[CJ] Return of the King

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,240
Kin
806💸
Kumi
5,938💴
Trait Points
0⚔️
Awards
Since you're Foreman, I figure you can learn any ability. I'll give you my Dark threads customs (You can have more/the rest whenever you make the bio).

(Masuku Doragon Yuugou) – Masked Dragon Fusion

Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Whilst only two of Kakuzu’s masks are outside of his body, he can cause those two masked demons to merge their bodies together to replicate the shape of a black winged dragon. The dragon itself is roughly 15 meters in length but relatively thin in width (about five meters in width). Both natures possessed by each dragon can still be used individually as well as simultaneously, as the dragon possess two masked faces. The dragon, like all masked creatures is capable of flight and the user can ride on its back. The dragon's wing span is 10 meters and also possess a tail composed entirely of spiked threads which can be used for physical attacks.

Pyro Dragon
This is based on the Wind + Fire masks merging together, which can simultaneously use Wind + Fire for devastating Katon attacks.

Hydro Dragon
This is based on the merging of the Wind and Water masks, which can simultaneously use Wind + Water for high pressure Suiton attacks.

Surge Dragon
This is based on the Water and Lightning masks merging together, allowing it to simultaneously use Water + Lightning for electrified Suiton attacks.

Steam Dragon
This is based on the Fire and Water hearts merging together, this dragon is capable of simultaneously using Katon and Suiton from its respective mouths.

Scorch Dragon
This fusion is based on the merging of the Fire and Lightning hearts, with this dragon being capable of using Katon and Raiton simultaneously from its respective mouths.

Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: No other of Kakuzu’s masks can be outside his body during this Jutsu’s duration
Note: Only one dragon is created with each use
Note: The masks stay in this form for five turns until they separate

This fuses two masks together, to create a dragon, that can release two elements at once.

9) (Kuro Ito Akki Hane) – Dark Threads Demonic Wings
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

This creates wings that can't fly (#2012NB) but it can be used for CQC defense and to glide when already mid-air (Batman?)

10) (Kuro Ito Togatta Tsume) – Dark Threads Serrated Claws
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 damage to Taijutsu attacks)
Description: Kakuzu channels chakra through the dark threads within both of his hands and releases threaded claws (from in between each of his fingers), creating three on each of his hands. Each of the claws are exactly one meter in length and about five centimeters in width. The threaded claws are extremely tightly woven together, making them extremely difficult to break/cut through. As a result of being tightly woven, the claws are also capable of deflecting small projectiles and clashing with swords. The claws themselves are extremely sharp and will slice through human flesh with relative ease. Once the claws pierce someone, the user can cause the individual threads (which make up the claws) to sporadically spike out in every direction, impaling the opponent in an innumerous amount of places.

Note: Lasts for Four Turns
Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: Only amplifies the damage of physical hits using the user’s hands

Releases dark threads from the spaces in between the fingers to turn you into Wolverine.

12) (Kuro Ito Roiyaru Koujou) – Dark Threads Royal Siege
Rank: S
Type: Supplementary
Range: Long
Chakra Cost: 40
Damage Points: N/A
Description: Kakuzu places both of his palms on the ground and feeds a large mass of dark threads straight into the ground. Within seconds, the underground of the terrain is infested with a network of dark threads infused with the user’s own chakra. Straight after creation, the user detaches themselves from the created source. The underground network extends to a 20 meter radius around the position the user first casts the jutsu. This allows the user to manipulate the dark threads directly from the terrain itself to perform various jutsus instead of feeding dark threads from his body into the ground. However this jutsu can't be used to attack the opponent directly. Once the technique is cancelled the underground source of threads can no longer be manipulated. Whilst this jutsu is active, underground travel is impossible as the user/opponent will become tangled in a dense mass of threads if they attempt to do so. Furthermore, Earth techniques which affect/devastate the terrain will render this jutsu useless as the source of threads will be destroyed in the process.

Note: Lasts for Four turns
Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: Whilst this jutsu is active, Kakuzu cannot use dark threads directly from his body

Saturates the ground with dark threads so you can use them from the earth and not just your body. Needs an update.

(Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+5 to infuse element)
Damage Points: N/A
Description: Kakuzu will imbue one of the three basic elemental chakras (Earth, Wind and Water) into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning and will short-circuit electricity, meaning electrical currents can't be channeled along them. This is because unlike normal suiton, the adhesive water is so viscous and dense that it resembles oil more than it does water, therefore making it an electrical insulator. The method employed in channeling suiton chakra is similar to that of a spider creating silk from its glands, where he will secrete the adhesive suiton chakra onto the threads as they leave his body, which is why the user isn't stuck to the threads internally. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. This doesn't hinder the user's mobility in the slightest as the extremely high flexibility of Kakuzu's threads cancels out with the hardening created by channeling doton chakra. Granted they become more stiff and taut, but this simply makes the threads more tensile rather than unmovable. Furthermore, the hardening follows a similar method to that of Earth Release: Earth Spear, which hardens the skin without significantly increasing the object/person's mass. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever. All of these methods of infusing elemental chakra occur whilst the threads are leaving the user's body (to perform a technique), meaning they will have no negative effects on the user's body (e.g. causing them to become rigid due to threads clinging to one another).

Note: Lasts for Five turns
Note: Can only be used thrice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: The metallic sheen of infusing doton chakra is purely cosmetic

Infuses dark threads with either Earth, Water or Wind. I should add Lightning. Gives Dark threads the relevant S/W and other properties. It's sticky water so basically it gives you webs. There's a a whole Spiderman CFS I can teach you.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
Rank: A
Type: Offensive
Range: Short-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will focus his chakra into any dark threads outside his body to unleash a violent outburst of hardened spiky dark threads from every point on those threads, as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the threads with a devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) from where they were released. This technique's primary use is further amplifying the damage caused by threaded structures protruding from his body e.g. spikes, swords and etc, but can also be used to make idle threaded structures on the field (which he isn't connected to) even more deadly to be close to. However, if he wishes to use this technique on threads he isn't connected to, Kakuzu must perform a single handseal.

Note: Can only be Used four times per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight

This detonates any threads on the field into an explosion of shrapnel, and you can use it on anything connected to your body because you can just stitch up any wounds you get.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
I really like the Elemental Infusion, 5 turns and only 5 chakra for a nature is cool. The dual elemental dragon can be useful for timeframe purposes and I think I approved the Spidey CFS years ago. Besides this, I can get good use out of these
 
Top