt force, temporarily dazing them (This is an S ranked attack). Once this is done the rain will cover the opponent forming a large orb roughly 8 meters in diameter trapping the opponent inside the orb. By making an additional handseal the user will cause a sealing symbol to appear on the orb creating an A ranked barrier around the outside of said orb. The water prevents the opponents movement and in a similar way to the Kirigakure unique rain jutsu, will be capable of draining the opponents chakra however the drained chakra will be used to fuel the barrier increasing it's rank by one for each turn the opponent remains trapped inside. Culminating with a barrier of forbidden ranked integrity trapping the opponent inside and causing him to drown after being trapped for three turns.</p><p></p><p>~Notes~</p><p>- While maintaining the barrier the user may not use any jutsu above A rank.</p><p>- Usable 1x per battle</p><p>- Must be taught by -Vegeta</p><p><a href="http://narutobase.net/forums/showthread.php?t=693331&p=20083902#post20083902">Taught here</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="ReXii, post: 10310204, member: 79791"] [B][CENTER][SIZE=4][FONT=Century Gothic][COLOR="#0000FF"]Water Release.[/COLOR][/FONT] [/SIZE][/CENTER][/B] [CENTER][IMG]http://static3.wikia.nocookie.net/__cb20091012165925/naruto/images/a/ab/Nature_Icon_Water.svg[/IMG][/CENTER] My Own Creations. [SPOILER][URL="http://narutobase.net/forums/showthread.php?t=157594&p=20234469&viewfull=1#post20234469"]#6[/URL] (Suiton: Mizu Rērugan) - Water Release: Water Railgun Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: A more lethal version of the Water Gun Technique, this technique is used by members of the Hōzuki clan. After liquifying their entire arm, the user mimics aiming a rifle with their hand and releases a large concentrated bullet of water that has incredible penetration despite it's small dimensions, as such the technique can pass through solid defenses such as earth. This technique is counted as a unique technique and can only be used by Hozuki clan members who have water as a primary specialization. - Can only be taught by ReXii. - Can only be used once per battle. - Must be a Hozuki and have hydrification active. - This still follows the elemental/jutsu rank guidelines (Eg, wont pass though earth of the same rank) - no water above S rank in the next turn[/SPOILER] Allowed by others [SPOILER]Allowed by gats (Suiton: Mizu Myaku) Water Release: Water Pulse Rank: S Type: Attack Range: Short - Long Chakra Cost: 40 (+20 Continuous) Damage Points: 80 Description: The user creates a triangular shape with his/her hands and blows small amounts of water to pulse through the triangle and from further on, the water extends into a large triangle of water and at a long-range, can even knock over a summoning such as 'Gamabunta'. This can be shot out successivly once the first pulse has been executed but at the cost of excessive chakra with each additional pulse. ~ Can only be used twice per battle Allowed by joker. Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown. (Suiton: Sui Mizu) - Water Style: Acid Water Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh. (Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown. (Suiton: Mizu Kabe ) - Water Style: Water Wall Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice. Allowed by kirabi Suiton| Shinsui - [Water Release| Flood] Rank: A Type: Attack/Defence Range: Short-Mid Chakra: 30 Damage: 60 Description: The user focuses water chakra underground and has it burst forth in waves away from his epicenter, blocking techniques with ease and continuing on in a attempt to harm the opponent. (Only 3 Waves may form at any given time.) Note: Can only be used 3 times. (Suiton: Mizu kakujuu) - Water style: Water expansion Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times [url]http://www.narutobase.net/forums/sho...d.php?t=196348[/url] Suiton: Kyabitēshon | Water Release: Cavitation Type: Offense/Supplementary Rank: A Range: Short/Long Chakra: 30 Damage: 60 Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities. Note: Needs a water source Note: Usable only twice (2) per battle Note: Only McRazor can teach this Taught by Mcrazor. [url]http://narutobase.net/forums/showthread.php?t=344360&p=10854248#post10854248[/url] (Suiton: Kiri Kawarimi) - Mist replacement Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once. Taught by Pervy. [url]http://narutobase.net/forums/showthread.php?t=344865&p=10866325#post10866325[/url] (Suiton: Chokkan) — Water Release: Spirit's Sixth Sense Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user begins by channeling chakra to the heels of his/her feet, manipulating this chakra to create a blob of water chakra formed under the surface. This blob of water would then form into a squid, the squid is a sentient being, being able to think and act on its own without the user constantly feeding it chakra. The squid is also able to use it’s six tentacles in a number of ways. For one, the tentacles are capable of detecting and stopping techniques launched from below while active. As for their offensive capabilities, the squid can travel towards the opponent to wrap its tentacles around his/her leg, the user can pressurize the tentacles to pierce through their body or slice it up. This isn’t done by having the water burst from the earth, but rather seeping out of the earth to attack being more covert. The squid along with its offensive abilities is able to transforming the water itself, similar to the “Sticky Syrup Technique.” in order to bind opponents. As for this technique’s defensive applications the tentacles are capable of deflecting or destroying techniques up to A rank (following the S/W of Water), depending on the number of tentacles used to defend, as well as merging with one another and expanding to form barriers around the user of this technique, and or allies. The rank of the technique is divided among the number of tentacles used within the time-frame. The squid has complete freedom to manipulate the tentacles. Due the tentacles being incredibly sensitive the squid is able to sense movement on the earth, and act accordingly. There are six tentacles in total, and they are collectively at A rank. The tentacles can fuse together and separate. Each use of the squid counts as a move per turn. Note: Lasts three turns after activation. Note: Can only be taught by Jᴀʏ Note: Can only be used twice, two turns between uses. Note: User cannot use S rank Water techniques the next turn after this jutsu is activated. [URL="https://narutobase.net/forums/showthread.php?t=726553&p=21578852#post21578852"]Learned Here[/URL] ^ [/SPOILER] [B][CENTER][SIZE=4][FONT=Century Gothic][COLOR="#0000FF"]Rain Release.[/COLOR][/FONT] [/SIZE][/CENTER][/B] [CENTER][IMG]http://vignette2.wikia.nocookie.net/narutoprofile/images/f/fd/Land_of_Rain_Symbol.svg/revision/latest/scale-to-width-down/100?cb=20140401025323[/IMG][/CENTER] Taught By Others. [SPOILER](Ameton - Ame no rōpu) - Rain Release - Rain Ropes Type: Supplemental/Offensive/Defensive Rank: A Range: Short-Long Chakra Cost: 30 (-5 per turn to maintain) Damage Points: 60 Description: By sending their chakra into the rain clouds, the user can condense rain drops together in the clouds, dropping them down from the clouds to whatever height the user desires shaped like long ropes, but its really just rain drops molded together. By manipulating their chakra in the rain ropes, the user is able to grasp hold of them and pull themselves upwards/whichever direction they are pulling towards and swing from rope to rope. Alternatively, the ropes could be used to wrap around and bind and opponent, squeezing them tightly crushing them over time. ~Notes~ - Ropes last 3 turns - Usable 3x per battle - Must be taught by -Vegeta [B](Ameton/Fuuinjutsu - Tefunuto no arashi) - Rain Release/Sealing Technique - Storm Of Tefnut[/B] Type: Supplemental/Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: By manipulating chakra in a preexisting source of rain the user of this technique is capable of manipulating the rain to become heavier than normal, much heavier as well as increasing it's velocity drawing all the rain to a central point of his choosing, usually the opponents body capable of causing moderate damage due to the blunt force, temporarily dazing them (This is an S ranked attack). Once this is done the rain will cover the opponent forming a large orb roughly 8 meters in diameter trapping the opponent inside the orb. By making an additional handseal the user will cause a sealing symbol to appear on the orb creating an A ranked barrier around the outside of said orb. The water prevents the opponents movement and in a similar way to the Kirigakure unique rain jutsu, will be capable of draining the opponents chakra however the drained chakra will be used to fuel the barrier increasing it's rank by one for each turn the opponent remains trapped inside. Culminating with a barrier of forbidden ranked integrity trapping the opponent inside and causing him to drown after being trapped for three turns. ~Notes~ - While maintaining the barrier the user may not use any jutsu above A rank. - Usable 1x per battle - Must be taught by -Vegeta [URL="http://narutobase.net/forums/showthread.php?t=693331&p=20083902#post20083902"]Taught here[/URL][/SPOILER] [/QUOTE]
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