Removing the rust [Closed]

Akisha

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Official LoK Rules.
Mid Range
Terrain: Rocky plain with no water source nearby.

I will be using Maliketh

Post your bio, some RP if you want and I will make the first move.
 

Sinthorus

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You can start.
For this fight I wont be using my creation.




As Alex wondered through the mountains, his dark hood shielding him from the sun, he saw a mysterious figure ahead of him. Was it one of those? One of those bastards that had turned him into the monster he'd become. His fists clenched as the rage made his blood boil. He stopped 10 meters away from them... waiting....
 

Akisha

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You can start.
For this fight I wont be using my creation.




As Alex wondered through the mountains, his dark hood shielding him from the sun, he saw a mysterious figure ahead of him. Was it one of those? One of those bastards that had turned him into the monster he'd become. His fists clenched as the rage made his blood boil. He stopped 10 meters away from them... waiting....

Maliketh wandered aimlessly across the rocky expanse of the plain, not knowing exactly where he was heading. As he walked, a shadowy figure appeared before him, igniting a flicker of suspicion. Was this a friend? A foe? Who was he kidding—Maliketh had no friends to begin with. With his clarity fading, a surge of killing intent enveloped him, and his eyes shifted to a deep crimson red as his 3T Sharingan flared to life.

In a swift motion, he drew a scroll from his pouch. From it, twenty gleaming swords descended from the sky, scattering across the battlefield.. Some katanas even landed ominously behind the hooded figure, creating a deadly array of weapons at Maliketh's disposal.

With the swords now spread across the terrain, Maliketh harnessed a sudden burst of speed, darting forward with fierce determination. He reached out, snatching one of the katanas midair, and with powerful strides, he closed the distance to his opponent.

As he approached, Maliketh lifted his katana high above his head, channeling all his energy into the swing. With a fluid, slight diagonal motion, he brought the blade down in a devastating arc, from right to left, aiming to cleave through his opponent’s neck in a single, merciless strike.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.

(Surasshu) - Slash
Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.

_______
Chakra - 800 - 70 = 730
 
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Sinthorus

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Maliketh wandered aimlessly across the rocky expanse of the plain, not knowing exactly where he was heading. As he walked, a shadowy figure appeared before him, igniting a flicker of suspicion. Was this a friend? A foe? Who was he kidding—Maliketh had no friends to begin with. With his clarity fading, a surge of killing intent enveloped him, and his eyes shifted to a deep crimson red as his 3T Sharingan flared to life.

In a swift motion, he drew a scroll from his pouch. From it, twenty gleaming swords descended from the sky, scattering across the battlefield.. Some katanas even landed ominously behind the hooded figure, creating a deadly array of weapons at Maliketh's disposal.

With the swords now spread across the terrain, Maliketh harnessed a sudden burst of speed, darting forward with fierce determination. He reached out, snatching one of the katanas midair, and with powerful strides, he closed the distance to his opponent.

As he approached, Maliketh lifted his katana high above his head, channeling all his energy into the swing. With a fluid, slight diagonal motion, he brought the blade down in a devastating arc, from right to left, aiming to cleave through his opponent’s neck in a single, merciless strike.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.

(Surasshu) - Slash
Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.

_______
Chakra - 800 - 70 = 730

As his foe's eyes glowed red, it was a clear sign that they were looking for a fight. With his yin/yang sensory, Alex could feel the build up of chakra within his foe's eyes. Is that how they wanted to play this? Fine. With that, a resonating glow took form in his own eyes revealing his Blood Eyes. The red clear from under his hood. His foe would unleash a mass of swords over the field before trying to rush towards him. The problem for his foe was, they were much much slower than Alex. (My current speed is 16, yours is 8).

As his foe raced forwards, Alex braced himself waiting for the right moment. As his foe raised his blade into the air, Alex burst fowards, his right leg forwards, his right elbow out being driven into his foes abdomen. His left hand supporting the strike holding onto his right hand to give it more force. Due to their difference in speed, this was easily do able before the blade came down.

Alex took a step back after the strike waiting to see how his foe would respond.


(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formation
 

Akisha

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As his foe's eyes glowed red, it was a clear sign that they were looking for a fight. With his yin/yang sensory, Alex could feel the build up of chakra within his foe's eyes. Is that how they wanted to play this? Fine. With that, a resonating glow took form in his own eyes revealing his Blood Eyes. The red clear from under his hood. His foe would unleash a mass of swords over the field before trying to rush towards him. The problem for his foe was, they were much much slower than Alex. (My current speed is 16, yours is 8).

As his foe raced forwards, Alex braced himself waiting for the right moment. As his foe raised his blade into the air, Alex burst fowards, his right leg forwards, his right elbow out being driven into his foes abdomen. His left hand supporting the strike holding onto his right hand to give it more force. Due to their difference in speed, this was easily do able before the blade came down.

Alex took a step back after the strike waiting to see how his foe would respond.


(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formation

The moment the ninja moved, Maliketh recognized that he was facing no ordinary shinobi; his opponent's speed exceeded his own. As an Advanced Tracking Specialist equipped with the Sharingan, Maliketh could accurately read his adversary's movements, yet he understood that his body wouldn't react quickly enough to dodge the impending attack.

In response, Maliketh initiated one of his fastest techniques, channeling chakra into a ball of compressed energy around his abdomen, precisely where the elbow strike would land. The Repulse Ball would explode on contact, creating a shockwave that, while not harmful, would generate the much-needed space between them.

(Seki Tama)-Repulse Ball
Type: Supplementary/Deffensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will create a ball of compressed chakra near any part of his body to defend against the opponents punch or kick based Taijutsu moves from B-rank and below but moves from A-rank and up will go through the ball with ease and with no harm. Once the opponent hits the ball this one will explode and release a small shockwave with not enough power to harm the user or the opponent but with enough to repel and blow away any kind of strike. The user can also use the shockwave cause by the explosion (by will) to propel himself into the air with the ball in his feet or change directions in mid air.
Note: Can only be use 3 time per battle.
Note: No Ninjutsu (not elemental) for 2 turns after the use.
Note: Can only be taught by Ryuji

As both shinobi recoiled a few meters from each other, Maliketh swung his blade, releasing a sharp gust of wind in an arc aimed at pushing his opponent back even further. Since Maliketh was already in the middle of swinging his sword, the wind technique would be unleashed almost immediately after they were pushed back. "Maybe keeping my distance for now is the best option," he thought, remaining cautious and ready for the next move.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

_________________________

Chakra: 730 -30 - 20 = 680
 

Sinthorus

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The moment the ninja moved, Maliketh recognized that he was facing no ordinary shinobi; his opponent's speed exceeded his own. As an Advanced Tracking Specialist equipped with the Sharingan, Maliketh could accurately read his adversary's movements, yet he understood that his body wouldn't react quickly enough to dodge the impending attack.

In response, Maliketh initiated one of his fastest techniques, channeling chakra into a ball of compressed energy around his abdomen, precisely where the elbow strike would land. The Repulse Ball would explode on contact, creating a shockwave that, while not harmful, would generate the much-needed space between them.

(Seki Tama)-Repulse Ball
Type: Supplementary/Deffensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will create a ball of compressed chakra near any part of his body to defend against the opponents punch or kick based Taijutsu moves from B-rank and below but moves from A-rank and up will go through the ball with ease and with no harm. Once the opponent hits the ball this one will explode and release a small shockwave with not enough power to harm the user or the opponent but with enough to repel and blow away any kind of strike. The user can also use the shockwave cause by the explosion (by will) to propel himself into the air with the ball in his feet or change directions in mid air.
Note: Can only be use 3 time per battle.
Note: No Ninjutsu (not elemental) for 2 turns after the use.
Note: Can only be taught by Ryuji

As both shinobi recoiled a few meters from each other, Maliketh swung his blade, releasing a sharp gust of wind in an arc aimed at pushing his opponent back even further. Since Maliketh was already in the middle of swinging his sword, the wind technique would be unleashed almost immediately after they were pushed back. "Maybe keeping my distance for now is the best option," he thought, remaining cautious and ready for the next move.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

_________________________

Chakra: 730 -30 - 20 = 680

It would seem as though his foe had a few tricks up their sleeve. As Alex thought he'd made contact, his elbow was met with a resisting force that pushed them both apart. What an interesting little trick, though it wouldn't work a second time. Alex rushed forwards towards his foe, aiming to strike again. In that moment his foe would bring down his sword creating wall of wind. A smiled crossed his face as a pulse of the scarlet rot emanated from his body. This rot would protect him as the wind clashed with it allowing him to push on. In the same moment he would slice at his own hand with a kunai causing blood to poor from it.

( Aka Fuhai: Sakuru Aka ) - Scarlet Rot: Circle of Rot
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Circle of Rot is a fast acting defensive technique meant to keep enemies from entering or force them out of close quarters combat with the user. This technique passively carries with it the Curse of Scarlet Rot. Activation is carried out through simple arm movements and when triggered will cause a gust of Scarlet Rot to emerge from the user’s body outward to intercept combatants in close range. The advantage to this technique, despite its limited range, is that it can be cast as fast as standard Taijutsu in spite of its Chakra cost. However, it only reaches two meters from the user’s position and its speed is still correlated to that of Scarlet Rot itself.
Note: Usable three times per battle.

His blood would expand forming into a wave that rushed forwards aiming to engulf his foe. This wave of blood would carry the rot that had just come out of his body and with it the curse of rot:

( Kawanochi ) - Rivers of Blood
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20
Damage: 60 - 100
Description: After suffering a wound or inflicting one to expose blood, the user manipulates their exposed blood and shapes it into waves, tendrils, small rivers and more liquid forms as he attacks his opponent with this blood. Unique to Ketsuryūgan users, the user is capable of spreading poisons and physical ailments to others targeted via this jutsu. This allows him the ability to spread poisons afflicting him or other biological viruses or illnesses to be transferred via his blood. Should the user be sickened, he is capable of using this jutsu to spread the illness that stays active for one turn after it’s initial use ( meaning should the user create a Blood snake from his body using this jutsu, the affliction will only stay active for one turn before becoming non harmful ). S ranked usages can only occur once every 3 turns and up to 3 times in total.

( Noroi no Aka Fuhai ) - Curse of Scarlet Rot
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A ( -10 per turn )
Description: The Curse of Scarlet Rot is an exceptionally rare bioorganic substance that manifests as a fine pale red-powder. It is regarded as a curse among certain cultures and those who fall prey to its dangerous effects pass away from a nightmarish and agonizingly slow death. Those who make use of Scarlet Rot are capable of inflicting 10 damage per turn for four turns to those afflicted by it. It is also an exceptional weapon, regardless of user, against organic substances like Shikotsumyaku and Wood Release. These techniques can be ‘infected’ with it and also possess an effective elemental weakness against the damage of Scarlet Rot techniques. Curing Scarlet Rot requires the victim to purge it with Fire Release or a Fire-based element. A technique with higher Chakra than the one used to infect the user with Scarlet Rot must be used as well as targeting the point of infestation. When this is done, the Fire Release technique used to purge it will inflict 50% less damage than normal to the victim and purge them of their Rot. Yang Release can also be used to heal these afflictions. While a target is afflicted with the Scarlet Rot, their body will begin to decompose; this includes high grade fever, which reduces the target’s speed by 3, hemorrhage, and gangrene of the afflicted area. Even after purging the Rot the effects of gangrene will still be prevalent, hindering the victim unless healed.
Note: The damage over time effect of the Curse of Scarlet Rot cannot be mitigated.
 

Akisha

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It would seem as though his foe had a few tricks up their sleeve. As Alex thought he'd made contact, his elbow was met with a resisting force that pushed them both apart. What an interesting little trick, though it wouldn't work a second time. Alex rushed forwards towards his foe, aiming to strike again. In that moment his foe would bring down his sword creating wall of wind. A smiled crossed his face as a pulse of the scarlet rot emanated from his body. This rot would protect him as the wind clashed with it allowing him to push on. In the same moment he would slice at his own hand with a kunai causing blood to poor from it.

( Aka Fuhai: Sakuru Aka ) - Scarlet Rot: Circle of Rot
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Circle of Rot is a fast acting defensive technique meant to keep enemies from entering or force them out of close quarters combat with the user. This technique passively carries with it the Curse of Scarlet Rot. Activation is carried out through simple arm movements and when triggered will cause a gust of Scarlet Rot to emerge from the user’s body outward to intercept combatants in close range. The advantage to this technique, despite its limited range, is that it can be cast as fast as standard Taijutsu in spite of its Chakra cost. However, it only reaches two meters from the user’s position and its speed is still correlated to that of Scarlet Rot itself.
Note: Usable three times per battle.

His blood would expand forming into a wave that rushed forwards aiming to engulf his foe. This wave of blood would carry the rot that had just come out of his body and with it the curse of rot:

( Kawanochi ) - Rivers of Blood
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20
Damage: 60 - 100
Description: After suffering a wound or inflicting one to expose blood, the user manipulates their exposed blood and shapes it into waves, tendrils, small rivers and more liquid forms as he attacks his opponent with this blood. Unique to Ketsuryūgan users, the user is capable of spreading poisons and physical ailments to others targeted via this jutsu. This allows him the ability to spread poisons afflicting him or other biological viruses or illnesses to be transferred via his blood. Should the user be sickened, he is capable of using this jutsu to spread the illness that stays active for one turn after it’s initial use ( meaning should the user create a Blood snake from his body using this jutsu, the affliction will only stay active for one turn before becoming non harmful ). S ranked usages can only occur once every 3 turns and up to 3 times in total.

( Noroi no Aka Fuhai ) - Curse of Scarlet Rot
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A ( -10 per turn )
Description: The Curse of Scarlet Rot is an exceptionally rare bioorganic substance that manifests as a fine pale red-powder. It is regarded as a curse among certain cultures and those who fall prey to its dangerous effects pass away from a nightmarish and agonizingly slow death. Those who make use of Scarlet Rot are capable of inflicting 10 damage per turn for four turns to those afflicted by it. It is also an exceptional weapon, regardless of user, against organic substances like Shikotsumyaku and Wood Release. These techniques can be ‘infected’ with it and also possess an effective elemental weakness against the damage of Scarlet Rot techniques. Curing Scarlet Rot requires the victim to purge it with Fire Release or a Fire-based element. A technique with higher Chakra than the one used to infect the user with Scarlet Rot must be used as well as targeting the point of infestation. When this is done, the Fire Release technique used to purge it will inflict 50% less damage than normal to the victim and purge them of their Rot. Yang Release can also be used to heal these afflictions. While a target is afflicted with the Scarlet Rot, their body will begin to decompose; this includes high grade fever, which reduces the target’s speed by 3, hemorrhage, and gangrene of the afflicted area. Even after purging the Rot the effects of gangrene will still be prevalent, hindering the victim unless healed.
Note: The damage over time effect of the Curse of Scarlet Rot cannot be mitigated.

Maliketh watched in disbelief as his opponent effortlessly charged through his technique. To his shock, the enemy stabbed himself with a kunai, and instead of blood dripping down as it normally would, the fluid began to writhe and shift. This was a power Maliketh had never encountered before.

Unaware of the properties of the fine red powder emanating from his opponent or the full implications of the blood technique, Maliketh quickly devised a strategy. He slammed his hands against the hard terrain, manipulating the ground underneath his adversary. In an instant, he caused the earth to drop ten meters, creating a deep pit that would prevent the flowing river of blood from reaching him. The pit formed just a meter in front of Maliketh, extending nine meters behind and around his opponent.

As the blood clashed against the newly formed wall of earth, it began to pool inside the hole, closing in on his opponent.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

To ensure the blood wouldn't reach him and to mitigate any surprise attacks, Maliketh leaped back, channeling atmospheric pressure chakra into the sky. The chakra quickly took the form of a massive Leviathan, which descended at an incredible speed, crashing down into the pit and obliterating everything within, leaving behind a massive crater.

(Kiastsu: Kaibutsu) Atmospheric Pressure Release: Leviathan
Type: Offense
Rank: S
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points: 110 (-10 damage to the user)
Description: The user will concentrate large amounts of atmospheric pressure chakra and shoot it into the sky. The chakra will take the shape of a great leviathan of wind that descends from the sky at incredible speeds, and smashes onto the target. It leaves a massive crater where it strikes.
~Can only be used twice per battle and no atmospheric pressure the next two turns.

________________________
Chakra - 670 (forgot to calcualte sharingan last turn) - 10 - 30 -60 = 570
Health - 100 - 10 = 90
 

Sinthorus

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Maliketh watched in disbelief as his opponent effortlessly charged through his technique. To his shock, the enemy stabbed himself with a kunai, and instead of blood dripping down as it normally would, the fluid began to writhe and shift. This was a power Maliketh had never encountered before.

Unaware of the properties of the fine red powder emanating from his opponent or the full implications of the blood technique, Maliketh quickly devised a strategy. He slammed his hands against the hard terrain, manipulating the ground underneath his adversary. In an instant, he caused the earth to drop ten meters, creating a deep pit that would prevent the flowing river of blood from reaching him. The pit formed just a meter in front of Maliketh, extending nine meters behind and around his opponent.

As the blood clashed against the newly formed wall of earth, it began to pool inside the hole, closing in on his opponent.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

To ensure the blood wouldn't reach him and to mitigate any surprise attacks, Maliketh leaped back, channeling atmospheric pressure chakra into the sky. The chakra quickly took the form of a massive Leviathan, which descended at an incredible speed, crashing down into the pit and obliterating everything within, leaving behind a massive crater.

(Kiastsu: Kaibutsu) Atmospheric Pressure Release: Leviathan
Type: Offense
Rank: S
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points: 110 (-10 damage to the user)
Description: The user will concentrate large amounts of atmospheric pressure chakra and shoot it into the sky. The chakra will take the shape of a great leviathan of wind that descends from the sky at incredible speeds, and smashes onto the target. It leaves a massive crater where it strikes.
~Can only be used twice per battle and no atmospheric pressure the next two turns.

________________________
Chakra - 670 (forgot to calcualte sharingan last turn) - 10 - 30 -60 = 570
Health - 100 - 10 = 90

His foe was a fool only delaying the inevitable. The ground would rapidly lower beneath Alex, but this didn't matter. He could sense his foe with his yy sensory knowing their exact location at all times. This only served to slow his end. As he dropped out of sight, Alex would take the blood and shape it into a large blood spikes that would shoot up diagonally through the earth aimed at his foe. These spikes would be infused with an additional effect, the hungry ghost. should his foe even try to block this, the parasitic yin chakra would latch onto their system weakening them. The spikes would shoot up long range into the air in a mid range radius all around his foe.

(Chi no kami no dōgu ) - Blood God Tools
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40
Damage Points: 20-80+10 (AP)=90
Description: This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it.

Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+30)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

Akisha

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His foe was a fool only delaying the inevitable. The ground would rapidly lower beneath Alex, but this didn't matter. He could sense his foe with his yy sensory knowing their exact location at all times. This only served to slow his end. As he dropped out of sight, Alex would take the blood and shape it into a large blood spikes that would shoot up diagonally through the earth aimed at his foe. These spikes would be infused with an additional effect, the hungry ghost. should his foe even try to block this, the parasitic yin chakra would latch onto their system weakening them. The spikes would shoot up long range into the air in a mid range radius all around his foe.

(Chi no kami no dōgu ) - Blood God Tools
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40
Damage Points: 20-80+10 (AP)=90
Description: This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it.

Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+30)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

As the ground is lowered and Maliketh is preparing for his next technique, the ground beneath him begins to shake. Continuing with his backwards jump, Maliketh is surprised by the eruption of blood spears through the ground that are about to impale him. Abandoning his original plan of using the AP techniuqe, he quickly released crows of flames from his entire body that sent out blasts of fire, desperatly trying to block the spears, before turning into a crow himself. The opponent's technique was faster and stronger as the spears did connect, dealing significant damage to Maliketh. Never the less he had more to show.

Usually the technique would allow him to travel at a safe distance as a crow, but the blood was too strong. Returning to his original state Maliketh realized he was probably losing this fight and his life. Though he would die on his own terms. Four wings suddenly materialized on Maliketh's back, immediately pushing him off the ground as he takes flight. In a burst of speed he flies forward, grabbing a Katana before changing direction sharply, flying down at this opponent's last known location with the Katana aiming to impale his head.

(Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

[Fūton: uyoku enzeru] - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~

(Suiryoku) - Thrust
Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.
___________________
Chakra - 630 (since i didnt use leviathan), - 40 - 30 = 560
HP - 100 - 35 = 75
 
Last edited:

Sinthorus

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As the ground is lowered and Maliketh is preparing for his next technique, the ground beneath him begins to shake. Continuing with his backwards jump, Maliketh is surprised by the eruption of blood spears through the ground that are about to impale him. Abandoning his original plan of using the AP techniuqe, he quickly released crows of flames from his entire body that sent out blasts of fire, desperatly trying to block the spears, before turning into a crow himself. The opponent's technique was faster and stronger as the spears did connect, dealing significant damage to Maliketh. Never the less he had more to show.

Usually the technique would allow him to travel at a safe distance as a crow, but the blood was too strong. Returning to his original state Maliketh realized he was probably losing this fight and his life. Though he would die on his own terms. Four wings suddenly materialized on Maliketh's back, immediately pushing him off the ground as he takes flight. In a burst of speed he flies forward, grabbing a Katana before changing direction sharply, flying down at this opponent's last known location with the Katana aiming to impale his head.

(Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

[Fūton: uyoku enzeru] - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
- 4 times per battle.
- as long as this technique is active the user cannot use any fire based techniques
- Can Only be used by ~Crow~

(Suiryoku) - Thrust
Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.
___________________
Chakra - 630 (since i didnt use leviathan), - 40 - 30 = 560
HP - 100 - 35 = 75
Damage and Health System | Anime Forum
You'd be on 65 health btw. With this, this effect kicks in:
  • 70% Health remaining - Should an attack reduce the user’s health this low, it will cause one to lose 5 tracking every 2 turns.
His blood would smash through the earth aiming to finish this foe, yet he could sense a resistance. With his Yin/yang sensory he could feel the flames battering against his blood aiming to protect his foe, yet it his futile attempts would be meaningless. The blood impaled them leaving them a bloody mess, though they weren't ready to give up just yet. Wings of wind carried his foe towards Alex, blade draw for a final clash. If they were so eager to die, he would abide.

The remaining blood would rise up taking the form a massive blood dragon. This blood would have a life of it's own and carry the curse of rot within it. This dragon would form with multiple heads striking his foe from every direction. His mind attribute would increase the power (+15) and speed (+2) of his blood technique, putting an end to the pathetic excuse for an opponent.


( Ketsuryū Shōten ) - Blood Dragon Ascension
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 60 ( -15 per turn )
Damage: 120 for Physical/Blood attacks 120+15+15=150
Description: Blood Dragon Ascension is a technique that involves the ability of manipulating blood, exclusive of the members of the Chinoike Clan. Through this ability, the user forms a massive dragon of blood comparable in size to Complete-Body Susano’o. This massive eight headed dragon is capable of surviving up to 100 damage, regrowing the heads fully if anything less than that much damage impacts the dragon. In addition to the regeneration, the body of the dragon can be used as a source for future Blood jutsu and the heads of the dragon also have the capability to release steam as a projectile, dealing immense damage when used. These 5 meter blasts travel at 35 speed and deal 100 damage each.
Note: Can only be used by Chinoike clan members. Can only be used twice times, each use lasting 6 turns each.
Note: To regenerate a head, the user must expend a move per turn.
Note: Requires the Ketsuryūgan to be active.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+30, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the thirty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.


(Aka Fuhai: Nāguru no shukufuku, Shi to suitai) Scarlet rot: Blessing of Nurgle, Death and Decay
Type: Supplementary
Rank: B
Range: Short
Chakra: 10 to the jutsu applied to
Damage: +15
Description: This is an infusion technique used passively with a single handseal as the user releases a blood technique from their body. As they release their blood for the technique, the scarlet rot from their body will be infused into the blood, having the sand like substance running through it corrupting their blood. This will increase the chakra within the blood technique by 10 while increasing the damage by 15. Due to the Scarlet Rot being infused into the blood, this will carry the curse of rot within the blood technique. Through the user's chakra control in the technique, it will prevent the rot from decaying the blood making up the jutsu as the rot flows through their body within their blood normally.

Note: Can only be used once per turn up to 5 times per battle.
Note: Can only be used once every other turn.
 

Akisha

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Damage and Health System | Anime Forum
You'd be on 65 health btw. With this, this effect kicks in:
  • 70% Health remaining - Should an attack reduce the user’s health this low, it will cause one to lose 5 tracking every 2 turns.
His blood would smash through the earth aiming to finish this foe, yet he could sense a resistance. With his Yin/yang sensory he could feel the flames battering against his blood aiming to protect his foe, yet it his futile attempts would be meaningless. The blood impaled them leaving them a bloody mess, though they weren't ready to give up just yet. Wings of wind carried his foe towards Alex, blade draw for a final clash. If they were so eager to die, he would abide.

The remaining blood would rise up taking the form a massive blood dragon. This blood would have a life of it's own and carry the curse of rot within it. This dragon would form with multiple heads striking his foe from every direction. His mind attribute would increase the power (+15) and speed (+2) of his blood technique, putting an end to the pathetic excuse for an opponent.


( Ketsuryū Shōten ) - Blood Dragon Ascension
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 60 ( -15 per turn )
Damage: 120 for Physical/Blood attacks 120+15+15=150
Description: Blood Dragon Ascension is a technique that involves the ability of manipulating blood, exclusive of the members of the Chinoike Clan. Through this ability, the user forms a massive dragon of blood comparable in size to Complete-Body Susano’o. This massive eight headed dragon is capable of surviving up to 100 damage, regrowing the heads fully if anything less than that much damage impacts the dragon. In addition to the regeneration, the body of the dragon can be used as a source for future Blood jutsu and the heads of the dragon also have the capability to release steam as a projectile, dealing immense damage when used. These 5 meter blasts travel at 35 speed and deal 100 damage each.
Note: Can only be used by Chinoike clan members. Can only be used twice times, each use lasting 6 turns each.
Note: To regenerate a head, the user must expend a move per turn.
Note: Requires the Ketsuryūgan to be active.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+30, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the thirty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.


(Aka Fuhai: Nāguru no shukufuku, Shi to suitai) Scarlet rot: Blessing of Nurgle, Death and Decay
Type: Supplementary
Rank: B
Range: Short
Chakra: 10 to the jutsu applied to
Damage: +15
Description: This is an infusion technique used passively with a single handseal as the user releases a blood technique from their body. As they release their blood for the technique, the scarlet rot from their body will be infused into the blood, having the sand like substance running through it corrupting their blood. This will increase the chakra within the blood technique by 10 while increasing the damage by 15. Due to the Scarlet Rot being infused into the blood, this will carry the curse of rot within the blood technique. Through the user's chakra control in the technique, it will prevent the rot from decaying the blood making up the jutsu as the rot flows through their body within their blood normally.

Note: Can only be used once per turn up to 5 times per battle.
Note: Can only be used once every other turn.
Yeaaah, I will be taking the L on this one. Thank you for this learning experience. I think I understood the concepts of the current RP system.
 

Sinthorus

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Yeaaah, I will be taking the L on this one. Thank you for this learning experience. I think I understood the concepts of the current RP system.
Glad I could help. Feel free ask anything any time bro.
 
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