(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
knocking you off balance.. as this happens i use:
(Doton: Ganchuusou) - Earth Style: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates spikes of earth that come up from the ground to stab the enemy.This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot radius of spikes.
making three spikes instantly..one behind you impaling you from behing and one from your left and right also impaling you from either direction...
As you make the ground beneath me shake I lose balance and start falling to the ground to see your spikes as they start to emerge, with only one hand and only one handseal I harden my skin destroying the spikes as I fall one them
(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
making roll and releasing a huge blast of wind towards you
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast
moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
running towards you and quickly making a barrier to detect your movements
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".
As you make the ground beneath me shake I lose balance and start falling to the ground to see your spikes as they start to emerge, with only one hand and only one handseal I harden my skin destroying the spikes as I fall one them
(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
making roll and releasing a huge blast of wind towards you
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast
moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
running towards you and quickly making a barrier to detect your movements
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.
which absorbs you wind and continues towards you as an S rank fire/wind combo.. as this comes towards you i use:
(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot
Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
Shooting 4 mud balls that follow behind the fire jutsu that has now combined with you wind, due to the fire/wind combo you cant see the mud balls coming at you ...
Just so you know, my wind does not boost your fire tech it actually makes it a little bit less powerfull since it is going in opposite direction.
-still running towards you-
Seeing the yellow/red light behind my wind I know you are countering with fire so without any handseals I use win/water combination that easily overpowers it and continues towards you even through the mudshots if you still make them
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).
by now I would be getting into short range so I pull out my sword and quickly slash you from head down.
(Kenjutsu : Jinsokuna surasshu) – Sword Arts : Swift Slash
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple Kenjutsu technique where the user infuse chakra in both his arms to give a powerful downward slash.
Just so you know, my wind does not boost your fire tech it actually makes it a little bit less powerfull since it is going in opposite direction.
-still running towards you-
Seeing the yellow/red light behind my wind I know you are countering with fire so without any handseals I use win/water combination that easily overpowers it and continues towards you even through the mudshots if you still make them
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).
by now I would be getting into short range so I pull out my sword and quickly slash you from head down.
(Kenjutsu : Jinsokuna surasshu) – Sword Arts : Swift Slash
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple Kenjutsu technique where the user infuse chakra in both his arms to give a powerful downward slash.
As you propel yourself backwards I sense it with my barier that I made before (if my sight was blocked by the remaining water steam or something) I don't use that ken and immediately raise the ground behind you(with my left hand while holding sword in right) at high speed making you hit the wall pretty hard since you wanted to launch yourself to to long range.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tallcreating a small cliff or they can create trenches that can be as deep as 2meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
before you even hit the wall I launch myself towards you with a pillar and pierce you with my sword pinning you to to the wall.
(Doton No Jutsu) - Earth Style Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Kenjutsu : Butchā no sutabu) – Sword Arts : Butcher Stab
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple Kenjutsu technique where the user aim at a specific vital organ on his opponent’s body and then stab it with chirurgical precision.
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.
twisting my body slightly to allow me to expel wind from my mouth shooting myself back towards you as iv already seen you coming towards me with your our sword to stab me at the last moment before your sword impales me i use:
(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.
Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.
transforming myself into a slicing blade of wind that cuts straight through you as you would have been just about to stab me... you would have no time to respond to this with the time i did it in xd
As I see that you did not hit the wall I already know that my plan can fail and I'm expecting counter attack so with my right hand and sword towards you I see you doing that motion with hand and starting to disappear I instantly create big rasengan in my left hand and push forward. (btw my barrier is still up)
(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball.
Note:Must already know rasengan.
You might damage my right hand but you will be killed by that rasengan.