[NW] Ren Kouen

Houdinii

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Basic Information
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Name: Ren Kouen
Nickname: N/A
Gender: Male
Age: 26
Clan: N/A

Looks and Personality:
Kouen is a tall and well-built man, appropriately muscled for a warrior of his renown, he has red narrow eyes and also red hair that is tied back into a small ponytail. One of his most notable features is his goatee, which he is proud of. He has thin eyebrows and sometimes wears a small Chinese headdress with a yellow gem in its center on his head. He dons traditional clothes that are mainly red, white and black in colour. The maroon belt he wears has a golden ornament of a beast on it, matching the metal pauldron on his right shoulder, which resembles the head of a wolf.
Kouen is a calm and serious person who enjoys war. He wishes to increase both the power and territory of his village and also, to unite the Ninja world which will be ruled by a single king. He was shown to care a lot for his siblings before their death and he often thinks back on their personalities to help him make decisions. Besides this, Kouen can be sacrificial for the sake of his allies, although Kouen himself does not seek to rule over the Ninja World. He seeks only to place a King atop the world to prevent further calamities. Kouen is a calm and serious person who enjoys war. He wishes to increase both the power and territory of his village and also, to unite the Ninja world which will be ruled by a single king. He was shown to care a lot for his siblings before their death and he often thinks back on their personalities to help him make decisions. Besides this, Kouen can be sacrificial for the sake of his allies, although Kouen himself does not seek to rule over the Ninja World. He seeks only to place a King atop the world to prevent further calamities.

Land of Birth - WSE Clan

Great Wind Desert - N/A



Rank & Chakra Information
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- Rank - Jounin
- Chakra - 1600
- Health - 160
- Primary Specialty - Single Hand Seal Specialist [Earth]
- Primary Specialty - Personal Summoning Specialist
- Apex Specialty - Sourceless Materialization Specialist [Earth]
- Extra Specialty - Sage Master
- CFS Specialty - Pencak Silat

Nature Transformations
Fire Release
Water Release
Earth Release
Lightning Release
Wind Release


Ninjutsu
- Ninjutsu
- Genjutsu
- Kenjutsu
- Sand Ninjutsu
- Medical Ninjutsu
- Sound Ninjutsu
- Snake Summoning Contract [Signer]
- Imperfect Sage Mode


Custom Fighting Styles
Senken - Thousand Blades
Pencak Silat - Demon God's Fist
Mato sono Kanningu - Mark of
the Trickster


Background Information

History:
Kouen lived a rather uneventful childhood, raised in a privileged household he was considered almost a 'Prince' of Sunagakure. He received anything he would ever need, tutored at home in sciences and the basics of leadership. He was raised to be a great warrior and commander for glory of the Sunagakure shinobi army. Due to this he quickly advanced in the combat classes, making a name for himself among his classmates and teachers. However once he began his missions he increasingly became disparaged with them, finding them meaningless and believing them to be beneath one such as he. His upbringing instilled a belief in Kouen believed he should be at the summit of all shinobi and he would do anything to see it become reality.

On his final mission for Sunagakure, Kouen was ferrying important information from the land of water back to the land of wind. It was a difficult and dangerous infiltration mission, one of the few worthy of Kouen. However the shinobi of the mist caught the infiltration team and quickly dispatched his allies, Kouen was impressed and turned to his innate bloodline limit of Sand to turn the tide of the battle. Quickly leaving almost all of the Kirigakure shinobi dead behind him Kouen turned to the final enemy, poised to end his life Kouen complimented the Mist ninja on their strength lamenting that his village paled in comparison to theirs. The enemy shinobi seized the chance and spoke quickly to Kouen, attempting to convince the man to turn his back on Sunagakure, and to return with his to Kirigakure. There he could advance his power, there the village would assist him in reaching his goals. A smirk crept onto Kouens face as the Sand tehnique faded, he helped his new ally onto his feet and has never looked back.
Other

Sand Ninjutsu: Sand Ninjutsu (砂, Suna) is a rare ability that originates from Sunagakure in which the user is able to manipulate pre-existing sand, or extract it from/crush the earth to produce more. Sand is a versatile material, most often employed by the shinobi originating from Sunagakure for various purposes, including numerous supplementary functions ranging from concealment to disguise. However, the tool itself rose to prominence in the hands of the jinchūriki of Shukaku, whom acquired the ability to manipulate sand through the beast, with the most renowned amongst these being Gaara, whose usage can be created from his body due to his Tailed Beast and his version of Sand being a KG and not simple manipulation.

Nature Transformations: Ren is capable of utilizing five of the five known nature transformation. These being Fire Release, Water Release, Lightning, Wind and Earth.


Misc Information:
Passives/Mentionables
(Doton: Nise no dōkutsu) - Earth Release: False Caverns
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: (-10 to techniques used upon)
Damage Points: N/A
Description:
This technique is relatively simple in nature but is no less useful. This jutsu allows the user to augment their earth techniques when they choose, it does so by allowing the user to use the rock and stone already present in the earth rather than creating more through chakra. The user will move the earth in the area they desire with their chakra and form it into the jutsu they are using rather than creating and shaping the earth with their chakra alone. By doing so this leaves a cavity in the earth underneath the jutsu of the same shape and size as the technique used, leaving a possible trap for the opponent later. For example, the user would form a spike of earth and choose to use the stone naturally present in the area, by doing so this leaves a small cavity that the opponent would stumble into should they attempt to batter and smash through the spike. This also saves some chakra for the user, as they do not have to expend chakra to actually create the earth for the jutsu, lowering the chakra cost of these techniques slightly.


Note:
~Must be stated in the user's bio or at the beginning of the fight
~Can only be taught by Keji
~Can only be used 4 times

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Ookami & Joufu - Teikoku | Romulus & Remus - Empire

Spoiler
Type: Weapon
Rank: S
Range: Short
Chakra: (-5 per turn once activated)
Damage: N/A
Description:
Romulus & Remus are a pair of full length arm gauntlets that Ren Kouen created after exploring the Ninja World and mastering Sand Release. They encompass the users entire hands and arms that end as small pauldrons on the users shoulders, the shoulder guards are decorated as wolves with the right’s teeth bared in a snarl and the left’s jaws open and in the midst of a terrible bite. Both Remus & Romulus are composed of sand while cosmetically deep black colour appearing as steel, Kouen created them as both protection with the gauntlets able to block attacks equal to their rank and as a source of sand. The guards are closely bonded to the user through the jutsu that created them, closely bonding them to the user as they are essentially a second layer of skin allowing techniques to be released from their hands unhindered. This close bond allows the guards to be manipulated in shape and keeps them attached to the user, they are scale armor in design allowing a great deal of both protection and flexibility. Due to the chakra that is constantly coursing through the sand gauntlets as they replenish themselves, it provides a constant source for Kouen’s jutsu.

Romulus & Remus are unique in their ability, allowing the user to augment their Sand techniques as they see fit. As the user channels chakra into the guards they will begin to produce sand grains that are unique in both their creation and nature as it is done through chakra, similar to how earth is able to be created directly from the user.The sand is produced at a small rate with the grains spread out thinly as it floats through the air surrounding the user, they will continue to do so as more sand is created reaching up to mid range. Initially the small volume of sand leaves the user unable to utilize it for sand techniques as it takes one full turn before there is a large enough quantity. Beginning the creation of this sand costs a move but is instant as it simply provides a medium for the users techniques. As the sand is created from the users chakra directly they are aware of its position and movements at all times as they are linked through chakra.

Finally the user is able to take advantage of the sands close bond with their chakra, as it has an almost symbiotic relationship with it and the techniques it is used to produce. When one of their own techniques is produced the user may allow the gauntlets to leech upon the chakra used to form the technique, this increases the chakra cost of the initial jutsu slightly(+5 chakra points) but gives the gauntlets a useful ability. For they may take this leeched upon chakra and store it within themselves, essentially storing a trait from the initial jutsu as part of the gauntlets for usage and also augmentation of future Sand release techniques. However the gauntlets may only store chakra from one technique at a time, this action cannot be performed in consecutive turns.

Note:
~The gauntlets take one full turn to produce enough sand for techniques
~Leeching upon a jutsu can only be done 3 times
~Can only be taught by xHoudinii

Personal Summoning:
(Hebi Kuchiyose: Kuakki)- Snake Summoning: Alastair
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (30 from gen)
Description:
To begin the user will draw blood from their hand and wipe it across their summoning tattoo as their slam their hand downwards, summoning Alastair a 8m long anaconda with white eyes and a unique pattern across its scales. The snake can use its strength and sharp teeth to physically attack the opponent, crushing or biting them. Alastair also has some limited skill in ninjutsu as he is able to channel his chakra into the hissing noises he emits and use destructive Sound techniques that the user has learned. Despite his overall high apitiude Alastair’s stand out trait lies within genjutsu.

While in the opponent's field of view the serpent uses its unique scale pattern as a medium to effect the opponent with a weak C rank illusion, the genjutsu is simple in nature giving the opponent the sensation of a snake bite. The opponent would experience sudden and sharp pain in an area that the snake chooses, this illusion is designed to hinder and distract the opponent due to the abrupt pain. The genjutsu would make it seem as if the bite was real with the opponent feeling the fangs sink into their skin, producing an illusionary wound and bleeding at the site. The snake can use this genjutsu once per turn while it remains on the field.

Note:
~Can only be summoned once
~Alastair lasts on the field for 4 turns
~Using destructive sound techniques and the illusion count as moves.
~Alastair can create destructive Sound waves only, therefore he is unable to use either of the two other sound types.
~Must have signed the Snake contract
~Can only be taught by xHoudinii

Scientific Tools:
- Absorption Glove
Artifacts:


- N/A

Pictures:
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Theme Song

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Battles
Won: 1
Lost: 0


Not dropping anything, using as third bio.
Previous iteration: https://animebase.me/threads/ren-kouen.744419/
SSM test: https://animebase.me/threads/snake-sage-mode-xhoudinii.697544/
APPROVED BY SASORI
 
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