Reconstruction 1

KeotsuEclipse

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Alright, again, a series of spars for me to try and improve...

Rei's Rules and Resctrictions
No Customs of any kind
No Stealing/Deaths won't count, as this is a spar
Terrain:We're at the edge of a rock quarry that meets a forest, and there is snow everywhere, and it is still snowing lightly.​

Keotsu bio, in my sig, I have a katana on my hip in place of Mikomi.

Post your bio, and chose who goes first.
 

ZK

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It would be an honor ^^
If i may, i'll be using the Inuzuka Hawke bio in my signature.
I'll be stadning with my Sorrow sword strapped to my back.
Please begin whenever you're ready.
 

KeotsuEclipse

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It would be an honor ^^
If i may, i'll be using the Inuzuka Hawke bio in my signature.
I'll be stadning with my Sorrow sword strapped to my back.
Please begin whenever you're ready.
Works for me. o_o And you can use the sword, but none of it's abilities. *Points to "No Customs."*

Oh, by the way, Mid-range.

*I begin by first forming a few handseals and exhaling a massive stream of fire that melts some of the snow as it races along the ground, burning intensely. This jutsu was chosen for a specific reason (which I'll keep to myself for now).

(Katon: Karyu Endan) - Fire Style: Dragon Flame Bomb
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique exhales a long stream of incredibly hot fire from the user's mouth like that of a flamethrower. The fire can spread along the ground.

As the fire comes racing towards you, though, I form a single handseal and then use:

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

Causing spikes to quickly form in a circular fashion around you, meaning that you have spikes coming from you at all angles. Due to the high-speed at which the earth jutsu works, they would actually be a problem for you before the fire actually reached you, so that you have do deal with both the earthen spikes and the powerful fire at the same time.

With that, though, I begin another plan by rushing towards you, as I throw an trio of explosive kunai - one I throw almost vertically, so that it will fall down on top of you, one is thrown at you directly, and the last is thrown so that it will land a few feet behind you. All three are set to go off remotely, instead of on a timer.

As soon as I throw that last kunai, though, I form a single handseal and raise my hand quickly, directing my lightning chakra and causing a lightning bolt to come down and strike you.

(Raiton: Dai Denki hōden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.

In short, my move is me using the fire technique which is supplemented by the earth technique - since the earth technique is much faster the spikes form before the fire reaches you, making you deal with both at almost exactly the same time. After I formed the earthen spikes, though, I continued my barrage with three explosive kunai, to cover your escape routes, with my calling down of a lightning bolt right down on you directly after that.*

(HP: 1250, CP: 1140)
 

ZK

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Works for me. o_o And you can use the sword, but none of it's abilities. *Points to "No Customs."*

Oh, by the way, Mid-range.

*I begin by first forming a few handseals and exhaling a massive stream of fire that melts some of the snow as it races along the ground, burning intensely. This jutsu was chosen for a specific reason (which I'll keep to myself for now).

(Katon: Karyu Endan) - Fire Style: Dragon Flame Bomb
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique exhales a long stream of incredibly hot fire from the user's mouth like that of a flamethrower. The fire can spread along the ground.

As the fire comes racing towards you, though, I form a single handseal and then use:

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

Causing spikes to quickly form in a circular fashion around you, meaning that you have spikes coming from you at all angles. Due to the high-speed at which the earth jutsu works, they would actually be a problem for you before the fire actually reached you, so that you have do deal with both the earthen spikes and the powerful fire at the same time.

With that, though, I begin another plan by rushing towards you, as I throw an trio of explosive kunai - one I throw almost vertically, so that it will fall down on top of you, one is thrown at you directly, and the last is thrown so that it will land a few feet behind you. All three are set to go off remotely, instead of on a timer.

As soon as I throw that last kunai, though, I form a single handseal and raise my hand quickly, directing my lightning chakra and causing a lightning bolt to come down and strike you.

(Raiton: Dai Denki hōden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.

In short, my move is me using the fire technique which is supplemented by the earth technique - since the earth technique is much faster the spikes form before the fire reaches you, making you deal with both at almost exactly the same time. After I formed the earthen spikes, though, I continued my barrage with three explosive kunai, to cover your escape routes, with my calling down of a lightning bolt right down on you directly after that.*

(HP: 1250, CP: 1140)
No customs! D:
Meh :p

As you exhale your extremely hot fire, i counter it in my very best Tobirama Senju style by clapping my hands together and summoning a great amount of water right in front of me as a great wave, which i direct towards you. The wave will collide with your fire technique, but because of the massive amount of water my technique should continue towards you with almost the same amount of speed and power.

(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

I immediately follow up by manipulating two great sections of rock into rising up on both sides of you, and crushing you in between them as they clap together.

(Doton: Ganban Kyu) - Earth Style: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
 

KeotsuEclipse

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No customs! D:
Meh :p

As you exhale your extremely hot fire, i counter it in my very best Tobirama Senju style by clapping my hands together and summoning a great amount of water right in front of me as a great wave, which i direct towards you. The wave will collide with your fire technique, but because of the massive amount of water my technique should continue towards you with almost the same amount of speed and power.

(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

I immediately follow up by manipulating two great sections of rock into rising up on both sides of you, and crushing you in between them as they clap together.

(Doton: Ganban Kyu) - Earth Style: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
*Due to the nature of both of my previous attacks, I actually continue using the earthen spikes, as they required only a single handseal. Due to both their elemental nature and the way they work, your water jutsu wouldn't be able to stop them, coming at you probably before the wave has moved any significant distance, and before you use your bedrock coffin.

However, to avoid the wave moving towards me (and by extension your Earth jutsu, if you manage to go through with it), I have to cease my plan with the kunai and the Raiton jutsu, and instead use:

(Fūton: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.

As I leap into the air, allowing me to move just far enough backwards and upwards that both your wave and Doton jutsu would pass harmlessly below me, before I touch back down on the ground.

Then, forming a single handseal, I cause an orb of water to appear, using the snow around us as a water source, creating it rather close to you, as I cause tendrils to rapidly shoot out of it, in an attempt to impale you - the tendrils flank you from both your right and left sides, while I decide to use the jutsu as a distraction, as I start moving towards you, at a rather moderate, safe speed, in order to close the distance to short.

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
*

(HP: 1250, CP: 1110)
 
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