Really in the mood to whoop some ass (Open)

Houdinii

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Im thinking a 2v2 but shit. I want somebody strong, and somebody who will actively reply. you can make up the rest of the rules.
Mid range, all out. Terrain how about we are standing on a lake that goes up to mid range with land surruonding it in long range.

I'll be using , you can go first :)
 

Houdinii

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Ill use Asch. I prefer you to go first.. >_>
Ah, finally. You're the one with the unique kekkai genkai Ive been searching for, you'll prove most useful for my experiments.

With that and a flick of his hand, the battle had begun. With his hand motion, Orochimaru had caused the water which Asch was standing on to form into a vortex that throws him into the air before being dispelled. Leaving Asch in a vulnerable position as he is tossed through the air.

Orochimaru then follows up with two hand seals before expelling a fireball straight at his opponent as he is in mid air. The fireballs large size makes it difficult to evade as it closes fast on its target.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.
 

BusinessManTeno

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Tsch, I've heard of you aswell. The Legendary Sannin, Orochimaru. My KG is nothing special to me.. But maybe to you, it can be the start of something lethal. For that reason, I wont allow you to do as you please.

Asch as he gets prepared for battle, putting his hands on the hilt of his blade, he gets shot up into the air due to the water rapids. This quickly catches asch off guard, as he plummets into air. Moment later he takes notice to his opponent expelling a fire jutsu from the mouth. Asch decides its time to take action. He quickly does a couple handseals and release a twin headed fire dragon from his mouth, that swallows up your fire ball heading towards me, growing bigger and stronger, as it heads towards your direction in attempt to engulf you burning you into crisp

(Katon:Tsuin Doragon)-Fire Style:Twin Dragon Fire
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description:The user forms a series of hand signs then releases fire from his/her mouth making a double headed twin dragon. This dragon attacks the opponent an if it coillide with other fire jutsu it asborbs the jutsu an grows stronger.
Note:Can only aborb S rank fire an down
Note:Can only be used 2 per battle

Once done, Asch will create 2 Scorch suns right infront of him, directing the scorch orbs to launch towards his opponent with haste right behind the fire jutsu. In the same attempt to evaporate all the water out of your body.

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.
 

Houdinii

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Tsch, I've heard of you aswell. The Legendary Sannin, Orochimaru. My KG is nothing special to me.. But maybe to you, it can be the start of something lethal. For that reason, I wont allow you to do as you please.

Asch as he gets prepared for battle, putting his hands on the hilt of his blade, he gets shot up into the air due to the water rapids. This quickly catches asch off guard, as he plummets into air. Moment later he takes notice to his opponent expelling a fire jutsu from the mouth. Asch decides its time to take action. He quickly does a couple handseals and release a twin headed fire dragon from his mouth, that swallows up your fire ball heading towards me, growing bigger and stronger, as it heads towards your direction in attempt to engulf you burning you into crisp

(Katon:Tsuin Doragon)-Fire Style:Twin Dragon Fire
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description:The user forms a series of hand signs then releases fire from his/her mouth making a double headed twin dragon. This dragon attacks the opponent an if it coillide with other fire jutsu it asborbs the jutsu an grows stronger.
Note:Can only aborb S rank fire an down
Note:Can only be used 2 per battle

Once done, Asch will create 2 Scorch suns right infront of him, directing the scorch orbs to launch towards his opponent with haste right behind the fire jutsu. In the same attempt to evaporate all the water out of your body.

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.
It does not matter what you think you can allow me to do, the result will be the same.

Orochimaru watches with mild interest as you release your own fire technique which seemingly absorbs his own, bolstering itself in the process. With a slight smile he forms a single hand seal and forms a powerful dragon of water in front of him that launches itself towards you, just before it begins to move Orochimaru jumps up onto it, slightly behind its head to go along for the ride. So once the dragon impacts with the fire it would overwhelm it, producing a cloud of steam before continuing on to attack you. As the cloud of steam is created however you would lose sight of Orochimaru and he uses this cover to push his plan into action. With him hidden from your sight, Orochimaru jumps up and to his right off the dragon. Simultaneously as he jumps he focuses his raiton chakra and releases an omnidirectional burst of lightning that encompasses all of short range. This lightning would conduct into the dragon, empowering the technique while also electrifying the entire lake. Since the dragon is still connected to the water source where it originated it would also electrify the entire lake which you also happen to be standing upon.

Shortly after doing so Orochimaru would land upon the water diagonally to your left, about 7m away just outside of short range. This would be after the lightning technique had faded of course.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank (S Rank)
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
 
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