[CJ] Reborn receives some scrolls

Akuma

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(Suiton: Mizukami Rinrin Gokusha) - Water Release: Water Wolf - Biting Prison
Type: Offensive/Defensive
Rank: S
Range: Short/Long
Chakra: 40 (+15 per turn)
Damage: 80
Description: The user will perform two handseals in order to pool his Suiton chakra into the ground beneath the selected target, afterward ending the hand movements with a clap of their hands. At this point the water shoots from the surface as five (5) towering streams of water, each from a diferent location around the target with the ends resembling that of a Wolf's head. The pillars of rushing water will attempt to bite onto the target and hold them tightly in place as the fifth head (and final one) deals a decisive blow against the target. The water of this technique is of that nature that resembles "Water Style: Starch Syrup Capture Field" technique, however these properties are only located at the jaw of the Wolf heads, as such when biting onto the target they'll stick endlessly to them as means to prevent forced escapes. Aside from the additional damage of their teeth (which are compressed to sustain enough hardness to pierce flesh) their jaws are rather strong, enough to damage a limb in a bite. When the water is used from a pre-existing water source, there is no need for handseals instead only the hand clap will be required. The user can either maintain the hands clapped to manually control the technique, or pay and extra chakra leech per turn to give the wolf heads a sentient-like role, in which they'll passively seek out targets (can cancel this jutsu with 1 seal). Additionally, the user can cast the technique in such manner that they rise near the user for protection, either by coiling around them or by forming a wall.

~ Can only be used twice per battle.
~ Must wait three turns prior second usage.
~ Cannot cast another S rank Sution in the same turn after this is used or the turn after.
~ Can only last two turns after the activation turn if the sentient option is used and the chakra toll payed.

(Doton: Dokishindou Tsuyoishukensha) - Earth Release: Wrath of the Earth Sovereign
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40
Damage: 80
Description: Performing four handseals and then focusing a concentrated amount of chakra in his hand, the user will make a fist and slam it onto the surface of the ground to cause an vicinity up to long range to tremor. Distributing dominant shockwaves as to the horizon, knocking down trees if any are in the landscape. This may also be initiated with a stomp of their feet instead, after performing the handseals. Anything that has contact with the ground affected by the jutsu will be flung into the air. The ground within the radius is then made to ascend upwards many meters as a result creating a large mesa (unstable wave-like protrusions of earth). Once the mesa is created, the user will execute one more handseal which will cause the landmass to rupture into countless amounts of debris, nonetheless still holding its shape, using immense chakra reserves to cause the numerous amount of rocks to collide down back to the ground. Thus causing a decimated landscape which will be irreparable. The destructive force is enough to knock down otherwise built or summoned structures of equal rank. It reaches up to 20 meters into the distance from the user's location working as the center of the attack, and covering only the scope of a 120 degree radius.
*No S-Rank or above Earth in the user's next turn*
*Can only be used twice per battle*

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.


(Fuuton: Rogatana Hishuken) - Wind Release: Eurus' Daggers
Type: Offensive
Rank: B
Range: Short/Mid
Chakra: 20
Damage: 40
Description: The technique is initiated simply by the caster gathering wind into the palm of their hand (one or both) and manipulating that chakra nature into the very tangible shape of a dagger(s). While solid enough to be wielded by the user, they still retain an hint of shapeless wind around the edges. These are useful for hidden attacks and assassinations as they can be manifested as fast as other wind techniques which require no seals, and their translucent color and green hue makes them hard to fully distinguish without them being motion-less; the user can wield them in close combat to land a series of quick and subtle small but deep slashes through the target's body, however they can be thrown of a distance at which point they use the wind composing them as a current to make them turn back at the end of their reach, and come back around much like a boomerang. Once thrown however, upon returning they'll disperse into natural wind, that is if they haven't landed on the target in which case the user has the option of performing 1 handseal, causing it to turn into form-less cutting wind that enters the wound it just inflicted and causing internal damage to the victim.
- Can only be used x4 times per battle.

Here w3 Go
 

Reborn

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I forgot about this thread

First technique is rather simple. Five wolf headed pillars with teeth that are hard enough to pierce flesh but can also somehow bind one's opponent with adhesive syrup like stickiness. Can be used with or without a water, though preferably with since then it'll require less hand seals. The technique is passive after it's cast, so once the jutsu is set in place, until they are destroyed they are more or less free form acting offensively and/or defensively as needed. I assume if I were to keep my hands clapped together instead of feeding them more chakra I wouldn't have to pay the 15 per turn tole, then again I'd be wasting time for opponents who can easily get around it and take advantage of me not using other jutsu so I might as well use the passive nature and take the small chakra dent.

A really really big quake that launches shit in the air.

I'll get the other two when I'm not so tired.
 

Akuma

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(Hachimon: Shou-Lao) - Eight Gates: Undying Dragon ♦ The Living Weapon
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user opens the 6th Gate, the Gate of View, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that the user is great empowered. In this state the user throws back his arms and rapidly performs a punch motion with both fists at the air or he/she can also rub their palms against each other. Doing so at high speed will make both hands of the user catch on Fire. Once done so, the user will punch the target with a scorching fist into the air (if they aren't already there) and continue with a combination of up to 6 flaming blows to the body. The user concludes the assault by manifesting the flames in the form of an Aura, shaped like a Dragon of large magnittude and proportions above or infront of the target. The Dragon upon launching "eats" the target and drags them into the ground, leaving a giant crater with black smoke resting along the body of the victim. If used in distanced combat, the user can skip the flaming combo of punches and launch the Dragon forth.
~ Use of technique will result in -15 damage to the user's hands, leaving them unable to use S rank Taijutsu next turn.
~ No techniques above S rank in the same turn.
~ Can only be used once per battle and only by EIGMs.

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Fire up!
 

Reborn

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Does this technique need to be used the moment the user opens the 6th gate or can the user enter 6th gate with this technique in one swoop and proceed with the rest of the the move?

Second off, the punches are close range and the dragon is long range. If the user were to use this technique long range and skip the punches, would they still suffer the damage to the hands? If I'm reading this correctly you only need to create the friction and flames in the hand if the user is going to punch their opponent.

Lastly, what is your view on the flames of this technique in comparison to elemental chakra. These flames are created via sheer friction and ignitng the hands/body but they have such a powerful impact. Should would you say, that this technique would be akin to an S-rank fire technique and have elemental vantage in regard to other elements? This question is more so directed toward mods and sensei due to the nature of advanced styles like this causing elemental abnormalities. Would they interact with elemental nature release techniques the same way? You're a sensei candidate so it's worth hearing your opinion.
 

Akuma

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Does this technique need to be used the moment the user opens the 6th gate or can the user enter 6th gate with this technique in one swoop and proceed with the rest of the the move?

Second off, the punches are close range and the dragon is long range. If the user were to use this technique long range and skip the punches, would they still suffer the damage to the hands? If I'm reading this correctly you only need to create the friction and flames in the hand if the user is going to punch their opponent.

Lastly, what is your view on the flames of this technique in comparison to elemental chakra. These flames are created via sheer friction and ignitng the hands/body but they have such a powerful impact. Should would you say, that this technique would be akin to an S-rank fire technique and have elemental vantage in regard to other elements? This question is more so directed toward mods and sensei due to the nature of advanced styles like this causing elemental abnormalities. Would they interact with elemental nature release techniques the same way? You're a sensei candidate so it's worth hearing your opinion.
Hmm, interesting question. I didn't think of it that way, but the techniques does state the user must open the 6th gate. So i'm under the impression it can be used to enter the Gates, but we must post the EIG technique of course.

The technique says that we have to manifest the flames as burning energy to use the Dragon. In other words, we expell the energy from out body to form the flaming beast, similiar to how Gai forms the Evening Tiger or w/e around him, and not from his hands directly. In such case, I don't believe we suffer hand damage.

Yeah, this boils down to S rank flames indeed. Atleast I believe so. While not using Fire chakra directly, in essence what we are manifesting are still flames with such heat and impact that it is a direct copy of Fire techniques. Think of it in the same way as Konoha Ryujin. While now a real wind technique, it's made by manipulating the wind currents with the sheer speed and power of a kick with our leg. But in doing so, the Wind Dragon takes on the aspects of real Wind and plays with other elements as a Wind technique. Thus, I fall under the assumption that this technique works the same.
 
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