[Tai] Red Flags, RED FLAGS EVERYWHERE

Vayne

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The range is kind of a hindrance, but nothing that can't be handled. Chakra usage is always ehh for me, but overall it's nice, since it incorporates elements of sky walk, so you can lowkey dodge some stuff through it. And for the massive wave of chakra part I guess that would imply the sixth gate and upwards.
 

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Correct.

The first one would be the first ranged tai so far and powerful seeing you need to open the seventh gate to do it.

Hachimon: Hirudora) - Eight Gates: Daytime Tiger
Rank: S
Type: Attack
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Daytime tiger is a strong and fast attack only useable through the activation of the seventh gate. the user makes a fist in front of their face with one hand and then taps it with their other, which creates a massive amount of air pressure resembling a tiger. The user then forms a unique hand seal, which launches the tiger at the opponent. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes before impact, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.
Note: Use of technique will result in the user collapsing two turns after use due to tremendous pain.
Note: Can only be used twice.
Note: Requires EIG mastery.
 

Vayne

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Ayy, one of the good stuff here. It's range is quite good and so is it's size, so that could be made use of despite ye old chakra cost. Probably towards end of battle usage tbh since the collapsing aspect of it is a drag, especially if used in WSE.
 

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You can cure yourself or rid yourself of the pain and end up not collapsing since the pain is whats causing the passing out.


(Koyubi Kōgeki) - Little Toe Attack
Rank: S
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage Points: 80
Description: After opening the at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.
 

Vayne

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Ah great then.

This one is more of my liking since it’s simple and chakraless, allowing for some combos to be chained with it.
 

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Next one is a ranged tai jutsu. Nothing special about this one.


( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
 

Vayne

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A nice tech, since it can be used to dodge as well. The collab part is iffy
 

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Yea, that part was not well defined.



( Sekizō ) - Evening Elephant
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This technique is a continuous assault of five punches, with each "foot", as they are referred to, being performed faster than the one before. It creates a vacuum of pressurised air which bears the appearance of an elephant's leg, causing devastating damage to the opponent. The first punch alone was capable of creating a 10 meter deep tunnel in the ground. The subsequent punches are delivered as the user moves at high speeds around the opponent, attacking from all angles, culminating with the final punch, strong enough to break through the Truth Seeking Balls shield. The first hit alone deals 80 damage, each after deals 20 damage more than the last one.
Note: Can only be used with the 8th Gate open.


One of the most powerful eig techniques. Let's talk about this one.
 

Vayne

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YIKES. I mean sure you need to be in Eighth gate, but the amount of raw power is astronomical. Starting with 210 at the very least and increasing by increments of 20 is wild. The speed that they move in is also pretty great. This would have been fun to use in the old system, village nuking and shiz.
 

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Though the drawback is very severe, this could end the battle in an instant with a sure killing blow. Can even be used more than once.

The next one is the mightiest but also with the greatest drawback.


( Yagai ) - Night Guy
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 150
Damage: 200 ( Death to user in the following turn )
Description: The user initiates the technique by emitting a huge amount of chakra. After gathering all of this chakra around his body in the form of a flickering red, dragon-like aura, he dashes forward at such at such extreme speeds that the space within the immediate vicinity of the technique is distorted, allowing him to bypass his target's defenses. He then deals an immensely powerful kick which carries such force that it is capable of obliterating the target's body, as well as creating a devastating shock wave linear to the kick, capable of causing damage from afar and completely destroying an opponent's body. The recoil was such that it completely shattered the bones in the user's own leg. As a result of being the user's strongest maneuver, following the attack are fatal repercussions as it leaves the user on the brink of death; slowly turning into ash, crumbling from the immense discharge of his chakra.
Note: Can only be used once.
Note: Can only be used with the 8th Gate open.
 

Vayne

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Imagine using it three times in one move O_<

I just have a question on what it meant by bypass opponents defenses. It only refers to physical defenses in play, right? Specifically ones not connected to the body.
 

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It would work on body armours like Hsrdening tech etc depending your preference. It says defenses so it does not matter if its connected to the opponents body.
 

Vayne

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It would work on body armours like Hsrdening tech etc depending your preference. It says defenses so it does not matter if its connected to the opponents body.
*Smiles internaly*
 

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Okay you completed EIG training.
 
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