[CE] [Redacted] is a dancer, its a souls companion.

Imperfect

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Give me a summary of the Element, and one thing you like about the Element and/ or me. <3





Custom Element Japanese name: Ritsuton
Custom Element English name: Rhythm Release
The Element is based on: Wind + Lightning + Fire Release
Facts that prove the Element to be possible (in the manga context):

In simple terms Sound and Sound Waves are vibrations that travel through a medium, most commonly the air and in the case of Humans and most other mammals pass through the ear and cause the bones found in the ear to vibrate in the same way that the vibrations were caused, which are then interpreted by the brain as "Sound". We know Sound exists in the Narutoverse as the characters are able to hear and communicate with one another, hear sounds and noises from their surroundings, etc. Many Shinobi are also well-known for their highly tuned and trained sense of hearing and ability to pick up on the slightest sounds, like the Inuzuka and their Ninken. A more solid example of Sounds existence and more importantly its usage in the Narutoverse are the members of Team Dosu, all of whom are Shinobi of Otogakure, and use Sound as a weapon. Kin Tsuchi was able to create illusions using the Sound from her bells to induce Genjutsu through her target's sense of hearing, Dosu Kinuta utilized Sound through a special gauntlet-type weapon, using sounds created by the weapon to physically harm, debilitate and render his targets incapacitated, and finally, Zaku Abumi used Sound in an offensive manner, using hollow tubes implanted within his arms to propel air pressure and destructive Sound Waves, using his Chakra to alter and maintain specific frequencies. All of these Shinobi and their manipulation of Sound via their Chakra prove that Sound, both as a fundamental concept in Physics, and as a form of Ninjutsu that can be controlled via Chakra, exist within the Narutoverse. The existence of Sound in the Narutoverse also means that the concept of "Second Sound" is equally possible within the Narutoverse, and can also be created and controlled via the user's Chakra, as it is, simply put, heat that is transferred via wave-like motions and not diffusion, similar to the propagation of sound in the air.​

How it works:

Rhythm Release is an Element that is directly based on the concept of "Second Sound", which is a scientific phenomenon composed of sound wave-like fluctuations in the density of particle-like thermal excitations, or in simplistic terms, waves that give off heat in place of pressure, like the pressure exerted by the vibrations that constitute Sound. Because of this, Second Sound is classified as a type of "Thermoacoustic Wave", which are temperature/ compression waves which conduct heat at the speed of sound. To create these Thermoacoustic Waves the user starts by gathering Wind Release Chakra, before adding both Lightning and Fire Release Chakra to the mix. Wind Release acts as the basis and allows the user to create a blank medium they can then manipulate via Lightning and Fire Release Chakra, using the former to adjust the frequency of vibrations and the latter to alter the temperature, creating Thermoacoustic Waves, or Second Sound Waves.

Although Rhythm Release is similar in nature to Sound Release, thanks to the addition of thermal energy, Rhythm Release is visible to the naked eye in the form of a red-yellow translucent light, which becomes brighter with higher ranked Jutsu for the Element, thanks to the amount of thermal energy present within Rhythm Release. To put it another way, Rhythm Release is physically similar to the appearance of a flame, with the main difference being it's lack of solid basis, or "fuel", and it's ripple-like appearance, thanks to the sound wave basis. Unlike Sound Release, Rhythm Release obviously has the ability to generate tremendous amounts of heat, which is what constitutes the main bulk of it's lethality, but this comes at a price. Due to the user altering the given temperature of the Element, this affects both the pressure and speed of the Element, lowering both considerably. Whereas Sound Release is capable of many great feats through the application of pressure to the body, damaging soft tissues and bones, Rhythm Release loses most of this pressure, converting the potential energy from the pressure into heat. And with this loss in pressure comes a loss in potential speed for the Element, making the majority of it's applications slower than Sound itself, but still fast enough to compete with the average speed of other Elemental Natures, such as Wind and Fire Release. Rhythm Release doesn't convert all of it's potential energy into heat, and still retains some of Sound Release's signature pressure, but not as much as Sound Release itself.

As mentioned before, Rhythm Release and it's Thermoacoustic Waves are able to conduct pressure and heat at the speed of Sound. Rhythm Release is also a "Superconductor of Heat", meaning no temperature is lost while conducting, or in other words, transferring heat through mass, or an object. These two factors, the power to conduct heat at the speed of sound, and the fact that no thermal energy is lost while doing so, make Rhythm Release an incredibly efficient and deadly Element, able to melt, burn, scorch, charbroil, etc, objects, surfaces, people, etc almost instantly. And although Rhythm Release doesn't physically "travel" at the speed of sound, it can still conduct heat at the speed of sound, thanks to the aforementioned status as a "Superconductor of Heat". By simply initiating contact with an object, surface, person, etc, then infusing their Rhythm Release Chakra into it, the user can conduct heat through the chosen medium, using it to transport Thermoacoustic Waves to a chosen target, wreak havoc within that medium, or even cause a form or resonance to occur. By having their Rhythm Release Chakra vibrate at a specific frequency, it synchronizes with the resonant frequency of the target, engaging in sympathetic vibrations, which gain more intense with duration of exposure. This is similar to how an Opera Singer is able to break a wine glass, by achieving a specific note, causing the glass to vibrate intensely until it shatters. The same principle applies to Rhythm, engaging in sympathetic vibrations, causing their target to simultaneously break apart and burn, boil, melt, etc due to the intensity of the vibrations, and thermal energy resonating within the target. Of course, this only works on solids, as they have a corporeal form that can be broken/ generally affected by the infusion of Rhythm Release Chakra, or transport Rhythm Release's Thermoacoustic Waves, meaning liquids, gasses and non-solids are virtually immune to these effects, as they lack a corporeal form for the resonance to occur within.​

Usage Examples:

(Ritsuton: Gedan no Jutsu) Rhythm Release: Lesser Technique
Type: Offensive/ Defensive/ Supplementary
Rank: D-Rank - B-Rank
Range: Short - Mid
Chakra: 10 - 20
Damage: 20 - 40
Description: By gathering Rhythm Release Chakra throughout their body, then manipulating it's shape and general purpose in whatever manner the user desires, they can perform a generic range of attacks, such as firing shock waves at their target for ranged combat, or cloaking their limbs/ body with Rhythm Chakra to engage in close quarters combat.

(Ritsuton: Yaketsuku Yōna Tatchi) Rhythm Release: Searing Touch
Type: Offensive
Rank: A-rank
Range: Short (- Long when channelled through a medium)
Chakra: 30
Damage: 60
Description: By initiating direct contact with an object or medium, then by infusing their Rhythm Chakra into it, the user can channel a burning pulse of Rhythm Chakra through the desired target, scorching the target from the inside out, while the vibrations resonate with the target. The target is simultaneously broken down and cooked and scorched from within. This can be used to ignite flammable materials, or severely injure another person, simply through engaging in prolonged physical contact, and the injection of the user's Chakra.

Note: Can only be used 3 times per battle.


Conditions to be able to use it:

User must be Jonin Rank or higher.​

Is weak to:

Water: Due to it's lack of corporeal form, in addition to Rhythm Release's inclusion of temperature and lessened pressure, this makes Rhythm weak to Water, as it can negate the heat aspect of Rhythm, and overcome the remaining pressure with the sheer force a volume Water exerts. This makes Rhythm Release weak to Water Release, and similar Water-based Elements.

Wind: Because of Rhythm Release's similarities to Sound Release, such as its requirement to travel through a medium and its wave-like form, Rhythm retains its weakness to Wind Release, and similar Wind-based Elements. This allows Wind Release to disperse the wave-like Thermoacoustic Waves, overpowering Rhythm Release Jutsu, and rendering the high levels of heat Rhythm is able to produce inert.

Dark: Due to it's lack of physical substance, Rhythm Release can be completely absorbed/ overwhelmed by the absorption and release aspects of Dark Release, as well as similar Elements and abilities that are effective against energy-based Elements.​

Is strong against:

Earth: Due to Rhythm possessing a similar, albeit weaker, level of pressure exerted by Sound, it can utilize these vibrations to shatter solid Elements via resonance. This includes other Elements like Wood, Ice and Crystal. Even techniques like the Kaguya's Shikotsumyaku are susceptible to this application of Rhythm Release.

Steel: By utilizing the extreme heat that Rhythm is able to produce, along with it's ability to conduct heat at the speed of Sound, Rhythm can easily melt Steel Release, and similar Metal Elements, in moments, generally rending the rigid structure of Metal Elements inert.

Fire: Thanks to the level of thermal energy that the Thermoacoustic Waves are able to generate, in addition to their ability to conduct heat at the speed of sound, Rhythm Release is easily able to overpower and even absorb the thermal energy of weaker Fire Release, and similar Fire-based Elements, such as Scorch, and to some extent, Blast, should it produce heat/ thermal energy in some manner.

Lightning: Due to the high levels of thermal energy that Rhythm Release is capable of, this gives the Thermoacoustic Waves a high level of "thermal resistivity", which allows Rhythm Release to ignore the electrical energy that Lightning Release, and similar Lightning-Based Elements, are able to produce. With these high levels of electrical energy ineffective against Rhythm, the pressure that Rhythm is capable of achieving is able to disperse the intangible form of these Elements, negating them entirely.​

Co-creator:
Students I passed this custom element on too: ? & ?

Credits to Six Pāths for the CE Icon.


P a t e n t C e r t i f i c a t e

I, Negative Knight, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:

Imperfect, our loyal member, gave on the date January 19th 2017 a request for a Patent on his custom element (Rhythm Release); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;


Ritsuton
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Copyright © 2017, Imperfect, NarutoBase.net​
 
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Arthorius

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The basic explanation is that this element is based on several scientific effects that the user triggers via their chakra. Creating vibrations and using that friction of opposing forces creates a high amount of heat and sound very quickly. This heated air moves at very fast speeds, presumably similar to destructive sound at base.

Since it also retains some of the eruptive pressure during formation it can be seen somewhat like a grenade creating some big bass boosted booms. Just like the hit Netflix anime, Fate/Apocrypha
 

Imperfect

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Good stuff, okay, here are the currently approved techniques. Somewhat outdated, but still cover the basics of what the Element is capable of. The rest is open for experimentation.

Additionally along with these technique I'm giving you permission to submit and update Custom Element Jutsu.

#1: (Ritsuton: Pureryūdo ♫ Sensō no Oto) Rhtyhm Release: Prelude ♫ Sounds of War

(Ritsuton: Pureryūdo ♫ Sensō no Oto) Rhtyhm Release: Prelude ♫ Sounds of War
Type: Offensive/ Defensive/ Supplementary
Rank: E-Rank - S-Rank
Range: Short - Long
Chakra: 5 - 40 (-5/ -10 per turn to maintain applicable applications)
Damage: 10 - 80
Description: The most basic Rhythm Release technique, the user starts by gathering Rhythm Release Chakra, performing a hand seal if necessary, then utilizes Shape Manipulation to mould their Chakra into various applications, before utilizing them to attack their target in whatever manner is logically applicable to the chosen application. There are 3 potential applications, which are as follows; The first is the creation of basic projectiles such as shock waves, streams, blasts, arcs, etc, all of which can be small or large in scale (Larger projectiles becoming available at B-Rank and above), and can carry the same pinpoint accuracy found in select Sound Release Jutsu. The second is the infusion of Rhythm Release Chakra into a medium, such as tools and other forms of weaponry, objects, and even surfaces, either as a form of enhancement for the former cases, or as a means of channelling Rhythm Release Chakra through a medium, like the ground, for covert ranged attacks in the latter. The "enhancement" method is safe for the user to wield in direct contact so long as they don't manipulate their Rhythm Release Chakra at the same frequency and amplitude of the chosen medium, thus avoiding Rhythm Release's "resonance" application, preventing the chosen medium to violently break down and melt. Finally the user can apply Rhythm Release to their own body, enhancing their physical attacks, such as Taijutsu, simultaneously dealing damage from the vibrations and physical attack, and burns from the intense heat upon contact. Despite this seemingly large amount of versatility, the user is unable to achieve complete sustainable changes in their Chakra's shape, meaning they cannot create lasting, tangible/ physical constructs from their Rhythm Release Chakra, such as tools, weapons, etc, due to the inherent erratic nature of Element itself. However, they can mould the general shape of their applications to suit their needs, allowing them to shape their projectiles before or as they fire them, or extend the range of other applications slightly beyond the norm. For example, if the user wishes to utilize the "Taijutsu" application of this technique, they could "coat" parts of their limbs, or their entire body should the application be of a high enough rank (Again, B-Rank and above), in Rhythm Release Chakra instead of simply channelling the Chakra through their limbs/ body on contact with their target. This is useful in creating defensive applications of Rhythm Release, extending their Rhythm Release Chakra in front of them and constantly streaming Chakra to maintain the semblance of a shape, like a shield, which would burn, scorch, melt, etc, as well as bombard incoming projectiles with Rhythm Releases vibrations as they passed through it, destroying them, and defending the user in the process, despite not possessing any "tangible" or "physical" aspects. In this respect, the applications of this technique are only bound by the user's imagination, and the general logic applied to the chosen application.

Note: D-Rank and below projectiles can only attack targets within Short Range, C-Rank projectiles can reach up to Mid Range, and B-Rank and above projectiles can reach up to Long Range.
Note: At the cost of additional Chakra per turn, the user can maintain "applicable" usages for up to 4 turns. These include most basic applications, such as the infusion of Rhythm into a medium, or one's own body, and the creation of defensive shapes, however, this naturally excludes applications of a projectile nature, because once fired, they will no longer be close enough for the user to provide them with additional Chakra to maintain them. For B-Rank and below applications, this costs 5 Chakra per turn, and for A-Rank and above applications, this costs 10 Chakra per turn.
Note: A-Rank applications require at least one hand seal, and can be used a max of 4 times per opponent. S-Rank applications require at least three hand seals, can be used a max of 3 times per opponent, with two turns between uses.

#2: (Ritsuton: Fuitchi ♬ Konton no Kyōmei) Rhythm Release: Discordance ♬ Resonance of Chaos

(Ritsuton: Fuitchi ♬ Konton no Kyōmei) Rhythm Release: Discordance ♬ Resonance of Chaos
Type: Offensive/ Supplementary
Rank: B-Rank/ A-Rank/ S-Rank
Range: Short - Long
Chakra: 20/ 30/ 40 (-5/ -10/ -15 Chakra per turn to maintain)
Damage: 40/ 60/ 80 (-10/ -15/ -20 Damage per turn, if maintained (Direct Contact)
Description: Another basic application of Rhythm Release, Resonance of Chaos has the user perform three hand seals, Snake → Horse → Tiger, before gathering moderate to large amounts of Rhythm Release Chakra and channelling it into a chosen medium through direct contact, the maximum size of which depends on the amount of Chakra gathered, or to be more specific, the Rank the user performs this technique as. For the B-Rank usage, this Jutsu can affect an area of up to 10m. For the A-Rank usage, this Jutsu can affect an area of up to 20m. For the S-Rank usage, this Jutsu can affect up to and beyond a 30m radius, easily capable of altering, affecting and destroying an entire landscape (Can affect a large portion of a Landmark within the Ninja World). Once the user has selected the rank, chosen their targeted medium, and begun to channel their Chakra into it, they then go about altering and manipulating the frequency and amplitude of their Rhythm Release Chakra, tuning it to the "resonant frequency" of their selected medium. This causes the chosen medium to quickly break down, shattering from the inside out thanks to the vibrations resonating and rebounding within it, as well as burn, melt, boil, scorch, etc, thanks to those same vibrations generating massive amounts of thermal energy. The exact results depend on what the user targets with this technique, and naturally this Jutsu can only be used on solid physical objects, surfaces, constructs, etc. For example, the user could make the ground beneath their feet a hazard for others to walk on by maintaining a constant flow of Rhythm Release Chakra into it, or they could cause a structure to collapse in on itself, trapping, even potentially killing anyone within it at the time, including themselves if they are not careful. If the user maintains this Jutsu, they cannot perform other techniques, even Rhythm Release Jutsu, because they must sustain the constant flow from themselves into the chosen medium, leaving no chance to perform other techniques, without breaking off their usage of this technique. However, even if the user doesn't "maintain" this Jutsu, it's effects and the way it affects the land persist for up to 2 turns, unless properly countered, such as with a large body of water. Finally, since this technique can affect a wide range of objects, surfaces, constructs, etc, the user must, using proper logic, fully explain how this Jutsu affects the chosen medium, the potential ways it affects the environment, opponent, themselves, etc, wherever applicable.

Note: A-Rank usage is limited to a max of 3 times per battle/event. The S-Rank usage is limited to a max of 1 time per battle/event. Additionally, if the user performs the A-Rank usage, they cannot perform this Jutsu for 2 turns. If they perform the S-Rank usage, they cannot perform Rhythm Release in their next turn.
Note: Can be maintained for a max of 3 turns.
 

Arthorius

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Good stuff, okay, here are the currently approved techniques. Somewhat outdated, but still cover the basics of what the Element is capable of. The rest is open for experimentation.

Additionally along with these technique I'm giving you permission to submit and update Custom Element Jutsu.

#1: (Ritsuton: Pureryūdo ♫ Sensō no Oto) Rhtyhm Release: Prelude ♫ Sounds of War

(Ritsuton: Pureryūdo ♫ Sensō no Oto) Rhtyhm Release: Prelude ♫ Sounds of War
Type:
Offensive/ Defensive/ Supplementary
Rank: E-Rank - S-Rank
Range: Short - Long
Chakra: 5 - 40 (-5/ -10 per turn to maintain applicable applications)
Damage: 10 - 80
Description: The most basic Rhythm Release technique, the user starts by gathering Rhythm Release Chakra, performing a hand seal if necessary, then utilizes Shape Manipulation to mould their Chakra into various applications, before utilizing them to attack their target in whatever manner is logically applicable to the chosen application. There are 3 potential applications, which are as follows; The first is the creation of basic projectiles such as shock waves, streams, blasts, arcs, etc, all of which can be small or large in scale (Larger projectiles becoming available at B-Rank and above), and can carry the same pinpoint accuracy found in select Sound Release Jutsu. The second is the infusion of Rhythm Release Chakra into a medium, such as tools and other forms of weaponry, objects, and even surfaces, either as a form of enhancement for the former cases, or as a means of channelling Rhythm Release Chakra through a medium, like the ground, for covert ranged attacks in the latter. The "enhancement" method is safe for the user to wield in direct contact so long as they don't manipulate their Rhythm Release Chakra at the same frequency and amplitude of the chosen medium, thus avoiding Rhythm Release's "resonance" application, preventing the chosen medium to violently break down and melt. Finally the user can apply Rhythm Release to their own body, enhancing their physical attacks, such as Taijutsu, simultaneously dealing damage from the vibrations and physical attack, and burns from the intense heat upon contact. Despite this seemingly large amount of versatility, the user is unable to achieve complete sustainable changes in their Chakra's shape, meaning they cannot create lasting, tangible/ physical constructs from their Rhythm Release Chakra, such as tools, weapons, etc, due to the inherent erratic nature of Element itself. However, they can mould the general shape of their applications to suit their needs, allowing them to shape their projectiles before or as they fire them, or extend the range of other applications slightly beyond the norm. For example, if the user wishes to utilize the "Taijutsu" application of this technique, they could "coat" parts of their limbs, or their entire body should the application be of a high enough rank (Again, B-Rank and above), in Rhythm Release Chakra instead of simply channelling the Chakra through their limbs/ body on contact with their target. This is useful in creating defensive applications of Rhythm Release, extending their Rhythm Release Chakra in front of them and constantly streaming Chakra to maintain the semblance of a shape, like a shield, which would burn, scorch, melt, etc, as well as bombard incoming projectiles with Rhythm Releases vibrations as they passed through it, destroying them, and defending the user in the process, despite not possessing any "tangible" or "physical" aspects. In this respect, the applications of this technique are only bound by the user's imagination, and the general logic applied to the chosen application.

Note: D-Rank and below projectiles can only attack targets within Short Range, C-Rank projectiles can reach up to Mid Range, and B-Rank and above projectiles can reach up to Long Range.
Note: At the cost of additional Chakra per turn, the user can maintain "applicable" usages for up to 4 turns. These include most basic applications, such as the infusion of Rhythm into a medium, or one's own body, and the creation of defensive shapes, however, this naturally excludes applications of a projectile nature, because once fired, they will no longer be close enough for the user to provide them with additional Chakra to maintain them. For B-Rank and below applications, this costs 5 Chakra per turn, and for A-Rank and above applications, this costs 10 Chakra per turn.
Note: A-Rank applications require at least one hand seal, and can be used a max of 4 times per opponent. S-Rank applications require at least three hand seals, can be used a max of 3 times per opponent, with two turns between uses.

#2: (Ritsuton: Fuitchi ♬ Konton no Kyōmei) Rhythm Release: Discordance ♬ Resonance of Chaos

(Ritsuton: Fuitchi ♬ Konton no Kyōmei) Rhythm Release: Discordance ♬ Resonance of Chaos
Type:
Offensive/ Supplementary
Rank: B-Rank/ A-Rank/ S-Rank
Range: Short - Long
Chakra: 20/ 30/ 40 (-5/ -10/ -15 Chakra per turn to maintain)
Damage: 40/ 60/ 80 (-10/ -15/ -20 Damage per turn, if maintained (Direct Contact)
Description: Another basic application of Rhythm Release, Resonance of Chaos has the user perform three hand seals, Snake → Horse → Tiger, before gathering moderate to large amounts of Rhythm Release Chakra and channelling it into a chosen medium through direct contact, the maximum size of which depends on the amount of Chakra gathered, or to be more specific, the Rank the user performs this technique as. For the B-Rank usage, this Jutsu can affect an area of up to 10m. For the A-Rank usage, this Jutsu can affect an area of up to 20m. For the S-Rank usage, this Jutsu can affect up to and beyond a 30m radius, easily capable of altering, affecting and destroying an entire landscape (Can affect a large portion of a Landmark within the Ninja World). Once the user has selected the rank, chosen their targeted medium, and begun to channel their Chakra into it, they then go about altering and manipulating the frequency and amplitude of their Rhythm Release Chakra, tuning it to the "resonant frequency" of their selected medium. This causes the chosen medium to quickly break down, shattering from the inside out thanks to the vibrations resonating and rebounding within it, as well as burn, melt, boil, scorch, etc, thanks to those same vibrations generating massive amounts of thermal energy. The exact results depend on what the user targets with this technique, and naturally this Jutsu can only be used on solid physical objects, surfaces, constructs, etc. For example, the user could make the ground beneath their feet a hazard for others to walk on by maintaining a constant flow of Rhythm Release Chakra into it, or they could cause a structure to collapse in on itself, trapping, even potentially killing anyone within it at the time, including themselves if they are not careful. If the user maintains this Jutsu, they cannot perform other techniques, even Rhythm Release Jutsu, because they must sustain the constant flow from themselves into the chosen medium, leaving no chance to perform other techniques, without breaking off their usage of this technique. However, even if the user doesn't "maintain" this Jutsu, it's effects and the way it affects the land persist for up to 2 turns, unless properly countered, such as with a large body of water. Finally, since this technique can affect a wide range of objects, surfaces, constructs, etc, the user must, using proper logic, fully explain how this Jutsu affects the chosen medium, the potential ways it affects the environment, opponent, themselves, etc, wherever applicable.

Note: A-Rank usage is limited to a max of 3 times per battle/event. The S-Rank usage is limited to a max of 1 time per battle/event. Additionally, if the user performs the A-Rank usage, they cannot perform this Jutsu for 2 turns. If they perform the S-Rank usage, they cannot perform Rhythm Release in their next turn.
Note: Can be maintained for a max of 3 turns.
Nice, there isn't a great deal to say about the techniques, they're good though and you can never really go wrong with a good toolbox jutsu. I appreciate the permission to submit CEJ let's see how interesting this element can develop.
 
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